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	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Keen_5_Bugs&amp;diff=17613</id>
		<title>Keen 5 Bugs</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Keen_5_Bugs&amp;diff=17613"/>
		<updated>2010-12-18T22:02:09Z</updated>

		<summary type="html">&lt;p&gt;Aidan aidan: Added  image to previous example edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists all the bugs, odd behaviours and unexpected actions that have been discovered in [[Keen 5]].&lt;br /&gt;
&lt;br /&gt;
== Die but win ==&lt;br /&gt;
&lt;br /&gt;
This is probably the most commonly seen trick. If, at the end of Keen 5 in the [[Quantum Explosion Dynamo]] Keen is too close to the [[Shikadi Mine]] he is using to destroy it, he will be killed along with the Q.E.D. However, the game will then end with Keen unharmed and victorious. Likewise, it is possible to break a fuse but still be killed by an enemy, and win the level.&lt;br /&gt;
&lt;br /&gt;
== Shelley/Door Trick ==&lt;br /&gt;
&lt;br /&gt;
This trick allows you to warp to the secret level from level 10, the [[Brownian Motion Inducer]]. It only works in [[Keen 5 Versions|version 1.4]], as this is the only version in which the shellies can push Keen.&lt;br /&gt;
&lt;br /&gt;
* Start a game in Hard mode.&lt;br /&gt;
* Go to the [[Brownian Motion Inducer]] (The North globe level.)&lt;br /&gt;
* Make it to the area with the long hallway, where there are three small rooms above you with doors in them.&lt;br /&gt;
* In one of the small rooms, have a shelley push you towards the door. (Make sure you kill the [[Sparky]] first!).&lt;br /&gt;
* As you go past the door, press up, as if you were going to enter it. If done with correct timing, you should go through the door, and warp to [[Korath III Base]].&lt;br /&gt;
&lt;br /&gt;
This trick can be used in speed runs to get through the game incredibly fast. It allows you to skip 6 levels (3 Defense Tunnels and 3 Machine levels), since the secret level will then warp you up to the area where the last two levels are.&lt;br /&gt;
&lt;br /&gt;
== Exit Omegamatic ==&lt;br /&gt;
&lt;br /&gt;
This is probably the least known bug in the game. It allows you to walk around in space outside the [[Omegamatic]] in the map level.&lt;br /&gt;
This only works in older versions of the game (probably [[Keen 5 Versions|1.0]].)&lt;br /&gt;
&lt;br /&gt;
* Start out by getting to the last level, the [[Quantum Explosion Dynamo]].&lt;br /&gt;
* On the map level, stand over to the very right side, against the wall of the tunnel.  Stand right outside the globe. Enter the level.&lt;br /&gt;
* Die. This is probably quickest by running into the [[Spindred]]s up above where you start.&lt;br /&gt;
* Choose to return to the Omegamatic.&lt;br /&gt;
* If done correctly, you should be halfway inside the wall of the tunnel. Just move to the right to get out. Be warned: You cannot get back into the Omegamatic once you do this (unless you use cheats.)&lt;br /&gt;
&lt;br /&gt;
This cannot do anything for you, not even getting to the secret level. It is just a fun trick that allows you to see all of the map, including the yellow around the outside.&lt;br /&gt;
&lt;br /&gt;
== Secret Elevator ==&lt;br /&gt;
&lt;br /&gt;
There is a secret bug elevator hidden outside of the map.&lt;br /&gt;
&lt;br /&gt;
* First, use the above bug (Exit Omegamatic) to get outside.&lt;br /&gt;
* Now, go up to the yellow at the top of the map.&lt;br /&gt;
* Go over to about where the left corner of the map is, and walk up near the top edge.&lt;br /&gt;
* Somewhere around here, if you try and walk north, you will &amp;quot;walk into&amp;quot; an elevator, and disappear. This will freeze the game, so you should probably use DOSbox to do it.&lt;br /&gt;
&lt;br /&gt;
This bug is caused by the fact that the game code requires the elevator tiles to be placed in the top of the map, above the view of the player. Although you cannot see the actual tiles, you can still walk into them, causing the player to enter a non-existent elevator.&lt;br /&gt;
&lt;br /&gt;
== Fuse Structure Typo ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Fuse_sign.png|thumb|160px|The sign in question.]]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Warning: Fuse Structure Fragile&amp;quot; actually reads &amp;quot;Warning: Fuse Strcture Fragile&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Enter the [[Regulation Control Center]] or [[Energy Flow Systems]].&lt;br /&gt;
* Read the sign by the fuse.&lt;br /&gt;
&lt;br /&gt;
The sign is also in [[Brownian Motion Inducer]], but the part of the sign where the typo occurs is obscured by the machine.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Typo in High Scores entrance ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Keen5_Lev15Typo.png|thumb|320px|High Scores level entry text typo.]]&lt;br /&gt;
&lt;br /&gt;
The [[High Scores (Keen 5 Level)|High Scores level]] is inaccessible from the world-map; however, there are [[High Scores (Keen 5 Level)|three alternative ways]] to reach it.&lt;br /&gt;
&lt;br /&gt;
When using two of the methods (level warp cheat and [[TED5|TEDLEVEL]] command line), you will see the entrance text for each level. In the particular case of the High Scores level, there is a typo (an absent space between &amp;quot;the&amp;quot; and &amp;quot;High&amp;quot;) in the text, which might not be considered a true bug as this text was never supposed to be shown to the player.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lure Robo Red off a ledge ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Robored_bug.png|thumb|320px|Robo Red is a bit lost.]]&lt;br /&gt;
&lt;br /&gt;
[[Robo Red]] can be lured off the edge of a ledge by getting its attention at just the right moment. The best way to do it is to shoot it right when it is on the edge. Robo Red always moves a certain distance after it shoots (so be careful) in the direction its attention is focused to, and it seems on those occasions the game does not check whether the next tile on the robot&#039;s path is solid or not, and thus the robot may end up in air. It can be moved further by shooting it more. In the air it appears to be twisting because on its both sides the tiles are non-solid, which usually tells it it is time to turn around, which it does now too, but cannot find solid land on the opposite direction either, turning around again, and so on.&lt;br /&gt;
&lt;br /&gt;
* There is a YouTube video showing [http://www.youtube.com/watch?v=ojtqq4IX0RI Robo Red being lured off a ledge]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Do not fall off a rotating block ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Keen5_RotatingBlockBug.png|frame|Do not look down!]]&lt;br /&gt;
&lt;br /&gt;
Certain actions of Keen&#039;s are immune to gravity. If Keen is looking up or down or ledgegripping, he cannot fall. Looking up on a rotating block will allow Keen to stay on it when it flips. If he then stops looking up when the block is flat, he can stand normally on the block when it spins until his &amp;quot;bored&amp;quot; animations start.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trapped Secret Area ==&lt;br /&gt;
&lt;br /&gt;
At the end of [[Defense Tunnel Sorra]] is a small secret area next to a ceiling-mounted laser cannon; jumping correctly will allow Keen to climb inside the wall to collect some points, but it is impossible to get out again without cheating.&lt;br /&gt;
&lt;br /&gt;
== [[Shelley]]-ular errors ==&lt;br /&gt;
&lt;br /&gt;
There are two different clipping errors having to do with [[Shelley]]s. One, you can force a Shelley to freeze itself onto a slanted platform. Goto the top of [[Neutrino Burst Injector]] in Hard mode, then get a Shelley on screen. Stand on a slanted part of the floor and wait. The Shelley will collide with you, then freeze with its leg in the platform. This makes it easy to jump over the Shelley.&lt;br /&gt;
&lt;br /&gt;
Two, you can force a Shelley off an edge and in some conditions, like the top of the machine in [[Brownian Motion Inducer]], onto a diferent ledge. Make the Shelley stand on an edge, stand behind the Shelley, and wait for them to reverse direction. The Shelley will be a bit off their platform. Push them gently to make them go farther. If you do it for a long time, the Shelley may make it onto another ledge and start walking normally there.&lt;br /&gt;
&lt;br /&gt;
See a video [http://home.mchsi.com/~bootsisbig/keen5e_000.avi here].&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Keen appears in front of foreground ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Keen5_PoleBug.png|frame|Keen appears in front of the green foreground tiles.]]&lt;br /&gt;
&lt;br /&gt;
If Keen grabs onto the pole section behind green foreground tiles located in the upper leftmost corner of [[Regulation Control Center]] while jumping or pogoing, he occasionally appears in front of them.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unobtainable candy ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Candybug.png‎|frame|Unobtainable candy, highlighted with patches.]]&lt;br /&gt;
&lt;br /&gt;
In Defense Tunnel Teln, there is a secret passage containing four pieces of candy. Only three of these are obtainable, the fourth is in a solid tile. This is impossible to see without patches.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Spindred Trap ==&lt;br /&gt;
&lt;br /&gt;
In the [[Quantum Explosion Dynamo]] (and maybe some other stages), it&#039;s possible to trap the two hazardous [[Spindred]]s by flicking the switch at the right time; flicking enough times will result in them being trapped in the left side of the pit, where they become more of a nuisence then a hazard. This bug involves the spindred&#039;s collision properties, but because a wall suddenly appears, it will slide off to one side, in the same manner as Keen when no-clip is suddenly turned off when he is in a wall.&lt;br /&gt;
&lt;br /&gt;
== Tile bug in Korath base ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Korathbug.png‎‎|frame|The single tile bug in the Korath base.]]&lt;br /&gt;
&lt;br /&gt;
In the secret [[Korath III Base]], there is a single tile error in how the level is put together, which was missed by the level designers.&lt;br /&gt;
[[Category:Keen 5]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Invisible Pole in the Second Level ==&lt;br /&gt;
&lt;br /&gt;
In the second level you can jump about up into the air and grab onto an invisible pole, pressing any of the arrow keys will make you fall off. You can grab onto it by jumping into the air about halfway up the first slanted&lt;br /&gt;
&lt;br /&gt;
[[Image:Keen5_Glitch.png|frame|The invisible Pole Bug.]]&lt;/div&gt;</summary>
		<author><name>Aidan aidan</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File:Keen5_Glitch.png&amp;diff=17612</id>
		<title>File:Keen5 Glitch.png</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File:Keen5_Glitch.png&amp;diff=17612"/>
		<updated>2010-12-18T22:00:25Z</updated>

		<summary type="html">&lt;p&gt;Aidan aidan: Example of a glitch in the second level of Commander Keen 5.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Example of a glitch in the second level of Commander Keen 5.&lt;/div&gt;</summary>
		<author><name>Aidan aidan</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Keen_5_Bugs&amp;diff=17611</id>
		<title>Keen 5 Bugs</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Keen_5_Bugs&amp;diff=17611"/>
		<updated>2010-12-18T21:58:42Z</updated>

		<summary type="html">&lt;p&gt;Aidan aidan: added another glitch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists all the bugs, odd behaviours and unexpected actions that have been discovered in [[Keen 5]].&lt;br /&gt;
&lt;br /&gt;
== Die but win ==&lt;br /&gt;
&lt;br /&gt;
This is probably the most commonly seen trick. If, at the end of Keen 5 in the [[Quantum Explosion Dynamo]] Keen is too close to the [[Shikadi Mine]] he is using to destroy it, he will be killed along with the Q.E.D. However, the game will then end with Keen unharmed and victorious. Likewise, it is possible to break a fuse but still be killed by an enemy, and win the level.&lt;br /&gt;
&lt;br /&gt;
== Shelley/Door Trick ==&lt;br /&gt;
&lt;br /&gt;
This trick allows you to warp to the secret level from level 10, the [[Brownian Motion Inducer]]. It only works in [[Keen 5 Versions|version 1.4]], as this is the only version in which the shellies can push Keen.&lt;br /&gt;
&lt;br /&gt;
* Start a game in Hard mode.&lt;br /&gt;
* Go to the [[Brownian Motion Inducer]] (The North globe level.)&lt;br /&gt;
* Make it to the area with the long hallway, where there are three small rooms above you with doors in them.&lt;br /&gt;
* In one of the small rooms, have a shelley push you towards the door. (Make sure you kill the [[Sparky]] first!).&lt;br /&gt;
* As you go past the door, press up, as if you were going to enter it. If done with correct timing, you should go through the door, and warp to [[Korath III Base]].&lt;br /&gt;
&lt;br /&gt;
This trick can be used in speed runs to get through the game incredibly fast. It allows you to skip 6 levels (3 Defense Tunnels and 3 Machine levels), since the secret level will then warp you up to the area where the last two levels are.&lt;br /&gt;
&lt;br /&gt;
== Exit Omegamatic ==&lt;br /&gt;
&lt;br /&gt;
This is probably the least known bug in the game. It allows you to walk around in space outside the [[Omegamatic]] in the map level.&lt;br /&gt;
This only works in older versions of the game (probably [[Keen 5 Versions|1.0]].)&lt;br /&gt;
&lt;br /&gt;
* Start out by getting to the last level, the [[Quantum Explosion Dynamo]].&lt;br /&gt;
* On the map level, stand over to the very right side, against the wall of the tunnel.  Stand right outside the globe. Enter the level.&lt;br /&gt;
* Die. This is probably quickest by running into the [[Spindred]]s up above where you start.&lt;br /&gt;
* Choose to return to the Omegamatic.&lt;br /&gt;
* If done correctly, you should be halfway inside the wall of the tunnel. Just move to the right to get out. Be warned: You cannot get back into the Omegamatic once you do this (unless you use cheats.)&lt;br /&gt;
&lt;br /&gt;
This cannot do anything for you, not even getting to the secret level. It is just a fun trick that allows you to see all of the map, including the yellow around the outside.&lt;br /&gt;
&lt;br /&gt;
== Secret Elevator ==&lt;br /&gt;
&lt;br /&gt;
There is a secret bug elevator hidden outside of the map.&lt;br /&gt;
&lt;br /&gt;
* First, use the above bug (Exit Omegamatic) to get outside.&lt;br /&gt;
* Now, go up to the yellow at the top of the map.&lt;br /&gt;
* Go over to about where the left corner of the map is, and walk up near the top edge.&lt;br /&gt;
* Somewhere around here, if you try and walk north, you will &amp;quot;walk into&amp;quot; an elevator, and disappear. This will freeze the game, so you should probably use DOSbox to do it.&lt;br /&gt;
&lt;br /&gt;
This bug is caused by the fact that the game code requires the elevator tiles to be placed in the top of the map, above the view of the player. Although you cannot see the actual tiles, you can still walk into them, causing the player to enter a non-existent elevator.&lt;br /&gt;
&lt;br /&gt;
== Fuse Structure Typo ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Fuse_sign.png|thumb|160px|The sign in question.]]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Warning: Fuse Structure Fragile&amp;quot; actually reads &amp;quot;Warning: Fuse Strcture Fragile&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Enter the [[Regulation Control Center]] or [[Energy Flow Systems]].&lt;br /&gt;
* Read the sign by the fuse.&lt;br /&gt;
&lt;br /&gt;
The sign is also in [[Brownian Motion Inducer]], but the part of the sign where the typo occurs is obscured by the machine.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Typo in High Scores entrance ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Keen5_Lev15Typo.png|thumb|320px|High Scores level entry text typo.]]&lt;br /&gt;
&lt;br /&gt;
The [[High Scores (Keen 5 Level)|High Scores level]] is inaccessible from the world-map; however, there are [[High Scores (Keen 5 Level)|three alternative ways]] to reach it.&lt;br /&gt;
&lt;br /&gt;
When using two of the methods (level warp cheat and [[TED5|TEDLEVEL]] command line), you will see the entrance text for each level. In the particular case of the High Scores level, there is a typo (an absent space between &amp;quot;the&amp;quot; and &amp;quot;High&amp;quot;) in the text, which might not be considered a true bug as this text was never supposed to be shown to the player.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lure Robo Red off a ledge ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Robored_bug.png|thumb|320px|Robo Red is a bit lost.]]&lt;br /&gt;
&lt;br /&gt;
[[Robo Red]] can be lured off the edge of a ledge by getting its attention at just the right moment. The best way to do it is to shoot it right when it is on the edge. Robo Red always moves a certain distance after it shoots (so be careful) in the direction its attention is focused to, and it seems on those occasions the game does not check whether the next tile on the robot&#039;s path is solid or not, and thus the robot may end up in air. It can be moved further by shooting it more. In the air it appears to be twisting because on its both sides the tiles are non-solid, which usually tells it it is time to turn around, which it does now too, but cannot find solid land on the opposite direction either, turning around again, and so on.&lt;br /&gt;
&lt;br /&gt;
* There is a YouTube video showing [http://www.youtube.com/watch?v=ojtqq4IX0RI Robo Red being lured off a ledge]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Do not fall off a rotating block ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Keen5_RotatingBlockBug.png|frame|Do not look down!]]&lt;br /&gt;
&lt;br /&gt;
Certain actions of Keen&#039;s are immune to gravity. If Keen is looking up or down or ledgegripping, he cannot fall. Looking up on a rotating block will allow Keen to stay on it when it flips. If he then stops looking up when the block is flat, he can stand normally on the block when it spins until his &amp;quot;bored&amp;quot; animations start.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trapped Secret Area ==&lt;br /&gt;
&lt;br /&gt;
At the end of [[Defense Tunnel Sorra]] is a small secret area next to a ceiling-mounted laser cannon; jumping correctly will allow Keen to climb inside the wall to collect some points, but it is impossible to get out again without cheating.&lt;br /&gt;
&lt;br /&gt;
== [[Shelley]]-ular errors ==&lt;br /&gt;
&lt;br /&gt;
There are two different clipping errors having to do with [[Shelley]]s. One, you can force a Shelley to freeze itself onto a slanted platform. Goto the top of [[Neutrino Burst Injector]] in Hard mode, then get a Shelley on screen. Stand on a slanted part of the floor and wait. The Shelley will collide with you, then freeze with its leg in the platform. This makes it easy to jump over the Shelley.&lt;br /&gt;
&lt;br /&gt;
Two, you can force a Shelley off an edge and in some conditions, like the top of the machine in [[Brownian Motion Inducer]], onto a diferent ledge. Make the Shelley stand on an edge, stand behind the Shelley, and wait for them to reverse direction. The Shelley will be a bit off their platform. Push them gently to make them go farther. If you do it for a long time, the Shelley may make it onto another ledge and start walking normally there.&lt;br /&gt;
&lt;br /&gt;
See a video [http://home.mchsi.com/~bootsisbig/keen5e_000.avi here].&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Keen appears in front of foreground ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Keen5_PoleBug.png|frame|Keen appears in front of the green foreground tiles.]]&lt;br /&gt;
&lt;br /&gt;
If Keen grabs onto the pole section behind green foreground tiles located in the upper leftmost corner of [[Regulation Control Center]] while jumping or pogoing, he occasionally appears in front of them.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unobtainable candy ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Candybug.png‎|frame|Unobtainable candy, highlighted with patches.]]&lt;br /&gt;
&lt;br /&gt;
In Defense Tunnel Teln, there is a secret passage containing four pieces of candy. Only three of these are obtainable, the fourth is in a solid tile. This is impossible to see without patches.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Spindred Trap ==&lt;br /&gt;
&lt;br /&gt;
In the [[Quantum Explosion Dynamo]] (and maybe some other stages), it&#039;s possible to trap the two hazardous [[Spindred]]s by flicking the switch at the right time; flicking enough times will result in them being trapped in the left side of the pit, where they become more of a nuisence then a hazard. This bug involves the spindred&#039;s collision properties, but because a wall suddenly appears, it will slide off to one side, in the same manner as Keen when no-clip is suddenly turned off when he is in a wall.&lt;br /&gt;
&lt;br /&gt;
== Tile bug in Korath base ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Korathbug.png‎‎|frame|The single tile bug in the Korath base.]]&lt;br /&gt;
&lt;br /&gt;
In the secret [[Korath III Base]], there is a single tile error in how the level is put together, which was missed by the level designers.&lt;br /&gt;
[[Category:Keen 5]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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== Invisible Pole in the Second Level ==&lt;br /&gt;
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In the second level you can jump about up into the air and grab onto an invisible pole, pressing any of the arrow keys will make you fall off. You can grab onto it by jumping into the air about halfway up the first slanted&lt;/div&gt;</summary>
		<author><name>Aidan aidan</name></author>
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