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	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Keen_6_Bugs&amp;diff=10521</id>
		<title>Keen 6 Bugs</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Keen_6_Bugs&amp;diff=10521"/>
		<updated>2009-01-02T08:35:42Z</updated>

		<summary type="html">&lt;p&gt;Auzner: added image for jump through walls&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists all the bugs, odd behaviours, unexpected actions and mistakes (such as typographical errors) that have been discovered in [[Keen 6]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
[[Image:keen6_bloogdome_rock.png|frame|The [[Bloogdome]] &amp;quot;walk into the rock&amp;quot; bug]]&lt;br /&gt;
==== Level bug: The [[Bloogdome]] - Walk into the rock ====&lt;br /&gt;
&lt;br /&gt;
In the top left corner of this level, it&#039;s possible to jump through the rock surrounding the dome and run around inside the grey rock surrounding the level.&lt;br /&gt;
&lt;br /&gt;
Steps to reproduce:&lt;br /&gt;
* Go as high as you can in the level, until you can see the grey rock.&lt;br /&gt;
* Go across to the left, until the grey rock starts to appear at the left of the level as well.&lt;br /&gt;
* In the angled section of rock closest to the top of the level (as soon as it angles down towards the left) there is no blocking, so you can jump across into the rock (or pogo up from the lower ledge just below.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
[[Image:keen6-bug-hungily.png|frame|Typo in the word &amp;quot;hungrily&amp;quot;]]&lt;br /&gt;
==== Typo entering Bloogfoods, Inc. ====&lt;br /&gt;
When entering the [[Bloogfoods, Inc.]] level, the entrance text reads &amp;quot;hungily&amp;quot; instead of &amp;quot;hungrily&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Steps to reproduce:&lt;br /&gt;
* Enter the level, observe the message on-screen; it says &amp;quot;hungily&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
[[Image:keen6-bug-bloogbae.png|frame|Typo in the word &amp;quot;Bloogbase&amp;quot;]]&lt;br /&gt;
==== Typo: Bloogbae ====&lt;br /&gt;
When entering the [[Bloogbase Recreational District]], the level text reads &amp;quot;Bloogbae&amp;quot; instead of &amp;quot;Bloogbase.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Steps to reproduce:&lt;br /&gt;
* Enter the level, observe the message on-screen says &amp;quot;Bloogbae&amp;quot;&lt;br /&gt;
* Press Enter while in the level, observe the level name begins with &amp;quot;Bloogbase&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
[[Image:keen6-bug-impossiblebullet.png|thumb|320px|Impossible bullet.]]&lt;br /&gt;
==== Impossible Bullet ====&lt;br /&gt;
&lt;br /&gt;
This bug requires careful timing to exploit, and only works in [[Keen 6]].  It is not an officially documented trick as with the [[Impossible Pogo Trick]], but named as such by fans upon its discovery due to its comparable difficulty and niftiness.  The trick allows the player to fly upwards, until hitting the ceiling or otherwise interrupting the manoeuvre (such as by jumping - although it is possible to walk a couple of pixels left and right before &amp;quot;falling off&amp;quot; the bullet.)  It can be very helpful in levels such as Bloogton Towers and getting the grappling hook, although technically it is considered cheating.&lt;br /&gt;
&lt;br /&gt;
Steps to reproduce:&lt;br /&gt;
* Jump in the air.&lt;br /&gt;
* As you start to fall, shoot downward.&lt;br /&gt;
* If done correctly, when you land, you should be standing a tile above the ground.&lt;br /&gt;
* Shoot up, and you will fly up with your bullet.&lt;br /&gt;
It takes some practice to get the timing right.&lt;br /&gt;
&lt;br /&gt;
If you are standing against a wall when you perform this trick, shooting into the wall will also raise you by a small amount. The Impossible Bullet bug is used extensively in a walkthrough for Keen 6 in which the player gets no points, exploits various clipping errors, etc.  Commander Keendom, the website that originally provided the walkthrough, is now gone but [[Keen 6 Walkthrough|there is a copy of the walkthrough]] rescued from [http://www.archive.org www.archive.org].&lt;br /&gt;
&lt;br /&gt;
The technicalities of how this trick works are unknown, as the source code for the games has not been made available. The explanation likely revolves around some unintended quirk whereby the bullet sprite is given a clipping property similar to the [[Gik]] or [[Goplat]]. While Keen is standing on it, the sprite is kept alive by way of the clipping function, despite the animation rendering it invisible. Instead of creating a new bullet at the end of the [[Neural Stunner]] when firing the subsequent shot into the air, the game reuses the existing one.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
[[Image:Eyemstuck.png|frame|Stuck [[Orbatrix]].]]&lt;br /&gt;
&lt;br /&gt;
==== Eye am stuck ====&lt;br /&gt;
&lt;br /&gt;
In many levels, if the [[Orbatrix]] are bounding about then unfurl next to a sloped surface, or even a wall, they will become stuck in the ground and just hover up and down. They may be freed if Keen walks close to them, causing them to furl and bounce again. It is harder to trap an Orbatrix in a wall, but it can be done. This trick is easy once mastered and a great way of detaining an indestructable enemy.&lt;br /&gt;
&lt;br /&gt;
Steps to reproduce:&lt;br /&gt;
* Go somewhere, like near Molly, that has both Orbatrix and sloping surfaces.&lt;br /&gt;
* Make the Orbatrix curl and bound, you will need to do this carefully to avoid death.&lt;br /&gt;
* If properly positioned they will unfurl and get stuck.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
[[Image:Nostuck.png|frame|[[Nospike]] stuck in walls.]]&lt;br /&gt;
==== A nose for trouble ====&lt;br /&gt;
&lt;br /&gt;
If a charging [[Nospike]] rams into a wall it can get stuck in it, either walking back and forth rapidly on air, or standing 8 pixels higher than normal in the wall. It cannot charge, unless shot. When shot, it will charge, pause, then fall 8 pixels to the floor and stun as if it had fallen off a cliff.&lt;br /&gt;
&lt;br /&gt;
Steps to reproduce:&lt;br /&gt;
* Hard mode is helpful.&lt;br /&gt;
* Go to the [[Bloogdome]].&lt;br /&gt;
* Try and make a Nospike charge you as much as possible ([[God mode]] helps.)&lt;br /&gt;
* If done right, some will get stuck in walls.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
[[Image:Noquestion.png|frame|A [[Nospike]] all confused.]]&lt;br /&gt;
==== Rhetorical Question ====&lt;br /&gt;
&lt;br /&gt;
If you manage to reproduce the above error, under the right circumstances you may be able to preserve the Nospike&#039;s question-mark of surprise. It is not known specifically what causes the question-mark to remain, though it does have to be embedded in a wall tile. It is almost impossible to get this glitch to work, especially without cheating.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
==== Eyeball confuses camera ====&lt;br /&gt;
&lt;br /&gt;
If you stand on an eyeball and save your game, when you load the game again the camera becomes broken and shows the wrong part of the level (not where Keen is.)  There is [http://www.youtube.com/watch?v=AjXVBz_-8TY a video demonstrating this] at YouTube.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
==== Stand-a-Switch ====&lt;br /&gt;
&lt;br /&gt;
In the [[Bloogton Tower]], you can stand on the tall switch without flipping it.  Simply ride the [[Goplat]] to the left of the switch, while the platform is going down, go the far right of the platform and wait.  You will be standing on the edge of the switch.&lt;br /&gt;
&lt;br /&gt;
Steps to reproduce:&lt;br /&gt;
&lt;br /&gt;
* Activate the platform&lt;br /&gt;
* Make sure the switch is in the up position&lt;br /&gt;
* Wait for the platform to get to the top&lt;br /&gt;
* Go to the far right of the platform&lt;br /&gt;
* Wait till you pass the switch.  If done correctly, you will stay on the switch&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
[[Image:Keen6_BloogFoods_clip.gif|thumb|320px|Jumping through the wall.]]&lt;br /&gt;
==== Jump Through Walls ====&lt;br /&gt;
&lt;br /&gt;
In [[Bloogfoods, Inc.]] some of the vertical walls of the downward snaking passage can be jumped through.  If the other side has nothing above it Keen can freely clip through it without any sort of cheats.  This exploit allows the level to be completed without ever retrieving the green key.&lt;br /&gt;
&lt;br /&gt;
Steps to reproduce:&lt;br /&gt;
&lt;br /&gt;
* Goto Bloogfoods, Inc. past the red and blue doors&lt;br /&gt;
* Stand against the vertical wall&lt;br /&gt;
* Jump while walking into it&lt;br /&gt;
* Some times Keen will not pass through and instead rapidly look left and right until a key is pressed&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen 6]]&lt;br /&gt;
[[Category:Need pictures]]&lt;/div&gt;</summary>
		<author><name>Auzner</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File:Keen6_BloogFoods_clip.gif&amp;diff=10520</id>
		<title>File:Keen6 BloogFoods clip.gif</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File:Keen6_BloogFoods_clip.gif&amp;diff=10520"/>
		<updated>2009-01-02T08:27:44Z</updated>

		<summary type="html">&lt;p&gt;Auzner: uploaded a new version of &amp;quot;Image:Keen6 BloogFoods clip.gif&amp;quot;: Clipping issue demonstrated on Keen 6 BloogFoods Inc. level.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Clipping issue demonstrated on Keen 6 BloogFoods Inc. level.&lt;/div&gt;</summary>
		<author><name>Auzner</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File:Keen6_BloogFoods_clip.gif&amp;diff=10519</id>
		<title>File:Keen6 BloogFoods clip.gif</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File:Keen6_BloogFoods_clip.gif&amp;diff=10519"/>
		<updated>2009-01-02T08:24:56Z</updated>

		<summary type="html">&lt;p&gt;Auzner: Clipping issue demonstrated on Keen 6 BloogFoods Inc. level.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Clipping issue demonstrated on Keen 6 BloogFoods Inc. level.&lt;/div&gt;</summary>
		<author><name>Auzner</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Keen_6_Bugs&amp;diff=10518</id>
		<title>Keen 6 Bugs</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Keen_6_Bugs&amp;diff=10518"/>
		<updated>2009-01-02T08:05:34Z</updated>

		<summary type="html">&lt;p&gt;Auzner: Bloogfoods through walls without cheats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists all the bugs, odd behaviours, unexpected actions and mistakes (such as typographical errors) that have been discovered in [[Keen 6]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
[[Image:keen6_bloogdome_rock.png|frame|The [[Bloogdome]] &amp;quot;walk into the rock&amp;quot; bug]]&lt;br /&gt;
==== Level bug: The [[Bloogdome]] - Walk into the rock ====&lt;br /&gt;
&lt;br /&gt;
In the top left corner of this level, it&#039;s possible to jump through the rock surrounding the dome and run around inside the grey rock surrounding the level.&lt;br /&gt;
&lt;br /&gt;
Steps to reproduce:&lt;br /&gt;
* Go as high as you can in the level, until you can see the grey rock.&lt;br /&gt;
* Go across to the left, until the grey rock starts to appear at the left of the level as well.&lt;br /&gt;
* In the angled section of rock closest to the top of the level (as soon as it angles down towards the left) there is no blocking, so you can jump across into the rock (or pogo up from the lower ledge just below.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
[[Image:keen6-bug-hungily.png|frame|Typo in the word &amp;quot;hungrily&amp;quot;]]&lt;br /&gt;
==== Typo entering Bloogfoods, Inc. ====&lt;br /&gt;
When entering the [[Bloogfoods, Inc.]] level, the entrance text reads &amp;quot;hungily&amp;quot; instead of &amp;quot;hungrily&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Steps to reproduce:&lt;br /&gt;
* Enter the level, observe the message on-screen; it says &amp;quot;hungily&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
[[Image:keen6-bug-bloogbae.png|frame|Typo in the word &amp;quot;Bloogbase&amp;quot;]]&lt;br /&gt;
==== Typo: Bloogbae ====&lt;br /&gt;
When entering the [[Bloogbase Recreational District]], the level text reads &amp;quot;Bloogbae&amp;quot; instead of &amp;quot;Bloogbase.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Steps to reproduce:&lt;br /&gt;
* Enter the level, observe the message on-screen says &amp;quot;Bloogbae&amp;quot;&lt;br /&gt;
* Press Enter while in the level, observe the level name begins with &amp;quot;Bloogbase&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
[[Image:keen6-bug-impossiblebullet.png|thumb|320px|Impossible bullet.]]&lt;br /&gt;
==== Impossible Bullet ====&lt;br /&gt;
&lt;br /&gt;
This bug requires careful timing to exploit, and only works in [[Keen 6]].  It is not an officially documented trick as with the [[Impossible Pogo Trick]], but named as such by fans upon its discovery due to its comparable difficulty and niftiness.  The trick allows the player to fly upwards, until hitting the ceiling or otherwise interrupting the manoeuvre (such as by jumping - although it is possible to walk a couple of pixels left and right before &amp;quot;falling off&amp;quot; the bullet.)  It can be very helpful in levels such as Bloogton Towers and getting the grappling hook, although technically it is considered cheating.&lt;br /&gt;
&lt;br /&gt;
Steps to reproduce:&lt;br /&gt;
* Jump in the air.&lt;br /&gt;
* As you start to fall, shoot downward.&lt;br /&gt;
* If done correctly, when you land, you should be standing a tile above the ground.&lt;br /&gt;
* Shoot up, and you will fly up with your bullet.&lt;br /&gt;
It takes some practice to get the timing right.&lt;br /&gt;
&lt;br /&gt;
If you are standing against a wall when you perform this trick, shooting into the wall will also raise you by a small amount. The Impossible Bullet bug is used extensively in a walkthrough for Keen 6 in which the player gets no points, exploits various clipping errors, etc.  Commander Keendom, the website that originally provided the walkthrough, is now gone but [[Keen 6 Walkthrough|there is a copy of the walkthrough]] rescued from [http://www.archive.org www.archive.org].&lt;br /&gt;
&lt;br /&gt;
The technicalities of how this trick works are unknown, as the source code for the games has not been made available. The explanation likely revolves around some unintended quirk whereby the bullet sprite is given a clipping property similar to the [[Gik]] or [[Goplat]]. While Keen is standing on it, the sprite is kept alive by way of the clipping function, despite the animation rendering it invisible. Instead of creating a new bullet at the end of the [[Neural Stunner]] when firing the subsequent shot into the air, the game reuses the existing one.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
[[Image:Eyemstuck.png|frame|Stuck [[Orbatrix]].]]&lt;br /&gt;
&lt;br /&gt;
==== Eye am stuck ====&lt;br /&gt;
&lt;br /&gt;
In many levels, if the [[Orbatrix]] are bounding about then unfurl next to a sloped surface, or even a wall, they will become stuck in the ground and just hover up and down. They may be freed if Keen walks close to them, causing them to furl and bounce again. It is harder to trap an Orbatrix in a wall, but it can be done. This trick is easy once mastered and a great way of detaining an indestructable enemy.&lt;br /&gt;
&lt;br /&gt;
Steps to reproduce:&lt;br /&gt;
* Go somewhere, like near Molly, that has both Orbatrix and sloping surfaces.&lt;br /&gt;
* Make the Orbatrix curl and bound, you will need to do this carefully to avoid death.&lt;br /&gt;
* If properly positioned they will unfurl and get stuck.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
[[Image:Nostuck.png|frame|[[Nospike]] stuck in walls.]]&lt;br /&gt;
==== A nose for trouble ====&lt;br /&gt;
&lt;br /&gt;
If a charging [[Nospike]] rams into a wall it can get stuck in it, either walking back and forth rapidly on air, or standing 8 pixels higher than normal in the wall. It cannot charge, unless shot. When shot, it will charge, pause, then fall 8 pixels to the floor and stun as if it had fallen off a cliff.&lt;br /&gt;
&lt;br /&gt;
Steps to reproduce:&lt;br /&gt;
* Hard mode is helpful.&lt;br /&gt;
* Go to the [[Bloogdome]].&lt;br /&gt;
* Try and make a Nospike charge you as much as possible ([[God mode]] helps.)&lt;br /&gt;
* If done right, some will get stuck in walls.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
[[Image:Noquestion.png|frame|A [[Nospike]] all confused.]]&lt;br /&gt;
==== Rhetorical Question ====&lt;br /&gt;
&lt;br /&gt;
If you manage to reproduce the above error, under the right circumstances you may be able to preserve the Nospike&#039;s question-mark of surprise. It is not known specifically what causes the question-mark to remain, though it does have to be embedded in a wall tile. It is almost impossible to get this glitch to work, especially without cheating.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
==== Eyeball confuses camera ====&lt;br /&gt;
&lt;br /&gt;
If you stand on an eyeball and save your game, when you load the game again the camera becomes broken and shows the wrong part of the level (not where Keen is.)  There is [http://www.youtube.com/watch?v=AjXVBz_-8TY a video demonstrating this] at YouTube.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
==== Stand-a-Switch ====&lt;br /&gt;
&lt;br /&gt;
In the [[Bloogton Tower]], you can stand on the tall switch without flipping it.  Simply ride the [[Goplat]] to the left of the switch, while the platform is going down, go the far right of the platform and wait.  You will be standing on the edge of the switch.&lt;br /&gt;
&lt;br /&gt;
Steps to reproduce:&lt;br /&gt;
&lt;br /&gt;
* Activate the platform&lt;br /&gt;
* Make sure the switch is in the up position&lt;br /&gt;
* Wait for the platform to get to the top&lt;br /&gt;
* Go to the far right of the platform&lt;br /&gt;
* Wait till you pass the switch.  If done correctly, you will stay on the switch&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
==== Jump Through Walls ====&lt;br /&gt;
&lt;br /&gt;
In [[Bloogfoods, Inc.]] some of the vertical walls of the downward snaking passage can be jumped through.  If the other side has nothing above it Keen can freely clip through it without any sort of cheats.  This exploit allows the level to be completed without ever retrieving the green key.&lt;br /&gt;
&lt;br /&gt;
Steps to reproduce:&lt;br /&gt;
&lt;br /&gt;
* Goto Bloogfoods, Inc. past the red and blue doors&lt;br /&gt;
* Stand against the vertical wall&lt;br /&gt;
* Jump while walking into it&lt;br /&gt;
* Some times Keen will not pass through and instead rapidly look left and right until a key is pressed&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen 6]]&lt;br /&gt;
[[Category:Need pictures]]&lt;/div&gt;</summary>
		<author><name>Auzner</name></author>
	</entry>
</feed>