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	<updated>2026-06-07T06:27:41Z</updated>
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	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Keen_Dreams_Bugs&amp;diff=42509</id>
		<title>Keen Dreams Bugs</title>
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		<updated>2020-11-14T15:30:24Z</updated>

		<summary type="html">&lt;p&gt;BeanWithBaconRocketeer: added a note about a hidden drop down space&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists all the bugs, odd behaviours and unexpected actions that have been discovered in [[Keen Dreams]].&lt;br /&gt;
&lt;br /&gt;
== Jumping through dangers ==&lt;br /&gt;
When you find [[Keen Dreams Hazards|fire or radioactive floors]], you can pass them unharmed by holding the jump key when hitting the ground (you can hold the key several seconds before landing, so no hurry) — and [[Commander Keen|Keen]] will bounce up normally. Remember to release the jump key between every bounce and then press it again before landing again.&lt;br /&gt;
&lt;br /&gt;
== Climbing up nothing ==&lt;br /&gt;
[[Image:Climbing_air.png|thumb|320px|Climbing thin air after being pushed away from pole by a Canteloupe Cart.]]&lt;br /&gt;
If you are on a pole and move down on to a [[Canteloupe Cart]], it will drag you along still in the climbing position. If you then proceed to move upwards, you will escape the Canteloupe Cart but be climbing an invisible pole. You can climb as high or as low as the original pole goes, passing straight through any solid tiles along the way, though enemies will still kill you. The only place this can be done is alongside the right edge of [[The Melon Mines]], as it is the only place in the game with both Canteloupe Carts and poles nearby.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quick level exits ==&lt;br /&gt;
If there is no wall in your way, go against the right edge of the level, and die! If Keen&#039;s head goes through the right edge of the screen, you will complete the level.&lt;br /&gt;
&lt;br /&gt;
== Dropping enemies ==&lt;br /&gt;
[[Image:Dropping_carrot.png|thumb|320px|Keen dropping a Carrot Courier out of Horseradish Hill.]]&lt;br /&gt;
It is possible to make [[Squasher]]s jump off cliffs out of the level, thus &amp;quot;killing&amp;quot; them; this can be done especially well in [[Squash Swamp]]. In [[Horseradish Hill]] you can &amp;quot;kill&amp;quot; all five [[Carrot Courier]]s by shooting them as they jump cliffs.&lt;br /&gt;
&lt;br /&gt;
It is also possible to stun enemies with [[Flower Power]]s so that they fall off logs, lily pads or other &amp;quot;one way up&amp;quot; tiles (tiles permitting movement in a single direction only). Any enemy can be manipulated in this manner. The trick is to shoot them just as they reach the very edge of the platform; the stunned sprite has different clipping and will fall off the platform. For some other enemies, the sprite will only fall off after it has reverted back to its original shape. This can be used to &amp;quot;push&amp;quot; several enemies off of the bottom of the level, though with difficulty:&lt;br /&gt;
* The simplest way to do it is to stand under the platform edge and throw Flower Powers up into the air just past the platform&#039;s edge.&lt;br /&gt;
* It is also possible to stand on the platform and shoot an enemy off, though this requires very good timing.&lt;br /&gt;
* A third possibility is to [[Keen Dreams Cheats|cheat]] and stand at the platform&#039;s edge with [[God mode]] and toss Flower Powers into the air. With this, it is even possible to make enemies fall off the level boundaries.&lt;br /&gt;
&lt;br /&gt;
== Duplicating Flower Pellets ==&lt;br /&gt;
Sometimes, when rapidly firing your Flower Power against a wall close enough to bounce the pellet back to you (and going back into your inventory), it will count the pellet twice. This is hard to duplicate, but could potentially help you out in a tight situation.&lt;br /&gt;
&lt;br /&gt;
This can also be done by looking up and throwing Flower Power in the air rapidly.&lt;br /&gt;
&lt;br /&gt;
== Flying slowly ==&lt;br /&gt;
If you are using the Jump cheat, look up and throw a Flower Power. Keen will continue flying upwards but slower. Throwing again will cause keen to stop and fall down but again slowly. Throwing a Flower Power for the third time will cause Keen to fall down with normal speed.&lt;br /&gt;
&lt;br /&gt;
== Jump down from exit sign ==&lt;br /&gt;
&lt;br /&gt;
The exit sign&#039;s bottom tiles are one way up, meaning that Keen can jump down when walking behind the exit sign. See a video [http://www.youtube.com/watch?v=zUzuVyLcuNU here].&lt;br /&gt;
&lt;br /&gt;
== Super easy difficulty ==&lt;br /&gt;
&lt;br /&gt;
If the player starts playing by loading a saved game and does this without having started a new game or loaded a previous game (That is, the first thing they do is load a game) then that game will have &#039;zero difficulty&#039; instead of the difficulty level it had when saved. If the game is saved again this difficulty level will become permanent.&lt;br /&gt;
&lt;br /&gt;
In practice a difficulty level of 0 is identical to that of 1 (easy), so this is only noticeable when restoring normal or hard games. It does however allow the addition of a hypothetical fourth difficulty to the game. To avoid this the player should always start a new game before restoring an old one.&lt;br /&gt;
&lt;br /&gt;
== Dropping through a ramp in horseradish hill == &lt;br /&gt;
In horseradish hill on the last downhill ramp at the end of the level, you can drop down through the ramp near its base. Face left near the bottom of the ramp and try to drop down on the last few logs. After falling, there is some empty space you can run around in under the ramp. It is easy to jump back out.&lt;/div&gt;</summary>
		<author><name>BeanWithBaconRocketeer</name></author>
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