<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-GB">
	<id>https://keenwiki.shikadi.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CK91</id>
	<title>KeenWiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://keenwiki.shikadi.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CK91"/>
	<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/wiki/Special:Contributions/CK91"/>
	<updated>2026-06-07T06:31:29Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.11</generator>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Keen_4_Bugs&amp;diff=9636</id>
		<title>Keen 4 Bugs</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Keen_4_Bugs&amp;diff=9636"/>
		<updated>2008-05-26T11:36:07Z</updated>

		<summary type="html">&lt;p&gt;CK91: Added and explained another bug.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists all the bugs, odd behaviours and unexpected actions that have been discovered in [[Keen 4]].&lt;br /&gt;
&lt;br /&gt;
==== Well of Wishes bug in God mode ====&lt;br /&gt;
&lt;br /&gt;
Often, when two [[Dopefish]] overlap and [[God mode]] is activated (this is accomplished by entering the [[Well of Wishes]] in Hard difficulty level), the game starts to get out of free memory, and all animated sprites (i.e. bubbles) get stuck in the game screen instead of disappearing after a certain amount of time. This eventually crashes the game in low-memory environments.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
==== Bad grammar entering the Pyramid of Shadows ====&lt;br /&gt;
[[Image:keen4-bug-badgrammar.png|thumb|320px|Bad grammar entering the [[Pyramid of Shadows]]]]&lt;br /&gt;
&lt;br /&gt;
When entering the [[Pyramid of Shadows]], the entrance text reads &amp;quot;Keen move silently in the Pyramid of Shadows&amp;quot; instead of &amp;quot;Keen &#039;&#039;&#039;moves&#039;&#039;&#039; silently in the Pyramid of Shadows&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
==== Not so Invisible ====&lt;br /&gt;
[[Image:Platin.PNG|thumb|320px|[[Keen]] hangs onto thin air.]]&lt;br /&gt;
&lt;br /&gt;
When you hang on the ledge of the disappearing ice blocks in Miragia, you won&#039;t fall down...even if it disappears!  So if the blocks start disappearing, quickly grab the ledge of one of them and climb onto it again when it reappears.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
==== Hole in his Head ====&lt;br /&gt;
When Keen is at the top of any pole and facing left, shooting left will display the sprite used for shooting left on a pole, this however is missing a piece of head that is normally covered by the pole, but not at the pole top.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
==== [[Blue Bird]] of unhappiness ====&lt;br /&gt;
[[Image:BIRDSTUCK.PNG|thumb|320px|A [[Blue Bird]] is stuck.]]&lt;br /&gt;
&lt;br /&gt;
If you can lure a flying [[Blue Bird]] to the right edge of a one tile thick platform (and sometimes walls or thicker platforms) it will get clipped into the platform and not be able to chase after Keen ([[God mode]] helps at least for practice.)  It can be freed only by stunning it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
==== What Lies Beyond ====&lt;br /&gt;
[[Image:Edgeerror.PNG|thumb|320px|[[Keen]] peeks past the level edge.]]&lt;br /&gt;
&lt;br /&gt;
Keen can peek at and past the lower level border under certain circumstances, viz that if the game is saved while he is standing on a moving platform near the level bottom, the screen will be recentered after saving (And whenever the game is loaded.) so that he can look down and see not only the level border, but also a bunch of scrambled, random graphics tiles &#039;outside&#039; the level, probably caused by reading memory out of the tile array, resulting in random garbage left by other programs or procedures of the game itself.&lt;br /&gt;
&lt;br /&gt;
The only place this can really be seen is beneath [[Crystalus]], but it works in any other level if platforms are placed right.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
==== Well of Wishes clipping error ====&lt;br /&gt;
[[Image:keen4-bug-wow_clipping.png|thumb|320px|[[Well of Wishes]] clipping error]]&lt;br /&gt;
In the [[Well of Wishes]], if Keen is allowed to settle on the ground below the arch/doorway into the [[Council Member]], the clipping misbehaves and Keen sinks into the floor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
==== Cave of the Descendents unexpected end ====&lt;br /&gt;
In the [[Cave of the Descendents]], go to the lower leftmost part of the map, where are two elevators. Go down to the second one where has a door that teleport you to another on the top of the map. Enter the door then release the &#039;&#039;&#039;up key&#039;&#039;&#039;&lt;br /&gt;
and immediately press it again and keep-it pressed. It will make Keen enter to door in the top and consequently exit the level. For a video showing how this bug happens [http://www.megaupload.com/pt/?d=GPY7JLDN click here]!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
==== Chasm of Chills door trick ====&lt;br /&gt;
[[Image:Chasm_of_chills_bug.PNG||thumb|320px|Keen performing the [[Chasm of Chills]] door trick]]&lt;br /&gt;
This bug works in a same way the &#039;&#039;&#039;Cave of the Descendents unexpected end&#039;&#039;&#039; -bug does. In the very beginning of the map, fall down from the edge and head right. You&#039;ll find three small chasms. Drop in the middle one, and jump trough the wall at the right. Keen will fall right in the front of a door. Press the &#039;&#039;&#039;up key&#039;&#039;&#039; to enter the door, then release the key and immediately press it again. Keep it pressed. Keen will then enter a door mid-air, in another room, and complete the level.&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen 4]]&lt;/div&gt;</summary>
		<author><name>CK91</name></author>
	</entry>
</feed>