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	<id>https://keenwiki.shikadi.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DHeadshot</id>
	<title>KeenWiki - User contributions [en-gb]</title>
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	<updated>2026-05-24T18:09:04Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=User:Bubbatom&amp;diff=48042</id>
		<title>User:Bubbatom</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=User:Bubbatom&amp;diff=48042"/>
		<updated>2024-01-13T19:23:04Z</updated>

		<summary type="html">&lt;p&gt;DHeadshot: Grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tom Casey (who is writing this biography) is a big keen fan that has grown up on keen all his life, his favourite game being &amp;quot;[[Keen 4|Commander Keen 4: Secret of the Oracle]]&amp;quot;. He has finished his first mod/levelpack entitled &amp;quot;[[The Eight Accumulators|Commander Keen in The Eight Accumulators]]&amp;quot;. Afterwards he worked on a Keen 5 mod: &amp;quot;[[Commander Keen in Suburb Shenanigans]]&amp;quot; based around where Billy Blaze lives and goes to school. He later created and released another Keen 4 mod, &amp;quot;[[Operation Ocflore]]&amp;quot;, set on a tropical planet and utilizing a unique palette and look.&lt;br /&gt;
&lt;br /&gt;
== My Mods ==&lt;br /&gt;
&lt;br /&gt;
{{MyMods}}&lt;/div&gt;</summary>
		<author><name>DHeadshot</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Talk:Zoltan%27s_Revenge&amp;diff=46822</id>
		<title>Talk:Zoltan&#039;s Revenge</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Talk:Zoltan%27s_Revenge&amp;diff=46822"/>
		<updated>2023-03-12T00:25:28Z</updated>

		<summary type="html">&lt;p&gt;DHeadshot: Question regarding Gruv/Vrung.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Emending Creature Names ==&lt;br /&gt;
Can somebody review/check the Creature List, please?&lt;br /&gt;
There are some missing images like:&lt;br /&gt;
* &#039;&#039;Tracking Mine&#039;&#039;&lt;br /&gt;
* &#039;&#039;Napping Statue&#039;&#039;&lt;br /&gt;
* &#039;&#039;Enemy7 (Zoltan)&#039;&#039;&lt;br /&gt;
but besides that, I am not so sure whether or not these creatures are named correctly in general. for e.g. what is the difference between &#039;&#039;Boson&#039;&#039; and &#039;&#039;Alien from Xky&#039;&#039;? and what is the correct naming for those placeholders  &#039;&#039;Enemy1&#039;&#039; - &#039;&#039;Enemy7&#039;&#039; anyway? - [[User:Nisaba|Nisaba]] ([[User talk:Nisaba|talk]]) 10:26, 15 August 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
: The names are based on particles, just because (Electron, graviton, etc.) These are mentioned in the help file. There are a number of errors however which are quite obvious if you have played the mod.&lt;br /&gt;
: * Enemy 1 is a &#039;Boson&#039;, the listed Boson should be replaced with it. (It&#039;s a dupe as can be seen.)&lt;br /&gt;
: * Enemy 2 is another form of the Hadron , a &#039;damaged Hadron&#039; should it even need a name&lt;br /&gt;
: * Enemy 3 is a &#039;Strangelet&#039; and is a Schoolfish replacement.&lt;br /&gt;
: * Enemy 5 is a &#039;Quark&#039;, the falling Platform replacement&lt;br /&gt;
: * Enemy 4 is a &#039;Queen Baryon&#039;&lt;br /&gt;
: * Enemy 6 is a Particle Jet, the Schoolfish repalcement&lt;br /&gt;
: * The Lepton is the Skypest replacement&lt;br /&gt;
: * The Pion is the Arachnut replacement&lt;br /&gt;
: * Muons are Smiky replacements&lt;br /&gt;
: Hope that sorts out all the issues - [[User:Levellass|Levellass]] ([[User talk:Levellass|talk]]) 08:42, 16 August 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: I guess, yes.&lt;br /&gt;
:: Enemy issues solved. - [[User:Nisaba|Nisaba]] ([[User talk:Nisaba|talk]]) 21:21, 17 August 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Should the page mention that the Gruv appears to be the same as a [[XkyKeen4|Male Vrung]]? -- [[User:DHeadshot|DHeadshot]] ([[User talk:DHeadshot|talk]]) 00:25, 12 March 2023 (GMT)&lt;/div&gt;</summary>
		<author><name>DHeadshot</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Talk:Main_Page&amp;diff=46516</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Talk:Main_Page&amp;diff=46516"/>
		<updated>2023-02-05T21:46:33Z</updated>

		<summary type="html">&lt;p&gt;DHeadshot: /* &amp;quot;Other Mods&amp;quot; Link */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For older messages, please see the archived version as at [http://www.shikadi.net/wiki/keen/index.php?title=Talk:Main_Page&amp;amp;oldid=15675 July 2010]&lt;br /&gt;
&lt;br /&gt;
== On game engine names ==&lt;br /&gt;
&lt;br /&gt;
In the modding tools section of the main page, it is stated: &amp;quot;Other (Keen Dreams, non-Keen engines)&amp;quot;, but we are all pretty sure Keen Dreams engine and Keen: Galaxy engine are almost the same! Both share the EGAGRAPH and GAMEMAPS format, and the game engine technology such as goplats (minecart in KDR seems to be one), poles, hanging onto ledges, etc. So, in my opinion, the K: Modding tools classification should be fixed as this needs to be discussed before breaking all existing links. There are already three Keen Dreams modding tools, which are unofficial ModKeen 2.0.1 hack by MultiMania, KDRPatch by MultiMania and TED5 by John Romero. --[[User:Shadow Master|Shadow Master]] 17:53, 5 July 2007 (GMT)&lt;br /&gt;
:The engines are indeed similar, but as far as I&#039;m aware you can&#039;t take a Keen 4-6 modding tool (like the original ModKeen for example) and use it unchanged with Keen Dreams.  That&#039;s why the categories are separate.  A Keen4 modding tool will work with Keen5, but not necessarily with Dreams. -- [[User:Malvineous|Malvineous]] 09:29, 10 July 2007 (GMT)&lt;br /&gt;
::--Just what do we mean by &#039;similar&#039; here? Certainly a lot of code is the same in both engines, but there are significant differences, Dreams uses serveal exotic forms of compression for levels and images, has much less advanced Keen movement code (No pogo, simple jump physics), I can&#039;t find any music playing code... it reads to me much like a beta of the Galaxy engine, but een games like Wolfenstein 3D use an awful lot of Keen Galaxy stuff. Also, TED5 needs to be run with an additional program (KDLEV) before it will work with Keen Dreams --[[User:Levellass|Levellass]] 05:13, 13 July 2010 (GMT)&lt;br /&gt;
:::Similar in that they appear to share many features on the surface, but as you have also said, very different technically.  BTW you might want to check the dates on these messages, this discussion is over three years old now :-) -- [[User:Malvineous|Malvineous]] 10:04, 13 July 2010 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Separate pages for Keen GBC creatures/items with the same name as an original creature? ==&lt;br /&gt;
&lt;br /&gt;
I see that people have been adding Keen GBC creature/item information to the bottom of previous articles if creatures/items with the same name or a very similar name already exists. However I think they should be separate just like we keep the Vorticon Grunt from Keen 2 and Keen 3 separate and the Lollipop from Keen 1 and Keen Dreams separated. Any takes? --[[User:Litude|Litude]] 15:54, 18 June 2010 (GMT)&lt;br /&gt;
:This makes sense to me...especially as the GBC equivalents of enemies often have very different behaviors from the original versions (especially as compared to the grunts in Keen 2 and 3.) --[[User:StupidBunny|StupidBunny]] 04:17, 19 June 2010 (GMT)&lt;br /&gt;
:: I think most Keen fans would rather pretend the GBC version didn&#039;t exist, so that&#039;s probably one of the worst maintained parts of the wiki - but I&#039;d certainly be happy if I didn&#039;t have to see any GBC stuff when I&#039;m browsing the &amp;quot;legitimate&amp;quot; episodes :-) -- [[User:Malvineous|Malvineous]] 14:07, 11 July 2010 (GMT)&lt;br /&gt;
:::KGBC IS legitimate - it&#039;s a spin-off, like Keen Dreams. -- [[User:DHeadshot|DHeadshot]] 13:28, 12 July 2010 (GMT)&lt;br /&gt;
::::Not when Tom Hall, the original ideas man behind Commander Keen, wasn&#039;t involved in its creation and said that he doesn&#039;t consider it part of the official game series. -- [[User:Malvineous|Malvineous]] 22:31, 12 July 2010 (GMT)&lt;br /&gt;
:::::He doesn&#039;t recognise any of the Fan Games either...  -- [[User:DHeadshot|DHeadshot]] 12:09, 13 July 2010 (GMT)&lt;br /&gt;
::::::No, but fangames don&#039;t try to be considered as official releases either. -- [[User:Malvineous|Malvineous]] 22:32, 13 July 2010 (GMT)&lt;br /&gt;
:::::::Exactly. Keen GBC is a stain on the name of Commander Keen, and everything about it should be seperated... [[User:GARGapplesauce|GARGapplesauce]] 18:12, 23 October 2010 (GMT)&lt;br /&gt;
::::::::No, Keen GBC is awesome.  End of Story.  However, I can see why seperating them makes sense since the Vorticons have seperate pages for different games...  -- [[User:DHeadshot|DHeadshot]] 18:34, 23 October 2010 (GMT)&lt;br /&gt;
:::::::::Alright, I guess we&#039;ll have to have our own opinions on this- and actually, Keen GBC would have been awesome, had the gameplay actually worked, thats MY problem with it... But either way we are agreeing about separating them, and i sould get started on that if anyone wants. Just message me if you want me to! : ) [[User:GARGapplesauce|GARGapplesauce]] 21:56, 23 October 2010 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Wiki headers ==&lt;br /&gt;
&lt;br /&gt;
Should we follow Wikipedia&#039;s lead in calling the section headers &#039;&#039;&amp;quot;Article&amp;quot;&#039;&#039; and &#039;&#039;&amp;quot;Discussion&amp;quot;&#039;&#039; instead of &#039;&#039;&amp;quot;page&amp;quot;&#039;&#039; and &#039;&#039;&amp;quot;discussion&amp;quot;&#039;&#039;?  I think it would make the Wiki look all the more professional.  --  [[User:DHeadshot|DHeadshot]] 12:02, 12 September 2010 (GMT)&lt;br /&gt;
:I agree! [[User:GARGapplesauce|GARGapplesauce]] 21:57, 23 October 2010 (GMT)&lt;br /&gt;
&lt;br /&gt;
== New Template ==&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to make a &amp;quot;Imagemap&amp;quot; for the pages [[Krodacia]] and [[Calidune]]. Would it be possible for someone to add this template to the wiki, or find some way to make it work? For anyone who doesn&#039;t know, the Imagemap would allow a visitor to the page to click on a part of the world Map image, where a level entrance is shown, and go to the page for that level instantly. These are used on Wikipedia, and are quite handy... If anyone can do this, or at least give me some info. on it, please do! More info on Imagemaps:[http://www.mediawiki.org/wiki/Extension:ImageMap] [http://en.wikipedia.org/wiki/Imagemap] [[User:GARGapplesauce|GARGapplesauce]] 04:13, 10 October 2010 (GMT)&lt;br /&gt;
:Theoretically any HTML can be embedded into a Wiki template - if you want to learn how to do it, go ahead!  -- [[User:DHeadshot|DHeadshot]] 12:39, 10 October 2010 (GMT)&lt;br /&gt;
::Thank you; but how would I go about doing that? [[User:GARGapplesauce|GARGapplesauce]] 17:12, 10 October 2010 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Site Revision... ==&lt;br /&gt;
&lt;br /&gt;
I was just curious if it might be possible to put some revisions on the site. My main idea was that we create some standard formats that each type of page has to have, sections, etc. This would make the site a lot more uniform. I could get started on editing some pages. An example would be for levels: Sections could be Descriptions, Mistakes, Walkthrough, etc., in addition to the level box... Right now, different pages all have different sections, and its highly random. If anyone thinks its a good idea, just say the word. [[User:GARGapplesauce|GARGapplesauce]] 03:53, 10 December 2010 (GMT)&lt;br /&gt;
&lt;br /&gt;
: Yes I think this would be a great idea!  Might be best to pick one page first (one with lots of info/sections) and &amp;quot;fix&amp;quot; that, then we can discuss if that&#039;s the best style.  Once we&#039;ve agreed on that we can proceed with making the rest of the pages look the same. -- [[User:Malvineous|Malvineous]] 07:02, 10 December 2010 (GMT)&lt;br /&gt;
::Okay! Great, I think I&#039;ll start with a creature page. Probably the bounder. It&#039;ll be done soon-ish [[User:GARGapplesauce|GARGapplesauce]] 23:17, 10 December 2010 (GMT)&lt;br /&gt;
:::EDIT: [[Bounder]] is done- check it out and tell me what you think!!! [[User:GARGapplesauce|GARGapplesauce]] 03:55, 11 December 2010 (GMT)&lt;br /&gt;
:::: Looks good - a few suggestions:  Saying &amp;quot;click here&amp;quot; is considered bad web design, as it assumes people are browsing the web with a monitor and a mouse which is not always the case - although perhaps this is a moot point as I don&#039;t think there is enough content to justify a Keen 4 and Keen GBC version of the creatures shared between episodes.  Could it be done by simply pointing out the differences in the text where they exist?  Also I&#039;m a little unsure whether it is necessary to have so many headings - the article is almost entirely headings at the moment!  I don&#039;t think there is enough content to fill out each heading (for example I would expect 1-2 paragraphs of content on a topic before it would be worth getting its own heading.)  You might want to brush up a little on wikicode and styling too - horizontal lines are seldom used (especially not two in a row) and there are proper codes to create bullet lists.  Otherwise it&#039;s a great start and I look forward to the next revision! -- [[User:Malvineous|Malvineous]] 10:21, 11 December 2010 (GMT)&lt;br /&gt;
:::::Alright, I&#039;ll make some changes. I only separated the pages because we had discussed so above, as there are some differences between them... I&#039;ll see, but its your descision ultimately. I&#039;m just here to help! [[User:GARGapplesauce|GARGapplesauce]] 02:38, 12 December 2010 (GMT)&lt;br /&gt;
:::::EDIT: Template 2 is out. Tell me what ya&#039; think!! More info, less sections, less lines, GBC included in page. We can delete the GBC page if you like. [[User:GARGapplesauce|GARGapplesauce]] 03:34, 12 December 2010 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::::: Oh sorry I&#039;d forgotten about the discussion with the separate GBC pages.  Well the main reason I was against a split is that I don&#039;t think there&#039;s enough content to create a separate page, but if you think there are enough things to say then by all means have a separate page for the GBC stuff.  I wonder whether we should remove the &#039;diet&#039; section?  Most of that stuff is made up, originally to make the articles more interesting, but since it&#039;s not really official maybe we should remove it?  Same goes for that trivia one with citation needed.  BTW you can also frame images with a caption, so you can neaten up that comment about what the Bounder looks like in Keen GBC. -- [[User:Malvineous|Malvineous]] 05:12, 13 December 2010 (GMT)&lt;br /&gt;
:::::::Yeah, I know about the frame, but since the image is so small, it cuts off the text. I tried scaling the image up, but it wouldn&#039;t work. As for the bounder racing, I wondered where that Garg came from. Same with the diet, since the teeth part can be moved to the biology main section. I can remove the... questionable comments, and we can go on a page-by-page basis for Keen GBC pages, although I think one or the other would help the whole &amp;quot;unity&amp;quot; thing. Your call on that, I guess. Anyway, thanks, and we can hopefully come up with a final template after the next edit. I look forward to getting all of the templates chosen, because I think this will help the wiki a lot. More professional, etc. Thanks again, [[User:GARGapplesauce|GARGapplesauce]] 05:19, 13 December 2010 (GMT)&lt;br /&gt;
:::::::: Done, I guess. To your approval, I hope. [[User:GARGapplesauce|GARGapplesauce]] 02:37, 14 December 2010 (GMT)&lt;br /&gt;
::::::::: Ok, I&#039;ve tidied it up a bit and fully separated the GBC version.  I&#039;m still not convinced there is enough information to populate the GBC page, but perhaps [[User:DHeadshot|DHeadshot]] will have a go - he seems to be the only one interested in that episode ;-) -- [[User:Malvineous|Malvineous]] 01:13, 19 December 2010 (GMT)&lt;br /&gt;
:::::::::: Alright, it looks great, and I love the new templates. So are we good to go, working page format? Is editing a go? Am I asking too many questions? :-) [[User:GARGapplesauce|GARGapplesauce]] 03:17, 19 December 2010 (GMT)&lt;br /&gt;
::::::::::: Well I&#039;m happy with it if you want to start!  Perhaps start with a smaller sample like all the Keen 4 creatures, so we can confirm it will work before getting too far advanced. -- [[User:Malvineous|Malvineous]] 06:11, 19 December 2010 (GMT)&lt;br /&gt;
:::::::::::: Will Do!!!!!!!! [[User:GARGapplesauce|GARGapplesauce]] 18:45, 20 December 2010 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Fan images gallery ==&lt;br /&gt;
&lt;br /&gt;
Shall we create a page with gallery of fan images? {{User:Illidan5}} 11:12, 19 March 2011 (GMT)&lt;br /&gt;
&lt;br /&gt;
: This has been discussed in the past and it was decided that, due to the relatively unlimited amount of fan art there could be, it would be better to keep it to dedicated image sharing sites such as [http://www.deviantart.com DeviantArt].  But you can certainly add links to these sites (not individual images) to the [[KeenWiki:Community Portal]] page. -- [[User:Malvineous|Malvineous]] 02:24, 20 March 2011 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
There should be a link to the page about Commander Keen on the welcome page. Just do the usual square brackets around the first reference of the Commander Keen name and all should be &#039;right.&lt;br /&gt;
[[User:Kuliwil|Kuliwil]] 14:18, 12 June 2011 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Side Panel Cleanup and Articles Section ==&lt;br /&gt;
&lt;br /&gt;
I think the side panel could use some cleanup.  &lt;br /&gt;
&lt;br /&gt;
*&amp;quot;In progress&amp;quot; fangames needs to be linked to &amp;quot;In Development&amp;quot; fan games.  The link should probably be renamed to &amp;quot;In Development&amp;quot; as well.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Hints and Tips&amp;quot; seems like it belong in the index section.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Tricks&amp;quot; can be removed since it is contained within &amp;quot;Hints and Tips&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Tutorials&amp;quot; belongs on the panel somewhere, likely misc.&lt;br /&gt;
&lt;br /&gt;
*Is there a place on the wiki for general articles about Keen modding/game making?  I&#039;m thinking of things that aren&#039;t so much tutorials but on general information and advice, such as Andrew Durdin&#039;s [http://dosclassics.com/article.php?id=12 Plumbing the Depths of Keen], Xky&#039;s [http://www.keenmodding.org/viewtopic.php?t=794 Nomenclature], and (pending feedback) some of my own [http://www.keenmodding.org/viewtopic.php?t=1527 work]?  An &#039;Articles&#039; category in the misc section might suffice for this.&lt;br /&gt;
&lt;br /&gt;
[[User:Ceilick|Ceilick]] 20:26, 16 July 2011 (GMT)&lt;br /&gt;
&lt;br /&gt;
: Done.  I added Tutorials to the index section otherwise it would&#039;ve been the only item in Misc.  I think it would be better to put technical articles about modding and file formats onto the [[moddingwiki:Main Page|ModdingWiki]] instead, as there will likely be information common between Keen and other games (such as TED5 setup.)  But articles like Xky&#039;s on naming creatures could really go anywhere.  If it&#039;s rewritten in a more generic (less Keen specific) way, it would be suitable for any number of different games, so I think the ModdingWiki would be best. -- [[User:Malvineous|Malvineous]] 02:10, 17 July 2011 (GMT)&lt;br /&gt;
&lt;br /&gt;
::Okay, sounds great.  One last thing: the &amp;quot;Fan Games&amp;quot; box on the main page, not the side panel, still reads and links to &amp;quot;In progress fan games&amp;quot;. [[User:Ceilick|Ceilick]] 07:39, 17 July 2011 (GMT)&lt;br /&gt;
&lt;br /&gt;
::: Oh forgot about that, thanks! -- [[User:Malvineous|Malvineous]] 08:43, 17 July 2011 (GMT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Other Mods&amp;quot; Link ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Other Mods&amp;quot; link is described as &amp;quot;(Keen Dreams, non-Keen engines)&amp;quot;, but only links to the [[Other mods]] page, which only covers non-Keen engines, with [[Keen Dreams mods]] having their own page.  Perhaps another link for Keen Dreams Mods should be added? -- [[User:DHeadshot|DHeadshot]] ([[User talk:DHeadshot|talk]]) 21:46, 5 February 2023 (GMT)&lt;/div&gt;</summary>
		<author><name>DHeadshot</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Fleex_%26_Markeen%27s_Keen_5_Level_Pack&amp;diff=45513</id>
		<title>Fleex &amp; Markeen&#039;s Keen 5 Level Pack</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Fleex_%26_Markeen%27s_Keen_5_Level_Pack&amp;diff=45513"/>
		<updated>2022-02-04T23:24:50Z</updated>

		<summary type="html">&lt;p&gt;DHeadshot: /* Example of a randomly generated structure of Markeen */ Fixed Fleex&amp;#039;s name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Mod Infobox&lt;br /&gt;
| Episode = 5&lt;br /&gt;
| Authors = [[User:Fleexy|Fleexy]]&lt;br /&gt;
| Status = Complete&lt;br /&gt;
| ReleaseDate =  2022-01-01&lt;br /&gt;
| Discussion = [https://pckf.com/viewtopic.php?t=12694 PCKF]&lt;br /&gt;
| Homepage = &lt;br /&gt;
| Levels = 13 &lt;br /&gt;
| SecretLevels = 0&lt;br /&gt;
| NewGameplay = No&lt;br /&gt;
| NewGfx = No&lt;br /&gt;
| NewLevels = Yes&lt;br /&gt;
| NewSfx = No&lt;br /&gt;
| NewMusic = No&lt;br /&gt;
| LatestDownloadURL = https://files.shikadi.net/keenwiki/Packs/Keen5/l.fleex_&amp;amp;_markeen&#039;s_keen_5_level_pack.k5.2022-01-01.zip&lt;br /&gt;
| Download = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Fleex &amp;amp; Markeen&#039;s Keen 5 Level Pack&#039;&#039;&#039; is a levelpack created by [[user:Fleexy|Fleex]]. This mod is notable for being based on a tool called [[Markeen]], which automatically generates random level map structures. Based on the [[Keen_5_Levels|Keen 5 originals]] these raw generated levels have only the foreground layer populated. The outstanding work was completed and assembled by the creator himself. Care was taken to adhere to the artificially generated specifications as far as possible. &lt;br /&gt;
&lt;br /&gt;
== Example of a randomly generated structure of Markeen ==&lt;br /&gt;
The first level map, as seen down below, shows the original-output of Markeen. The following image represents the uplifted and finished level design polished by Fleex.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=380px heights=100px&amp;gt;&lt;br /&gt;
File:Fleex &amp;amp; Markeen&#039;s Keen 5 Level Pack - Level 01 alpha.png | Original-output of Markeen&lt;br /&gt;
File:Fleex &amp;amp; Markeen&#039;s Keen 5 Level Pack - Level 01.png | Overhauled update by Fleex&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
{{ModLevelList}}&lt;br /&gt;
&lt;br /&gt;
== Technical Information ==&lt;br /&gt;
&lt;br /&gt;
*Utilities used: [[Abiathar]], [[CKPatch]], [[Markeen]]&lt;/div&gt;</summary>
		<author><name>DHeadshot</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=User_talk:DHeadshot&amp;diff=45291</id>
		<title>User talk:DHeadshot</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=User_talk:DHeadshot&amp;diff=45291"/>
		<updated>2021-11-11T18:25:23Z</updated>

		<summary type="html">&lt;p&gt;DHeadshot: /* Keen remixes */ Reply to Grandy02&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Renaming &#039;sprite&#039; to &#039;actor&#039; ==&lt;br /&gt;
&lt;br /&gt;
Been whined at by Lemm and assorted people, apparently the term &#039;sprite&#039; applies to graphics only and the terms I should have been using for all the &#039;sprite&#039; patch stuff is &#039;actor&#039;; is there any way to systematically change the term &#039;sprite&#039; in patch page titles (and maybe text) to &#039;actor&#039;? I am told that a bulk search and replace will do the text in pages, but the page titles must be renamed manually. (This second part would be a simple task for me, could you handle the first part?). --Levellass 02:41, 17 July 2011 (GMT) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Blurry Images ==&lt;br /&gt;
&lt;br /&gt;
All the GBC images you uploaded look blurry. Please don&#039;t convert a compressed jpg to a png, save it directly from the screenshot to a png. If you saved these images directly to png, maybe you should deactivate all visual effects in your emulator, to get a clear image. [[User:Tulip|Tulip]] 19:06, 22 November 2009 (GMT)&lt;br /&gt;
:It WAS saved directly from a screen-shot, with no visual effects. -- [[User:DHeadshot|DHeadshot]] 19:08, 22 November 2009 (GMT)&lt;br /&gt;
::Obviously some effect was aplied to the image, maybe while you tried to resize it. I uploaded a new version of GBCStory1a.PNG, so you could see what I mean. [[User:Tulip|Tulip]] 19:15, 22 November 2009 (GMT)&lt;br /&gt;
:::Didn&#039;t resize it.  What emulator did you use? -- [[User:DHeadshot|DHeadshot]] 19:36, 22 November 2009 (GMT)&lt;br /&gt;
::::I used REW with 2x size graphics. You should be OK with others if you choose 1x size graphics and disable all filters. [[User:Tulip|Tulip]] 20:45, 22 November 2009 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Citations ==&lt;br /&gt;
Hi DHeadshot - just letting you know that I removed most of the citation templates because there were too many of them just to say &amp;quot;citation needed&amp;quot;.  I left the &#039;citation needed&#039; one itself (just trimmed the code down a bit) because I agree it could be useful, but I reverted your edit on [[Defense Tunnel Sorra]] because I don&#039;t feel we need citations on gameplay elements (after all, which official source is going to document those that we could link to?  I think we are fast becoming the official source ourselves...)  We should only need citations for real-world facts, e.g. release dates, trivia about the games&#039; production, etc.  If it&#039;s related to the game itself then it doesn&#039;t need a citation, but enough of a description to verify the fact yourself is probably in order.  By the way, I get the feeling you&#039;re looking for something to help out with - don&#039;t forget that there&#039;s a large number of pages that [[:Category:Stubs|need work done on them]] if you&#039;re in a helpful mood. -- [[User:Malvineous|Malvineous]] 01:13, 25 April 2010 (GMT)&lt;br /&gt;
:Fair enough - Thanks -- [[User:DHeadshot|DHeadshot]] 04:58, 27 April 2010 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Image categories ==&lt;br /&gt;
&lt;br /&gt;
Hi DHeadshot, I notice you&#039;re starting to categorise things which is great.  You might want to take a look at the existing image categories (for example [[:Category:Keen 4 images]] so that your GBC categories use a similar structure.  Generally we try to keep image categories separate to article categories, otherwise (as it the case in [[:Category:Keen GBC]]) you get a bunch of unrelated images appearing as you&#039;re trying to browse through article categories. -- [[User:Malvineous|Malvineous]] 21:36, 10 May 2010 (GMT)&lt;br /&gt;
:I didn&#039;t realise there were pure image categories.  Since it took all day to categorise them to their current positions, could you use your admin superpowers to bulk recategorise them (or is that not a feature?  If not, it seems like a strange omission, given the amount of use it would have.)?  -- [[User:DHeadshot|DHeadshot]] 12:00, 11 May 2010 (GMT)&lt;br /&gt;
::Yes I can probably do that (I wrote a [http://www.mediawiki.org/wiki/Extension:MassEditRegex MediaWiki extension] to do it because that functionality doesn&#039;t actually exist by default!)  But I wanted to let you know for new categories.  If you do want to categorise a bunch of pages you can just send me a list of the pages (e.g. on my talk page), one per line, and I can add them all into a category for you if that&#039;s easier. -- [[User:Malvineous|Malvineous]] 12:38, 11 May 2010 (GMT)&lt;br /&gt;
:::Hi again - you&#039;re doing a good job of categorising all the images on the wiki, if you&#039;d like I can set you up with a bot account so you can use my extension (see above) to edit a bunch of pages at the same time.  Basically you just copy and paste a list of page names into a text box, click &#039;go&#039; and it adds them all to a category.  However it is very easy to ruin a whole bunch of pages with one click, so you do need to be careful :-) -- [[User:Malvineous|Malvineous]] 23:13, 16 May 2010 (GMT)&lt;br /&gt;
::::Wow, I&#039;m honoured you would be willing to give me that sort of thing! That would be awesome, thanks :).  -- [[User:DHeadshot|DHeadshot]] 10:24, 17 May 2010 (GMT)&lt;br /&gt;
:::::No worries, if you&#039;re willing to help out that much with the wiki the least I can do is make the job easier :-)  You&#039;ll need to sign up for a new account, and remember to log in with that new account *only* to perform these types of edits.  The reason is that they are classed as &amp;quot;bot&amp;quot; edits, so they don&#039;t show up in most of the change logs that everyone keeps an eye on.  I only learnt this a couple of days ago, which is why a whole bunch of my edits are missing from the &#039;recent changes&#039; page (unless you choose to show bot edits.)  I don&#039;t want a repeat of that!  Once you let me know the username of your account (I suggest something like DHeadshotBot) I&#039;ll grant access and then you should be able to load [[Special:MassEditRegex]].  Make sure you use the preview function to be sure it will do what you expect, and try not to edit too many pages at once - after about 30-40 it can get a bit unreliable and stop half way, which is a pain trying to reapply the edit but only on pages that weren&#039;t changed, etc, etc.  Probably best to limit it to 10 pages at a time anyway until you get used to it, as the preview will only show up to 10 pages, and of course the first nine might be fine and it&#039;s the 10th that has a problem, as is always the way ;-) -- [[User:Malvineous|Malvineous]] 12:40, 17 May 2010 (GMT)&lt;br /&gt;
::::::Account name is [[User:Ddlyhbot|Ddlyhbot]] - DHeadshotBot is a bit long.  -- [[User:DHeadshot|DHeadshot]] 17:00, 17 May 2010 (GMT)&lt;br /&gt;
:::::::Done, try not to break anything ;-) -- [[User:Malvineous|Malvineous]] 21:42, 17 May 2010 (GMT)&lt;br /&gt;
::::::::Awesome, thanks!  I won&#039;t be able to do much for the next few days (exams), but I&#039;ll do more when I can...  -- [[User:DHeadshot|DHeadshot]] 10:53, 18 May 2010 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Hello there ==&lt;br /&gt;
&lt;br /&gt;
Hi there. I&#039;m Xterra1, and I haven&#039;t been on since about early 2009, so I didn&#039;t get a chance to say thanks for all your hard work on this wiki. Keep it up. -[[User:Xterra1|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Xt&amp;lt;/font&amp;gt;]][[User talk:Xterra1|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;er&amp;lt;/font&amp;gt;]][[Special:Contributions/Xterra1|&amp;lt;font color=&amp;quot;gold&amp;quot;&amp;gt;r&amp;lt;/font&amp;gt;]][[User:Xterra1/Quips|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;a1&amp;lt;/font&amp;gt;]] 22:32, 10 July 2010 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Keen remixes ==&lt;br /&gt;
&lt;br /&gt;
Hi DHeadshot, in a [https://pckf.com/viewtopic.php?f=3&amp;amp;t=1266#p25723 PCKF thread from June 2010], you mentioned that you still have TMST&#039;s Eat Your Veggies remix for Disco Keen. And also another one I don&#039;t know, named &amp;quot;Kill-Dope&amp;quot;. Many years have passed, but maybe you still have the files? They could be added to the [[Keen Remixes]] page (and Eat Your Veggies to the [http://ny.duke4.net/strife/chasm_of_chills/discokeen.htm Disco Keen] page itself, too). --[[User:Grandy02|Grandy02]] ([[User talk:Grandy02|talk]]) 07:46, 10 July 2021 (GMT)&lt;br /&gt;
: Hi Grandy02, I&#039;m pretty sure these files are on my Win2K machine (not turned on since about 2011, so who knows if it works), but they might be on the Windows XP laptop that replaced it and I think that&#039;s backed up, so I *might* be able to find them.  It&#039;ll involve some searching and the Windows 8.1 machine I usually use has just died so it might be a while until I get around to that, but at least I&#039;ve seen your message now so I know to look. -- [[User:DHeadshot|DHeadshot]] ([[User talk:DHeadshot|talk]]) 22:09, 18 October 2021 (GMT)&lt;br /&gt;
:: All right, thanks, hopefully the files are still around somewhere. --[[User:Grandy02|Grandy02]] ([[User talk:Grandy02|talk]]) 15:02, 7 November 2021 (GMT)&lt;br /&gt;
::: Hi Grandy02, I&#039;ve looked on my backup from my XP machine and in some files I salvaged from my old 500GB external HDD before that failed and I can&#039;t find these files (I have DopeJaws.mid, but I suspect that&#039;s more widely available).  My Win2k machine has a duff PSU and may even have a dead HDD by now, so I can&#039;t check that.  Sorry.  -- [[User:DHeadshot|DHeadshot]] ([[User talk:DHeadshot|talk]]) 18:25, 11 November 2021 (GMT)&lt;/div&gt;</summary>
		<author><name>DHeadshot</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=User_talk:Szemigi&amp;diff=43894</id>
		<title>User talk:Szemigi</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=User_talk:Szemigi&amp;diff=43894"/>
		<updated>2021-11-01T18:50:19Z</updated>

		<summary type="html">&lt;p&gt;DHeadshot: /* Lack of evidence for citations */ Reference for citations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==  Lack of evidence for citations ==&lt;br /&gt;
&lt;br /&gt;
Please provide evidence / substantiate the quotes you mentioned over here: [[Keen_Dreams_Development#Keen_Meets_the_Meats|Keen Dreams Development/Keen Meets the Meats]]. In such cases, it is mandatory to reference the source! Otherwise, they remain mere assertions and must be removed.&lt;br /&gt;
: -- [[User:Nisaba|Nisaba]] ([[User talk:Nisaba|talk]]) 12:05, 27 October 2021 (GMT)&lt;br /&gt;
:: He said it to me on Facebook. [[User:Szemigi|Szemigi]] ([[User talk:Szemigi|talk]]) 18:28, 27 October 2021 (GMT)&lt;br /&gt;
&lt;br /&gt;
::: I&#039;m sure he did. &lt;br /&gt;
::: What I&#039;m saying is that all quotations (verbatim as well as direct paraphrase) must be attributed to their sources. Quotations are often used as a literary device to represent someone&#039;s point of view and therefore need to be explicitly attributed by citation to their original source.&lt;br /&gt;
::: Why is this needed you might ask. Well there are at least two strong reasons for that. a) to make sure no misquotations or even false attributions (accidental or intentional)  were made and b) to give interested readers a chance to do their own dedicated research into the respected sources.&lt;br /&gt;
::: To get an idea of how  citation can be achieved I&#039;d  like to invite you to just scroll down a bit on that very same page. You will find a headline reading [[Keen_Dreams_Development#Source_code_release|Source code release]]. Here you can find a couple of examples of indirect quotations and their respected attributions.&lt;br /&gt;
::: -- [[User:Nisaba|Nisaba]] ([[User talk:Nisaba|talk]]) 19:10, 27 October 2021 (GMT)&lt;br /&gt;
:::: Should I now take a screenshot of our Facebook chat? Since that&#039;s the only way at all, but strongly established one... [[User:Szemigi|Szemigi]] ([[User talk:Szemigi|talk]]) 19:45, 27 October 2021 (GMT)&lt;br /&gt;
::::: Are you talking about a private or a public chat? We need at least a timestamp, and some sort of validation for the identity of the author. Additionally maybe even the broader context of the conversation. So, a direct link would be ideal. &lt;br /&gt;
::::: --[[User:Nisaba|Nisaba]] ([[User talk:Nisaba|talk]]) 21:12, 27 October 2021 (GMT)&lt;br /&gt;
:::::: It was private chat, so I&#039;ll post timestamp, but not in link form. I write that right down on the page. [[User:Szemigi|Szemigi]] ([[User talk:Szemigi|talk]]) 21:45, 27 October 2021 (GMT)&lt;br /&gt;
::::::: I would have thought a reference with maybe a linked screenshot might be better?  Dunno for sure though. -- [[User:DHeadshot|DHeadshot]] ([[User talk:DHeadshot|talk]]) 18:49, 1 November 2021 (GMT)&lt;/div&gt;</summary>
		<author><name>DHeadshot</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=User_talk:DHeadshot&amp;diff=43851</id>
		<title>User talk:DHeadshot</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=User_talk:DHeadshot&amp;diff=43851"/>
		<updated>2021-10-18T22:10:09Z</updated>

		<summary type="html">&lt;p&gt;DHeadshot: /* Keen remixes */ reply to Grandy02&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Renaming &#039;sprite&#039; to &#039;actor&#039; ==&lt;br /&gt;
&lt;br /&gt;
Been whined at by Lemm and assorted people, apparently the term &#039;sprite&#039; applies to graphics only and the terms I should have been using for all the &#039;sprite&#039; patch stuff is &#039;actor&#039;; is there any way to systematically change the term &#039;sprite&#039; in patch page titles (and maybe text) to &#039;actor&#039;? I am told that a bulk search and replace will do the text in pages, but the page titles must be renamed manually. (This second part would be a simple task for me, could you handle the first part?). --Levellass 02:41, 17 July 2011 (GMT) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Blurry Images ==&lt;br /&gt;
&lt;br /&gt;
All the GBC images you uploaded look blurry. Please don&#039;t convert a compressed jpg to a png, save it directly from the screenshot to a png. If you saved these images directly to png, maybe you should deactivate all visual effects in your emulator, to get a clear image. [[User:Tulip|Tulip]] 19:06, 22 November 2009 (GMT)&lt;br /&gt;
:It WAS saved directly from a screen-shot, with no visual effects. -- [[User:DHeadshot|DHeadshot]] 19:08, 22 November 2009 (GMT)&lt;br /&gt;
::Obviously some effect was aplied to the image, maybe while you tried to resize it. I uploaded a new version of GBCStory1a.PNG, so you could see what I mean. [[User:Tulip|Tulip]] 19:15, 22 November 2009 (GMT)&lt;br /&gt;
:::Didn&#039;t resize it.  What emulator did you use? -- [[User:DHeadshot|DHeadshot]] 19:36, 22 November 2009 (GMT)&lt;br /&gt;
::::I used REW with 2x size graphics. You should be OK with others if you choose 1x size graphics and disable all filters. [[User:Tulip|Tulip]] 20:45, 22 November 2009 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Citations ==&lt;br /&gt;
Hi DHeadshot - just letting you know that I removed most of the citation templates because there were too many of them just to say &amp;quot;citation needed&amp;quot;.  I left the &#039;citation needed&#039; one itself (just trimmed the code down a bit) because I agree it could be useful, but I reverted your edit on [[Defense Tunnel Sorra]] because I don&#039;t feel we need citations on gameplay elements (after all, which official source is going to document those that we could link to?  I think we are fast becoming the official source ourselves...)  We should only need citations for real-world facts, e.g. release dates, trivia about the games&#039; production, etc.  If it&#039;s related to the game itself then it doesn&#039;t need a citation, but enough of a description to verify the fact yourself is probably in order.  By the way, I get the feeling you&#039;re looking for something to help out with - don&#039;t forget that there&#039;s a large number of pages that [[:Category:Stubs|need work done on them]] if you&#039;re in a helpful mood. -- [[User:Malvineous|Malvineous]] 01:13, 25 April 2010 (GMT)&lt;br /&gt;
:Fair enough - Thanks -- [[User:DHeadshot|DHeadshot]] 04:58, 27 April 2010 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Image categories ==&lt;br /&gt;
&lt;br /&gt;
Hi DHeadshot, I notice you&#039;re starting to categorise things which is great.  You might want to take a look at the existing image categories (for example [[:Category:Keen 4 images]] so that your GBC categories use a similar structure.  Generally we try to keep image categories separate to article categories, otherwise (as it the case in [[:Category:Keen GBC]]) you get a bunch of unrelated images appearing as you&#039;re trying to browse through article categories. -- [[User:Malvineous|Malvineous]] 21:36, 10 May 2010 (GMT)&lt;br /&gt;
:I didn&#039;t realise there were pure image categories.  Since it took all day to categorise them to their current positions, could you use your admin superpowers to bulk recategorise them (or is that not a feature?  If not, it seems like a strange omission, given the amount of use it would have.)?  -- [[User:DHeadshot|DHeadshot]] 12:00, 11 May 2010 (GMT)&lt;br /&gt;
::Yes I can probably do that (I wrote a [http://www.mediawiki.org/wiki/Extension:MassEditRegex MediaWiki extension] to do it because that functionality doesn&#039;t actually exist by default!)  But I wanted to let you know for new categories.  If you do want to categorise a bunch of pages you can just send me a list of the pages (e.g. on my talk page), one per line, and I can add them all into a category for you if that&#039;s easier. -- [[User:Malvineous|Malvineous]] 12:38, 11 May 2010 (GMT)&lt;br /&gt;
:::Hi again - you&#039;re doing a good job of categorising all the images on the wiki, if you&#039;d like I can set you up with a bot account so you can use my extension (see above) to edit a bunch of pages at the same time.  Basically you just copy and paste a list of page names into a text box, click &#039;go&#039; and it adds them all to a category.  However it is very easy to ruin a whole bunch of pages with one click, so you do need to be careful :-) -- [[User:Malvineous|Malvineous]] 23:13, 16 May 2010 (GMT)&lt;br /&gt;
::::Wow, I&#039;m honoured you would be willing to give me that sort of thing! That would be awesome, thanks :).  -- [[User:DHeadshot|DHeadshot]] 10:24, 17 May 2010 (GMT)&lt;br /&gt;
:::::No worries, if you&#039;re willing to help out that much with the wiki the least I can do is make the job easier :-)  You&#039;ll need to sign up for a new account, and remember to log in with that new account *only* to perform these types of edits.  The reason is that they are classed as &amp;quot;bot&amp;quot; edits, so they don&#039;t show up in most of the change logs that everyone keeps an eye on.  I only learnt this a couple of days ago, which is why a whole bunch of my edits are missing from the &#039;recent changes&#039; page (unless you choose to show bot edits.)  I don&#039;t want a repeat of that!  Once you let me know the username of your account (I suggest something like DHeadshotBot) I&#039;ll grant access and then you should be able to load [[Special:MassEditRegex]].  Make sure you use the preview function to be sure it will do what you expect, and try not to edit too many pages at once - after about 30-40 it can get a bit unreliable and stop half way, which is a pain trying to reapply the edit but only on pages that weren&#039;t changed, etc, etc.  Probably best to limit it to 10 pages at a time anyway until you get used to it, as the preview will only show up to 10 pages, and of course the first nine might be fine and it&#039;s the 10th that has a problem, as is always the way ;-) -- [[User:Malvineous|Malvineous]] 12:40, 17 May 2010 (GMT)&lt;br /&gt;
::::::Account name is [[User:Ddlyhbot|Ddlyhbot]] - DHeadshotBot is a bit long.  -- [[User:DHeadshot|DHeadshot]] 17:00, 17 May 2010 (GMT)&lt;br /&gt;
:::::::Done, try not to break anything ;-) -- [[User:Malvineous|Malvineous]] 21:42, 17 May 2010 (GMT)&lt;br /&gt;
::::::::Awesome, thanks!  I won&#039;t be able to do much for the next few days (exams), but I&#039;ll do more when I can...  -- [[User:DHeadshot|DHeadshot]] 10:53, 18 May 2010 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Hello there ==&lt;br /&gt;
&lt;br /&gt;
Hi there. I&#039;m Xterra1, and I haven&#039;t been on since about early 2009, so I didn&#039;t get a chance to say thanks for all your hard work on this wiki. Keep it up. -[[User:Xterra1|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Xt&amp;lt;/font&amp;gt;]][[User talk:Xterra1|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;er&amp;lt;/font&amp;gt;]][[Special:Contributions/Xterra1|&amp;lt;font color=&amp;quot;gold&amp;quot;&amp;gt;r&amp;lt;/font&amp;gt;]][[User:Xterra1/Quips|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;a1&amp;lt;/font&amp;gt;]] 22:32, 10 July 2010 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Keen remixes ==&lt;br /&gt;
&lt;br /&gt;
Hi DHeadshot, in a [https://pckf.com/viewtopic.php?f=3&amp;amp;t=1266#p25723 PCKF thread from June 2010], you mentioned that you still have TMST&#039;s Eat Your Veggies remix for Disco Keen. And also another one I don&#039;t know, named &amp;quot;Kill-Dope&amp;quot;. Many years have passed, but maybe you still have the files? They could be added to the [[Keen Remixes]] page (and Eat Your Veggies to the [http://ny.duke4.net/strife/chasm_of_chills/discokeen.htm Disco Keen] page itself, too). --[[User:Grandy02|Grandy02]] ([[User talk:Grandy02|talk]]) 07:46, 10 July 2021 (GMT)&lt;br /&gt;
: Hi Grandy02, I&#039;m pretty sure these files are on my Win2K machine (not turned on since about 2011, so who knows if it works), but they might be on the Windows XP laptop that replaced it and I think that&#039;s backed up, so I *might* be able to find them.  It&#039;ll involve some searching and the Windows 8.1 machine I usually use has just died so it might be a while until I get around to that, but at least I&#039;ve seen your message now so I know to look. -- [[User:DHeadshot|DHeadshot]] ([[User talk:DHeadshot|talk]]) 22:09, 18 October 2021 (GMT)&lt;/div&gt;</summary>
		<author><name>DHeadshot</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=User_talk:Malvineous&amp;diff=43533</id>
		<title>User talk:Malvineous</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=User_talk:Malvineous&amp;diff=43533"/>
		<updated>2021-05-11T16:39:17Z</updated>

		<summary type="html">&lt;p&gt;DHeadshot: /* HTTPS &amp;amp; New URL */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Been whined at by Lemm and assorted people, apparently the term &#039;sprite&#039; applies to graphics only and the terms I should have been using for all the &#039;sprite&#039; patch stuff is &#039;actor&#039;; is there any way to systematically change the term &#039;sprite&#039; in patch page titles (and maybe text) to &#039;actor&#039;? If not, leave it, but if so, it might be something to think about. --[[User:Levellass|Levellass]] 02:41, 17 July 2011 (GMT)&lt;br /&gt;
&lt;br /&gt;
: It is possible to do a bulk search and replace across pages, but the pages themselves will need to be renamed manually.  [[User:DHeadshot]] has access to do this, perhaps you can ask him?  If he renames pages when logged in as a bot, it&#039;s possible to avoid creating those redirect pages too. -- [[User:Malvineous|Malvineous]] 03:00, 17 July 2011 (GMT)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;More talk...&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The older conversations on this page have been archived to keep the content current.  To read the previous content on this page, please see:&lt;br /&gt;
* 2010-08: [http://www.shikadi.net/wiki/keen/index.php?title=User_talk:Malvineous&amp;amp;oldid=15924 revision 15924]&lt;br /&gt;
* 2008-04: [http://www.shikadi.net/wiki/keen/index.php?title=User_talk:Malvineous&amp;amp;oldid=9028 revision 9028]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please post new topics at the top of the page --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Needs pictures error ==&lt;br /&gt;
&lt;br /&gt;
This page [[Keen 1 640x480 Redux]] has itself listed under &#039;needs pictures&#039; despite having pictures. This appears to be because the pictures on the page are resized. Is there any way aside from using fullsized pictures (Which ruins the page) to fix this? -[[User:Levellass|Levellass]] ([[User talk:Levellass|talk]]) 02:21, 29 August 2015 (UTC)&lt;br /&gt;
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: Thanks for pointing that out!  I don&#039;t want to automatically resize all images in the infobox, because that makes it too easy to upload 640x400 images by accident as screenshots.  So as a compromise I added an ImageScale option to the infobox, which will scale the image and takes care of the &#039;Needs pictures&#039; category.  Hopefully people won&#039;t abuse this and upload 320x200 screenshots scaled up to 640x400! -- [[User:Malvineous|Malvineous]] ([[User talk:Malvineous|talk]]) 03:39, 19 September 2015 (UTC)&lt;br /&gt;
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== Deletion for stupid redirect ==&lt;br /&gt;
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The page http://www.shikadi.net/keenwiki/Patch:Keen_sstanding_(Vorticons) is obviously misspelled and needs to be deleted. The correct redirect link has already been created so nothing of value will be lost. -[[User:Levellass|Levellass]] ([[User talk:Levellass|talk]]) 07:55, 15 April 2015 (UTC)&lt;br /&gt;
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: You&#039;re an admin so you should have no trouble deleting the page!  The delete link might be hidden under the &#039;More&#039; drop down, next to the Read/Edit/History tabs at the top of the page.  Let me know if you can&#039;t find it or it doesn&#039;t work for some reason. -- [[User:Malvineous|Malvineous]] ([[User talk:Malvineous|talk]]) 08:12, 15 April 2015 (UTC)&lt;br /&gt;
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== Jeez, have I been such an butt in the past? ==&lt;br /&gt;
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Hey Malv. I&#039;ve not been on in ages, and I was looking at some of my past edits. I have just realized I was acting a total ass, and you should have banned me for what I did. Your patience (and Shadow Master&#039;s) with me, legendary as it is, was stretched to the limit, and I&#039;m sorry for what I did to this wiki, with that fiasco wih KeenRush, and me smarting off to you over the preview button and all. I was going through a rather hard period im my life then, and it shows--looking at the comments and such, it looks as if they were written by someone else. Again, I&#039;d like to apologize for any discord I&#039;ve caused this place. -[[User:Xterra1|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Xt&amp;lt;/font&amp;gt;]][[User talk:Xterra1|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;er&amp;lt;/font&amp;gt;]][[Special:Contributions/Xterra1|&amp;lt;font color=&amp;quot;gold&amp;quot;&amp;gt;r&amp;lt;/font&amp;gt;]][[Special:Random|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;a1&amp;lt;/font&amp;gt;]] 17:02, 19 November 2011 (GMT)&lt;br /&gt;
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: Hey Xt - no worries, I figured it was something you would grow out of eventually ;-) -- [[User:Malvineous|Malvineous]] 23:50, 19 November 2011 (GMT)&lt;br /&gt;
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:: And I was looking at the [[Talk: Viva|Viva talkpage]] yesterday. &amp;quot;Xterra-ism&amp;quot;. :-) At least I&#039;ve gotten SOMETHING besides a Nissan SUV named after me. Again, I must compliment you on your patience with me. -[[User:Xterra1|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Xt&amp;lt;/font&amp;gt;]][[User talk:Xterra1|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;er&amp;lt;/font&amp;gt;]][[Special:Contributions/Xterra1|&amp;lt;font color=&amp;quot;gold&amp;quot;&amp;gt;r&amp;lt;/font&amp;gt;]][[Special:Random|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;a1&amp;lt;/font&amp;gt;]] 18:07, 20 November 2011 (GMT)&lt;br /&gt;
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== Abandoned mods / level packs ==&lt;br /&gt;
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Hello Malvineous. As I mentioned on [[Talk:Vorticon Mods#Missing_Download_links|Talk:Vorticon Mods]], I still have a few abandoned mods/level packs by different people that are not available for download anymore (at least according to the wiki). Various mods and packs have been directly uploaded to shikadi.net/wiki/, thus I sent one mod to Tulip who contributed a lot to the Vorticons Mods page. He replied two weeks ago, but since then no download has been added for &amp;quot;Mars Kingdoms&amp;quot;, so I assume he is just too busy for editing. As you run this wiki, I wonder if I can also send them to you? --[[User:Grandy02|Grandy02]] 09:48, 20 November 2011 (GMT)&lt;br /&gt;
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: Sure, just e-mail them to malvineous@shikadi.net and I will upload them to shikadi.net/wiki/ if you&#039;d be willing to add the necessary links to the article pages! -- [[User:Malvineous|Malvineous]] 10:27, 20 November 2011 (GMT)&lt;br /&gt;
::Great, I&#039;ll send them this day! :-) --[[User:Grandy02|Grandy02]] 11:46, 20 November 2011 (GMT)&lt;br /&gt;
:::Sent. The names of the zip files are those of the original downloads (if I remember correctly), rename them as you please. The mail includes demos of Redemption, Lord of the Rings (two demos), and Mars Kingdoms. There is also a beta of Bp&#039;s &amp;quot;mod&amp;quot; Marooned on Mars Forever, but I think it seems more like a level pack (no changed graphics, no patches and only minimal edits of the story text). What do you think? --[[User:Grandy02|Grandy02]] 16:01, 20 November 2011 (GMT)&lt;br /&gt;
::::Not really sure, whatever you think is best would be fine.  And thanks, I&#039;ve put them into http://www.shikadi.net/wiki/files/Mods/abandoned/ so you can link to them directly there. -- [[User:Malvineous|Malvineous]] 22:24, 20 November 2011 (GMT)&lt;br /&gt;
:::::Thanks a lot! I added Bp&#039;s work to level packs, as I think that changed titles in the story text do not really make it a mod. Anyway, I noticed that the various download links for dosclassics.com are not working anymore. I haven&#039;t been able to access the site for quite a while. Do you know anything? Does the site even exist anymore? --[[User:Grandy02|Grandy02]] 14:09, 21 November 2011 (GMT)&lt;br /&gt;
::::::I haven&#039;t heard anything but as of a year ago it seemed to be online only for &amp;quot;nostalgic reasons&amp;quot; so I guess it&#039;s finally offline now.  You could try contacting Xtraverse (xtraverse@hotmail.com) and see if he still has a copy of the site... -- [[User:Malvineous|Malvineous]] 00:17, 22 November 2011 (GMT)&lt;br /&gt;
:::::::Okay, I sent him a mail. I wonder, if he doesn&#039;t want to put the site online anymore, would it be possible to archive the site at shikadi.net just like CC314? --[[User:Grandy02|Grandy02]] 17:35, 23 November 2011 (GMT)&lt;br /&gt;
::::::::Certainly I&#039;m happy to do that, if Xtra is willing to send the files across or upload them to my server. -- [[User:Malvineous|Malvineous]] 22:56, 23 November 2011 (GMT)&lt;br /&gt;
:::::::::Yeah, it would be great to keep that fine piece of Keen community history. By the way, the hotmail account seems to be inactive (I got &amp;quot;mailbox unavailable&amp;quot; as a response), so now I&#039;m hoping that he&#039;ll answer the mail I sent to his @spatang.com address... --[[User:Grandy02|Grandy02]] 14:41, 24 November 2011 (GMT)&lt;br /&gt;
::::::::::Hi again. I sent you another abandoned mod, &amp;quot;Trouble on Xion 2&amp;quot; (Keen 4 this time). On a side note, the zip file for [[Trapped Keen]] includes the KEEN3.EXE, which should probably be removed. Also, no answer from Xtraverse yet. --[[User:Grandy02|Grandy02]] 11:22, 26 November 2011 (GMT)&lt;br /&gt;
:::::::::::Thanks, uploaded.  Thanks also for pointing out keen3.exe, I have removed it from the zip. -- [[User:Malvineous|Malvineous]] 01:50, 27 November 2011 (GMT)&lt;br /&gt;
::::::::::::Darn, I guess I should have been more vigilant in copying the levels and mods over to the keenwiki server... -- [[User:Flaose|Flaose]] 04:01, 30 November 2011 (GMT)&lt;br /&gt;
:::::::::::::Meh, you couldn&#039;t get the official Keen3 game out of it anyway thanks to the modifications, so it&#039;s more a courtesy to id than anything else :-) -- [[User:Malvineous|Malvineous]] 11:18, 30 November 2011 (GMT)&lt;br /&gt;
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==PCKF Archive==&lt;br /&gt;
Thanks again! On a side note, could you delete Norp3 title.png, please? But now something completely different: Maybe you have noticed that the old PCKF (its ezBoard incarnation) is not available in the Wayback Archive anymore since the Archive&#039;s new version was introduced. Due to the attack on ezBoard back in 2005, this means that basically all pre-2005 topics of the PCKF are lost now. I have basically not followed the community this year, do you know if there have been any reactions on this incident? The thing is, I saved a bunch of topics before the old Archive was taken down, and I&#039;d like to send them over to someone who wants to turn that mess into something more comfortable on the web. But maybe I&#039;m just late to the party and there already have been efforts to save the old PCKF. Has anything been said? --[[User:Grandy02|Grandy02]] 15:55, 27 November 2011 (GMT)&lt;br /&gt;
: Done.  And I&#039;m not sure about the PCKF - after all those old topics were lost it seemed a bit hit and miss to save it.  Plus it was all in HTML so it&#039;s difficult to convert - there was some discussion about importing all the topics into the current PCKF.  I&#039;ve also spent hardly any time at the PCKF for a long while, so I&#039;m not sure what the mood is.  I think many people who had topics then are no longer active, it seems to be quite a different group of people there now! -- [[User:Malvineous|Malvineous]] 07:16, 28 November 2011 (GMT)&lt;br /&gt;
::Okay, I see. I might create a topic on this issue in the PCKF this week (after a quick look, there still are quite a few of the &amp;quot;old ones&amp;quot;, though). But if nobody has archived anything, would you mind to host certain topics I saved (of course, not every &amp;quot;W00t! 3000 Posts!!!111!1!&amp;quot; thing)? I might select interesting topics bit by bit - but first I have to know if that is even possible. --[[User:Grandy02|Grandy02]] 17:01, 28 November 2011 (GMT)&lt;br /&gt;
:::Sure, but in that case it&#039;ll be easier to give you some webspace so you can manage it all yourself, if you&#039;re prepared to do so! -- [[User:Malvineous|Malvineous]] 23:21, 28 November 2011 (GMT)&lt;br /&gt;
::::Thanks for your offer! I&#039;ll create a topic in the PCKF first this weekend and see what others did (if anything), then I&#039;ll get back to you. --[[User:Grandy02|Grandy02]] 14:27, 29 November 2011 (GMT)&lt;br /&gt;
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I had talked with tulip per mail the last few days. According to him, there was nothing on the forum about archiving the ezBoard, and as he is one of the most active members, that has to be the truth. I created a thread nonetheless, but I don&#039;t expect much. So I&#039;d greatly appreciate if you really gave me some webspace. :-) --[[User:Grandy02|Grandy02]] 18:27, 6 December 2011 (GMT)&lt;br /&gt;
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Hello. I neither have mail nor FTP access right now, so could you write your answer on my last mail at this place (in case you already responded)? Also, could you do me a really big favour and make a little edit to the index.htm of the PCKF Archive? Actually, I finally wanted to post, but today I noticed that the page is incorretly displayed in certain browsers due to a little error on my side. Please change&lt;br /&gt;
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 &amp;lt;nowiki&amp;gt;&amp;lt;span class=&amp;quot;logotext&amp;quot;&amp;gt;PCKF Archive&amp;lt;/a&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
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to&lt;br /&gt;
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 &amp;lt;nowiki&amp;gt;&amp;lt;span class=&amp;quot;logotext&amp;quot;&amp;gt;PCKF Archive&amp;lt;/span&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
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and it should be fixed. Thanks in advance! :-) --[[User:Grandy02|Grandy02]] 20:05, 22 January 2012 (GMT)&lt;br /&gt;
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: Done.  There was a suspected intrusion on my web host, so my provider reset everyone&#039;s passwords as a precaution.  Your new password is in your e-mail. -- [[User:Malvineous|Malvineous]] 22:39, 22 January 2012 (GMT)&lt;br /&gt;
:: Thank you! :-D --[[User:Grandy02|Grandy02]] 21:06, 29 January 2012 (GMT)&lt;br /&gt;
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==DOS Classics is back!==&lt;br /&gt;
Good news: Xtraverse replied and put DOS Classics back online! Oh, and by the way, he already created a little PCKF [http://dosclassics.com/old/pckf/ archive] of sorts in the past - well, those topics can be quite... entertaining. ;-) --[[User:Grandy02|Grandy02]] 17:37, 30 November 2011 (GMT)&lt;br /&gt;
:Great news, good to have the site back. -- [[User:Malvineous|Malvineous]] 22:43, 30 November 2011 (GMT)&lt;br /&gt;
::In a second message, he thanks you for your offer to host DOS Classics, but he intends to keep up the site for &amp;quot;the long haul.&amp;quot; DOS Classics was just offline due to a DNS error he forgot to fix. Anyway, yeah, it&#039;s great to have it back, I learned lots of Keen stuff at that place, and it got me into modding. --[[User:Grandy02|Grandy02]] 20:06, 1 December 2011 (GMT)&lt;br /&gt;
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== Another apology ==&lt;br /&gt;
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Hey Malv. Recently, I made a couple of unnecessary double-edits on accident. Sorry if this irks you.-[[User:Xterra1|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Xt&amp;lt;/font&amp;gt;]][[User talk:Xterra1|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;er&amp;lt;/font&amp;gt;]][[Special:Contributions/Xterra1|&amp;lt;font color=&amp;quot;gold&amp;quot;&amp;gt;r&amp;lt;/font&amp;gt;]][[Special:Random|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;a1&amp;lt;/font&amp;gt;]] 04:29, 24 November 2011 (GMT)&lt;br /&gt;
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== Source of creatures&#039; names ==&lt;br /&gt;
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Hello. I&#039;m new here but I hope to be a good contributor :) What I&#039;d like to know is where the names of the creatures from Keen Dreams and Keen 6 were found because Keen Dreams doesn&#039;t seem to list them all while Keen 6 doesn&#039;t even contain a help section and some of the names mentioned in Keen 6 user manual are different from the names listed here. Can you help? Levellass hasn&#039;t answered yet. [[User:Saluton|Saluton]] 05:46, 4 February 2013 (GMT)&lt;br /&gt;
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: Hi Saluton and welcome to the wiki!  Things do move a little more slowly here so you might have to give people a week or two to respond :-)  As far as I&#039;m aware all the names are correct - if you can tell me which ones are wrong and let me know where the correct name is we will certainly fix it!  Most of the names came from official sources like the manuals, while one or two were supplied by Tom Hall himself.  I believe there are a few which have been named by fans lacking a more official source, but it should mention this on those creature pages.  -- [[User:Malvineous|Malvineous]] 08:17, 4 February 2013 (GMT)&lt;br /&gt;
:: Sorry, I was wrong, the names in Keen 6 user manual and here do match, but I couldn&#039;t find a user manual for Keen Dreams. Where should I look? In any case, it&#039;s only better for all the wiki articles to refer to sources. :) [[User:Saluton|Saluton]] 09:22, 4 February 2013 (GMT)&lt;br /&gt;
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::: The rule so far is that the creature names come from the help text for Keens 1-5+Dreams and from the manual for Keen 6.  Anything different and it&#039;s mentioned in the article.  If you have a look at [[Keen Dreams Creatures]] it will tell you that the names come from the help text in version 1.0 of the game.  This information was removed from later versions. -- [[User:Malvineous|Malvineous]] 10:49, 4 February 2013 (GMT)&lt;br /&gt;
:::: OK, I was wrong here, too :( but citations would still be useful. On another point, wouldn&#039;t it be better to combine those articles on creatures so that there&#039;s only one article per game? There can hardly be any information on most of the creatures anyway, apart from what they look like, how they move, and what they do. Most articles will forever be two- or three-paragraph stubs. [[User:Saluton|Saluton]] 14:59, 5 February 2013 (GMT)&lt;br /&gt;
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::::: I guess citations could be useful - they are already there on most if not all the Dreams pages, but there is a lot of more important work needed on all the mod pages so this is a fairly low priority for us.  Combining the creatures onto a single page has already been done - each episode has a summary page for the creatures.  But we decided long ago it was still worth having a dedicated page for each creature as that gives us more room for additional details, like which levels the creature appears in, bugs in its behaviour, tricks for avoiding it, and so on.  It also makes it easier to link to creatures - otherwise we&#039;d have dozens of redirect pages anyway.  But likewise we also decided that mods should not have individual pages for each creature, as there would be thousands of unnecessary pages then. -- [[User:Malvineous|Malvineous]] 19:45, 5 February 2013 (GMT)&lt;br /&gt;
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:::::: I see, thanks. Why is there no page on [[Bobby Prince]]? Was anything decided on that? [[User:Saluton|Saluton]] 06:11, 7 February 2013 (GMT)&lt;br /&gt;
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::::::: No, there has been no decision there.  If you have some information about Bobby Prince related to Commander Keen, by all means go ahead and create a page for him.  But if you&#039;re looking for things to do, there are [[Vorticon Mods|lots of]] [[Galaxy Mods|mods]] that don&#039;t have pages created yet, and each page needs infoboxes, screenshots, level lists, etc.  This is where most of the work is being done at the moment.  Have a look at [[Episode Null]] for what we&#039;re aiming for on each mod&#039;s page. -- [[User:Malvineous|Malvineous]] 22:03, 8 February 2013 (GMT)&lt;br /&gt;
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:::::::: I don&#039;t think pages on the creators of Keen should only contain information related to Keen. To my mind, a proper encyclopedic article about a person should give a complete view of their biography even if it&#039;s in a Keen encyclopedia, but anyway, we&#039;ll see about that when I have enough time to actually edit articles. Thanks for this discussion :) [[User:Saluton|Saluton]] 07:46, 11 February 2013 (GMT)&lt;br /&gt;
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::::::::: Of course you can include non Keen-related information, but since it&#039;s a Commander Keen encyclopaedia it makes sense to give a greater focus on things related to Commander Keen.  Otherwise you may as well just link to the Wikipedia article instead! -- [[User:Malvineous|Malvineous]] 23:01, 15 February 2013 (GMT)&lt;br /&gt;
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:::::::::: I would suggest just linking to the Wikipedia article of Bobby Prince and other creators of Keen when needed.  There&#039;s no reason to repeat something that is stated better elsewhere. -- [[User:Flaose|Flaose]] 15:48, 20 February 2013 (GMT)&lt;br /&gt;
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== Goodbye, Galaxy! ==&lt;br /&gt;
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Why is there no punctuation in the title [[Goodbye Galaxy]]? [[User:Saluton|Saluton]] 14:47, 11 February 2013 (GMT)&lt;br /&gt;
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: Very good point.  I&#039;ve renamed the page - thanks! -- [[User:Malvineous|Malvineous]] 23:01, 15 February 2013 (GMT)&lt;br /&gt;
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== Moving of pages and their location on alphabetical lists ==&lt;br /&gt;
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I notice when a page is moved, it remains in the same place as the old page would when listed in a category. This could be confusing, is there any way to circumvent it? -[[User:Levellass|Always so much to do!]] 09:22, 16 February 2013 (GMT)&lt;br /&gt;
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: It shouldn&#039;t - do you have any examples?  Keep in mind the category pages are cached so it can take a few page views before they all get updated after a rename.  Certainly by 24 hours later they should all be correct and up to date. -- [[User:Malvineous|Malvineous]] 21:27, 16 February 2013 (GMT)&lt;br /&gt;
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== Delete some pages ==&lt;br /&gt;
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[[:Category:Incompatible Patches]] is an invalid category, it seems that such pages should always have a small &#039;p&#039; in patches due to the way the wiki works. This page is thus extra and should be deleted post haste. -[[User:Levellass|Always so much to do!]]&lt;br /&gt;
: The following pages can also be deleted, having no other pages linking to them and being the subject of double redirects; [[Moving Platform]], [[Patch:Keens Left]] and [[Patches:Game start]], results of poor syntax -[[User:Levellass|Always so much to do!]]&lt;br /&gt;
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:: Done! -- [[User:Malvineous|Malvineous]] 14:48, 20 March 2013 (GMT)&lt;br /&gt;
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::: Many thanks, that clears things up a bit, I dislike superfluous pages. -[[User:Levellass|Always so much to do!]] 19:28, 20 March 2013 (GMT)&lt;br /&gt;
:::: Bleah, found yet another duplicated page, (Mind the original was very old and in need of updating.) Could you please remove [[Patch:Light Switch]], it has stuff on it, but nothing that isn&#039;t on the original page now. (Also there&#039;s only one page that links directly to the light switch page, so it was easy to make sure there&#039;s no links to the duplicate page.)&lt;br /&gt;
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::::: Done.  I&#039;ve also made you an administrator of the wiki so you should be able to delete pages yourself in future (there&#039;s a new tab at the top of each page you will see once you log out and back in again.) -- [[User:Malvineous|Malvineous]] 00:06, 2 April 2013 (GMT)&lt;br /&gt;
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::::: Thanks, that should help, assuming I don;t make any more dumb mistakes like the mess you just fixed up. -[[User:Levellass|Always so much to do!]] 09:08, 8 April 2013 (GMT)&lt;br /&gt;
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:::::: Hahaha no worries, everyone makes mistakes :-) -- [[User:Malvineous|Malvineous]] 11:56, 8 April 2013 (GMT)&lt;br /&gt;
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== About my Cosmo Mod ==&lt;br /&gt;
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Thanks for the heads-up. I didn&#039;t know there was a page at the Modding Wiki for Cosmo Mods. I&#039;ll make sure to put the mod article there next time.&lt;br /&gt;
[[User:T-Squared|T-Squared]] ([[User talk:T-Squared|talk]]) 22:32, 23 February 2015 (UTC)&lt;br /&gt;
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== A bug ==&lt;br /&gt;
I tried to get my three mods in the Keen 1, Keen 2, and Keen 3 mods page. But I can&#039;t do it, because it won&#039;t do it. Sorry about the edits I&#039;ve done. [[User:Quinton|Quinton]] ([[User talk:Quinton|talk]]) 23:52, 15 March 2015 (UTC)&lt;br /&gt;
:Hello Quinton. You did everything right, but those pages are not always refreshed automatically. To purge a page&#039;s cached version, add &amp;quot;?action=purge&amp;quot; to the page title in the address bar and commit, e.g. &amp;lt;nowiki&amp;gt;http://www.shikadi.net/keenwiki/Keen_1_mods?action=purge&amp;lt;/nowiki&amp;gt;. You can also read about this in the source code of the mod lists. --[[User:Grandy02|Grandy02]] ([[User talk:Grandy02|talk]]) 07:59, 16 March 2015 (UTC)&lt;br /&gt;
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== Mod title confusion ==&lt;br /&gt;
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Hi Malv. I&#039;m currently creating stubs for the remaining missing mods, but I&#039;m confused about the wiki&#039;s handling of mod titles, especially those with subtitles. Sometimes the main (series) title(+episode number) is used (e.g. [[The Clones of Evil 1]], [[Death to the Vorticons 3]]), but for others the subtitle/episode name (e.g. [[Vanished To Venus]], [[Kidnapped Keen]], TUIT trilogy), while in some cases the full title is given to the article (e.g. [[Onward: Silcar 1: Nightmare Before Teatime]]). Are there any rules for this? And a unique case seems to be [[OrbKeen1]], which is given its production name rather than actual title. --[[User:Grandy02|Grandy02]] ([[User talk:Grandy02|talk]]) 18:37, 21 March 2015 (UTC)&lt;br /&gt;
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: I&#039;m not sure - I don&#039;t think there&#039;s a specific rule at the moment, but if you want to come up with one then by all means.  I guess what you want is something unique, so MyMod1, MyMod2, MyMod3, etc. aren&#039;t very good because they are too similar.  Likewise the Onward: Silcar one is probably a bit too long.  I&#039;d be happy renaming that to [[Nightmare Before Teatime]] and then applying that rule to the others.  There&#039;s probably no need to have the series name in the title, as the previous/next episodes in a series are listed in the infobox on each page.  What do you think? -- [[User:Malvineous|Malvineous]] ([[User talk:Malvineous|talk]]) 23:22, 21 March 2015 (UTC)&lt;br /&gt;
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::I&#039;m okay with both using the full title or only the episode&#039;s name. Sure, there would be quite a few lengthy page titles in case of the former option, so it might be better to choose the latter one. My only concern is that some mods could be more commonly known by the series name+number rather than the subtitles from what I&#039;ve seen (e.g. Norp the Yorp, Shadow Keen, Marta). Do you think that would be still acceptable? --[[User:Grandy02|Grandy02]] ([[User talk:Grandy02|talk]]) 11:03, 22 March 2015 (UTC)&lt;br /&gt;
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::: I think so.  Providing the common name(s) appear in the article itself then it will show up in a search for those names, so it shouldn&#039;t be a problem locating a mod.  If it&#039;s really bad then we can always create a redirect, although personally I would try to manage without redirects first, as I&#039;d rather not see every mod come with a dozen redirects attached as it will make it more difficult to maintain. -- [[User:Malvineous|Malvineous]] ([[User talk:Malvineous|talk]]) 11:49, 22 March 2015 (UTC)&lt;br /&gt;
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::::Sounds good. Though I think there would generally have to be one redirect for the affected pages. For example, &amp;quot;Brain Damage&amp;quot; would have &amp;quot;Norp the Yorp 3&amp;quot; so that visitors can also find the mod when typing &amp;quot;Norp&amp;quot;. --[[User:Grandy02|Grandy02]] ([[User talk:Grandy02|talk]]) 19:49, 25 March 2015 (UTC)&lt;br /&gt;
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::::: That&#039;s fine, although if it&#039;s only searching you&#039;re worried about, on the mod page putting something like &amp;quot;Brain Damage (also known as Norp the Yorp 3)&amp;quot; should be enough. -- [[User:Malvineous|Malvineous]] ([[User talk:Malvineous|talk]]) 00:44, 29 March 2015 (UTC)&lt;br /&gt;
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:::::: I think it would be more comfortable so that a visitor gets directly to the correct page when typing the title they are used to. So, could a rule for this be created? Also, would it affect the names of the zip files? --[[User:Grandy02|Grandy02]] ([[User talk:Grandy02|talk]]) 08:10, 8 April 2015 (UTC)&lt;br /&gt;
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::::::: Can you give me an example?  When I type &amp;quot;Norp the Yorp 3&amp;quot; into the search bar the mod is the first result, and if I type &amp;quot;Brain Damage&amp;quot; it&#039;s the second result.  Wouldn&#039;t that be enough for people to find it using whatever name they prefer?  Or you just prefer if it goes straight to the page if there&#039;s an exact match?  I don&#039;t mind just as long as there&#039;s a good reason for doing it one way over the other.  One thing I want to avoid is having a dozen redirects for each mod, with only things like capitalisation being the difference between some of them. -- [[User:Malvineous|Malvineous]] ([[User talk:Malvineous|talk]]) 09:07, 8 April 2015 (UTC)&lt;br /&gt;
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::::::::Yeah, I&#039;m only referring to going straight to the pages. I personally don&#039;t mind if I have to do one more click, just thought that some visitors wouldn&#039;t like that when entering a mod&#039;s common name a list of search results appears first. I fully understand that the number of redirects has to be kept small, never intended to add different capitalisations and stuff. If anything, I only imagined one per mod if it is relevant at all (as in case of the Norp mods). If a rule is made, would the zip files also have to be renamed? --[[User:Grandy02|Grandy02]] ([[User talk:Grandy02|talk]]) 17:54, 8 April 2015 (UTC)&lt;br /&gt;
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::::::::: Fair enough if there aren&#039;t huge numbers of them.  Remember that redirects aren&#039;t supposed to be categorised though, they&#039;re only supposed to be used for pages that used to exist on the wiki but were deleted/merged, so that any external sites linking to the old page still work.  Up to you whether you want to rename the files, but I think we should stick to one title per filename though.  Most people will only see the filenames temporarily while they download mods, so there should be no need to cram too much information into the filename! -- [[User:Malvineous|Malvineous]] ([[User talk:Malvineous|talk]]) 22:25, 8 April 2015 (UTC)&lt;br /&gt;
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I&#039;m almost done with with adding pages for the missing mods. However, I have a question related to the download links in the mod galleries. In most cases, only the download for the latest version is needed there. But what about downloads of remakes, e.g. those of Yorphius II, ShadowKeen and Crash on Gobo III? Maybe even a separate box (though not a separate article) that also includes the remake author&#039;s name? If there&#039;s one mod that definitely needs two download links, it is [[The Grand Intellect: Doomship Dilemma|Doomship Dilemma]], because the mods by Levellass and Szemigi are basically two different works based on the same beta. --[[User:Grandy02|Grandy02]] ([[User talk:Grandy02|talk]]) 07:38, 23 May 2015 (UTC)&lt;br /&gt;
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: Nice work!  If the mods are that different then they probably deserve their own pages, like [[The Grand Intellect: Doomship Dilemma (Levellass version)]], [[Yorphius II (Deluxe)]] or [[Crash on Gobo III (remake)]].  However I think we need to come up with some criteria to make sure we don&#039;t get a different page for every revision of a mod.  I think the criteria should be:&lt;br /&gt;
:* If the remake is by the same author as the original, then it should be considered the latest version and only that version included in the list (but the older versions of course listed on the article page.)  This is to encourage mod authors to make new mods instead of endlessly tinkering with existing ones.  It is fine to have screenshots of the different versions and to explain why they were released, but only one infobox can go on a page (otherwise it will break the categories and mod lists.)&lt;br /&gt;
:* If a mod builds on another one (by the same or a different author), then a new article for it should not be created, and the new mod should be listed as an alternate version on the original mod&#039;s page.  This is to avoid having people change a couple of graphics and get their own mod listed.  The way [[Yorphius II]] is written now is perfect.&lt;br /&gt;
:* An exception to the previous rule is allowed for substantial changes, such as a complete levelpack for an existing mod.  If you are unsure whether a mod-mod counts or not, then it doesn&#039;t.  It should be very obviously a whole new mod based on an existing one, and not just a few changes or a couple of new levels.  This means [[Gridlock&#039;s Dead in the Desert Levelpack]] should have its article deleted, and the content moved onto [[Dead in the Desert]] where it should be listed as an alternate version by a different author.&lt;br /&gt;
: Using this criteria, Doomship Dilemma would get split into two mods/pages, Yorphius II would have an alternate version listed (unchanged to how it is now), and Crash on Gobo III would have the more recent change listed as the latest version.&lt;br /&gt;
: What do you think, does this seem fair? -- [[User:Malvineous|Malvineous]] ([[User talk:Malvineous|talk]]) 09:06, 23 May 2015 (UTC)&lt;br /&gt;
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::I agree with the most points, but regarding Gridlock&#039;s level pack, I&#039;m not sure. I mean, level &amp;quot;packs&amp;quot; with just one level based on the original games also have their own articles, so I think a small level pack for a mod is as worthy. But any way, what to do with level packs in general? Most pages don&#039;t use any mod/level pack-specific templates yet (though several have the level template). Should they also use the mod infobox and thus appear in the mod lists? Or a slightly altered template and separate lists? I think there should be a way to differentiate between them. --[[User:Grandy02|Grandy02]] ([[User talk:Grandy02|talk]]) 21:03, 13 June 2015 (UTC)&lt;br /&gt;
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::: I&#039;m not so keen on having an entirely different list for full mods vs level packs, but what if we modify the current mod lists so that under each mod (where it currently has a download link, the number of levels, and the mod status) we include a new item that says whether the mod includes new graphics?  That way full mods would say yes here, and level packs say no, but everything could be in the same mod list.  This item can pull from the existing mod infobox, so current pages wouldn&#039;t have to be updated to include the new info.  Would that work? -- [[User:Malvineous|Malvineous]] ([[User talk:Malvineous|talk]]) 23:30, 13 June 2015 (UTC)&lt;br /&gt;
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::::Good idea. Okay, now the only remaining issue is the sheer number of level packs that don&#039;t have a page yet (more than 40). Of course I could do it all on my own again, but the progress would be very slow, and the outdated links would continue to be in the navigation. It would be a different case if just putting infoboxes on those pages would be enough for stubs, not sure about that. --[[User:Grandy02|Grandy02]] ([[User talk:Grandy02|talk]]) 17:29, 21 June 2015 (UTC)&lt;br /&gt;
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:::::The page only needs an infobox to appear in the list, and ideally a screenshot, but really, as much or as little as you can manage is fine.  Maybe you can come up with a simple procedure explaining what to copy/paste and recruit some help from the PCKF? -- [[User:Malvineous|Malvineous]] ([[User talk:Malvineous|talk]]) 10:43, 27 June 2015 (UTC)&lt;br /&gt;
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::::::I&#039;ll ask the PCKF members to help with screenshots and red links once I&#039;m done with the few missing &amp;quot;blue links&amp;quot;. --[[User:Grandy02|Grandy02]] ([[User talk:Grandy02|talk]]) 18:50, 24 July 2015 (UTC)&lt;br /&gt;
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:::::::Sounds good!  Thanks for all your effort cleaning up the mod lists, it&#039;s great to have someone willing to put the time in to do this properly! -- [[User:Malvineous|Malvineous]] ([[User talk:Malvineous|talk]]) 22:37, 24 July 2015 (UTC)&lt;br /&gt;
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==File name problems==&lt;br /&gt;
I moved [[Commander Keen &amp;amp; the Morticore]] to [[The Morticore]], and I have encountered a problem. The files are now broken, because the mod title has changed. I don&#039;t want to upload a duplicate of the file, so is there anything else I can do? [[User:Quinton|Quinton]] ([[User talk:Quinton|talk]]) 16:22, 23 May 2015 (UTC)&lt;br /&gt;
:I&#039;ve &amp;quot;moved&amp;quot; the files. --[[User:Grandy02|Grandy02]] ([[User talk:Grandy02|talk]]) 16:30, 23 May 2015 (UTC)&lt;br /&gt;
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== Translation mods ==&lt;br /&gt;
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Hi, I&#039;ve two questions regarding mods that act as translations of the original games, more specifically the Hungarian translations by Szemigi. First, would each one of those mods have its own page just like other skin mods? Texts and text graphics are changed. And second, how to localise the downloads? The zip files contain installers for Windows. Should the zip archives include the actual game files or the installer executables? --[[User:Grandy02|Grandy02]] ([[User talk:Grandy02|talk]]) 19:15, 26 July 2015 (UTC)&lt;br /&gt;
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: Hmm, they&#039;re not really &amp;quot;mods&amp;quot; in the gameplay sense so they kind of belong on the main episode pages instead.  Do you think we could put them somewhere there?  Maybe we need to expand each episode&#039;s page to contain a bit more info as well as things like this.  As for the download, technically we can&#039;t distribute modified versions of the game so it should be the usual patch files that sit on top of the original game.  You don&#039;t need an installer for this so hopefully that can be removed, especially since it won&#039;t work for anyone running a Mac, Linux, or a real DOS PC. -- [[User:Malvineous|Malvineous]] ([[User talk:Malvineous|talk]]) 21:54, 26 July 2015 (UTC)&lt;br /&gt;
::Yeah, I was thinking the same, it would require an additional emulator for non-Windows users, so I&#039;d zip the extracted files for the localised downloads. Maybe we could have a page named &amp;quot;Translations&amp;quot;? &amp;quot;Keen 1 Translations&amp;quot; and so on would have too little content each, so one page for all translations would be enough, and each episode page would have a link to it. What do you think? --[[User:Grandy02|Grandy02]] ([[User talk:Grandy02|talk]]) 15:03, 13 August 2015 (UTC)&lt;br /&gt;
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::: That sounds fine to me, feel free to go ahead and create it! -- [[User:Malvineous|Malvineous]] ([[User talk:Malvineous|talk]]) 11:27, 15 August 2015 (UTC)&lt;br /&gt;
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The translations are essentially skin mods, too, aren&#039;t they? What about a collective page for skin mods (that could also include the translations then)? I&#039;ve to agree that it&#039;s hard to draw the line, and things like &amp;quot;play in CGA&amp;quot; or &amp;quot;play as Vorticon (Keen&#039;s sprites simply replaced by Vorticon&#039;s)&amp;quot; probably don&#039;t need their own pages. But I wouldn&#039;t like a complete exclusion of them, either. Not to mention that the wiki provides the downloads for all of them since more than two years. --[[User:Grandy02|Grandy02]] ([[User talk:Grandy02|talk]]) 10:41, 20 August 2015 (UTC)&lt;br /&gt;
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:: I&#039;m still not so keen on listing skin mods.  To me they are not much different to changing the sounds or music and leaving the game otherwise unchanged.  It&#039;s like an incomplete mod, and incomplete mods should not be listed here unless they are abandoned and enough progress has been made that playing them is significantly different to the original game.  I guess it hinges on whether the KeenWiki is supposed to be a database of every single mod, no matter how insignificant, or whether it should be an index of the better more complete mods.  I am of the opinion that you need to change more than one or two things in order for the mod to feature here.  If a skin mod is good enough, then someone over at the PCKF will surely use it in a full mod and then there&#039;s no problem listing it here.  For the completists, who want every single little change preserved, maybe other sites like moddb.com would be a better match?  Translations are a special case as they make the original games accessible to a wider audience - in my opinion they aren&#039;t really mods, as the content is the same as the original game, just in another language. -- [[User:Malvineous|Malvineous]] ([[User talk:Malvineous|talk]]) 03:13, 19 September 2015 (UTC)&lt;br /&gt;
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I&#039;ve created [[User:Grandy02/Test|a list]] with all the skin mods + translations. Do you think the SGA mods would count as &amp;quot;translations&amp;quot;, even though the language remains English? Regarding the skin mods, a few words have been exchanged in the [https://pckf.com/viewtopic.php?t=3206&amp;amp;start=15 PCKF topic]. Personally, I wouldn&#039;t mind if they had pages. Technically, the abandoned mods without changed levels are a similar case. But I wouldn&#039;t create pages for the &amp;quot;Military&amp;quot; mods, for example, as only some sprites have been changed and nothing else, but in those cases I&#039;d keep download links somewhere due to their &amp;quot;historical&amp;quot; value (made during the early years of Keen modding). Not sure about Cybernetic Dreams, though, as quite a few graphics have been edited, while there is nothing else like patching or text edits. --[[User:Grandy02|Grandy02]] ([[User talk:Grandy02|talk]]) 21:24, 20 December 2015 (UTC)&lt;br /&gt;
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: Translation mods definitely deserve a place, but I think they should be separate to mods and listed close to the official games, since the idea is that they are the same as the official games but open them up to a wider audience.  An SGA translation mod is interesting, but if it&#039;s changing the English parts to SGA then it&#039;s more of a curiosity than something I think anyone would choose to play.&lt;br /&gt;
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: For skin mods, I think we need something similar to Wikipedia&#039;s notability guidelines.  Skin mods may be worth listing if they are historically significant (such as one of the first ever mods) but beyond that I personally feel that unless there are new levels, the mod doesn&#039;t add anything new to the original games.  Playing the original games is fun - but playing them with a different sprite here or there is boring - you aren&#039;t going to make any new discoveries.  I see skin mods as being lazy, and when people complain about having to make even just one new level, that just reinforces the idea that they are being lazy and want a mod page with the least amount of effort possible.&lt;br /&gt;
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: How about asking the people over at Keen:Modding what they think?  If you can get the modders themselves to cast a vote about whether we should include skin mods or not, then I am willing to go with their decision. -- [[User:Malvineous|Malvineous]] ([[User talk:Malvineous|talk]]) 22:30, 20 December 2015 (UTC)&lt;br /&gt;
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== Galaxy Mods - adding additional topic ==&lt;br /&gt;
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Hey Malvineous, quick question to that [[Galaxy Mods|Galaxy Mod]] page: What about adding a new topic like &#039;&#039;Notable Demos&#039;&#039;. This section would comprise round about 12 alpha-mods and it might give a bit more clarity.&lt;br /&gt;
I can take care of it, as soon as you give me your &amp;quot;OK&amp;quot; for doing so. -- [[User:Nisaba|Nisaba]] ([[User talk:Nisaba|talk]]) 21:21, 6 April 2016 (UTC)&lt;br /&gt;
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: I&#039;m not quite sure exactly what you are proposing, but you are welcome to make a start and then get some opinions about whether people like what you&#039;re doing or not.  It&#039;s a community wiki so it&#039;s not up to me :-)  However do bear in mind that per the note at the top of [[Galaxy Mods]], that page will be deleted once all the mods are moved off it.  If you&#039;re going to start classifying mods as notable though, make sure the criteria you are using are very clear, otherwise everyone will want to add their own mods to the list! -- [[User:Malvineous|Malvineous]] ([[User talk:Malvineous|talk]]) 09:41, 25 April 2016 (UTC)&lt;br /&gt;
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== What happened to the voting system? ==&lt;br /&gt;
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I noticed that the voting system that is found inside the CK mod info boxes appears to be disabled. Is this because of some nasty bug happened or was this done on purpose? [[User:Quinton|Quinton]] ([[User talk:Quinton|talk]]) 05:45, 14 May 2016 (UTC)&lt;br /&gt;
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:It seems that the extension was not updated and/or it&#039;s source is not longer available. @Malvineous: But there is an alternative extension available. The installation seems pretty straight forward. See: https://www.mediawiki.org/wiki/Extension:VoteNY -- [[User:Nisaba|Nisaba]] ([[User talk:Nisaba|talk]]) 20:10, 25 March 2017 (UTC)&lt;br /&gt;
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== Possible username change? ==&lt;br /&gt;
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Hey there, Malvineous. I was wondering if you admins have the power to rename user names or not. If so, then I would appreciate it if you could change my username into &amp;quot;Quillax&amp;quot;, my current name in the PCKF and K:M. [[User:Quinton|Quinton]] ([[User talk:Quinton|talk]]) 02:33, 26 March 2017 (UTC)&lt;br /&gt;
: I don&#039;t think we can do so easily, but if you are able to find some SQL that can do it for MediaWiki then I&#039;m happy to run that. -- [[User:Malvineous|Malvineous]] ([[User talk:Malvineous|talk]]) 09:31, 1 October 2017 (UTC)&lt;br /&gt;
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== Weird thing with adding new external links ==&lt;br /&gt;
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I was updating the download link and adding a new one to my site in The Sunnylands. During the security thing, however, the images are only displayed as &amp;quot;V1 SHUTDOWN ON 2018-03-31&amp;quot; and no sounds are played when doing the audio challenge. I thought things broke at first, but I typed the text in the image and it was working fine.  I feel like I should let you know about this, though, just in case. [[User:Quinton|Quinton]] ([[User talk:Quinton|talk]]) 14:31, 7 April 2018 (UTC)&lt;br /&gt;
:Oh, it seems like anything will work in the security thing. I think it might be good to fix it if possible. [[User:Quinton|Quinton]] ([[User talk:Quinton|talk]]) 14:52, 7 April 2018 (UTC)&lt;br /&gt;
::Thanks for the heads up!  I&#039;m glad it&#039;s not stopping people from adding links.  I am (slowly) working towards moving the wiki onto a new server so I&#039;ll probably remove it when that happens.  The requirement for people to fill out a biography when they register has so far kept out 100% of the spam, so hopefully that keeps up and we won&#039;t need the external link captcha any longer. -- [[User:Malvineous|Malvineous]] ([[User talk:Malvineous|talk]]) 01:42, 8 April 2018 (UTC)&lt;br /&gt;
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== My Mortimer skin for Keen 5 and 6 got deleted ==&lt;br /&gt;
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Hey, Nisaba from PCKF removed my Mortimer skin for Keen 5 and 6 and I cannot recover these anymore. These contained the EXE files, but this should have been updated, so these won&#039;t have the EXEs anymore. --[[User:Szemigi|Szemigi]] ([[User talk:Szemigi|talk]]) 13:45, 6 July 2018 (UTC)&lt;br /&gt;
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: If it was a skin mod (only graphics changed) then it&#039;s against the [[KeenWiki:Guidelines|Guidelines]] so that might be why.  You&#039;ll have to change more than just the graphics to justify including it here.  Knowing how many popular mods you make though, I&#039;m sure you&#039;ll have no trouble making some new levels for it!  Then we can include it here. -- [[User:Malvineous|Malvineous]] ([[User talk:Malvineous|talk]]) 13:49, 6 July 2018 (UTC)&lt;br /&gt;
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:: Strange, because Mortimer McMire Keen 5 and 6 skin changes has only sprite and some other graphic edits. What about Keen 1-3 skins then?--[[User:Szemigi|Szemigi]] ([[User talk:Szemigi|talk]]) 14:23, 6 July 2018 (UTC)&lt;br /&gt;
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::: My personal preference is to delete them, but some in the community want to keep them, so we&#039;re still a bit undecided.  If you have some good ideas let me know.  I just want to avoid the KeenWiki becoming a dumping ground for fan art, when there are much better sites for that type of thing (e.g. DeviantArt) -- [[User:Malvineous|Malvineous]] ([[User talk:Malvineous|talk]]) 22:54, 28 July 2018 (UTC)&lt;br /&gt;
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== EXE files in Keen 2,3,5,6 mods ==&lt;br /&gt;
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Hey, I saw that some of the Keen 2,3,5,6 mods contain the EXE files. What to do? Because I have mods as well that has EXE and I should update them sometimes. --[[User:Szemigi|Szemigi]] ([[User talk:Szemigi|talk]]) 14:36, 6 July 2018 (UTC)&lt;br /&gt;
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: We are trying to update these mods to delete the .EXE files where we can.  If you are updating your mods it is best to set it up so that the player unzips the mod over the top of a working copy of the game, so that the .EXE is not distributed on the wiki.  That would be very helpful if you have mods like this that you can update! -- [[User:Malvineous|Malvineous]] ([[User talk:Malvineous|talk]]) 22:54, 28 July 2018 (UTC)&lt;br /&gt;
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== Semantic questions ==&lt;br /&gt;
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Hey there, Malvineous. I&#039;ve been updating mod pages to fit in the latest style, but I thought I&#039;d ask you a few questions. First, I&#039;d like to mention the ending and title screen levels in the Vorticon mods. I&#039;ve been including them since your adding a mod tutorial requested so, but what I&#039;m wondering about is if they should be considered required or not. I&#039;ve been setting them to &amp;quot;Yes&amp;quot;, since I figured that one has to go through them to beat the game, but I just want to make sure. Also, should the items in the title screens be counted for points or no? That is something I&#039;m not so sure about.&lt;br /&gt;
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Another thing I want to bring up is hazards. In my mods, I put them into the actors list with their replacements stated. However though, I now feel like listing the tile hazards as replacing something is kinda dumb, as it&#039;s really easy for one to add more tile hazards and they don&#039;t have much differences between each other (especially in Vorticons mods). I think it&#039;s alright if it replaces a hazard that has something to do with a sprite, though, such as the Underwater Mine. I think it&#039;d be nice to either have the ModActorImage template updated to have something for if it&#039;s a tile hazard or not or a new template (something like ModHazardImage?).&lt;br /&gt;
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Finally, I want to bring up something that has to do with the regular Sqeeks and levels from therealdopefish&#039;s levelpacks. Both have been used in more than one mod, with the former replacing different creatures (although they act nearly identical) and the latter using different level numbers. I&#039;m not sure how to explain it but if you were to look Flames on Earth and The Sqeek Battle for the former and therealdopefish&#039;s two levelpacks for the latter, I think you&#039;ll be able to see that there is a problem. It&#039;d be nice if it can be fixed, although I think therealdopefish&#039;s levelpacks are a lot like each other, with one just having extra levels, so those two could probably just be merged. [[User:Quinton|Quinton]] ([[User talk:Quinton|talk]]) 20:09, 11 November 2018 (UTC)&lt;br /&gt;
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: Hey, very good questions!  I&#039;m a bit out of the loop at the moment so not sure which levelpacks you mean, but (although I haven&#039;t tested it), in theory you should be able to put multiple &amp;lt;nowiki&amp;gt;{{LevelImage}}&amp;lt;/nowiki&amp;gt; templates on a level page to have the same level appear in multiple mods.  If this doesn&#039;t work let me know and I&#039;ll fix it.&lt;br /&gt;
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: With the hazards my opinion is that they are just tiles so they should not be listed (otherwise we&#039;d be listing every single tile that&#039;s changed) however exceptions can be made if one of the hazard replacements is particularly notable for whatever reason.  Otherwise I&#039;d leave them out.  The mod pages are after all just meant to be a summary of the important bits rather than a list of every single change.  If you think it would be better to have a ModHazardImage then by all means go ahead and create one - just copy the existing one and modify as needed, that&#039;s perfectly fine.&lt;br /&gt;
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: The &#039;required&#039; attribute was meant to indicate whether the level must be *played* in order to finish the game so I guess by that logic the title and ending levels can be set to false for most mods, unless somehow the player ends up in them intentionally and cannot finish the game otherwise.  Interesting point though, I had not considered the non-level levels!  I would still count it for points though, just for curiosity&#039;s sake, but at the same time I wouldn&#039;t give it a high priority so it&#039;s fine if it&#039;s left blank.  However I am now wondering whether these should be included at all, since if there&#039;s no way to play the level without cheating, isn&#039;t not really a level... -- [[User:Malvineous|Malvineous]] ([[User talk:Malvineous|talk]]) 21:58, 11 November 2018 (UTC)&lt;br /&gt;
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== ModActorImage request ==&lt;br /&gt;
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Hi Malv, could you take a look at [[Template talk:ModActorImage]], please? I think the template needs a &amp;quot;Link&amp;quot; parameter just like the one used by ItemImage. --[[User:Grandy02|Grandy02]] ([[User talk:Grandy02|talk]]) 17:57, 18 May 2019 (UTC)&lt;br /&gt;
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: Sorry for the late reply, I didn&#039;t get a notification for some reason and I&#039;m a bit behind on all this stuff at the moment!  I replied on the [[Template talk:ModActorImage|Talk page]] but essentially to avoid the wiki becoming a dumping ground for all sorts of random fan art, there are some restrictions on what can be uploaded.  Generally speaking it&#039;s one page per mod, and all the actor info, story, etc. should be on that single page.  We found early on that having a separate article for each mod actor was too much work because they would never be completed fully, so by keeping everything on the one page it makes it easier to maintain. -- [[User:Malvineous|Malvineous]] ([[User talk:Malvineous|talk]]) 04:24, 13 July 2019 (UTC)&lt;br /&gt;
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::No problem, thanks for your reply. I answered on the talk page. --[[User:Grandy02|Grandy02]] ([[User talk:Grandy02|talk]]) 18:35, 13 July 2019 (UTC)&lt;br /&gt;
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== New version of a file doesn&#039;t work ==&lt;br /&gt;
&lt;br /&gt;
Some minutes ago, I uploaded a new version of The Ultra Omegamatic in-game image with new tiles, but it is the same as the first version of the image, how I can change it?--[[User:DarkAle|DarkAle]] ([[User talk:DarkAle|talk]]) 18:54, 8 September 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
: You have to clear the cache of your browser in order to see the changes take effect. &lt;br /&gt;
: -- [[User:Nisaba|Nisaba]] ([[User talk:Nisaba|talk]]) 23:50, 8 September 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== All the fangames use the new infobox ==&lt;br /&gt;
&lt;br /&gt;
Hi, I would like to tell you I checked all the fangames infobox and all of them use the new infobox, so there is a thing to remove in the list of &amp;quot;To do things&amp;quot;. Soon I&#039;ll check the unused images--[[User:DarkAle|DarkAle]] ([[User talk:DarkAle|talk]]) 20:07, 8 October 2020 (UTC)&lt;br /&gt;
: Nice job!  Feel free to remove it from the list if you&#039;re satisfied it&#039;s done!  (And feel free to add anything else you think is important.) -- [[User:Malvineous|Malvineous]] ([[User talk:Malvineous|talk]]) 01:34, 9 October 2020 (UTC)&lt;br /&gt;
I now finished to check the unused images: some of them are present in their articles but it says they&#039;re unused, the others have been hidden so an administrator can delete them except for the 1st level of The Prisoner&#039;s Dilemma. It can be utilised when it&#039;ll be released--[[User:DarkAle|DarkAle]] ([[User talk:DarkAle|talk]]) 10:59, 9 October 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
I also uploaded some fangames images to fix the broken links, but I&#039;ve done an error moving a file and uploading another image for [[Keen: Next (fangame)|Keen: Next]] because I didn&#039;t know both the files have the same name. The rest of the fangames that need pictures are unplayable on my PC so I can&#039;t do some screenshots of them--[[User:DarkAle|DarkAle]] ([[User talk:DarkAle|talk]]) 20:09, 9 October 2020 (UTC)&lt;br /&gt;
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I just finished putting all the files into categories. The remaining are 12: An image of Bobby Prince, some images of my mod in development that need to be deleted, some levels of Keen 3 Part 2 which are the same as the originals and which I think should be deleted and some screenshots of some other Mod. Keen Aqua 3 I think--[[User:DarkAle|DarkAle]] ([[User talk:DarkAle|talk]]) 07:41, 11 October 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
: That&#039;s great, thanks so much for all your effort!  I&#039;ve made you an administrator of the wiki so you should now have access to delete files if you want to tidy up that last little bit.  Sometimes the wiki software can be a little slow to realise an image is in use if you have only just added it to a page, but if you use the [http://www.shikadi.net/wiki/keen/api.php?action=query&amp;amp;meta=siteinfo&amp;amp;siprop=statistics statistics API] and look at the &amp;quot;jobs&amp;quot; value then once it has reached zero everything should be up to date.  If this is zero but you still have an image listed as unused when it&#039;s definitely in use, let me know and I&#039;ll investigate.  Remember that filenames on the wiki are case sensitive so it&#039;s possible it&#039;s a duplicate if the case is different. -- [[User:Malvineous|Malvineous]] ([[User talk:Malvineous|talk]]) 00:19, 12 October 2020 (UTC)&lt;br /&gt;
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Obviously I&#039;ll have to get used to it. Because I don&#039;t know how certain functions work so by mistake I reversed your edits but quiet I fixed everything--[[User:DarkAle|DarkAle]] ([[User talk:DarkAle|talk]]) 08:01, 12 October 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
I also deleted all the unused images and the duplicates. The remaining images are from unreleased mods(They can be utilized when the mods will be finished) and levels that are present in their articles(even if it says they&#039;re unused) . So this work is finished&lt;br /&gt;
&lt;br /&gt;
: I refreshed the wiki link database as it looked like the unused images shouldn&#039;t have been there, and sure enough now it has realised which ones were in use and most of them have gone from the list.  There are still a few unused images so hopefully those can easily be sorted. -- [[User:Malvineous|Malvineous]] ([[User talk:Malvineous|talk]]) 09:57, 14 October 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
Good. So I can sort the rest--[[User:DarkAle|DarkAle]] ([[User talk:DarkAle|talk]]) 10:40, 14 October 2020 (UTC)&lt;br /&gt;
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== Creatures and Hazards ==&lt;br /&gt;
&lt;br /&gt;
Hi Malv, since some years, the creatures and hazards of the original games appear on the main page of a game rather than on separate pages (though certain pages like [[Keen 1 Hazards]], [[Keen 6 Hazards]] and [[Keen GBC Creatures]] were not changed to redirects). While the template EpisodeInfo still contains separate links for creatures and hazards, both of them appear under the heading &amp;quot;Actors&amp;quot;. Personally, I&#039;d prefer to have separate sections for them (Nisaba agreed). What do you think? I guess that would not only require a new template, but also some new properties? Or would there be another way to split them on the game page? --[[User:Grandy02|Grandy02]] ([[User talk:Grandy02|talk]]) 21:07, 11 November 2020 (UTC)&lt;br /&gt;
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:I couldn&#039;t help but read. It would be a very nice idea to create separate pages for each hazard. It would help readers to know more about these--[[User:DarkAle|DarkAle]] ([[User talk:DarkAle|talk]]) 08:34, 12 November 2020 (UTC)&lt;br /&gt;
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::Actually, I was referring to separate sections on a game&#039;s main page rather than separate pages for the various hazards. Most of them are just deadly tiles, though I wouldn&#039;t mind if pages were made for ice cannon, laser cannon, jack, underwater mine, etc., since these stand out. --[[User:Grandy02|Grandy02]] ([[User talk:Grandy02|talk]]) 15:24, 12 November 2020 (UTC)&lt;br /&gt;
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:::Both are cool ideas. So let&#039;s wait Malvineous&#039;s reply--[[User:DarkAle|DarkAle]] ([[User talk:DarkAle|talk]]) 18:00, 12 November 2020 (UTC)&lt;br /&gt;
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:::: I just dropped by to let you guys know that I second Grandy02 suggestions. &lt;br /&gt;
:::: -- [[User:Nisaba|Nisaba]] ([[User talk:Nisaba|talk]]) 19:49, 27 November 2020 (UTC)&lt;br /&gt;
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== HTTPS &amp;amp; New URL ==&lt;br /&gt;
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I see the URL for the KeenWiki has changed and the site is now HTTPS - when did that change and, out of interest, were you contacted by a user called &amp;quot;mr_pants&amp;quot; requesting it?  It&#039;s just that I was contacted via IRC this morning under the mistaken assumption that I had control of that part of the wiki. -- [[User:DHeadshot|DHeadshot]] ([[User talk:DHeadshot|talk]]) 16:39, 11 May 2021 (GMT)&lt;/div&gt;</summary>
		<author><name>DHeadshot</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Talk:Vorticon_Mods&amp;diff=41566</id>
		<title>Talk:Vorticon Mods</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Talk:Vorticon_Mods&amp;diff=41566"/>
		<updated>2020-05-12T18:07:10Z</updated>

		<summary type="html">&lt;p&gt;DHeadshot: /* Unfinished Mods */ KeenDroid&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think there should be an infobox template for Keen mods. --[[User:Genius314|Genius314]] 13:26, 23 June 2007 (GMT)&lt;br /&gt;
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== New Subcategories ==&lt;br /&gt;
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I was just thinking: The number of vorticon mods that do not have Keen as protagonist is increasing. Should we make 2 new subcategories on this page like &amp;quot;Main character Keen&amp;quot; &amp;quot;Other main character&amp;quot;? --[[User:Keenfan|Keenfan]] 20:49, 26 May 2010 (GMT)&lt;br /&gt;
: Probably not a good idea to split up the main list on this page, however it&#039;s certainly a good idea to do it with wiki categories instead.  These could show up as subcategories on [[:Category:Mods]]. -- [[User:Malvineous|Malvineous]] 09:14, 14 June 2010 (GMT)&lt;br /&gt;
:: I agree that we shouldn&#039;t tear up the table. But a generic phrase like &#039;not starring Keen&#039; could be added in the comment column for all those mods, so that the table could be sorted. Another possibility would be an extra column named &amp;quot;main character&amp;quot; or &amp;quot;protagonist&amp;quot;, subsequently adding &#039;Keen&#039; or the name of the other character for all mods. If there are several mods with a certain non-keen character, the extra column might be preferable. I&#039;m not sure if we need another category. [[User:Tulip|Tulip]] 08:23, 19 June 2010 (GMT)&lt;br /&gt;
::: Adding an extra column with the name of the main character is a good idea, let&#039;s do that.  Wiki categories are fairly cheap, so don&#039;t be afraid of adding in new ones (just make sure the new categories are themselves categorised so that we can find them again!) -- [[User:Malvineous|Malvineous]] 10:22, 19 June 2010 (GMT)&lt;br /&gt;
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== Unfinished Mods ==&lt;br /&gt;
&lt;br /&gt;
There are quite a number of unfinished and abandoned beta mods in this list of mods. I suppose a category unfinished mods would help to make thing a bit tidier. All unfinished mods would be moved there, so you can see whats finished and what&#039;s in work (or abandoned) in one click. What do you guys think? [[User:Tulip|Tulip]] 12:39, 27 January 2009 (GMT)&lt;br /&gt;
:Yeah that sounds fine - probably good to have the unfinished/abandoned heading listed under each engine (so Keen 1 unfinished, Keen 2 unfinished, etc.) -- [[User:Malvineous|Malvineous]] 08:17, 31 January 2009 (GMT)&lt;br /&gt;
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I am all for separating the unfinished and abandoned mods from the complete mods. --[[User:Syllypryde|Syllypryde]] 23:17, 31 January 2009 (GMT)&lt;br /&gt;
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:Now that there is a sortable table, anyone who wants to &amp;quot;remove&amp;quot; those mods from the list can simply choose the appropriate sorting settings. For the record, I don&#039;t really lean either way about removing from this page those mods that haven&#039;t been released at all. But I am against removing &amp;quot;unfinished&amp;quot; mods that have actually been released in some form - simply because some of those are better than &amp;quot;finished&amp;quot; ones. [[User:Snortimer|Snortimer]] 07:29, 24 August 2009 (GMT)&lt;br /&gt;
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KeenDroid is listed as Abandoned/Unfinished on this page but on it&#039;s own page it&#039;s listed as &amp;quot;Complete&amp;quot; - which one is correct? -- [[User:DHeadshot|DHeadshot]] ([[User talk:DHeadshot|talk]]) 18:07, 12 May 2020 (UTC)&lt;br /&gt;
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== Table ==&lt;br /&gt;
&lt;br /&gt;
I think this page would look nicer if the content was organised in a table rather than just a list. With columns for title, author and release date/year (if available). What do you think? --[[User:Grandy02|Grandy02]] 15:50, 30 July 2009 (GMT)&lt;br /&gt;
: Good Point --[[User:DHeadshot|DHeadshot]] 18:31, 30 July 2009 (GMT)&lt;br /&gt;
:  Agrees --[[User:shikadi|Shikadi]] 22:15, 30 July 2009 (GMT)&lt;br /&gt;
:Okay, as requested. I made it sortable like the [[List of fan-games]]. I also added some more mods from Beyond the Pogo that seemed to have been missed. However, I think we need to make another separate page for levelpacks. [[User:Snortimer|Snortimer]] 07:16, 24 August 2009 (GMT)&lt;br /&gt;
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== Missing Download links ==&lt;br /&gt;
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Some of the mods don&#039;t have any download link, if someone has these mods, I&#039;d be happy to upload them somewhere. The mods in question are the ones that have an empty download box in the table, not the ones with &#039;n/a&#039;, I know those haven&#039;t been released yet. Also Comrade Keen, and The Lord of the Rings have a broken link. [[User:Tulip|Tulip]] 21:01, 17 September 2009 (GMT)&lt;br /&gt;
:If you&#039;re interested in cleaning this up a bit I&#039;d be happy to give you an FTP account on shikadi.net to upload all the mods, so they can be kept in the same place as the wiki itself. -- [[User:Malvineous|Malvineous]] 22:42, 20 September 2009 (GMT)&lt;br /&gt;
::Sounds good, I always fear some of these links might disappear one day or the other. If you need my contact address it&#039;s in the PCKF profile. [[User:Tulip|Tulip]] 14:13, 21 September 2009 (GMT)&lt;br /&gt;
:::Done, you now have FTP access (see my e-mail) and I&#039;ve also granted you [[Special:ListGroupRights|sysop access]] to the wiki in case you need it.  Good luck! -- [[User:Malvineous|Malvineous]] 11:02, 25 September 2009 (GMT)&lt;br /&gt;
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Can&#039;t help but notice my Keen3 level pack is missing. Intentional or not? [[User:MrBlack|MrBlack]] 18:51, 21 February 2011 (GMT)&lt;br /&gt;
: When did you add it to the page? ;-) -- [[User:Malvineous|Malvineous]] 22:16, 21 February 2011 (GMT)&lt;br /&gt;
:: Don&#039;t worry, Mr. Black, many levelpacks are missing, but I&#039;ll add yours right away when I can get online from my home again, in about 2 weeks. [[User:Tulip|Tulip]] 11:55, 22 February 2011 (GMT)&lt;br /&gt;
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I already sent &amp;quot;Mars Kingdoms&amp;quot; to Tulip. Besides that one, I also have the abandoned mods &amp;quot;Keen Redemption&amp;quot; (sequel to Allstories&#039;s [[The Last Moon]]) and Najawa&#039;s &amp;quot;Lord of the Rings&amp;quot; mod. Then there is also a level pack by bp. Please tell if you want me to send them to you as well. --[[User:Grandy02|Grandy02]] 18:12, 14 November 2011 (GMT)&lt;br /&gt;
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I&#039;ve stumbled upon [https://pckf.com/viewtopic.php?t=2133 this topic], &amp;quot;Bloogs First Mod&amp;quot;. Apparently it was a Keen 1 mod called &amp;quot;The Revenge Of Koop 1: Return to Mars&amp;quot;. However, the file hosting website (Hotfile) linked there has been shut down. Does anyone still have this mod? --[[User:Grandy02|Grandy02]] ([[User talk:Grandy02|talk]]) 18:16, 10 June 2014 (GMT)&lt;br /&gt;
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==Missing features in this list&#039;s replacements==&lt;br /&gt;
Hi there, I notice that it&#039;s proposed to replace this list by automatically-generated pages with screenshots. In principle, this is more attractive, because one is more likely to try a mod if one sees a screenshot of it. However, I am wondering if there&#039;s any way to add a few things that are available in this list, but not in the new ones:&lt;br /&gt;
*A way to sort by author name&lt;br /&gt;
*A way to sort by # of levels&lt;br /&gt;
*Links to forum discussion threads (if available)&lt;br /&gt;
All of this is in the infoboxes on the dedicated mod pages, so I assume it should be possible, just like authorship and # of levels are listed. In addition, it would be cool if the following info was also included in the new lists:&lt;br /&gt;
*New graphics?&lt;br /&gt;
*New sounds?&lt;br /&gt;
*New music?&lt;br /&gt;
This could also be culled from the infoboxes, and would make it possible to see which mods use music, for example.&lt;br /&gt;
Also, if a &amp;quot;protagonist&amp;quot; entry were added to the infoboxes, that could also be displayed. [[User:Snortimer|Snortimer]] ([[User talk:Snortimer|talk]]) 11:23, 24 July 2015 (UTC)&lt;br /&gt;
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: It would be nice to do all this, but unfortunately the wiki isn&#039;t designed as a database so it puts a bit of a strain on the page to have all this information displayed.  I need to limit what gets displayed in each box on the list pages, otherwise the page takes too long to generate.  Likewise new sort orders involve the creation and maintenance of a bunch of new pages and categories, so really, it&#039;s not an ideal way to list all the mods.  In some ways it would be better to have a separate website that harvests the information from the wiki and uses that to display the mod list in rich detail, as it would eliminate the intensive computation required to generate lists within the wiki.  I&#039;ve been toying with the idea of using the [https://semantic-mediawiki.org/ Semantic MediaWiki] extension instead, but haven&#039;t yet figured out how it could work for this situation.  But if it could work, I believe it could do everything you suggest. -- [[User:Malvineous|Malvineous]] ([[User talk:Malvineous|talk]]) 11:37, 15 August 2015 (UTC)&lt;br /&gt;
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== Download link to A.A&#039;s 1st Levelpack seems wrong ==&lt;br /&gt;
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I clicked at the download link to A.A&#039;s 1st Levelpack, and it just leads me to Airefresco&#039;s Keen 1 Levelpack. I don&#039;t think that&#039;s right, especially since the Vorticon Mods page stated the wrong number of levels. [[User:Quinton|Quinton]] ([[User talk:Quinton|talk]]) 18:24, 23 February 2017 (UTC)&lt;br /&gt;
: It seems like the &#039;&#039;l.a_a_.k1.1999-08-02.zip&#039;&#039; is an updated version of that &#039;&#039;l.airefresco.k1.1999-06-18.zip&#039;&#039; file, cause it contains an additional 11th level. can you plz confirm that all other levels do look and feel the same?! if so we&#039;ll need to change some information.&lt;br /&gt;
: -- [[User:Nisaba|Nisaba]] ([[User talk:Nisaba|talk]]) 19:00, 23 February 2017 (UTC)&lt;br /&gt;
::The 11th level seems to be inaccessible and when I viewed it with VorticonView, there is just infoplanes all over. All of the other levels appear to be the same. [[User:Quinton|Quinton]] ([[User talk:Quinton|talk]]) 19:07, 23 February 2017 (UTC)&lt;br /&gt;
::: aha! level 11 is actually a Keen 2 level! --&amp;gt; LEVEL11.CK2&lt;br /&gt;
::: and looking at the meta-data it seems to be a copy of that level which that &#039;&#039;l.airefresco.k2.1999-07-10.zip&#039;&#039; file provides. plz check if these levels are identical.&lt;br /&gt;
::: -- [[User:Nisaba|Nisaba]] ([[User talk:Nisaba|talk]]) 19:14, 23 February 2017 (UTC)&lt;br /&gt;
::::I checked out both levels, and they appear to be the same. I think A.A&#039;s 1st Levelpack should be removed from the wiki, since it has pretty much nothing besides the levels that are found elsewhere. [[User:Quinton|Quinton]] ([[User talk:Quinton|talk]]) 19:45, 23 February 2017 (UTC)&lt;br /&gt;
::::: Go for it. -- [[User:Nisaba|Nisaba]] ([[User talk:Nisaba|talk]]) 19:55, 23 February 2017 (UTC)&lt;br /&gt;
::::::Okay, I removed it. I think the levelpack should also be removed from the wiki&#039;s server (which, I think only admins can manage it). [[User:Quinton|Quinton]] ([[User talk:Quinton|talk]]) 19:58, 23 February 2017 (UTC)&lt;br /&gt;
::::::: I&#039;m gonna take care of it. --[[User:Nisaba|Nisaba]] ([[User talk:Nisaba|talk]]) 20:09, 23 February 2017 (UTC)&lt;br /&gt;
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== Dark Side of Mars seems to use existing levels ==&lt;br /&gt;
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I checked out the Dark Side of Mars levelpack, and I would like to report that it appears to contain the levels from Aria AmirYar&#039;s Levelpack, with nothing else that is new, which makes the levelpack look like it shouldn&#039;t really be in this wiki. [[User:Quinton|Quinton]] ([[User talk:Quinton|talk]]) 18:49, 24 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Both packs do have indeed the same time-stamps. plz extract all level files via VorticonView and send them over (pm @ pckf). I&#039;ll have a look at them. (beforehand I cannot decide what to do.)&lt;br /&gt;
: Another option might be a double authorship. But therefore some heavier researches need to be done...&lt;br /&gt;
: -- [[User:Nisaba|Nisaba]] ([[User talk:Nisaba|talk]]) 08:55, 25 February 2017 (UTC)&lt;br /&gt;
::Thanks to the [https://www.tapatalk.com/groups/publiccommanderkeenforum/isis-ii-source-code-t554-s50.html 2007 discussion on the Isis II source code], there is proof that Aria AmirYar is simply an earlier nickname of MRC Marky. In said thread, MRC Marky asked Geoff to send some Isis&amp;amp;nbsp;II artwork to him, Geoff&#039;s answer was &amp;quot;Sure I can email it... what was your nick when you were working on Isis [...]?&amp;quot; Marky responded (on the next page) &amp;quot;That would be A.A.&amp;quot; Indeed, the name A.A. (Aria AmirYar) does appear on the [http://cc314.shikadi.net/isis/team.htm team page] of the old Isis site. &amp;quot;AEWorld&amp;quot; is yet another nickname of him. The credits section of multiple old newsletters includes &amp;quot;MRCMarky/AEWorld&amp;quot; and eK stated &amp;quot;Marky (aka AEWorld) did some of the enemies&amp;quot; [http://dosclassics.com/old/pckf/Ah%20hell___%20here%20it%20is_%20Isis_%20-%20www_ezboard_com.htm here]. Should the page be moved to &amp;quot;The Dark Side of Mars&amp;quot;? At least it&#039;s the more creative title. &lt;br /&gt;
::--[[User:Grandy02|Grandy02]] ([[User talk:Grandy02|talk]]) 13:41, 21 May 2019 (UTC)&lt;br /&gt;
:::Nice find. Thanks for the detailed update. Yeah, I think we should move the page to a more creative title like &amp;quot;The Dark Side of Mars&amp;quot;. I am onbaord with all of this, you have my vote. &lt;br /&gt;
:::[[User:Nisaba|Nisaba]] ([[User talk:Nisaba|talk]]) 15:27, 21 May 2019 (UTC)&lt;br /&gt;
::::Done. :-) --[[User:Grandy02|Grandy02]] ([[User talk:Grandy02|talk]]) 20:41, 21 May 2019 (UTC)&lt;br /&gt;
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== Flyingmouse&#039;s Level Pack download link is wrong ==&lt;br /&gt;
&lt;br /&gt;
I clicked at the download link to Flyingmouse&#039;s Level Pack, and it just leads me to Flaose&#039;s Original Level Pack. The level pack appears to be in this [https://pckf.com/viewtopic.php?f=4&amp;amp;t=2712 topic], but both of the download links don&#039;t work for me. [[User:Quinton|Quinton]] ([[User talk:Quinton|talk]]) 20:24, 24 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Can you reproduce it? cause over here everything looks just fine. plz retry it and tell me your results.&lt;br /&gt;
: -- [[User:Nisaba|Nisaba]] ([[User talk:Nisaba|talk]]) 08:47, 25 February 2017 (UTC)&lt;br /&gt;
::The first download link doesn&#039;t seem to have an actual download button. The supposed download button just takes to me some page about TV. The second download link just leads me to an error page. :( [[User:Quinton|Quinton]] ([[User talk:Quinton|talk]]) 00:22, 26 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: You were talking about external download links, weren&#039;t you?! Why not use those files hosted on the &#039;&#039;shikadi.net&#039;&#039; server? They do work properly. Plus each link is unique, meaning that I cannot spot any redirection from &#039;&#039;Flyingmouse&#039;s LP&#039;&#039; to &#039;&#039;Flaose&#039; Orig LP&#039;&#039;.&lt;br /&gt;
::: -- [[User:Nisaba|Nisaba]] ([[User talk:Nisaba|talk]]) 01:05, 26 February 2017 (UTC)&lt;br /&gt;
::::I have checked out the shikadi.net link before, and it took me to Flaose&#039;s Original Level Pack. However though, I checked it out today, and it took me to Flyingmouse&#039;s Level Pack. I guess I clicked at the wrong link. [[User:Quinton|Quinton]] ([[User talk:Quinton|talk]]) 01:16, 26 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Note on translation mods ==&lt;br /&gt;
&lt;br /&gt;
Malvineous endorsed the inclusion of the translations in [[User talk:Malvineous#Translation mods|a 2015 discussion]]. I don&#039;t know a better place at the moment so I added them here (though I actually like it this way). --[[User:Grandy02|Grandy02]] ([[User talk:Grandy02|talk]]) 11:00, 29 June 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
But on a second thought... see [[Talk:Translations]]. --[[User:Grandy02|Grandy02]] ([[User talk:Grandy02|talk]]) 15:01, 30 June 2019 (UTC)&lt;/div&gt;</summary>
		<author><name>DHeadshot</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Talk:Keen_Remixes&amp;diff=41565</id>
		<title>Talk:Keen Remixes</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Talk:Keen_Remixes&amp;diff=41565"/>
		<updated>2020-05-12T17:53:51Z</updated>

		<summary type="html">&lt;p&gt;DHeadshot: /* Do these count as remixes? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Swim Swim Eat is no longer to be found on the specified site.  Anyone have a copy? --[[User:DHeadshot|DHeadshot]] 21:37, 27 July 2009 (GMT)&lt;br /&gt;
: I&#039;ve uploaded copies of the two vgmix songs, since that site seems to have all but disappeared... -- [[User:Malvineous|Malvineous]] 05:43, 1 August 2009 (GMT)&lt;br /&gt;
: Thanks! --[[User:DHeadshot|DHeadshot]] 15:02, 12 August 2009 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Keen Commander Nostalgy &#039;96 ==&lt;br /&gt;
&lt;br /&gt;
Keen Commander Nostalgy &#039;96 is a remix of multiple songs, not just &amp;quot;Too Hot&amp;quot;.  -- [[User:DHeadshot|DHeadshot]] 11:55, 14 June 2010 (GMT)&lt;br /&gt;
: I don&#039;t see you editing the article to fix that :-P -- [[User:Malvineous|Malvineous]] 14:11, 11 July 2010 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Do these count as remixes? ==&lt;br /&gt;
&lt;br /&gt;
For an [http://dwellingofduels.net/duels/07-08-pc-games/ August 2007 competition] at Dwelling of Duels, there were two entries based on Wednesday on the Beach. Do those count as remixes? Or at least one of them? --[[User:Grandy02|Grandy02]] ([[User talk:Grandy02|talk]]) 16:09, 29 February 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
The same question applies to TMST&#039;s polka take on &amp;quot;[http://web.archive.org/web/20090902021845/http://geocities.com/chasm_of_chills/kickkeen.mid Kick In The Pants]&amp;quot; from 2001 (MIDI file). --[[User:Grandy02|Grandy02]] ([[User talk:Grandy02|talk]]) 10:36, 9 May 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Both takes coming from [http://dwellingofduels.net/duels/07-08-pc-games/ dwelling of duels] I&#039;d categorize as interpretations of the original songs.&lt;br /&gt;
: TMST&#039;s kickkeen.midi on the other hand does sound like a decent remix to me. &lt;br /&gt;
: -- [[User:Nisaba|Nisaba]] ([[User talk:Nisaba|talk]]) 15:55, 12 May 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
Would this count:&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: left; width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background: #ececec&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Title&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Artist&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Release date&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Length&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Based on&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Download(s)&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Notes&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{Remix&lt;br /&gt;
| Title = Commander Keen IV - Welcome to a Kick in Yore Pants&lt;br /&gt;
| Artist = RigorMortis999&lt;br /&gt;
| Date = 2018-11-12&lt;br /&gt;
| Length = 1:46&lt;br /&gt;
| Game = Keen 4&lt;br /&gt;
| Original song = Welcome to a Kick In Yore Pants In Good Ole Hillville!&lt;br /&gt;
| Song page = https://www.youtube.com/watch?v=ZJny8cyVeAw&lt;br /&gt;
| Download = &lt;br /&gt;
| Filesize = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
-- [[User:DHeadshot|DHeadshot]] ([[User talk:DHeadshot|talk]]) 17:53, 12 May 2020 (UTC)&lt;/div&gt;</summary>
		<author><name>DHeadshot</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=KeenWiki_talk:Community_Portal&amp;diff=41564</id>
		<title>KeenWiki talk:Community Portal</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=KeenWiki_talk:Community_Portal&amp;diff=41564"/>
		<updated>2020-05-12T17:27:56Z</updated>

		<summary type="html">&lt;p&gt;DHeadshot: /* Chat */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== PlanetCK ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;PlanetCK - Genius314&#039;s Keen website, although currently abandoned. It is scheduled to be completely deleted soon.&amp;quot; - Is it just my connection or has the thing been deleted now?  If so, should the reference be removed?  -- [[User:DHeadshot|DHeadshot]] 19:15, 7 November 2009 (GMT)&lt;br /&gt;
: Yep, looks like it&#039;s gone now.  You can just delete these if they stay broken for more than a week - if you make a mistake we&#039;ll just undo the edit to put them back on the page, no harm done.  You may also want to ask over at the [[PCKF]] to see if the site has moved instead. -- [[User:Malvineous|Malvineous]] 01:29, 8 November 2009 (GMT)&lt;br /&gt;
:: I don&#039;t like to make those decisions as sometimes it is just my machine playing up - I&#039;d prefer to have someone else confirm it...  -- [[User:DHeadshot|DHeadshot]] 13:14, 8 November 2009 (GMT)&lt;br /&gt;
::: DOS Classics has to be removed as well, sadly. There are still many download links to this site at KeenWiki. --[[User:Grandy02|Grandy02]] 13:36, 8 November 2009 (GMT)&lt;br /&gt;
:::: I&#039;m working on the Mods/Levelpacks front, so that all the links will get successively replaced by links on the KeenWiki server. [[User:Tulip|Tulip]] 14:38, 8 November 2009 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
Most of the links to websites related to Keen appear to be pretty dead now — not sure quite what to do with them... —— [[User:DHeadshot|DHeadshot]] ([[User talk:DHeadshot|talk]]) 04:08, 27 March 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Chat ==&lt;br /&gt;
&lt;br /&gt;
Should there be a mention in the &amp;quot;Chat&amp;quot; section of the PCKF Discord server, perhaps with an invite for new members? -- [[User:DHeadshot|DHeadshot]] ([[User talk:DHeadshot|talk]]) 17:27, 12 May 2020 (UTC)&lt;/div&gt;</summary>
		<author><name>DHeadshot</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=KeenWiki:Community_Portal&amp;diff=41563</id>
		<title>KeenWiki:Community Portal</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=KeenWiki:Community_Portal&amp;diff=41563"/>
		<updated>2020-05-12T17:25:56Z</updated>

		<summary type="html">&lt;p&gt;DHeadshot: /* Chat */ Moved IRC link to Slashnet now Foonetic is bust&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page has links to the rest of the Keen community. Make sure you drop by in time to find out what&#039;s happening next [[Keen Day]]!&lt;br /&gt;
&lt;br /&gt;
== Community sites ==&lt;br /&gt;
&lt;br /&gt;
These sites are places where the Commander Keen community gathers.&lt;br /&gt;
&lt;br /&gt;
* The [https://pckf.com Public Commander Keen Forum] (PCKF; [[Public Commander Keen Forum|info]]) is the central hub of the Keen community.&lt;br /&gt;
* The [http://www.keenmodding.org/ Keen modding forum] is the place to go to discuss modding of the Keen games.&lt;br /&gt;
* [http://fuclyeahcommanderkeen.tumblr.com/ FUCL YEAH COMMANDER KEEN] – a Tumblr blog for Keen community news and fun.&lt;br /&gt;
&lt;br /&gt;
== Chat ==&lt;br /&gt;
&lt;br /&gt;
There is an [https://pckf.com/viewtopic.php?t=836 IRC channel] on the Slashnet network called [irc://irc.slashnet.org/pckf #pckf].&lt;br /&gt;
&lt;br /&gt;
== Community services ==&lt;br /&gt;
&lt;br /&gt;
These sites provide hosting services to the Keen community.&lt;br /&gt;
&lt;br /&gt;
* The [https://pckf.com/viewtopic.php?t=84 Commander Keen File Storage Facility] (CKFS) provides free hosting for Keen-related files and images. If you want a mod hosted somewhere, or even somewhere to put an image so you can link to it on the Keen forum, get an account here!&lt;br /&gt;
&lt;br /&gt;
== Keen websites ==&lt;br /&gt;
&lt;br /&gt;
These sites are Keen-related websites created by people in the Keen community. If you run a Keen-related site and it&#039;s not on this list, please add it!&lt;br /&gt;
&lt;br /&gt;
* [http://cc314.shikadi.net/ Cerebral Cortex 314] (cc314; [[Cerebral Cortex 314|info]]) - one of the earliest Keen fansites (currently unmaintained)&lt;br /&gt;
* [http://www.keeniverse.net/ keeniverse.net] - KeenRush&#039;s site dedicated to Keen. The most notable feature of this site is the mod list entitled The Garg&#039;s Mod Maze.&lt;br /&gt;
* [http://www.bipship.com/ The Bipship] - [[User:CK Guy|CK Guy]]&#039;s Keen page. Contains downloads to lots of mods, levelpacks, and other stuff.&lt;br /&gt;
* [http://www.commanderkeenfans.com/ Commander Keen Fans] - Site dedicated to creating and hosting fan works of Commander Keen.&lt;br /&gt;
* [http://cktuit.webs.com/Emailed/TUIT.html The Universe is Toast] - some history and research about what the next official episode of Commander Keen might have looked like.&lt;br /&gt;
&lt;br /&gt;
== Link to the KeenWiki! ==&lt;br /&gt;
&lt;br /&gt;
If you have a website related to Commander Keen or classic games in general, you&#039;re welcome to link to the KeenWiki. You may wish to use these images:&lt;br /&gt;
&lt;br /&gt;
[[Image:keenwiki88x31a.png|test]] [[Image:keenwiki88x31b.png]]&lt;br /&gt;
&lt;br /&gt;
You can use the following HTML code for the link (feel free to hotlink or upload the image to your own server, whichever you prefer.)&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;a href=&amp;quot;http://www.shikadi.net/keenwiki/&amp;quot;&amp;gt;&amp;lt;img src=&amp;quot;http://www.shikadi.net/wiki/keenwiki88x31b.png&amp;quot; border=&amp;quot;0&amp;quot; /&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]]&lt;/div&gt;</summary>
		<author><name>DHeadshot</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=NetKeen&amp;diff=41562</id>
		<title>NetKeen</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=NetKeen&amp;diff=41562"/>
		<updated>2020-05-12T17:24:27Z</updated>

		<summary type="html">&lt;p&gt;DHeadshot: /* External Links */ Moved Netkeen IRC channel to slashnet, archived homepage link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fangame Infobox&lt;br /&gt;
| Status = Completed&lt;br /&gt;
| Authors = [[User:Lemm|Lemm]]&lt;br /&gt;
| OS = DOS&lt;br /&gt;
| Genre = Shooter&lt;br /&gt;
| Discussion = PCKF: [https://pckf.com/viewtopic.php?t=1856 NetKeen], [https://pckf.com/viewtopic.php?t=2597 NetKeen:&amp;amp;nbsp;Vorticons]&lt;br /&gt;
| ReleaseDate = 2011-02-20 (first release)&amp;lt;br /&amp;gt;2013-03-26 (latest version)&lt;br /&gt;
| Levels = 136&lt;br /&gt;
| SecretLevels = None&lt;br /&gt;
| Download = [http://www.shikadi.net/wiki/files/Fangames/NETKEEN-2013-03-26.zip Newest]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;This article refers to the 2011 fangame [[NetKeen]].  For the 1997 fangame of the same name, see [[NetKeen (1997)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[NetKeen]] is a multiplayer fangame created by [[User:Lemm|Lemm]] by reverse engineering the Keen Galaxy/Wolf3D code and combining it with the Doom IPX network code. The game supports LAN play and Internet play using DOSBox IPX tunneling for up to 4 players.&lt;br /&gt;
&lt;br /&gt;
==Game Modes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deathmatch&#039;&#039;&#039;: 2-4 players compete for a specified number of kills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Team Deathmatch&#039;&#039;&#039;: 3-4 players compete as a team for a specified number of kills.  Teams can be either 2v2, 1v2, or 1v3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasure Race&#039;&#039;&#039;: Players compete to collect the highest point value first.  Players can still kill each other, but these do not count directly toward winning.  Currently only 8 maps (&#039;&#039;&#039;Icing Shelf&#039;&#039;&#039; in Keen 4, &#039;&#039;&#039;Candy Dash&#039;&#039;&#039; in Keen 5, &#039;&#039;&#039;Vertical Landing&#039;&#039;&#039; in Keen 6, &#039;&#039;&#039;Toxin Tubes&#039;&#039;&#039;, &#039;&#039;&#039;Capital City&#039;&#039;&#039;, &#039;&#039;&#039;Candy Climb&#039;&#039;&#039;, &#039;&#039;&#039;Sugar Storage&#039;&#039;&#039;, and &#039;&#039;&#039;Hal&#039;s Kitchen&#039;&#039;&#039; in Keen Vorticons) have point items for this type of game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Team Treausre Race&#039;&#039;&#039;: 3-4 Players compete as a team to collect a set amount of points first. Players can still kill each other, but it does not count directly toward winning. Teams can be either 2v2, 1v2, or 1v3. See above for info on which maps have point items.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
Players can choose between 8 different characters.  Due to strict memory constraints, additional characters cannot be introduced.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ObjectList2Col&lt;br /&gt;
| Object1 = Commander Keen    | Desc1 = |  Image1 = Keen-r.png&lt;br /&gt;
| Object2 = Princess Lindsey      | Desc2 = |  Image2 = NK_Princess_Lindsey.png&lt;br /&gt;
| Object3 = Spot                          | Desc3 = |  Image3 = NK_Spot.png&lt;br /&gt;
| Object4 = Mortimer McMire    | Desc4 = |  Image4 = NK_Mortimer_McMire.png&lt;br /&gt;
| Object5 = Lt. Barker                 | Desc5 = |  Image5 = NK_lt_Barker.png&lt;br /&gt;
| Object6 = Council Member      | Desc6 = |  Image6 = NK_Council_Member.png&lt;br /&gt;
| Object7 = Council Page            | Desc7 = |  Image7 = NK_Council_Page.png&lt;br /&gt;
| Object8 = Pajama Keen            | Desc8 = |  Image8 = Keen-dreams-r.png | Link8 = Keen Dreams&lt;br /&gt;
| }}&lt;br /&gt;
&lt;br /&gt;
===Netkeen Vorticons Characters===&lt;br /&gt;
In episodes 1-3, the characters Mortimer McMire, the Council Page, the Council Member, and Pajama Keen are swapped out for the following characters:&lt;br /&gt;
{{ObjectList2Col&lt;br /&gt;
| Object1 = Android Dummy    | Desc1 = |  Image1 = NK_Android_Dummy.png&lt;br /&gt;
| Object2 = Vorticon Elite  | Desc2 = |  Image2 = NK_Vorticon_Elite.png&lt;br /&gt;
| Object3 = VortiNinja  | Desc3 = |  Image3 = NK_Vorticon_Ninja.png&lt;br /&gt;
| Object4 = Vorticon Woman  | Desc4 = |  Image4 = NK_Vorticon_Woman.png&lt;br /&gt;
| }}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Image:NK_Guns.png]]&amp;lt;/center&amp;gt; || &#039;&#039;&#039;Gun&#039;&#039;&#039; – Gives five shots dealing 40 points of damage each.  Spawns every 30 seconds.  Players start with 5 and max out at 99.  The [[Neural Stunner]] is featured in episodes 4-6 and Dreams.  The [[Raygun]], [[Vorticon HyperPistol]], and [[Pistol_(Keen_3)|Vorticon Pistol]] are featured in episodes 1-3.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Image:Boobus_Bomb.png]][[Image:NK_Foob.png]]&amp;lt;/center&amp;gt; || &#039;&#039;&#039;Bomb&#039;&#039;&#039; –  Gives three bombs dealing 50 points of damge each.  Spawns every 30 seconds.  Players start with 0 and max out at 9.  The [[Boobus Bomb]] is featured in episodes 4-6 and Dreams.  The [[Foob|Foobus Bomb]] is featured in episodes 1-3.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Image:NK_Life_Items.png]]&amp;lt;/center&amp;gt; || &#039;&#039;&#039;Life Item&#039;&#039;&#039; – Restore 5 hit points each.  Spawns every minute.  Players start with 100 hit points and max out at 200.  Each episode has a unique life item.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Image:Gems.png]][[Image:NKV_Key_Items.png]]&amp;lt;/center&amp;gt; || &#039;&#039;&#039;Key Item&#039;&#039;&#039; – Can be used to open certain doors for 5 seconds. The color of the key item must correspond to the gem holder in episodes 4-6 or the door itself in episodes 1-3. Spawns every minute. The [[gems]] are featured in episodes 4-6, while the [[keycard (Vorticons)|keycards]] are featured in episodes 1-3. Although gems can be inserted into maps in Dreams, no doors that can be opened by them are available.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition to the items above, point items from episodes 1-6 and Dreams can be found (although no Dreams maps use point items yet). Only useful in treasure races as they give out score when collected. Spawns every minute.&lt;br /&gt;
&lt;br /&gt;
==Hazards==&lt;br /&gt;
Hazards or bottomless pits will kill players immediately.  By default this results in -1 to the player&#039;s kill count.  This can be toggled off through the game setup&#039;s extra options.&lt;br /&gt;
&lt;br /&gt;
Gun Turret shots deal 60 points of damage.&lt;br /&gt;
&lt;br /&gt;
== List of Maps ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table bgcolor=&amp;quot;#FFFFFF&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;vertical-align:top;&amp;quot; width=&amp;quot;16%&amp;quot;&amp;gt;&lt;br /&gt;
===Keen 4 maps===&lt;br /&gt;
#&#039;&#039;The Tar Pit&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Pyramid of Peril&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Mirage&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Crescent Cave&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Gnosticene Brawl&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Sand Yego Arena&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Suburbs&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Azure Cave&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Bubble Dome&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Tropica&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Sluggy Arena&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Madness Mountain&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Four Corners&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Tiki Tower&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Domefucl&#039;&#039; by Commander Spleen&lt;br /&gt;
#&#039;&#039;Icing Shelf&#039;&#039; by Commander Spleen&lt;br /&gt;
#&#039;&#039;FigurativeSpeakn&#039;&#039; by Commander Spleen&lt;br /&gt;
#&#039;&#039;Tube Story&#039;&#039; by Commander Spleen&lt;br /&gt;
#&#039;&#039;Twin Towers&#039;&#039; by Pellaeon&lt;br /&gt;
#&#039;&#039;Limbalja&#039;&#039; by LTCP&lt;br /&gt;
#&#039;&#039;Crystal Mine&#039;&#039; by Pellaeon&lt;br /&gt;
#&#039;&#039;Forrestal Pit&#039;&#039; by Pellaeon&lt;br /&gt;
#&#039;&#039;Pub Fight&#039;&#039; by Pellaeon&lt;br /&gt;
#&#039;&#039;Frungyville&#039;&#039; by LTCP&lt;br /&gt;
#&#039;&#039;Sandswept&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Pell&#039;s Resort&#039;&#039; by Pellaeon&lt;br /&gt;
#&#039;&#039;Jungle Gym&#039;&#039; by Ceilick&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top;&amp;quot; width=&amp;quot;16%&amp;quot;&amp;gt;&lt;br /&gt;
===Keen 5 Maps===&lt;br /&gt;
#&#039;&#039;QED Arena&#039;&#039; by Mink&lt;br /&gt;
#&#039;&#039;Korath Towers&#039;&#039; by Mink&lt;br /&gt;
#&#039;&#039;Backdoor&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Goplat Zone&#039;&#039; by Lemm&lt;br /&gt;
#&#039;&#039;Juggernaut&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Green Machine&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Hazardous&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Goplat Horizon 2&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Gravity Well&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Robo Red Arena&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Candy Dash&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Red Machine&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Bridge Drop&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Pole Palace&#039;&#039; by Shikadi&lt;br /&gt;
#&#039;&#039;Tech Center&#039;&#039; by Pellaeon&lt;br /&gt;
#&#039;&#039;Inverted S&#039;&#039; by Shikadi&lt;br /&gt;
#&#039;&#039;Omegamatrix&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Scout Vessel&#039;&#039; by Pellaeon&lt;br /&gt;
#&#039;&#039;Synergy&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Forever Doors&#039;&#039; by GargApplesauce&lt;br /&gt;
#&#039;&#039;Freak Out&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Gemini&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Shivonia Isle&#039;&#039; by Shikadi&lt;br /&gt;
#&#039;&#039;Shikkers&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Shikadi Gunship&#039;&#039; by Pellaeon&lt;br /&gt;
#&#039;&#039;Captain&#039;s Office&#039;&#039; by Pellaeon&lt;br /&gt;
#&#039;&#039;Energy Motivator&#039;&#039; by Pellaeon&lt;br /&gt;
#&#039;&#039;Police Station&#039;&#039; by Ceilick&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top;&amp;quot; width=&amp;quot;16%&amp;quot;&amp;gt;&lt;br /&gt;
===Keen 6 maps===&lt;br /&gt;
#&#039;&#039;Bloog Dome&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Fribbulus Forest&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Guard Post 9001&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Fleex Network&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Rec Arena&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Tunnels Royale&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Doom Pit&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Vertical Landing&#039;&#039; by BBalazs&lt;br /&gt;
#&#039;&#039;Storage Bay 84&#039;&#039; by Pellaeon&lt;br /&gt;
#&#039;&#039;Space Base&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Trash Compactor&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Bips Ahoy&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Training Arena&#039;&#039; by Pellaeon&lt;br /&gt;
#&#039;&#039;Starbase Hub&#039;&#039; by Pellaeon&lt;br /&gt;
#&#039;&#039;Siege&#039;&#039; by Pellaeon&lt;br /&gt;
#&#039;&#039;Fribbs River&#039;&#039; by BBalazs&lt;br /&gt;
#&#039;&#039;Radioactive&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Dome of Disaster&#039;&#039; by Ceilick&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top;&amp;quot; width=&amp;quot;16%&amp;quot;&amp;gt;&lt;br /&gt;
===Keen Dreams maps===&lt;br /&gt;
#&#039;&#039;Keen Dreams Isle&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Bridge Battle&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Swamp Romp&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Tuberia Tower&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Apple Core&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Melon Rind&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Forts&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;River Ride&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Isle in the Sky&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Mosquito Pit&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Bombardiers&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Lumberjacks&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Onion Outpost&#039;&#039; by Ceilick&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top;&amp;quot; width=&amp;quot;16%&amp;quot;&amp;gt;&lt;br /&gt;
===Keen Vorticons maps===&lt;br /&gt;
#&#039;&#039;Border Town&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Red Rock Shrine&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Martian Rumble&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Ice Rink&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Vort Command&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Cosmic Cavern&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Bottom Galley&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Cairo&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;London&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Reactor Core&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Paris&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Sydney&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Washington DC&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Vortiville&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Mangling Machine&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Lower Vortiville&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Canavorta&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Schoolhouse Rock&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Fort Cavort&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Mirror Lair&#039;&#039; by Gridlock&lt;br /&gt;
#&#039;&#039;Toxin Tubes&#039;&#039; by Gridlock&lt;br /&gt;
#&#039;&#039;Capital City&#039;&#039; by Gridlock&lt;br /&gt;
#&#039;&#039;Candy Climb&#039;&#039; by Gridlock&lt;br /&gt;
#&#039;&#039;Sugar Storage&#039;&#039; by Gridlock&lt;br /&gt;
#&#039;&#039;Melty Mountainspt&#039;&#039; by Gridlock&lt;br /&gt;
#&#039;&#039;Weaponry B&#039;&#039; by Gridlock&lt;br /&gt;
#&#039;&#039;Engine Room&#039;&#039; by Gridlock&lt;br /&gt;
#&#039;&#039;Grand Intellect&#039;&#039; by Gridlock&lt;br /&gt;
#&#039;&#039;Control District&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Nature&#039;&#039; by Gridlock&lt;br /&gt;
#&#039;&#039;High Noon&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Lost Tantalus&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Vorticon Oil Rig&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Vorticon Bowl&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Cargo Pit&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Emerald Arena&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Vorti Valley&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Vorticon Mansion&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Hal&#039;s Kitchen&#039;&#039; by Gridlock&lt;br /&gt;
#&#039;&#039;Staggered Eight&#039;&#039; by Lemm&lt;br /&gt;
#&#039;&#039;Fork&#039;&#039; by Lemm&lt;br /&gt;
#&#039;&#039;Vortitemple&#039;&#039; by Mink&lt;br /&gt;
#&#039;&#039;Pyrene&#039;&#039; by Lemm&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top;&amp;quot; width=&amp;quot;16%&amp;quot;&amp;gt;&lt;br /&gt;
===Gargapplesauce 5 Maps===&lt;br /&gt;
#&#039;&#039;The GARG Zone&#039;&#039; by GargApplesauce&lt;br /&gt;
#&#039;&#039;Forever Doors&#039;&#039; by GargApplesauce&lt;br /&gt;
#&#039;&#039;Air Conditioning&#039;&#039; by GargApplesauce&lt;br /&gt;
#&#039;&#039;Battle Stations&#039;&#039; by GargApplesauce&lt;br /&gt;
#&#039;&#039;Box Arena&#039;&#039; by GargApplesauce&lt;br /&gt;
#&#039;&#039;Lock and Key&#039;&#039; by GargApplesauce&lt;br /&gt;
#&#039;&#039;Forever Doors 2&#039;&#039; by GargApplesauce&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==How to use Netkeen==&lt;br /&gt;
There are three steps for starting Netkeen: A) Enabling IPX networking in DosBox; B) Connecting the DosBoxen; and, C) Starting NetKeen&lt;br /&gt;
&lt;br /&gt;
===Enabling IPX Networking===&lt;br /&gt;
&lt;br /&gt;
In Windows, go to your DosBox installation folder (default Program Files\DosBox v x.xx) and look for a file named DosBox x.xx Options.bat (where x.xx is the version number).  Running this batch file opens the dosbox configuration file.  Find &amp;quot;ipx&amp;quot; and change ipx=false to ipx=true, then save and exit the text editor.  You only need to perform this steps once.&lt;br /&gt;
&lt;br /&gt;
Under Linux, the DosBox configuration file is found in ~/.dosbox/&lt;br /&gt;
&lt;br /&gt;
===Connecting the DosBoxes===&lt;br /&gt;
&lt;br /&gt;
For network play, one person must start an IPX server with dosbox.  Other players will be clients that connect to the server.  &lt;br /&gt;
&lt;br /&gt;
====Online Games====&lt;br /&gt;
&lt;br /&gt;
For online games the server must first forward a UDP port that is to be used for DosBox.  On a home network, this is accomplished by logging into the router control panel and forwarding a UDP port between 1024 and 65536 (3140 in this example).  For more information on port forwarding for your router, please visit http://www.portforward.com/.  &lt;br /&gt;
&lt;br /&gt;
Once you have forwarded UDP port 3140, mount your Netkeen folder in Dosbox.  An easy way to do this is to drag and drop a file from your Netkeen folder onto the dosbox icon (do not drag and drop Netkeen.exe, use another file such as egagraph.ck5).      &lt;br /&gt;
&lt;br /&gt;
Once dosbox loads, enter at the command line:&lt;br /&gt;
&lt;br /&gt;
 ipxnet startserver 3140&lt;br /&gt;
&lt;br /&gt;
Other players can connect to the server by typing at the DosBox command line (after mounting their Netkeen folder):&lt;br /&gt;
&lt;br /&gt;
 ipxnet connect &amp;lt;host ip address&amp;gt; 3140&lt;br /&gt;
&lt;br /&gt;
The host can find their ip address on websites such as http://www.whatismyip.com/.&lt;br /&gt;
&lt;br /&gt;
In choosing a server for a 3 or 4 player internet game, the computer which is geographically central is usually the best choice.  Server choice can have a dramatic impact on lag, so make sure to try all possibilities.&lt;br /&gt;
&lt;br /&gt;
Visit the DosBox Wiki for more information on IPX networking&lt;br /&gt;
&lt;br /&gt;
====Lan Setup====&lt;br /&gt;
&lt;br /&gt;
For Lan games, port forwarding is not necessary.  The server will enter the same text at the Dosbox command line, excluding the port number:&lt;br /&gt;
&lt;br /&gt;
 ipxnet startserver&lt;br /&gt;
	&lt;br /&gt;
Other players can connect to the server by typing at the Dosbox command line:&lt;br /&gt;
&lt;br /&gt;
 ipxnet connect &amp;lt;host ip address&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
In windows, the host&#039;s ip address can be found by running a command prompt and typing &amp;quot;ipconfig&amp;quot;.  The host&#039;s ip will be the IPv4 Address in the Local Area Connection section.&lt;br /&gt;
&lt;br /&gt;
===Starting Netkeen===&lt;br /&gt;
&lt;br /&gt;
Netkeen is started from the command line by typing:&lt;br /&gt;
&lt;br /&gt;
 netkeen &amp;lt;switches&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are several switches required for operation:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-server&#039;&#039;&#039; : Tells the dosbox to act as a game host.  ONE, and ONLY ONE player MUST specify this switch!  The game host starts the games from the lobby and controls all of the game settings such as victory conditions and levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-nodes &amp;lt;number of nodes&amp;gt;&#039;&#039;&#039; : Signifies that you want to play a network game where the number of nodes equals the number of players.  By default, a 2 player game is started if the number of nodes is left out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-ext &amp;lt;game extension&amp;gt;&#039;&#039;&#039; :  The extension of the game data (i.e. which episode) you want to play.  All parties must use the same extension, or the game will not start.  By default, CK5 is used as the extension.  Extensions are: CK4, CK5, CK6, KDR, CKV, and GA5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example: play a local game (no opponents) using episode keen 4 files:&lt;br /&gt;
&lt;br /&gt;
 netkeen -ext ck4&lt;br /&gt;
&lt;br /&gt;
Example: host a 3 player game for keen 6:&lt;br /&gt;
&lt;br /&gt;
 netkeen -server -ext ck6 -nodes 3&lt;br /&gt;
&lt;br /&gt;
Example: join a 3 player game for keen 5:&lt;br /&gt;
&lt;br /&gt;
 netkeen -ext ck5 -nodes 3&lt;br /&gt;
&lt;br /&gt;
==Creating your own levels==&lt;br /&gt;
Due to strict memory constraints, levels over 70x70 or containing too many different tiles will not be playable in 4 player games in which each player uses a unique character.&lt;br /&gt;
&lt;br /&gt;
Download the [http://dl.dropbox.com/u/3654819/Netkeen/Netkeen%20Modding%20and%20Levelling%20Package.zip Netkeen Modding and Levelling Package].  Then use [[The Omegamatic]] to open the gamemaps file and the corresponding tilesets for the episode you wish to mod.  &lt;br /&gt;
&lt;br /&gt;
You will notice that despite the folder names, all files use the .ck5 extension.  This is because Netkeen uses the Keen 5 engine and file information.  Later, when you&#039;re ready to test your level, you will change the extension to correspond with the correct episode.  For level editing purposes, always make sure the files have the .ck5 extension.&lt;br /&gt;
&lt;br /&gt;
Level editing is basically the same as creating a level in Keen Galaxy.  Enemies cannot be placed except for gun turrets, and spawn points can be placed with the numbered helmet sprites (for team 1 and team 2, which act as normal spawners if not a team game).&lt;br /&gt;
&lt;br /&gt;
Important! When you complete your level and want to test it, you will need to combine the tileinfo with the mapfile. Make sure both your maphead.ck5 and keen5-nkX.tli file are in the same folder, where X is the episode number you are using. If you are using Windows, you can combine the files by navigating to your folder in a command prompt and typing: &lt;br /&gt;
 &lt;br /&gt;
 type maphead.ck5 Keen5-nkX.tli &amp;gt; maphead2.ck5 &lt;br /&gt;
&lt;br /&gt;
Then copy the &amp;quot;gamemaps.ck5&amp;quot; and the &amp;quot;maphead2.ck5&amp;quot; to another location to rename.  Rename &amp;quot;gamemaps.ck5&amp;quot; to &amp;quot;gamemaps.ckX&amp;quot; where X corresponds to the game episode.  Then rename &amp;quot;mapead2.ck5&amp;quot; to &amp;quot;maphead.ckX&amp;quot;, again, where X corresponds to the game episode.  You can then move these two files to your netkeen game folder to test your levels.  All players who wish to test your level will need the gamemaps and maphead files.&lt;br /&gt;
&lt;br /&gt;
For assigning songs to levels, open episode.ckX in a hex editor.  The value of the n&#039;th byte will set that song number to the n&#039;th level.  Use the music table provided with the editing package to find which values correlate with which song.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery widths=180px heights=120px&amp;gt;&lt;br /&gt;
Image:netkeen_ingame_1.png|4-player deathmatch in the Bridge Battle map in Keen Dreams&lt;br /&gt;
Image:netkeen_ingame_2.png|2-player deathmatch in the Police Station map in Keen 5&lt;br /&gt;
Image:netkeen_ingame_3.png|2-player deathmatch in the Suburbs map in Keen 4&lt;br /&gt;
Image:netkeen_ingame_4.png|2-player deathmatch in the Radioactive map in Keen 6&lt;br /&gt;
Image:netkeen_ingame_5.png|4-player deathmatch in the Box Arena map in Gargapplesauce 5&lt;br /&gt;
Image:netkeen_ingame_6.png|3-player treasure race in the Candy Climb map in Vorticons&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Levelpacks==&lt;br /&gt;
&lt;br /&gt;
A few NetKeen levelpacks have been released over the years, with download links found in the downloads section below.&lt;br /&gt;
&lt;br /&gt;
*Noldor Ranzou released three levelpacks on June 20, 2015. Named Noldor Ranzou&#039;s Netkeen Level Packs, each pack has four new levels. The first is for Keen 5, the second is for Keen 4, and the third is for Keen 6. While they are graphically unchanged, they have new music taken from various sources.&lt;br /&gt;
*[[User:Quinton|Quillax]] released a levelpack on [[Keen Day|March 14]], 2017, named Quillax&#039;s NetKeen Levels. It was regularly updated to fix issues and add more levels until May 5, when the final update was released. The levelpack has a total of 33 levels: 7 for Vorticons, 15 for Keen Dreams, 1 for Keen 4, and 10 for Keen 6.&lt;br /&gt;
&lt;br /&gt;
==Downloads==&lt;br /&gt;
* [http://www.shikadi.net/wiki/files/Fangames/NETKEEN-2013-03-26.zip Download NetKeen: Vorticons (2013/03/26)]&lt;br /&gt;
* [http://www.mediafire.com/download/w9febfopk5p4t8u/NetKeen_Noldor_Ranzou_Level_Packs.rar Noldor Ranzou&#039;s Netkeen Level Packs]&lt;br /&gt;
* [http://www.quintonland.com/Downloads/QNKLevels.zip Quillax&#039;s NetKeen Levels]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- * [http://netkeen.nfshost.com/ Netkeen Homepage] BROKEN --&amp;gt;&lt;br /&gt;
* [https://web.archive.org/web/20161101200453/http://netkeen.nfshost.com/ Netkeen Homepage] Archived on the Wayback Machine&lt;br /&gt;
* [irc://irc.slashnet.org/netkeen Netkeen IRC Channel] Play matches with other Keeners online&lt;br /&gt;
&lt;br /&gt;
* [https://pckf.com/viewtopic.php?p=43709#43709 NKLaunch] is a tool made for launching Netkeen without command lines.&lt;br /&gt;
&lt;br /&gt;
*For usage on the [http://en.wikipedia.org/wiki/Pandora_%28console%29 Pandora] handheld, [http://pandorawiki.org/How_to_get_NetKeen_working_on_the_Pandora read this] (instructions also work, for the most part, if you&#039;re on any other computer using the DOSBox frontend DBoxFE - just ignore the parts about mapping controls, and ignore the Pandora-specific directories)&lt;/div&gt;</summary>
		<author><name>DHeadshot</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=KeenWiki_talk:Community_Portal&amp;diff=37479</id>
		<title>KeenWiki talk:Community Portal</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=KeenWiki_talk:Community_Portal&amp;diff=37479"/>
		<updated>2018-03-27T04:08:40Z</updated>

		<summary type="html">&lt;p&gt;DHeadshot: Dead sites&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== PlanetCK ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;PlanetCK - Genius314&#039;s Keen website, although currently abandoned. It is scheduled to be completely deleted soon.&amp;quot; - Is it just my connection or has the thing been deleted now?  If so, should the reference be removed?  -- [[User:DHeadshot|DHeadshot]] 19:15, 7 November 2009 (GMT)&lt;br /&gt;
: Yep, looks like it&#039;s gone now.  You can just delete these if they stay broken for more than a week - if you make a mistake we&#039;ll just undo the edit to put them back on the page, no harm done.  You may also want to ask over at the [[PCKF]] to see if the site has moved instead. -- [[User:Malvineous|Malvineous]] 01:29, 8 November 2009 (GMT)&lt;br /&gt;
:: I don&#039;t like to make those decisions as sometimes it is just my machine playing up - I&#039;d prefer to have someone else confirm it...  -- [[User:DHeadshot|DHeadshot]] 13:14, 8 November 2009 (GMT)&lt;br /&gt;
::: DOS Classics has to be removed as well, sadly. There are still many download links to this site at KeenWiki. --[[User:Grandy02|Grandy02]] 13:36, 8 November 2009 (GMT)&lt;br /&gt;
:::: I&#039;m working on the Mods/Levelpacks front, so that all the links will get successively replaced by links on the KeenWiki server. [[User:Tulip|Tulip]] 14:38, 8 November 2009 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
Most of the links to websites related to Keen appear to be pretty dead now — not sure quite what to do with them... —— [[User:DHeadshot|DHeadshot]] ([[User talk:DHeadshot|talk]]) 04:08, 27 March 2018 (UTC)&lt;/div&gt;</summary>
		<author><name>DHeadshot</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Talk:List_of_Actors&amp;diff=37478</id>
		<title>Talk:List of Actors</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Talk:List_of_Actors&amp;diff=37478"/>
		<updated>2018-03-27T03:55:03Z</updated>

		<summary type="html">&lt;p&gt;DHeadshot: Keen GBC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There&#039;s nothing from Keen GBC in the list and presumably there ought to be? — [[User:DHeadshot|DHeadshot]] ([[User talk:DHeadshot|talk]]) 03:55, 27 March 2018 (UTC)&lt;/div&gt;</summary>
		<author><name>DHeadshot</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Keen_in_Linux&amp;diff=33591</id>
		<title>Keen in Linux</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Keen_in_Linux&amp;diff=33591"/>
		<updated>2017-09-08T22:34:24Z</updated>

		<summary type="html">&lt;p&gt;DHeadshot: /* Upscale Video Recordings */ Talk like Yoda, original article does.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:DOSBox-Linux-Logo.png|thumb|250px|Logo]]&lt;br /&gt;
This page intends to be a complete tutorial on how to setup your [[wikipedia:List of Linux distributions|Linux]] system to run [[Main Page|Keen]] and other [http://www.dosbox.com/comp_list.php?letter=A DOS applications]. Therefor the DOS Emulator [https://www.dosbox.com/ DOSBox] is needed. Some distributions already include DOSBox in their installation media or online package repositories, but most likely it&#039;s an outdated version. In this Tutorial there are several ways shown on how to install and configure DOSBox on a Linux based machine (which is either by compiling, by installing via terminal or by installing via a graphical interface).&lt;br /&gt;
&lt;br /&gt;
TODO: What About Commander Genius. The title says &amp;quot;Keen in Linux&amp;quot;. CG runs under Linux and can interpret Keen games. Even some distros support it and there is a PPA for Ubuntu, which makes it a lot easier.&lt;br /&gt;
&lt;br /&gt;
= What you need =&lt;br /&gt;
[[Image:DOSBox-Linux.png|thumb|400px|DOSBox startup interface.]]&lt;br /&gt;
* A Linux distribution (DOSBox works fine on both x86 and x64 versions).&lt;br /&gt;
* Any of the Commander Keen games [[Main Page|(Originals/Mods)]].&lt;br /&gt;
* DOSBox itself (either via installing or by downloading the latest source code version  at the [http://dosbox.sourceforge.net official website].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you get the latest version at DOSBox&#039;s website, you might need to install additional dependencies/development packages for building it from source code. The pro is you can get some machine-specific optimizations that may or may not improve DOS programs performance. The dependencies for version 0.70 are:&lt;br /&gt;
* GNU C/C++ compilers, GNU Make: provided by most distributions&lt;br /&gt;
* SDL library (+development package, see above): vital for DOSBox.&lt;br /&gt;
* SDL Sound (+development package): ?&lt;br /&gt;
* SDL Image (+development package): ?&lt;br /&gt;
* C/C++ development files&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Setting up DOSBox =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: &#039;&#039;if you are not building from source code you can skip this section (go to: install DOSBox in [[Keen_in_Linux#RedHat|RedHat]] or in [[Keen_in_Linux#Ubuntu/LinuxMint|Ubuntu/LinuxMint]]).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Compiling DOSBox ==&lt;br /&gt;
&lt;br /&gt;
Download [http://dosbox.sourceforge.net DOSBox&#039;] source code (should be a tarball named &amp;lt;tt&amp;gt;dosbox-X.Y.tar.gz&amp;lt;/tt&amp;gt;, with &amp;lt;tt&amp;gt;X&amp;lt;/tt&amp;gt; and  &amp;lt;tt&amp;gt;Y&amp;lt;/tt&amp;gt; the version numbers) and decompress it in any folder where you have read/write access with your regular user account. You can do it via a graphical user interface tool (such as &amp;lt;tt&amp;gt;Ark&amp;lt;/tt&amp;gt;) or manually from a text &amp;lt;tt&amp;gt;Terminal&amp;lt;/tt&amp;gt; (you&#039;ll have to use it anyway):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$ tar -zxvf dosbox-X.Y.tar.gz&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
That will decompress the package to the current directory. Then, you might want to check the &amp;lt;tt&amp;gt;README&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;INSTALL&amp;lt;/tt&amp;gt; files provided in the DOSBox source root directory. You&#039;ll probably want complete optimizations, so just:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$ ./configure --enable-inline&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To generate the makefiles. You can use any switches with configure if you need them, but don&#039;t forget to run configure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$ make&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Running &amp;lt;tt&amp;gt;make&amp;lt;/tt&amp;gt; in the same directory the configure script is located at, will start the building process. At the end, assuming everything built successfully, you can do:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$ make install&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And everything will install to the target directory provided by you (&amp;lt;tt&amp;gt;./configure --prefix=somedir&amp;lt;/tt&amp;gt;) or the default (&amp;lt;tt&amp;gt;/usr/local&amp;lt;/tt&amp;gt;). If you are installing DOSBox in &amp;lt;tt&amp;gt;/usr/local&amp;lt;/tt&amp;gt; or any other directory where only root can write to, you&#039;ll have to&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$ sudo make install&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
instead. If you don&#039;t know the root password (i.e., it is not your computer), you might have wanted to use the &amp;lt;tt&amp;gt;--prefix&amp;lt;/tt&amp;gt; switch in the configure call, so that make install is performed in a directory of your user without root privileges. For example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$ ./configure --enable-inline --prefix=$HOME&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Installs DOSBox to your user home directory when doing make install, so the final DOSBox executable should be in &amp;lt;tt&amp;gt;$HOME/bin/dosbox&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Installing DOSBox via Terminal ==&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: &#039;&#039;If you followed the steps above (i.e. built the program from its source code) [[Keen in Linux#Mounting_Keen&#039;s_directory_in_DOSBox|skip]] this section.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== RedHat ===&lt;br /&gt;
Installing DOSBox RPM package in RedHat via Terminal, you need to have root permissions. Just access the root account and install the RPM:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$ su&amp;lt;/code&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Password:&amp;lt;/code&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;$ rpm -i dosbox-X.Y.rpm&amp;lt;/code&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;$ exit&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DOSBox will be installed in the &amp;lt;tt&amp;gt;/usr&amp;lt;/tt&amp;gt; tree.&lt;br /&gt;
&lt;br /&gt;
=== Ubuntu/LinuxMint/Debian ===&lt;br /&gt;
Installing DOSBox in Ubuntu/LinuxMint/Debian via Terminal, you need to have root permissions. Open the Terminal and type:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$ sudo apt-get install dosbox&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DOSBox will be installed in the &amp;lt;tt&amp;gt;~/.dosbox&amp;lt;/tt&amp;gt; tree.&lt;br /&gt;
&lt;br /&gt;
Alternative you can install DOSBox via your Software-Center or Synaptic.&lt;br /&gt;
&lt;br /&gt;
= Mounting Keen&#039;s directory in DOSBox =&lt;br /&gt;
Run DOSBox via Terminal by typing:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$ dosbox -c mount C /media/hdaY/somepath&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where &amp;lt;tt&amp;gt;-c&amp;lt;/tt&amp;gt; (etc.) is for automatically mounting &amp;lt;tt&amp;gt;/media/hdaY/somepath&amp;lt;/tt&amp;gt; (real directory) to DOSBox&#039;s drive &amp;lt;tt&amp;gt;C:&amp;lt;/tt&amp;gt; (replace the &amp;lt;tt&amp;gt;C&amp;lt;/tt&amp;gt; with any letter you want). After that, assuming you have &amp;lt;tt&amp;gt;KEEN.EXE&amp;lt;/tt&amp;gt; in &amp;lt;tt&amp;gt;/media/hdaY/somepath&amp;lt;/tt&amp;gt;, you just have to enter in DOSBox&#039;s command prompt:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z:\&amp;gt;c:&amp;lt;/code&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;C:\&amp;gt;keen&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: mods are getting started by calling their &amp;lt;tt&amp;gt;play.bat&amp;lt;/tt&amp;gt; batch files.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: only mount directories which contain 8.3 filenames (8 letters filename, 3 letters extension) to avoid issues with your DOS-based programs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Creating a shortcut to run Keen in DOSBox =&lt;br /&gt;
To create a link in order to run a Commander Keen game in &amp;lt;tt&amp;gt;DOSBox&amp;lt;/tt&amp;gt;, two files need to be created (Ubuntu/LinuxMint). One is a Shell-Script which mounts Keen&#039;s directory in &amp;lt;tt&amp;gt;DOSBox&amp;lt;/tt&amp;gt; ([[Keen in Linux#Mounting Keen&#039;s directory in DOSBox|seen above]]), the other one is a link for your Dash which calls this script.&lt;br /&gt;
&lt;br /&gt;
Therefore open up your favourite editor (e.g. &#039;&#039;gedit, Kate, Mousepad, Leafpad&#039;&#039;) and type:&lt;br /&gt;
&lt;br /&gt;
 #!/bin/bash&lt;br /&gt;
 dosbox some/path/to/KEEN4E.EXE &lt;br /&gt;
The first line tells to execute the file using the shell. The second line calls &amp;lt;tt&amp;gt;DOSBox&amp;lt;/tt&amp;gt; and mounts via the directory parameter the Keen executable into &amp;lt;tt&amp;gt;DOSBox&amp;lt;/tt&amp;gt;. In this case the original &amp;lt;tt&amp;gt;KEEN4E.EXE&amp;lt;/tt&amp;gt; is called. If you are going to link a mod, you might change this to &amp;lt;code&amp;gt;Play.bat&amp;lt;/code&amp;gt; or whatever the very batch file is named.&lt;br /&gt;
&lt;br /&gt;
Save this as a Shell-Script with a distinctive name like &amp;lt;code&amp;gt;Keen4.sh&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
To make this script executable open up a terminal and type:&lt;br /&gt;
&lt;br /&gt;
 chmod +x /path/to/script/Keen4.sh&lt;br /&gt;
In a second step you need to create a Dash-link that calls this very script. Again open up an editor and type:&lt;br /&gt;
&lt;br /&gt;
 [Desktop Entry]&lt;br /&gt;
 Encoding=UTF-8&lt;br /&gt;
 Name=Keen 4&lt;br /&gt;
 Comment=DosBox + Commander Keen&lt;br /&gt;
 Type=Application&lt;br /&gt;
 Exec=/path/to/script/Keen4.sh&lt;br /&gt;
 Icon=/path/to/icon/or/image/Posion_Slug.png&lt;br /&gt;
 Categories=Game&lt;br /&gt;
Save this file under the path &#039;&#039;&#039;&amp;lt;tt&amp;gt;~/.local/share/applications&amp;lt;/tt&amp;gt;&#039;&#039;&#039; and name it &amp;lt;code&amp;gt;Keen4.desktop&amp;lt;/code&amp;gt;. Now you can open the game in &amp;lt;tt&amp;gt;DOSBox&amp;lt;/tt&amp;gt; by simply typing &amp;lt;code&amp;gt;Keen4&amp;lt;/code&amp;gt; into your &amp;lt;tt&amp;gt;Dash&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Configuring DOSBox =&lt;br /&gt;
Depending on your system specs running Keen might be a straightforward step. However, having problems to run Keen (i.e. it lags, sound does not work, it needs more memory) there is a configuration file included in the &amp;lt;code&amp;gt;~/.dosbox&amp;lt;/code&amp;gt; folder (&amp;lt;tt&amp;gt;dosbox.cfg / dosbox.conf&amp;lt;/tt&amp;gt;). Being a well documented file, you can open it with a text editor of choice and manually edit it to solve your very problem.&lt;br /&gt;
&lt;br /&gt;
== Mounting Games folder automatically ==&lt;br /&gt;
&lt;br /&gt;
You can save yourself some time by having DOSBox automatically mount your folders and change the drive to C:. In original DOS-based operating systems a file called &amp;lt;tt&amp;gt;AUTOEXEC.BAT&amp;lt;/tt&amp;gt; contained any commands that the user wanted executed every time the computer booted up. This functionality is simulated by the &amp;lt;code&amp;gt;[autoexec]&amp;lt;/code&amp;gt; section of the &amp;lt;tt&amp;gt;dosbox.conf&amp;lt;/tt&amp;gt; file.&lt;br /&gt;
&lt;br /&gt;
Browse into the &amp;lt;code&amp;gt;~/.dosbox/&amp;lt;/code&amp;gt; folder and open the  &amp;lt;tt&amp;gt;dosbox.conf&amp;lt;/tt&amp;gt;. Then scroll down to the very end and add these lines:&lt;br /&gt;
 MOUNT C ~/OLDGAMES&lt;br /&gt;
 C:&lt;br /&gt;
*&#039;&#039;&#039;Note&#039;&#039;&#039;: &amp;lt;code&amp;gt;~/OLDGAMES&amp;lt;/code&amp;gt; is the path to your Keen games folder.&lt;br /&gt;
&lt;br /&gt;
== Alternative Frontend ==&lt;br /&gt;
&lt;br /&gt;
Alternative you can look for a GUI frontend called &#039;&#039;&#039;DOSBox Game Launcher&#039;&#039;&#039; (DBGL). Simply [http://members.quicknet.nl/blankendaalr/dbgl/ download] this for your Linux version (32-/64-Bit), unpack it and move the extracted folder to &amp;lt;code&amp;gt;/opt/dbgl&amp;lt;/code&amp;gt;. To do this, use the Terminal and type:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;sudo mv dbgl076_64bit /opt/dbgl&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Create a link via the following command: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;sudo ln -s /opt/dbgl/dbgl /usr/local/bin/dbgl&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now you can run the program by typing &amp;lt;code&amp;gt;dbgl&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Unlock Cursor ==&lt;br /&gt;
If you want to stop the window from locking your cursor, look up &amp;lt;code&amp;gt;~/.dosbox/dosbox.conf&amp;lt;/code&amp;gt; for how to set &lt;br /&gt;
&amp;lt;code&amp;gt;autolock=false&amp;lt;/code&amp;gt;. If you have games that you need to move your cursor to the edge of the screen, this can be annoying if autolock is off. You can always toggle it on or off using &amp;lt;code&amp;gt;CTRL&amp;lt;/code&amp;gt;+&amp;lt;code&amp;gt;F10&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Full Screen ==&lt;br /&gt;
Just press &amp;lt;code&amp;gt;ALT&amp;lt;/code&amp;gt;+&amp;lt;code&amp;gt;ENTER&amp;lt;/code&amp;gt; to go into and out of full screen.&lt;br /&gt;
Alternatively, you can open the &amp;lt;code&amp;gt;~/.dosbox/dosbox.conf&amp;lt;/code&amp;gt;  file as mentioned above and change &amp;lt;code&amp;gt;fullscreen=false&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;fullscreen=true&amp;lt;/code&amp;gt;. DOSBox will then run in full screen mode when you open it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Keybindings ==&lt;br /&gt;
&lt;br /&gt;
These are the default keybindings. They can be changed using the keymapper. Therefore open DosBox, press &amp;lt;code&amp;gt;CTRL&amp;lt;/code&amp;gt;+&amp;lt;code&amp;gt;F1&amp;lt;/code&amp;gt; (or run it via Terminal: &amp;lt;code&amp;gt;dosbox -startmapper&amp;lt;/code&amp;gt;). Then map the keys to your liking.&lt;br /&gt;
[[Image:DOSBox-KeyMapper.png|thumb|400px|DOSBox KeyMapper interface.]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key !! Action&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|width=&amp;quot;100px&amp;quot;|&#039;&#039;&#039;ALT-ENTER&#039;&#039;&#039;||Switch to full-screen (and back).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;ALT-PAUSE (ALT-F16 on OS&amp;amp;nbsp;X)&#039;&#039;&#039;||Pause emulation.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;CTRL-F1&#039;&#039;&#039;||Show the keymapper configuration screen,&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;CTRL-F4&#039;&#039;&#039;||Update cached information about mounted drives. Useful if you changed something on a mounted drive outside of DOSBox. Also cycles through disk images mounted using IMGMOUNT.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;CTRL-F5&#039;&#039;&#039;||Save a screenshot (goes to &amp;lt;code&amp;gt;~/.dosbox/capture/&amp;lt;/code&amp;gt; folder).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;CTRL-ALT-F5&#039;&#039;&#039;||Start/Stop recording of AVI video. &#039;&#039;&#039;Attention&#039;&#039;&#039;: You may well have some problems with this, please see head to [[Keen in Linux#X-Server interception|X-Server interception]] for more information.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;CTRL-F6&#039;&#039;&#039;||Start/Stop recording sound output to a wave file (goes to &amp;lt;code&amp;gt;~/.dosbox/capture/&amp;lt;/code&amp;gt; folder).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;CTRL-ALT-F7&#039;&#039;&#039;||Start/Stop recording of [[moddingwiki:OPL|OPL]] commands.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;CTRL-ALT-F8&#039;&#039;&#039;||Start/Stop the recording of raw [[ModdingWiki:AdLib MIDI Format|MIDI]] commands.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;CTRL-F7&#039;&#039;&#039;||Decreases frameskip.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;CTRL-F8&#039;&#039;&#039;||Increases frameskip.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;CTRL-F9&#039;&#039;&#039;||Kill (close) DOSBox.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;CTRL-F10&#039;&#039;&#039;||Capture/Release the mouse (if you need to use the mouse within DOSBox).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;CTRL-F11&#039;&#039;&#039;||Decrease DOSBox cycles slows down the emulation).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;CTRL-F12&#039;&#039;&#039;||Increase DOSBox cycles speeds up the emulation).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;ALT-F12&#039;&#039;&#039;||Unlock speed (turbo button).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These default bindings are also documented in the README file accompanying the software. &lt;br /&gt;
&lt;br /&gt;
=== X-Server interception ===&lt;br /&gt;
&#039;&#039;&#039;Attention&#039;&#039;&#039;: by default, DOSBox’ video capturing feature is triggered by pressing &amp;lt;code&amp;gt;CTRL&amp;lt;/code&amp;gt;+&amp;lt;code&amp;gt;ALT&amp;lt;/code&amp;gt;+&amp;lt;code&amp;gt;F5&amp;lt;/code&amp;gt; simultaneously. Unfortunately this key combination will never reach DOSBox, as it will typically get intercepted by the [[wikipedia:X Window System|X-Server]] and drop you to the 5th text console instead. It is recommended to change the combination for the video capturing through the method mentioned above.&lt;br /&gt;
&lt;br /&gt;
= Upscale Video Recordings =&lt;br /&gt;
&lt;br /&gt;
By default the video recorded output solution in pixel is 320x200. There are many different ways to upscale and transcode this: pick a tool of your choice (for example [[wikipedia:VirtualDub|VirtualDub]] or [[wikipedia:Handbrake|Handbrake]]). &lt;br /&gt;
&lt;br /&gt;
== Upscale via Script ==&lt;br /&gt;
&lt;br /&gt;
However, to customise the parameters more precise for your own needs plus keeping the output pixel perfect without any artifacts, an alternative way has to be chosen. This could be done by using a few Terminal commands. &lt;br /&gt;
&lt;br /&gt;
First, get the [[wikipedia:FFmpeg|FFmpeg]] codec from the official packages or type:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;sudo apt-get install ffmpeg &amp;amp;&amp;amp; sudo apt-get install libavcodec-extra&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Next type into your terminal the following command:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;ffmpeg -i &#039;&#039;&#039;in.avi&#039;&#039;&#039; -sws_flags neighbor+full_chroma_inp -s &#039;&#039;&#039;1280x800&#039;&#039;&#039; -r 30 -vcodec libx264 -crf 20 -acodec libmp3lame -aq 2 -f &#039;&#039;&#039;mp4&#039;&#039;&#039; &#039;&#039;&#039;out.mp4&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the parameter &amp;lt;code&amp;gt;in.avi&amp;lt;/code&amp;gt; to the path where DOSBox saves its video recordings, by default this is &amp;lt;code&amp;gt;~/.dosbox/capture/keen4e_001.avi &amp;lt;/code&amp;gt;. &lt;br /&gt;
Also change the parameter &amp;lt;code&amp;gt;out.mp4&amp;lt;/code&amp;gt; to the a path of your choice (for example ~/myvideos/nameoftheoutputfile.mp4). &lt;br /&gt;
You can freely set the solution (here &amp;lt;code&amp;gt;1280x800&amp;lt;/code&amp;gt;). But it is recommended to use multiples of 320x200 (for example 640x400, 960x600, 1280x800...). Additionally you can choose the output container format. Here it is &amp;lt;code&amp;gt;mp4&amp;lt;/code&amp;gt; (alternatives: avi, mkv...). &lt;br /&gt;
&lt;br /&gt;
Finally run the command and wait until everything is done. This might take some time, depending on the source size and your system specs.&lt;br /&gt;
&lt;br /&gt;
=== Parameters ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameters !! Action&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|width=&amp;quot;100px&amp;quot;|in.avi || name and path of the source video you recorded with DOSBox &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|out.mp4 || name and path of the output video destination &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|mp4 || name of upscaled and muxed output container. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|1280x800 || the output solution in pixel. Multiples of 320x200 (for eg. 640x400, 960x600, 1280x800...) &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|sws_flags || controls the software scale &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|neighbor+full_chroma_inp || lets the scaler perform nearest neighbor interpolation and forces it to take the full input chroma resolution into account &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| -r 30 || output frame rate &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| -vcodec libx264 || determines the video encoder &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| -acodec libmp3lame -aq 2 || codec for a variable bitrate mp3 stream&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| -aspect 4:3 || set up a custom display aspect ratio to scale the video uniformly&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= External Links =&lt;br /&gt;
* [http://dosbox.sourceforge.net DOSBox]&lt;br /&gt;
* [https://ffmpeg.org/documentation.html FFmpeg Command Line Tools Documentation]&lt;br /&gt;
* [http://ingomar.wesp.name/2011/04/dosbox-gameplay-video-capture.html Detailed Article about Recording DOSBox and FFmpeg]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= See also =&lt;br /&gt;
[[Keen in Windows|DOSBox Tutorial (Windows)]]&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>DHeadshot</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Keen_in_Linux&amp;diff=33590</id>
		<title>Keen in Linux</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Keen_in_Linux&amp;diff=33590"/>
		<updated>2017-09-08T22:29:29Z</updated>

		<summary type="html">&lt;p&gt;DHeadshot: /* Keybindings */ Typos, Grammar, etc.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:DOSBox-Linux-Logo.png|thumb|250px|Logo]]&lt;br /&gt;
This page intends to be a complete tutorial on how to setup your [[wikipedia:List of Linux distributions|Linux]] system to run [[Main Page|Keen]] and other [http://www.dosbox.com/comp_list.php?letter=A DOS applications]. Therefor the DOS Emulator [https://www.dosbox.com/ DOSBox] is needed. Some distributions already include DOSBox in their installation media or online package repositories, but most likely it&#039;s an outdated version. In this Tutorial there are several ways shown on how to install and configure DOSBox on a Linux based machine (which is either by compiling, by installing via terminal or by installing via a graphical interface).&lt;br /&gt;
&lt;br /&gt;
TODO: What About Commander Genius. The title says &amp;quot;Keen in Linux&amp;quot;. CG runs under Linux and can interpret Keen games. Even some distros support it and there is a PPA for Ubuntu, which makes it a lot easier.&lt;br /&gt;
&lt;br /&gt;
= What you need =&lt;br /&gt;
[[Image:DOSBox-Linux.png|thumb|400px|DOSBox startup interface.]]&lt;br /&gt;
* A Linux distribution (DOSBox works fine on both x86 and x64 versions).&lt;br /&gt;
* Any of the Commander Keen games [[Main Page|(Originals/Mods)]].&lt;br /&gt;
* DOSBox itself (either via installing or by downloading the latest source code version  at the [http://dosbox.sourceforge.net official website].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you get the latest version at DOSBox&#039;s website, you might need to install additional dependencies/development packages for building it from source code. The pro is you can get some machine-specific optimizations that may or may not improve DOS programs performance. The dependencies for version 0.70 are:&lt;br /&gt;
* GNU C/C++ compilers, GNU Make: provided by most distributions&lt;br /&gt;
* SDL library (+development package, see above): vital for DOSBox.&lt;br /&gt;
* SDL Sound (+development package): ?&lt;br /&gt;
* SDL Image (+development package): ?&lt;br /&gt;
* C/C++ development files&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Setting up DOSBox =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: &#039;&#039;if you are not building from source code you can skip this section (go to: install DOSBox in [[Keen_in_Linux#RedHat|RedHat]] or in [[Keen_in_Linux#Ubuntu/LinuxMint|Ubuntu/LinuxMint]]).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Compiling DOSBox ==&lt;br /&gt;
&lt;br /&gt;
Download [http://dosbox.sourceforge.net DOSBox&#039;] source code (should be a tarball named &amp;lt;tt&amp;gt;dosbox-X.Y.tar.gz&amp;lt;/tt&amp;gt;, with &amp;lt;tt&amp;gt;X&amp;lt;/tt&amp;gt; and  &amp;lt;tt&amp;gt;Y&amp;lt;/tt&amp;gt; the version numbers) and decompress it in any folder where you have read/write access with your regular user account. You can do it via a graphical user interface tool (such as &amp;lt;tt&amp;gt;Ark&amp;lt;/tt&amp;gt;) or manually from a text &amp;lt;tt&amp;gt;Terminal&amp;lt;/tt&amp;gt; (you&#039;ll have to use it anyway):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$ tar -zxvf dosbox-X.Y.tar.gz&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
That will decompress the package to the current directory. Then, you might want to check the &amp;lt;tt&amp;gt;README&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;INSTALL&amp;lt;/tt&amp;gt; files provided in the DOSBox source root directory. You&#039;ll probably want complete optimizations, so just:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$ ./configure --enable-inline&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To generate the makefiles. You can use any switches with configure if you need them, but don&#039;t forget to run configure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$ make&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Running &amp;lt;tt&amp;gt;make&amp;lt;/tt&amp;gt; in the same directory the configure script is located at, will start the building process. At the end, assuming everything built successfully, you can do:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$ make install&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And everything will install to the target directory provided by you (&amp;lt;tt&amp;gt;./configure --prefix=somedir&amp;lt;/tt&amp;gt;) or the default (&amp;lt;tt&amp;gt;/usr/local&amp;lt;/tt&amp;gt;). If you are installing DOSBox in &amp;lt;tt&amp;gt;/usr/local&amp;lt;/tt&amp;gt; or any other directory where only root can write to, you&#039;ll have to&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$ sudo make install&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
instead. If you don&#039;t know the root password (i.e., it is not your computer), you might have wanted to use the &amp;lt;tt&amp;gt;--prefix&amp;lt;/tt&amp;gt; switch in the configure call, so that make install is performed in a directory of your user without root privileges. For example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$ ./configure --enable-inline --prefix=$HOME&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Installs DOSBox to your user home directory when doing make install, so the final DOSBox executable should be in &amp;lt;tt&amp;gt;$HOME/bin/dosbox&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Installing DOSBox via Terminal ==&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: &#039;&#039;If you followed the steps above (i.e. built the program from its source code) [[Keen in Linux#Mounting_Keen&#039;s_directory_in_DOSBox|skip]] this section.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== RedHat ===&lt;br /&gt;
Installing DOSBox RPM package in RedHat via Terminal, you need to have root permissions. Just access the root account and install the RPM:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$ su&amp;lt;/code&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Password:&amp;lt;/code&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;$ rpm -i dosbox-X.Y.rpm&amp;lt;/code&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;$ exit&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DOSBox will be installed in the &amp;lt;tt&amp;gt;/usr&amp;lt;/tt&amp;gt; tree.&lt;br /&gt;
&lt;br /&gt;
=== Ubuntu/LinuxMint/Debian ===&lt;br /&gt;
Installing DOSBox in Ubuntu/LinuxMint/Debian via Terminal, you need to have root permissions. Open the Terminal and type:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$ sudo apt-get install dosbox&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DOSBox will be installed in the &amp;lt;tt&amp;gt;~/.dosbox&amp;lt;/tt&amp;gt; tree.&lt;br /&gt;
&lt;br /&gt;
Alternative you can install DOSBox via your Software-Center or Synaptic.&lt;br /&gt;
&lt;br /&gt;
= Mounting Keen&#039;s directory in DOSBox =&lt;br /&gt;
Run DOSBox via Terminal by typing:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$ dosbox -c mount C /media/hdaY/somepath&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where &amp;lt;tt&amp;gt;-c&amp;lt;/tt&amp;gt; (etc.) is for automatically mounting &amp;lt;tt&amp;gt;/media/hdaY/somepath&amp;lt;/tt&amp;gt; (real directory) to DOSBox&#039;s drive &amp;lt;tt&amp;gt;C:&amp;lt;/tt&amp;gt; (replace the &amp;lt;tt&amp;gt;C&amp;lt;/tt&amp;gt; with any letter you want). After that, assuming you have &amp;lt;tt&amp;gt;KEEN.EXE&amp;lt;/tt&amp;gt; in &amp;lt;tt&amp;gt;/media/hdaY/somepath&amp;lt;/tt&amp;gt;, you just have to enter in DOSBox&#039;s command prompt:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z:\&amp;gt;c:&amp;lt;/code&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;C:\&amp;gt;keen&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: mods are getting started by calling their &amp;lt;tt&amp;gt;play.bat&amp;lt;/tt&amp;gt; batch files.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: only mount directories which contain 8.3 filenames (8 letters filename, 3 letters extension) to avoid issues with your DOS-based programs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Creating a shortcut to run Keen in DOSBox =&lt;br /&gt;
To create a link in order to run a Commander Keen game in &amp;lt;tt&amp;gt;DOSBox&amp;lt;/tt&amp;gt;, two files need to be created (Ubuntu/LinuxMint). One is a Shell-Script which mounts Keen&#039;s directory in &amp;lt;tt&amp;gt;DOSBox&amp;lt;/tt&amp;gt; ([[Keen in Linux#Mounting Keen&#039;s directory in DOSBox|seen above]]), the other one is a link for your Dash which calls this script.&lt;br /&gt;
&lt;br /&gt;
Therefore open up your favourite editor (e.g. &#039;&#039;gedit, Kate, Mousepad, Leafpad&#039;&#039;) and type:&lt;br /&gt;
&lt;br /&gt;
 #!/bin/bash&lt;br /&gt;
 dosbox some/path/to/KEEN4E.EXE &lt;br /&gt;
The first line tells to execute the file using the shell. The second line calls &amp;lt;tt&amp;gt;DOSBox&amp;lt;/tt&amp;gt; and mounts via the directory parameter the Keen executable into &amp;lt;tt&amp;gt;DOSBox&amp;lt;/tt&amp;gt;. In this case the original &amp;lt;tt&amp;gt;KEEN4E.EXE&amp;lt;/tt&amp;gt; is called. If you are going to link a mod, you might change this to &amp;lt;code&amp;gt;Play.bat&amp;lt;/code&amp;gt; or whatever the very batch file is named.&lt;br /&gt;
&lt;br /&gt;
Save this as a Shell-Script with a distinctive name like &amp;lt;code&amp;gt;Keen4.sh&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
To make this script executable open up a terminal and type:&lt;br /&gt;
&lt;br /&gt;
 chmod +x /path/to/script/Keen4.sh&lt;br /&gt;
In a second step you need to create a Dash-link that calls this very script. Again open up an editor and type:&lt;br /&gt;
&lt;br /&gt;
 [Desktop Entry]&lt;br /&gt;
 Encoding=UTF-8&lt;br /&gt;
 Name=Keen 4&lt;br /&gt;
 Comment=DosBox + Commander Keen&lt;br /&gt;
 Type=Application&lt;br /&gt;
 Exec=/path/to/script/Keen4.sh&lt;br /&gt;
 Icon=/path/to/icon/or/image/Posion_Slug.png&lt;br /&gt;
 Categories=Game&lt;br /&gt;
Save this file under the path &#039;&#039;&#039;&amp;lt;tt&amp;gt;~/.local/share/applications&amp;lt;/tt&amp;gt;&#039;&#039;&#039; and name it &amp;lt;code&amp;gt;Keen4.desktop&amp;lt;/code&amp;gt;. Now you can open the game in &amp;lt;tt&amp;gt;DOSBox&amp;lt;/tt&amp;gt; by simply typing &amp;lt;code&amp;gt;Keen4&amp;lt;/code&amp;gt; into your &amp;lt;tt&amp;gt;Dash&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Configuring DOSBox =&lt;br /&gt;
Depending on your system specs running Keen might be a straightforward step. However, having problems to run Keen (i.e. it lags, sound does not work, it needs more memory) there is a configuration file included in the &amp;lt;code&amp;gt;~/.dosbox&amp;lt;/code&amp;gt; folder (&amp;lt;tt&amp;gt;dosbox.cfg / dosbox.conf&amp;lt;/tt&amp;gt;). Being a well documented file, you can open it with a text editor of choice and manually edit it to solve your very problem.&lt;br /&gt;
&lt;br /&gt;
== Mounting Games folder automatically ==&lt;br /&gt;
&lt;br /&gt;
You can save yourself some time by having DOSBox automatically mount your folders and change the drive to C:. In original DOS-based operating systems a file called &amp;lt;tt&amp;gt;AUTOEXEC.BAT&amp;lt;/tt&amp;gt; contained any commands that the user wanted executed every time the computer booted up. This functionality is simulated by the &amp;lt;code&amp;gt;[autoexec]&amp;lt;/code&amp;gt; section of the &amp;lt;tt&amp;gt;dosbox.conf&amp;lt;/tt&amp;gt; file.&lt;br /&gt;
&lt;br /&gt;
Browse into the &amp;lt;code&amp;gt;~/.dosbox/&amp;lt;/code&amp;gt; folder and open the  &amp;lt;tt&amp;gt;dosbox.conf&amp;lt;/tt&amp;gt;. Then scroll down to the very end and add these lines:&lt;br /&gt;
 MOUNT C ~/OLDGAMES&lt;br /&gt;
 C:&lt;br /&gt;
*&#039;&#039;&#039;Note&#039;&#039;&#039;: &amp;lt;code&amp;gt;~/OLDGAMES&amp;lt;/code&amp;gt; is the path to your Keen games folder.&lt;br /&gt;
&lt;br /&gt;
== Alternative Frontend ==&lt;br /&gt;
&lt;br /&gt;
Alternative you can look for a GUI frontend called &#039;&#039;&#039;DOSBox Game Launcher&#039;&#039;&#039; (DBGL). Simply [http://members.quicknet.nl/blankendaalr/dbgl/ download] this for your Linux version (32-/64-Bit), unpack it and move the extracted folder to &amp;lt;code&amp;gt;/opt/dbgl&amp;lt;/code&amp;gt;. To do this, use the Terminal and type:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;sudo mv dbgl076_64bit /opt/dbgl&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Create a link via the following command: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;sudo ln -s /opt/dbgl/dbgl /usr/local/bin/dbgl&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now you can run the program by typing &amp;lt;code&amp;gt;dbgl&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Unlock Cursor ==&lt;br /&gt;
If you want to stop the window from locking your cursor, look up &amp;lt;code&amp;gt;~/.dosbox/dosbox.conf&amp;lt;/code&amp;gt; for how to set &lt;br /&gt;
&amp;lt;code&amp;gt;autolock=false&amp;lt;/code&amp;gt;. If you have games that you need to move your cursor to the edge of the screen, this can be annoying if autolock is off. You can always toggle it on or off using &amp;lt;code&amp;gt;CTRL&amp;lt;/code&amp;gt;+&amp;lt;code&amp;gt;F10&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Full Screen ==&lt;br /&gt;
Just press &amp;lt;code&amp;gt;ALT&amp;lt;/code&amp;gt;+&amp;lt;code&amp;gt;ENTER&amp;lt;/code&amp;gt; to go into and out of full screen.&lt;br /&gt;
Alternatively, you can open the &amp;lt;code&amp;gt;~/.dosbox/dosbox.conf&amp;lt;/code&amp;gt;  file as mentioned above and change &amp;lt;code&amp;gt;fullscreen=false&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;fullscreen=true&amp;lt;/code&amp;gt;. DOSBox will then run in full screen mode when you open it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Keybindings ==&lt;br /&gt;
&lt;br /&gt;
These are the default keybindings. They can be changed using the keymapper. Therefore open DosBox, press &amp;lt;code&amp;gt;CTRL&amp;lt;/code&amp;gt;+&amp;lt;code&amp;gt;F1&amp;lt;/code&amp;gt; (or run it via Terminal: &amp;lt;code&amp;gt;dosbox -startmapper&amp;lt;/code&amp;gt;). Then map the keys to your liking.&lt;br /&gt;
[[Image:DOSBox-KeyMapper.png|thumb|400px|DOSBox KeyMapper interface.]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key !! Action&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|width=&amp;quot;100px&amp;quot;|&#039;&#039;&#039;ALT-ENTER&#039;&#039;&#039;||Switch to full-screen (and back).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;ALT-PAUSE (ALT-F16 on OS&amp;amp;nbsp;X)&#039;&#039;&#039;||Pause emulation.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;CTRL-F1&#039;&#039;&#039;||Show the keymapper configuration screen,&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;CTRL-F4&#039;&#039;&#039;||Update cached information about mounted drives. Useful if you changed something on a mounted drive outside of DOSBox. Also cycles through disk images mounted using IMGMOUNT.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;CTRL-F5&#039;&#039;&#039;||Save a screenshot (goes to &amp;lt;code&amp;gt;~/.dosbox/capture/&amp;lt;/code&amp;gt; folder).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;CTRL-ALT-F5&#039;&#039;&#039;||Start/Stop recording of AVI video. &#039;&#039;&#039;Attention&#039;&#039;&#039;: You may well have some problems with this, please see head to [[Keen in Linux#X-Server interception|X-Server interception]] for more information.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;CTRL-F6&#039;&#039;&#039;||Start/Stop recording sound output to a wave file (goes to &amp;lt;code&amp;gt;~/.dosbox/capture/&amp;lt;/code&amp;gt; folder).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;CTRL-ALT-F7&#039;&#039;&#039;||Start/Stop recording of [[moddingwiki:OPL|OPL]] commands.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;CTRL-ALT-F8&#039;&#039;&#039;||Start/Stop the recording of raw [[ModdingWiki:AdLib MIDI Format|MIDI]] commands.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;CTRL-F7&#039;&#039;&#039;||Decreases frameskip.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;CTRL-F8&#039;&#039;&#039;||Increases frameskip.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;CTRL-F9&#039;&#039;&#039;||Kill (close) DOSBox.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;CTRL-F10&#039;&#039;&#039;||Capture/Release the mouse (if you need to use the mouse within DOSBox).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;CTRL-F11&#039;&#039;&#039;||Decrease DOSBox cycles slows down the emulation).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;CTRL-F12&#039;&#039;&#039;||Increase DOSBox cycles speeds up the emulation).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;ALT-F12&#039;&#039;&#039;||Unlock speed (turbo button).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These default bindings are also documented in the README file accompanying the software. &lt;br /&gt;
&lt;br /&gt;
=== X-Server interception ===&lt;br /&gt;
&#039;&#039;&#039;Attention&#039;&#039;&#039;: by default, DOSBox’ video capturing feature is triggered by pressing &amp;lt;code&amp;gt;CTRL&amp;lt;/code&amp;gt;+&amp;lt;code&amp;gt;ALT&amp;lt;/code&amp;gt;+&amp;lt;code&amp;gt;F5&amp;lt;/code&amp;gt; simultaneously. Unfortunately this key combination will never reach DOSBox, as it will typically get intercepted by the [[wikipedia:X Window System|X-Server]] and drop you to the 5th text console instead. It is recommended to change the combination for the video capturing through the method mentioned above.&lt;br /&gt;
&lt;br /&gt;
= Upscale Video Recordings =&lt;br /&gt;
&lt;br /&gt;
By default the video recorded output solution in pixel is 320x200. To upscale and transcode this, there are many different ways to do so, like to pick a tool of choice (for eg. [[wikipedia:VirtualDub|VirtualDub]] or [[wikipedia:Handbrake|Handbrake]]). &lt;br /&gt;
&lt;br /&gt;
== Upscale via Script ==&lt;br /&gt;
&lt;br /&gt;
But to customize the parameters more precise for your own needs plus keeping the output pixel perfect without any artifacts, an alternative way has to be chosen. This could be done by using a few Terminal commands. &lt;br /&gt;
&lt;br /&gt;
First, get the [[wikipedia:FFmpeg|FFmpeg]] codec from the official packages or type:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;sudo apt-get install ffmpeg &amp;amp;&amp;amp; sudo apt-get install libavcodec-extra&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Next type into your terminal the following command:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;ffmpeg -i &#039;&#039;&#039;in.avi&#039;&#039;&#039; -sws_flags neighbor+full_chroma_inp -s &#039;&#039;&#039;1280x800&#039;&#039;&#039; -r 30 -vcodec libx264 -crf 20 -acodec libmp3lame -aq 2 -f &#039;&#039;&#039;mp4&#039;&#039;&#039; &#039;&#039;&#039;out.mp4&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the parameter &amp;lt;code&amp;gt;in.avi&amp;lt;/code&amp;gt; to the path where DOSBox saves its video recordings, by default this is &amp;lt;code&amp;gt;~/.dosbox/capture/keen4e_001.avi &amp;lt;/code&amp;gt;. &lt;br /&gt;
Also change the parameter &amp;lt;code&amp;gt;out.mp4&amp;lt;/code&amp;gt; to the a path of your choice (for eg. ~/myvideos/nameoftheoutputfile.mp4). &lt;br /&gt;
You can freely set the solution (here &amp;lt;code&amp;gt;1280x800&amp;lt;/code&amp;gt;). But it is recommended to use multiples of 320x200 (for eg. 640x400, 960x600, 1280x800...). Additionally you can chose the output container format. Here it is &amp;lt;code&amp;gt;mp4&amp;lt;/code&amp;gt; (alternatives: avi, mkv...). &lt;br /&gt;
&lt;br /&gt;
Finally run the command and wait until everything is done. This might take some time, depending on the source size and your system specs.&lt;br /&gt;
&lt;br /&gt;
=== Parameters ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameters !! Action&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|width=&amp;quot;100px&amp;quot;|in.avi || name and path of the source video you recorded with DOSBox &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|out.mp4 || name and path of the output video destination &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|mp4 || name of upscaled and muxed output container. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|1280x800 || the output solution in pixel. Multiples of 320x200 (for eg. 640x400, 960x600, 1280x800...) &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|sws_flags || controls the software scale &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|neighbor+full_chroma_inp || lets the scaler perform nearest neighbor interpolation and forces it to take the full input chroma resolution into account &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| -r 30 || output frame rate &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| -vcodec libx264 || determines the video encoder &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| -acodec libmp3lame -aq 2 || codec for a variable bitrate mp3 stream&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| -aspect 4:3 || set up a custom display aspect ratio to scale the video uniformly&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= External Links =&lt;br /&gt;
* [http://dosbox.sourceforge.net DOSBox]&lt;br /&gt;
* [https://ffmpeg.org/documentation.html FFmpeg Command Line Tools Documentation]&lt;br /&gt;
* [http://ingomar.wesp.name/2011/04/dosbox-gameplay-video-capture.html Detailed Article about Recording DOSBox and FFmpeg]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= See also =&lt;br /&gt;
[[Keen in Windows|DOSBox Tutorial (Windows)]]&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>DHeadshot</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Keen_in_Linux&amp;diff=33589</id>
		<title>Keen in Linux</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Keen_in_Linux&amp;diff=33589"/>
		<updated>2017-09-08T22:24:43Z</updated>

		<summary type="html">&lt;p&gt;DHeadshot: /* Alternative Frontend */ Grammatical fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:DOSBox-Linux-Logo.png|thumb|250px|Logo]]&lt;br /&gt;
This page intends to be a complete tutorial on how to setup your [[wikipedia:List of Linux distributions|Linux]] system to run [[Main Page|Keen]] and other [http://www.dosbox.com/comp_list.php?letter=A DOS applications]. Therefor the DOS Emulator [https://www.dosbox.com/ DOSBox] is needed. Some distributions already include DOSBox in their installation media or online package repositories, but most likely it&#039;s an outdated version. In this Tutorial there are several ways shown on how to install and configure DOSBox on a Linux based machine (which is either by compiling, by installing via terminal or by installing via a graphical interface).&lt;br /&gt;
&lt;br /&gt;
TODO: What About Commander Genius. The title says &amp;quot;Keen in Linux&amp;quot;. CG runs under Linux and can interpret Keen games. Even some distros support it and there is a PPA for Ubuntu, which makes it a lot easier.&lt;br /&gt;
&lt;br /&gt;
= What you need =&lt;br /&gt;
[[Image:DOSBox-Linux.png|thumb|400px|DOSBox startup interface.]]&lt;br /&gt;
* A Linux distribution (DOSBox works fine on both x86 and x64 versions).&lt;br /&gt;
* Any of the Commander Keen games [[Main Page|(Originals/Mods)]].&lt;br /&gt;
* DOSBox itself (either via installing or by downloading the latest source code version  at the [http://dosbox.sourceforge.net official website].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you get the latest version at DOSBox&#039;s website, you might need to install additional dependencies/development packages for building it from source code. The pro is you can get some machine-specific optimizations that may or may not improve DOS programs performance. The dependencies for version 0.70 are:&lt;br /&gt;
* GNU C/C++ compilers, GNU Make: provided by most distributions&lt;br /&gt;
* SDL library (+development package, see above): vital for DOSBox.&lt;br /&gt;
* SDL Sound (+development package): ?&lt;br /&gt;
* SDL Image (+development package): ?&lt;br /&gt;
* C/C++ development files&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Setting up DOSBox =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: &#039;&#039;if you are not building from source code you can skip this section (go to: install DOSBox in [[Keen_in_Linux#RedHat|RedHat]] or in [[Keen_in_Linux#Ubuntu/LinuxMint|Ubuntu/LinuxMint]]).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Compiling DOSBox ==&lt;br /&gt;
&lt;br /&gt;
Download [http://dosbox.sourceforge.net DOSBox&#039;] source code (should be a tarball named &amp;lt;tt&amp;gt;dosbox-X.Y.tar.gz&amp;lt;/tt&amp;gt;, with &amp;lt;tt&amp;gt;X&amp;lt;/tt&amp;gt; and  &amp;lt;tt&amp;gt;Y&amp;lt;/tt&amp;gt; the version numbers) and decompress it in any folder where you have read/write access with your regular user account. You can do it via a graphical user interface tool (such as &amp;lt;tt&amp;gt;Ark&amp;lt;/tt&amp;gt;) or manually from a text &amp;lt;tt&amp;gt;Terminal&amp;lt;/tt&amp;gt; (you&#039;ll have to use it anyway):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$ tar -zxvf dosbox-X.Y.tar.gz&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
That will decompress the package to the current directory. Then, you might want to check the &amp;lt;tt&amp;gt;README&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;INSTALL&amp;lt;/tt&amp;gt; files provided in the DOSBox source root directory. You&#039;ll probably want complete optimizations, so just:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$ ./configure --enable-inline&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To generate the makefiles. You can use any switches with configure if you need them, but don&#039;t forget to run configure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$ make&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Running &amp;lt;tt&amp;gt;make&amp;lt;/tt&amp;gt; in the same directory the configure script is located at, will start the building process. At the end, assuming everything built successfully, you can do:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$ make install&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And everything will install to the target directory provided by you (&amp;lt;tt&amp;gt;./configure --prefix=somedir&amp;lt;/tt&amp;gt;) or the default (&amp;lt;tt&amp;gt;/usr/local&amp;lt;/tt&amp;gt;). If you are installing DOSBox in &amp;lt;tt&amp;gt;/usr/local&amp;lt;/tt&amp;gt; or any other directory where only root can write to, you&#039;ll have to&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$ sudo make install&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
instead. If you don&#039;t know the root password (i.e., it is not your computer), you might have wanted to use the &amp;lt;tt&amp;gt;--prefix&amp;lt;/tt&amp;gt; switch in the configure call, so that make install is performed in a directory of your user without root privileges. For example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$ ./configure --enable-inline --prefix=$HOME&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Installs DOSBox to your user home directory when doing make install, so the final DOSBox executable should be in &amp;lt;tt&amp;gt;$HOME/bin/dosbox&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Installing DOSBox via Terminal ==&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: &#039;&#039;If you followed the steps above (i.e. built the program from its source code) [[Keen in Linux#Mounting_Keen&#039;s_directory_in_DOSBox|skip]] this section.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== RedHat ===&lt;br /&gt;
Installing DOSBox RPM package in RedHat via Terminal, you need to have root permissions. Just access the root account and install the RPM:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$ su&amp;lt;/code&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Password:&amp;lt;/code&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;$ rpm -i dosbox-X.Y.rpm&amp;lt;/code&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;$ exit&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DOSBox will be installed in the &amp;lt;tt&amp;gt;/usr&amp;lt;/tt&amp;gt; tree.&lt;br /&gt;
&lt;br /&gt;
=== Ubuntu/LinuxMint/Debian ===&lt;br /&gt;
Installing DOSBox in Ubuntu/LinuxMint/Debian via Terminal, you need to have root permissions. Open the Terminal and type:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$ sudo apt-get install dosbox&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DOSBox will be installed in the &amp;lt;tt&amp;gt;~/.dosbox&amp;lt;/tt&amp;gt; tree.&lt;br /&gt;
&lt;br /&gt;
Alternative you can install DOSBox via your Software-Center or Synaptic.&lt;br /&gt;
&lt;br /&gt;
= Mounting Keen&#039;s directory in DOSBox =&lt;br /&gt;
Run DOSBox via Terminal by typing:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$ dosbox -c mount C /media/hdaY/somepath&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where &amp;lt;tt&amp;gt;-c&amp;lt;/tt&amp;gt; (etc.) is for automatically mounting &amp;lt;tt&amp;gt;/media/hdaY/somepath&amp;lt;/tt&amp;gt; (real directory) to DOSBox&#039;s drive &amp;lt;tt&amp;gt;C:&amp;lt;/tt&amp;gt; (replace the &amp;lt;tt&amp;gt;C&amp;lt;/tt&amp;gt; with any letter you want). After that, assuming you have &amp;lt;tt&amp;gt;KEEN.EXE&amp;lt;/tt&amp;gt; in &amp;lt;tt&amp;gt;/media/hdaY/somepath&amp;lt;/tt&amp;gt;, you just have to enter in DOSBox&#039;s command prompt:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z:\&amp;gt;c:&amp;lt;/code&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;C:\&amp;gt;keen&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: mods are getting started by calling their &amp;lt;tt&amp;gt;play.bat&amp;lt;/tt&amp;gt; batch files.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: only mount directories which contain 8.3 filenames (8 letters filename, 3 letters extension) to avoid issues with your DOS-based programs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Creating a shortcut to run Keen in DOSBox =&lt;br /&gt;
To create a link in order to run a Commander Keen game in &amp;lt;tt&amp;gt;DOSBox&amp;lt;/tt&amp;gt;, two files need to be created (Ubuntu/LinuxMint). One is a Shell-Script which mounts Keen&#039;s directory in &amp;lt;tt&amp;gt;DOSBox&amp;lt;/tt&amp;gt; ([[Keen in Linux#Mounting Keen&#039;s directory in DOSBox|seen above]]), the other one is a link for your Dash which calls this script.&lt;br /&gt;
&lt;br /&gt;
Therefore open up your favourite editor (e.g. &#039;&#039;gedit, Kate, Mousepad, Leafpad&#039;&#039;) and type:&lt;br /&gt;
&lt;br /&gt;
 #!/bin/bash&lt;br /&gt;
 dosbox some/path/to/KEEN4E.EXE &lt;br /&gt;
The first line tells to execute the file using the shell. The second line calls &amp;lt;tt&amp;gt;DOSBox&amp;lt;/tt&amp;gt; and mounts via the directory parameter the Keen executable into &amp;lt;tt&amp;gt;DOSBox&amp;lt;/tt&amp;gt;. In this case the original &amp;lt;tt&amp;gt;KEEN4E.EXE&amp;lt;/tt&amp;gt; is called. If you are going to link a mod, you might change this to &amp;lt;code&amp;gt;Play.bat&amp;lt;/code&amp;gt; or whatever the very batch file is named.&lt;br /&gt;
&lt;br /&gt;
Save this as a Shell-Script with a distinctive name like &amp;lt;code&amp;gt;Keen4.sh&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
To make this script executable open up a terminal and type:&lt;br /&gt;
&lt;br /&gt;
 chmod +x /path/to/script/Keen4.sh&lt;br /&gt;
In a second step you need to create a Dash-link that calls this very script. Again open up an editor and type:&lt;br /&gt;
&lt;br /&gt;
 [Desktop Entry]&lt;br /&gt;
 Encoding=UTF-8&lt;br /&gt;
 Name=Keen 4&lt;br /&gt;
 Comment=DosBox + Commander Keen&lt;br /&gt;
 Type=Application&lt;br /&gt;
 Exec=/path/to/script/Keen4.sh&lt;br /&gt;
 Icon=/path/to/icon/or/image/Posion_Slug.png&lt;br /&gt;
 Categories=Game&lt;br /&gt;
Save this file under the path &#039;&#039;&#039;&amp;lt;tt&amp;gt;~/.local/share/applications&amp;lt;/tt&amp;gt;&#039;&#039;&#039; and name it &amp;lt;code&amp;gt;Keen4.desktop&amp;lt;/code&amp;gt;. Now you can open the game in &amp;lt;tt&amp;gt;DOSBox&amp;lt;/tt&amp;gt; by simply typing &amp;lt;code&amp;gt;Keen4&amp;lt;/code&amp;gt; into your &amp;lt;tt&amp;gt;Dash&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Configuring DOSBox =&lt;br /&gt;
Depending on your system specs running Keen might be a straightforward step. However, having problems to run Keen (i.e. it lags, sound does not work, it needs more memory) there is a configuration file included in the &amp;lt;code&amp;gt;~/.dosbox&amp;lt;/code&amp;gt; folder (&amp;lt;tt&amp;gt;dosbox.cfg / dosbox.conf&amp;lt;/tt&amp;gt;). Being a well documented file, you can open it with a text editor of choice and manually edit it to solve your very problem.&lt;br /&gt;
&lt;br /&gt;
== Mounting Games folder automatically ==&lt;br /&gt;
&lt;br /&gt;
You can save yourself some time by having DOSBox automatically mount your folders and change the drive to C:. In original DOS-based operating systems a file called &amp;lt;tt&amp;gt;AUTOEXEC.BAT&amp;lt;/tt&amp;gt; contained any commands that the user wanted executed every time the computer booted up. This functionality is simulated by the &amp;lt;code&amp;gt;[autoexec]&amp;lt;/code&amp;gt; section of the &amp;lt;tt&amp;gt;dosbox.conf&amp;lt;/tt&amp;gt; file.&lt;br /&gt;
&lt;br /&gt;
Browse into the &amp;lt;code&amp;gt;~/.dosbox/&amp;lt;/code&amp;gt; folder and open the  &amp;lt;tt&amp;gt;dosbox.conf&amp;lt;/tt&amp;gt;. Then scroll down to the very end and add these lines:&lt;br /&gt;
 MOUNT C ~/OLDGAMES&lt;br /&gt;
 C:&lt;br /&gt;
*&#039;&#039;&#039;Note&#039;&#039;&#039;: &amp;lt;code&amp;gt;~/OLDGAMES&amp;lt;/code&amp;gt; is the path to your Keen games folder.&lt;br /&gt;
&lt;br /&gt;
== Alternative Frontend ==&lt;br /&gt;
&lt;br /&gt;
Alternative you can look for a GUI frontend called &#039;&#039;&#039;DOSBox Game Launcher&#039;&#039;&#039; (DBGL). Simply [http://members.quicknet.nl/blankendaalr/dbgl/ download] this for your Linux version (32-/64-Bit), unpack it and move the extracted folder to &amp;lt;code&amp;gt;/opt/dbgl&amp;lt;/code&amp;gt;. To do this, use the Terminal and type:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;sudo mv dbgl076_64bit /opt/dbgl&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Create a link via the following command: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;sudo ln -s /opt/dbgl/dbgl /usr/local/bin/dbgl&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now you can run the program by typing &amp;lt;code&amp;gt;dbgl&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Unlock Cursor ==&lt;br /&gt;
If you want to stop the window from locking your cursor, look up &amp;lt;code&amp;gt;~/.dosbox/dosbox.conf&amp;lt;/code&amp;gt; for how to set &lt;br /&gt;
&amp;lt;code&amp;gt;autolock=false&amp;lt;/code&amp;gt;. If you have games that you need to move your cursor to the edge of the screen, this can be annoying if autolock is off. You can always toggle it on or off using &amp;lt;code&amp;gt;CTRL&amp;lt;/code&amp;gt;+&amp;lt;code&amp;gt;F10&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Full Screen ==&lt;br /&gt;
Just press &amp;lt;code&amp;gt;ALT&amp;lt;/code&amp;gt;+&amp;lt;code&amp;gt;ENTER&amp;lt;/code&amp;gt; to go into and out of full screen.&lt;br /&gt;
Alternatively, you can open the &amp;lt;code&amp;gt;~/.dosbox/dosbox.conf&amp;lt;/code&amp;gt;  file as mentioned above and change &amp;lt;code&amp;gt;fullscreen=false&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;fullscreen=true&amp;lt;/code&amp;gt;. DOSBox will then run in full screen mode when you open it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Keybindings ==&lt;br /&gt;
&lt;br /&gt;
These are the default keybindings. They can be changed using the keymapper. Therefore open DosBox, press &amp;lt;code&amp;gt;CTRL&amp;lt;/code&amp;gt;+&amp;lt;code&amp;gt;F1&amp;lt;/code&amp;gt; (or run it via Terminal: &amp;lt;code&amp;gt;dosbox -startmapper&amp;lt;/code&amp;gt;). Then map the keys to your liking.&lt;br /&gt;
[[Image:DOSBox-KeyMapper.png|thumb|400px|DOSBox KeyMapper interface.]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key !! Action&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|width=&amp;quot;100px&amp;quot;|&#039;&#039;&#039;ALT-ENTER&#039;&#039;&#039;||Switch to full-screen (and back).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;ALT-PAUSE (ALT-F16 on OS&amp;amp;nbsp;X)&#039;&#039;&#039;||Pause emulation.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;CTRL-F1&#039;&#039;&#039;||Show the keymapper configuration screen,&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;CTRL-F4&#039;&#039;&#039;||Update cached information about mounted drives. Useful if you changed something on a mounted drive outside of DOSBox. Also cycles through disk images mounted using IMGMOUNT.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;CTRL-F5&#039;&#039;&#039;||Save a screenshot (goes to &amp;lt;code&amp;gt;~/.dosbox/capture/&amp;lt;/code&amp;gt; folder).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;CTRL-ALT-F5&#039;&#039;&#039;||Start/Stop recording of AVI video. &#039;&#039;&#039;Attention&#039;&#039;&#039;: You may well have some problems with this, please see head to [[Keen in Linux#X-Server interception|X-Server interception]] for more information.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;CTRL-F6&#039;&#039;&#039;||Start/Stop recording sound output to a wave file (goes to &amp;lt;code&amp;gt;~/.dosbox/capture/&amp;lt;/code&amp;gt; folder).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;CTRL-ALT-F7&#039;&#039;&#039;||Start/Stop recording of [[moddingwiki:OPL|OPL]] commands.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;CTRL-ALT-F8&#039;&#039;&#039;||Start/Stop the recording of raw [[ModdingWiki:AdLib MIDI Format|MIDI]] commands.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;CTRL-F7&#039;&#039;&#039;||Decreases frameskip.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;CTRL-F8&#039;&#039;&#039;||Increases frameskip.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;CTRL-F9&#039;&#039;&#039;||Kill (close) DOSBox.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;CTRL-F10&#039;&#039;&#039;||Capture/Release the mouse (if you need to use the mouse within DOSBox).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;CTRL-F11&#039;&#039;&#039;||Decrease DOSBox cycles slows down the emulation).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;CTRL-F12&#039;&#039;&#039;||Increase DOSBox cycles speeds up the emulation).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;ALT-F12&#039;&#039;&#039;||Unlock speed (turbo button).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These default bindings are also documented in the README file accompanying the software. &lt;br /&gt;
&lt;br /&gt;
=== X-Server interception ===&lt;br /&gt;
&#039;&#039;&#039;Attention&#039;&#039;&#039;: by default, DOSBox’ video capturing feature is triggered by pressing &amp;lt;code&amp;gt;CTRL&amp;lt;/code&amp;gt;+&amp;lt;code&amp;gt;ALT&amp;lt;/code&amp;gt;+&amp;lt;code&amp;gt;F1&amp;lt;/code&amp;gt; simultaneously. Unfortunately this key combination will never reach DOSBox, as it will typically get intercepted by the [[wikipedia:X Window System|X-Server]] and drop you to the 5th text console instead. It is recommended to change the combination for the video capturing, like mentioned above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Upscale Video Recordings =&lt;br /&gt;
&lt;br /&gt;
By default the video recorded output solution in pixel is 320x200. To upscale and transcode this, there are many different ways to do so, like to pick a tool of choice (for eg. [[wikipedia:VirtualDub|VirtualDub]] or [[wikipedia:Handbrake|Handbrake]]). &lt;br /&gt;
&lt;br /&gt;
== Upscale via Script ==&lt;br /&gt;
&lt;br /&gt;
But to customize the parameters more precise for your own needs plus keeping the output pixel perfect without any artifacts, an alternative way has to be chosen. This could be done by using a few Terminal commands. &lt;br /&gt;
&lt;br /&gt;
First, get the [[wikipedia:FFmpeg|FFmpeg]] codec from the official packages or type:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;sudo apt-get install ffmpeg &amp;amp;&amp;amp; sudo apt-get install libavcodec-extra&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Next type into your terminal the following command:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;ffmpeg -i &#039;&#039;&#039;in.avi&#039;&#039;&#039; -sws_flags neighbor+full_chroma_inp -s &#039;&#039;&#039;1280x800&#039;&#039;&#039; -r 30 -vcodec libx264 -crf 20 -acodec libmp3lame -aq 2 -f &#039;&#039;&#039;mp4&#039;&#039;&#039; &#039;&#039;&#039;out.mp4&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the parameter &amp;lt;code&amp;gt;in.avi&amp;lt;/code&amp;gt; to the path where DOSBox saves its video recordings, by default this is &amp;lt;code&amp;gt;~/.dosbox/capture/keen4e_001.avi &amp;lt;/code&amp;gt;. &lt;br /&gt;
Also change the parameter &amp;lt;code&amp;gt;out.mp4&amp;lt;/code&amp;gt; to the a path of your choice (for eg. ~/myvideos/nameoftheoutputfile.mp4). &lt;br /&gt;
You can freely set the solution (here &amp;lt;code&amp;gt;1280x800&amp;lt;/code&amp;gt;). But it is recommended to use multiples of 320x200 (for eg. 640x400, 960x600, 1280x800...). Additionally you can chose the output container format. Here it is &amp;lt;code&amp;gt;mp4&amp;lt;/code&amp;gt; (alternatives: avi, mkv...). &lt;br /&gt;
&lt;br /&gt;
Finally run the command and wait until everything is done. This might take some time, depending on the source size and your system specs.&lt;br /&gt;
&lt;br /&gt;
=== Parameters ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameters !! Action&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|width=&amp;quot;100px&amp;quot;|in.avi || name and path of the source video you recorded with DOSBox &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|out.mp4 || name and path of the output video destination &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|mp4 || name of upscaled and muxed output container. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|1280x800 || the output solution in pixel. Multiples of 320x200 (for eg. 640x400, 960x600, 1280x800...) &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|sws_flags || controls the software scale &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|neighbor+full_chroma_inp || lets the scaler perform nearest neighbor interpolation and forces it to take the full input chroma resolution into account &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| -r 30 || output frame rate &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| -vcodec libx264 || determines the video encoder &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| -acodec libmp3lame -aq 2 || codec for a variable bitrate mp3 stream&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| -aspect 4:3 || set up a custom display aspect ratio to scale the video uniformly&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= External Links =&lt;br /&gt;
* [http://dosbox.sourceforge.net DOSBox]&lt;br /&gt;
* [https://ffmpeg.org/documentation.html FFmpeg Command Line Tools Documentation]&lt;br /&gt;
* [http://ingomar.wesp.name/2011/04/dosbox-gameplay-video-capture.html Detailed Article about Recording DOSBox and FFmpeg]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= See also =&lt;br /&gt;
[[Keen in Windows|DOSBox Tutorial (Windows)]]&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>DHeadshot</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Keen_in_Linux&amp;diff=33588</id>
		<title>Keen in Linux</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Keen_in_Linux&amp;diff=33588"/>
		<updated>2017-09-08T22:23:21Z</updated>

		<summary type="html">&lt;p&gt;DHeadshot: /* Mounting Games folder automatically */ Typos, Grammar, etc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:DOSBox-Linux-Logo.png|thumb|250px|Logo]]&lt;br /&gt;
This page intends to be a complete tutorial on how to setup your [[wikipedia:List of Linux distributions|Linux]] system to run [[Main Page|Keen]] and other [http://www.dosbox.com/comp_list.php?letter=A DOS applications]. Therefor the DOS Emulator [https://www.dosbox.com/ DOSBox] is needed. Some distributions already include DOSBox in their installation media or online package repositories, but most likely it&#039;s an outdated version. In this Tutorial there are several ways shown on how to install and configure DOSBox on a Linux based machine (which is either by compiling, by installing via terminal or by installing via a graphical interface).&lt;br /&gt;
&lt;br /&gt;
TODO: What About Commander Genius. The title says &amp;quot;Keen in Linux&amp;quot;. CG runs under Linux and can interpret Keen games. Even some distros support it and there is a PPA for Ubuntu, which makes it a lot easier.&lt;br /&gt;
&lt;br /&gt;
= What you need =&lt;br /&gt;
[[Image:DOSBox-Linux.png|thumb|400px|DOSBox startup interface.]]&lt;br /&gt;
* A Linux distribution (DOSBox works fine on both x86 and x64 versions).&lt;br /&gt;
* Any of the Commander Keen games [[Main Page|(Originals/Mods)]].&lt;br /&gt;
* DOSBox itself (either via installing or by downloading the latest source code version  at the [http://dosbox.sourceforge.net official website].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you get the latest version at DOSBox&#039;s website, you might need to install additional dependencies/development packages for building it from source code. The pro is you can get some machine-specific optimizations that may or may not improve DOS programs performance. The dependencies for version 0.70 are:&lt;br /&gt;
* GNU C/C++ compilers, GNU Make: provided by most distributions&lt;br /&gt;
* SDL library (+development package, see above): vital for DOSBox.&lt;br /&gt;
* SDL Sound (+development package): ?&lt;br /&gt;
* SDL Image (+development package): ?&lt;br /&gt;
* C/C++ development files&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Setting up DOSBox =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: &#039;&#039;if you are not building from source code you can skip this section (go to: install DOSBox in [[Keen_in_Linux#RedHat|RedHat]] or in [[Keen_in_Linux#Ubuntu/LinuxMint|Ubuntu/LinuxMint]]).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Compiling DOSBox ==&lt;br /&gt;
&lt;br /&gt;
Download [http://dosbox.sourceforge.net DOSBox&#039;] source code (should be a tarball named &amp;lt;tt&amp;gt;dosbox-X.Y.tar.gz&amp;lt;/tt&amp;gt;, with &amp;lt;tt&amp;gt;X&amp;lt;/tt&amp;gt; and  &amp;lt;tt&amp;gt;Y&amp;lt;/tt&amp;gt; the version numbers) and decompress it in any folder where you have read/write access with your regular user account. You can do it via a graphical user interface tool (such as &amp;lt;tt&amp;gt;Ark&amp;lt;/tt&amp;gt;) or manually from a text &amp;lt;tt&amp;gt;Terminal&amp;lt;/tt&amp;gt; (you&#039;ll have to use it anyway):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$ tar -zxvf dosbox-X.Y.tar.gz&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
That will decompress the package to the current directory. Then, you might want to check the &amp;lt;tt&amp;gt;README&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;INSTALL&amp;lt;/tt&amp;gt; files provided in the DOSBox source root directory. You&#039;ll probably want complete optimizations, so just:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$ ./configure --enable-inline&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To generate the makefiles. You can use any switches with configure if you need them, but don&#039;t forget to run configure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$ make&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Running &amp;lt;tt&amp;gt;make&amp;lt;/tt&amp;gt; in the same directory the configure script is located at, will start the building process. At the end, assuming everything built successfully, you can do:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$ make install&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And everything will install to the target directory provided by you (&amp;lt;tt&amp;gt;./configure --prefix=somedir&amp;lt;/tt&amp;gt;) or the default (&amp;lt;tt&amp;gt;/usr/local&amp;lt;/tt&amp;gt;). If you are installing DOSBox in &amp;lt;tt&amp;gt;/usr/local&amp;lt;/tt&amp;gt; or any other directory where only root can write to, you&#039;ll have to&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$ sudo make install&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
instead. If you don&#039;t know the root password (i.e., it is not your computer), you might have wanted to use the &amp;lt;tt&amp;gt;--prefix&amp;lt;/tt&amp;gt; switch in the configure call, so that make install is performed in a directory of your user without root privileges. For example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$ ./configure --enable-inline --prefix=$HOME&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Installs DOSBox to your user home directory when doing make install, so the final DOSBox executable should be in &amp;lt;tt&amp;gt;$HOME/bin/dosbox&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Installing DOSBox via Terminal ==&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: &#039;&#039;If you followed the steps above (i.e. built the program from its source code) [[Keen in Linux#Mounting_Keen&#039;s_directory_in_DOSBox|skip]] this section.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== RedHat ===&lt;br /&gt;
Installing DOSBox RPM package in RedHat via Terminal, you need to have root permissions. Just access the root account and install the RPM:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$ su&amp;lt;/code&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Password:&amp;lt;/code&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;$ rpm -i dosbox-X.Y.rpm&amp;lt;/code&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;$ exit&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DOSBox will be installed in the &amp;lt;tt&amp;gt;/usr&amp;lt;/tt&amp;gt; tree.&lt;br /&gt;
&lt;br /&gt;
=== Ubuntu/LinuxMint/Debian ===&lt;br /&gt;
Installing DOSBox in Ubuntu/LinuxMint/Debian via Terminal, you need to have root permissions. Open the Terminal and type:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$ sudo apt-get install dosbox&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DOSBox will be installed in the &amp;lt;tt&amp;gt;~/.dosbox&amp;lt;/tt&amp;gt; tree.&lt;br /&gt;
&lt;br /&gt;
Alternative you can install DOSBox via your Software-Center or Synaptic.&lt;br /&gt;
&lt;br /&gt;
= Mounting Keen&#039;s directory in DOSBox =&lt;br /&gt;
Run DOSBox via Terminal by typing:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$ dosbox -c mount C /media/hdaY/somepath&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where &amp;lt;tt&amp;gt;-c&amp;lt;/tt&amp;gt; (etc.) is for automatically mounting &amp;lt;tt&amp;gt;/media/hdaY/somepath&amp;lt;/tt&amp;gt; (real directory) to DOSBox&#039;s drive &amp;lt;tt&amp;gt;C:&amp;lt;/tt&amp;gt; (replace the &amp;lt;tt&amp;gt;C&amp;lt;/tt&amp;gt; with any letter you want). After that, assuming you have &amp;lt;tt&amp;gt;KEEN.EXE&amp;lt;/tt&amp;gt; in &amp;lt;tt&amp;gt;/media/hdaY/somepath&amp;lt;/tt&amp;gt;, you just have to enter in DOSBox&#039;s command prompt:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z:\&amp;gt;c:&amp;lt;/code&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;C:\&amp;gt;keen&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: mods are getting started by calling their &amp;lt;tt&amp;gt;play.bat&amp;lt;/tt&amp;gt; batch files.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: only mount directories which contain 8.3 filenames (8 letters filename, 3 letters extension) to avoid issues with your DOS-based programs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Creating a shortcut to run Keen in DOSBox =&lt;br /&gt;
To create a link in order to run a Commander Keen game in &amp;lt;tt&amp;gt;DOSBox&amp;lt;/tt&amp;gt;, two files need to be created (Ubuntu/LinuxMint). One is a Shell-Script which mounts Keen&#039;s directory in &amp;lt;tt&amp;gt;DOSBox&amp;lt;/tt&amp;gt; ([[Keen in Linux#Mounting Keen&#039;s directory in DOSBox|seen above]]), the other one is a link for your Dash which calls this script.&lt;br /&gt;
&lt;br /&gt;
Therefore open up your favourite editor (e.g. &#039;&#039;gedit, Kate, Mousepad, Leafpad&#039;&#039;) and type:&lt;br /&gt;
&lt;br /&gt;
 #!/bin/bash&lt;br /&gt;
 dosbox some/path/to/KEEN4E.EXE &lt;br /&gt;
The first line tells to execute the file using the shell. The second line calls &amp;lt;tt&amp;gt;DOSBox&amp;lt;/tt&amp;gt; and mounts via the directory parameter the Keen executable into &amp;lt;tt&amp;gt;DOSBox&amp;lt;/tt&amp;gt;. In this case the original &amp;lt;tt&amp;gt;KEEN4E.EXE&amp;lt;/tt&amp;gt; is called. If you are going to link a mod, you might change this to &amp;lt;code&amp;gt;Play.bat&amp;lt;/code&amp;gt; or whatever the very batch file is named.&lt;br /&gt;
&lt;br /&gt;
Save this as a Shell-Script with a distinctive name like &amp;lt;code&amp;gt;Keen4.sh&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
To make this script executable open up a terminal and type:&lt;br /&gt;
&lt;br /&gt;
 chmod +x /path/to/script/Keen4.sh&lt;br /&gt;
In a second step you need to create a Dash-link that calls this very script. Again open up an editor and type:&lt;br /&gt;
&lt;br /&gt;
 [Desktop Entry]&lt;br /&gt;
 Encoding=UTF-8&lt;br /&gt;
 Name=Keen 4&lt;br /&gt;
 Comment=DosBox + Commander Keen&lt;br /&gt;
 Type=Application&lt;br /&gt;
 Exec=/path/to/script/Keen4.sh&lt;br /&gt;
 Icon=/path/to/icon/or/image/Posion_Slug.png&lt;br /&gt;
 Categories=Game&lt;br /&gt;
Save this file under the path &#039;&#039;&#039;&amp;lt;tt&amp;gt;~/.local/share/applications&amp;lt;/tt&amp;gt;&#039;&#039;&#039; and name it &amp;lt;code&amp;gt;Keen4.desktop&amp;lt;/code&amp;gt;. Now you can open the game in &amp;lt;tt&amp;gt;DOSBox&amp;lt;/tt&amp;gt; by simply typing &amp;lt;code&amp;gt;Keen4&amp;lt;/code&amp;gt; into your &amp;lt;tt&amp;gt;Dash&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Configuring DOSBox =&lt;br /&gt;
Depending on your system specs running Keen might be a straightforward step. However, having problems to run Keen (i.e. it lags, sound does not work, it needs more memory) there is a configuration file included in the &amp;lt;code&amp;gt;~/.dosbox&amp;lt;/code&amp;gt; folder (&amp;lt;tt&amp;gt;dosbox.cfg / dosbox.conf&amp;lt;/tt&amp;gt;). Being a well documented file, you can open it with a text editor of choice and manually edit it to solve your very problem.&lt;br /&gt;
&lt;br /&gt;
== Mounting Games folder automatically ==&lt;br /&gt;
&lt;br /&gt;
You can save yourself some time by having DOSBox automatically mount your folders and change the drive to C:. In original DOS-based operating systems a file called &amp;lt;tt&amp;gt;AUTOEXEC.BAT&amp;lt;/tt&amp;gt; contained any commands that the user wanted executed every time the computer booted up. This functionality is simulated by the &amp;lt;code&amp;gt;[autoexec]&amp;lt;/code&amp;gt; section of the &amp;lt;tt&amp;gt;dosbox.conf&amp;lt;/tt&amp;gt; file.&lt;br /&gt;
&lt;br /&gt;
Browse into the &amp;lt;code&amp;gt;~/.dosbox/&amp;lt;/code&amp;gt; folder and open the  &amp;lt;tt&amp;gt;dosbox.conf&amp;lt;/tt&amp;gt;. Then scroll down to the very end and add these lines:&lt;br /&gt;
 MOUNT C ~/OLDGAMES&lt;br /&gt;
 C:&lt;br /&gt;
*&#039;&#039;&#039;Note&#039;&#039;&#039;: &amp;lt;code&amp;gt;~/OLDGAMES&amp;lt;/code&amp;gt; is the path to your Keen games folder.&lt;br /&gt;
&lt;br /&gt;
== Alternative Frontend ==&lt;br /&gt;
&lt;br /&gt;
Alternative you can look for a GUI frontend called &#039;&#039;&#039;DOSBox Game Launcher&#039;&#039;&#039; (DBGL). Simply [http://members.quicknet.nl/blankendaalr/dbgl/ download] this for your Linux version (32-/64-Bit), unpack it and move the extracted folder to &amp;lt;code&amp;gt;/opt/dbgl&amp;lt;/code&amp;gt;. Therefor use the Terminal and type:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;sudo mv dbgl076_64bit /opt/dbgl&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Create a link via the following command: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;sudo ln -s /opt/dbgl/dbgl /usr/local/bin/dbgl&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now you can run the program by typing &amp;lt;code&amp;gt;dbgl&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Unlock Cursor ==&lt;br /&gt;
If you want to stop the window from locking your cursor, look up &amp;lt;code&amp;gt;~/.dosbox/dosbox.conf&amp;lt;/code&amp;gt; for how to set &lt;br /&gt;
&amp;lt;code&amp;gt;autolock=false&amp;lt;/code&amp;gt;. If you have games that you need to move your cursor to the edge of the screen, this can be annoying if autolock is off. You can always toggle it on or off using &amp;lt;code&amp;gt;CTRL&amp;lt;/code&amp;gt;+&amp;lt;code&amp;gt;F10&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Full Screen ==&lt;br /&gt;
Just press &amp;lt;code&amp;gt;ALT&amp;lt;/code&amp;gt;+&amp;lt;code&amp;gt;ENTER&amp;lt;/code&amp;gt; to go into and out of full screen.&lt;br /&gt;
Alternatively, you can open the &amp;lt;code&amp;gt;~/.dosbox/dosbox.conf&amp;lt;/code&amp;gt;  file as mentioned above and change &amp;lt;code&amp;gt;fullscreen=false&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;fullscreen=true&amp;lt;/code&amp;gt;. DOSBox will then run in full screen mode when you open it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Keybindings ==&lt;br /&gt;
&lt;br /&gt;
These are the default keybindings. They can be changed using the keymapper. Therefore open DosBox, press &amp;lt;code&amp;gt;CTRL&amp;lt;/code&amp;gt;+&amp;lt;code&amp;gt;F1&amp;lt;/code&amp;gt; (or run it via Terminal: &amp;lt;code&amp;gt;dosbox -startmapper&amp;lt;/code&amp;gt;). Then map the keys to your liking.&lt;br /&gt;
[[Image:DOSBox-KeyMapper.png|thumb|400px|DOSBox KeyMapper interface.]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key !! Action&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|width=&amp;quot;100px&amp;quot;|&#039;&#039;&#039;ALT-ENTER&#039;&#039;&#039;||Switch to full-screen (and back).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;ALT-PAUSE (ALT-F16 on OS&amp;amp;nbsp;X)&#039;&#039;&#039;||Pause emulation.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;CTRL-F1&#039;&#039;&#039;||Show the keymapper configuration screen,&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;CTRL-F4&#039;&#039;&#039;||Update cached information about mounted drives. Useful if you changed something on a mounted drive outside of DOSBox. Also cycles through disk images mounted using IMGMOUNT.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;CTRL-F5&#039;&#039;&#039;||Save a screenshot (goes to &amp;lt;code&amp;gt;~/.dosbox/capture/&amp;lt;/code&amp;gt; folder).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;CTRL-ALT-F5&#039;&#039;&#039;||Start/Stop recording of AVI video. &#039;&#039;&#039;Attention&#039;&#039;&#039;: You may well have some problems with this, please see head to [[Keen in Linux#X-Server interception|X-Server interception]] for more information.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;CTRL-F6&#039;&#039;&#039;||Start/Stop recording sound output to a wave file (goes to &amp;lt;code&amp;gt;~/.dosbox/capture/&amp;lt;/code&amp;gt; folder).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;CTRL-ALT-F7&#039;&#039;&#039;||Start/Stop recording of [[moddingwiki:OPL|OPL]] commands.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;CTRL-ALT-F8&#039;&#039;&#039;||Start/Stop the recording of raw [[ModdingWiki:AdLib MIDI Format|MIDI]] commands.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;CTRL-F7&#039;&#039;&#039;||Decreases frameskip.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;CTRL-F8&#039;&#039;&#039;||Increases frameskip.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;CTRL-F9&#039;&#039;&#039;||Kill (close) DOSBox.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;CTRL-F10&#039;&#039;&#039;||Capture/Release the mouse (if you need to use the mouse within DOSBox).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;CTRL-F11&#039;&#039;&#039;||Decrease DOSBox cycles slows down the emulation).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;CTRL-F12&#039;&#039;&#039;||Increase DOSBox cycles speeds up the emulation).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;ALT-F12&#039;&#039;&#039;||Unlock speed (turbo button).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These default bindings are also documented in the README file accompanying the software. &lt;br /&gt;
&lt;br /&gt;
=== X-Server interception ===&lt;br /&gt;
&#039;&#039;&#039;Attention&#039;&#039;&#039;: by default, DOSBox’ video capturing feature is triggered by pressing &amp;lt;code&amp;gt;CTRL&amp;lt;/code&amp;gt;+&amp;lt;code&amp;gt;ALT&amp;lt;/code&amp;gt;+&amp;lt;code&amp;gt;F1&amp;lt;/code&amp;gt; simultaneously. Unfortunately this key combination will never reach DOSBox, as it will typically get intercepted by the [[wikipedia:X Window System|X-Server]] and drop you to the 5th text console instead. It is recommended to change the combination for the video capturing, like mentioned above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Upscale Video Recordings =&lt;br /&gt;
&lt;br /&gt;
By default the video recorded output solution in pixel is 320x200. To upscale and transcode this, there are many different ways to do so, like to pick a tool of choice (for eg. [[wikipedia:VirtualDub|VirtualDub]] or [[wikipedia:Handbrake|Handbrake]]). &lt;br /&gt;
&lt;br /&gt;
== Upscale via Script ==&lt;br /&gt;
&lt;br /&gt;
But to customize the parameters more precise for your own needs plus keeping the output pixel perfect without any artifacts, an alternative way has to be chosen. This could be done by using a few Terminal commands. &lt;br /&gt;
&lt;br /&gt;
First, get the [[wikipedia:FFmpeg|FFmpeg]] codec from the official packages or type:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;sudo apt-get install ffmpeg &amp;amp;&amp;amp; sudo apt-get install libavcodec-extra&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Next type into your terminal the following command:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;ffmpeg -i &#039;&#039;&#039;in.avi&#039;&#039;&#039; -sws_flags neighbor+full_chroma_inp -s &#039;&#039;&#039;1280x800&#039;&#039;&#039; -r 30 -vcodec libx264 -crf 20 -acodec libmp3lame -aq 2 -f &#039;&#039;&#039;mp4&#039;&#039;&#039; &#039;&#039;&#039;out.mp4&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the parameter &amp;lt;code&amp;gt;in.avi&amp;lt;/code&amp;gt; to the path where DOSBox saves its video recordings, by default this is &amp;lt;code&amp;gt;~/.dosbox/capture/keen4e_001.avi &amp;lt;/code&amp;gt;. &lt;br /&gt;
Also change the parameter &amp;lt;code&amp;gt;out.mp4&amp;lt;/code&amp;gt; to the a path of your choice (for eg. ~/myvideos/nameoftheoutputfile.mp4). &lt;br /&gt;
You can freely set the solution (here &amp;lt;code&amp;gt;1280x800&amp;lt;/code&amp;gt;). But it is recommended to use multiples of 320x200 (for eg. 640x400, 960x600, 1280x800...). Additionally you can chose the output container format. Here it is &amp;lt;code&amp;gt;mp4&amp;lt;/code&amp;gt; (alternatives: avi, mkv...). &lt;br /&gt;
&lt;br /&gt;
Finally run the command and wait until everything is done. This might take some time, depending on the source size and your system specs.&lt;br /&gt;
&lt;br /&gt;
=== Parameters ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameters !! Action&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|width=&amp;quot;100px&amp;quot;|in.avi || name and path of the source video you recorded with DOSBox &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|out.mp4 || name and path of the output video destination &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|mp4 || name of upscaled and muxed output container. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|1280x800 || the output solution in pixel. Multiples of 320x200 (for eg. 640x400, 960x600, 1280x800...) &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|sws_flags || controls the software scale &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|neighbor+full_chroma_inp || lets the scaler perform nearest neighbor interpolation and forces it to take the full input chroma resolution into account &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| -r 30 || output frame rate &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| -vcodec libx264 || determines the video encoder &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| -acodec libmp3lame -aq 2 || codec for a variable bitrate mp3 stream&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| -aspect 4:3 || set up a custom display aspect ratio to scale the video uniformly&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= External Links =&lt;br /&gt;
* [http://dosbox.sourceforge.net DOSBox]&lt;br /&gt;
* [https://ffmpeg.org/documentation.html FFmpeg Command Line Tools Documentation]&lt;br /&gt;
* [http://ingomar.wesp.name/2011/04/dosbox-gameplay-video-capture.html Detailed Article about Recording DOSBox and FFmpeg]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= See also =&lt;br /&gt;
[[Keen in Windows|DOSBox Tutorial (Windows)]]&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>DHeadshot</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Keen_in_Linux&amp;diff=33587</id>
		<title>Keen in Linux</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Keen_in_Linux&amp;diff=33587"/>
		<updated>2017-09-08T22:20:12Z</updated>

		<summary type="html">&lt;p&gt;DHeadshot: /* Ubuntu/LinuxMint/Debian */ added Debian to types of Linux that use this method&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:DOSBox-Linux-Logo.png|thumb|250px|Logo]]&lt;br /&gt;
This page intends to be a complete tutorial on how to setup your [[wikipedia:List of Linux distributions|Linux]] system to run [[Main Page|Keen]] and other [http://www.dosbox.com/comp_list.php?letter=A DOS applications]. Therefor the DOS Emulator [https://www.dosbox.com/ DOSBox] is needed. Some distributions already include DOSBox in their installation media or online package repositories, but most likely it&#039;s an outdated version. In this Tutorial there are several ways shown on how to install and configure DOSBox on a Linux based machine (which is either by compiling, by installing via terminal or by installing via a graphical interface).&lt;br /&gt;
&lt;br /&gt;
TODO: What About Commander Genius. The title says &amp;quot;Keen in Linux&amp;quot;. CG runs under Linux and can interpret Keen games. Even some distros support it and there is a PPA for Ubuntu, which makes it a lot easier.&lt;br /&gt;
&lt;br /&gt;
= What you need =&lt;br /&gt;
[[Image:DOSBox-Linux.png|thumb|400px|DOSBox startup interface.]]&lt;br /&gt;
* A Linux distribution (DOSBox works fine on both x86 and x64 versions).&lt;br /&gt;
* Any of the Commander Keen games [[Main Page|(Originals/Mods)]].&lt;br /&gt;
* DOSBox itself (either via installing or by downloading the latest source code version  at the [http://dosbox.sourceforge.net official website].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you get the latest version at DOSBox&#039;s website, you might need to install additional dependencies/development packages for building it from source code. The pro is you can get some machine-specific optimizations that may or may not improve DOS programs performance. The dependencies for version 0.70 are:&lt;br /&gt;
* GNU C/C++ compilers, GNU Make: provided by most distributions&lt;br /&gt;
* SDL library (+development package, see above): vital for DOSBox.&lt;br /&gt;
* SDL Sound (+development package): ?&lt;br /&gt;
* SDL Image (+development package): ?&lt;br /&gt;
* C/C++ development files&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Setting up DOSBox =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: &#039;&#039;if you are not building from source code you can skip this section (go to: install DOSBox in [[Keen_in_Linux#RedHat|RedHat]] or in [[Keen_in_Linux#Ubuntu/LinuxMint|Ubuntu/LinuxMint]]).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Compiling DOSBox ==&lt;br /&gt;
&lt;br /&gt;
Download [http://dosbox.sourceforge.net DOSBox&#039;] source code (should be a tarball named &amp;lt;tt&amp;gt;dosbox-X.Y.tar.gz&amp;lt;/tt&amp;gt;, with &amp;lt;tt&amp;gt;X&amp;lt;/tt&amp;gt; and  &amp;lt;tt&amp;gt;Y&amp;lt;/tt&amp;gt; the version numbers) and decompress it in any folder where you have read/write access with your regular user account. You can do it via a graphical user interface tool (such as &amp;lt;tt&amp;gt;Ark&amp;lt;/tt&amp;gt;) or manually from a text &amp;lt;tt&amp;gt;Terminal&amp;lt;/tt&amp;gt; (you&#039;ll have to use it anyway):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$ tar -zxvf dosbox-X.Y.tar.gz&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
That will decompress the package to the current directory. Then, you might want to check the &amp;lt;tt&amp;gt;README&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;INSTALL&amp;lt;/tt&amp;gt; files provided in the DOSBox source root directory. You&#039;ll probably want complete optimizations, so just:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$ ./configure --enable-inline&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To generate the makefiles. You can use any switches with configure if you need them, but don&#039;t forget to run configure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$ make&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Running &amp;lt;tt&amp;gt;make&amp;lt;/tt&amp;gt; in the same directory the configure script is located at, will start the building process. At the end, assuming everything built successfully, you can do:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$ make install&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And everything will install to the target directory provided by you (&amp;lt;tt&amp;gt;./configure --prefix=somedir&amp;lt;/tt&amp;gt;) or the default (&amp;lt;tt&amp;gt;/usr/local&amp;lt;/tt&amp;gt;). If you are installing DOSBox in &amp;lt;tt&amp;gt;/usr/local&amp;lt;/tt&amp;gt; or any other directory where only root can write to, you&#039;ll have to&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$ sudo make install&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
instead. If you don&#039;t know the root password (i.e., it is not your computer), you might have wanted to use the &amp;lt;tt&amp;gt;--prefix&amp;lt;/tt&amp;gt; switch in the configure call, so that make install is performed in a directory of your user without root privileges. For example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$ ./configure --enable-inline --prefix=$HOME&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Installs DOSBox to your user home directory when doing make install, so the final DOSBox executable should be in &amp;lt;tt&amp;gt;$HOME/bin/dosbox&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Installing DOSBox via Terminal ==&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: &#039;&#039;If you followed the steps above (i.e. built the program from its source code) [[Keen in Linux#Mounting_Keen&#039;s_directory_in_DOSBox|skip]] this section.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== RedHat ===&lt;br /&gt;
Installing DOSBox RPM package in RedHat via Terminal, you need to have root permissions. Just access the root account and install the RPM:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$ su&amp;lt;/code&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Password:&amp;lt;/code&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;$ rpm -i dosbox-X.Y.rpm&amp;lt;/code&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;$ exit&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DOSBox will be installed in the &amp;lt;tt&amp;gt;/usr&amp;lt;/tt&amp;gt; tree.&lt;br /&gt;
&lt;br /&gt;
=== Ubuntu/LinuxMint/Debian ===&lt;br /&gt;
Installing DOSBox in Ubuntu/LinuxMint/Debian via Terminal, you need to have root permissions. Open the Terminal and type:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$ sudo apt-get install dosbox&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DOSBox will be installed in the &amp;lt;tt&amp;gt;~/.dosbox&amp;lt;/tt&amp;gt; tree.&lt;br /&gt;
&lt;br /&gt;
Alternative you can install DOSBox via your Software-Center or Synaptic.&lt;br /&gt;
&lt;br /&gt;
= Mounting Keen&#039;s directory in DOSBox =&lt;br /&gt;
Run DOSBox via Terminal by typing:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$ dosbox -c mount C /media/hdaY/somepath&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where &amp;lt;tt&amp;gt;-c&amp;lt;/tt&amp;gt; (etc.) is for automatically mounting &amp;lt;tt&amp;gt;/media/hdaY/somepath&amp;lt;/tt&amp;gt; (real directory) to DOSBox&#039;s drive &amp;lt;tt&amp;gt;C:&amp;lt;/tt&amp;gt; (replace the &amp;lt;tt&amp;gt;C&amp;lt;/tt&amp;gt; with any letter you want). After that, assuming you have &amp;lt;tt&amp;gt;KEEN.EXE&amp;lt;/tt&amp;gt; in &amp;lt;tt&amp;gt;/media/hdaY/somepath&amp;lt;/tt&amp;gt;, you just have to enter in DOSBox&#039;s command prompt:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z:\&amp;gt;c:&amp;lt;/code&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;C:\&amp;gt;keen&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: mods are getting started by calling their &amp;lt;tt&amp;gt;play.bat&amp;lt;/tt&amp;gt; batch files.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: only mount directories which contain 8.3 filenames (8 letters filename, 3 letters extension) to avoid issues with your DOS-based programs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Creating a shortcut to run Keen in DOSBox =&lt;br /&gt;
To create a link in order to run a Commander Keen game in &amp;lt;tt&amp;gt;DOSBox&amp;lt;/tt&amp;gt;, two files need to be created (Ubuntu/LinuxMint). One is a Shell-Script which mounts Keen&#039;s directory in &amp;lt;tt&amp;gt;DOSBox&amp;lt;/tt&amp;gt; ([[Keen in Linux#Mounting Keen&#039;s directory in DOSBox|seen above]]), the other one is a link for your Dash which calls this script.&lt;br /&gt;
&lt;br /&gt;
Therefore open up your favourite editor (e.g. &#039;&#039;gedit, Kate, Mousepad, Leafpad&#039;&#039;) and type:&lt;br /&gt;
&lt;br /&gt;
 #!/bin/bash&lt;br /&gt;
 dosbox some/path/to/KEEN4E.EXE &lt;br /&gt;
The first line tells to execute the file using the shell. The second line calls &amp;lt;tt&amp;gt;DOSBox&amp;lt;/tt&amp;gt; and mounts via the directory parameter the Keen executable into &amp;lt;tt&amp;gt;DOSBox&amp;lt;/tt&amp;gt;. In this case the original &amp;lt;tt&amp;gt;KEEN4E.EXE&amp;lt;/tt&amp;gt; is called. If you are going to link a mod, you might change this to &amp;lt;code&amp;gt;Play.bat&amp;lt;/code&amp;gt; or whatever the very batch file is named.&lt;br /&gt;
&lt;br /&gt;
Save this as a Shell-Script with a distinctive name like &amp;lt;code&amp;gt;Keen4.sh&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
To make this script executable open up a terminal and type:&lt;br /&gt;
&lt;br /&gt;
 chmod +x /path/to/script/Keen4.sh&lt;br /&gt;
In a second step you need to create a Dash-link that calls this very script. Again open up an editor and type:&lt;br /&gt;
&lt;br /&gt;
 [Desktop Entry]&lt;br /&gt;
 Encoding=UTF-8&lt;br /&gt;
 Name=Keen 4&lt;br /&gt;
 Comment=DosBox + Commander Keen&lt;br /&gt;
 Type=Application&lt;br /&gt;
 Exec=/path/to/script/Keen4.sh&lt;br /&gt;
 Icon=/path/to/icon/or/image/Posion_Slug.png&lt;br /&gt;
 Categories=Game&lt;br /&gt;
Save this file under the path &#039;&#039;&#039;&amp;lt;tt&amp;gt;~/.local/share/applications&amp;lt;/tt&amp;gt;&#039;&#039;&#039; and name it &amp;lt;code&amp;gt;Keen4.desktop&amp;lt;/code&amp;gt;. Now you can open the game in &amp;lt;tt&amp;gt;DOSBox&amp;lt;/tt&amp;gt; by simply typing &amp;lt;code&amp;gt;Keen4&amp;lt;/code&amp;gt; into your &amp;lt;tt&amp;gt;Dash&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Configuring DOSBox =&lt;br /&gt;
Depending on your system specs running Keen might be a straightforward step. However, having problems to run Keen (i.e. it lags, sound does not work, it needs more memory) there is a configuration file included in the &amp;lt;code&amp;gt;~/.dosbox&amp;lt;/code&amp;gt; folder (&amp;lt;tt&amp;gt;dosbox.cfg / dosbox.conf&amp;lt;/tt&amp;gt;). Being a well documented file, you can open it with a text editor of choice and manually edit it to solve your very problem.&lt;br /&gt;
&lt;br /&gt;
== Mounting Games folder automatically ==&lt;br /&gt;
&lt;br /&gt;
You can save yourself some time by having DOSBox automatically mount your folders and change the drive to C:. In original DOS based operating systems a file called &amp;lt;tt&amp;gt;AUTOEXEC.BAT&amp;lt;/tt&amp;gt; contained any commands that the user wanted executed every time the computer booted up. This functionality is simulated by the &amp;lt;code&amp;gt;[autoexec]&amp;lt;/code&amp;gt; section of the &amp;lt;tt&amp;gt;dosbox.conf&amp;lt;/tt&amp;gt; file.&lt;br /&gt;
&lt;br /&gt;
Browse into the &amp;lt;code&amp;gt;~/.dosbox/&amp;lt;/code&amp;gt; folder and open the  &amp;lt;tt&amp;gt;dosbox.conf&amp;lt;/tt&amp;gt;. Then scroll down to the very end, and add these lines:&lt;br /&gt;
 MOUNT C ~/OLDGAMES&lt;br /&gt;
 C:&lt;br /&gt;
*&#039;&#039;&#039;Note&#039;&#039;&#039;: &amp;lt;code&amp;gt;~/OLDGAMES&amp;lt;/code&amp;gt; is the path to you Keen games folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Alternative Frontend ==&lt;br /&gt;
&lt;br /&gt;
Alternative you can look for a GUI frontend called &#039;&#039;&#039;DOSBox Game Launcher&#039;&#039;&#039; (DBGL). Simply [http://members.quicknet.nl/blankendaalr/dbgl/ download] this for your Linux version (32-/64-Bit), unpack it and move the extracted folder to &amp;lt;code&amp;gt;/opt/dbgl&amp;lt;/code&amp;gt;. Therefor use the Terminal and type:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;sudo mv dbgl076_64bit /opt/dbgl&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Create a link via the following command: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;sudo ln -s /opt/dbgl/dbgl /usr/local/bin/dbgl&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now you can run the program by typing &amp;lt;code&amp;gt;dbgl&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Unlock Cursor ==&lt;br /&gt;
If you want to stop the window from locking your cursor, look up &amp;lt;code&amp;gt;~/.dosbox/dosbox.conf&amp;lt;/code&amp;gt; for how to set &lt;br /&gt;
&amp;lt;code&amp;gt;autolock=false&amp;lt;/code&amp;gt;. If you have games that you need to move your cursor to the edge of the screen, this can be annoying if autolock is off. You can always toggle it on or off using &amp;lt;code&amp;gt;CTRL&amp;lt;/code&amp;gt;+&amp;lt;code&amp;gt;F10&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Full Screen ==&lt;br /&gt;
Just press &amp;lt;code&amp;gt;ALT&amp;lt;/code&amp;gt;+&amp;lt;code&amp;gt;ENTER&amp;lt;/code&amp;gt; to go into and out of full screen.&lt;br /&gt;
Alternatively, you can open the &amp;lt;code&amp;gt;~/.dosbox/dosbox.conf&amp;lt;/code&amp;gt;  file as mentioned above and change &amp;lt;code&amp;gt;fullscreen=false&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;fullscreen=true&amp;lt;/code&amp;gt;. DOSBox will then run in full screen mode when you open it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Keybindings ==&lt;br /&gt;
&lt;br /&gt;
These are the default keybindings. They can be changed using the keymapper. Therefore open DosBox, press &amp;lt;code&amp;gt;CTRL&amp;lt;/code&amp;gt;+&amp;lt;code&amp;gt;F1&amp;lt;/code&amp;gt; (or run it via Terminal: &amp;lt;code&amp;gt;dosbox -startmapper&amp;lt;/code&amp;gt;). Then map the keys to your liking.&lt;br /&gt;
[[Image:DOSBox-KeyMapper.png|thumb|400px|DOSBox KeyMapper interface.]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key !! Action&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|width=&amp;quot;100px&amp;quot;|&#039;&#039;&#039;ALT-ENTER&#039;&#039;&#039;||Switch to full-screen (and back).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;ALT-PAUSE (ALT-F16 on OS&amp;amp;nbsp;X)&#039;&#039;&#039;||Pause emulation.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;CTRL-F1&#039;&#039;&#039;||Show the keymapper configuration screen,&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;CTRL-F4&#039;&#039;&#039;||Update cached information about mounted drives. Useful if you changed something on a mounted drive outside of DOSBox. Also cycles through disk images mounted using IMGMOUNT.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;CTRL-F5&#039;&#039;&#039;||Save a screenshot (goes to &amp;lt;code&amp;gt;~/.dosbox/capture/&amp;lt;/code&amp;gt; folder).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;CTRL-ALT-F5&#039;&#039;&#039;||Start/Stop recording of AVI video. &#039;&#039;&#039;Attention&#039;&#039;&#039;: You may well have some problems with this, please see head to [[Keen in Linux#X-Server interception|X-Server interception]] for more information.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;CTRL-F6&#039;&#039;&#039;||Start/Stop recording sound output to a wave file (goes to &amp;lt;code&amp;gt;~/.dosbox/capture/&amp;lt;/code&amp;gt; folder).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;CTRL-ALT-F7&#039;&#039;&#039;||Start/Stop recording of [[moddingwiki:OPL|OPL]] commands.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;CTRL-ALT-F8&#039;&#039;&#039;||Start/Stop the recording of raw [[ModdingWiki:AdLib MIDI Format|MIDI]] commands.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;CTRL-F7&#039;&#039;&#039;||Decreases frameskip.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;CTRL-F8&#039;&#039;&#039;||Increases frameskip.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;CTRL-F9&#039;&#039;&#039;||Kill (close) DOSBox.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;CTRL-F10&#039;&#039;&#039;||Capture/Release the mouse (if you need to use the mouse within DOSBox).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;CTRL-F11&#039;&#039;&#039;||Decrease DOSBox cycles slows down the emulation).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;CTRL-F12&#039;&#039;&#039;||Increase DOSBox cycles speeds up the emulation).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;ALT-F12&#039;&#039;&#039;||Unlock speed (turbo button).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These default bindings are also documented in the README file accompanying the software. &lt;br /&gt;
&lt;br /&gt;
=== X-Server interception ===&lt;br /&gt;
&#039;&#039;&#039;Attention&#039;&#039;&#039;: by default, DOSBox’ video capturing feature is triggered by pressing &amp;lt;code&amp;gt;CTRL&amp;lt;/code&amp;gt;+&amp;lt;code&amp;gt;ALT&amp;lt;/code&amp;gt;+&amp;lt;code&amp;gt;F1&amp;lt;/code&amp;gt; simultaneously. Unfortunately this key combination will never reach DOSBox, as it will typically get intercepted by the [[wikipedia:X Window System|X-Server]] and drop you to the 5th text console instead. It is recommended to change the combination for the video capturing, like mentioned above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Upscale Video Recordings =&lt;br /&gt;
&lt;br /&gt;
By default the video recorded output solution in pixel is 320x200. To upscale and transcode this, there are many different ways to do so, like to pick a tool of choice (for eg. [[wikipedia:VirtualDub|VirtualDub]] or [[wikipedia:Handbrake|Handbrake]]). &lt;br /&gt;
&lt;br /&gt;
== Upscale via Script ==&lt;br /&gt;
&lt;br /&gt;
But to customize the parameters more precise for your own needs plus keeping the output pixel perfect without any artifacts, an alternative way has to be chosen. This could be done by using a few Terminal commands. &lt;br /&gt;
&lt;br /&gt;
First, get the [[wikipedia:FFmpeg|FFmpeg]] codec from the official packages or type:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;sudo apt-get install ffmpeg &amp;amp;&amp;amp; sudo apt-get install libavcodec-extra&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Next type into your terminal the following command:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;ffmpeg -i &#039;&#039;&#039;in.avi&#039;&#039;&#039; -sws_flags neighbor+full_chroma_inp -s &#039;&#039;&#039;1280x800&#039;&#039;&#039; -r 30 -vcodec libx264 -crf 20 -acodec libmp3lame -aq 2 -f &#039;&#039;&#039;mp4&#039;&#039;&#039; &#039;&#039;&#039;out.mp4&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the parameter &amp;lt;code&amp;gt;in.avi&amp;lt;/code&amp;gt; to the path where DOSBox saves its video recordings, by default this is &amp;lt;code&amp;gt;~/.dosbox/capture/keen4e_001.avi &amp;lt;/code&amp;gt;. &lt;br /&gt;
Also change the parameter &amp;lt;code&amp;gt;out.mp4&amp;lt;/code&amp;gt; to the a path of your choice (for eg. ~/myvideos/nameoftheoutputfile.mp4). &lt;br /&gt;
You can freely set the solution (here &amp;lt;code&amp;gt;1280x800&amp;lt;/code&amp;gt;). But it is recommended to use multiples of 320x200 (for eg. 640x400, 960x600, 1280x800...). Additionally you can chose the output container format. Here it is &amp;lt;code&amp;gt;mp4&amp;lt;/code&amp;gt; (alternatives: avi, mkv...). &lt;br /&gt;
&lt;br /&gt;
Finally run the command and wait until everything is done. This might take some time, depending on the source size and your system specs.&lt;br /&gt;
&lt;br /&gt;
=== Parameters ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameters !! Action&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|width=&amp;quot;100px&amp;quot;|in.avi || name and path of the source video you recorded with DOSBox &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|out.mp4 || name and path of the output video destination &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|mp4 || name of upscaled and muxed output container. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|1280x800 || the output solution in pixel. Multiples of 320x200 (for eg. 640x400, 960x600, 1280x800...) &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|sws_flags || controls the software scale &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|neighbor+full_chroma_inp || lets the scaler perform nearest neighbor interpolation and forces it to take the full input chroma resolution into account &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| -r 30 || output frame rate &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| -vcodec libx264 || determines the video encoder &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| -acodec libmp3lame -aq 2 || codec for a variable bitrate mp3 stream&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| -aspect 4:3 || set up a custom display aspect ratio to scale the video uniformly&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= External Links =&lt;br /&gt;
* [http://dosbox.sourceforge.net DOSBox]&lt;br /&gt;
* [https://ffmpeg.org/documentation.html FFmpeg Command Line Tools Documentation]&lt;br /&gt;
* [http://ingomar.wesp.name/2011/04/dosbox-gameplay-video-capture.html Detailed Article about Recording DOSBox and FFmpeg]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= See also =&lt;br /&gt;
[[Keen in Windows|DOSBox Tutorial (Windows)]]&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>DHeadshot</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Talk:Sugar_Stoopies_Cereal&amp;diff=33043</id>
		<title>Talk:Sugar Stoopies Cereal</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Talk:Sugar_Stoopies_Cereal&amp;diff=33043"/>
		<updated>2017-05-03T23:05:12Z</updated>

		<summary type="html">&lt;p&gt;DHeadshot: Appearance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Whereabouts on Earth are Sugar Stoopies popular??? -- [[User:Malvineous|Malvineous]] 11:17, 1 July 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
:In the US,UK,Aus.,Malvineous.--[[User:Xterra1|Xterra1]] 17:42, 3 July 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
::Really?  Well I live in Australia and I&#039;ve never heard of them, and apparently [http://www.google.com/search?q=%22sugar+stoopies%22+-keen neither has Google] -- [[User:Malvineous|Malvineous]] 11:31, 4 July 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
::: Neither have I, in Chile. Perhaps they&#039;re some old brand? No wait, in that case they should at least appear in Wikipedia. I&#039;d appreciate a photo of a box of them anyway--[[User:Shadow Master|Shadow Master]] 14:27, 4 July 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::: Come on,it&#039;s popular in the Keen reality! Not for REAL! Don&#039;t you have a sense of what&#039;s real and what&#039;s not?--[[User:Xterra1|Xterra1]] 18:26, 4 July 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::: Ha - well I thought you were being serious and it was a rip off of some American cereal.  In that case I&#039;ll remove the comment, because 1) it doesn&#039;t say anywhere in the Keen games that they&#039;re popular on Earth, and 2) it&#039;s odd that an earthly cereal would be found on a Shikadi-run space station orbiting around Korath III.  (Although admittedly that wouldn&#039;t be so odd in the Keeniverse...) -- [[User:Malvineous|Malvineous]] 07:35, 13 July 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::::Actually, in the [[Keen 2 Story]] it mentions Sugar Stoopies. [[The Blaze Family|Keen&#039;s Mom]] says &amp;quot;[[Keen|You&#039;d]] better have a nutritious, vitamin-fortified bowl of Sugar Stoopies first&amp;quot; [[User:Fightatmyplace|Fightatmyplace]] 01:41, 28 August 2010 (GMT)&lt;br /&gt;
&lt;br /&gt;
Do we know what Sugar Stoopies are supposed to look like?  I imagine them as a kind of frosted version of Rice Krispies or something...  -- [[User:DHeadshot|DHeadshot]] ([[User talk:DHeadshot|talk]]) 23:05, 3 May 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>DHeadshot</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=NetKeen&amp;diff=33030</id>
		<title>NetKeen</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=NetKeen&amp;diff=33030"/>
		<updated>2017-04-29T18:40:09Z</updated>

		<summary type="html">&lt;p&gt;DHeadshot: /* Items */ The Foob is ONLY found in episode 3!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fangame Infobox&lt;br /&gt;
| Status = Completed&lt;br /&gt;
| Authors = [[User:Lemm|Lemm]]&lt;br /&gt;
| OS = DOS&lt;br /&gt;
| Genre = Shooter&lt;br /&gt;
| ReleaseDate = 2013-03-26&lt;br /&gt;
| Levels = 136&lt;br /&gt;
| SecretLevels = None&lt;br /&gt;
| Download = [http://www.shikadi.net/wiki/files/Fangames/NETKEEN-2013-03-26.zip Newest]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;This article refers to the 2011 fangame [[NetKeen]].  For the 1997 fangame of the same name, see [[NetKeen (1997)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[NetKeen]] is a multiplayer fangame created by [[User:Lemm|Lemm]] by reverse engineering the Keen Galaxy/Wolf3D code and combining it with the Doom IPX network code. The game supports LAN play and Internet play using DOSBox IPX tunneling for up to 4 players.&lt;br /&gt;
&lt;br /&gt;
=Game Modes=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deathmatch&#039;&#039;&#039;: 2-4 players compete for a specified number of kills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Team Deathmatch&#039;&#039;&#039;: 3-4 players compete as a team for a specified number of kills.  Teams can be either 2v2, 1v2, or 1v3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasure Race&#039;&#039;&#039;: Players compete to collect the highest point value first.  Players can still kill each other, but these do not count directly toward winning.  Currently only 8 maps (&#039;&#039;&#039;Icing Shelf&#039;&#039;&#039; in Keen 4, &#039;&#039;&#039;Candy Dash&#039;&#039;&#039; in Keen 5, &#039;&#039;&#039;Vertical Landing&#039;&#039;&#039; in Keen 6, &#039;&#039;&#039;Toxin Tubes&#039;&#039;&#039;, &#039;&#039;&#039;Capital City&#039;&#039;&#039;, &#039;&#039;&#039;Candy Climb&#039;&#039;&#039;, &#039;&#039;&#039;Sugar Storage&#039;&#039;&#039;, and &#039;&#039;&#039;Hal&#039;s Kitchen&#039;&#039;&#039; in Keen Vorticons) have point items for this type of game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Team Treausre Race&#039;&#039;&#039;: 3-4 Players compete as a team to collect a set amount of points first. Players can still kill each other, but it does not count directly toward winning. Teams can be either 2v2, 1v2, or 1v3. See above for info on which maps have point items.&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
Players can choose between 8 different characters.  Due to strict memory constraints, additional characters cannot be introduced.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ObjectList2Col&lt;br /&gt;
| Object1 = Commander Keen    | Desc1 = |  Image1 = Keen-r.png&lt;br /&gt;
| Object2 = Princess Lindsey      | Desc2 = |  Image2 = NK_Princess_Lindsey.png&lt;br /&gt;
| Object3 = Spot                          | Desc3 = |  Image3 = NK_Spot.png&lt;br /&gt;
| Object4 = Mortimer McMire    | Desc4 = |  Image4 = NK_Mortimer_McMire.png&lt;br /&gt;
| Object5 = Lt. Barker                 | Desc5 = |  Image5 = NK_lt_Barker.png&lt;br /&gt;
| Object6 = Council Member      | Desc6 = |  Image6 = NK_Council_Member.png&lt;br /&gt;
| Object7 = Council Page            | Desc7 = |  Image7 = NK_Council_Page.png&lt;br /&gt;
| Object8 = Pajama Keen            | Desc8 = |  Image8 = Keen-dreams-r.png | Link8 = Keen Dreams&lt;br /&gt;
| }}&lt;br /&gt;
&lt;br /&gt;
==Netkeen Vorticons Characters==&lt;br /&gt;
In episodes 1-3, the characters Mortimer McMire, the Council Page, the Council Member, and Pajama Keen are swapped out for the following characters:&lt;br /&gt;
{{ObjectList2Col&lt;br /&gt;
| Object1 = Android Dummy    | Desc1 = |  Image1 = NK_Android_Dummy.png&lt;br /&gt;
| Object2 = Vorticon Elite  | Desc2 = |  Image2 = NK_Vorticon_Elite.png&lt;br /&gt;
| Object3 = VortiNinja  | Desc3 = |  Image3 = NK_Vorticon_Ninja.png&lt;br /&gt;
| Object4 = Vorticon Woman  | Desc4 = |  Image4 = NK_Vorticon_Woman.png&lt;br /&gt;
| }}&lt;br /&gt;
&lt;br /&gt;
= Items =&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Image:NK_Guns.png]]&amp;lt;/center&amp;gt; || &#039;&#039;&#039;Gun&#039;&#039;&#039; – Gives five shots dealing 40 points of damage each.  Spawns every 30 seconds.  Players start with 5 and max out at 99.  The [[Neural Stunner]] is featured in episodes 4-6 and Dreams.  The [[Raygun]], [[Vorticon HyperPistol]], and [[Pistol_(Keen_3)|Vorticon Pistol]] are featured in episodes 1-3.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Image:KD_Boobus_Bomb.png]][[Image:NK_Foob.png]]&amp;lt;/center&amp;gt; || &#039;&#039;&#039;Bomb&#039;&#039;&#039; –  Gives three bombs dealing 50 points of damge each.  Spawns every 30 seconds.  Players start with 0 and max out at 9.  The [[Boobus Bomb]] is featured in episodes 4-6 and Dreams.  The [[Foob|Foobus Bomb]] is featured in episode 3.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Image:NK_Life_Items.png]]&amp;lt;/center&amp;gt; || &#039;&#039;&#039;Life Item&#039;&#039;&#039; – Restore 5 hit points each.  Spawns every minute.  Players start with 100 hit points and max out at 200.  Each episode has a unique life item.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Image:Gems.png]][[Image:NKV_Key_Items.png]]&amp;lt;/center&amp;gt; || &#039;&#039;&#039;Key Item&#039;&#039;&#039; – Can be used to open certain doors for 5 seconds. The color of the key item must correspond to the gem holder in episodes 4-6 or the door itself in episodes 1-3. Spawns every minute. The [[gems]] are featured in episodes 4-6, while the [[keycard (Vorticons)|keycards]] are featured in episodes 1-3. Although gems can be inserted into maps in Dreams, no doors that can be opened by them are available.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition to the items above, point items from episodes 1-6 and Dreams can be found (although no Dreams maps use point items yet). Only useful in treasure races as they give out score when collected. Spawns every minute.&lt;br /&gt;
&lt;br /&gt;
=Hazards=&lt;br /&gt;
Hazards or bottomless pits will kill players immediately.  By default this results in -1 to the player&#039;s kill count.  This can be toggled off through the game setup&#039;s extra options.&lt;br /&gt;
&lt;br /&gt;
Gun Turret shots deal 60 points of damage.&lt;br /&gt;
&lt;br /&gt;
= List of Maps =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table bgcolor=&amp;quot;#FFFFFF&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;vertical-align:top;&amp;quot; width=&amp;quot;16%&amp;quot;&amp;gt;&lt;br /&gt;
==Keen 4 maps==&lt;br /&gt;
#&#039;&#039;The Tar Pit&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Pyramid of Peril&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Mirage&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Crescent Cave&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Gnosticene Brawl&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Sand Yego Arena&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Suburbs&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Azure Cave&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Bubble Dome&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Tropica&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Sluggy Arena&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Madness Mountain&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Four Corners&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Tiki Tower&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Domefucl&#039;&#039; by Commander Spleen&lt;br /&gt;
#&#039;&#039;Icing Shelf&#039;&#039; by Commander Spleen&lt;br /&gt;
#&#039;&#039;FigurativeSpeakn&#039;&#039; by Commander Spleen&lt;br /&gt;
#&#039;&#039;Tube Story&#039;&#039; by Commander Spleen&lt;br /&gt;
#&#039;&#039;Twin Towers&#039;&#039; by Pellaeon&lt;br /&gt;
#&#039;&#039;Limbalja&#039;&#039; by LTCP&lt;br /&gt;
#&#039;&#039;Crystal Mine&#039;&#039; by Pellaeon&lt;br /&gt;
#&#039;&#039;Forrestal Pit&#039;&#039; by Pellaeon&lt;br /&gt;
#&#039;&#039;Pub Fight&#039;&#039; by Pellaeon&lt;br /&gt;
#&#039;&#039;Frungyville&#039;&#039; by LTCP&lt;br /&gt;
#&#039;&#039;Sandswept&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Pell&#039;s Resort&#039;&#039; by Pellaeon&lt;br /&gt;
#&#039;&#039;Jungle Gym&#039;&#039; by Ceilick&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top;&amp;quot; width=&amp;quot;16%&amp;quot;&amp;gt;&lt;br /&gt;
==Keen 5 Maps==&lt;br /&gt;
#&#039;&#039;QED Arena&#039;&#039; by Mink&lt;br /&gt;
#&#039;&#039;Korath Towers&#039;&#039; by Mink&lt;br /&gt;
#&#039;&#039;Backdoor&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Goplat Zone&#039;&#039; by Lemm&lt;br /&gt;
#&#039;&#039;Juggernaut&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Green Machine&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Hazardous&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Goplat Horizon 2&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Gravity Well&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Robo Red Arena&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Candy Dash&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Red Machine&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Bridge Drop&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Pole Palace&#039;&#039; by Shikadi&lt;br /&gt;
#&#039;&#039;Tech Center&#039;&#039; by Pellaeon&lt;br /&gt;
#&#039;&#039;Inverted S&#039;&#039; by Shikadi&lt;br /&gt;
#&#039;&#039;Omegamatrix&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Scout Vessel&#039;&#039; by Pellaeon&lt;br /&gt;
#&#039;&#039;Synergy&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Forever Doors&#039;&#039; by GargApplesauce&lt;br /&gt;
#&#039;&#039;Freak Out&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Gemini&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Shivonia Isle&#039;&#039; by Shikadi&lt;br /&gt;
#&#039;&#039;Shikkers&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Shikadi Gunship&#039;&#039; by Pellaeon&lt;br /&gt;
#&#039;&#039;Captain&#039;s Office&#039;&#039; by Pellaeon&lt;br /&gt;
#&#039;&#039;Energy Motivator&#039;&#039; by Pellaeon&lt;br /&gt;
#&#039;&#039;Police Station&#039;&#039; by Ceilick&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top;&amp;quot; width=&amp;quot;16%&amp;quot;&amp;gt;&lt;br /&gt;
==Keen 6 maps==&lt;br /&gt;
#&#039;&#039;Bloog Dome&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Fribbulus Forest&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Guard Post 9001&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Fleex Network&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Rec Arena&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Tunnels Royale&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Doom Pit&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Vertical Landing&#039;&#039; by BBalazs&lt;br /&gt;
#&#039;&#039;Storage Bay 84&#039;&#039; by Pellaeon&lt;br /&gt;
#&#039;&#039;Space Base&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Trash Compactor&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Bips Ahoy&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Training Arena&#039;&#039; by Pellaeon&lt;br /&gt;
#&#039;&#039;Starbase Hub&#039;&#039; by Pellaeon&lt;br /&gt;
#&#039;&#039;Siege&#039;&#039; by Pellaeon&lt;br /&gt;
#&#039;&#039;Fribbs River&#039;&#039; by BBalazs&lt;br /&gt;
#&#039;&#039;Radioactive&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Dome of Disaster&#039;&#039; by Ceilick&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top;&amp;quot; width=&amp;quot;16%&amp;quot;&amp;gt;&lt;br /&gt;
==Keen Dreams maps==&lt;br /&gt;
#&#039;&#039;Keen Dreams Isle&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Bridge Battle&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Swamp Romp&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Tuberia Tower&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Apple Core&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Melon Rind&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Forts&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;River Ride&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Isle in the Sky&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Mosquito Pit&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Bombardiers&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Lumberjacks&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Onion Outpost&#039;&#039; by Ceilick&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top;&amp;quot; width=&amp;quot;16%&amp;quot;&amp;gt;&lt;br /&gt;
==Keen Vorticons maps==&lt;br /&gt;
#&#039;&#039;Border Town&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Red Rock Shrine&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Martian Rumble&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Ice Rink&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Vort Command&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Cosmic Cavern&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Bottom Galley&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Cairo&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;London&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Reactor Core&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Paris&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Sydney&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Washington DC&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Vortiville&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Mangling Machine&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Lower Vortiville&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Canavorta&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Schoolhouse Rock&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Fort Cavort&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Mirror Lair&#039;&#039; by Gridlock&lt;br /&gt;
#&#039;&#039;Toxin Tubes&#039;&#039; by Gridlock&lt;br /&gt;
#&#039;&#039;Capital City&#039;&#039; by Gridlock&lt;br /&gt;
#&#039;&#039;Candy Climb&#039;&#039; by Gridlock&lt;br /&gt;
#&#039;&#039;Sugar Storage&#039;&#039; by Gridlock&lt;br /&gt;
#&#039;&#039;Melty Mountainspt&#039;&#039; by Gridlock&lt;br /&gt;
#&#039;&#039;Weaponry B&#039;&#039; by Gridlock&lt;br /&gt;
#&#039;&#039;Engine Room&#039;&#039; by Gridlock&lt;br /&gt;
#&#039;&#039;Grand Intellect&#039;&#039; by Gridlock&lt;br /&gt;
#&#039;&#039;Control District&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Nature&#039;&#039; by Gridlock&lt;br /&gt;
#&#039;&#039;High Noon&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Lost Tantalus&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Vorticon Oil Rig&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Vorticon Bowl&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Cargo Pit&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Emerald Arena&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Vorti Valley&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Vorticon Mansion&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Hal&#039;s Kitchen&#039;&#039; by Gridlock&lt;br /&gt;
#&#039;&#039;Staggered Eight&#039;&#039; by Lemm&lt;br /&gt;
#&#039;&#039;Fork&#039;&#039; by Lemm&lt;br /&gt;
#&#039;&#039;Vortitemple&#039;&#039; by Mink&lt;br /&gt;
#&#039;&#039;Pyrene&#039;&#039; by Lemm&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top;&amp;quot; width=&amp;quot;16%&amp;quot;&amp;gt;&lt;br /&gt;
==Gargapplesauce 5 Maps==&lt;br /&gt;
#&#039;&#039;The GARG Zone&#039;&#039; by GargApplesauce&lt;br /&gt;
#&#039;&#039;Forever Doors&#039;&#039; by GargApplesauce&lt;br /&gt;
#&#039;&#039;Air Conditioning&#039;&#039; by GargApplesauce&lt;br /&gt;
#&#039;&#039;Battle Stations&#039;&#039; by GargApplesauce&lt;br /&gt;
#&#039;&#039;Box Arena&#039;&#039; by GargApplesauce&lt;br /&gt;
#&#039;&#039;Lock and Key&#039;&#039; by GargApplesauce&lt;br /&gt;
#&#039;&#039;Forever Doors 2&#039;&#039; by GargApplesauce&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=How to use Netkeen=&lt;br /&gt;
There are three steps for starting Netkeen: A) Enabling IPX networking in DosBox; B) Connecting the DosBoxen; and, C) Starting NetKeen&lt;br /&gt;
&lt;br /&gt;
==Enabling IPX Networking==&lt;br /&gt;
&lt;br /&gt;
In Windows, go to your DosBox installation folder (default Program Files\DosBox v x.xx) and look for a file named DosBox x.xx Options.bat (where x.xx is the version number).  Running this batch file opens the dosbox configuration file.  Find &amp;quot;ipx&amp;quot; and change ipx=false to ipx=true, then save and exit the text editor.  You only need to perform this steps once.&lt;br /&gt;
&lt;br /&gt;
Under Linux, the DosBox configuration file is found in ~/.dosbox/&lt;br /&gt;
&lt;br /&gt;
==Connecting the DosBoxes==&lt;br /&gt;
&lt;br /&gt;
For network play, one person must start an IPX server with dosbox.  Other players will be clients that connect to the server.  &lt;br /&gt;
&lt;br /&gt;
===Online Games===&lt;br /&gt;
&lt;br /&gt;
For online games the server must first forward a UDP port that is to be used for DosBox.  On a home network, this is accomplished by logging into the router control panel and forwarding a UDP port between 1024 and 65536 (3140 in this example).  For more information on port forwarding for your router, please visit http://www.portforward.com/.  &lt;br /&gt;
&lt;br /&gt;
Once you have forwarded UDP port 3140, mount your Netkeen folder in Dosbox.  An easy way to do this is to drag and drop a file from your Netkeen folder onto the dosbox icon (do not drag and drop Netkeen.exe, use another file such as egagraph.ck5).      &lt;br /&gt;
&lt;br /&gt;
Once dosbox loads, enter at the command line:&lt;br /&gt;
&lt;br /&gt;
 ipxnet startserver 3140&lt;br /&gt;
&lt;br /&gt;
Other players can connect to the server by typing at the DosBox command line (after mounting their Netkeen folder):&lt;br /&gt;
&lt;br /&gt;
 ipxnet connect &amp;lt;host ip address&amp;gt; 3140&lt;br /&gt;
&lt;br /&gt;
The host can find their ip address on websites such as http://www.whatismyip.com/.&lt;br /&gt;
&lt;br /&gt;
In choosing a server for a 3 or 4 player internet game, the computer which is geographically central is usually the best choice.  Server choice can have a dramatic impact on lag, so make sure to try all possibilities.&lt;br /&gt;
&lt;br /&gt;
Visit the DosBox Wiki for more information on IPX networking&lt;br /&gt;
&lt;br /&gt;
===Lan Setup===&lt;br /&gt;
&lt;br /&gt;
For Lan games, port forwarding is not necessary.  The server will enter the same text at the Dosbox command line, excluding the port number:&lt;br /&gt;
&lt;br /&gt;
 ipxnet startserver&lt;br /&gt;
	&lt;br /&gt;
Other players can connect to the server by typing at the Dosbox command line:&lt;br /&gt;
&lt;br /&gt;
 ipxnet connect &amp;lt;host ip address&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
In windows, the host&#039;s ip address can be found by running a command prompt and typing &amp;quot;ipconfig&amp;quot;.  The host&#039;s ip will be the IPv4 Address in the Local Area Connection section.&lt;br /&gt;
&lt;br /&gt;
==Starting Netkeen==&lt;br /&gt;
&lt;br /&gt;
Netkeen is started from the command line by typing:&lt;br /&gt;
&lt;br /&gt;
 netkeen &amp;lt;switches&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are several switches required for operation:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-server&#039;&#039;&#039; : Tells the dosbox to act as a game host.  ONE, and ONLY ONE player MUST specify this switch!  The game host starts the games from the lobby and controls all of the game settings such as victory conditions and levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-nodes &amp;lt;number of nodes&amp;gt;&#039;&#039;&#039; : Signifies that you want to play a network game where the number of nodes equals the number of players.  By default, a 2 player game is started if the number of nodes is left out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-ext &amp;lt;game extension&amp;gt;&#039;&#039;&#039; :  The extension of the game data (i.e. which episode) you want to play.  All parties must use the same extension, or the game will not start.  By default, CK5 is used as the extension.  Extensions are: CK4, CK5, CK6, KDR, CKV, and GA5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example: play a local game (no opponents) using episode keen 4 files:&lt;br /&gt;
&lt;br /&gt;
 netkeen -ext ck4&lt;br /&gt;
&lt;br /&gt;
Example: host a 3 player game for keen 6:&lt;br /&gt;
&lt;br /&gt;
 netkeen -server -ext ck6 -nodes 3&lt;br /&gt;
&lt;br /&gt;
Example: join a 3 player game for keen 5:&lt;br /&gt;
&lt;br /&gt;
 netkeen -ext ck5 -nodes 3&lt;br /&gt;
&lt;br /&gt;
=Creating your own levels=&lt;br /&gt;
Due to strict memory constraints, levels over 70x70 or containing too many different tiles will not be playable in 4 player games in which each player uses a unique character.&lt;br /&gt;
&lt;br /&gt;
Download the [http://dl.dropbox.com/u/3654819/Netkeen/Netkeen%20Modding%20and%20Levelling%20Package.zip Netkeen Modding and Levelling Package].  Then use [[The Omegamatic]] to open the gamemaps file and the corresponding tilesets for the episode you wish to mod.  &lt;br /&gt;
&lt;br /&gt;
You will notice that despite the folder names, all files use the .ck5 extension.  This is because Netkeen uses the Keen 5 engine and file information.  Later, when you&#039;re ready to test your level, you will change the extension to correspond with the correct episode.  For level editing purposes, always make sure the files have the .ck5 extension.&lt;br /&gt;
&lt;br /&gt;
Level editing is basically the same as creating a level in Keen Galaxy.  Enemies cannot be placed except for gun turrets, and spawn points can be placed with the numbered helmet sprites (for team 1 and team 2, which act as normal spawners if not a team game).&lt;br /&gt;
&lt;br /&gt;
Important! When you complete your level and want to test it, you will need to combine the tileinfo with the mapfile. Make sure both your maphead.ck5 and keen5-nkX.tli file are in the same folder, where X is the episode number you are using. If you are using Windows, you can combine the files by navigating to your folder in a command prompt and typing: &lt;br /&gt;
 &lt;br /&gt;
 type maphead.ck5 Keen5-nkX.tli &amp;gt; maphead2.ck5 &lt;br /&gt;
&lt;br /&gt;
Then copy the &amp;quot;gamemaps.ck5&amp;quot; and the &amp;quot;maphead2.ck5&amp;quot; to another location to rename.  Rename &amp;quot;gamemaps.ck5&amp;quot; to &amp;quot;gamemaps.ckX&amp;quot; where X corresponds to the game episode.  Then rename &amp;quot;mapead2.ck5&amp;quot; to &amp;quot;maphead.ckX&amp;quot;, again, where X corresponds to the game episode.  You can then move these two files to your netkeen game folder to test your levels.  All players who wish to test your level will need the gamemaps and maphead files.&lt;br /&gt;
&lt;br /&gt;
For assigning songs to levels, open episode.ckX in a hex editor.  The value of the n&#039;th byte will set that song number to the n&#039;th level.  Use the music table provided with the editing package to find which values correlate with which song.&lt;br /&gt;
&lt;br /&gt;
=Screenshots=&lt;br /&gt;
&amp;lt;gallery widths=180px heights=120px&amp;gt;&lt;br /&gt;
Image:netkeen_ingame_1.png|4-player deathmatch in the Bridge Battle map in Keen Dreams&lt;br /&gt;
Image:netkeen_ingame_2.png|2-player deathmatch in the Police Station map in Keen 5&lt;br /&gt;
Image:netkeen_ingame_3.png|2-player deathmatch in the Suburbs map in Keen 4&lt;br /&gt;
Image:netkeen_ingame_4.png|2-player deathmatch in the Radioactive map in Keen 6&lt;br /&gt;
Image:netkeen_ingame_5.png|4-player deathmatch in the Box Arena map in Gargapplesauce 5&lt;br /&gt;
Image:netkeen_ingame_6.png|3-player treasure race in the Candy Climb map in Vorticons&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Download=&lt;br /&gt;
* [http://www.shikadi.net/wiki/files/Fangames/NETKEEN-2013-03-26.zip Download NetKeen: Vorticons (2013/03/26)]&lt;br /&gt;
&lt;br /&gt;
=External Links=&lt;br /&gt;
&lt;br /&gt;
* [https://pckf.rigeltechnical.com/viewtopic.php?t=1856 Netkeen Release Topic]&lt;br /&gt;
&lt;br /&gt;
* [http://netkeen.nfshost.com/ Netkeen Homepage]&lt;br /&gt;
&lt;br /&gt;
* [irc://irc.foonetic.net/netkeen Netkeen IRC Channel] Play matches with other Keeners online&lt;br /&gt;
&lt;br /&gt;
* [https://pckf.rigeltechnical.com/viewtopic.php?p=43709#43709 NKLaunch] is a tool made for launching Netkeen without command lines.&lt;br /&gt;
&lt;br /&gt;
*For usage on the [http://en.wikipedia.org/wiki/Pandora_%28console%29 Pandora] handheld, [http://pandorawiki.org/How_to_get_NetKeen_working_on_the_Pandora read this] (instructions also work, for the most part, if you&#039;re on any other computer using the DOSBox frontend DBoxFE - just ignore the parts about mapping controls, and ignore the Pandora-specific directories)&lt;/div&gt;</summary>
		<author><name>DHeadshot</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File:Ghostball.png&amp;diff=33029</id>
		<title>File:Ghostball.png</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File:Ghostball.png&amp;diff=33029"/>
		<updated>2017-04-29T18:28:55Z</updated>

		<summary type="html">&lt;p&gt;DHeadshot: fixed link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Enemy from [[The Grand Intelligence IV: Intelligent Intellect]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mod monster images]]&lt;/div&gt;</summary>
		<author><name>DHeadshot</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File:Butler_Droid.png&amp;diff=33028</id>
		<title>File:Butler Droid.png</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File:Butler_Droid.png&amp;diff=33028"/>
		<updated>2017-04-29T18:28:52Z</updated>

		<summary type="html">&lt;p&gt;DHeadshot: fixed link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Enemy from [[The Grand Intelligence IV: Intelligent Intellect]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mod monster images]]&lt;/div&gt;</summary>
		<author><name>DHeadshot</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File:Toy_Rocket.png&amp;diff=33027</id>
		<title>File:Toy Rocket.png</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File:Toy_Rocket.png&amp;diff=33027"/>
		<updated>2017-04-29T18:28:49Z</updated>

		<summary type="html">&lt;p&gt;DHeadshot: fixed link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Enemy from [[The Grand Intelligence IV: Intelligent Intellect]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mod monster images]]&lt;/div&gt;</summary>
		<author><name>DHeadshot</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File:Stalker.png&amp;diff=33026</id>
		<title>File:Stalker.png</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File:Stalker.png&amp;diff=33026"/>
		<updated>2017-04-29T18:28:47Z</updated>

		<summary type="html">&lt;p&gt;DHeadshot: fixed link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Enemy from [[The Grand Intelligence IV: Intelligent Intellect]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mod monster images]]&lt;/div&gt;</summary>
		<author><name>DHeadshot</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File:Kig.png&amp;diff=33025</id>
		<title>File:Kig.png</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File:Kig.png&amp;diff=33025"/>
		<updated>2017-04-29T18:28:43Z</updated>

		<summary type="html">&lt;p&gt;DHeadshot: fixed link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Enemy from [[The Grand Intelligence IV: Intelligent Intellect]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mod monster images]]&lt;/div&gt;</summary>
		<author><name>DHeadshot</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File:Giant_Droid.png&amp;diff=33024</id>
		<title>File:Giant Droid.png</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File:Giant_Droid.png&amp;diff=33024"/>
		<updated>2017-04-29T18:27:14Z</updated>

		<summary type="html">&lt;p&gt;DHeadshot: fixed link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Enemy from [[The Grand Intelligence IV: Intelligent Intellect]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mod monster images]]&lt;/div&gt;</summary>
		<author><name>DHeadshot</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File:Mini_Mangling_Machine.png&amp;diff=33023</id>
		<title>File:Mini Mangling Machine.png</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File:Mini_Mangling_Machine.png&amp;diff=33023"/>
		<updated>2017-04-29T18:27:11Z</updated>

		<summary type="html">&lt;p&gt;DHeadshot: fixed link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Enemy from [[The Grand Intelligence IV: Intelligent Intellect]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mod monster images]]&lt;/div&gt;</summary>
		<author><name>DHeadshot</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File:Blue_Guy.png&amp;diff=33022</id>
		<title>File:Blue Guy.png</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File:Blue_Guy.png&amp;diff=33022"/>
		<updated>2017-04-29T18:27:09Z</updated>

		<summary type="html">&lt;p&gt;DHeadshot: fixed link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Enemy from [[The Grand Intelligence IV: Intelligent Intellect]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mod monster images]]&lt;/div&gt;</summary>
		<author><name>DHeadshot</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File:Flying_Guy.png&amp;diff=33021</id>
		<title>File:Flying Guy.png</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File:Flying_Guy.png&amp;diff=33021"/>
		<updated>2017-04-29T18:27:06Z</updated>

		<summary type="html">&lt;p&gt;DHeadshot: fixed link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Enemy from [[The Grand Intelligence IV: Intelligent Intellect]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mod monster images]]&lt;/div&gt;</summary>
		<author><name>DHeadshot</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File:Shikube.png&amp;diff=33020</id>
		<title>File:Shikube.png</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File:Shikube.png&amp;diff=33020"/>
		<updated>2017-04-29T18:25:47Z</updated>

		<summary type="html">&lt;p&gt;DHeadshot: fixed link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Enemy from [[The Grand Intelligence IV: Intelligent Intellect]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mod monster images]]&lt;/div&gt;</summary>
		<author><name>DHeadshot</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File:Spiky.png&amp;diff=33019</id>
		<title>File:Spiky.png</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File:Spiky.png&amp;diff=33019"/>
		<updated>2017-04-29T18:25:43Z</updated>

		<summary type="html">&lt;p&gt;DHeadshot: fixed link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Enemy from [[The Grand Intelligence IV: Intelligent Intellect]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mod monster images]]&lt;/div&gt;</summary>
		<author><name>DHeadshot</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File:Fusion_Bomb.png&amp;diff=33018</id>
		<title>File:Fusion Bomb.png</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File:Fusion_Bomb.png&amp;diff=33018"/>
		<updated>2017-04-29T18:25:40Z</updated>

		<summary type="html">&lt;p&gt;DHeadshot: Fixed link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Enemy from [[The Grand Intelligence IV: Intelligent Intellect]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mod monster images]]&lt;/div&gt;</summary>
		<author><name>DHeadshot</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File:Dort.png&amp;diff=33017</id>
		<title>File:Dort.png</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File:Dort.png&amp;diff=33017"/>
		<updated>2017-04-29T18:25:36Z</updated>

		<summary type="html">&lt;p&gt;DHeadshot: fixed Link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Enemy from [[The Grand Intelligence IV: Intelligent Intellect]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mod monster images]]&lt;/div&gt;</summary>
		<author><name>DHeadshot</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File:Waving_Martinez.png&amp;diff=33016</id>
		<title>File:Waving Martinez.png</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File:Waving_Martinez.png&amp;diff=33016"/>
		<updated>2017-04-29T18:23:57Z</updated>

		<summary type="html">&lt;p&gt;DHeadshot: fixed link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Points from [[The Grand Intelligence IV: Intelligent Intellect]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mod Item images]]&lt;/div&gt;</summary>
		<author><name>DHeadshot</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File:Nuclear_Blaster.png&amp;diff=33015</id>
		<title>File:Nuclear Blaster.png</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File:Nuclear_Blaster.png&amp;diff=33015"/>
		<updated>2017-04-29T18:23:54Z</updated>

		<summary type="html">&lt;p&gt;DHeadshot: fixed link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Points from [[The Grand Intelligence IV: Intelligent Intellect]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mod Item images]]&lt;/div&gt;</summary>
		<author><name>DHeadshot</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File:Sprinkled_Muffin.png&amp;diff=33014</id>
		<title>File:Sprinkled Muffin.png</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File:Sprinkled_Muffin.png&amp;diff=33014"/>
		<updated>2017-04-29T18:23:51Z</updated>

		<summary type="html">&lt;p&gt;DHeadshot: fixed link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Points from [[The Grand Intelligence IV: Intelligent Intellect]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mod Item images]]&lt;/div&gt;</summary>
		<author><name>DHeadshot</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File:Bluberry_Popsicle.png&amp;diff=33013</id>
		<title>File:Bluberry Popsicle.png</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File:Bluberry_Popsicle.png&amp;diff=33013"/>
		<updated>2017-04-29T18:23:48Z</updated>

		<summary type="html">&lt;p&gt;DHeadshot: fixed link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Points from [[The Grand Intelligence IV: Intelligent Intellect]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mod Item images]]&lt;/div&gt;</summary>
		<author><name>DHeadshot</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File:Watermelon.png&amp;diff=33012</id>
		<title>File:Watermelon.png</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File:Watermelon.png&amp;diff=33012"/>
		<updated>2017-04-29T18:22:06Z</updated>

		<summary type="html">&lt;p&gt;DHeadshot: fixed link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Points from [[The Grand Intelligence IV: Intelligent Intellect]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mod Item images]]&lt;/div&gt;</summary>
		<author><name>DHeadshot</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File:Chocolate_Bonbon.png&amp;diff=33011</id>
		<title>File:Chocolate Bonbon.png</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File:Chocolate_Bonbon.png&amp;diff=33011"/>
		<updated>2017-04-29T18:20:10Z</updated>

		<summary type="html">&lt;p&gt;DHeadshot: fixed link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Points from [[The Grand Intelligence IV: Intelligent Intellect]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mod Item images]]&lt;/div&gt;</summary>
		<author><name>DHeadshot</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File:Rice_Pudding.png&amp;diff=33010</id>
		<title>File:Rice Pudding.png</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File:Rice_Pudding.png&amp;diff=33010"/>
		<updated>2017-04-29T18:19:35Z</updated>

		<summary type="html">&lt;p&gt;DHeadshot: Fixed link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Points from [[The Grand Intelligence IV: Intelligent Intellect]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mod Item images]]&lt;/div&gt;</summary>
		<author><name>DHeadshot</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File:Peach_Juice.png&amp;diff=33009</id>
		<title>File:Peach Juice.png</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File:Peach_Juice.png&amp;diff=33009"/>
		<updated>2017-04-29T18:19:00Z</updated>

		<summary type="html">&lt;p&gt;DHeadshot: Fixed link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Points from [[The Grand Intelligence IV: Intelligent Intellect]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mod Item images]]&lt;/div&gt;</summary>
		<author><name>DHeadshot</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File:Mart4Map.png&amp;diff=33008</id>
		<title>File:Mart4Map.png</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File:Mart4Map.png&amp;diff=33008"/>
		<updated>2017-04-29T18:18:29Z</updated>

		<summary type="html">&lt;p&gt;DHeadshot: Fixed link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;World map for [[The Grand Intelligence IV: Intelligent Intellect]]&lt;br /&gt;
[[Category:worldmaps]]&lt;/div&gt;</summary>
		<author><name>DHeadshot</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File:LegoLevel23.png&amp;diff=33007</id>
		<title>File:LegoLevel23.png</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File:LegoLevel23.png&amp;diff=33007"/>
		<updated>2017-04-29T18:09:37Z</updated>

		<summary type="html">&lt;p&gt;DHeadshot: Fixed link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Lego Keen]] Level 23 Level Map&lt;br /&gt;
[[Category:Legokeen]]&lt;br /&gt;
[[Category:All mod level maps]]&lt;/div&gt;</summary>
		<author><name>DHeadshot</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File:LegoLevel16.png&amp;diff=33006</id>
		<title>File:LegoLevel16.png</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File:LegoLevel16.png&amp;diff=33006"/>
		<updated>2017-04-29T18:08:22Z</updated>

		<summary type="html">&lt;p&gt;DHeadshot: Fixed link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Lego Keen]] Level 16 Level Map&lt;br /&gt;
[[Category:Legokeen]]&lt;br /&gt;
[[Category:All mod level maps]]&lt;/div&gt;</summary>
		<author><name>DHeadshot</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File:LegoLevel15.png&amp;diff=33005</id>
		<title>File:LegoLevel15.png</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File:LegoLevel15.png&amp;diff=33005"/>
		<updated>2017-04-29T18:07:44Z</updated>

		<summary type="html">&lt;p&gt;DHeadshot: Fixed Link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Lego Keen]] Level 15 Level Map&lt;br /&gt;
[[Category:Legokeen]]&lt;br /&gt;
[[Category:All mod level maps]]&lt;/div&gt;</summary>
		<author><name>DHeadshot</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File:LegoLevel14.png&amp;diff=33004</id>
		<title>File:LegoLevel14.png</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File:LegoLevel14.png&amp;diff=33004"/>
		<updated>2017-04-29T18:06:50Z</updated>

		<summary type="html">&lt;p&gt;DHeadshot: Fixed link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Lego Keen]] Level 14 Level Map&lt;br /&gt;
[[Category:Legokeen]]&lt;br /&gt;
[[Category:All mod level maps]]&lt;/div&gt;</summary>
		<author><name>DHeadshot</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File:LegoLevel13.png&amp;diff=33003</id>
		<title>File:LegoLevel13.png</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File:LegoLevel13.png&amp;diff=33003"/>
		<updated>2017-04-29T18:06:12Z</updated>

		<summary type="html">&lt;p&gt;DHeadshot: Fixed link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Lego Keen]] Level 13 Level Map&lt;br /&gt;
[[Category:Legokeen]]&lt;br /&gt;
[[Category:All mod level maps]]&lt;/div&gt;</summary>
		<author><name>DHeadshot</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File:LegoLevel12.png&amp;diff=33002</id>
		<title>File:LegoLevel12.png</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File:LegoLevel12.png&amp;diff=33002"/>
		<updated>2017-04-29T18:05:42Z</updated>

		<summary type="html">&lt;p&gt;DHeadshot: Fixed Link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Lego Keen]] Level 12 Level Map&lt;br /&gt;
[[Category:Legokeen]]&lt;br /&gt;
[[Category:All mod level maps]]&lt;/div&gt;</summary>
		<author><name>DHeadshot</name></author>
	</entry>
</feed>