<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-GB">
	<id>https://keenwiki.shikadi.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DoubleU</id>
	<title>KeenWiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://keenwiki.shikadi.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DoubleU"/>
	<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/wiki/Special:Contributions/DoubleU"/>
	<updated>2026-04-16T11:24:41Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.11</generator>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Commander_Keen&amp;diff=50032</id>
		<title>Commander Keen</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Commander_Keen&amp;diff=50032"/>
		<updated>2024-09-05T14:47:46Z</updated>

		<summary type="html">&lt;p&gt;DoubleU: Spelling.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Keen-r.png|left]]&lt;br /&gt;
[[Image:KeenUpClose.png|thumb|right|Keen up close]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Commander Keen&#039;&#039;&#039;, Billy Blaze by his real name (full name William Joseph Blazkowicz II&amp;lt;ref name=&amp;quot;gen&amp;quot;&amp;gt;[http://www.rinkworks.com/apogee/s/2.8.6.2.shtml Genealogy of Billy Blaze]&amp;lt;/ref&amp;gt;), is an eight-year-old [[wikipedia:Child genius|child genius]] with an IQ of 314 (a reference to [[Wikipedia:Pi|Pi]] and one point less than his nemesis [[Mortimer McMire]]). With his extreme intelligence, Keen has been able to make several [[:Category:Keen&#039;s invention|Keen&#039;s invention]]s that he uses to aid himself in his adventures. His inventions are also an important part in each episode&#039;s story.&lt;br /&gt;
&lt;br /&gt;
In his spare time, Keen defends the Universe and maintains the order of galactic laws. He travels intergalactic distances in his space ship, the [[Bean-with-Bacon Megarocket]], which he designed and built out of typical house-hold materials. When at home, he spends time in his [[Club House]], inventing things and scanning space with his [[Photachyon Transceiver]], which is also an invention of his.&lt;br /&gt;
&lt;br /&gt;
Keen wears blue jeans, red converse, a purple T-shirt, and his older brother&#039;s yellow [[Wikipedia:Green Bay Packers|Green Bay Packers]] football helmet. He has brown hair and is of very pale complexion. He has the ability to jump quite high, and can reach even higher since he discovered the [[pogo stick]] on his trip to [[Mars]]. The pogo has since become his trademark move. Moreover, he has the ability to stay unharmed after jumping from any height (unless the surface is dangerous, e.g. fire, spikes, alien monsters etc.), and always lands on his feet.&lt;br /&gt;
&lt;br /&gt;
Keen has a pet [[Yorp]] called [[Spot]]. He adopted it when he was first on [[Mars]]. He has a [[The Blaze Family|mother and father]], and an older brother and a younger sister. The age of his siblings is actually never revealed, however.&lt;br /&gt;
&lt;br /&gt;
On his trips, Keen, while knowing much already, also learns new things, such as [[Omnispeak]] that was taught to him by the [[Vorticon]]s, and the [[Standard Galactic Alphabet]] in [[Vorticon VI]]. Besides [[Earth]], some of the planets Keen has visited on his travels include [[Mars]], [[Vorticon VI]], [[Gnosticus IV]], [[Korath III]] and [[Fribbulus Xax]]. Keen is a friend of several alien races, including the [[Vorticon]]s and the [[Gnosticenes]] (who still owe Keen a favor).&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
Keen&#039;s appearance changes with each new adventure:&lt;br /&gt;
&lt;br /&gt;
{{ObjectList1Col&lt;br /&gt;
&lt;br /&gt;
| Object1  = Invasion of the Vorticons&lt;br /&gt;
  | Image1 = Keen-vorticons-r.png&lt;br /&gt;
  | Desc1  = Classic Keen, from the first trilogy.&lt;br /&gt;
&lt;br /&gt;
| Object2  = Keen Dreams&lt;br /&gt;
  | Image2 = Keen-dreams-r.png&lt;br /&gt;
  | Desc2  = Modern Keen, in his pyjamas.&lt;br /&gt;
&lt;br /&gt;
| Object3  = Goodbye, Galaxy!&lt;br /&gt;
  | Image3 = Keen-r.png&lt;br /&gt;
  | Desc3  = Modern Keen, from the second trilogy.&lt;br /&gt;
&lt;br /&gt;
| Object4  = Game Boy Keen&lt;br /&gt;
  | Link4  = Commander Keen (Game Boy Color game)&lt;br /&gt;
  | Image4 = Keen-gbc-r.png&lt;br /&gt;
  | Desc4  = Game Boy version of Commander Keen.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[The Blaze Family]]&lt;br /&gt;
* [[The McMire Family]]&lt;br /&gt;
* [[List of Commander Keen replacements]] - mod characters&lt;br /&gt;
&lt;br /&gt;
[[Category:Human and humanlike beings]]&lt;br /&gt;
[[Category:Keeniverse]]&lt;br /&gt;
[[Category:The Blaze Family]]&lt;/div&gt;</summary>
		<author><name>DoubleU</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Garg&amp;diff=50031</id>
		<title>Garg</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Garg&amp;diff=50031"/>
		<updated>2024-09-02T02:10:32Z</updated>

		<summary type="html">&lt;p&gt;DoubleU: Grammar.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature Infobox&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Harmful = Yes&lt;br /&gt;
| Appears = [[Keen 1]]&lt;br /&gt;
| Walking = 60/220&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Garg&#039;&#039;&#039; is an aggressive, native [[Martians|Martian]] creature seen in [[Keen 1: Marooned on Mars|Keen 1]]. Gargs are colored green and have two eyes on stalks, two legs, no arms, and large mouth full of teeth. Gargs can be killed with only one shot, but their speed and ability to make long jumps make them a dangerous enemy.&lt;br /&gt;
&lt;br /&gt;
[[Image:Garg-ingame.png|frame|A Garg in Keen 1]]&lt;br /&gt;
&lt;br /&gt;
Prior to the landing of one of the American [[Wikipedia:Viking program|Viking]] probes, [[Yorp]]s were slaves to Gargs. Viking landed on a despotic Martian king who, presumably, was a Garg. (The official story does not say what race the king was.)&lt;br /&gt;
&lt;br /&gt;
Whereas the Yorp statues inside Martian shrines give out useful hints, the sole Garg statue of the game makes Keen hear a Garg shout in his mind: &amp;quot;GAAARRRRRGG!&amp;quot; The original [[Hint Sheet (Invasion of the Vorticons)|Keen 1–3 hint sheet]] explains this as being due to he fact that the Gargs are mad at Yorps, mad at themselves, mad at dirt, and it seems mad at just about anything. They are personifications of the &#039;Id&#039; from Freudian psychology. The full description is:&lt;br /&gt;
{{Box|These wild-eyed, teeth-gritting Martian monsters are angry at you, angry at themselves, angry at dirt, angry at clouds ─ just plain angry.      If Freud were to see them, he would call them the &amp;quot;Id.&amp;quot;  (This, and being &amp;quot;In Demand,&amp;quot; are two of the meanings of our company name.)}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Animated-garg.gif|noframe|A walking Garg.]]&lt;br /&gt;
&lt;br /&gt;
It has been speculated that Gargs must be vegetarian due to the rather blunt rectangular form of their teeth. This has been disproved. Garg-like creatures were also seen in [[Wikipedia:Monuments of Mars|Monuments of Mars]], but it is believed that they are of a different species.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Keen 1 Creatures|List of Keen 1 Creatures]]&lt;br /&gt;
* [[List of Garg replacements]] - mod creatures&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen 1 enemies]]&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>DoubleU</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Blooglab_Space_Station&amp;diff=50026</id>
		<title>Blooglab Space Station</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Blooglab_Space_Station&amp;diff=50026"/>
		<updated>2024-07-17T21:23:23Z</updated>

		<summary type="html">&lt;p&gt;DoubleU: /* Miscellaneous info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| Game = Keen 6&lt;br /&gt;
| Location = Orbiting [[Fribbulus Xax]]&lt;br /&gt;
| Dimensions = 73 x 64 tiles&lt;br /&gt;
| Level = 16&lt;br /&gt;
| Points = 110,100&lt;br /&gt;
| AmmoPacks = 6 Neural Stunners&lt;br /&gt;
| Lives = 1&lt;br /&gt;
| Collectibles = None&lt;br /&gt;
| Required = No&lt;br /&gt;
| Song = Into the Future&lt;br /&gt;
| Secret = Yes&lt;br /&gt;
}}&lt;br /&gt;
[[Image:Ck6lv16.png|thumb|Map of the Blooglab Space Station]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Blooglab Space Station&#039;&#039;&#039; is a secret level in [[Keen 6]]. This level can only be reached by riding across on a satellite from the [[Space Fortress]]. It contains a complete translation of the [[Standard Galactic Alphabet]] into English.&lt;br /&gt;
&lt;br /&gt;
The Blooglab Space Station may have been built with the intention of being a research station, but the [[Bloog]]s clearly do not use it that way. Instead, it is filled with [[Blorb]]s, [[Orbatrix|Orbatrices]] and [[Blooglet]]s. [[Flect]]s may also appear on harder difficulties. Interesting enough, Keen begins right under the exit, yet he must go around the whole level in order to reach the final switch: this activates a platform that will safely bring him to the exit.&lt;br /&gt;
&lt;br /&gt;
The [[Blorb]]s are very dangerous foes in here. On Easy, only three of them appear, namely those outside the level. On harder difficulties, they are present in more rooms (for example, the green gem room or the area with the extra life).&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous info==&lt;br /&gt;
* The secret area with the [[SGA]] translation and the exit both require a platform riding. The former platform takes Keen back to the main part of the level, the latter will help him get over the [[Keen 6 Hazards|drills]] just before the exit. These platforms do not return to their starting points, meaning that if Keen misses any of them, the level cannot be completed without cheating. The same problem can be found in [[Bloog Aeronautics and Space Administration|BASA]].&lt;br /&gt;
* There are no less than &#039;&#039;&#039;110,100 points&#039;&#039;&#039; in here. It means 19 Bloog Sodas, 41 Ice Cream Bars, 4 Puddings, 7 Root Beer Floats, and 13 Banana Splits and Pizza Slices equally (1,900 + 8,200 + 2,000 + 7,000 + 26,000 + 65,000 = 110,100). There are 40 Vivas to be collected, also there&#039;s &#039;&#039;&#039;a single [[Queen Viva]]&#039;&#039;&#039; above the large acid pool.&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen 6 levels]]&lt;br /&gt;
[[Category:Secret Levels]]&lt;/div&gt;</summary>
		<author><name>DoubleU</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Reactor_Core_(TTFOS)&amp;diff=49998</id>
		<title>Reactor Core (TTFOS)</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Reactor_Core_(TTFOS)&amp;diff=49998"/>
		<updated>2024-07-16T21:50:31Z</updated>

		<summary type="html">&lt;p&gt;DoubleU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| Game = [[The Terror from Outer Space|Terror from Outer Space]]&lt;br /&gt;
| Level = 03&lt;br /&gt;
| Collectibles = none&lt;br /&gt;
| Points = ?&lt;br /&gt;
| Ammo = 8 x [[Neural Stunner]]&lt;br /&gt;
| Lives = 0&lt;br /&gt;
| Location = Vorticon Mothership&lt;br /&gt;
| Song = &amp;quot;1000 Jahre&amp;quot;&lt;br /&gt;
| Required = Yes&lt;br /&gt;
| Image = ReactorCore.png&lt;br /&gt;
}}&lt;br /&gt;
[[Image:TTFOSLvL03.png|thumb|Map of &#039;&#039;&#039;Reactor Core&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Reactor Core&#039;&#039;&#039; is the third level in [[The Terror from Outer Space|Terror from Outer Space]]. Completing this level allows access to the [[Weaponry]]. The creatures you will encounter are [[Corrupted Vorticon Guard]]s, [[Corrupted Vorticon Youth]]s, [[Bleech Larva]]s, [[Bleech Guardian]]s, [[Adult Bleech]]es, and [[Trogg]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:The Terror from Outer Space]]&lt;/div&gt;</summary>
		<author><name>DoubleU</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Tredop&amp;diff=49997</id>
		<title>Tredop</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Tredop&amp;diff=49997"/>
		<updated>2024-07-16T21:48:56Z</updated>

		<summary type="html">&lt;p&gt;DoubleU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature Infobox &lt;br /&gt;
| Appears = [[Kidnapped Keen]]&lt;br /&gt;
| Shots = immortal&lt;br /&gt;
| Harmful = No&lt;br /&gt;
| Image = Tredop.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Tredop-ingame.png|frame|A [[Tredop]] in [[Kidnapped Keen]]]]&lt;br /&gt;
&lt;br /&gt;
These creatures look dangerous but they mean Keen no harm. They will push Keen if he gets in their way though. &lt;br /&gt;
This is the [[Butler Robot]] replacement in [[Kidnapped Keen]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Mod Monsters]]&lt;/div&gt;</summary>
		<author><name>DoubleU</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Patch:Keen_mooning&amp;diff=49996</id>
		<title>Patch:Keen mooning</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Patch:Keen_mooning&amp;diff=49996"/>
		<updated>2024-07-16T21:39:43Z</updated>

		<summary type="html">&lt;p&gt;DoubleU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains patches that relate to Keen mooning in [[Keen 4]] and the circumstances under which he does so. The page is divided into two sections, the first deals with what triggers Keen&#039;s mooning, including the &#039;moon tile&#039;; the second section deals with Keen&#039;s mooning sprites, their properties, actions and suchlike. Related patches can be found in [[Patch:Keen (Keen 4)]], notably those relating to Keen&#039;s other [[Patch:Keen bored|bored sequences]] since those patches can affect his mooning sequence.&lt;br /&gt;
&lt;br /&gt;
While Keen cannot moon in [[Keen 5]] the mooning variable is still in the code. As such this page has a final section dealing with the mooning variable there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= When Keen moons =&lt;br /&gt;
&lt;br /&gt;
This section contains patches relating to what triggers the mooning sequence. By default this occurs when Keen stands in (not on) a tile with a special &#039;moon property&#039; long enough to display his second bored sequence (Facing the player and shrugging.) However instead of doing this Keen will moon the player.&lt;br /&gt;
&lt;br /&gt;
This can only happen once by default, further attempts will simply play the second bored sequence unless the player dies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Keen never moons ==&lt;br /&gt;
&lt;br /&gt;
This patch completely disables mooning. This shouldn&#039;t be required if the moon tile property isn&#039;t used in a mod.&lt;br /&gt;
&lt;br /&gt;
=== Keen never moons ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;asm&amp;quot;&amp;gt;&lt;br /&gt;
#Keen never moons&lt;br /&gt;
%patch $BC27 $EB&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Patch:Game stats|The mooning variable]] ==&lt;br /&gt;
&lt;br /&gt;
The game keeps track of whether Keen can moon via a &#039;mooning variable&#039;; there are four situations in which is is directly referenced. The first situation is when Keen is bored. If the mooning variable is 1 Keen will moon and set the mooning value to 2. The second situation is when [[Patch:Keen dying (Keen 4)|Keen dies;]] the value is set to 0. The third situation is when Keen steps on a normal tile; if the value is 1 it is set to 0. Finally if Keen steps in a moon tile, if the mooning variable is 0 it will be set to 1.&lt;br /&gt;
&lt;br /&gt;
The variable works as follows: Keen can only moon when the mooning variable is 1. This can only happen if Keen is standing in a mooning tile. If Keen stands in a mooning tile then walks onto a normal tile the mooning value is set to 0, meaning he will not moon on normal tiles.&lt;br /&gt;
&lt;br /&gt;
Once Keen &#039;&#039;has&#039;&#039; mooned and the mooning variable is 2, neither standing on a mooning tile or normal tile will change the mooning variable, meaning he can&#039;t moon again.&lt;br /&gt;
&lt;br /&gt;
If Keen moons, but then dies, he can stand on a mooning tile again and moon. (Winning or quitting the level also seems to reset mooning.) See also [[Patch:Game stats]] and [[Patch:Jump conditions]] to make sense of these patches.&lt;br /&gt;
&lt;br /&gt;
Several patches that use these checks follow. They can be combined if desired to make more complex triggers for Keen&#039;s mooning.&lt;br /&gt;
&lt;br /&gt;
=== Mooning variable references ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;asm&amp;quot;&amp;gt;&lt;br /&gt;
#If mooning variable = 1, moon, set to 2&lt;br /&gt;
%patch $BC24 {$CAB5W}  [$01] {$75} $0E $C7 $06 {$CAB5W}  [$0002W]&lt;br /&gt;
&lt;br /&gt;
#On death set mooning variable to 0&lt;br /&gt;
%patch $CC0E $C7 $06 {$CAB5W}  [$0000W]&lt;br /&gt;
&lt;br /&gt;
#If touching normal tile with moon variable = 1, set it to 0&lt;br /&gt;
%patch $D0F6 {$CAB5W}  [$01] {$75} $06 $C7 $06 {$CAB5W}  [$0000W]&lt;br /&gt;
&lt;br /&gt;
#If touching a moon tile with moon variable = 0, set it to 1&lt;br /&gt;
%patch $D1FA {$CAB5W}  [$00] {$75} $1F $C7 $06 {$CAB5W}  [$0001W]&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Keen can moon more than once ===&lt;br /&gt;
&lt;br /&gt;
By default Keen can only moon once. This can be patched, and Keen can moon an indefinite number of times. This works by removing the code that changes the moon variable to 2.&lt;br /&gt;
&lt;br /&gt;
=== Keen can moon as often as he wants ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;asm&amp;quot;&amp;gt;&lt;br /&gt;
#Keen can moon as often as he wants&lt;br /&gt;
%patch $BC29 $EB $04&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Dying won&#039;t let Keen moon again or stops him mooning ===&lt;br /&gt;
&lt;br /&gt;
There are two patches in this section. The first patch stops dying from resetting Keen&#039;s mooning variable, meaning that if Keen has mooned once in a level, dying will not allow him to repeat it. The second patch makes dying itself set Keen&#039;s mooning variable to 2, meaning that if he dies even once in a level he cannot moon in it. This can be used to make mooning even more difficult to activate.&lt;br /&gt;
&lt;br /&gt;
=== Dying won&#039;t let Keen moon again ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;asm&amp;quot;&amp;gt;&lt;br /&gt;
#Dying won&#039;t let Keen moon again&lt;br /&gt;
%patch $CC0E $EB $04&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dying stops Keen mooning ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;asm&amp;quot;&amp;gt;&lt;br /&gt;
#Dying stops Keen mooning&lt;br /&gt;
%patch $CC0E $C7 $06 {$CAB5W}  [$0002W]&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Moon tiles act as triggers ===&lt;br /&gt;
&lt;br /&gt;
This patch stops Keen&#039;s mooning variable being reset to 0 if he steps off a moon tile without mooning. This means that if Keen has stood on a moon tile then he can moon anywhere in the level, if he hasn&#039;t died, by waiting. This allows the moon tile to act as a &#039;trigger&#039;; if Keen has stood on it his behavior will change.&lt;br /&gt;
&lt;br /&gt;
=== Moon tiles act as triggers ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;asm&amp;quot;&amp;gt;&lt;br /&gt;
#Moon tiles act as triggers&lt;br /&gt;
%patch $D0F4 $EB $0B&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Moon tiles win the level ===&lt;br /&gt;
&lt;br /&gt;
This patch makes touching a moon tile win the level. It does this by changing the [[Patch:Game stats|game stat]] so that the [[Patch:Level state|level state]] is set to 2 (Win level) if Keen touches a moon tile with a moon variable of 0. Combined with the above patches this can make an alternate exit to the level available only in certain circumstances.&lt;br /&gt;
&lt;br /&gt;
=== Moon tiles win the level ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;asm&amp;quot;&amp;gt;&lt;br /&gt;
#Moon tiles win the level&lt;br /&gt;
%patch $D1FA {$CAB5W}  [$00] {$75} $1F $C7 $06 {$7A70W}  [$0002W]&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Moon tiles activate jump cheat ===&lt;br /&gt;
&lt;br /&gt;
This patch is similar to the above in that it alters a [[Patch:Game stats|game stat]], this time to activate the jump cheat. It can also be made to turn the cheat off.&lt;br /&gt;
&lt;br /&gt;
=== Moon tiles activate jump cheat ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;asm&amp;quot;&amp;gt;&lt;br /&gt;
#Moon tiles activate jump cheat&lt;br /&gt;
%patch $D1FA {$CAB5W}  [$00] {$75} $1F $C7 $06 {$C62BW}  [$0001W]&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Mooning Keen&#039;s sprite =&lt;br /&gt;
&lt;br /&gt;
This section deals with the properties of Keen&#039;s mooning sprite, its behavior, actions and suchlike. Patches in this section do not alter how Keen &#039;&#039;starts&#039;&#039; mooning, but rather what happens when he &#039;&#039;does&#039;&#039; or what happens afterwards. The mooning sequence consists of three actions (Using two animations.) that involve Keen mooning the player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Patch:Sprite actions|Sprite Actions]] ==&lt;br /&gt;
&lt;br /&gt;
Keen&#039;s mooning sequence consists of three consecutive actions. The sequence is started in Keen&#039;s bored code, as detailed above. It ends with Keen returning to standing. For a complete list of Keen&#039;s actions see [[Patch:Keen (Keen 4)#Sprite_Actions]].&lt;br /&gt;
&lt;br /&gt;
 Actions:&lt;br /&gt;
 $0A7CW #Keen moons 1&lt;br /&gt;
 $0A9AW #Keen moons 2&lt;br /&gt;
 $0AB8W #Keen moons 3&lt;br /&gt;
&lt;br /&gt;
=== Keen 4 ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;asm&amp;quot;&amp;gt;&lt;br /&gt;
#Start mooning&lt;br /&gt;
%patch $BC32  [$0A7CW]&lt;br /&gt;
&lt;br /&gt;
#Mooning sequence&lt;br /&gt;
%patch $2F908 [$0A9AW]&lt;br /&gt;
%patch $2F926 [$0AB8W]&lt;br /&gt;
%patch $2F944 [$098CW]&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Patch:Sprite behavior|Sprite Behavior]] ==&lt;br /&gt;
&lt;br /&gt;
Keen has too many possible behaviors to list here. However they can be found by clicking this section&#039;s title. Mooning Keen uses the same behavior as standing Keen, meaning he waits for arrow\jump\shoot keys to be pressed. This also means that mooning can be interrupted at any time and anything Keen can do while standing he can do while mooning. Replacing the behavior with &amp;lt;tt&amp;gt;$00000000L&amp;lt;/tt&amp;gt; will make mooning uninterruptable. (The player will lose control of Keen.)&lt;br /&gt;
&lt;br /&gt;
=== Mooning Keen behaviors ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;asm&amp;quot;&amp;gt;&lt;br /&gt;
#Mooning sequence&lt;br /&gt;
%patch $2F8FC $0B800395RL&lt;br /&gt;
%patch $2F91A $0B800395RL&lt;br /&gt;
%patch $2F938 $0B800395RL&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Patch:Sprite collision|Sprite Collision]] ==&lt;br /&gt;
&lt;br /&gt;
Keen uses the same sprite collision while mooning as he does while standing. This allows him to interact with things such as point sprites in his usual manner.&lt;br /&gt;
&lt;br /&gt;
=== Keen 4 ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;asm&amp;quot;&amp;gt;&lt;br /&gt;
#Keen mooning&lt;br /&gt;
%patch $2F900 $0B8014A9RL&lt;br /&gt;
%patch $2F91E $0B8014A9RL&lt;br /&gt;
%patch $2F93C $0B8014A9RL&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Patch:Sprite speed|Speed]] ==&lt;br /&gt;
&lt;br /&gt;
Mooning Keen is still by default, not using any motion.&lt;br /&gt;
&lt;br /&gt;
=== Animation motion ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;asm&amp;quot;&amp;gt;&lt;br /&gt;
#Mooning sequence&lt;br /&gt;
%patch $2F8F8 [$0000W $0000W]&lt;br /&gt;
%patch $2F916 [$0000W $0000W]&lt;br /&gt;
%patch $2F934 [$0000W $0000W]&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Patch:Sprite animations|Animations]] ==&lt;br /&gt;
&lt;br /&gt;
Two sprite bitmaps are used in three frames. Notice that these frames are not cached with the normal frames; a special &#039;caching sprite&#039; must be present in the level to activate mooning Keen&#039;s cache. Failure to put such a sprite in the level will cause the game to crash with an uncached sprite error.&lt;br /&gt;
&lt;br /&gt;
Alternatively, if the animations are patched to not be the default images but instead be normal player frames then the cache can be abandoned entirely.&lt;br /&gt;
&lt;br /&gt;
=== Mooning Keen animations ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;asm&amp;quot;&amp;gt;&lt;br /&gt;
#Cache&lt;br /&gt;
%patch $30716 [$0207W] #Mooning Keen Cache start&lt;br /&gt;
%patch $30760 [$0208W] #Mooning Keen cache end&lt;br /&gt;
&lt;br /&gt;
#Mooning sequence&lt;br /&gt;
%patch $2F8EC $0207W $0207W&lt;br /&gt;
%patch $2F8F6 $0014W        #Animation speed&lt;br /&gt;
%patch $2F90A $0208W $0208W&lt;br /&gt;
%patch $2F914 $005AW        #Mooning time&lt;br /&gt;
%patch $2F928 $0207W $0207W&lt;br /&gt;
%patch $2F932 $0014W        #Animation speed&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Patch:Sprite-tile interaction|Sprite-tile interaction]] ==&lt;br /&gt;
&lt;br /&gt;
Keen uses his default tile interaction while mooning. This means he acts as if he&#039;s standing.&lt;br /&gt;
&lt;br /&gt;
=== Keen 4 ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;asm&amp;quot;&amp;gt;&lt;br /&gt;
#Keen mooning&lt;br /&gt;
%patch $2F904 $0B801AA2RL&lt;br /&gt;
%patch $2F922 $0B801AA2RL&lt;br /&gt;
%patch $2F940 $0B801AA2RL&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Patch:Galaxy Action Parameters#Action_Type|Action type]] ==&lt;br /&gt;
&lt;br /&gt;
Keen&#039;s mooning action is type 3, allowing him to respond instantly to keypresses.&lt;br /&gt;
&lt;br /&gt;
=== Mooning Keen action type ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;asm&amp;quot;&amp;gt;&lt;br /&gt;
#Mooning sequence&lt;br /&gt;
%patch $2F8F0 $0003W&lt;br /&gt;
%patch $2F90E $0003W&lt;br /&gt;
%patch $2F92C $0003W&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Patch:Galaxy Action Parameters#Deprotect_Animation|Deprotect and stick to ground]] ==&lt;br /&gt;
&lt;br /&gt;
Keen uses the &#039;stick to ground&#039; variable so he can moon on slopes and other such tiles.&lt;br /&gt;
&lt;br /&gt;
=== Keen 4 ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;asm&amp;quot;&amp;gt;&lt;br /&gt;
#Mooning sequence&lt;br /&gt;
%patch $2F8F2 [$0000W $0001W]&lt;br /&gt;
%patch $2F910 [$0000W $0001W]&lt;br /&gt;
%patch $2F92E [$0000W $0001W]&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Patch:Sprite spawning|Sprite spawn code]] ==&lt;br /&gt;
&lt;br /&gt;
Keen mooning does not have a spawn code of its own, being part of the player sprite. However the animations used by mooning Keen are not cached with his normal ones. This means a special &#039;blank&#039; sprite must be placed in levels where mooning occurs for the sole purpose of activating this cache. In the initiation code notice the [[Patch:Sprite cache|mooning cache]] being set (&amp;lt;tt&amp;gt;$C7 $06 $CB81W  $0001W&amp;lt;/tt&amp;gt;.) &lt;br /&gt;
&lt;br /&gt;
The mooning activation sprite itself then vanishes from the level as it is not needed.&lt;br /&gt;
&lt;br /&gt;
=== Keen 4 ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;asm&amp;quot;&amp;gt;&lt;br /&gt;
#Location of initiation code&lt;br /&gt;
%patch $EF19 [$04E5W] #Mooning Keen (At $EDD5)&lt;br /&gt;
&lt;br /&gt;
#Mooning Keen initiation code&lt;br /&gt;
%patch $EDD5 $C7 $06 $CB81W  $0001W  $EB $20&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= The mooning variable in other games =&lt;br /&gt;
&lt;br /&gt;
While Keen cannot moon by default in Keen 5 or 6 the mooning variable is still in the game&#039;s tile code. (However Keen himself lacks any code to make use of the variable.) This variable can therefore be utilized for other purposes.&lt;br /&gt;
&lt;br /&gt;
=== Keen 5 mooning variable references ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;asm&amp;quot;&amp;gt;&lt;br /&gt;
#On death set mooning variable to 0&lt;br /&gt;
%patch $C023 $C7 $06 {$C17BW}  [$0000W]&lt;br /&gt;
&lt;br /&gt;
#If touching normal tile with moon variable = 1, set it to 0&lt;br /&gt;
%patch $C409 {$C17BW}  [$01] {$75} $06 $C7 $06 {$C17BW}  [$0000W]&lt;br /&gt;
&lt;br /&gt;
#If touching a moon tile with moon variable = 0, set it to 1&lt;br /&gt;
%patch $C50D {$C17BW}  [$00] {$75} $1F $C7 $06 {$C17BW}  [$0001W]&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Keen 6 mooning variable references ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;asm&amp;quot;&amp;gt;&lt;br /&gt;
#If touching a moon tile with moon variable = 0, set it to 1&lt;br /&gt;
%patch $C2F4 {$CC1BW}  [$00] {$75} $1F $C7 $06 {$CC1BW}  [$0001W]&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{PatchCategories|Player|}}&lt;br /&gt;
{{PatchCategories|Sprite|}}&lt;br /&gt;
{{PatchCategories|Keen 4|gameplay}}&lt;br /&gt;
{{PatchCategories|Keen 5|gameplay}}&lt;br /&gt;
{{PatchCategories|Keen 6|gameplay}}&lt;/div&gt;</summary>
		<author><name>DoubleU</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Well_of_Wishes&amp;diff=49980</id>
		<title>Well of Wishes</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Well_of_Wishes&amp;diff=49980"/>
		<updated>2024-07-11T21:35:58Z</updated>

		<summary type="html">&lt;p&gt;DoubleU: /* Miscellaneous info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| Game = Keen 4&lt;br /&gt;
| Level = 17&lt;br /&gt;
| Location = [[Three-Tooth Lake]]&lt;br /&gt;
| Dimensions = 100 x 100 tiles&lt;br /&gt;
| Collectibles = Council Member&lt;br /&gt;
| Points = 20,600&lt;br /&gt;
| Lives = 1&lt;br /&gt;
| Ammo = N/A&lt;br /&gt;
| Song = &amp;quot;You&#039;ve Got to Eat Your Vegetables!!&amp;quot;&lt;br /&gt;
| Required = Yes&lt;br /&gt;
}}&lt;br /&gt;
[[Image:Ck4lv17.png|thumb|Map of the Well of Wishes]]&lt;br /&gt;
The &#039;&#039;&#039;Well of Wishes&#039;&#039;&#039; is a level in [[Keen 4]]. It is located on one of the three islands in [[Three-Tooth Lake]], in the [[Shadowlands]] of [[Gnosticus IV]]. Its entrance appears to be a well, and the inside of the level seems to be the watery depths within the well.&lt;br /&gt;
&lt;br /&gt;
The level is interesting in many aspects. It is the only underwater level in the Keen series, and controlling the [[Wetsuit|scuba-diving]] [[Keen]] is radically different in it. The level being underwater, Keen cannot jump or use his [[pogo stick]], and the [[Neural Stunner]] does not work, either. (Note: By pressing the jump key, Keen can gain more speed, though.) Due to it being the only underwater level, it features creatures not seen elsewhere in the game, such as [[Sprite]]s, [[Schoolfish]], and the most famous Keen creature, [[Dopefish]]. There are also [[Underwater Mine]]s that explode on contact.&lt;br /&gt;
&lt;br /&gt;
The level is a huge underwater maze of tunnels, with most of them leading to dead-ends, some containing [[Keen 4 Items|point items]]. Keen has to swim his way around it, and eventually get to a cave where, after a stone door frame, is the [[Council Member]]. This last cave is guarded by one or two Dopefishes, depending on the difficulty level. With two Dopefish, passing through can be a big challenge.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous info==&lt;br /&gt;
* The total points in the Well is &#039;&#039;&#039;20,600&#039;&#039;&#039;. That means 7 Shikadi Sodas, 22 Three-Tooth Gums, 13 Shikkers Candy Bars and 9 Jawbreakers (700 + 4,400 + 6,500 + 9,000 = 20,600). As an underwater level, &#039;&#039;there are no drops to be collected (unfortunately, there aren&#039;t any Doughnuts or Ice Cream Cones either)&#039;&#039;. There&#039;s &#039;&#039;&#039;a single [[Lifewater Flask]]&#039;&#039;&#039; near the beginning.&lt;br /&gt;
* This is the only level with the &amp;quot;ordinary&amp;quot; sound effect played when you rescue the [[Council Member]].&lt;br /&gt;
* See also [[Keen 4 Levels|List of Keen 4 Levels]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen 4 levels]]&lt;/div&gt;</summary>
		<author><name>DoubleU</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Vorticons&amp;diff=49979</id>
		<title>Vorticons</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Vorticons&amp;diff=49979"/>
		<updated>2024-07-06T13:16:45Z</updated>

		<summary type="html">&lt;p&gt;DoubleU: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Vorticon-ingame.png|thumb|A [[Vorticon Guard]] in [[Keen 1]]]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Vorticon.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vorticons&#039;&#039;&#039; are a peace-loving race from [[Vorticon VI]] that has been enslaved by [[The Grand Intellect]]. There are several kinds of Vorticon. Some of them are more difficult to stun than others, and not all of them kill Keen when touched. They give the name to the [[Invasion of the Vorticons]] trilogy.&lt;br /&gt;
&lt;br /&gt;
Vorticon themselves look physically like bipedal, four foot high blue puppies, with short tails, droopy ears and a kind disposition. Nevertheless they have sharp teeth and claws they can use in a pinch, and Vorticon females can spit fire. Vorticons are immensely strong, being able to jump several times their own height. They have large feet and a prominent snout, and many are tough enough to take several times the lethal impact of a human and survive.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
[[Image:Vorticon close.png|100px|thumb|left|A Vorticon up-close]]&lt;br /&gt;
The history of the Vorticons is but sparsely known. The planet was once a peaceful monarchy with a Vorticon world government, but this seems to have been usurped and taken control of by a dictatorial being known as the Grand Intellect. The Grand Intellect was in reality a human boy called [[Mortimer McMire]], lifelong enemy of [[Commander Keen]]. Exactly when this happened is not known, but it was far enough into the past to allow for the construction of many military bases, a [[Vorticon Mothership]] and the recruiting of the [[Vorticon Elite]] and [[VortiNinja]]s. (A period of at least a year, but no more than four years is suggested, given the identity of the Grand Intellect.) The Grand Intellect was able to force the Vorticons to use his mind-belts, thus controlling their thoughts and actions. The only Vorticons unaffected by the mind-belts were the ancient [[Vorticon Elder]]s, who were kept in stasis chambers.&lt;br /&gt;
&lt;br /&gt;
The Grand Intellect planned on using the Vorticon to destroy [[Earth]], so he sent them to establish an outpost on [[Mars]]. At least four [[Vorticon Guard|Vorticon grunts]] were stationed there, with orders to distract [[Commander Keen]] when he arrived at the planet. In [[Keen 1]], the Vorticons stole vital parts from Keen&#039;s [[Bean-with-Bacon Megarocket|spaceship]] while he was visiting Mars, and hid them in different Martian cities. However, Keen was able to defeat the Vorticons, recover the missing parts and fix his ship. Keen also got the blueprints of the Vorticon Mothership from one of the Vorticon he defeated.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the Vorticon Mothership was stationed above Earth, preparing eight cannons pointed at major Earth cities. However, in [[Keen 2]], Keen was able to infiltrate the ship, using the blueprints he had found. After fighting the Vorticon and their robots, Keen eventually disabled each of the [[Tantalus Ray]]s in the Mothership, and foiled the Vorticon attack.&lt;br /&gt;
&lt;br /&gt;
The Vorticon Elders at the Mothership revealed Keen the truth of the Vorticon&#039;s origins. In [[Keen 3]], Keen traveled to Vorticon VI to confront the Grand Intellect, where the Vorticon were preparing to kill him at any cost. Keen explored Vorticon VI, fighting hordes of Vorticon. When he reached the [[Castle of the Grand Intellect]], he realized that he was actually his rival Mortimer McMire. Mortimer had built a device called the &amp;quot;[[Mangling Machine]]&amp;quot; inside his castle, to protect him and to destroy Keen, in case he reached him. Keen was able to destroy the Mangling Machine, and set the Vorticon free. The [[Vorticon King]] awarded Keen the &amp;quot;[[Big V]]&amp;quot; in order to show him his gratitude.&lt;br /&gt;
&lt;br /&gt;
== Culture == &lt;br /&gt;
Although Vorticons harm Keen in the game, they are not evil, but their minds are controlled by the Grand Intellect through mind-belts they wear. In fact, Vorticons are family-loving creatures who live in a society much similar to the human one.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vorticon_House.png|thumb|left|[[Keen]] in a [[Vorticon]] house]]&lt;br /&gt;
The Vorticon civilization is somewhat more advanced technologically than Earth&#039;s, but it resembles it in great detail. Vorticons have houses, cars and schools. Brick housing seems to be preferred and little is needed in the way of insulation, doors and windows in the planet&#039;s universally temperate climate. Housing is thus primitive, but with many features that would be at home on Earth: flush toilets, beds, fridges and kitchens. Furniture is very similar to Earth&#039;s. Most of the houses have on their walls a painting of a vague silhouette of the Grand Intellect. There are recreational areas with fountains and trees similar to their Earth counterparts. There are also schools for the [[Vorticon Youth|young Vorticons]], in which they learn the English language and information on Commander Keen.&lt;br /&gt;
&lt;br /&gt;
Vorticon transport is more advanced than Earth&#039;s. Vorticons use both flying cars and teleporters to travel between the many disparate land masses of Vorticon (except for the [[Hidden City|Secret Island]], which cannot be reached by a teleporter). This has lead to a totally uniform culture across Vorticon VI, made more extreme by the arrival of the Grand Intellect.&lt;br /&gt;
&lt;br /&gt;
Vorticons speak &#039;&#039;[[Omnispeak]]&#039;&#039;, a standard galactic language. For writing, they use the [[Standard Galactic Alphabet]]. Many signs written in this alphabet can be found in Vorticon VI and in the Vorticon Mothership.&lt;br /&gt;
&lt;br /&gt;
Vorticons eat Earth-looking food, such as [[Zitto Candy Bar|candy bars]], [[Big-n-Beefy Burger|burgers]], [[Double Chocolate Cake|cakes]], and cola-beverages ([[Vorta-Cola]] and [[Diet Vorta-Cola]]). Weapons can be found in most Vorticon houses; the most common one is a purple raygun, the [[Pistol (Keen 3)|Pistol]]. However, most Vorticons seem reluctant to use them, relying on their natural abilities for self-defense. Vorticon children play a dangerous game of [[Keen 3 Hazards|jacks]], with large balls and deadly bouncing jacks. There are [[Stuffed Toy VortiNinja|stuffed-animal]] versions of different Vorticon that seem to be popular.&lt;br /&gt;
&lt;br /&gt;
Young Vorticons are very good at jumping, and mature males can also perform impressive jumps. However, they seem to fear darkness, and will not jump at all if there is no light present.&lt;br /&gt;
&lt;br /&gt;
== Hierarchy ==&lt;br /&gt;
[[Image:Vorticons in mothership.png|left|250px|thumb|Different Vorticon aboard their Mothership: a grunt, a youth and a Vorticon Elder]]&lt;br /&gt;
Vorticons start out as small, bluish, juvenile citizens, usually called &amp;quot;[[Vorticon Youth|youths]]&amp;quot;. However, they are far from helpless, as they possess considerable hyperactivity. They also possess the ability to stun someone upon impact. Youths have unusually long arms, which they use to aid them while running to achieve faster speeds and higher jumps. Youths are sometimes sent by the Grand Intellect on off-planet missions aboard the Vorticon Mothership, as training to turn into fierce warriors.&lt;br /&gt;
&lt;br /&gt;
When they mature, Vorticon fur changes from blue to gray-blue. [[Vorticon Woman|Female Vorticons]] grow enormously rotund and resilient, in addition to breathing fireballs. They are also extremely protective of their children. Male Vorticons become unarmored grunts in the Army. Some grunts, like those at the outpost in [[Mars]], have grown specially tough. Their leader is a [[Vorticon Commander|Commander class]] unit that cannot be easily shot down. Grunts use different-colored uniforms: blue (for [[Vorticon Guard|scouts]]), yellow (for [[Vorticon Grunt (yellow)|grunts in off-planet missions]]) and red (for [[Vorticon Grunt (red)|regular grunts]]).&lt;br /&gt;
&lt;br /&gt;
Grunts that are specially skilled are trained as [[Vorticon Elite]] warriors. They wear pink-and-blue outfits, and carry a [[Vorticon HyperPistol]], a special raygun reserved only for them. To show their loyalty to the Grand Intellect, they have their ears clipped. Vorticon Elites are usually sent to difficult off-planet missions aboard the Vorticon Mothership.&lt;br /&gt;
&lt;br /&gt;
The land-based defense of Vorticon VI is composed of the [[VortiNinja]]s, ninja experts in hand-to-hand combat and very difficult to take down. They are specially chosen by the Grand Intellect. They study in Vorticon military academies, and wear black outfits. &lt;br /&gt;
&lt;br /&gt;
The [[Vorticon Elder]]s, wise masters of lore and common sense, are kept in stasis and possess knowledge from before the time of the Grand Intellect. They appear only in stasis prisons on the Mothership. The Elders are kept in the Mothership to serve as a source of knowledge in the most difficult Vorticon missions. They are able to give their advice telepathically from their stasis chambers to anyone that requires it.&lt;br /&gt;
&lt;br /&gt;
== Types of Vorticons ==&lt;br /&gt;
Several Vorticons can be seen in the first trilogy:&lt;br /&gt;
&lt;br /&gt;
Keen 1:&lt;br /&gt;
* [[Vorticon Guard]]&lt;br /&gt;
* [[Vorticon Commander]]&lt;br /&gt;
&lt;br /&gt;
Keen 2:&lt;br /&gt;
* [[Vorticon Grunt (yellow)]]&lt;br /&gt;
* [[Vorticon Youth]] (aka &amp;quot;Vortikid&amp;quot;)&lt;br /&gt;
* [[Vorticon Elite]]&lt;br /&gt;
* [[Vorticon Elder]]&lt;br /&gt;
&lt;br /&gt;
Keen 3:&lt;br /&gt;
* [[Vorticon Grunt (red)]]&lt;br /&gt;
* [[Vorticon Woman]] (aka &amp;quot;Vortimom&amp;quot;)&lt;br /&gt;
* [[Vorticon Youth]] (aka &amp;quot;Vortikid&amp;quot;)&lt;br /&gt;
* [[VortiNinja]]&lt;br /&gt;
* [[Vorticon King]]&lt;br /&gt;
* [[Vorticon Press]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
[[Category:Keen 1]]&lt;br /&gt;
[[Category:Keen 2]]&lt;br /&gt;
[[Category:Keen 3]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
* [[Mortimer McMire]] – the Grand Intellect who enslaved the Vorticons.&lt;br /&gt;
* [[Shikadi]] – Another race enslaved by the aforementioned Grand Intellect.&lt;br /&gt;
&lt;br /&gt;
[[Category:Vorticons]]&lt;/div&gt;</summary>
		<author><name>DoubleU</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Ardoc&amp;diff=49978</id>
		<title>Ardoc</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Ardoc&amp;diff=49978"/>
		<updated>2024-07-06T12:42:44Z</updated>

		<summary type="html">&lt;p&gt;DoubleU: Grammar.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature Infobox &lt;br /&gt;
| Appears = [[ShadowKeen3]]&lt;br /&gt;
| Shots = 2 &lt;br /&gt;
| Harmful = Yes&lt;br /&gt;
| Image = Ardoc.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Ardoc-ingame.png|frame|An [[Ardoc]] in [[ShadowKeen3]]]]&lt;br /&gt;
&lt;br /&gt;
Ardoc are giant brain-shaped creatures that spend their time shooting mental deadly pulses, which pass solid walls. They take two shots to kill.&lt;br /&gt;
&lt;br /&gt;
This is the [[Meep]] replacement in [[ShadowKeen3]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mod Monsters]]&lt;/div&gt;</summary>
		<author><name>DoubleU</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Foob&amp;diff=49977</id>
		<title>Foob</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Foob&amp;diff=49977"/>
		<updated>2024-07-03T13:23:33Z</updated>

		<summary type="html">&lt;p&gt;DoubleU: Being scared as they are, they sure seem &amp;quot;fouled up&amp;quot; to me! :-)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature Infobox&lt;br /&gt;
| Appears = [[Keen 3]]&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Walking = 50/250&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Foob-ingame.png|frame|A Foob in [[Keen 3]]]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Foobs&#039;&#039;&#039; (possibly derived from &#039;&#039;&#039;phobia&#039;&#039;&#039;, or perhaps from &amp;quot;fubar&amp;quot;) are small organisms found on [[Vorticon VI]]; they are very shy and scared of everything, and with good reason: they are easily harmed via contact with larger organisms, so much so that even a sneeze is lethal to them. When harmed, a Foob will grow tense and explode. They have short, stubby legs and arms, but can run very quickly, emitting a warning cry whenever they spot something dangerous.&lt;br /&gt;
&lt;br /&gt;
The biggest concentration of Foobs can be found in the [[Hidden City]], where there are twenty Foobs strolling inside or around the caves. The second biggest concentration of Foobs can be found in the [[Caves of Oblivion]], where ten Foobs live. This may indicate that Foobs, being shy, prefer underground dwellings such as caves, to be away of everything and feel less scared.&lt;br /&gt;
&lt;br /&gt;
The [[Hint Sheet (Invasion of the Vorticons)|hint sheet]] describes them as the following:&lt;br /&gt;
{{Box|These little yellow creatures like to go out for strolls, whistling, and enjoy the day. Unfortunately, they are completely afraid of almost everything. If you touch them, they will grow so tense that they will pop.}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Keen 3 Creatures|List of Keen 3 Creatures]]&lt;br /&gt;
* [[List of Foob replacements]] - mod creatures&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen 3 creatures]]&lt;br /&gt;
[[Category:Creatures]]&lt;/div&gt;</summary>
		<author><name>DoubleU</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Bloogton_Tower&amp;diff=49976</id>
		<title>Bloogton Tower</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Bloogton_Tower&amp;diff=49976"/>
		<updated>2024-07-03T02:45:32Z</updated>

		<summary type="html">&lt;p&gt;DoubleU: Formatting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| Game = Keen 6&lt;br /&gt;
| Location = [[Fribbulus Xax]]&lt;br /&gt;
| Dimensions = 54 x 120 tiles&lt;br /&gt;
| Level = 7&lt;br /&gt;
| Collectibles = Bloogstar Rocket Passcard&lt;br /&gt;
| Points = 40,400&lt;br /&gt;
| AmmoPacks = 14 Neural Stunners&lt;br /&gt;
| Lives = 1&lt;br /&gt;
| Song = Into the Future&lt;br /&gt;
| Required = Yes&lt;br /&gt;
}}&lt;br /&gt;
[[Image:Ck6lv07.png|thumb|Map of Bloogton Tower]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Bloogton Tower&#039;&#039;&#039; is the seventh level of Keen 6. It is also one of the tallest, a result of its skyscraper construction.&lt;br /&gt;
&lt;br /&gt;
Because of its position directly behind [[Bloogton Manufacturing]], it is likely that the Bloogton tower is a corporate headquarters of sorts. The top room, however, which ordinarily would be where the executive offices are, is filled with a large acid pool. It also contains the [[Bloogstar Rocket Passcard]], possibly providing chief executives access to offices on the space stations. The lower half of the level centers around an elevator shaft which is marked with green up/down arrows. There are numerous switches throughout the level, most of which activate bridges but some of which start up moving platforms.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous info==&lt;br /&gt;
* This level, similar to the [[Pyramid of the Forbidden]] (Keen 4), contains [[gem| two red gems]] and red doors as well. There&#039;s a green gem, and a [[Blooglet]] holds a blue one, there&#039;s no yellow gem however. It might be a mistake, but it may indicate how silly the [[Bloog]]s are, if you consider the [[Standard Galactic Alphabet|SGA]] signs throughout the levels.&lt;br /&gt;
* There are &#039;&#039;&#039;40,400 points&#039;&#039;&#039; in the Tower: 6 Bloog Sodas, 54 Ice Cream Bars, 2 Puddings, 4 Root Beer Floats, 2 Banana Splits and 4 Pizza Slices (600 + 10,800 + 1,000 + 4,000 + 4,000 + 20,000 = 40,400). There are &#039;&#039;no Vivas at all&#039;&#039;, but there&#039;s &#039;&#039;&#039;one [[Queen Viva]]&#039;&#039;&#039; hidden in an alcove.&lt;br /&gt;
* Character appearances: [[Bloog]], [[Blooglet]], [[Blooguard]], [[Bobba]], [[Ceilick]], [[Fleex]], [[Gik]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen 6 levels]]&lt;/div&gt;</summary>
		<author><name>DoubleU</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Pogo_stick&amp;diff=49975</id>
		<title>Pogo stick</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Pogo_stick&amp;diff=49975"/>
		<updated>2024-07-02T14:20:30Z</updated>

		<summary type="html">&lt;p&gt;DoubleU: Softened tone on Latin letters.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item Infobox&lt;br /&gt;
| Appears = [[Keen 1]] &amp;lt;sup&amp;gt;[[#1|[*]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Collectible = Yes&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Pogo stick&#039;&#039;&#039;, or &amp;quot;pogo&amp;quot; for short, is a toy Keen finds on [[Mars]] (in [[Keen 1]]), keeps, and uses throughout the series. Keen can pogo (&amp;quot;jump with the pogo stick&amp;quot;) several times his own height, considerably higher than without it. It is significantly more useful than an ordinary pogo, being able to bound to impossibly high heights.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pogo_sign.png|frame|The sign seen in Keen 1]]The pogo can be collected in two Keen 1 levels: the [[Pogo Shrine]], and the [[Vorticon Commander&#039;s Castle]]. In the other episodes Keen does not need to collect the pogo anymore, he has it right from the beginning. However, in [[Keen Dreams]], there is no pogo at all due to Keen being in a dream, as opposed to travelling and bringing the pogo with him, as in the other games.&lt;br /&gt;
&lt;br /&gt;
In Keen 1, in the [[Pogo Shrine]] level, a sign near it has the message &amp;lt;i&amp;gt;BEHOLD THE HOLY &amp;quot;POGO&amp;quot; STICK&amp;lt;/i&amp;gt; written in [[Standard Galactic Alphabet|SGA]], but with the word &amp;quot;POGO&amp;quot; written in the Latin alphabet. The holy pogo stick is worshipped by [[Yorp]]s and [[Garg]]s (though mainly Yorps) as a religious icon, or possibly idol.&lt;br /&gt;
&lt;br /&gt;
A few tricks can be performed with the pogo:&lt;br /&gt;
* [[Impossible Pogo Trick]]&lt;br /&gt;
* [[Pogoing backwards]]&lt;br /&gt;
* &#039;&#039;&#039;Jump through ceilings&#039;&#039;&#039;. If you are standing in a space two tiles high, and activate the pogo and jump quickly enough, you will shoot through the ceiling, provided it is only one tile thick. This is a nice alternative to the &amp;quot;No Clipping&amp;quot; mode which does not exist in the Vorticon Trilogy. This trick is made much easier in [[Keen: Vorticons Cheats|God mode]], and in God mode, the trick can be performed in spaces much larger than two tiles high, by ensuring that Keen has jumped close enough to the ceiling before activating the pogo.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Keen 1 Items|List of Keen 1 Items]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;1&amp;quot; style=&amp;quot;font-size: 0.9em&amp;quot;&amp;gt;* Whilst the pogo stick is only found as an item in Keen 1, it is equipped by default in every episode except [[Keen Dreams]].&amp;lt;/span&amp;gt;&lt;br /&gt;
[[Category:Keeniverse]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Keen 1]]&lt;/div&gt;</summary>
		<author><name>DoubleU</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Schoolfish&amp;diff=49964</id>
		<title>Schoolfish</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Schoolfish&amp;diff=49964"/>
		<updated>2024-06-28T03:48:45Z</updated>

		<summary type="html">&lt;p&gt;DoubleU: It could be a cannibal, yes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature Infobox&lt;br /&gt;
| Appears = [[Keen 4]]&lt;br /&gt;
| Shots = N/A&lt;br /&gt;
}}&lt;br /&gt;
[[Image:Schoolfish-ingame.png|frame|Some Schoolfish in [[Keen 4]]]]&lt;br /&gt;
&#039;&#039;&#039;Schoolfish&#039;&#039;&#039; are harmless small green fish only seen in the [[Keen 4]] underwater level [[Well of Wishes]] in [[Three-Tooth Lake]].  &lt;br /&gt;
&lt;br /&gt;
Schoolfish are so named as they like to travel about in large schools, making them easy to catch. They are preyed on by almost everything from [[Sprite|Sprites]] to [[Dopefish]] and thus seek protection in numbers. Incurably curious, they will follow any strange fish around so long as they are not attacked, something human divers have found annoying, though useful in a tight spot.&lt;br /&gt;
&lt;br /&gt;
Schoolfish will follow [[Keen]] as closely as possible. [[Dopefish]] like to eat them, and they can be used to trick the Dopefish by letting them eat the schoolfish while Keen swims to safer waters.&lt;br /&gt;
&lt;br /&gt;
Little is known of Schoolfish biology, although it is suspected that they are baby [[Dopefish]] (though in that case, the Dopefish would be a cannibal - which would be consistent with their description of being stupid and hungry).&lt;br /&gt;
&lt;br /&gt;
The in-game help states:&lt;br /&gt;
{{Box|These fish are real follow-the-leader types.}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Keen 4 Creatures|List of Keen 4 Creatures]]&lt;br /&gt;
* [[List of Schoolfish replacements]] - mod creatures&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen 4 creatures]]&lt;br /&gt;
[[Category:Creatures]]&lt;br /&gt;
[[Category:Invincible]]&lt;/div&gt;</summary>
		<author><name>DoubleU</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Isle_of_Tar&amp;diff=49963</id>
		<title>Isle of Tar</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Isle_of_Tar&amp;diff=49963"/>
		<updated>2024-06-28T03:44:35Z</updated>

		<summary type="html">&lt;p&gt;DoubleU: Grammar.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| Game = Keen 4&lt;br /&gt;
| Level = 15&lt;br /&gt;
| Location = [[Three-Tooth Lake]]&lt;br /&gt;
| Dimensions = 112 x 92 tiles&lt;br /&gt;
| Collectibles = None&lt;br /&gt;
| Points = 28,800&lt;br /&gt;
| AmmoPacks = 2 Neural Stunners&lt;br /&gt;
| Lives = 2&lt;br /&gt;
| Song = Too Hot to Handle&lt;br /&gt;
| Required = No&lt;br /&gt;
}}&lt;br /&gt;
[[Image:Ck4lv15.png|thumb|Map of the Isle of Tar]]&lt;br /&gt;
The &#039;&#039;&#039;Isle of Tar&#039;&#039;&#039; is a level in [[Keen 4]]. It is one of the three islands on [[Three-Tooth Lake]], in the [[Shadowlands]] of [[Gnosticus IV]].&lt;br /&gt;
&lt;br /&gt;
This is one of the few levels (along with [[Border Village]] and [[The Perilous Pit]]) that features the stone houses maybe built by [[Gnosticenes]]; in this level, there are two of them. The rest of the level is underground, consisting of several tunnels and caves, most of them with tar. In fact, there are five [[Keen 4 Hazards|tar pits]] on the outside, and six other tar pits inside the caves. The lowest caves, especially the ones with the bigger tar pits, have distinct &amp;quot;tar-ish&amp;quot; backgrounds.&lt;br /&gt;
&lt;br /&gt;
The goal of the level is to reach a ledge on the outside, right side of the level, with the exit. However, [[Keen]] cannot jump over some pits on his way, so he has to find a way through the tar caves to get back up to the exit. In order to do that, Keen has to get the red, yellow and blue [[gem]]s. Along the way, he has to flip several bridge switches, jumping over falling platforms floating over the dangerous tar pits. With the blue gem, he can open a door to a tunnel in the right area of the level, which has a pole leading back up to the outside and to the exit.&lt;br /&gt;
&lt;br /&gt;
The level is populated mainly by [[Poison Slug]]s, [[Mad Mushroom]]s, [[Wormouth]]s and [[Skypest]]s.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous info==&lt;br /&gt;
* When you walk inside the two houses at the top of the level, the windows are in a different place compared to the outside of the house.&lt;br /&gt;
* There are a total of &#039;&#039;&#039;28,800 points&#039;&#039;&#039; on this Isle. That means 5 Shikadi Sodas, 9 Three-Tooth Gums, 7 Shikkers Candy Bars, 2 Jawbreakers, 3 Doughnuts and 3 Ice Cream Cones (500 + 1,800 + 3,500 + 2,000 + 6,000 + 15,000 = 28,800). The largest number of accessible drops ([[Lifewater Oasis]] has more, but some are unreachable) is in this level: 95 in total. &#039;&#039;&#039;Two [[Lifewater Flask]]s&#039;&#039;&#039; are to be collected as well.&lt;br /&gt;
* See also [[Keen 4 Levels|List of Keen 4 Levels]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen 4 levels]]&lt;/div&gt;</summary>
		<author><name>DoubleU</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Mad_Mushroom&amp;diff=49875</id>
		<title>Mad Mushroom</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Mad_Mushroom&amp;diff=49875"/>
		<updated>2024-06-27T14:22:32Z</updated>

		<summary type="html">&lt;p&gt;DoubleU: Added note about creature.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature Infobox&lt;br /&gt;
| Appears = [[Keen 4]], [[Keen GBC]]&lt;br /&gt;
| Harmful = Yes&lt;br /&gt;
| Shots = Immortal (Keen 4) / 1 (GBC)&lt;br /&gt;
}}&lt;br /&gt;
[[Image:Mad_mushroom-ingame.png|frame|A Mad Mushroom in [[Keen 4]]]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Mad Mushroom&#039;&#039;&#039; is an interesting fungoid organism found on the planet [[Gnosticus IV]].&lt;br /&gt;
&lt;br /&gt;
As a fungoid, it lacks any effective form of locomotion (and probably internal structures and brain). Therefore they are rather simple, spending all their time bouncing on the spot. They are however exceedingly toxic, and coming into contact with one is lethal. Their toxicity is their means of catching prey, upon which they feed.&lt;br /&gt;
&lt;br /&gt;
They are immune to [[Neural Stunner|neural disrupter]] based weaponry, probably because they have no brain. The best strategy is to run under them as they jump; they will regularly perform an especially high jump after two small ones. Try to deal with them quickly, as they jump higher and faster after enough time has passed.&lt;br /&gt;
&lt;br /&gt;
The official help states this:&lt;br /&gt;
{{Box|Dangerous plants that hop and are deadly to the touch.}}&lt;br /&gt;
&lt;br /&gt;
== Appearance in Keen GBC ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:Mad_Mushroom_GBC.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Mushrooms are also seen on the [[Shikadi World]] in [[Keen GBC]], where they behave almost exactly like their Keen 4 counterparts. They do however, have a larger cap and mouth, suggesting that they are a slightly different species. They can be killed from shots from [[Keen]]&#039;s [[Neural Ray Blaster]] unlike those in Keen 4.&lt;br /&gt;
&lt;br /&gt;
The game manual describes them as the following:&lt;br /&gt;
{{Box|Dangerous fungi that hop and are deadly to the touch.  They jump higher every three bounces.}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Keen 4 Creatures|List of Keen 4 Creatures]]&lt;br /&gt;
* [[Keen GBC Creatures|List of Keen GBC Creatures]]&lt;br /&gt;
* [[List of Mad Mushroom replacements]] - mod creatures&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen 4 enemies]]&lt;br /&gt;
[[Category:Keen GBC enemies]]&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Invincible]]&lt;/div&gt;</summary>
		<author><name>DoubleU</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Dopefish&amp;diff=49874</id>
		<title>Dopefish</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Dopefish&amp;diff=49874"/>
		<updated>2024-06-27T14:19:56Z</updated>

		<summary type="html">&lt;p&gt;DoubleU: /* Physiology and Behaviour */ Spelling.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{Creature Infobox &lt;br /&gt;
| Appears = [[Keen 4: Secret of the Oracle|Keen 4]], [[Commander Keen (Game Boy Color game)|Keen GBC]]&lt;br /&gt;
| Harmful = Yes&lt;br /&gt;
| Shots = N/A (4) / 1 (GBC)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dopefish&#039;&#039;&#039; are large, stupid fish that inhabit the waters of The [[Shadowlands]] of [[Gnosticus IV]] in [[Keen 4: Secret of the Oracle|Keen 4]].&lt;br /&gt;
&lt;br /&gt;
The in-game help text states:&lt;br /&gt;
{{Box|The second-dumbest creature in the universe, this creature&#039;s thought patterns go &amp;quot;swim swim hungry, swim swim hungry.&amp;quot; They&#039;ll eat anything alive and moving near them, though they prefer heroes.}}&lt;br /&gt;
&lt;br /&gt;
== Physiology and Behavior ==&lt;br /&gt;
&lt;br /&gt;
The Dopefish is an incredibly stupid large green fish that slowly swims the waters within the [[Well of Wishes]]. It is a dark green color with small fins and enormous buck teeth. It lunges and bites whenever it comes near Commander Keen or a [[Schoolfish]], and then promptly burps... it does not, however, harm or attempt to harm the [[Sprite|Sprites]] or [[Council Member]] who can also be found in the well.  Additionally, it does not interact with the [[Keen 4 Hazards|Underwater Mines]].&lt;br /&gt;
&lt;br /&gt;
== Dangers ==&lt;br /&gt;
&lt;br /&gt;
These immense fish can swallow Commander Keen in one bite, which of course kills him. Keen can however safely come into contact with the Dopefish when it is not attempting to take a bite. As such, it is possible to swim past a Dopefish after it has just devoured a schoolfish, as it will pause for several seconds for a satisfied burp.&lt;br /&gt;
&lt;br /&gt;
== Habitat ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Location             !! Easy        !! Normal      !! Hard&lt;br /&gt;
|-&lt;br /&gt;
| [[Well of Wishes]]   ||class=&amp;quot;y&amp;quot;|Y  ||class=&amp;quot;y&amp;quot;|Y  ||class=&amp;quot;y&amp;quot;|Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Fans have created a [[wp:Taxonomy|Scientific Name]] for the Dopefish: &#039;&#039;Pisces swimmeatus&#039;&#039;.&lt;br /&gt;
* The Dopefish has made cameo appearances in numerous other video games. A list of these can be found on [http://www.dopefish.com The Dopefish&#039;s official website.]&lt;br /&gt;
* The Dopefish&#039;s in game help text is likely a reference to [[wp:Douglas Adams|Douglas Adams]]&#039; &#039;&#039;[[wp:The Hitchhiker&#039;s Guide to the Galaxy|The Hitchhiker&#039;s Guide to the Galaxy]]&#039;&#039;, which describes the dumbest creature in the universe to be the Ravenous Bugblatter Beast of Traal.&lt;br /&gt;
&lt;br /&gt;
== Appearance in Keen GBC ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Dopefish_GBC.png|left]]&lt;br /&gt;
&lt;br /&gt;
Also appearing in [[Commander Keen (Game Boy Color game)|Keen GBC]], the Dopefish are smaller than in Keen 4 and jump out of the waters of [[Blooglet Lake]] trying to munch passing heroes.&lt;br /&gt;
&lt;br /&gt;
The description in the Keen GBC manual is identical to that in Keen 4.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Schoolfish]]&lt;br /&gt;
*[[Keen 4 Creatures|List of Keen 4 Creatures]]&lt;br /&gt;
*[[Keen GBC Creatures|List of Keen GBC Creatures]]&lt;br /&gt;
* [[List of Dopefish replacements]] - mod creatures&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen 4 enemies]]&lt;br /&gt;
[[Category:Keen GBC enemies]]&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>DoubleU</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Blue_Bird&amp;diff=49873</id>
		<title>Blue Bird</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Blue_Bird&amp;diff=49873"/>
		<updated>2024-06-27T14:17:41Z</updated>

		<summary type="html">&lt;p&gt;DoubleU: /* Physiology and Behaviour */ Spelling.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature Infobox&lt;br /&gt;
| Appears = [[Keen 4: Secret of the Oracle|Keen 4]]&lt;br /&gt;
| Shots = Invincible, but can be stunned with one shot.&lt;br /&gt;
| Harmful = Yes&lt;br /&gt;
}}&#039;&#039;&#039;Blue Birds&#039;&#039;&#039; are creatures found in the [[Shadowlands]] of [[Gnosticus IV]]. Blue birds hatch from [[Blue Bird Egg|eggs]] which are often found nearby other blue birds. They can be encountered both prior to hatching and in regular form. These enemies march about the ground, pacing back and forth until Keen comes in range of them, at which point they take off and give chase through the air. They can be temporarily paralyzed with one shot from the [[Neural Stunner]].&lt;br /&gt;
&lt;br /&gt;
The Blue Bird is not mentioned in the In-Game Help text, and thus, there is no text available. &amp;quot;Blue Bird&amp;quot; is not even an official name, as these are ordinarily listed through the help text.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;/&amp;gt;&lt;br /&gt;
== Physiology and Behavior ==&lt;br /&gt;
&lt;br /&gt;
[[Image:stunnedbb.png|frame|A stunned blue bird next to an unhatched [[Blue Bird Egg]] in the [[Chasm of Chills]].]]&lt;br /&gt;
&lt;br /&gt;
Blue Birds are, as their names suggest, blue birds resembling [[wp:Eagle|eagles]]. They have large blue wings that allow them to pursue Keen aerially, as well as short legs which allow them to patrol the ground while not flying. They cannot be completely stunned, but stop momentarily when hit by a shot, similarly to [[Arachnut|Arachnuts]]. If this occurs while the Blue Bird is in the air, it will drop to the ground, and can resume flight once it revives itself.&lt;br /&gt;
&lt;br /&gt;
== Dangers ==&lt;br /&gt;
&lt;br /&gt;
Their resistance to being stunned as well as their maneuverability to virtually any area of the level makes Blue Birds a serious threat. If Keen comes into contact with them at any point, he is killed instantly, with the exception of hitting an unhatched blue bird egg, which will break, releasing the enemy within.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Habitat ==&lt;br /&gt;
&lt;br /&gt;
This creature can be found in the following locations.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Location             !! Easy        !! Normal      !! Hard&lt;br /&gt;
|-&lt;br /&gt;
| [[Chasm of Chills]]   ||class=&amp;quot;y&amp;quot;|Y*  ||class=&amp;quot;y&amp;quot;|Y  ||class=&amp;quot;y&amp;quot;|Y&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystalus]]   ||class=&amp;quot;y&amp;quot;|Y*  ||class=&amp;quot;y&amp;quot;|Y  ||class=&amp;quot;y&amp;quot;|Y&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;*-Enemy only appears after [[Blue Bird Egg]] has been hatched.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Keen 4 Creatures]]&lt;br /&gt;
* [[List of Blue Bird replacements]] - mod creatures&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen 4 enemies]]&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Invincible]]&lt;/div&gt;</summary>
		<author><name>DoubleU</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Keen:_Galaxy_Cheats&amp;diff=49845</id>
		<title>Keen: Galaxy Cheats</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Keen:_Galaxy_Cheats&amp;diff=49845"/>
		<updated>2024-06-26T22:06:32Z</updated>

		<summary type="html">&lt;p&gt;DoubleU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This section lists all the cheat codes used in the [[Goodbye, Galaxy!]] series of Commander Keen.  This includes [[Keen 6: Aliens Ate My Baby Sitter!|Aliens Ate My Baby Sitter]].&lt;br /&gt;
&lt;br /&gt;
== Basic Cheats ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Keys !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;tt&amp;gt;B + A + T&amp;lt;/tt&amp;gt; || Get all four [[gems]], one life and all of the map items&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;tt&amp;gt;E + N + D&amp;lt;/tt&amp;gt; || &amp;quot;Win&amp;quot; the game and show the ending sequence&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;tt&amp;gt;F9&amp;lt;/tt&amp;gt; || Not strictly a cheat, but switches to text mode and displays a DOS prompt (a so-called &amp;quot;Boss Key&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;tt&amp;gt;Ctrl + Q&amp;lt;/tt&amp;gt; || Instant quit&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;tt&amp;gt;A + 2 + Enter&amp;lt;/tt&amp;gt; || Enable debugging mode (see [[#F10_Cheats|F10 Cheats]] below)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== F10 Cheats ==&lt;br /&gt;
&lt;br /&gt;
To use these cheat codes, you must enable debug mode first by pressing &amp;lt;tt&amp;gt;A + 2 + Enter&amp;lt;/tt&amp;gt;, although this is not necessary with some earlier versions of [[Keen 6]]. In other episodes, and in later versions of Keen 6, it is also possible to activate these cheat codes during the game initialization, by putting the &amp;lt;tt&amp;gt;/NOWAIT&amp;lt;/tt&amp;gt; parameter in Keen&#039;s command line.  This also forces the game to start immediately after initialization instead of asking the user for a keypress.&lt;br /&gt;
&lt;br /&gt;
Some of these cheats do not have any effect on gameplay, but are development tests left in the Keen engine that in some cases can crash the game.&lt;br /&gt;
&lt;br /&gt;
To use these cheats, hold down the &#039;&#039;&#039;F10&#039;&#039;&#039; key and press the letter shown in the table below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|align=center| &amp;lt;tt&amp;gt;B&amp;lt;/tt&amp;gt; || Change screen border color ([[wikipedia:Enhanced Graphics Adapter#Color palette|standard EGA colors]] are used.)&lt;br /&gt;
|-&lt;br /&gt;
|align=center| &amp;lt;tt&amp;gt;C&amp;lt;/tt&amp;gt; || Object count&lt;br /&gt;
|-&lt;br /&gt;
|align=center| &amp;lt;tt&amp;gt;D&amp;lt;/tt&amp;gt; || Record/save a demo&lt;br /&gt;
|-&lt;br /&gt;
|align=center| &amp;lt;tt&amp;gt;G&amp;lt;/tt&amp;gt; || [[God mode]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center| &amp;lt;tt&amp;gt;E&amp;lt;/tt&amp;gt; || End current level&lt;br /&gt;
|-&lt;br /&gt;
|align=center| &amp;lt;tt&amp;gt;I&amp;lt;/tt&amp;gt; || Free items (four gems, 99 [[Neural Stunner|ammo]] and 3000 points; it also gives the [[wetsuit]] in [[Keen 4: Secret of the Oracle|Keen 4]], the [[Keycard (Omegamatic)|keycard]] in [[Keen 5: The Armageddon Machine|Keen 5]], and the [[Grappling Hook|grappling hook]], [[Stupendous Sandwich of Chungella IV|giant sandwich]], and [[Bloogstar Rocket Passcard|spaceship passcard]] in Keen 6)&lt;br /&gt;
|-&lt;br /&gt;
|align=center| &amp;lt;tt&amp;gt;J&amp;lt;/tt&amp;gt; || Jump cheat: jump endlessly&lt;br /&gt;
|-&lt;br /&gt;
|align=center| &amp;lt;tt&amp;gt;M&amp;lt;/tt&amp;gt; || Memory usage information&lt;br /&gt;
|-&lt;br /&gt;
|align=center| &amp;lt;tt&amp;gt;N&amp;lt;/tt&amp;gt; || No clipping: fall through everything. If you try grabbing a ledge clipping will be turned back on. Keen will die if he falls through the top or bottom edges of map, and end the level successfully if he reaches the left or right edges.&lt;br /&gt;
|-&lt;br /&gt;
|align=center| &amp;lt;tt&amp;gt;P&amp;lt;/tt&amp;gt; || Pause the game (this often crashes the game)&lt;br /&gt;
|-&lt;br /&gt;
|align=center| &amp;lt;tt&amp;gt;S&amp;lt;/tt&amp;gt; || Slow motion toggle&lt;br /&gt;
|-&lt;br /&gt;
|align=center| &amp;lt;tt&amp;gt;T&amp;lt;/tt&amp;gt; || Sprite test&lt;br /&gt;
|-&lt;br /&gt;
|align=center| &amp;lt;tt&amp;gt;V&amp;lt;/tt&amp;gt; || Add extra VBLs (Vertical Blanking Loops?) This makes the game wait for the specified number of [[wikipedia:Cathode ray tube|CRT]] refreshes at each cycle of the main game loop. Perhaps this is a mechanism used by the developers to change the FPS (frames-per-second) amount at run-time, or it could be an experiment to see if waiting for more CRT refreshes would reduce snow or flicker on certain video cards.&lt;br /&gt;
|-&lt;br /&gt;
|align=center| &amp;lt;tt&amp;gt;W&amp;lt;/tt&amp;gt; || Warp to a level number*&lt;br /&gt;
|-&lt;br /&gt;
|align=center| &amp;lt;tt&amp;gt;Y&amp;lt;/tt&amp;gt; || Reveal hidden paths&lt;br /&gt;
|-&lt;br /&gt;
|align=center| &amp;lt;tt&amp;gt;Z&amp;lt;/tt&amp;gt; || Set number of lives to zero. When God mode is not activated, it also kills Keen (this may crash the game if the Dead Keen sprite is not in memory at that moment, for example on the world map level)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;It is worth noting that the level warp cheat often provides access to fewer levels than the &amp;quot;record a demo&amp;quot; cheat. This is only relevant in Keen 4, where you cannot warp to the high-scores level (nor access it with the [[TED5|TEDLEVEL]] command line parameter), but you &#039;&#039;can&#039;&#039; access it by recording a demo of the level. However, if you try to display the status window while in that level, the game will crash, for it cannot find the level name in the text table stored in the Keen EXE (which is also why TEDLEVEL does not work.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen 4]]&lt;br /&gt;
[[Category:Keen 5]]&lt;br /&gt;
[[Category:Keen 6]]&lt;br /&gt;
[[Category:Cheats]]&lt;/div&gt;</summary>
		<author><name>DoubleU</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Garg&amp;diff=49844</id>
		<title>Garg</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Garg&amp;diff=49844"/>
		<updated>2024-06-23T04:18:49Z</updated>

		<summary type="html">&lt;p&gt;DoubleU: Caps and spelling.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature Infobox&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Harmful = Yes&lt;br /&gt;
| Appears = [[Keen 1]]&lt;br /&gt;
| Walking = 60/220&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Garg&#039;&#039;&#039; is an aggressive, native [[Martians|Martian]] creature seen in [[Keen 1: Marooned on Mars|Keen 1]]. Gargs are colored green and have two eyes on stalks, two legs, no arms, and large mouth full of teeth. Gargs can be killed with only one shot, but their speed and ability to make long jumps make them a dangerous enemy.&lt;br /&gt;
&lt;br /&gt;
[[Image:Garg-ingame.png|frame|A Garg in Keen 1]]&lt;br /&gt;
&lt;br /&gt;
Prior to the landing of one of the American [[Wikipedia:Viking program|Viking]] probes, [[Yorp]]s were slaves to Gargs. Viking landed on a despotic Martian king who, presumably, was a Garg (the official story does not say what race the king was.)&lt;br /&gt;
&lt;br /&gt;
Whereas the Yorp statues inside Martian shrines give out useful hints, the sole Garg statue of the game makes Keen hear a Garg shout in his mind: &amp;quot;GAAARRRRRGG!&amp;quot; The original [[Hint Sheet (Invasion of the Vorticons)|Keen 1–3 hint sheet]] explains this as being due to he fact that the Gargs are mad at Yorps, mad at themselves, mad at dirt, and it seems mad at just about anything. They are personifications of the &#039;Id&#039; from Freudian psychology. The full description is:&lt;br /&gt;
{{Box|These wild-eyed, teeth-gritting Martian monsters are angry at you, angry at themselves, angry at dirt, angry at clouds ─ just plain angry.      If Freud were to see them, he would call them the &amp;quot;Id.&amp;quot;  (This, and being &amp;quot;In Demand,&amp;quot; are two of the meanings of our company name.)}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Animated-garg.gif|noframe|A walking Garg.]]&lt;br /&gt;
&lt;br /&gt;
It has been speculated that Gargs must be vegetarian due to the rather blunt rectangular form of their teeth. This has been disproved. Garg-like creatures were also seen in [[Wikipedia:Monuments of Mars|Monuments of Mars]], but it is believed that they are of a different species.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Keen 1 Creatures|List of Keen 1 Creatures]]&lt;br /&gt;
* [[List of Garg replacements]] - mod creatures&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen 1 enemies]]&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>DoubleU</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Keen_2_Bugs&amp;diff=49843</id>
		<title>Keen 2 Bugs</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Keen_2_Bugs&amp;diff=49843"/>
		<updated>2024-06-23T03:35:06Z</updated>

		<summary type="html">&lt;p&gt;DoubleU: /* Swapped levels */ Added further evidence of swap.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists all the bugs, odd behaviors and unexpected actions that have been discovered in [[Keen 2: The Earth Explodes|Keen 2]].&lt;br /&gt;
&lt;br /&gt;
== Shoot through the roof ==&lt;br /&gt;
See the [[Keen 1: Marooned on Mars|Keen 1]] [[Keen_1_Bugs#Shoot through the roof|Shoot through the roof bug]], which applies to Keen 2 as well.&lt;br /&gt;
&lt;br /&gt;
== F8 Crash ==&lt;br /&gt;
[[Image:Keen2_F8_crash.png|right|frame|The game has crashed because F8 has been pressed.]]&lt;br /&gt;
See the Keen 1 [[Keen_1_Bugs#F8 Crash|F8 Crash bug]], which applies to Keen 2 as well, in version 1.0.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Extra levels ==&lt;br /&gt;
See the Keen 1 [[Keen_1_Bugs#Extra_levels|Extra levels bug]], which applies to Keen 2 as well.&lt;br /&gt;
&lt;br /&gt;
== Swapped levels ==&lt;br /&gt;
The [[Vorticon Mothership]] (the world map) has text on written in [[Standard Galactic Alphabet]] to indicate which levels the player will be entering. Unfortunately, the levels for [[Moscow Tantalus Center|Moscow]] and [[Rome Tantalus Center|Rome]] must have been mixed up during the game&#039;s development, as entering the level marked as Rome actually loads the Moscow level, and entering the level marked as Moscow loads the Rome level.&lt;br /&gt;
&lt;br /&gt;
Steps to reproduce:&lt;br /&gt;
&lt;br /&gt;
* Go to the top of the world map&lt;br /&gt;
* Enter the level marked as &amp;quot;[[Wikipedia:Rome|Rome]]&amp;quot;&lt;br /&gt;
* Observe that the picture near the [[Tantalus ray]] is of [[Wikipedia:Saint Basil&#039;s Cathedral|Saint Basil&#039;s Cathedral]] in the [[Wikipedia:Red Square|Moscow Red Square]]&lt;br /&gt;
* Enter the level marked as &amp;quot;[[Wikipedia:Moscow|Moscow]]&amp;quot;&lt;br /&gt;
* Observe the Tantalus picture is of the [[Wikipedia:Colosseum|Roman Colosseum]]&lt;br /&gt;
* Observe further, in either case, that if you beat one of these, the other name is listed in Targets Saved in the Pause screen&lt;br /&gt;
&lt;br /&gt;
== Anti-Hero ==&lt;br /&gt;
[[Commander Keen|Keen]] can leave [[Rome Tantalus Center|Rome&#039;s Tantalus Ray]] still active if he goes as far right as possible at the beginning, and hopping up the little hole. This is not actually a bug, but leaves the player in a situation where they cannot complete the game.&lt;br /&gt;
&lt;br /&gt;
It is also possible to do this &#039;&#039;and&#039;&#039; win the game by moving up and right at the beginning and approaching the Tantalus from the right. If the player touches the purple Tantalus spark but does not shoot it then the city will be marked as saved and the game can be won. Otherwise, as in the above example, the game will be unbeatable.&lt;br /&gt;
&lt;br /&gt;
== Youths with Talent ==&lt;br /&gt;
[[Image:K2_youth_bug.png|right|frame|[[Youth]] sprites, as extracted through [[ModKeen]].]]&lt;br /&gt;
&lt;br /&gt;
Sometimes when a [[Youth]] runs onto a wall, there is a chance that they may go through it. This bug is more common when they&#039;re in groups in small, enclosed areas, especially in the room in [[Home A]] with the five [[Stuffed Toy Vorticon]]s and seven Youths. The cause of this bug is due to the differing hitbox sizes between the Youth&#039;s left and right sprites, as seen in the image to the right (hitboxes are displayed as red rectangles).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Architectural Error ==&lt;br /&gt;
[[Image:K2_error.png|right|frame|To the right of Keen is a tile bug.]]&lt;br /&gt;
&lt;br /&gt;
In the [[Moscow Tantalus Center]], there is a tile error that the developers missed. In the picture to the right, look within the red circle, and you will not see a black line when there should be one!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scrub has the Key ==&lt;br /&gt;
[[Image:K2_scrub_glitch.png|right|frame|Keen gets pushed through the doors by a [[Scrub]] in [[Weaponry A]].]]&lt;br /&gt;
Keen will clip through doors if he is pushed into them by a [[Scrub]] from the left side. This can be exploited by players in [[Weaponry A]] and [[Engine Room B]] to complete these levels without collecting any [[Keycard (Vorticons)|Keycards]] or otherwise exploring. These are the only two levels in the game where Scrubs can be coaxed into this movement.&lt;br /&gt;
&lt;br /&gt;
Steps to reproduce:&lt;br /&gt;
* Pin yourself between the Yellow door and the scrub that circles the exit in Engine Room B&lt;br /&gt;
* or Collect the [[Vorta-Cola]] cans above the cake and below the Green Keycard room in Weaponry A (clearing a path for Scrubs to reach the door area) then wait at Yellow door to be pushed while walking right&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--  Use this template for a new bug:&lt;br /&gt;
&lt;br /&gt;
== Bug title ==&lt;br /&gt;
&lt;br /&gt;
[[Image:keenX_bugname.png]]  &amp;lt;-- a screenshot of the bug if it produces a strange visual effect&lt;br /&gt;
&lt;br /&gt;
(Brief description of bug here)&lt;br /&gt;
&lt;br /&gt;
Steps to reproduce:&lt;br /&gt;
&lt;br /&gt;
* Step one to reproduce the bug&lt;br /&gt;
* Step two, etc.&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Keen 2]]&lt;/div&gt;</summary>
		<author><name>DoubleU</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Bean-with-Bacon_Megarocket_(Keen_6_Level)&amp;diff=49842</id>
		<title>Bean-with-Bacon Megarocket (Keen 6 Level)</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Bean-with-Bacon_Megarocket_(Keen_6_Level)&amp;diff=49842"/>
		<updated>2024-06-23T00:48:44Z</updated>

		<summary type="html">&lt;p&gt;DoubleU: It&amp;#039;s not really a &amp;quot;raygun&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Level Infobox&lt;br /&gt;
| Game = Keen 6&lt;br /&gt;
| Level = 17&lt;br /&gt;
| Location = [[Fribbulus Xax]]&lt;br /&gt;
| Collectibles = None&lt;br /&gt;
| Points = 30,000&lt;br /&gt;
| Ammo = 0&lt;br /&gt;
| Song = In a Land of Wonderment and Awe&lt;br /&gt;
| Lives = 0&lt;br /&gt;
}}&lt;br /&gt;
[[Image:Ck6lv17.png|thumb|Map of the Bean-with-Bacon Megarocket level in [[Keen 6]]]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Bean-with-Bacon Megarocket&#039;&#039;&#039; is a token level in [[Keen 6: Aliens Ate My Baby Sitter!|Keen 6]]. In a similar vein to the [[Bean-with-Bacon Megarocket (Keen 4 Level)|Keen 4 level]], it simply shows Keen&#039;s spaceship (the [[Bean-with-Bacon Megarocket]]) up close.  The BwB levels are unique in that you can exit the level and return again as many times as you want.  Unlike the other BwB levels, this one has a secret in it which will give you points, so this combined with the ability to keep entering the level means there is no limit to the high score you can obtain.&lt;br /&gt;
&lt;br /&gt;
Obtainable items (per visit):&lt;br /&gt;
* [[Image:Viva-wingless.png]] Wingless [[Viva]]s (Extra Keen) (2/100)&lt;br /&gt;
* [[Image:Pizza_Slice.png]] [[Pizza Slice]]s (Score: +5000) (6)&lt;br /&gt;
&lt;br /&gt;
A [[Neural Stunner]] appears above the ship if you enter the level with four or fewer shots remaining. (You can return to a total of nine shots by entering the level twice and shooting once before you exit the first time.)&lt;br /&gt;
[[Category:Keen 6 levels]]&lt;/div&gt;</summary>
		<author><name>DoubleU</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Keen:_Galaxy_Cheats&amp;diff=49841</id>
		<title>Keen: Galaxy Cheats</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Keen:_Galaxy_Cheats&amp;diff=49841"/>
		<updated>2024-06-20T17:38:10Z</updated>

		<summary type="html">&lt;p&gt;DoubleU: Spelling.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This section lists all the cheat codes used in the [[Goodbye, Galaxy!]] series of Commander Keen.  This includes [[Keen 6: Aliens Ate My Baby Sitter!|Aliens Ate My Baby Sitter]].&lt;br /&gt;
&lt;br /&gt;
== Basic Cheats ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Keys !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;tt&amp;gt;B + A + T&amp;lt;/tt&amp;gt; || Get all four [[gems]], one life and all of the map items&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;tt&amp;gt;E + N + D&amp;lt;/tt&amp;gt; || &amp;quot;Win&amp;quot; the game and show the ending sequence&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;tt&amp;gt;F9&amp;lt;/tt&amp;gt; || Not strictly a cheat, but switches to text mode and displays a DOS prompt (a so-called &amp;quot;Boss Key&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;tt&amp;gt;Ctrl + Q&amp;lt;/tt&amp;gt; || Instant quit&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;tt&amp;gt;A + 2 + Enter&amp;lt;/tt&amp;gt; || Enable debugging mode (see [[#F10_Cheats|F10 Cheats]] below)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== F10 Cheats ==&lt;br /&gt;
&lt;br /&gt;
To use these cheat codes, you must enable debug mode first by pressing &amp;lt;tt&amp;gt;A + 2 + Enter&amp;lt;/tt&amp;gt;, although this is not necessary with some earlier versions of [[Keen 6]]. In other episodes, and in later versions of Keen 6, it is also possible to activate these cheat codes during the game initialization, by putting the &amp;lt;tt&amp;gt;/NOWAIT&amp;lt;/tt&amp;gt; parameter in Keen&#039;s command line.  This also forces the game to start immediately after initialization instead of asking the user for a keypress.&lt;br /&gt;
&lt;br /&gt;
Some of these cheats do not have any effect on gameplay, but are development tests left in the Keen engine that in some cases can crash the game.&lt;br /&gt;
&lt;br /&gt;
To use these cheats, hold down the &#039;&#039;&#039;F10&#039;&#039;&#039; key and press the letter shown in the table below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|align=center| &amp;lt;tt&amp;gt;B&amp;lt;/tt&amp;gt; || Change screen border color ([[wikipedia:Enhanced Graphics Adapter#Color palette|standard EGA colors]] are used.)&lt;br /&gt;
|-&lt;br /&gt;
|align=center| &amp;lt;tt&amp;gt;C&amp;lt;/tt&amp;gt; || Object count&lt;br /&gt;
|-&lt;br /&gt;
|align=center| &amp;lt;tt&amp;gt;D&amp;lt;/tt&amp;gt; || Record/save a demo&lt;br /&gt;
|-&lt;br /&gt;
|align=center| &amp;lt;tt&amp;gt;G&amp;lt;/tt&amp;gt; || [[God mode]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center| &amp;lt;tt&amp;gt;E&amp;lt;/tt&amp;gt; || End current level&lt;br /&gt;
|-&lt;br /&gt;
|align=center| &amp;lt;tt&amp;gt;I&amp;lt;/tt&amp;gt; || Free items (four gems, 99 [[Neural Stunner|ammo]] and 3000 points; it also gives the [[wetsuit]] in [[Keen 4: Secret of the Oracle|Keen 4]], the [[Keycard (Omegamatic)|keycard]] in [[Keen 5: The Armageddon Machine|Keen 5]], and the [[Grappling Hook|grappling hook]], [[Stupendous Sandwich of Chungella IV|giant sandwich]], and [[Bloogstar Rocket Passcard|spaceship passcard]] in Keen 6)&lt;br /&gt;
|-&lt;br /&gt;
|align=center| &amp;lt;tt&amp;gt;J&amp;lt;/tt&amp;gt; || Jump cheat: jump endlessly&lt;br /&gt;
|-&lt;br /&gt;
|align=center| &amp;lt;tt&amp;gt;M&amp;lt;/tt&amp;gt; || Memory usage information&lt;br /&gt;
|-&lt;br /&gt;
|align=center| &amp;lt;tt&amp;gt;N&amp;lt;/tt&amp;gt; || No clipping: fall through everything. If you try grabbing a ledge clipping will be turned back on. Keen will die if he falls through the top or bottom edges of map, and end the level successfully if he reaches the left or right edges.&lt;br /&gt;
|-&lt;br /&gt;
|align=center| &amp;lt;tt&amp;gt;P&amp;lt;/tt&amp;gt; || Pause the game (this often crashes the game)&lt;br /&gt;
|-&lt;br /&gt;
|align=center| &amp;lt;tt&amp;gt;S&amp;lt;/tt&amp;gt; || Slow motion toggle&lt;br /&gt;
|-&lt;br /&gt;
|align=center| &amp;lt;tt&amp;gt;T&amp;lt;/tt&amp;gt; || Sprite test&lt;br /&gt;
|-&lt;br /&gt;
|align=center| &amp;lt;tt&amp;gt;V&amp;lt;/tt&amp;gt; || Add extra VBLs (Vertical Blanking Loops?) This makes the game wait for the specified number of [[wikipedia:Cathode ray tube|CRT]] refreshes at each cycle of the main game loop. Perhaps this is a mechanism used by the developers to change the FPS (frames-per-second) amount at run-time, or it could be an experiment to see if waiting for more CRT refreshes would reduce snow or flicker on certain video cards.&lt;br /&gt;
|-&lt;br /&gt;
|align=center| &amp;lt;tt&amp;gt;W&amp;lt;/tt&amp;gt; || Warp to a level number&lt;br /&gt;
|-&lt;br /&gt;
|align=center| &amp;lt;tt&amp;gt;Y&amp;lt;/tt&amp;gt; || Reveal hidden paths&lt;br /&gt;
|-&lt;br /&gt;
|align=center| &amp;lt;tt&amp;gt;Z&amp;lt;/tt&amp;gt; || Set number of lives to zero. When God mode is not activated, it also kills Keen (this may crash the game if the Dead Keen sprite is not in memory at that moment, for example on the world map level)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is worth noting that the level warp cheat often provides access to less levels than the &amp;quot;record a demo&amp;quot; cheat. This is only relevant in Keen 4, where you cannot warp to the high-scores level (nor access it with the [[TED5|TEDLEVEL]] command line parameter), but you &#039;&#039;can&#039;&#039; access it by recording a demo of the level. However, if you try to display the status window while in that level, the game will crash, for it cannot find the level name in the text table stored in the Keen EXE (which is also why TEDLEVEL does not work.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen 4]]&lt;br /&gt;
[[Category:Keen 5]]&lt;br /&gt;
[[Category:Keen 6]]&lt;br /&gt;
[[Category:Cheats]]&lt;/div&gt;</summary>
		<author><name>DoubleU</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Commander_Keen_4.5:_Parallel_World&amp;diff=49840</id>
		<title>Commander Keen 4.5: Parallel World</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Commander_Keen_4.5:_Parallel_World&amp;diff=49840"/>
		<updated>2024-06-18T14:22:19Z</updated>

		<summary type="html">&lt;p&gt;DoubleU: /* Story */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fangame Infobox&lt;br /&gt;
| TitleImage = Parallel_World_title_screen.png&lt;br /&gt;
| GameplayImage = Commander Keen 4.5- Parallel World.png&lt;br /&gt;
| Status = Abandoned&lt;br /&gt;
| Authors = Andy&lt;br /&gt;
| Created with = Multimedia Fusion 2&lt;br /&gt;
| OS = Windows, Linux&lt;br /&gt;
| Discussion = [https://pckf.com/viewtopic.php?t=1181 PCKF]&lt;br /&gt;
| LatestUpdate = 2012-12-17&lt;br /&gt;
| ReleaseDate = 2010-05-08&lt;br /&gt;
| Genre = Platform&lt;br /&gt;
| LatestDownloadURL = https://files.shikadi.net/keenwiki/Fangames/e.andy.parallel_world.mmf2.2012-12-17.zip}}&amp;lt;!--Download is Engine Beta--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Commander Keen 4.5: Parallel World&#039;&#039;&#039; is a fangame engine by Andy. (Not to be confused with, Andrew Durdin.) The first engine was presented in May 2010 with a one level demo that doesn&#039;t feature the Bean-with-Bacon Megarocket. Keen is seen with recolored clothes. &amp;lt;!-- The current version of the game (of which there is no download) boasts a pogo stick, various gems, and three types of monsters. --&amp;gt; Graphics are ripped from the original Keen games&amp;lt;!--, but there are plans for them to be changed in future releases--&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
When Keen departed the [[Shadowlands]] at the end of [[Keen 4]] he is accidentally transported to a parallel world, crashing on a strange planet. In order to escape the parallel world and make his way to the [[Omegamatic]] of [[Keen 5]], Commander Keen must find the various parts of his Megarocket that came loose on crashing and repair his ship. This is similar to the plot of [[Keen 1]].&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Modding ==&lt;br /&gt;
&lt;br /&gt;
There are plans in future releases for the inclusion of a simple level editor that could then be used to make new maps, as well as the possibility of including new graphics and plots. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=270px heights=200px perrow=2&amp;gt;&lt;br /&gt;
Image:Parallel World (Fangame) Level Editor.png|Parallel World&#039;s level editor&lt;br /&gt;
Image:Fangame-ingame-Parallel World.png|Gameplay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://www.youtube.com/watch?v=vOsK6xL1pLc Youtube Video]&lt;/div&gt;</summary>
		<author><name>DoubleU</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File_talk:Keen4-levelgraph.svg&amp;diff=42433</id>
		<title>File talk:Keen4-levelgraph.svg</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File_talk:Keen4-levelgraph.svg&amp;diff=42433"/>
		<updated>2020-10-21T22:40:50Z</updated>

		<summary type="html">&lt;p&gt;DoubleU: I favor the idea.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Actually, [[The Perilous Pit]] can be played as soon as [[Border Village]] is done. See for yourself. [[User:DoubleU|DoubleU]] ([[User talk:DoubleU|talk]]) 03:36, 17 September 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Indeed. Also the [[Bean-with-Bacon Megarocket (Keen 4 Level)|BwB]] level is missing.&lt;br /&gt;
: -- [[User:Nisaba|Nisaba]] ([[User talk:Nisaba|talk]]) 13:52, 21 October 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
Do you think we must upload a new version of it? --[[User:DarkAle|DarkAle]] ([[User talk:DarkAle|talk]]) 17:03, 21 October 2020 (UTC)&lt;br /&gt;
: Do as you wish, but I definitely favor the idea. [[User:DoubleU|DoubleU]] ([[User talk:DoubleU|talk]]) 22:40, 21 October 2020 (UTC)&lt;/div&gt;</summary>
		<author><name>DoubleU</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=The_Blaze_Family&amp;diff=42070</id>
		<title>The Blaze Family</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=The_Blaze_Family&amp;diff=42070"/>
		<updated>2020-09-15T05:57:33Z</updated>

		<summary type="html">&lt;p&gt;DoubleU: /* Members and Relations */ Eliminated &amp;quot;ibid.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:DadAndMom.png|thumb|right|Keen&#039;s father and mother after being stunned in [[Keen 4]]]]&lt;br /&gt;
&#039;&#039;&#039;The Blaze family&#039;&#039;&#039; is a family consisting of five persons: [[Commander Keen|Billy Blaze]], his father Arthur, his mother Susan, his brother, and his sister. &lt;br /&gt;
&lt;br /&gt;
==Members and Relations==&lt;br /&gt;
The patriarch of the the Blaze family is &#039;&#039;&#039;Arthur Kenneth Blaze né Blazkowicz&#039;&#039;&#039;, a television talk show personality in [[Wikipedia:Milwaukee|Milwaukee, Wisconsin]] who, for the purposes of show business, has changed his last name from Blazkowicz to Blaze.  He is married to &#039;&#039;&#039;Susan Elizabeth Blaze née McMichaels&#039;&#039;&#039;, and is the son of &#039;&#039;&#039;William Joseph &amp;quot;B.J.&amp;quot; Blazkowicz&#039;&#039;&#039;&amp;amp;mdash;a top spy for the Allied Forces in World War II&amp;amp;mdash;and &#039;&#039;&#039;Julia Marie Blazkowcz née Peterson&#039;&#039;&#039;.&amp;lt;ref&amp;gt;[http://www.rinkworks.com/apogee/s/2.8.6.2.shtml Official Hint Manual for Wolfenstein 3D]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Arthur and Susan have three children: two boys and one girl.  However the name and age of only one of their children has ever been revealed.&lt;br /&gt;
&lt;br /&gt;
Eight-year old &#039;&#039;&#039;Billy Blaze&#039;&#039;&#039; (full name William Joseph Blazkowicz II) is often assumed to be the middle of the three children, for reasons discussed below.  More information on him is found in the article [[Commander Keen]].&lt;br /&gt;
&lt;br /&gt;
Arthur and Susan&#039;s &#039;&#039;&#039;other son&#039;&#039;&#039; is assumed to be older than Billy because it is his much-too-large football helmet that Billy dons every time he goes adventuring as Commander Keen.  In one piece of fan literature he was given the name &#039;&#039;&#039;Robert &amp;quot;Bobby&amp;quot; Blaze&#039;&#039;&#039;.&amp;lt;ref name = &amp;quot;ten&amp;quot;&amp;gt;[http://legacy.3drealms.com/fanstuff/keenstory/index.html Commander Keen: Ten Years On]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:DadAndMom2.png|thumb|left|Keen&#039;s soaked father and mother after the stun effect and rain passed at the end of [[Keen 5]]]]&lt;br /&gt;
Arthur and Susan&#039;s &#039;&#039;&#039;daughter&#039;&#039;&#039; is mentioned only in the lyrics of the [[Keen 4]] song &#039;&#039;[[You&#039;ve Got to Eat Your Vegetables!]]&#039;&#039;.  In the lyrics, penned by the song&#039;s composer [[Wikipedia:Robert Prince|Bobby Prince]], Billy&#039;s sister sings:&lt;br /&gt;
:&#039;&#039;You&#039;ve got to eat your vegetables... Na-na-na-na-na!&#039;&#039;&lt;br /&gt;
From her behaviour fans have thought she is younger than Keen. Though not strictly an official source, the song is an important and well-known Keen track, and the existence of Billy&#039;s sister not questioned among fans. Indeed, she has been given the unofficial names of &#039;&#039;&#039;Lily Blaze&#039;&#039;&#039;&amp;lt;ref name = &amp;quot;ten&amp;quot;/&amp;gt; and &#039;&#039;&#039;Becky Blaze&#039;&#039;&#039;, and is found in some fan-art.&lt;br /&gt;
&lt;br /&gt;
In addition to Arthur Blaze and his immediate family, there is one other known, more distant, descendent of B.J. and Julia Blazkowicz: &#039;&#039;&#039;Sergeant Stan Blazkowicz&#039;&#039;&#039;, the [[Wikipedia:Doomguy|protagonist of the DOOM series]].&amp;lt;ref&amp;gt;Wolfenstein RPG, DOOM II RPG&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Occasionally, Billy is baby-sat by his rival [[Mortimer McMire|Mortimer&#039;s]] sister, [[Molly McMire]]. It is not known whether the Blaze family is well-acquainted with the [[The McMire Family]].&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
Keen&#039;s parents are first mentioned in the ending of [[Keen 1]]. It seems they had gone out and left Keen sleeping, but he had escaped to explore [[Mars]]. After repairing his [[Bean-with-Bacon Megarocket|ship]], he beats them home, and is already back in bed when they get back. At first Keen&#039;s parents were a bit shocked to find Keen had brought a [[Yorp|Yorp]] into house, but they let him keep [[Spot]] nevertheless.&lt;br /&gt;
&lt;br /&gt;
Keen&#039;s mother is mentioned again in the [[Keen 2]] ending. After Keen returns from the [[Vorticon Mothership]] and sleeps for a while, his mother comes to wake him up and tell him that there is no school that day because it had snowed.&lt;br /&gt;
&lt;br /&gt;
Keen&#039;s mother is mentioned in the [[Keen Dreams]] [[Keen Dreams Story|story]], telling Keen to eat his vegetables. She is mentioned in the game&#039;s ending too, talking with Keen about his change in attitude towards vegetables.&lt;br /&gt;
&lt;br /&gt;
Keen&#039;s parents appear yet again in the [[Keen 4]] [[Keen 4 Story|story]], calling Keen to supper, and almost finding him departing on the [[Bean-with-Bacon Megarocket]]. Keen stuns them both and departs for [[Gnosticus IV]]. At the ending of the game, the first picture of Keen parents can be seen, being still stunned and under a sky about to rain. At the ending of [[Keen 5]], Keen helps his already rain-soaked parents back to consciousness, in the second (and last) picture of Keen parent&#039;s found in the games.&lt;br /&gt;
&lt;br /&gt;
Lastly, Keen&#039;s parents are vaguely mentioned in the [[Keen 6]] [[Keen 6 Story|story]], as being out of the house (while Keen is baby-sat by [[Molly McMire|Molly]]). Keen is worried on what they will say if they come back and find the babysitter missing.&lt;br /&gt;
&lt;br /&gt;
Keen&#039;s brother is mentioned in the story of all Keen games with the exception of Keen 5.&lt;br /&gt;
&lt;br /&gt;
As previously mentioned, Keen&#039;s sister only appears in the lyrics of &#039;&#039;[[You&#039;ve Got to Eat Your Vegetables!]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Commander Keen]]&lt;br /&gt;
* [[The McMire Family]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Human and humanlike beings]]&lt;br /&gt;
[[Category:Keeniverse]]&lt;br /&gt;
[[Category:The Blaze Family]]&lt;/div&gt;</summary>
		<author><name>DoubleU</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Wetsuit&amp;diff=42069</id>
		<title>Wetsuit</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Wetsuit&amp;diff=42069"/>
		<updated>2020-09-15T01:27:36Z</updated>

		<summary type="html">&lt;p&gt;DoubleU: /* Modding info */ Spelling.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item Infobox&lt;br /&gt;
| Image = Swimsuit.png&lt;br /&gt;
| Appears = [[Keen 4]]&lt;br /&gt;
| Keycard = Yes &amp;lt;!-- it grants you access to another part of the game, just like a keycard --&amp;gt;&lt;br /&gt;
| Collectible = Yes&lt;br /&gt;
}}&lt;br /&gt;
[[Image:Wetsuit.png|frame|Keen finding the wetsuit.]]&lt;br /&gt;
The &#039;&#039;&#039;wetsuit&#039;&#039;&#039; is an item in [[Keen 4]]. [[Keen]] needs it to be able to enter the [[Three-Tooth Lake]] and especially the [[Well of Wishes]], which is an underwater level. He can find the suit in [[Miragia]]. The level is finished by collecting the suit.&lt;br /&gt;
&lt;br /&gt;
[[Princess Lindsey]] hints to Keen that &amp;quot;&#039;&#039;There&#039;s gear to help you swim in Three-Tooth Lake. It&#039;s hidden in Miragia.&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It is not clear where the wetsuit comes from, but it is very likely that it was created by the native [[Gnosticenes]] of the planet.&lt;br /&gt;
&lt;br /&gt;
== Modding info ==&lt;br /&gt;
&lt;br /&gt;
Technically speaking, Keen does not need the wetsuit to enter [[Three-Tooth Lake]] if he accesses it without going through the shoreline, i.e. by using the [[Keen 4 Cheats#F10 Cheats|no-clipping cheat]] and walking around the entrance to the lake. In the same way, if you use this method, you will not need the wetsuit to enter the [[Well of Wishes]], as there is no code in the game engine that checks for the wetsuit before allowing you to enter the level, regardless of whether you&#039;re using the [[Keen 4 Cheats#F10 Cheats|level warp cheat]] or not. This is useful for modders to know, as missing this item will not stop the player from entering the level; rather an obstruction must be placed on the world map that can only be passed when the player is in possession of the item.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Keen 4 Items|List of Keen 4 Items]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen 4 items]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>DoubleU</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Standard_Galactic_Alphabet&amp;diff=42024</id>
		<title>Standard Galactic Alphabet</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Standard_Galactic_Alphabet&amp;diff=42024"/>
		<updated>2020-09-10T21:14:37Z</updated>

		<summary type="html">&lt;p&gt;DoubleU: /* Structure */ The numerals are what&amp;#039;s absent, or in other words, the symbols for numbers.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Standard Galactic Alphabet]] (SGA) is a writing system used throughout the Commander Keen series. It is a simple [[Wikipedia:Substitution_cipher|substitution cypher]], where each letter in the Latin alphabet has been substituted with a different symbol. The SGA can be used to write in different languages; however, in the games the SGA is used to write messages in the English language only.&lt;br /&gt;
&lt;br /&gt;
[[Image:tom-sga.jpg|thumb|[[Tom Hall|Tom Hall&#039;s]] reference translation]]&lt;br /&gt;
&lt;br /&gt;
==Structure==&lt;br /&gt;
&lt;br /&gt;
Besides the 26 letters, SGA uses spaces for its interword separation, and in some occasions a ._. symbol as a full stop. In the [[Keen 1: Marooned on Mars|Keen 1]] level in which most players obtain the [[pogo stick]], a short horizontal dash above a long one appears on either side of the word &amp;quot;POGO&amp;quot;, perhaps as quotation marks (though not listed in any of the official translations). No other known punctuation exists. There is also no capitalization, and numerals are also absent. For this reason, numbers are normally spelled out in words.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The SGA was created by [[Tom Hall]]. Originally for [[Keen 1: Marooned on Mars|Keen 1]] he drew some graphics for &#039;Exit&#039; signs which he made look a bit more alien by changing the ordinary Latin letters a bit. After that he added other signs saying &amp;quot;hi&amp;quot; and &amp;quot;this is neat&amp;quot; (near [[Raygun]]s), and he ended up creating conversions for the other letters of the Latin alphabet in order for the signs to resemble writings in an alien language.&lt;br /&gt;
&lt;br /&gt;
== Official Translations ==&lt;br /&gt;
&lt;br /&gt;
[[Image:SGA-Keen3.png|frame|right|The official SGA translation found in [[Keen 3]]]]&lt;br /&gt;
[[Image:SGA-Keen6.png|frame|right|The official SGA translation found in [[Keen 6]]]]&lt;br /&gt;
&lt;br /&gt;
The SGA can be figured out by looking at the many signs throughout the games. While [[Keen 1: Marooned on Mars|Keen 1]] only has 15 letters displayed anywhere (A, B, C, D, E, H, I, K, L, N, O, S, T, X, and Y), later games have more. [[Keen 3: Keen Must Die!|Keen 3]] is particularly helpful, since it has a relatively large number of signs with both SGA and Latin letters. &lt;br /&gt;
&lt;br /&gt;
In Keen 3, a sign with the complete SGA can be found in the [[Hidden City|secret level]], similar to the [[Wikipedia:Rosetta_Stone|Rosetta Stone]]. Another alphabet sign can be found in [[Keen 6: Aliens Ate My Baby Sitter!|Keen 6]] in the secret [[Blooglab Space Station]] level.&lt;br /&gt;
&lt;br /&gt;
The most important message written in SGA is [[The Mortimer Letter]] that can be read by the player in the [[Keen 5]] ending sequence.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Debate ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Pogo_sign.png|frame|Sign from the [[:Image:Ck1lv05.png|Pogo level]]]]&lt;br /&gt;
&lt;br /&gt;
There is some debate over the shape of some of the letters, such as the Z. In the reference translation above (which is remarkably similar to the translation found in [[Keen 3: Keen Must Die!|Keen 3]]), it is shown as two vertical bars with a horizontal bar connecting them at the top.  In [[Keen 6: Aliens Ate My Baby Sitter!|Keen 6]], the translation image is much smaller so each &amp;quot;bar&amp;quot; appears only one pixel wide/high.  This gives the impression it should be a rounded shape, like an upside down U.  However because of the increased resolution in the Keen 3 version, one could argue that it is not supposed to be rounded, otherwise it would contain curves like the letters N and O do (or even the top of the letter A.)&lt;br /&gt;
&lt;br /&gt;
== Font Resources ==&lt;br /&gt;
&lt;br /&gt;
=== SGA TTF ===&lt;br /&gt;
&lt;br /&gt;
There are a few SGA [[Wikipedia:TrueType|TrueType]] fonts available, which allow you to write SGA text quite easily.  They all have different names, so it is possible to have all the fonts installed at the same time without any conflicts.&lt;br /&gt;
&lt;br /&gt;
[[Image:TTF-sga-42pt.png|frame|left|First [http://www.shikadi.net/wiki/files/sga_ttf.zip SGA font] by an unknown author &amp;lt;ref&amp;gt;Originally from http://legacy.3drealms.com/stuff/sga_ttf.zip&amp;lt;/ref&amp;gt;]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
[[Image:TTF-sga2-42pt.png|frame|left|[http://www.shikadi.net/wiki/files/sga2.zip SGA2] by [http://andy.durdin.net Andy Durdin &amp;lt;ref&amp;gt;Originally from [http://web.archive.org/web/20070205012244/http://andy.durdin.net/keen/sga2.zip http://andy.durdin.net/keen/sga2.zip]&amp;lt;/ref&amp;gt;]]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
[[Image:TTF-sga8-48pt.png|frame|left|[http://www.shikadi.net/wiki/files/SGA8.ttf Standard Galactic Alphabet 8] by [http://web.archive.org/web/20120128132109/http://keen.retodon8.net/ Retodon8 &amp;lt;ref&amp;gt;Originally from [http://web.archive.org/web/20110819084647/http://keen.retodon8.net/SGA8.ttf http://keen.retodon8.net/SGA8.ttf]&amp;lt;/ref&amp;gt;]]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
[[Image:TTF-sga-rounded-42pt.png|frame|left|[http://www.shikadi.net/wiki/files/SGARounded.ttf SGA Rounded] by [[User:Malvineous|Malvineous]] (created with [http://fontforge.sourceforge.net/ FontForge])]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
[[Image:TTF-sga-k3_direct-16pt.png|frame|left|[http://www.shikadi.net/wiki/files/sga_k3_direct.zip SGA K3 Direct] by [[User:DHeadshot|DHeadshot]] (identical to game when at 12pt)]] &lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Menu FON ===&lt;br /&gt;
&lt;br /&gt;
There is also a non-SGA Commander Keen related pixel-perfect font called the &#039;&#039;Commander Keen&#039;&#039; created by Dean Tersigni which is based on the original font from Commander Keen 4-6 menus. This FON formatted font is available in three different sizes (large, medium and small).&lt;br /&gt;
&lt;br /&gt;
[[Image:FON-Commander-Keen-large.png|frame|left|[http://www.thealmightyguru.com/GameFonts/Fonts/Font-CommanderKeenLarge.zip Commander Keen large] FON by Dean Tersigni]]&lt;br /&gt;
[[Image:FON-Commander-Keen-medium.png|frame|left|[http://www.thealmightyguru.com/GameFonts/Fonts/Font-CommanderKeenMedium.zip Commander Keen medium] FON by Dean Tersigni]]&lt;br /&gt;
[[Image:FON-Commander-Keen-small.png|frame|left|[http://www.thealmightyguru.com/GameFonts/Fonts/Font-CommanderKeenSmall.zip Commander Keen small] FON by Dean Tersigni]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== In Other Games ==&lt;br /&gt;
[http://doom.fandom.com/wiki/Strife Strife] contains a texture which appears to be slightly-modified SGA, most prominently in [http://doom.fandom.com/wiki/MAP12:_The_Temple_of_the_Oracle_%28Strife%29 MAP12: The Temple of the Oracle]; as pointed out in the second linked page, they appear to read DAMEX from top to bottom.&lt;br /&gt;
&lt;br /&gt;
The Standard Galactic Alphabet was also incorporated into [http://minecraft.net/ Minecraft] in October 2011, when it became used for [http://minecraft.gamepedia.com/Enchanting Enchantments].  The enchantment name translated as a meaningless sentence, and had little to do with the resulting enchantment.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* [[Wikipedia:Standard Galactic Alphabet|SGA entry on Wikipedia]]&lt;br /&gt;
&amp;lt;!-- * [http://www.omniglot.com/writing/sga.htm SGA entry on Omniglot] --&amp;gt; &amp;lt;!-- dead link --&amp;gt;&lt;br /&gt;
* [http://www.thealmightyguru.com/GameFonts/Series-CommanderKeen.html Game Font Database] (including non-SGA Commander Keen pixel-perfect Menu fonts.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Keeniverse]]&lt;/div&gt;</summary>
		<author><name>DoubleU</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Keen_4_Story&amp;diff=42002</id>
		<title>Keen 4 Story</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Keen_4_Story&amp;diff=42002"/>
		<updated>2020-09-08T18:01:29Z</updated>

		<summary type="html">&lt;p&gt;DoubleU: /* Ending */ Translated Oracle label.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Keen4Story.png|thumb|left|Keen 4 Star Wars like scrolling text story]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Keen 4: Secret of the Oracle|Commander Keen 4: Secret of the Oracle]]&#039;&#039;&#039; begins months after [[Commander Keen|Keen]] frees the [[Vorticons]] from [[Mortimer McMire]].  While trying out his latest invention, the [[Photachyon Transceiver]], Keen stumbles upon a strange, distorted message spoken in [[Omnispeak]], a language which the Vorticons had taught him. From what he can hear in the transmission, Keen learns that an unknown race called the [[Shikadi]] are going to destroy the Milky Way in the name of a mysterious [[Mortimer McMire|Gannalech]]. He thinks it sounds like a job for Commander Keen, so he dons his brother&#039;s football helmet and sets his [[Bean-with-Bacon Megarocket]] towards [[Gnosticus IV]], the home planet of the [[Gnosticenes]], the guardians of the [[Oracle]] — they owe him one, from some adventure never mentioned in greater detail. Keen needs information on who the Shikadi are and where he can find them.&lt;br /&gt;
&lt;br /&gt;
When he arrives at his target he meets an irritating and scared [[Council Page]] who tells him that the Shikadi had been there, that they had taken the [[Council Member]]s, and that they imprisoned them in the [[Shadowlands]] far to the west (evidently the Shikadi were worried or aware that the Oracle knew of their plans and acted to prevent the Oracle from telling anyone). Stranding the Council Members in the wilderness was the easiest way to keep them from interfering, as they are immortal. Keen decides to rescue them and flies to the Shadowlands, where [[Keen 4 Creatures|dangerous creatures]] lurk in the jungles and deserts, caves and even [[Well of Wishes|underwater]] — some of them being native and others what the Shikadi left there to guard the Gnosticenes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;notice metadata spoiler&amp;quot; id=&amp;quot;spoiler&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;span class=&amp;quot;spoilerLinks&amp;quot;&amp;gt;&#039;&#039;The official story reads:&#039;&#039;&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 4px; /*margin-left: 2em;*/ padding: 6px; background-color: #F0F0F0; color: black;&amp;quot;&amp;gt;COMMANDER KEEN in . . . &amp;quot;Goodbye, Galaxy!&amp;quot;&lt;br /&gt;
Keen Episode Four: Secret of the Oracle&lt;br /&gt;
&lt;br /&gt;
Billy Blaze toils in his backyard workshop, busily constructing his latest invention: the Photachyon Transceiver.  Put in simple words, it is instantaneous radio -- point to anywhere in the galaxy and you can pick up a signal as if you were right there.  After picking up a lot of very bad alien sitcoms, Billy hears a strange message, spoken in the language of Omnispeak that the Vorticons taught him....&lt;br /&gt;
&lt;br /&gt;
brrzzz....giggg....oment of great triumph...frzzt....ast the Milky Way will be... huzzzzz...terly destroyed...pyuneeeeeeg...can stop us now.  We will remake the galaxy in the name of the Gannalech.  Power to our race!  Power to the Shikadi!&lt;br /&gt;
&lt;br /&gt;
Then the radio is silent.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So the Shikadi are planning to destroy the Galaxy, huh?&amp;quot; thinks Billy.  &amp;quot;Sounds like a job for...COMMANDER KEEN!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Billy once again dons his brother&#039;s football helmet, contemplating three questions:&lt;br /&gt;
&lt;br /&gt;
--Who the heck ARE the Shikadi?&lt;br /&gt;
&lt;br /&gt;
--Where are they? &lt;br /&gt;
&lt;br /&gt;
--How are they planning to destroy the galaxy?&lt;br /&gt;
&lt;br /&gt;
Climbing into the Bean-with-Bacon Megarocket&#039;s cockpit, Billy sets up the launch sequence for Gnosticus IV, the home of the Gnosticenes, guardians of the Oracle.  They owe him a favor, and he needs to get some questions answered.  The launch sequence begins....&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Suppertime, Billy!&amp;quot; announces his mom as she walks out to the workshop.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Aw, nuts!&amp;quot; spouts Billy.  He realizes there isn&#039;t enough time to stop the sequence and cover the ship!  Thinking quickly, he pulls out his Neural Stunner, points it at the door, and waits.&lt;br /&gt;
&lt;br /&gt;
One &amp;quot;Zzzzap!&amp;quot; later and his Mom is frozen in the doorway.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Whew,&amp;quot; says Keen.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Honey?  What&#039;s the matter?&amp;quot; says Billy&#039;s dad, coming out the back door.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Double nuts!&amp;quot; mutters Billy.  He peeks past his mom, takes aim and....&lt;br /&gt;
&lt;br /&gt;
Once at Gnosticus IV, a Council Page runs up to him.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, Captain Keen!&amp;quot; he begins.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That&#039;s Commander Keen,&amp;quot; Billy corrects.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Shikadi were here, and they kidnapped the members of the High Council and took them to the Shadowlands far to the west.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They didn&#039;t kill them?&amp;quot; Keen asks.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Impossible.  They are immortal,&amp;quot; says the page.  &amp;quot;So they just made sure they weren&#039;t available to activate the Oracle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, I&#039;ll just go get them,&amp;quot; Keen says, turning with heroic determination.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Um, but Captain Keen, they also left a bunch of horrible creatures and traps to guard them,&amp;quot; says the Council Page.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, I&#039;ll just go get them CAREFULLY, then,&amp;quot; Keen says over his shoulder.&lt;br /&gt;
&lt;br /&gt;
Keen turns to walk out the door, stops, turns and addresses the page.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And if you call me Captain Keen again, I&#039;m taking you with me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Keen boldly heads out the door as the page mutters, &amp;quot;Sorry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Commander Keen hops in his Bean-with-Bacon Megarocket and heads for the Shadowlands....&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;notice metadata spoiler&amp;quot; id=&amp;quot;spoiler&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;span class=&amp;quot;spoilerLinks&amp;quot;&amp;gt;&#039;&#039;The scrolling story reads:&#039;&#039;&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 4px; /*margin-left: 2em;*/ padding: 6px; background-color: #F0F0F0; color: black;&amp;quot;&amp;gt;&lt;br /&gt;
Episode Four&lt;br /&gt;
&lt;br /&gt;
Secret of the Oracle&lt;br /&gt;
&lt;br /&gt;
After delivering a crippling blow to the plans of Mortimer McMire and receiving the praise of the Vorticon race, Commander Keen returned to his home in the suburbs.  &lt;br /&gt;
&lt;br /&gt;
Here he was forced to go to bed at an early hour, and to eat mashed potatoes.&lt;br /&gt;
&lt;br /&gt;
Months later, Billy tinkered around with his latest invention, the Photachyon Transceiver, or faster -than-light radio.  After picking up a lot of bad alien sitcoms, he stumbled upon a strange message of terrible importance.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ending ==&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
At the end, Keen is able to find and free all of the eight Council Members, and he travels back with them to the Oracle. There, the Council activates the Oracle (labeled &amp;quot;ACME ORACLE&amp;quot; in Standard Galactic), which tells Keen that the Shikadi are from the far side of the galaxy, living in the [[Korath III|Korath system]], and are building an [[Omegamatic|Armageddon Machine]] to destroy the galaxy (interestingly, this contradicts the story at the end of [[Keen 5: The Armageddon Machine|Keen 5]], when the Shikadi &amp;quot;hightail it back to their own galaxy&amp;quot;). It also shows Keen&#039;s reaction to what the Shikadi look like. Keen then blasts to Korath III, to find and stop the Shikadi. Meanwhile, on [[Earth]], Keen&#039;s parents are still stunned outside while a storm seems to be forming overhead...}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;notice metadata spoiler&amp;quot; id=&amp;quot;spoiler&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;span class=&amp;quot;spoilerLinks&amp;quot;&amp;gt;&#039;&#039;The official end-story reads:&#039;&#039;&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 4px; /*margin-left: 2em;*/ padding: 6px; background-color: #F0F0F0; color: black;&amp;quot;&amp;gt;Wow, this is really an impressive way to activate this monolith of ancient wisdom.&lt;br /&gt;
&lt;br /&gt;
Everyone be silent. The Oracle is about to speak.&lt;br /&gt;
&lt;br /&gt;
Hmmm. Maybe it&#039;s got a dead battery or something.&lt;br /&gt;
&lt;br /&gt;
The Shikadi are a race of shadow beings from the far side of the galaxy.&lt;br /&gt;
&lt;br /&gt;
They are building an Armageddon Machine and are planning to blow up the galaxy with it, then rebuild it to suit their needs.&lt;br /&gt;
&lt;br /&gt;
They live on the third planet of the Korath system, which is 71,000 light-years from Gnosticus IV. The Armageddon Machine is almost complete.&lt;br /&gt;
&lt;br /&gt;
And this is what they look like. &lt;br /&gt;
&lt;br /&gt;
These Shikadi are toast!&lt;br /&gt;
&lt;br /&gt;
Thanks for the scoop, Oracle.  I&#039;m outta here.&lt;br /&gt;
&lt;br /&gt;
I hope it doesn&#039;t rain on my folks....&lt;br /&gt;
&lt;br /&gt;
Meanwhile, back on Earth...&lt;br /&gt;
&lt;br /&gt;
Don&#039;t miss &amp;quot;The Armageddon Machine,&amp;quot; the shocking conclusion of &amp;quot;Goodbye, Galaxy!&amp;quot; where you&#039;ll see:&lt;br /&gt;
&lt;br /&gt;
-- what the Shikadi look like&lt;br /&gt;
&lt;br /&gt;
-- the insides of the &amp;quot;Omegamatic&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-- lots of weird robots and aliens&lt;br /&gt;
&lt;br /&gt;
-- cool shots of galaxy exploding&lt;br /&gt;
&lt;br /&gt;
-- plus one or two big surprises!&lt;br /&gt;
&lt;br /&gt;
Call or write for &amp;quot;The Armageddon Machine&amp;quot; now!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen 4]]&lt;/div&gt;</summary>
		<author><name>DoubleU</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Commander_Keen&amp;diff=41998</id>
		<title>Commander Keen</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Commander_Keen&amp;diff=41998"/>
		<updated>2020-09-07T04:10:43Z</updated>

		<summary type="html">&lt;p&gt;DoubleU: Punctuation.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Keen-r.png|left]]&lt;br /&gt;
[[Image:KeenUpClose.png|thumb|right|Keen up close]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Commander Keen&#039;&#039;&#039;, Billy Blaze by his real name (full name William Joseph Blazkowicz II&amp;lt;ref name=&amp;quot;gen&amp;quot;&amp;gt;[http://www.rinkworks.com/apogee/s/2.8.6.2.shtml Genealogy of Billy Blaze]&amp;lt;/ref&amp;gt;), is an eight-year-old [[wikipedia:Child genius|child genius]] with an IQ of 314 (a reference to [[Wikipedia:Pi|Pi]] and one point less than his nemesis [[Mortimer McMire]]). With his extreme intelligence, Keen has been able to make several [[:Category:Keen&#039;s invention|inventions]] that he uses to aid himself in his adventures. His inventions are also an important part in each episode&#039;s story.&lt;br /&gt;
&lt;br /&gt;
In his spare time, Keen defends the Universe and maintains the order of galactic laws. He travels intergalactic distances in his space ship, the [[Bean-with-Bacon Megarocket]], which he designed and built out of typical house-hold materials. When at home, he spends time in his [[Club House]], inventing things and scanning space with his [[Photachyon Transceiver]], which is also an invention of his.&lt;br /&gt;
&lt;br /&gt;
Keen wears blue jeans, red converse, a purple T-shirt, and his older brother&#039;s yellow [[Wikipedia:Green Bay Packers|Green Bay Packers]] football helmet. He has brown hair and is of very pale complexion. He has the ability to jump quite high, and can reach even higher since he discovered the [[pogo stick]] on his trip to [[Mars]]. The pogo has since become his trademark move. Moreover, he has the ability to stay unharmed after jumping from any height (unless the surface is dangerous, e.g. fire, spikes, alien monsters etc.), and always lands on his feet.&lt;br /&gt;
&lt;br /&gt;
Keen has a pet [[Yorp]] called [[Spot]]. He adopted it when he was first on [[Mars]]. He has a [[The Blaze Family|mother and father]], and an older brother and a younger sister. The age of his siblings is actually never revealed, however.&lt;br /&gt;
&lt;br /&gt;
On his trips, Keen, while knowing much already, also learns new things, such as [[Omnispeak]] that was taught to him by the [[Vorticon]]s, and the [[Standard Galactic Alphabet]] in [[Vorticon VI]]. Besides [[Earth]], some of the planets Keen has visited on his travels include [[Mars]], [[Vorticon VI]], [[Gnosticus IV]], [[Korath III]] and [[Fribbulus Xax]]. Keen is a friend of several alien races, including the [[Vorticon]]s and the [[Gnosticenes]] (who still owe Keen a favour).&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
Keen&#039;s appearance changes with each new adventure:&lt;br /&gt;
&lt;br /&gt;
{{ObjectList1Col&lt;br /&gt;
&lt;br /&gt;
| Object1  = Invasion of the Vorticons&lt;br /&gt;
  | Image1 = Keen-vorticons-r.png&lt;br /&gt;
  | Desc1  = Classic Keen, from the first trilogy.&lt;br /&gt;
&lt;br /&gt;
| Object2  = Keen Dreams&lt;br /&gt;
  | Image2 = Keen-dreams-r.png&lt;br /&gt;
  | Desc2  = Modern Keen, in his pyjamas.&lt;br /&gt;
&lt;br /&gt;
| Object3  = Goodbye, Galaxy!&lt;br /&gt;
  | Image3 = Keen-r.png&lt;br /&gt;
  | Desc3  = Modern Keen, from the second trilogy.&lt;br /&gt;
&lt;br /&gt;
| Object4  = Game Boy Keen&lt;br /&gt;
  | Link4  = Commander Keen (Game Boy Color game)&lt;br /&gt;
  | Image4 = Keen-gbc-r.png&lt;br /&gt;
  | Desc4  = Game Boy version of Commander Keen.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[The Blaze Family]]&lt;br /&gt;
* [[The McMire Family]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Human and humanlike beings]]&lt;br /&gt;
[[Category:Keeniverse]]&lt;br /&gt;
[[Category:The Blaze Family]]&lt;/div&gt;</summary>
		<author><name>DoubleU</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Miragia&amp;diff=41986</id>
		<title>Miragia</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Miragia&amp;diff=41986"/>
		<updated>2020-09-04T00:06:27Z</updated>

		<summary type="html">&lt;p&gt;DoubleU: Formatting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| Game = Keen 4&lt;br /&gt;
| Level = 9&lt;br /&gt;
| Location = [[Shadowlands]] desert&lt;br /&gt;
| Dimensions = 84 x 75 tiles&lt;br /&gt;
| Collectibles = Wetsuit&lt;br /&gt;
| Points = 54,500&lt;br /&gt;
| AmmoPacks = 9 Neural Stunners&lt;br /&gt;
| Lives = 1&lt;br /&gt;
| Song = You&#039;ve Got to Eat Your Vegetables!!&lt;br /&gt;
| Required = Yes&lt;br /&gt;
}}&lt;br /&gt;
[[Image:Ck4lv09.png|thumb|Map of Miragia]]&lt;br /&gt;
&#039;&#039;&#039;Miragia&#039;&#039;&#039; is level in [[Keen 4]], located in the [[Shadowlands]] desert (between [[Lifewater Oasis]] and [[Sand Yego]]). &lt;br /&gt;
&lt;br /&gt;
Miragia consists of a domed city that constantly disappears and reappears, as do the crystal platforms inside the level. In the world map, it will not appear if [[Keen]] is standing in its spot while its hidden. Keen has to wait for it to completely appear before he can enter it. The level name probably comes from the word &#039;&#039;[[Wikipedia:Mirage|mirage]]&#039;&#039;, as the city appears to be a mirage that fades in and out in the desert.&lt;br /&gt;
&lt;br /&gt;
Miragia is probably the strangest and most distinctive level in all the Keen games. There is no explanation at all about its origins or nature. Miragia may be an outpost, that continually hides itself to prevent the dangerous creatures of the [[Shadowlands]] from noticing it. It may also be an experimental technology, or even an enchanted or cursed city. In any case, it is very likely it was built either by the current [[Gnosticenes]] of the planet, or less likely, by the old (and probably extinct) civilization of the Gnosticene Ancients (which does not appear to be so technologically advanced).&lt;br /&gt;
&lt;br /&gt;
In any case, Miragia has been clearly overrun by the creatures of the Shadowlands, and there are not many traces of its original inhabitants. It is currently populated mostly by [[Poison Slug]]s and [[Mad Mushroom]]s, though there are some [[Skypest]]s and [[Wormouth]]s also.&lt;br /&gt;
&lt;br /&gt;
The level consist of a series of domes, covering several ledges and climbable platforms, most of which fade in and out of existance. If [[Keen]] climbs his way up, down, and then up again, he can easily finish the level. However, there are several optional areas of the level which contain many [[Keen 4 Items|point items]], and an [[Lifewater Flask|extra life]] reachable from the topmost right area of the level.&lt;br /&gt;
&lt;br /&gt;
Miragia is an important level in the game, as [[Keen]] needs to get the [[Wetsuit]] from there to be able to enter the levels in [[Three-Tooth Lake]] and rescue the [[Council Member]]s trapped there.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous info==&lt;br /&gt;
* See also [[Keen 4 Bugs#Not so Invisible|Keen 4 Bugs]] for a bug related to the disappearing crystal platforms.&lt;br /&gt;
* See also [[Keen 4 Levels|List of Keen 4 Levels]].&lt;br /&gt;
* Miragia contains a total of &#039;&#039;&#039;54,500 points&#039;&#039;&#039;, meaning 64 Shikadi Sodas, 8 Three-Tooth Gums, 15 Shikkers Candy Bars, 6 Jawbreakers, 4 Doughnuts and 5 Ice Cream Cones (6,400 + 1,600 + 7,500 + 6,000 + 8,000 + 25,000 = 54,500). The number of drops is 64. The &#039;&#039;&#039;[[Lifewater Flask]]&#039;&#039;&#039; is hidden in the lower right corner of the level.&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen 4 levels]]&lt;/div&gt;</summary>
		<author><name>DoubleU</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Well_of_Wishes&amp;diff=41981</id>
		<title>Well of Wishes</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Well_of_Wishes&amp;diff=41981"/>
		<updated>2020-09-02T04:56:40Z</updated>

		<summary type="html">&lt;p&gt;DoubleU: Fixed broken formatting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| Game = Keen 4&lt;br /&gt;
| Level = 17&lt;br /&gt;
| Location = [[Three-Tooth Lake]]&lt;br /&gt;
| Dimensions = 100 x 100 tiles&lt;br /&gt;
| Collectibles = Council Member&lt;br /&gt;
| Points = 20,600&lt;br /&gt;
| Lives = 1&lt;br /&gt;
| Ammo = N/A&lt;br /&gt;
| Song = &amp;quot;You&#039;ve Got to Eat Your Vegetables!!&amp;quot;&lt;br /&gt;
| Required = Yes&lt;br /&gt;
}}&lt;br /&gt;
[[Image:Ck4lv17.png|thumb|Map of the Well of Wishes]]&lt;br /&gt;
The &#039;&#039;&#039;Well of Wishes&#039;&#039;&#039; is a level in [[Keen 4]]. It is located on one of the three islands in [[Three-Tooth Lake]], in the [[Shadowlands]] of [[Gnosticus IV]]. Its entrance appears to be a well, and the inside of the level seems to be the watery depths within the well.&lt;br /&gt;
&lt;br /&gt;
The level is interesting in many aspects. It is the only underwater level in the Keen series, and controlling the [[Wetsuit|scuba-diving]] [[Keen]] is radically different in it. The level being underwater, Keen cannot jump or use his [[pogo stick]], and the [[Neural Stunner]] does not work, either. (Note: By pressing the jump key, Keen can gain more speed, though.) Due to it being the only underwater level, it features creatures not seen elsewhere in the game, such as [[Sprite]]s, [[Schoolfish]], and the most famous Keen creature, [[Dopefish]]. There are also [[Keen 4 Hazards|Underwater Mine]]s that explode on contact.&lt;br /&gt;
&lt;br /&gt;
The level is a huge underwater maze of tunnels, with most of them leading to dead-ends, some containing [[Keen 4 Items|point items]]. Keen has to swim his way around it, and eventually get to a cave where, after a stone door frame, is the [[Council Member]]. This last cave is guarded by one or two Dopefishes, depending on the difficulty level. With two Dopefish, passing through can be a big challenge.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous info==&lt;br /&gt;
* The total points in the Well is &#039;&#039;&#039;20,600&#039;&#039;&#039;. That means 7 Shikadi Sodas, 22 Three-Tooth Gums, 13 Shikkers Candy Bars and 9 Jawbreakers (700 + 4,400 + 6,500 + 9,000 = 20,600). As an underwater level, &#039;&#039;there are no drops to be collected (unfortunately, there aren&#039;t any Doughnuts or Ice Cream Cones either)&#039;&#039;. There&#039;s &#039;&#039;&#039;a single [[Lifewater Flask]]&#039;&#039;&#039; near the beginning.&lt;br /&gt;
* See also [[Keen 4 Levels|List of Keen 4 Levels]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen 4 levels]]&lt;/div&gt;</summary>
		<author><name>DoubleU</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Well_of_Wishes&amp;diff=41980</id>
		<title>Well of Wishes</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Well_of_Wishes&amp;diff=41980"/>
		<updated>2020-09-02T04:55:21Z</updated>

		<summary type="html">&lt;p&gt;DoubleU: Fixed link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| Game = Keen 4&lt;br /&gt;
| Level = 17&lt;br /&gt;
| Location = [[Three-Tooth Lake]]&lt;br /&gt;
| Dimensions = 100 x 100 tiles&lt;br /&gt;
| Collectibles = [[Council Member]]&lt;br /&gt;
| Points = 20,600&lt;br /&gt;
| Lives = 1&lt;br /&gt;
| Ammo = N/A&lt;br /&gt;
| Song = &amp;quot;You&#039;ve Got to Eat Your Vegetables!!&amp;quot;&lt;br /&gt;
| Required = Yes&lt;br /&gt;
}}&lt;br /&gt;
[[Image:Ck4lv17.png|thumb|Map of the Well of Wishes]]&lt;br /&gt;
The &#039;&#039;&#039;Well of Wishes&#039;&#039;&#039; is a level in [[Keen 4]]. It is located on one of the three islands in [[Three-Tooth Lake]], in the [[Shadowlands]] of [[Gnosticus IV]]. Its entrance appears to be a well, and the inside of the level seems to be the watery depths within the well.&lt;br /&gt;
&lt;br /&gt;
The level is interesting in many aspects. It is the only underwater level in the Keen series, and controlling the [[Wetsuit|scuba-diving]] [[Keen]] is radically different in it. The level being underwater, Keen cannot jump or use his [[pogo stick]], and the [[Neural Stunner]] does not work, either. (Note: By pressing the jump key, Keen can gain more speed, though.) Due to it being the only underwater level, it features creatures not seen elsewhere in the game, such as [[Sprite]]s, [[Schoolfish]], and the most famous Keen creature, [[Dopefish]]. There are also [[Keen 4 Hazards|Underwater Mine]]s that explode on contact.&lt;br /&gt;
&lt;br /&gt;
The level is a huge underwater maze of tunnels, with most of them leading to dead-ends, some containing [[Keen 4 Items|point items]]. Keen has to swim his way around it, and eventually get to a cave where, after a stone door frame, is the [[Council Member]]. This last cave is guarded by one or two Dopefishes, depending on the difficulty level. With two Dopefish, passing through can be a big challenge.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous info==&lt;br /&gt;
* The total points in the Well is &#039;&#039;&#039;20,600&#039;&#039;&#039;. That means 7 Shikadi Sodas, 22 Three-Tooth Gums, 13 Shikkers Candy Bars and 9 Jawbreakers (700 + 4,400 + 6,500 + 9,000 = 20,600). As an underwater level, &#039;&#039;there are no drops to be collected (unfortunately, there aren&#039;t any Doughnuts or Ice Cream Cones either)&#039;&#039;. There&#039;s &#039;&#039;&#039;a single [[Lifewater Flask]]&#039;&#039;&#039; near the beginning.&lt;br /&gt;
* See also [[Keen 4 Levels|List of Keen 4 Levels]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen 4 levels]]&lt;/div&gt;</summary>
		<author><name>DoubleU</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Template:EpisodeInfo&amp;diff=41979</id>
		<title>Template:EpisodeInfo</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Template:EpisodeInfo&amp;diff=41979"/>
		<updated>2020-09-01T22:04:57Z</updated>

		<summary type="html">&lt;p&gt;DoubleU: Fixed link. (Maybe.)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This text is displayed on each episode&#039;s intro page.  Set the Music parameter to Yes to include a link to background music.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;== Episode details ==&lt;br /&gt;
{|class=&amp;quot;imgtable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;i&amp;quot;|[[Image:{{{ImgGame|Sparky.png}}}]]&lt;br /&gt;
|class=&amp;quot;x&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;The game&#039;&#039;&#039;&lt;br /&gt;
* How did Keen [[Keen {{{Episode|X}}} Story|get into this mess]]?&lt;br /&gt;
* Which [[Keen {{{Episode|X}}}#Items|items]] can be collected?&lt;br /&gt;
* What do the [[Keen {{{Episode|X}}} Creatures|creatures]] look like?&lt;br /&gt;
* What sort of [[Keen {{{Episode|X}}} Hazards|hazards]] are lurking to catch the unsuspecting?&lt;br /&gt;
* What do all the [[Keen {{{Episode|X}}} Levels|levels]] look like?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;i&amp;quot;|[[Image:{{{ImgFun|Stupendous Sandwich of Chungella IV.png}}}]]&lt;br /&gt;
|class=&amp;quot;x&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;More fun&#039;&#039;&#039;&lt;br /&gt;
* Did you find all the [[Keen {{{Episode|X}}} Easter eggs|easter eggs]]?&lt;br /&gt;
* Hopefully you did not have to [[Keen {{{Episode|X}}} Cheats|cheat]]!&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;i&amp;quot;|[[Image:{{{ImgBehind|Tom-sga-thumb.jpg}}}]]&lt;br /&gt;
|class=&amp;quot;x&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Behind the scenes&#039;&#039;&#039;&lt;br /&gt;
{{#ifeq:{{{Music|}}}|Yes|* What&#039;s that [[Keen {{{Episode|X}}} Music|song]]?}}&lt;br /&gt;
* Does this episode have any [[Keen {{{Episode|X}}} Bugs|bugs]] in it?&lt;br /&gt;
* Are there different [[Keen {{{Episode|X}}} Versions|versions]] of this episode?&lt;br /&gt;
* How did they [[Keen {{{Episode|X}}} Development|develop]] this episode?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;i&amp;quot;|[[Image:{{{ImgBeyond|Robo_Wreck.png}}}]]&lt;br /&gt;
|class=&amp;quot;x&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Beyond the norm&#039;&#039;&#039;&lt;br /&gt;
* Would you like to [[Keen {{{Episode|X}}} mods|play some new levels]]?&lt;br /&gt;
* Or perhaps [[{{#switch: {{{Episode|X}}}&lt;br /&gt;
 | 1 = Vorticon Tools&lt;br /&gt;
 | 2 = Vorticon Tools&lt;br /&gt;
 | 3 = Vorticon Tools&lt;br /&gt;
 | 4 = Galaxy Tools&lt;br /&gt;
 | 5 = Galaxy Tools&lt;br /&gt;
 | 6 = Galaxy Tools&lt;br /&gt;
 | Other Tools&lt;br /&gt;
}}|make your own?]]&lt;br /&gt;
|} __NOTOC__&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;/&amp;gt;&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
These items are found in this episode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Episode::{{{Episode|Dreams}}}]]&lt;br /&gt;
 [[Image type::Item]]&lt;br /&gt;
 [[Item type::Point]]&lt;br /&gt;
 | ?Item name&lt;br /&gt;
 | ?Item type&lt;br /&gt;
 | ?Item description&lt;br /&gt;
 | ?Target link#-&lt;br /&gt;
 | ?Episode&lt;br /&gt;
 | ?From mod = Game&lt;br /&gt;
 | ?Points&lt;br /&gt;
 | ?# = Image&lt;br /&gt;
 | sort = Points&lt;br /&gt;
 | format = template&lt;br /&gt;
 | named args = yes&lt;br /&gt;
 | introtemplate = ItemListBegin&lt;br /&gt;
 | template = ItemListItem&lt;br /&gt;
 | outrotemplate = ItemListEnd&lt;br /&gt;
 | default = No images of this mod&#039;s items have been uploaded yet! [[Category:Mods missing item images]]&lt;br /&gt;
}}&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Episode::{{{Episode|Dreams}}}]]&lt;br /&gt;
 [[Image type::Item]]&lt;br /&gt;
 [[Item type::!Point]]&lt;br /&gt;
 | ?Item name&lt;br /&gt;
 | ?Item type&lt;br /&gt;
 | ?Item description&lt;br /&gt;
 | ?Target link#-&lt;br /&gt;
 | ?Episode&lt;br /&gt;
 | ?From mod = Game&lt;br /&gt;
 | ?Points&lt;br /&gt;
 | ?# = Image&lt;br /&gt;
 | sort = Item name&lt;br /&gt;
 | format = template&lt;br /&gt;
 | named args = yes&lt;br /&gt;
 | introtemplate = ItemListBegin&lt;br /&gt;
 | template = ItemListItem&lt;br /&gt;
 | outrotemplate = ItemListEnd&lt;br /&gt;
 | default = No images of this mod&#039;s items have been uploaded yet! [[Category:Mods missing item images]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Actors ==&lt;br /&gt;
&lt;br /&gt;
The following creatures and hazards are found in this episode.&lt;br /&gt;
&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Episode::{{{Episode|4}}}]]&lt;br /&gt;
 [[Image type::Actor]]&lt;br /&gt;
 | ?Actor name&lt;br /&gt;
 | ?Actor description&lt;br /&gt;
 | ?Episode&lt;br /&gt;
 | ?Is lethal&lt;br /&gt;
 | ?Is immortal&lt;br /&gt;
 | ?# = Image&lt;br /&gt;
 | sort = Actor name&lt;br /&gt;
 | format = template&lt;br /&gt;
 | named args = yes&lt;br /&gt;
 | introtemplate = ActorListBegin&lt;br /&gt;
 | template = ActorListItem&lt;br /&gt;
 | outrotemplate = ActorListEnd&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Mods ==&lt;br /&gt;
&lt;br /&gt;
Fans have modified the Commander Keen games to produce new games.  A few recent mods are shown here, but there are [[Keen {{{Episode|1}}} mods|{{#ask:[[Category:Keen {{{Episode|1}}} mods]]|format=count}} mods for this episode]].&lt;br /&gt;
&lt;br /&gt;
{{ModList&lt;br /&gt;
 | Episode = {{{Episode|1}}}&lt;br /&gt;
 | Limit = 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Episodes]]&lt;br /&gt;
[[Category:Keen {{{Episode|X}}}]]&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>DoubleU</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=New_Vorticon&amp;diff=36027</id>
		<title>New Vorticon</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=New_Vorticon&amp;diff=36027"/>
		<updated>2017-12-11T21:05:32Z</updated>

		<summary type="html">&lt;p&gt;DoubleU: Removed extra pieces to &amp;quot;yes/no&amp;quot; question.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| Game = Keen 3&lt;br /&gt;
| Level = 5&lt;br /&gt;
| Collectibles = None&lt;br /&gt;
| Dimensions = 154 x 40 tiles&lt;br /&gt;
| Location = [[Vorticon VI]] New Vorticon Island&lt;br /&gt;
| Points = 59700&lt;br /&gt;
| Correct Points = 44900&lt;br /&gt;
| Ammo = 34 Pistol Shots&lt;br /&gt;
| AmmoPacks = 1 Pistol&lt;br /&gt;
| Lives = 0&lt;br /&gt;
| Required = No&lt;br /&gt;
}}&lt;br /&gt;
[[Image:Ck3lv05.png|thumb|400px|Map of New Vorticon]]&lt;br /&gt;
&#039;&#039;&#039;New Vorticon&#039;&#039;&#039; is the fifth level (in the official numbering) in [[Keen 3]]. It is an optional level, located in the [[Vorticon VI#Islands, areas and teleporters|New Vorticon Island]], in the Main area. This level is protecting a teleporter that goes to the Teleporter Plains area of the New Vorticon Island. &lt;br /&gt;
&lt;br /&gt;
This level is part of one of the two optional paths to finish the game: the player can complete either [[Lower Vortiville]] and this level in one path; or just [[Valden Park]] in the other path. After that, the only remaining required levels are those in the Island of the [[Grand Intellect]].&lt;br /&gt;
&lt;br /&gt;
New Vorticon is the biggest [[Vorticon]] city in the planet. This level, though called New Vorticon, is probably only the downtown part of the city, which spreads through the whole New Vorticon island. This level consists of four apartment buildings, three of which are fairly large, and one of which includes a pool on its roof. New Vorticon also has a park, called &#039;&#039;Central Park&#039;&#039;, and a big subway, which oddly enough has only parked aircars and no trains (though it can be assumed that the aircars represent the trains that operate in the subway). [[Vorticon Grunt (red)|Vorticon Grunts]], [[Vorticon Woman|Vorticon Women]] and [[Youth]]s populate the city. However, unlike Vortiville, where natural wildlife such as [[Foob]]s and [[Meep]]s can be found, New Vorticon is urban enough to support only Vorticon life. The population is estimated at 40 Vorticons, the highest Vorticon concentration on [[Vorticon VI]], or at least those were the figures before [[Keen]] visited the city. &lt;br /&gt;
&lt;br /&gt;
This level (and probably the whole island) is based on [[Earth]]&#039;s [[Wikipedia:New York|New York]], which also has its own [[Wikipedia:Central Park|Central Park]].&lt;br /&gt;
&lt;br /&gt;
See also [[Keen 3 Levels|List of Keen 3 levels]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen 3 levels]]&lt;/div&gt;</summary>
		<author><name>DoubleU</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Marooned_on_Mars_-_Galaxy_mod&amp;diff=34171</id>
		<title>Marooned on Mars - Galaxy mod</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Marooned_on_Mars_-_Galaxy_mod&amp;diff=34171"/>
		<updated>2017-12-04T01:31:39Z</updated>

		<summary type="html">&lt;p&gt;DoubleU: /* Story */ Replaced the &amp;quot;see also&amp;quot; as appropriate for wikis.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Mod Infobox|{{{1|}}}&lt;br /&gt;
 | Episode = 5&lt;br /&gt;
 | Authors = [[User:DrColossus|Dr. Colossus]]&lt;br /&gt;
 | Status = Beta&lt;br /&gt;
 | ReleaseDate = 2016-03-14&lt;br /&gt;
 | LatestUpdate = 2017-04-08&lt;br /&gt;
 | Discussion = [https://pckf.com/viewtopic.php?t=3598 PCKF]&lt;br /&gt;
 | Levels = 17&lt;br /&gt;
 | SecretLevels = 1&lt;br /&gt;
 | NewGfx = Yes&lt;br /&gt;
 | NewSfx = Yes&lt;br /&gt;
 | NewMusic = Yes&lt;br /&gt;
 | LatestDownloadURL = http://www.shikadi.net/wiki/files/Mods/Keen5/m.dr_colossus.marooned_on_mars_-_galaxy_mod.k5.2017-04-08.zip Beta 1.6 / &lt;br /&gt;
 | Download = [http://www.shikadi.net/wiki/files/Mods/Keen5/m.dr_colossus.marooned_on_mars_-_galaxy_mod.k5.2016-03-28.zip Beta 1.4] &amp;lt;br&amp;gt; [http://www.shikadi.net/wiki/files/Mods/Keen5/m.dr_colossus.marooned_on_mars_-_galaxy_mod.k5.2016-03-14.zip Beta 1.0]}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
[[Image:MoMGmMap.png|thumb|328px|Map of [[Mars]]]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Marooned on Mars - Galaxy mod&#039;&#039;&#039; is  a [[Keen 5]] mod released by [[User:DrColossus|Dr. Colossus]]. &lt;br /&gt;
&lt;br /&gt;
This mod is a remake of [[Keen 1|Keen 1: Marooned on Mars]]. It is notable for being the first full mod conversion from the old classic Keen 1 game - remade and merged - into the [[Goodbye, Galaxy!|Galaxy engine]].&lt;br /&gt;
&lt;br /&gt;
== Story  ==&lt;br /&gt;
:&#039;&#039;Main article: [[Bean-with-Bacon Megarocket]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In this episode, aliens from the planet [[Vorticon VI]] find out about the eight year-old genius and plan his destruction. While [[Commander Keen|Keen]] is out exploring the mountains of [[Mars]], the [[Vorticon]]s steal vital parts of his ship and take them to [[Keen 1 Levels|distant Martian cities]]! &lt;br /&gt;
Keen must explore the planet, fight the [[Martians]] and their [[Butler Robot|Butler Robots]] and [[Tank Robot|Tank Robots]], find the members of this Vorticon outpost and wrest the parts back from their wicked, clawed hands!&lt;br /&gt;
&lt;br /&gt;
The four parts are the &#039;&#039;&#039;Joystick&#039;&#039;&#039; (for manual flight control), the &#039;&#039;&#039;Car Battery&#039;&#039;&#039; (for electrical systems power), the &#039;&#039;&#039;Vacuum Cleaner&#039;&#039;&#039; (reworked as an ion propulsion unit) and the &#039;&#039;&#039;Everclear&#039;&#039;&#039; (alcohol for fuel).&lt;br /&gt;
&lt;br /&gt;
== Level List ==&lt;br /&gt;
&lt;br /&gt;
* Keen explores [[Mars]]&lt;br /&gt;
* Keen bursts into the Border Town&lt;br /&gt;
* Keen visits the First Red Rock Shrine&lt;br /&gt;
* Keen robs the Treasury&lt;br /&gt;
* Keen travels to the Capital City&lt;br /&gt;
* Keen prays in the Pogo Shrine&lt;br /&gt;
* Keen crawls through the Second Red Rock Shrine&lt;br /&gt;
* Keen sees his reflections in the Emerald City&lt;br /&gt;
* Keen slides through the Ice City&lt;br /&gt;
* Keen trots into the Third Red Rock Shrine&lt;br /&gt;
* Keen shivers along the First Ice Shrine&lt;br /&gt;
* Keen strides into the Fourth Red Rock Shrine&lt;br /&gt;
* Keen marches into the Fifth Red Rock Shrine&lt;br /&gt;
* Keen finds his way through the Red Maze City&lt;br /&gt;
* Keen investigates the Secret City&lt;br /&gt;
* Keen slips through the Second Ice Shrine&lt;br /&gt;
* Keen bursts into Vorticon Commander&#039;s Castle&lt;br /&gt;
&lt;br /&gt;
== Creatures and other modifications ==&lt;br /&gt;
&lt;br /&gt;
{{ObjectList2Col&lt;br /&gt;
| Object1  = Yorp    | Desc1  = [[Korath]] replacement | Image1 = Yorp_Cydonia.png&lt;br /&gt;
| Object2  = Garg  | Desc2  = [[Sparky]] replacement   | Image2 = Garg_Cydonia.png&lt;br /&gt;
| Object3  = Butler Robot | Desc3  = [[Shelley]] replacement | Image3 = ButlerRobotGS.png&lt;br /&gt;
| Object4  = Tank Robot    | Desc4  = [[Spirogrip]] replacement | Image4 = TankRobotGS.png&lt;br /&gt;
| Object5  = Vorticon Guard  | Desc5  = [[Shikadi]] replacement&lt;br /&gt;
| Object6  = Vorticon Commander| Desc6  = [[Shockshund]] replacement | Image6 = Vorticon_Commander_GM.png&lt;br /&gt;
| Object7  = Cave Garg| Desc7  = [[Little Ampton]] replacement&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;threecol&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Points ==&lt;br /&gt;
&lt;br /&gt;
{{ObjectList1Col&lt;br /&gt;
| Object1 = Lollipop         | Desc1 = 100 points  | Link1 = - | Image1 = Lollipop_GM.png&lt;br /&gt;
| Object2 = Soda             | Desc2 = 200 points  | Link2 = - | Image2 = Soda_GM.png&lt;br /&gt;
| Object3 = Pizza            | Desc3 = 500 points  | Link3 = - | Image3 = Pizza_Slice.png&lt;br /&gt;
| Object4 = Book             | Desc4 = 1000 points | Link4 = - | Image4 = Book_GM.png&lt;br /&gt;
| Object5 = Teddy Bear       | Desc5 = 5000 points | Link5 = - | Image5 = Teddy_Bear_GM.png&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
{{ObjectList1Col&lt;br /&gt;
| Object1 = Raygun        | Desc1 = More ammo&lt;br /&gt;
| Object2 = Gems           | Desc2 = Unlock doors                    | Image2 = Gem.png&lt;br /&gt;
| Object3 = Pogo stick     | Desc3 = Reach inaccessible places.     | Link3 = - | Image3 = Pogo_stick_GM.png&lt;br /&gt;
| Object4 = Car battery    | Desc4 = Ship part required to finish the game  | Link4 = - | Image4 = Car_battery_GM.png&lt;br /&gt;
| Object5 = Vacuum cleaner | Desc5 = Ship part required to finish the game  | Link5 = - | Image5 = Vacuum_Cleaner_GM.png&lt;br /&gt;
| Object6 = Everclear      | Desc6 = Ship part required to finish the game  | Link6 = - | Image6 = Everclear_GM.png&lt;br /&gt;
| Object7 = Joystick       | Desc7 = Ship part required to finish the game  | Link7 = - | Image7 = Joystick_GM.png&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
{{ObjectList1Col&lt;br /&gt;
| Object1 = Pat Pat         | Desc1 = Tile based hazard  | Link1 = - | Image1 = PatPatGS.png&lt;br /&gt;
| Object2 = Icicles         | Desc2 = Tile based hazard  | Link2 = - | Image2 = Icicles_GM.png&lt;br /&gt;
| Object3 = Water           | Desc3 = Tile based hazard  | Link3 = - | Image3 = Water_GM.png&lt;br /&gt;
| Object4 = Fire            | Desc4 = Tile based hazard | Link4 = - | Image4 = Fire_GM.png&lt;br /&gt;
| Object5 = Spike Plants    | Desc5 = Tile based hazard | Link5 = - | Image5 = Spike Plants_GM.png&lt;br /&gt;
| Object6 = Strangling Vines| Desc6 = Tile based hazard | Link6 = - | Image6 = Strangling Vines_GM.png&lt;br /&gt;
| Object7 = Ice Cannon      | Desc7 = [[Keen 5 Hazards|Laser cannon]] replacement | Link7 = - | Image7 = Ice Cannon_GM.png&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
MOML1.png&lt;br /&gt;
MoML2.png&lt;br /&gt;
MoML3.png&lt;br /&gt;
MoML4.png&lt;br /&gt;
MoML5.png&lt;br /&gt;
MoML6.png&lt;br /&gt;
MoML7.png&lt;br /&gt;
MOML8.png&lt;br /&gt;
MOML9.png&lt;br /&gt;
MOML10.png&lt;br /&gt;
MOML11.png&lt;br /&gt;
MOML12.png&lt;br /&gt;
MOML13.png&lt;br /&gt;
MOML14.png&lt;br /&gt;
MOML15.png&lt;br /&gt;
MOML16.png&lt;br /&gt;
MOML17.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Technical Information ==&lt;br /&gt;
*Levels: 17 levels, 1 secret level, 1 unreachable level (High Scores screen), new worldmap&lt;br /&gt;
*Tools used: [[Ck456Tli]], [[CKPatch]], [[IMF Creator]], [[Keen: Next (level editor)|Keen: Next]], [[KeenWave]], [[ModKeen]], [[Wolf Data Compiler (WDC)]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
*[[Keen 1: Marooned on Mars]], the first episode in the [[Invasion of the Vorticons]] trilogy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== Downloads ==&lt;br /&gt;
&lt;br /&gt;
* 2016-03-14: [http://www.shikadi.net/wiki/files/Mods/Keen5/m.dr_colossus.marooned_on_mars_-_galaxy_mod.k5.2016-03-14.zip beta 1.0]&lt;br /&gt;
* 2016-03-14: [http://www.shikadi.net/wiki/files/Mods/Keen5/m.dr_colossus.marooned_on_mars_-_galaxy_mod.k5.2016-03-17.zip beta 1.1]&lt;br /&gt;
* 2016-03-14: [http://www.shikadi.net/wiki/files/Mods/Keen5/m.dr_colossus.marooned_on_mars_-_galaxy_mod.k5.2016-03-20.zip beta 1.2]&lt;br /&gt;
* 2016-03-14: [http://www.shikadi.net/wiki/files/Mods/Keen5/m.dr_colossus.marooned_on_mars_-_galaxy_mod.k5.2016-03-26.zip beta 1.3]&lt;br /&gt;
* 2016-03-28: [http://www.shikadi.net/wiki/files/Mods/Keen5/m.dr_colossus.marooned_on_mars_-_galaxy_mod.k5.2016-03-28.zip beta 1.4]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Marooned on Mars - Galaxy mod]]&lt;/div&gt;</summary>
		<author><name>DoubleU</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Bounder&amp;diff=33984</id>
		<title>Bounder</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Bounder&amp;diff=33984"/>
		<updated>2017-10-04T16:45:00Z</updated>

		<summary type="html">&lt;p&gt;DoubleU: /* Dangers */ Added one, shortened plurals.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &amp;lt;!-- Hide the &#039;table of contents&#039; box --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Creature Infobox&lt;br /&gt;
| Appears = [[Keen 4: Secret of the Oracle|Keen 4]], [[Commander Keen (Game Boy Color game)|Keen GBC]]&lt;br /&gt;
| Shots = 1 (4) / Invincible (GBC)&lt;br /&gt;
| Harmful = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounders&#039;&#039;&#039; are ball-shaped creatures native to [[Gnosticus IV]], specifically the [[Shadowlands]].  They bounce around, occasionally getting in the way, but are otherwise harmless.&lt;br /&gt;
&lt;br /&gt;
The in-game help text states: &#039;&#039;These red, friendly, bouncing guys can be annoying, but they can be helpful, too!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;/&amp;gt;&lt;br /&gt;
== Physiology and Behaviour ==&lt;br /&gt;
&lt;br /&gt;
Bounders are red, ball-like creatures. They have large, connected eyes. These eyes can be opened and closed, or at the least made smaller and larger. They also have two somewhat thick, black, detached eyebrows which float above their eyes. Bounders lack any visible teeth, which would presumably make eating difficult. Their diet is unknown, but is assumed to consist of plants and such.  Unlike the [[Dopefish]], they do not eat heroes.  They are very tough and can be stood upon and [[Pogo stick|pogoed]] off of, which often allows Keen to reach higher areas. During the day, they bounce around the planet randomly.  It is unknown whether or not they ever sleep, since the games in which they are found occur during the day.&lt;br /&gt;
&lt;br /&gt;
== Dangers ==&lt;br /&gt;
&lt;br /&gt;
Alone, these creatures can cause no harm to Keen. They do have the uncanny ability to push Keen into hazards, similar to other creatures throughout the series, such as [[Yorp]]s.  Other creatures that possess this ability include [[Butler Robot]]s, [[Scrub]]s, [[Carrot Courier]]s, [[Little Ampton]]s, [[Korath]]s, and [[Blooglet]]s.&lt;br /&gt;
&lt;br /&gt;
== Habitat ==&lt;br /&gt;
&lt;br /&gt;
This creature can be found in the following locations.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Location             !! Easy        !! Normal      !! Hard&lt;br /&gt;
|-&lt;br /&gt;
| [[Border Village]]   ||class=&amp;quot;y&amp;quot;|Y  ||class=&amp;quot;y&amp;quot;|Y  ||class=&amp;quot;y&amp;quot;|Y&lt;br /&gt;
|-&lt;br /&gt;
| [[Slug Village]]     ||class=&amp;quot;y&amp;quot;|Y  ||class=&amp;quot;y&amp;quot;|Y  ||class=&amp;quot;y&amp;quot;|Y&lt;br /&gt;
|-&lt;br /&gt;
| [[The Perilous Pit]] ||class=&amp;quot;y&amp;quot;|Y  ||class=&amp;quot;y&amp;quot;|Y  ||class=&amp;quot;y&amp;quot;|Y&lt;br /&gt;
|-&lt;br /&gt;
| [[Hillville]]        ||class=&amp;quot;y&amp;quot;|Y  ||class=&amp;quot;y&amp;quot;|Y  ||class=&amp;quot;y&amp;quot;|Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* If you shoot a bounder while riding it, if timed correctly, it will jump even higher than normal before finally falling to the ground.&lt;br /&gt;
* Bounders can be ridden upon to reach higher areas, and can even be pogoed off of.&lt;br /&gt;
&lt;br /&gt;
== Appearance in Keen GBC ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Bounder_GBC.png|left]]&lt;br /&gt;
&lt;br /&gt;
Bounders also appear in [[Commander Keen (Game Boy Color game)|Keen GBC]]. The description in the manual is slightly different from that in [[Keen 4: Secret of the Oracle|Keen 4]] one:&lt;br /&gt;
{{Box|These red, friendly, bouncing guys can help you reach high places!}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Keen 4 Creatures]]&lt;br /&gt;
* [[Keen GBC Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen 4 creatures]]&lt;br /&gt;
[[Category:Keen GBC creatures]]&lt;br /&gt;
[[Category:Invincible]]&lt;/div&gt;</summary>
		<author><name>DoubleU</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Spud_City&amp;diff=33951</id>
		<title>Spud City</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Spud_City&amp;diff=33951"/>
		<updated>2017-09-27T03:12:49Z</updated>

		<summary type="html">&lt;p&gt;DoubleU: grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| Game = [[Keen Dreams]]&lt;br /&gt;
| Level = 7&lt;br /&gt;
| Location = [[Tuberia]]&lt;br /&gt;
| Collectibles = 6 x [[Boobus Bomb]]s&lt;br /&gt;
| Points = 38,000&lt;br /&gt;
| Ammo = 39 x [[Flower Power]]&lt;br /&gt;
| Lives = 6&lt;br /&gt;
| Required = No&lt;br /&gt;
}}&lt;br /&gt;
[[Image:Ckdlv07.png|thumb|320px|Map of Spud City]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen Dreams levels]]&lt;br /&gt;
&#039;&#039;&#039;Spud City&#039;&#039;&#039; is the seventh level in [[Tuberia]]. Despite its name, [[Spud City]] does not look like much of a city and most of its structure is actually underground. Above ground is made up of mostly wooden platforms to jump onto and one tower with a long pole. It is fairly easy to reach the exit, which is on the other side of the screen from where Keen starts. However, with 6 extra lives, 6 [[Boobus Bomb]]s and the highest amount of points available in a single level, one would like to think no player would pass up attempting to obtain all the numerous goodies.&lt;br /&gt;
&lt;br /&gt;
Spud City contains quite a few rarities throughout the level. First of all, it is one of two levels where the [[Magic Eyeball]] is found, the other level being [[The Melon Mines]]. Secondly, it is one of two levels where 6 extra lives (1 Magic Eyeball + 3 [[Keen]]s) can be found, the other level again being [[The Melon Mines]]. Thirdly, this is one of a few levels that have hidden areas and secret passages. In fact, this level has a complex network of secret passages and hidden areas underground. With no cheat code to reveal the secret passages, the player will have to do extensive exploration in order to find his/her way around the lower caverns. Without knowing where to find these passages, it may very well be impossible to go back up to the surface and to the exit. Many points and all 6 extra lives are hidden down here. &lt;br /&gt;
&lt;br /&gt;
Fourth, this is one of two levels where going into the water will not kill Keen, the other level being [[Bridge Bottoms]]. A word of caution though, there is only one place where this will happen. Go into the water anywhere else and Keen will die. Fifth, this is only one of two levels where mosquitoes can be found, the other level is also [[Bridge Bottoms]]. Sixth and lastly, this is one of two levels were 6 Boobus Bombs can be found, the other level being [[Apple Acres]]. &lt;br /&gt;
&lt;br /&gt;
Because there are 6 Boobus Bombs found in this level, if a player decided to finish the game by completing the fewest number of levels, all they would have to do is complete this level and [[Apple Acres]] in order to get the required 12 Boobus Bombs and then complete the only 3 required levels [[Horseradish Hill]], [[Castle Tuberia]] and [[Boobus&#039; Chamber]] and finish the game in 5 levels. The creatures you will encounter is this level are the [[Asparagusto]], the [[Frenchy]], a [[Melon Lips]], and the [[Tater Trooper]].&lt;/div&gt;</summary>
		<author><name>DoubleU</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Keen_1_Story&amp;diff=33950</id>
		<title>Keen 1 Story</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Keen_1_Story&amp;diff=33950"/>
		<updated>2017-09-26T15:41:21Z</updated>

		<summary type="html">&lt;p&gt;DoubleU: punctuation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[[Keen 1: Marooned on Mars|Commander Keen: Marooned on Mars]]&#039;&#039;&#039; is the first episode in the Commander Keen games. In this episode, aliens from the planet [[Vorticon VI]] find out about the eight-year-old genius and plan his destruction. While [[Commander Keen|Keen]] is out exploring the mountains of [[Mars]], the [[Vorticon]]s steal vital parts of his ship and take them to [[Keen 1 Levels|distant Martian cities]]! The [[Keen 1 Items|four parts]] are the &#039;&#039;&#039;Joystick&#039;&#039;&#039; (for manual flight control), the &#039;&#039;&#039;Car Battery&#039;&#039;&#039; (for electrical systems power), the &#039;&#039;&#039;Vacuum Cleaner&#039;&#039;&#039; (reworked as an ion propulsion unit) and the &#039;&#039;&#039;Everclear&#039;&#039;&#039; (alcohol for fuel) — see [[Bean-with-Bacon Megarocket]] for details. Keen must explore the planet, fight the [[Martians]] and their [[Butler Robot|Butler Robots]] and [[Tank Robot|Tank Robots]], find the members of this Vorticon outpost and wrest the parts back from their wicked, clawed hands!&lt;br /&gt;
&lt;br /&gt;
[[Image:Keen1Story.png|frame|center|Keen about to become marooned on Mars]]&lt;br /&gt;
&lt;br /&gt;
==Ending==&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Keen assembles his ship and returns home, only to find the [[Vorticon Mothership]] hovering over the [[Earth]], ready to destroy all of Earth&#039;s cities and wonders! Keen rushes to beat his [[The Blaze Family|parents]] home, as it is late at night on Earth. He also brings a pet [[Yorp]], [[Spot]] to his house, and convinces his mother to talk about keeping it in the morning. &lt;br /&gt;
&lt;br /&gt;
But when his parents go to sleep, Keen goes back to his ship, and flies towards the Vorticon Mothership. Keen must sneak aboard, stop the imminent destruction of Earth and find a way to neutralise the Mothership. This is where [[Keen 2: The Earth Explodes|Keen 2]] starts.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen 1]]&lt;/div&gt;</summary>
		<author><name>DoubleU</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Home_B&amp;diff=33946</id>
		<title>Home B</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Home_B&amp;diff=33946"/>
		<updated>2017-09-26T03:13:08Z</updated>

		<summary type="html">&lt;p&gt;DoubleU: grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| Game = [[Keen 2]]&lt;br /&gt;
| Level = 10&lt;br /&gt;
| Location = [[Vorticon Mothership]]&lt;br /&gt;
| Dimensions = 64 x 60 tiles&lt;br /&gt;
| Collectibles = None&lt;br /&gt;
| Points = 18600&lt;br /&gt;
| Ammo = 2 x [[Vorticon HyperPistol]]&lt;br /&gt;
| Lives = None&lt;br /&gt;
| Required = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Ck2lv10.png|thumb|200px|Map of Home B]]&lt;br /&gt;
&#039;&#039;&#039;Home B&#039;&#039;&#039; is a level in [[Keen 2]]. It appears to be one of the [[Vorticon Mothership]]&#039;s crew quarters (the other being [[Home A]]). There is the drawing of a house on the level as seen from the map.&lt;br /&gt;
&lt;br /&gt;
There are fewer [[Vorticons]] in this level than in Home A: only nine [[Vorticon Grunt (yellow)|Vorticon Grunts]] and one of the two [[Vorticon Elder]]s in the [[Vorticon Mothership]] (the other is in [[Home A]]). The layout of the level is convoluted, consisting mainly of steel bars making some sort of maze, and a large acid pool in the bottom. The exit is protected by four [[Keycard (Vorticons)|keycard]]s that [[Keen]] has to collect in the main level&#039;s maze. Below the pool, there is one room which may represent the crew&#039;s quarters, with some Grunts and the Vorticon Elder.&lt;br /&gt;
&lt;br /&gt;
When Keen touches the communications pad next to the Vorticon Elder, a message appears:&lt;br /&gt;
&lt;br /&gt;
{{Box|The Vorticon Elder says through the stasis field: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Grand Intellect]] is not from [[Vorticon VI]] — he is from the planet [[Earth]]. His evil Mind-Belts control their minds. They are not evil. Please do not shoot them, human.}}&lt;br /&gt;
&lt;br /&gt;
See also the [[Keen 2 Levels|list of Keen 2 levels]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen 2 levels]]&lt;/div&gt;</summary>
		<author><name>DoubleU</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Home_B&amp;diff=33945</id>
		<title>Home B</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Home_B&amp;diff=33945"/>
		<updated>2017-09-26T02:55:11Z</updated>

		<summary type="html">&lt;p&gt;DoubleU: Added missing sentence.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| Game = [[Keen 2]]&lt;br /&gt;
| Level = 10&lt;br /&gt;
| Location = [[Vorticon Mothership]]&lt;br /&gt;
| Dimensions = 64 x 60 tiles&lt;br /&gt;
| Collectibles = None&lt;br /&gt;
| Points = 18600&lt;br /&gt;
| Ammo = 2 x [[Vorticon HyperPistol]]&lt;br /&gt;
| Lives = None&lt;br /&gt;
| Required = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Ck2lv10.png|thumb|200px|Map of Home B]]&lt;br /&gt;
&#039;&#039;&#039;Home B&#039;&#039;&#039; is a level in [[Keen 2]]. It appears to be one of the [[Vorticon Mothership]]&#039;s crew quarters (the other being [[Home A]]). There is the drawing of a house on the level as seen from the map.&lt;br /&gt;
&lt;br /&gt;
There are less [[Vorticons]] in this level than in Home A: only nine [[Vorticon Grunt (yellow)|Vorticon Grunts]] and one of the two [[Vorticon Elder]]s in the [[Vorticon Mothership]] (the other is in [[Home A]]). The layout of the level is convoluted, consisting mainly of steel bars making some sort of maze, and a large acid pool in the bottom. The exit is protected by four [[Keycard (Vorticons)|keycard]]s that [[Keen]] has to collect in the main level&#039;s maze. Below the pool, there is one room which may represent the crew&#039;s quarters, with some Grunts and the Vorticon Elder.&lt;br /&gt;
&lt;br /&gt;
When Keen touches the communications pad next to the Vorticon Elder, a message appears:&lt;br /&gt;
&lt;br /&gt;
{{Box|The Vorticon Elder says through the stasis field: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Grand Intellect]] is not from [[Vorticon VI]] — he is from the planet [[Earth]]. His evil Mind-Belts control their minds. They are not evil. Please do not shoot them, human.}}&lt;br /&gt;
&lt;br /&gt;
See also the [[Keen 2 Levels|list of Keen 2 levels]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen 2 levels]]&lt;/div&gt;</summary>
		<author><name>DoubleU</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=West_Vortiville&amp;diff=33904</id>
		<title>West Vortiville</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=West_Vortiville&amp;diff=33904"/>
		<updated>2017-09-24T02:41:49Z</updated>

		<summary type="html">&lt;p&gt;DoubleU: It&amp;#039;s not required at all.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| Game = [[Keen 3]]&lt;br /&gt;
| Level = 3&lt;br /&gt;
| Collectibles = None&lt;br /&gt;
| Dimensions = 69 x 47 tiles&lt;br /&gt;
| Location = [[Vorticon VI]] Vortiville Island&lt;br /&gt;
| Points = 28400&lt;br /&gt;
| Correct Points = 22000&lt;br /&gt;
| Ammo = 4 x [[Pistol (Keen 3)|Pistol]], 11 x [[Pistol (Keen 3)|Pistol]] ammo packs&lt;br /&gt;
| Lives = None&lt;br /&gt;
| Required = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Ck3lv03.png|thumb|400px|Map of West Vortiville]]&lt;br /&gt;
&#039;&#039;&#039;West Vortiville&#039;&#039;&#039; is the third level (in the official numbering) in [[Keen 3]]. It is an optional level, located in the [[Vorticon VI#Islands, areas and teleporters|Vortiville Island]], in the Upper Vortiville area.&lt;br /&gt;
&lt;br /&gt;
On the outside, this level appears to be a house carved on the side of a hill, containing a bedroom, a couple of bathrooms, a dining room and a kitchen. It appears some kind of bachelor&#039;s house, with [[Vorticon Grunt (red)|Vorticon Grunts]] living in it, and one [[Vorticon Woman]] to tend them. However, below the underground garage, there are some tunnels with a small training facility full of Vorticon Grunts, led by a [[VortiNinja]].&lt;br /&gt;
&lt;br /&gt;
This level contains an [[Ankh]], useful to get past the VortiNinja.&lt;br /&gt;
&lt;br /&gt;
See also [[Keen 3 Levels|List of Keen 3 levels]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen 3 levels]]&lt;/div&gt;</summary>
		<author><name>DoubleU</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Pea_Pod&amp;diff=33879</id>
		<title>Pea Pod</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Pea_Pod&amp;diff=33879"/>
		<updated>2017-09-20T05:10:01Z</updated>

		<summary type="html">&lt;p&gt;DoubleU: punctuation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature Infobox&lt;br /&gt;
| Appears = [[Keen Dreams]]&lt;br /&gt;
| Harmful = Indirectly via [[Pea Brain]]s&lt;br /&gt;
| Shots = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Pea_pod-ingame.png|frame|A Pea Pod in [[Keen Dreams]]]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pea Pods&#039;&#039;&#039; (or rather &#039;&#039;&#039;the Pea Pod&#039;&#039;&#039;, as only one is found in the entire game, in [[Apple Acres]]) are large green banana-like creatures that get about on two propeller-like legs. It moves quickly, following Keen to some extent and ejecting [[Pea Brain]]s — between two and seven per Pod. It is harmless, but its offspring are not.&lt;br /&gt;
&lt;br /&gt;
Interestingly, it is also the only creature in the [[:Category:Keeniverse|Keeniverse]] that creates other living creatures (or technically the same creatures, as Pea Brains are young Pea Pods).&lt;br /&gt;
&lt;br /&gt;
The in-game help states of Pea Pods:&lt;br /&gt;
{{Box|They run around and spit out Pea Brains.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen Dreams enemies]]&lt;br /&gt;
[[Category:Keen Dreams creatures]]&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Creatures]]&lt;/div&gt;</summary>
		<author><name>DoubleU</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Sphereful&amp;diff=33873</id>
		<title>Sphereful</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Sphereful&amp;diff=33873"/>
		<updated>2017-09-19T14:47:45Z</updated>

		<summary type="html">&lt;p&gt;DoubleU: spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature Infobox&lt;br /&gt;
| Harmful = Yes&lt;br /&gt;
| Appears = [[Keen 5]], [[Keen GBC]]&lt;br /&gt;
| Shots = Immortal (5) / 1 (GBC)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sphereful&#039;&#039;&#039; are large spherical enemies that are found in [[Keen 5]].&lt;br /&gt;
&lt;br /&gt;
Sphereful were probably built by the [[Shikadi]] to help guard the [[Omegamatic]]. They are indestructible and [[Neural Stunner|unstunnable]]. The main body seems to be made of a glass-like substance resistant to damage, filled with some sort of plasma-energy discharge sparking between the diamond sensor points and the interior. They are thus impressive, but surprisingly simple, doing damage by cutting anything they contact with their spikes.&lt;br /&gt;
&lt;br /&gt;
They move very slowly, floating around and using the four diamond sensors on their surface to detect targets. When they find one, they move slowly but surely towards them, killing them on touch.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sphereful-ingame.png|frame|A Sphereful in [[Keen 5]]]]&lt;br /&gt;
&lt;br /&gt;
The official help says:&lt;br /&gt;
{{Box|Frightful plasma orbs with orbiting diamond sensors, tread carefully by these dangerous denizens.}}&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;Sphereful&amp;quot; is possibly a portmanteau of &amp;quot;spherical&amp;quot; and &amp;quot;careful&amp;quot; (or possibly &amp;quot;fearful&amp;quot;) named after its spherical shape and dangerous nature — or perhaps just a simple -ful suffix tacked onto &amp;quot;sphere&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
See also [[Keen 5 Creatures|List of Keen 5 Creatures]].&lt;br /&gt;
&lt;br /&gt;
== Appearance in Keen GBC ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:Sphereful_GBC.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sphereful&#039;&#039;&#039; appear again in [[Keen GBC]]; on the [[Shikadi World]], where they are very different, being an earlier version of the Omegamatic ones. They are weaker than those in [[Keen 5]] and can be destroyed.  They are also not spherical, being instead only roughly rounded and mostly metal.  They are no longer diamond tipped, instead being equipped with two rotating &amp;quot;razor sensors&amp;quot;. They will whizz about after [[Keen]] but are much less dangerous.  They are described by the game manual as follows:&lt;br /&gt;
{{Box|Frightful plasma orbs with orbiting razor sensors, tread carefully by these dangerous denizens.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen 5 enemies]]&lt;br /&gt;
[[Category:Keen GBC enemies]]&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Invincible]]&lt;/div&gt;</summary>
		<author><name>DoubleU</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Cape_Canavorta&amp;diff=33658</id>
		<title>Cape Canavorta</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Cape_Canavorta&amp;diff=33658"/>
		<updated>2017-09-19T04:31:50Z</updated>

		<summary type="html">&lt;p&gt;DoubleU: spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| Game = [[Keen 3]]&lt;br /&gt;
| Level = 14&lt;br /&gt;
| Collectibles = None&lt;br /&gt;
| Dimensions = 184 x 25 tiles&lt;br /&gt;
| Location = [[Vorticon VI]] Military Installation Island&lt;br /&gt;
| Points = 47000&lt;br /&gt;
| Correct Points = 47000&lt;br /&gt;
| Ammo = 8 x [[Pistol (Keen 3)|Pistol]], 41 x [[Pistol (Keen 3)|Pistol]] ammo packs&lt;br /&gt;
| Lives = None&lt;br /&gt;
| Required = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Ck3lv14.png|thumb|600px|Map of Cape Canavorta]]&lt;br /&gt;
&#039;&#039;&#039;Cape Canavorta&#039;&#039;&#039; is the fourteenth level (in the official numbering) in [[Keen 3]]. It is an optional level, located in the [[Vorticon VI#Islands, areas and teleporters|Military Installation Island]], along with [[Fort Vorticon]], [[Fort Vorta Bella]], [[Fort Vox]] and [[Fort Cavort]] (all of which are optional). However, it is in a special area separated from the other forts by mountains, and it can be accessed only by a teleporter (the upper-right one of the three in the Teleporter Plains on the New Vorticon Island). If the teleporter is used again after arriving to this area, it takes Keen back to the teleporter protected by [[Lower Vortiville]] in Vortiville Island.&lt;br /&gt;
&lt;br /&gt;
There is another teleporter in the same area as this level, which when used takes Keen to the last island, the Grand Intellect Island. It is logical that this military base is one of the last levels before getting to the [[Grand Intellect]]; however, it is odd that it is not protecting the final teleporter, but just standing nearby.&lt;br /&gt;
&lt;br /&gt;
This level appears to be the main training facility of the [[VortiNinja]]s, and the main military base of [[Vorticon VI]]. It has five distinct buildings, two of them clearly labeled in [[SGA]] as &#039;&#039;Barracks&#039;&#039; (which has a common bedroom and a bathroom) and &#039;&#039;Brig&#039;&#039; (where four [[Vorticon Grunt (red)|Vorticon Grunts]], three [[Meep]]s and one [[Foob]](!) are being held captive). There are another two fortified buildings: one that appears to be a guard tower, and another that seems to be a storeroom or armory surrounded by a moat. There is also a big and spacious one that appears to be a training house. This level also has deadly [[Keen 3 Hazards|barbed wire fences]] on top of most of the buildings, which are not found in any other level in the games. It appears that VortiNinjas love cakes: the only points in this level are [[Double Chocolate Cake]]s, apart from, of course, a couple of [[Stuffed Toy VortiNinja]]s.&lt;br /&gt;
&lt;br /&gt;
The level is fairly linear, with Keen having to move to the right until the exit is reached. It is probably the hardest level in the game (with the possible exception of the [[Castle of the Grand Intellect]]). It contains 21 [[VortiNinja]]s, the hardest enemy in the game, and maybe in the whole [[Invasion of the Vorticons]] trilogy, not counting the unique [[Vorticon Commander]]. It is the only level where the player is in danger right after entering the level (apart from the boss level, the [[Castle of the Grand Intellect]]), and in this case, due to a nearby VortiNinja. It is also the level with the most [[Ankh]]s (three).&lt;br /&gt;
&lt;br /&gt;
The name of the level is a play on [http://en.wikipedia.org/wiki/Cape_Canaveral Cape Canaveral], where the main [http://en.wikipedia.org/wiki/NASA NASA] bases are on [[Earth]]. However, there are no space-related activities to be seen in this level.&lt;br /&gt;
&lt;br /&gt;
See also [[Keen 3 Levels|List of Keen 3 levels]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen 3 levels]]&lt;/div&gt;</summary>
		<author><name>DoubleU</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Android_Dummy&amp;diff=33650</id>
		<title>Android Dummy</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Android_Dummy&amp;diff=33650"/>
		<updated>2017-09-18T01:04:46Z</updated>

		<summary type="html">&lt;p&gt;DoubleU: spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature Infobox&lt;br /&gt;
| Appears = [[Keen 3]]&lt;br /&gt;
| Harmful = Not directly&lt;br /&gt;
| Shots = Machine must be destroyed&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Android Dummy&#039;&#039;&#039; is a hoax plotted by [[Mortimer McMire]]. Android Dummy was a robot controlling the [[Mangling Machine]], its purpose was to make Keen think he has succeed destroying Mortimer, and thus give Mortimer more time to make his plans come true and keep Keen&#039;s attention elsewhere.&lt;br /&gt;
&lt;br /&gt;
Android Dummy is actually the only picture of Mortimer ever seen — beside his helmet that can be found in [[Keen 5]], and the &amp;quot;Grand Intellect&amp;quot; picture found in [[Vorticon]] homes which is only a silhouette —, assuming he has made it to resemble his features and style of clothing. He is first mentioned in [[Keen 5]], and again in [[Keen 6]].&lt;br /&gt;
&lt;br /&gt;
The intelligence and knowledge of the Android is debatable; it is definitely capable of holding an intelligent conversation and appears to know at least a limited amount about Keen and his past. The android also appears able to have (or fake) emotions, deliberately goading Keen to make him angry. There are hints in the [[Keen 3]] tileset that the android was supposed to be shocked when defeated, which is also indirect evidence of its &amp;quot;humanity&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It is unknown to what extent the android and the [[Grand Intellect]] — Mortimer&#039;s assumed name while ruling the [[Vorticons]] — are the same person. It is possible that the Grand Intellect was really the Android Dummy all along, or that the android was only in charge of the [[Mangling Machine]], or anything between the two. (Like the Android managing operations on [[Vorticon VI]] only, while Mortimer controlled larger operations.) However, the most likely explanation is that the Android was just left there for Keen to find, while Mortimer was the one that did everything else.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Mortimer McMire]]&lt;br /&gt;
* [[Keen 3 Creatures|List of Keen 3 Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen 3 enemies]][[Category:Enemies]][[Category:Keeniverse]]&lt;/div&gt;</summary>
		<author><name>DoubleU</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File_talk:Keen4-levelgraph.svg&amp;diff=33648</id>
		<title>File talk:Keen4-levelgraph.svg</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File_talk:Keen4-levelgraph.svg&amp;diff=33648"/>
		<updated>2017-09-17T03:36:24Z</updated>

		<summary type="html">&lt;p&gt;DoubleU: Added message about map.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Actually, [[The Perilous Pit]] can be played as soon as [[Border Village]] is done. See for yourself. [[User:DoubleU|DoubleU]] ([[User talk:DoubleU|talk]]) 03:36, 17 September 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>DoubleU</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Marooned_on_Mars_-_Galaxy_mod&amp;diff=33599</id>
		<title>Marooned on Mars - Galaxy mod</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Marooned_on_Mars_-_Galaxy_mod&amp;diff=33599"/>
		<updated>2017-09-12T20:06:33Z</updated>

		<summary type="html">&lt;p&gt;DoubleU: Grammar.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Mod Infobox|{{{1|}}}&lt;br /&gt;
 | Episode = 5&lt;br /&gt;
 | Authors = [[User:DrColossus|Dr. Colossus]]&lt;br /&gt;
 | Status = Beta&lt;br /&gt;
 | ReleaseDate = 2016-03-14&lt;br /&gt;
 | LatestUpdate = 2017-04-08&lt;br /&gt;
 | Discussion = [https://pckf.rigeltechnical.com/viewtopic.php?t=3598 PCKF]&lt;br /&gt;
 | Levels = 17&lt;br /&gt;
 | SecretLevels = 1&lt;br /&gt;
 | NewGfx = Yes&lt;br /&gt;
 | NewSfx = Yes&lt;br /&gt;
 | NewMusic = Yes&lt;br /&gt;
 | LatestDownloadURL = http://www.shikadi.net/wiki/files/Mods/Keen5/m.dr_colossus.marooned_on_mars_-_galaxy_mod.k5.2017-04-08.zip beta 1.6&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
[[Image:MoMGmMap.png|thumb|320px|Map of [[Mars]]]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Marooned on Mars - Galaxy mod&#039;&#039;&#039; is  a [[Keen 5]] mod released by [[User:DrColossus|Dr. Colossus]]. &lt;br /&gt;
&lt;br /&gt;
This mod is a remake of [[Keen 1|Keen 1: Marooned on Mars]]. It is notable for being the first full mod conversion from the old classic Keen 1 game - remade and merged - into the [[Goodbye, Galaxy!|Galaxy engine]].&lt;br /&gt;
&lt;br /&gt;
== Story  ==&lt;br /&gt;
&lt;br /&gt;
In this episode, aliens from the planet [[Vorticon VI]] find out about the eight year-old genius and plan his destruction. While [[Commander Keen|Keen]] is out exploring the mountains of [[Mars]], the [[Vorticon]]s steal vital parts of his ship and take them to [[Keen 1 Levels|distant Martian cities]]! &lt;br /&gt;
Keen must explore the planet, fight the [[Martians]] and their [[Butler Robot|Butler Robots]] and [[Tank Robot|Tank Robots]], find the members of this Vorticon outpost and wrest the parts back from their wicked, clawed hands!&lt;br /&gt;
&lt;br /&gt;
The four parts are the &#039;&#039;&#039;Joystick&#039;&#039;&#039; (for manual flight control), the &#039;&#039;&#039;Car Battery&#039;&#039;&#039; (for electrical systems power), the &#039;&#039;&#039;Vacuum Cleaner&#039;&#039;&#039; (reworked as an ion propulsion unit) and the &#039;&#039;&#039;Everclear&#039;&#039;&#039; (alcohol for fuel) — see [[Bean-with-Bacon Megarocket]] for details. &lt;br /&gt;
&lt;br /&gt;
== Level List ==&lt;br /&gt;
&lt;br /&gt;
* Keen explores [[Mars]]&lt;br /&gt;
* Keen bursts into the Border Town&lt;br /&gt;
* Keen visits the First Red Rock Shrine&lt;br /&gt;
* Keen robs the Treasury&lt;br /&gt;
* Keen travels to the Capital City&lt;br /&gt;
* Keen prays in the Pogo Shrine&lt;br /&gt;
* Keen crawls through the Second Red Rock Shrine&lt;br /&gt;
* Keen sees his reflections in the Emerald City&lt;br /&gt;
* Keen slides through the Ice City&lt;br /&gt;
* Keen trots into the Third Red Rock Shrine&lt;br /&gt;
* Keen shivers along the First Ice Shrine&lt;br /&gt;
* Keen strides into the Fourth Red Rock Shrine&lt;br /&gt;
* Keen marches into the Fifth Red Rock Shrine&lt;br /&gt;
* Keen finds his way through the Red Maze City&lt;br /&gt;
* Keen investigates the Secret City&lt;br /&gt;
* Keen slips through the Second Ice Shrine&lt;br /&gt;
* Keen bursts into Vorticon Commander&#039;s Castle&lt;br /&gt;
&lt;br /&gt;
== Creatures and other modifications ==&lt;br /&gt;
&lt;br /&gt;
{{ObjectList2Col&lt;br /&gt;
| Object1  = Yorp    | Desc1  = [[Korath]] replacement | Image1 = Yorp_Cydonia.png&lt;br /&gt;
| Object2  = Garg  | Desc2  = [[Sparky]] replacement   | Image2 = Garg_Cydonia.png&lt;br /&gt;
| Object3  = Butler Robot | Desc3  = [[Shelley]] replacement | Image3 = ButlerRobotGS.png&lt;br /&gt;
| Object4  = Tank Robot    | Desc4  = [[Spirogrip]] replacement | Image4 = TankRobotGS.png&lt;br /&gt;
| Object5  = Vorticon Guard  | Desc5  = [[Shikadi]] replacement&lt;br /&gt;
| Object6  = Vorticon Commander| Desc6  = [[Shockshund]] replacement | Image6 = Vorticon_Commander_GM.png&lt;br /&gt;
| Object7  = Cave Garg| Desc7  = [[Little Ampton]] replacement&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;threecol&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Points ==&lt;br /&gt;
&lt;br /&gt;
{{ObjectList1Col&lt;br /&gt;
| Object1 = Lollipop         | Desc1 = 100 points  | Link1 = - | Image1 = Lollipop_GM.png&lt;br /&gt;
| Object2 = Soda             | Desc2 = 200 points  | Link2 = - | Image2 = Soda_GM.png&lt;br /&gt;
| Object3 = Pizza            | Desc3 = 500 points  | Link3 = - | Image3 = Pizza_Slice.png&lt;br /&gt;
| Object4 = Book             | Desc4 = 1000 points | Link4 = - | Image4 = Book_GM.png&lt;br /&gt;
| Object5 = Teddy Bear       | Desc5 = 5000 points | Link5 = - | Image5 = Teddy_Bear_GM.png&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
{{ObjectList1Col&lt;br /&gt;
| Object1 = Raygun        | Desc1 = More ammo&lt;br /&gt;
| Object2 = Gems           | Desc2 = Unlock doors                    | Image2 = Gem.png&lt;br /&gt;
| Object3 = Pogo stick     | Desc3 = Reach inaccessible places.     | Link3 = - | Image3 = Pogo_stick_GM.png&lt;br /&gt;
| Object4 = Car battery    | Desc4 = Ship part required to finish the game  | Link4 = - | Image4 = Car_battery_GM.png&lt;br /&gt;
| Object5 = Vacuum cleaner | Desc5 = Ship part required to finish the game  | Link5 = - | Image5 = Vacuum_Cleaner_GM.png&lt;br /&gt;
| Object6 = Everclear      | Desc6 = Ship part required to finish the game  | Link6 = - | Image6 = Everclear_GM.png&lt;br /&gt;
| Object7 = Joystick       | Desc7 = Ship part required to finish the game  | Link7 = - | Image7 = Joystick_GM.png&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
{{ObjectList1Col&lt;br /&gt;
| Object1 = Pat Pat         | Desc1 = Tile based hazard  | Link1 = - | Image1 = PatPatGS.png&lt;br /&gt;
| Object2 = Icicles         | Desc2 = Tile based hazard  | Link2 = - | Image2 = Icicles_GM.png&lt;br /&gt;
| Object3 = Water           | Desc3 = Tile based hazard  | Link3 = - | Image3 = Water_GM.png&lt;br /&gt;
| Object4 = Fire            | Desc4 = Tile based hazard | Link4 = - | Image4 = Fire_GM.png&lt;br /&gt;
| Object5 = Spike Plants    | Desc5 = Tile based hazard | Link5 = - | Image5 = Spike Plants_GM.png&lt;br /&gt;
| Object6 = Strangling Vines| Desc6 = Tile based hazard | Link6 = - | Image6 = Strangling Vines_GM.png&lt;br /&gt;
| Object7 = Ice Cannon      | Desc7 = [[Keen 5 Hazards|Laser cannon]] replacement | Link7 = - | Image7 = Ice Cannon_GM.png&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
MOML1.png&lt;br /&gt;
MoML2.png&lt;br /&gt;
MoML3.png&lt;br /&gt;
MoML4.png&lt;br /&gt;
MoML5.png&lt;br /&gt;
MoML6.png&lt;br /&gt;
MoML7.png&lt;br /&gt;
MOML8.png&lt;br /&gt;
MOML9.png&lt;br /&gt;
MOML10.png&lt;br /&gt;
MOML11.png&lt;br /&gt;
MOML12.png&lt;br /&gt;
MOML13.png&lt;br /&gt;
MOML14.png&lt;br /&gt;
MOML15.png&lt;br /&gt;
MOML16.png&lt;br /&gt;
MOML17.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Technical Information ==&lt;br /&gt;
*Levels: 17 levels, 1 secret level, 1 unreachable level (High Scores screen), new worldmap&lt;br /&gt;
*Tools used: [[Ck456Tli]], [[CKPatch]], [[IMF Creator]], [[Keen: Next (level editor)|Keen: Next]], [[KeenWave]], [[ModKeen]], [[Wolf Data Compiler (WDC)]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
*[[Keen 1: Marooned on Mars]], the first episode in the [[Invasion of the Vorticons]] trilogy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== Downloads ==&lt;br /&gt;
&lt;br /&gt;
* 2016-03-14: [http://www.shikadi.net/wiki/files/Mods/Keen5/m.dr_colossus.marooned_on_mars_-_galaxy_mod.k5.2016-03-14.zip beta 1.0]&lt;br /&gt;
* 2016-03-14: [http://www.shikadi.net/wiki/files/Mods/Keen5/m.dr_colossus.marooned_on_mars_-_galaxy_mod.k5.2016-03-17.zip beta 1.1]&lt;br /&gt;
* 2016-03-14: [http://www.shikadi.net/wiki/files/Mods/Keen5/m.dr_colossus.marooned_on_mars_-_galaxy_mod.k5.2016-03-20.zip beta 1.2]&lt;br /&gt;
* 2016-03-14: [http://www.shikadi.net/wiki/files/Mods/Keen5/m.dr_colossus.marooned_on_mars_-_galaxy_mod.k5.2016-03-26.zip beta 1.3]&lt;br /&gt;
* 2016-03-28: [http://www.shikadi.net/wiki/files/Mods/Keen5/m.dr_colossus.marooned_on_mars_-_galaxy_mod.k5.2016-03-28.zip beta 1.4]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Marooned on Mars - Galaxy mod]]&lt;/div&gt;</summary>
		<author><name>DoubleU</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Vorticon_VI&amp;diff=33598</id>
		<title>Vorticon VI</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Vorticon_VI&amp;diff=33598"/>
		<updated>2017-09-12T20:04:45Z</updated>

		<summary type="html">&lt;p&gt;DoubleU: /* Levels */ Those two are not sufficient; you also have to go along one path or the other. Fixed wording to reflect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Ck3lv80.png|thumb|[[Vorticon VI]] in [[Keen 3]]]]&lt;br /&gt;
&lt;br /&gt;
[[Vorticon VI]] is the planet where [[Keen 3]] takes place. It is presumably named after their largest group of inhabitants, the [[Vorticons]]. The &amp;quot;VI&amp;quot; suggests that there are at least five other planets in the Vorticon system closer to its star (similar to [[Earth]] being known as Sol III).&lt;br /&gt;
&lt;br /&gt;
The planet itself is unusual: it has a big North polar cap, but the South one is considerably smaller, suggesting a higher [[Wikipedia: Axial tilt|axial tilt]] than Earth&#039;s. The planet has five major land masses, and the [[Keen 3]] story hints that the &amp;quot;far side&amp;quot; of Vorticon contains nothing but ocean. Its atmosphere and gravity seem to be similar to those of Earth. The soil of the planet has a distinct purplish coloration.&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
The levels in Keen 3 are spread across the different continents of Vorticon VI. The first four levels are on the island of Vortiville. The next four levels, 5 to 8, are collectively refered in the [[Keen 3 Story|game&#039;s story]] as New Vorticon, so the second island may be called thusly, after its main city. Levels 9 to 12 and level 14 are together on one landmass, and are collectively referred to as the Vorticon Military Installation. Level 13 is on an island on its own (the Secret Island), and levels 15 and 16 are on the final island, the Island of the Grand Intellect.&lt;br /&gt;
&lt;br /&gt;
For a list of the levels, see [[Keen 3 Levels]].&lt;br /&gt;
&lt;br /&gt;
It is worth noting that the only two strictly required levels in the game are the [[Caves of Oblivion]] and the [[Castle of the Grand Intellect]], located in the Island of the Grand Intellect. As most of the other levels are optional, Keen has two paths he can take to reach the final island: finish two levels, [[Lower Vortiville]] and [[New Vorticon]], or just one level, [[Valden Park]]. After following either path, the Island of the Grand Intellect can be reached using the right sequence of teleporters. Therefore, using the shortest path, only three levels need to be finished to complete the game, leaving 13 optional levels! This is the only episode in the entire series with so few compulsory levels.&lt;br /&gt;
&lt;br /&gt;
== Islands, areas and teleporters ==&lt;br /&gt;
&lt;br /&gt;
[[Image:CK3Teleporters.png|thumb|300px|right|An attempt to draw the relationships between teleporters]]&lt;br /&gt;
&lt;br /&gt;
There are five known islands in Vorticon VI, each of them containing isolated &amp;quot;areas&amp;quot;, separated by mountains and connected by a vast network of teleporters. The following is a description of the areas and the teleporter network.  See the image on the right for a graphical view of the teleporter network.&lt;br /&gt;
&lt;br /&gt;
The first island, where Keen lands his [[Bean-with-Bacon Megarocket|ship]], is called &amp;quot;Island of Vortiville&amp;quot; in the [[Keen 3 Story|game&#039;s story]]. It is divided into two areas, which may be called the Lower Vortiville and Upper Vortiville areas. Keen lands in the Lower Vortiville area where there are two levels, each of them near a teleporter: [[Vortiville]] (which may be avoided to get to the teleporter, Teleporter 1), and [[Lower Vortiville]] (which must be finished to get to its teleporter, Teleporter 2.) Teleporter 1 leads to a teleporter in the Upper Vortiville area, Teleporter 3, which if used leads back to Teleporter 1. In the Upper Vortiville area there are two levels: [[West Vortiville]], which is optional, and [[Valden Park]], which is protecting the second teleporter in that area, Teleporter 4. &lt;br /&gt;
&lt;br /&gt;
Teleporter 2 leads to another island, the Main area of the New Vorticon Island, to Teleporter 5; when used, Teleporter 5 leads Keen back to Teleporter 2. Teleporter 4 leads to the Suburbs area in the New Vorticon Island, to Teleporter 7, which when used &#039;&#039;does not&#039;&#039; lead Keen back to Teleporter 4, but to Teleporter 3 in the same Upper Vortiville area (this is where the teleporters start to get confusing).&lt;br /&gt;
&lt;br /&gt;
The second island Keen can reach, may be called &amp;quot;New Vorticon Island&amp;quot;, as the game&#039;s story mentions it that way, and as the main level there is New Vorticon. It is separated in three areas: the Main area, the Suburbs area, and the Teleporter Plains. The Main area is where [[New Vorticon]] is located, where Keen arrives on Teleporter 5, and which is protecting another teleporter, Teleporter 6. Teleporter 6 takes Keen to the Teleporter Plains, to Teleporter 10. &lt;br /&gt;
&lt;br /&gt;
In the Suburbs area, there are three small towns and three teleporters. The levels are [[Hal&#039;s Kitchen]], [[Beens]] and [[The Bonks]]; all of them are optional. The three teleporters are Teleporter 7, 8 and 9: Teleporter 7 is the lowest one, Teleporter 8 is the west one, and Teleporter 9 is the east one. Teleporter 7 has already been explained. Teleporter 8 leads Keen back to Vortiville Island, to Teleporter 4. Teleporter 9 leads keen to the Telporter Plains area, to Teleporter 12 there.&lt;br /&gt;
&lt;br /&gt;
The Teleporter Plains area is a small area in New Vorticon Island which only has three teleporters: 10 (the lower one), 11 (the west one) and 12 (the east one). Teleporter 10, when used, leads Keen to Teleporter 8 in the Suburbs area. The other two teleporters lead Keen to another island, the Military Installation Island: Teleporter 11 takes Keen to the Forts area, to Teleporter 13, and Teleporter 12 takes Keen to the Cape Canavorta area, to Teleporter 14.&lt;br /&gt;
&lt;br /&gt;
As mentioned, the next island can be called the Military Installation Island, after some comments on the game&#039;s story. It has two areas: the Forts area, with four levels ([[Fort Vorticon]], [[Fort Vorta Bella]], [[Fort Cavort]] and [[Fort Vox]]) and one teleporter, Teleporter 13. When used, Teleporter 13 takes Keen back to New Vorticon Island, but to Teleporter 9. The other area is the Cape Canavorta area, which contains one level, [[Cape Canavorta]], and two teleporters, Teleporter 14 and Teleporter 15. Teleporter 14 takes Keen to Vortiville Island, to Teleporter 2, while Teleporter 15 takes Keen to the final island, the Island of the Grand Intellect, to Teleporter 16.&lt;br /&gt;
&lt;br /&gt;
The final island, as mentioned, is the Island of the Grand Intellect. It contains one teleporter, Teleporter 16, which when used takes Keen to Teleporter 13 in the Forts area of the Military Installation Island. The island has two levels: the [[Caves of Oblivion]], and the [[Castle of the Grand Intellect]]. It is also has a beach and access to the ocean.&lt;br /&gt;
&lt;br /&gt;
The Secret Island has no teleporters and can only be accessed with the help of [[Messie]]. It has a beach and one level, the [[Hidden City]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Planets]]&lt;br /&gt;
[[Category:Keen 3]]&lt;/div&gt;</summary>
		<author><name>DoubleU</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Caves_of_Oblivion&amp;diff=33594</id>
		<title>Caves of Oblivion</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Caves_of_Oblivion&amp;diff=33594"/>
		<updated>2017-09-11T23:39:13Z</updated>

		<summary type="html">&lt;p&gt;DoubleU: Added note about sign.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| Game = [[Keen 3]]&lt;br /&gt;
| Level = 15&lt;br /&gt;
| Collectibles = None&lt;br /&gt;
| Dimensions = 128 x 120 tiles&lt;br /&gt;
| Location = [[Vorticon VI]] Island of the Grand Intellect&lt;br /&gt;
| Points = 145000&lt;br /&gt;
| Correct Points = 145000&lt;br /&gt;
| Ammo = 55 x [[Pistol (Keen 3)|Pistol]] ammo packs&lt;br /&gt;
| Lives = None&lt;br /&gt;
| Required = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Ck3lv15.png|thumb|400px|Map of the Caves of Oblivion]]&lt;br /&gt;
The &#039;&#039;&#039;Caves of Oblivion&#039;&#039;&#039; is the fifteenth level (in the official numbering) in [[Keen 3]]. This is the next to last required level, as it is protecting the [[Castle of the Grand Intellect]], in the [[Vorticon VI#Islands, areas and teleporters|Island of the Grand Intellect]]. It consists of a big maze of caves inside a mountain, and is probably used by the [[Grand Intellect]] to confuse intruders trying to get to his castle.&lt;br /&gt;
&lt;br /&gt;
There are two exits in this level: the normal, hard one; and the alternative, easy one. The normal one is intended to be reachable by navigating through the cave maze, after getting the four [[Keycard (Vorticons)|keycard]]s; the alternative one can be reached jumping over the mountain. However, as in [[Hal&#039;s Kitchen]], part of the level, the last section, is not accessible due to what may be a [[Keen 3 Bugs#Buggy levels|level design oversight]]. In addition, a multitude of spikes in front of this door make it impossible to reach.  Therefore, the normal exit cannot be reached, and the only way to finish the level is through the alternative exit. Even if it was accessible, however, it most likely would not be worth the trouble; the level is a vast labyrinth with numerous hazards (including a lot of [[Vorticon Grunt (red)|Vorticon Grunts]], [[VortiNinja]]s and [[Keen 3 Hazards|balls and jacks]]) and relatively few points.  &lt;br /&gt;
&lt;br /&gt;
It could be that this inaccessible section is purposeful — as in the story it is said that Keen &amp;quot;will face the &#039;&#039;impossible&#039;&#039; maze of the Caves of Oblivion!&amp;quot; This is further evidenced by the sign near the beginning that says, &amp;quot;GO UP&amp;quot; in Standard Galactic.&lt;br /&gt;
&lt;br /&gt;
See also [[Keen 3 Levels|List of Keen 3 levels]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen 3 levels]]&lt;/div&gt;</summary>
		<author><name>DoubleU</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=New_Vorticon&amp;diff=33586</id>
		<title>New Vorticon</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=New_Vorticon&amp;diff=33586"/>
		<updated>2017-09-03T05:43:23Z</updated>

		<summary type="html">&lt;p&gt;DoubleU: Fixed wording.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| Game = [[Keen 3]]&lt;br /&gt;
| Level = 5&lt;br /&gt;
| Collectibles = None&lt;br /&gt;
| Dimensions = 154 x 40 tiles&lt;br /&gt;
| Location = [[Vorticon VI]] New Vorticon Island&lt;br /&gt;
| Points = 59700&lt;br /&gt;
| Correct Points = 44900&lt;br /&gt;
| Ammo = 1 x [[Pistol (Keen 3)|Pistol]], 34 x [[Pistol (Keen 3)|Pistol]] ammo packs&lt;br /&gt;
| Lives = None&lt;br /&gt;
| Required = No (but only if the player goes through [[Valden Park]])&lt;br /&gt;
}}&lt;br /&gt;
[[Image:Ck3lv05.png|thumb|400px|Map of New Vorticon]]&lt;br /&gt;
&#039;&#039;&#039;New Vorticon&#039;&#039;&#039; is the fifth level (in the official numbering) in [[Keen 3]]. It is an optional level, located in the [[Vorticon VI#Islands, areas and teleporters|New Vorticon Island]], in the Main area. This level is protecting a teleporter that goes to the Teleporter Plains area of the New Vorticon Island. &lt;br /&gt;
&lt;br /&gt;
This level is part of one of the two optional paths to finish the game: the player can complete either [[Lower Vortiville]] and this level in one path; or just [[Valden Park]] in the other path. After that, the only remaining required levels are those in the Island of the [[Grand Intellect]].&lt;br /&gt;
&lt;br /&gt;
New Vorticon is the biggest [[Vorticon]] city in the planet. This level, though called New Vorticon, is probably only the downtown part of the city, which spreads through the whole New Vorticon island. This level consists of four apartment buildings, three of which are fairly large, and one of which includes a pool on its roof. New Vorticon also has a park, called &#039;&#039;Central Park&#039;&#039;, and a big subway, which oddly enough has only parked aircars and no trains (though it can be assumed that the aircars represent the trains that operate in the subway). [[Vorticon Grunt (red)|Vorticon Grunts]], [[Vorticon Woman|Vorticon Women]] and [[Youth]]s populate the city. However, unlike Vortiville, where natural wildlife such as [[Foob]]s and [[Meep]]s can be found, New Vorticon is urban enough to support only Vorticon life. The population is estimated at 40 Vorticons, the highest Vorticon concentration on [[Vorticon VI]], or at least those were the figures before [[Keen]] visited the city. &lt;br /&gt;
&lt;br /&gt;
This level (and probably the whole island) is based on [[Earth]]&#039;s [[Wikipedia:New York|New York]], which also has its own [[Wikipedia:Central Park|Central Park]].&lt;br /&gt;
&lt;br /&gt;
See also [[Keen 3 Levels|List of Keen 3 levels]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen 3 levels]]&lt;/div&gt;</summary>
		<author><name>DoubleU</name></author>
	</entry>
</feed>