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	<id>https://keenwiki.shikadi.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Gridlock</id>
	<title>KeenWiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://keenwiki.shikadi.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Gridlock"/>
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	<updated>2026-04-14T20:07:45Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Adventures_in_the_BWB_Megarocket&amp;diff=21006</id>
		<title>Adventures in the BWB Megarocket</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Adventures_in_the_BWB_Megarocket&amp;diff=21006"/>
		<updated>2013-03-11T01:59:56Z</updated>

		<summary type="html">&lt;p&gt;Gridlock: added quick sentence that I may finish it later&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mod Infobox&lt;br /&gt;
|Episode = 4&lt;br /&gt;
|Authors = [[User:GARGapplesauce | GARGapplesauce]]&lt;br /&gt;
|ReleaseDate = Demo: 6.09.2011 &amp;lt;br&amp;gt; Full: Late 2011/Early 2012&lt;br /&gt;
|Homepage = ?&lt;br /&gt;
|Levels = 10&lt;br /&gt;
|SecretLevels = 1&lt;br /&gt;
|NewGfx = Yes&lt;br /&gt;
|NewSfx = None in Demo&lt;br /&gt;
|NewMusic = Yes&lt;br /&gt;
|Download = [http://www.shikadi.net/wiki/files/Mods/Keen4/m.gargapplesauce.adventures_in_the_bwb_megarocket.k4.2010-06-09.zip Demo V.D.1.1.0] ([http://dl.dropbox.com/u/22954010/BWBadventure%20V.D.1.1.zip alt])&lt;br /&gt;
|Series = None as of yet&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Adventures in the BWB megarocket (&#039;&#039;&#039;AIBWB&#039;&#039;&#039;) is a [[Keen 4]] mod created by GARGapplesauce with assistance by Gridlock, patches from Mink and Levellass, and music created by MOM4Evr. The mod is designed to allow the user to pilot the BWB megarocket in place of swimming with the wetsuit, creating a space theme.&lt;br /&gt;
&lt;br /&gt;
Though GARGapplesauce has likely abandoned the mod, Gridlock has expressed interest in overhauling and finishing it.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
After finishing rounds throughout the galaxy searching for anything that might be wrong, Commander Keen is prepared to return to the Earth. On his way home, however, the BWB is hit with a massive meteoroid, smashing many of the heat shields on the bottom of the BWB, making it impossible for the ship to make the return to the Earth. Now Commander Keen must search the far reaches of the galaxy for the remains of the heat shield and returnthem to the underside of the BWB- and all before dinner, too!&lt;br /&gt;
&lt;br /&gt;
== More information==&lt;br /&gt;
&lt;br /&gt;
More information will be forthcoming as the final version of the mod comes nearer to completion.&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Track Number!!Title!!Creator&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Day Trip to Tulsa|| MOM4Evr &lt;br /&gt;
|-&lt;br /&gt;
| 2 || Algeria || MOM4Evr&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Talkin&#039; Bout the Nightmare || MOM4Evr&lt;br /&gt;
|-&lt;br /&gt;
| 4 || The Lady is Frightful || MOM4Evr&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
[[Category:Keen 4 mods]]&lt;/div&gt;</summary>
		<author><name>Gridlock</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=TheDraw&amp;diff=19718</id>
		<title>TheDraw</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=TheDraw&amp;diff=19718"/>
		<updated>2012-03-23T05:20:21Z</updated>

		<summary type="html">&lt;p&gt;Gridlock: changed &amp;quot;keenscr load&amp;quot; to &amp;quot;keenscr LOAD&amp;quot;; &amp;quot;load&amp;quot; doesn&amp;#039;t work&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Thedrawk4.png|thumb|320px|TheDraw editing the final Keen 4 screen.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TheDraw&#039;&#039;&#039; is a text editor for MS DOS to create ANSI and animations as well as ASCII art.[http://en.wikipedia.org/wiki/TheDraw] This article contains information on how to use this tool with [[ModKeen]] and [[KeenScr]] to replace the final screen in Keen 4-6, as well as the title in the loading screen for those episodes. Look at the [[TheDraw#External links|External links]] section for download links.&lt;br /&gt;
&lt;br /&gt;
==Setting up==&lt;br /&gt;
&lt;br /&gt;
Extract the contents of the file KeenScr to any folder. It includes the last version of TheDraw, without the other utilities that are not needed for our purposes.&lt;br /&gt;
&lt;br /&gt;
In order to edit the final screen, you need to use ModKeen to extract it. For this example, I will use Keen 6. Extract the Galaxy Mod Kit in the same directory the Keen 6 files, then run the following two lines:&lt;br /&gt;
&lt;br /&gt;
*unlzexe keen6.exe&lt;br /&gt;
*modkeen -export -episode=6&lt;br /&gt;
&lt;br /&gt;
ModKeen will extract all the game&#039;s resources, but we are only interested in the file &#039;&#039;&#039;6msc0000.bin&#039;&#039;&#039;, which you should copy to your KeenScr folder.&lt;br /&gt;
&lt;br /&gt;
The file &#039;&#039;&#039;6msc0000.bin&#039;&#039;&#039; will be exactly 4008 bytes long. Its structure is a 7-byte header, 4000 bytes of data, and the end of file marker.&lt;br /&gt;
&lt;br /&gt;
*Header: FD 00 B8 00 00 A0 0F&lt;br /&gt;
*Data: 4000 bytes BSAVE format&lt;br /&gt;
*EOF: 1A&lt;br /&gt;
&lt;br /&gt;
You will need to extract the 4000 bytes of BSAVE data in order to edit them with TheDraw. That&#039;s what KeenScr will do.&lt;br /&gt;
&lt;br /&gt;
==Editing the final screen==&lt;br /&gt;
&lt;br /&gt;
[[Image:Thedrawk6.png|thumb|320px|Saving a edited Keen 6 screen.]]&lt;br /&gt;
&lt;br /&gt;
KeenScr will strip the Header and EOF byte from the ?msc0000.bin files and load them in TheDraw, reattaching them afterwards. Simply run:&lt;br /&gt;
&lt;br /&gt;
*keenscr 6&lt;br /&gt;
&lt;br /&gt;
And TheDraw will immediately start editing the screen, with the filename &#039;&#039;&#039;keenscr.bin&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Alt+H will display the help screen with all the commands that TheDraw supports; however, its basic use is extremely simple. Use the arrow keys to select where you want to enter text, then type it in. By default, it uses bright white color over black color; you can pick a color straight from the screen by placing the cursor over any character and pressing Alt+U, and it will use that color as you type.&lt;br /&gt;
&lt;br /&gt;
You can use Alt+M to enter drawing mode, where you can use the cursor keys or the mouse to draw on the screen; you should enable Draw mode with the cursor in the place where you want to start drawing, as it will start immediately. Alt+F1 to Alt+F4 will give you different line styles for Draw mode.&lt;br /&gt;
&lt;br /&gt;
Once you are done editing the screen, you can save it by pressing Alt+S. TheDraw will ask which format to save it in; press B to select Binary, and enter the filename &#039;&#039;&#039;keenscr.bin&#039;&#039;&#039;. It&#039;s important that you keep this filename (overwriting the existing one) as KeenScr will recreate the original ?msc0000.bin file with it. After you exit TheDraw and KeenScr notifies you that the file has been updated, you can import it back using ModKeen. The file &#039;&#039;&#039;keenscr.bin&#039;&#039;&#039; you edited will remain in the harddisk in case something went wrong, so you don&#039;t lose the edited screen.&lt;br /&gt;
&lt;br /&gt;
==Editing the loading screen==&lt;br /&gt;
&lt;br /&gt;
[[Image:Keenscr.png|thumb|320px|TheDraw editing the loading screens.]]&lt;br /&gt;
&lt;br /&gt;
KeenScr includes the top lines of the loading screen for Keen 4-6 for easy editing; they are named &#039;&#039;&#039;ck?load.bin&#039;&#039;&#039;. If any of them is missing, you will get black space instead of the part of the loading screen for that episode, but everything else will work fine. Simply run:&lt;br /&gt;
&lt;br /&gt;
*keenscr LOAD&lt;br /&gt;
&lt;br /&gt;
The program will create a combined &#039;&#039;&#039;keenscr.bin&#039;&#039;&#039; file with the data of all three files, allowing you to edit them all at once, then run TheDraw.&lt;br /&gt;
&lt;br /&gt;
Make your modifications to the screen, and then save it as &#039;&#039;&#039;keenscr.bin&#039;&#039;&#039; overwriting the generated file. You &#039;&#039;&#039;must&#039;&#039;&#039; save it in Binary format when TheDraw asks.&lt;br /&gt;
&lt;br /&gt;
Once you are done editing, exit TheDraw and KeenScr will load the screen you saved and write back the separate &#039;&#039;&#039;ck?load.bin&#039;&#039;&#039; files.&lt;br /&gt;
&lt;br /&gt;
The file &#039;&#039;&#039;keenscr.bin&#039;&#039;&#039; will remain in the harddisk in case something went wrong, so you don&#039;t lose the edited screen.&lt;br /&gt;
&lt;br /&gt;
In order to apply the screen to your mod, use one of the following&lt;br /&gt;
lines in your patch file (they are all for v1.4)&lt;br /&gt;
&lt;br /&gt;
*%patchfile $1fe47 ck4load.bin&lt;br /&gt;
*%patchfile $20cd7 ck5load.bin&lt;br /&gt;
*%patchfile $1fca7 ck6load.bin&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
* [http://shadowm2006.sitesled.com/galaxymk.zip Download the Galaxy Mod Kit]&lt;br /&gt;
* [http://files.commanderkeen.org/users/leandro/keenscr.zip Download KeenScr] (includes TheDraw)&lt;br /&gt;
* [http://www.roysac.com/files/thedraw.zip Download TheDraw v4.61] (does not include KeenScr)&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Gridlock</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Keen_1_Redone&amp;diff=19006</id>
		<title>Keen 1 Redone</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Keen_1_Redone&amp;diff=19006"/>
		<updated>2011-07-14T22:53:43Z</updated>

		<summary type="html">&lt;p&gt;Gridlock: Link update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mod Infobox&lt;br /&gt;
|Episode = 5&lt;br /&gt;
|Authors = [[User:Gridlock|Gridlock]]&lt;br /&gt;
|ReleaseDate = 2011-02-10&lt;br /&gt;
|Levels = 4&lt;br /&gt;
|SecretLevels = None&lt;br /&gt;
|NewGfx = Some&lt;br /&gt;
|NewSfx = No&lt;br /&gt;
|NewMusic = No&lt;br /&gt;
|Download = [http://files.commanderkeen.org/users/kevadams/K1%20Redone.zip|Beta]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keen 1 Redone&#039;&#039;&#039; is a four-level [[Keen 5]] mod which attempted to mimic the style of Keen 1. It was abandoned by Gridlock and released along with several other unfinished mods in this [http://www.pckf.com/viewtopic.php?t=1827| topic] &lt;br /&gt;
&lt;br /&gt;
The author had intended that Keen would be unable to use a pogo stick until he aquired the item in one of two levels; however, the patch was never made. The author also intended to have yorp statues act as switches that required an eyeball, the planned [[keycard]] replacement. After hitting the yorp statue switch, a message would appear using the bridge behavior. Only one example of this works in the game. It can be found in the temple section of level 5. &lt;br /&gt;
&lt;br /&gt;
Shockshunds were intended to be vorticon replacements. The mines were intended to be an enemy called a Tricon, which would explode into three vorticons when Keen got close enough. &lt;br /&gt;
&lt;br /&gt;
ID tiles were implemented in the 1st level to mimic the original Keen 1. As a joke, the author made the ID tiles kill Keen. &lt;br /&gt;
&lt;br /&gt;
Gridlock commented on the mod, saying: &amp;quot;Keen 1 Redone was a pretty fun to thing to work on. I pretty much gave up on it when I started the snow levels. (Hint- there is an entire secret area that you can reach at the start of the snow level.) The later part of that level looks pretty imcoplete, and that&#039;s pretty much where I stopped. I think I&#039;ve gotten much better at modding since then, and I didn&#039;t really think I&#039;d ever be able to finish it, nor did I really think it was worth it. I suppose someone may want the tilesets, but please ask for permission first. I also realize there are a good amount of graphical bugs and other things that may not look quite right. Also, I had intended that you can&#039;t use pogo here. If the level design seems odd it is probably because of this. Remember, there is no need to put too much thought into improvement with these since they will probably never be touched by me again. It is interesting to hear what people like or dislike, though. I figured it could be fun for people to play some of these. Might as well not let old work go to waste.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An older version of Keen 1 Redone was created by Gridlock but soon abandoned. Download the old version below the main link in the forum topic.&lt;/div&gt;</summary>
		<author><name>Gridlock</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Keen_1_Redone&amp;diff=19005</id>
		<title>Keen 1 Redone</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Keen_1_Redone&amp;diff=19005"/>
		<updated>2011-07-14T22:50:18Z</updated>

		<summary type="html">&lt;p&gt;Gridlock: Added link to old K1R version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mod Infobox&lt;br /&gt;
|Episode = 5&lt;br /&gt;
|Authors = [[User:Gridlock|Gridlock]]&lt;br /&gt;
|ReleaseDate = 2011-02-10&lt;br /&gt;
|Levels = 4&lt;br /&gt;
|SecretLevels = None&lt;br /&gt;
|NewGfx = Some&lt;br /&gt;
|NewSfx = No&lt;br /&gt;
|NewMusic = No&lt;br /&gt;
|Download = [http://files.commanderkeen.org/users/kevadams/K1%20Redone.zip|Beta]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keen 1 Redone&#039;&#039;&#039; is a four-level [[Keen 5]] mod which attempted to mimic the style of Keen 1. It was abandoned by Gridlock and released along with several other unfinished mods in this [http://www.pckf.com/viewtopic.php?t=1827| topic] &lt;br /&gt;
&lt;br /&gt;
The author had intended that Keen would be unable to use a pogo stick until he aquired the item in one of two levels; however, the patch was never made. The author also intended to have yorp statues act as switches that required an eyeball, the planned [[keycard]] replacement. After hitting the yorp statue switch, a message would appear using the bridge behavior. Only one example of this works in the game. It can be found in the temple section of level 5. &lt;br /&gt;
&lt;br /&gt;
Shockshunds were intended to be vorticon replacements. The mines were intended to be an enemy called a Tricon, which would explode into three vorticons when Keen got close enough. &lt;br /&gt;
&lt;br /&gt;
ID tiles were implemented in the 1st level to mimic the original Keen 1. As a joke, the author made the ID tiles kill Keen. &lt;br /&gt;
&lt;br /&gt;
Gridlock commented on the mod, saying: &amp;quot;Keen 1 Redone was a pretty fun to thing to work on. I pretty much gave up on it when I started the snow levels. (Hint- there is an entire secret area that you can reach at the start of the snow level.) The later part of that level looks pretty imcoplete, and that&#039;s pretty much where I stopped. I think I&#039;ve gotten much better at modding since then, and I didn&#039;t really think I&#039;d ever be able to finish it, nor did I really think it was worth it. I suppose someone may want the tilesets, but please ask for permission first. I also realize there are a good amount of graphical bugs and other things that may not look quite right. Also, I had intended that you can&#039;t use pogo here. If the level design seems odd it is probably because of this. Remember, there is no need to put too much thought into improvement with these since they will probably never be touched by me again. It is interesting to hear what people like or dislike, though. I figured it could be fun for people to play some of these. Might as well not let old work go to waste.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An older version of Keen 1 Redone was created by Gridlock but soon abandoned. Download the old version [http://dl.dropbox.com/u/22195447/Old%20K1R.zip| here]&lt;/div&gt;</summary>
		<author><name>Gridlock</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File:Mod-ingame-Gridlock%27s_Dead_in_the_Desert_Levelpack.png&amp;diff=19004</id>
		<title>File:Mod-ingame-Gridlock&#039;s Dead in the Desert Levelpack.png</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File:Mod-ingame-Gridlock%27s_Dead_in_the_Desert_Levelpack.png&amp;diff=19004"/>
		<updated>2011-07-14T22:34:59Z</updated>

		<summary type="html">&lt;p&gt;Gridlock: Picture of Gridlock&amp;#039;s pack&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Picture of Gridlock&#039;s pack&lt;/div&gt;</summary>
		<author><name>Gridlock</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Gridlock%27s_Dead_in_the_Desert_Levelpack&amp;diff=19003</id>
		<title>Gridlock&#039;s Dead in the Desert Levelpack</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Gridlock%27s_Dead_in_the_Desert_Levelpack&amp;diff=19003"/>
		<updated>2011-07-14T22:32:33Z</updated>

		<summary type="html">&lt;p&gt;Gridlock: World map edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mod Infobox&lt;br /&gt;
|Episode = 6&lt;br /&gt;
|Authors = [[User:Gridlock|Gridlock]]&lt;br /&gt;
|ReleaseDate = 2011-02-10&lt;br /&gt;
|Levels = 1.5&lt;br /&gt;
|SecretLevels = None&lt;br /&gt;
|NewGfx = No&lt;br /&gt;
|NewSfx = No&lt;br /&gt;
|NewMusic = Yes&lt;br /&gt;
|Download = [http://files.commanderkeen.org/users/kevadams/K8%20levpack.zip]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gridlock&#039;s Dead in the Desert Levelpack&#039;&#039;&#039; is a one and a half level [[Keen 6]] levelpack using Keen 8 graphics . It was abandoned by Gridlock and released along with several other unfinished mods in this [http://www.pckf.com/viewtopic.php?t=1827| topic]&lt;br /&gt;
&lt;br /&gt;
The world map was replaced with a black map. To enter the levels, the warp cheat must be used.&lt;br /&gt;
&lt;br /&gt;
A new song composed by Gridlock was put into the first level, however the tempo was faster than it should have been.&lt;/div&gt;</summary>
		<author><name>Gridlock</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Gridlock%27s_Dead_in_the_Desert_Levelpack&amp;diff=19002</id>
		<title>Gridlock&#039;s Dead in the Desert Levelpack</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Gridlock%27s_Dead_in_the_Desert_Levelpack&amp;diff=19002"/>
		<updated>2011-07-14T22:30:16Z</updated>

		<summary type="html">&lt;p&gt;Gridlock: Gridlock K8 levelpack page creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mod Infobox&lt;br /&gt;
|Episode = 6&lt;br /&gt;
|Authors = [[User:Gridlock|Gridlock]]&lt;br /&gt;
|ReleaseDate = 2011-02-10&lt;br /&gt;
|Levels = 1.5&lt;br /&gt;
|SecretLevels = None&lt;br /&gt;
|NewGfx = No&lt;br /&gt;
|NewSfx = No&lt;br /&gt;
|NewMusic = Yes&lt;br /&gt;
|Download = [http://files.commanderkeen.org/users/kevadams/K8%20levpack.zip]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gridlock&#039;s Dead in the Desert Levelpack&#039;&#039;&#039; is a one and a half level [[Keen 6]] levelpack using Keen 8 graphics . It was abandoned by Gridlock and released along with several other unfinished mods in this [http://www.pckf.com/viewtopic.php?t=1827| topic]&lt;br /&gt;
&lt;br /&gt;
A new song composed by Gridlock was put into the first level, however the tempo was faster than it should have been.&lt;/div&gt;</summary>
		<author><name>Gridlock</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File:Mod-ingame-Lava.png&amp;diff=19001</id>
		<title>File:Mod-ingame-Lava.png</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File:Mod-ingame-Lava.png&amp;diff=19001"/>
		<updated>2011-07-14T22:24:15Z</updated>

		<summary type="html">&lt;p&gt;Gridlock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gridlock</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Lava&amp;diff=19000</id>
		<title>Lava</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Lava&amp;diff=19000"/>
		<updated>2011-07-14T22:22:09Z</updated>

		<summary type="html">&lt;p&gt;Gridlock: Lava Page Creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mod Infobox&lt;br /&gt;
|Episode = 4&lt;br /&gt;
|Authors = [[User:Gridlock|Gridlock]]&lt;br /&gt;
|ReleaseDate = 2011-02-10&lt;br /&gt;
|Levels = 1&lt;br /&gt;
|SecretLevels = None&lt;br /&gt;
|NewGfx = Some&lt;br /&gt;
|NewSfx = No&lt;br /&gt;
|NewMusic = No&lt;br /&gt;
|Download = [http://files.commanderkeen.org/users/kevadams/Lava.zip]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lava&#039;&#039;&#039; is a one-level [[Keen 4]] mod. It was abandoned by Gridlock and released along with several other unfinished mods in this [http://www.pckf.com/viewtopic.php?t=1827| topic]&lt;/div&gt;</summary>
		<author><name>Gridlock</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Keen_1_Redone&amp;diff=18999</id>
		<title>Keen 1 Redone</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Keen_1_Redone&amp;diff=18999"/>
		<updated>2011-07-14T22:17:07Z</updated>

		<summary type="html">&lt;p&gt;Gridlock: Author fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mod Infobox&lt;br /&gt;
|Episode = 5&lt;br /&gt;
|Authors = [[User:Gridlock|Gridlock]]&lt;br /&gt;
|ReleaseDate = 2011-02-10&lt;br /&gt;
|Levels = 4&lt;br /&gt;
|SecretLevels = None&lt;br /&gt;
|NewGfx = Some&lt;br /&gt;
|NewSfx = No&lt;br /&gt;
|NewMusic = No&lt;br /&gt;
|Download = [http://files.commanderkeen.org/users/kevadams/K1%20Redone.zip|Beta]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keen 1 Redone&#039;&#039;&#039; is a four-level [[Keen 5]] mod which attempted to mimic the style of Keen 1. It was abandoned by Gridlock and released along with several other unfinished mods in this [http://www.pckf.com/viewtopic.php?t=1827| topic] &lt;br /&gt;
&lt;br /&gt;
The author had intended that Keen would be unable to use a pogo stick until he aquired the item in one of two levels; however, the patch was never made. The author also intended to have yorp statues act as switches that required an eyeball, the planned [[keycard]] replacement. After hitting the yorp statue switch, a message would appear using the bridge behavior. Only one example of this works in the game. It can be found in the temple section of level 5. &lt;br /&gt;
&lt;br /&gt;
Shockshunds were intended to be vorticon replacements. The mines were intended to be an enemy called a Tricon, which would explode into three vorticons when Keen got close enough. &lt;br /&gt;
&lt;br /&gt;
ID tiles were implemented in the 1st level to mimic the original Keen 1. As a joke, the author made the ID tiles kill Keen. &lt;br /&gt;
&lt;br /&gt;
Gridlock commented on the mod, saying: &amp;quot;Keen 1 Redone was a pretty fun to thing to work on. I pretty much gave up on it when I started the snow levels. (Hint- there is an entire secret area that you can reach at the start of the snow level.) The later part of that level looks pretty imcoplete, and that&#039;s pretty much where I stopped. I think I&#039;ve gotten much better at modding since then, and I didn&#039;t really think I&#039;d ever be able to finish it, nor did I really think it was worth it. I suppose someone may want the tilesets, but please ask for permission first. I also realize there are a good amount of graphical bugs and other things that may not look quite right. Also, I had intended that you can&#039;t use pogo here. If the level design seems odd it is probably because of this. Remember, there is no need to put too much thought into improvement with these since they will probably never be touched by me again. It is interesting to hear what people like or dislike, though. I figured it could be fun for people to play some of these. Might as well not let old work go to waste.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Gridlock</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Gridlock%27s_Keen_4_Levelpack&amp;diff=18998</id>
		<title>Gridlock&#039;s Keen 4 Levelpack</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Gridlock%27s_Keen_4_Levelpack&amp;diff=18998"/>
		<updated>2011-07-14T22:16:05Z</updated>

		<summary type="html">&lt;p&gt;Gridlock: Author fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mod Infobox&lt;br /&gt;
|Episode = 4&lt;br /&gt;
|Authors = [[User:Gridlock|Gridlock]]&lt;br /&gt;
|ReleaseDate = 2011-02-10&lt;br /&gt;
|Levels = 8&lt;br /&gt;
|SecretLevels = None&lt;br /&gt;
|NewGfx = No&lt;br /&gt;
|NewSfx = No&lt;br /&gt;
|NewMusic = No&lt;br /&gt;
|Download = [http://files.commanderkeen.org/users/kevadams/K%204%20lvpack.zip]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gridlock&#039;s Keen 4 Levelpack&#039;&#039;&#039; is an eight-level pack for Keen 4. It was abandoned by Gridlock and released along with several other unfinished mods in this [http://www.pckf.com/viewtopic.php?t=1827| topic]&lt;br /&gt;
&lt;br /&gt;
Gridlock has commented on the level design, which has been critized by some. &lt;br /&gt;
&lt;br /&gt;
The level Pearl Pit contains a situation which may not always work for the player. Using the red gem is supposed to disable the plame to allow the player to collect the gem; however this does not work properly.&lt;br /&gt;
&lt;br /&gt;
The level Minesweeper Mines has multiple gltiches that prevent it from being completed. The author, Gridlock, says: &amp;quot;If you want to know how this level works, ask Syllypryde, not me. I&#039;ve mostly forgotten how this complicated level works, but he managed to figure it out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level List ==&lt;br /&gt;
&lt;br /&gt;
* Level 1- &#039;&#039;&#039;Spritetown&#039;&#039;&#039;&lt;br /&gt;
* Level 2- &#039;&#039;&#039;Crank City&#039;&#039;&#039;&lt;br /&gt;
* Level 3- &#039;&#039;&#039;Pearl Pit&#039;&#039;&#039;&lt;br /&gt;
* Level 4- &#039;&#039;&#039;Minesweeper Mines&#039;&#039;&#039;&lt;br /&gt;
* Level 7- &#039;&#039;&#039;Hellville&#039;&#039;&#039;&lt;br /&gt;
* Level 11- &#039;&#039;&#039;Pyramid of Poles&#039;&#039;&#039;&lt;br /&gt;
* Level 12- &#039;&#039;&#039;Pyramid of Puzzles&#039;&#039;&#039;&lt;br /&gt;
* Level 18 (BWB)- &#039;&#039;&#039;Bean-with-Berkeloid Megarocket&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Gridlock</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Gridlock%27s_Keen_4_Levelpack&amp;diff=18997</id>
		<title>Gridlock&#039;s Keen 4 Levelpack</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Gridlock%27s_Keen_4_Levelpack&amp;diff=18997"/>
		<updated>2011-07-14T22:14:32Z</updated>

		<summary type="html">&lt;p&gt;Gridlock: typo fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mod Infobox&lt;br /&gt;
|Episode = 4&lt;br /&gt;
|Author = Gridlock&lt;br /&gt;
|ReleaseDate = 2011-02-10&lt;br /&gt;
|Levels = 8&lt;br /&gt;
|SecretLevels = None&lt;br /&gt;
|NewGfx = No&lt;br /&gt;
|NewSfx = No&lt;br /&gt;
|NewMusic = No&lt;br /&gt;
|Download = [http://files.commanderkeen.org/users/kevadams/K%204%20lvpack.zip]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gridlock&#039;s Keen 4 Levelpack&#039;&#039;&#039; is an eight-level pack for Keen 4. It was abandoned by Gridlock and released along with several other unfinished mods in this [http://www.pckf.com/viewtopic.php?t=1827| topic]&lt;br /&gt;
&lt;br /&gt;
Gridlock has commented on the level design, which has been critized by some. &lt;br /&gt;
&lt;br /&gt;
The level Pearl Pit contains a situation which may not always work for the player. Using the red gem is supposed to disable the plame to allow the player to collect the gem; however this does not work properly.&lt;br /&gt;
&lt;br /&gt;
The level Minesweeper Mines has multiple gltiches that prevent it from being completed. The author, Gridlock, says: &amp;quot;If you want to know how this level works, ask Syllypryde, not me. I&#039;ve mostly forgotten how this complicated level works, but he managed to figure it out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level List ==&lt;br /&gt;
&lt;br /&gt;
* Level 1- &#039;&#039;&#039;Spritetown&#039;&#039;&#039;&lt;br /&gt;
* Level 2- &#039;&#039;&#039;Crank City&#039;&#039;&#039;&lt;br /&gt;
* Level 3- &#039;&#039;&#039;Pearl Pit&#039;&#039;&#039;&lt;br /&gt;
* Level 4- &#039;&#039;&#039;Minesweeper Mines&#039;&#039;&#039;&lt;br /&gt;
* Level 7- &#039;&#039;&#039;Hellville&#039;&#039;&#039;&lt;br /&gt;
* Level 11- &#039;&#039;&#039;Pyramid of Poles&#039;&#039;&#039;&lt;br /&gt;
* Level 12- &#039;&#039;&#039;Pyramid of Puzzles&#039;&#039;&#039;&lt;br /&gt;
* Level 18 (BWB)- &#039;&#039;&#039;Bean-with-Berkeloid Megarocket&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Gridlock</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File:Mod-ingame-Gridlock%27s_Keen_4_Levelpack.png&amp;diff=18996</id>
		<title>File:Mod-ingame-Gridlock&#039;s Keen 4 Levelpack.png</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File:Mod-ingame-Gridlock%27s_Keen_4_Levelpack.png&amp;diff=18996"/>
		<updated>2011-07-14T22:12:48Z</updated>

		<summary type="html">&lt;p&gt;Gridlock: Screenshot of Gridlock&amp;#039;s pack&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screenshot of Gridlock&#039;s pack&lt;/div&gt;</summary>
		<author><name>Gridlock</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Gridlock%27s_Keen_4_Levelpack&amp;diff=18995</id>
		<title>Gridlock&#039;s Keen 4 Levelpack</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Gridlock%27s_Keen_4_Levelpack&amp;diff=18995"/>
		<updated>2011-07-14T22:09:47Z</updated>

		<summary type="html">&lt;p&gt;Gridlock: Gridlock&amp;#039;s K4 levpack page creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mod Infobox&lt;br /&gt;
|Episode = 4&lt;br /&gt;
|Author = Gridlock&lt;br /&gt;
|ReleaseDate = 2011-02-10&lt;br /&gt;
|Levels = 8&lt;br /&gt;
|SecretLevels = None&lt;br /&gt;
|NewGfx = No&lt;br /&gt;
|NewSfx = No&lt;br /&gt;
|NewMusic = No&lt;br /&gt;
|Download = [http://files.commanderkeen.org/users/kevadams/K%204%20lvpack.zip]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gridlock&#039;s Keen 4 Levelpack&#039;&#039;&#039; is an eight-level pack for Keen 4. It was abandoned by Gridlock and released along with several other unfinished mods in this [http://www.pckf.com/viewtopic.php?t=1827| topic]&lt;br /&gt;
&lt;br /&gt;
Gridlock has commented on the level design, which has been critized by some. &lt;br /&gt;
&lt;br /&gt;
The level Pearl Pit contains a situation which may not always work for the player. Using the red gem is supposed to disable the plame to allow the player to collect the gem; however this does not work properly.&lt;br /&gt;
&lt;br /&gt;
The level Minesweeper Mines has multiple gltiches that prevent it from being completed. The author, Gridlock, says: &amp;quot;If you want to know how this level works, ask Syllypryde, not me. I&#039;ve mostly forgotten how this complicated level works, but he managed to figure it out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level List ==&lt;br /&gt;
&lt;br /&gt;
* Level 1- &#039;&#039;&#039;Spritetown&#039;&#039;&#039;&lt;br /&gt;
* Level 2- &#039;&#039;&#039;Crank City&#039;&#039;&#039;&lt;br /&gt;
* Level 3- &#039;&#039;&#039;Pearl Pit&#039;&#039;&#039;&lt;br /&gt;
* Level 4- &#039;&#039;&#039;Minesweeper Mines&#039;&#039;&#039;&lt;br /&gt;
* Level 7- &#039;&#039;&#039;Hellville&#039;&#039;&#039;&lt;br /&gt;
* Level 11- &#039;&#039;&#039;Pyramid of Poles&#039;&#039;&#039;&lt;br /&gt;
* Level 12- &#039;&#039;&#039;Pyramid of Puzzles&#039;&#039;&#039;&lt;br /&gt;
* Level 18 (BWB0- &#039;&#039;&#039;Bean-with-Berkeloid Megarocket&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Gridlock</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Keen_1_Redone&amp;diff=18994</id>
		<title>Keen 1 Redone</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Keen_1_Redone&amp;diff=18994"/>
		<updated>2011-07-14T21:40:14Z</updated>

		<summary type="html">&lt;p&gt;Gridlock: Screenshot and links updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mod Infobox&lt;br /&gt;
|Episode = 5&lt;br /&gt;
|Authors = Gridlock&lt;br /&gt;
|ReleaseDate = 2011-02-10&lt;br /&gt;
|Levels = 4&lt;br /&gt;
|SecretLevels = None&lt;br /&gt;
|NewGfx = Some&lt;br /&gt;
|NewSfx = No&lt;br /&gt;
|NewMusic = No&lt;br /&gt;
|Download = [http://files.commanderkeen.org/users/kevadams/K1%20Redone.zip|Beta]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keen 1 Redone&#039;&#039;&#039; is a four-level [[Keen 5]] mod which attempted to mimic the style of Keen 1. It was abandoned by Gridlock and released along with several other unfinished mods in this [http://www.pckf.com/viewtopic.php?t=1827| topic] &lt;br /&gt;
&lt;br /&gt;
The author had intended that Keen would be unable to use a pogo stick until he aquired the item in one of two levels; however, the patch was never made. The author also intended to have yorp statues act as switches that required an eyeball, the planned [[keycard]] replacement. After hitting the yorp statue switch, a message would appear using the bridge behavior. Only one example of this works in the game. It can be found in the temple section of level 5. &lt;br /&gt;
&lt;br /&gt;
Shockshunds were intended to be vorticon replacements. The mines were intended to be an enemy called a Tricon, which would explode into three vorticons when Keen got close enough. &lt;br /&gt;
&lt;br /&gt;
ID tiles were implemented in the 1st level to mimic the original Keen 1. As a joke, the author made the ID tiles kill Keen. &lt;br /&gt;
&lt;br /&gt;
Gridlock commented on the mod, saying: &amp;quot;Keen 1 Redone was a pretty fun to thing to work on. I pretty much gave up on it when I started the snow levels. (Hint- there is an entire secret area that you can reach at the start of the snow level.) The later part of that level looks pretty imcoplete, and that&#039;s pretty much where I stopped. I think I&#039;ve gotten much better at modding since then, and I didn&#039;t really think I&#039;d ever be able to finish it, nor did I really think it was worth it. I suppose someone may want the tilesets, but please ask for permission first. I also realize there are a good amount of graphical bugs and other things that may not look quite right. Also, I had intended that you can&#039;t use pogo here. If the level design seems odd it is probably because of this. Remember, there is no need to put too much thought into improvement with these since they will probably never be touched by me again. It is interesting to hear what people like or dislike, though. I figured it could be fun for people to play some of these. Might as well not let old work go to waste.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Gridlock</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File:Mod-ingame-Keen_1_Redone.png&amp;diff=18993</id>
		<title>File:Mod-ingame-Keen 1 Redone.png</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File:Mod-ingame-Keen_1_Redone.png&amp;diff=18993"/>
		<updated>2011-07-14T21:37:12Z</updated>

		<summary type="html">&lt;p&gt;Gridlock: Picture of Keen 1 Redone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Picture of Keen 1 Redone&lt;/div&gt;</summary>
		<author><name>Gridlock</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Keen_1_Redone&amp;diff=18992</id>
		<title>Keen 1 Redone</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Keen_1_Redone&amp;diff=18992"/>
		<updated>2011-07-14T21:32:49Z</updated>

		<summary type="html">&lt;p&gt;Gridlock: Keen 1 Redone Page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mod Infobox&lt;br /&gt;
|Episode = 5&lt;br /&gt;
|Authors = Gridlock&lt;br /&gt;
|ReleaseDate = 2011-02-10&lt;br /&gt;
|Levels = 4&lt;br /&gt;
|SecretLevels = None&lt;br /&gt;
|NewGfx = Some&lt;br /&gt;
|NewSfx = No&lt;br /&gt;
|NewMusic = No&lt;br /&gt;
|Download = [http://files.commanderkeen.org/users/kevadams/K1%20Redone.zip]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keen 1 Redone&#039;&#039;&#039; is a four-level [[Keen 5]] mod which attempted to mimic the style of Keen 1. It was abandoned by Gridlock and released along with several other unfinished mods in this topic: [http://www.pckf.com/viewtopic.php?t=1827] &lt;br /&gt;
&lt;br /&gt;
The author had intended that Keen would be unable to use a pogo stick until he aquired the item in one of two levels; however, the patch was never made. The author also intended to have yorp statues act as switches that required an eyeball, the planned [[keycard]] replacement. After hitting the yorp statue switch, a message would appear using the bridge behavior. Only one example of this works in the game. It can be found in the temple section of level 5. &lt;br /&gt;
&lt;br /&gt;
Shockshunds were intended to be vorticon replacements. The mines were intended to be an enemy called a Tricon, which would explode into three vorticons when Keen got close enough. &lt;br /&gt;
&lt;br /&gt;
ID tiles were implemented in the 1st level to mimic the original Keen 1. As a joke, the author made the ID tiles kill Keen. &lt;br /&gt;
&lt;br /&gt;
Gridlock commented on the mod, saying: &amp;quot;Keen 1 Redone was a pretty fun to thing to work on. I pretty much gave up on it when I started the snow levels. (Hint- there is an entire secret area that you can reach at the start of the snow level.) The later part of that level looks pretty imcoplete, and that&#039;s pretty much where I stopped. I think I&#039;ve gotten much better at modding since then, and I didn&#039;t really think I&#039;d ever be able to finish it, nor did I really think it was worth it. I suppose someone may want the tilesets, but please ask for permission first. I also realize there are a good amount of graphical bugs and other things that may not look quite right. Also, I had intended that you can&#039;t use pogo here. If the level design seems odd it is probably because of this. Remember, there is no need to put too much thought into improvement with these since they will probably never be touched by me again. It is interesting to hear what people like or dislike, though. I figured it could be fun for people to play some of these. Might as well not let old work go to waste.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Gridlock</name></author>
	</entry>
</feed>