<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-GB">
	<id>https://keenwiki.shikadi.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=KeenRush</id>
	<title>KeenWiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://keenwiki.shikadi.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=KeenRush"/>
	<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/wiki/Special:Contributions/KeenRush"/>
	<updated>2026-04-14T15:12:42Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.11</generator>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Akeen&amp;diff=37105</id>
		<title>Akeen</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Akeen&amp;diff=37105"/>
		<updated>2017-12-22T08:56:03Z</updated>

		<summary type="html">&lt;p&gt;KeenRush: Added Planet Of Agony to the list this editor was used for.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Tool Infobox|{{{1|}}}&lt;br /&gt;
 | TitleImage = akeen.png&lt;br /&gt;
 | InitialDeveloper = &lt;br /&gt;
 | Developers = [[User:KeenRush|KeenRush]]&lt;br /&gt;
 | InitialRelease = 2015-06-10 (first public)&lt;br /&gt;
 | LatestUpdate = &lt;br /&gt;
 | Status = Finished&lt;br /&gt;
 | ProgrammingLanguage = C&lt;br /&gt;
 | Platform = Windows XP, 7-10, Linux via Wine&lt;br /&gt;
 | License = Freeware&lt;br /&gt;
 | Type = Level Editor&lt;br /&gt;
 | Engine = Keen:Vorticons&lt;br /&gt;
 | Homepage = http://keenrush.shikadi.net&lt;br /&gt;
 | Discussion = https://pckf.com/viewtopic.php?t=3298&lt;br /&gt;
 | LatestDownloadURL = http://keenrush.shikadi.net/akeen.zip&lt;br /&gt;
 | Download = http://keenrush.shikadi.net/akeen.zip&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{DISPLAYTITLE:akeen}}&amp;lt;!-- Lowercase first letter --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[akeen]] is a level editor for the [[Keen: Vorticons]], designed and written by [[User:KeenRush|KeenRush]]. &lt;br /&gt;
The editor was designed to be 100% keyboard-operated and immersive with minimum distractions. The editor was always designed - first and foremost - to fit perfectly to the author&#039;s level editor needs and might thus be a little rough around the edges for other users. However, it should be rather stable and once one learns to use it (which should not be all that difficult) rather useful. The editor pays homage to [[KeenWright]], which was the author&#039;s editor of choice prior to akeen, and traces of KeenWright can be seen in akeen&#039;s design, but the core idea of the editor (see below) is entirely different. akeen was not released to public until 2015, but an essentially completed version was in private use by early 2013.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
To run the editor, place it to your Keen project folder. Remember to also copy the editor&#039;s necessary files &amp;lt;tt&amp;gt;akeengfx.bmp&amp;lt;/tt&amp;gt; (GUI graphics), &amp;lt;tt&amp;gt;akeendef.txt&amp;lt;/tt&amp;gt; (configuration) and &amp;lt;tt&amp;gt;SDL.dll&amp;lt;/tt&amp;gt; (the SDL library). Make sure your folder has the tileset your mod uses, for example &amp;lt;tt&amp;gt;1TIL0000.bmp&amp;lt;/tt&amp;gt; if you&#039;re making a [[Keen 1]] mod. Then simply run &amp;lt;tt&amp;gt;akeen.exe&amp;lt;/tt&amp;gt;. For keys and help consult the &amp;lt;tt&amp;gt;akeenf1.html&amp;lt;/tt&amp;gt; that comes with the editor.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
Here are some features:&lt;br /&gt;
&lt;br /&gt;
* Easy increasing/decreasing of level dimensions&lt;br /&gt;
* Auto-border&lt;br /&gt;
* Easy bridge:&lt;br /&gt;
: move pointer on top of bridge switch, press &amp;lt;code&amp;gt;i&amp;lt;/code&amp;gt; (as in &#039;input&#039;), move pointer where you want bridge to start at, press &amp;lt;code&amp;gt;o&amp;lt;/code&amp;gt; (as in &#039;output&#039;), and the editor places the generated bridge coordinates sprite/value in the location of bridge switch (as was chosen with &amp;lt;code&amp;gt;i&amp;lt;/code&amp;gt;)&lt;br /&gt;
* Easy Keen start: press &amp;lt;code&amp;gt;k&amp;lt;/code&amp;gt; to place Keen (sprite 255): the editor places the sprite and removes all other instances of it, so you don&#039;t need to delete the old starting point&lt;br /&gt;
* View scroll: &lt;br /&gt;
: keep moving in a direction (such as up) and the level view will eventually appear from the opposite direction (the bottom of the level, in this example)&lt;br /&gt;
* Flood fill&lt;br /&gt;
* Zoom:&lt;br /&gt;
: The editor can be viewed at different zoom levels, the level of zoom can be edited in the configuration file, where one may also change the default tile, the border tile, and names for sprites.&lt;br /&gt;
&lt;br /&gt;
== The core idea == &lt;br /&gt;
&lt;br /&gt;
The core idea of akeen is to be an editor that is flexible around level borders. The author wanted to engage in a level designing style where the dimensions of the level need not be known (or guessed) in the beginning (as opposed to how one must build levels in KeenWright) and can be changed in an easy and fast fashion at any moment, and the result seen instantly. Other modern level editors do allow changing level dimensions but the operation is far from being as simple as it could possibly be. That, and the fact that no editor was keyboard-driven nor resembled KeenWright, resulted into akeen.&lt;br /&gt;
&lt;br /&gt;
Another thing the author was frustrated with was the level border. In almost all levels the author had made or seen, the border is simply consisting of one tile, repeated. That led in the idea to remove the border altogether - akeen ignores the border data of the level when loading a level, and generates it automatically when saving a level, using the border tile value defined in the configuration file. (If there is a special border produced in another editor, it will vanish in this process. And to edit border data of a level created in akeen, one has to use another level editor after saving the level in akeen. For the author, there is practically never need for this, except with the special levels 81 and 90.)&lt;br /&gt;
&lt;br /&gt;
In akeen, the user can step outside the level border by simply moving the pointer there. Once the pointer is outside the level, that side of the level can be manipulated: increased or decreased. If the pointer is, for instance, above the level, increasing the level size will raise the roof, and decreasing the level size will bring it down. The way to do these operations is simple: To increase, press &amp;lt;code&amp;gt;Ins(ert)&amp;lt;/code&amp;gt;. To decrease, hold &amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt; and press &amp;lt;code&amp;gt;Del(ete)&amp;lt;/code&amp;gt; (it&#039;s probably evident why deleting is two keys: so that it doesn&#039;t happen by accident, since it&#039;s irreversible).&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
The author has used this level editor to build several levels, including the [[IceKeen]] levels, [[xky1rooms]], [[The Fastest Gun In The Universe]], [[Planet of Agony]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding Tools (Vorticons)]]&lt;br /&gt;
[[Category:Level Editors (Vorticons)]]&lt;/div&gt;</summary>
		<author><name>KeenRush</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Planet_of_Agony&amp;diff=37104</id>
		<title>Planet of Agony</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Planet_of_Agony&amp;diff=37104"/>
		<updated>2017-12-22T08:54:40Z</updated>

		<summary type="html">&lt;p&gt;KeenRush: Listed tools.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mod Infobox&lt;br /&gt;
 | Episode = 1&lt;br /&gt;
 | Authors = [[User:KeenRush|KeenRush]]&lt;br /&gt;
 | Status = Complete&lt;br /&gt;
 | ReleaseDate = 2017-11-13&lt;br /&gt;
 | Discussion = [https://pckf.com/viewtopic.php?f=4&amp;amp;t=4165 PCKF] [https://keenmodding.org/viewtopic.php?f=13&amp;amp;t=2884 Keen:Modding]&lt;br /&gt;
 | Levels = 16&lt;br /&gt;
 | SecretLevels = 1&lt;br /&gt;
 | NewGameplay = No&lt;br /&gt;
 | NewGfx = Yes&lt;br /&gt;
 | NewLevels = Yes&lt;br /&gt;
 | NewSfx = No&lt;br /&gt;
 | NewMusic = No&lt;br /&gt;
 | Download = ([http://keenrush.shikadi.net/agonymod.zip mirror])&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planet of Agony&#039;&#039;&#039; is a [[Keen 1]] [[mod]] by [[User:KeenRush|KeenRush]]. Like mods of the early days, Planet of Agony uses no patching except for texts. It is designed to be easier than most of KeenRush&#039;s previous mods.&lt;br /&gt;
&lt;br /&gt;
== Creatures ==&lt;br /&gt;
{{ObjectList2Col&lt;br /&gt;
| Object1 = Chewok | Desc1 = [[Yorp]] replacement&lt;br /&gt;
| Object2 = Symbiobots | Desc2 = [[Butler Robot]] replacement&lt;br /&gt;
| Object3 = Glump | Desc3 = Ice Cube replacement&lt;br /&gt;
| Object4 = Guncop | Desc4 = [[Tank Robot]] replacement&lt;br /&gt;
| Object5 = Muji | Desc5 = [[Garg]] replacement&lt;br /&gt;
| Object6 = Odum | Desc6 = [[Vorticon Guard]] replacement&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;threecol&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
== Points ==&lt;br /&gt;
{{ObjectList1Col&lt;br /&gt;
| Object1 = Stellarbugs Double Toffee Latte With Extra Syrup And Pumpkin Spice| Desc1 = 100 points | Link1 = -&lt;br /&gt;
| Object2 = Hand-sculpted Avocado-flavoured Gummyworm | Desc2 = 200 points |  | Link2 = -&lt;br /&gt;
| Object3 = Imported French Cheese (Oh Lá Lá) | Desc3 = 500 points |Link3 = -&lt;br /&gt;
| Object4 = 100% Kobe Beef Hamburger With Fried Zucchini And House-made Mayo And Artisanal Mustard And Well You Get The Damn Idea... | Desc4 = 1000 points | Link4 = -&lt;br /&gt;
| Object5 = Carrot Cake Cupcake (From Artisanal Bakery Though) | Desc5 = 5000 points | Link5 = -&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
{{ObjectList1Col&lt;br /&gt;
| Object1 = Zapgun  | Desc1 = 5 charges | Link1 = -&lt;br /&gt;
| Object2 = Key Gems | Desc2 = Unlock doors | Link2 = -&lt;br /&gt;
| Object3 = Pogo | Desc3 = Used to reach high places | Link3 = -&lt;br /&gt;
| Object4 = Elterrian Energy Crystals | Desc4 = 10,000 points each |Link4 = -&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
{{ModLevelList}}&lt;br /&gt;
&lt;br /&gt;
==Technical Information==&lt;br /&gt;
*Standalone mod&lt;br /&gt;
*Graphics: custom graphics by [[User:KeenRush|KeenRush]]&lt;br /&gt;
*Levels: 16 levels, 1 secret level, 1 worldmap&lt;br /&gt;
*Tools used: [[akeen]] 99% of the time, unreleased level editor, another unreleased level tool, DOS [[KeenWright]] (for levels 81 and 90). Paint Shop Pro, [[ktiledit]], unreleased sprite tool. [[ModKeen]], [[KeenGraph]] (for importing 320x200 pictures correctly). Notepad, XVI32. (The unreleased programs mentioned here are all author&#039;s own work.)&lt;/div&gt;</summary>
		<author><name>KeenRush</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Planet_of_Agony&amp;diff=37103</id>
		<title>Planet of Agony</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Planet_of_Agony&amp;diff=37103"/>
		<updated>2017-12-22T08:39:08Z</updated>

		<summary type="html">&lt;p&gt;KeenRush: Zapgun.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mod Infobox&lt;br /&gt;
 | Episode = 1&lt;br /&gt;
 | Authors = [[User:KeenRush|KeenRush]]&lt;br /&gt;
 | Status = Complete&lt;br /&gt;
 | ReleaseDate = 2017-11-13&lt;br /&gt;
 | Discussion = [https://pckf.com/viewtopic.php?f=4&amp;amp;t=4165 PCKF] [https://keenmodding.org/viewtopic.php?f=13&amp;amp;t=2884 Keen:Modding]&lt;br /&gt;
 | Levels = 16&lt;br /&gt;
 | SecretLevels = 1&lt;br /&gt;
 | NewGameplay = No&lt;br /&gt;
 | NewGfx = Yes&lt;br /&gt;
 | NewLevels = Yes&lt;br /&gt;
 | NewSfx = No&lt;br /&gt;
 | NewMusic = No&lt;br /&gt;
 | Download = ([http://keenrush.shikadi.net/agonymod.zip mirror])&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planet of Agony&#039;&#039;&#039; is a [[Keen 1]] [[mod]] by [[User:KeenRush|KeenRush]]. Like mods of the early days, Planet of Agony uses no patching except for texts. It is designed to be easier than most of KeenRush&#039;s previous mods.&lt;br /&gt;
&lt;br /&gt;
== Creatures ==&lt;br /&gt;
{{ObjectList2Col&lt;br /&gt;
| Object1 = Chewok | Desc1 = [[Yorp]] replacement&lt;br /&gt;
| Object2 = Symbiobots | Desc2 = [[Butler Robot]] replacement&lt;br /&gt;
| Object3 = Glump | Desc3 = Ice Cube replacement&lt;br /&gt;
| Object4 = Guncop | Desc4 = [[Tank Robot]] replacement&lt;br /&gt;
| Object5 = Muji | Desc5 = [[Garg]] replacement&lt;br /&gt;
| Object6 = Odum | Desc6 = [[Vorticon Guard]] replacement&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;threecol&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
== Points ==&lt;br /&gt;
{{ObjectList1Col&lt;br /&gt;
| Object1 = Stellarbugs Double Toffee Latte With Extra Syrup And Pumpkin Spice| Desc1 = 100 points | Link1 = -&lt;br /&gt;
| Object2 = Hand-sculpted Avocado-flavoured Gummyworm | Desc2 = 200 points |  | Link2 = -&lt;br /&gt;
| Object3 = Imported French Cheese (Oh Lá Lá) | Desc3 = 500 points |Link3 = -&lt;br /&gt;
| Object4 = 100% Kobe Beef Hamburger With Fried Zucchini And House-made Mayo And Artisanal Mustard And Well You Get The Damn Idea... | Desc4 = 1000 points | Link4 = -&lt;br /&gt;
| Object5 = Carrot Cake Cupcake (From Artisanal Bakery Though) | Desc5 = 5000 points | Link5 = -&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
{{ObjectList1Col&lt;br /&gt;
| Object1 = Zapgun  | Desc1 = 5 charges | Link1 = -&lt;br /&gt;
| Object2 = Key Gems | Desc2 = Unlock doors | Link2 = -&lt;br /&gt;
| Object3 = Pogo | Desc3 = Used to reach high places | Link3 = -&lt;br /&gt;
| Object4 = Elterrian Energy Crystals | Desc4 = 10,000 points each |Link4 = -&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
{{ModLevelList}}&lt;br /&gt;
&lt;br /&gt;
==Technical Information==&lt;br /&gt;
*Standalone mod&lt;br /&gt;
*Graphics: custom graphics  by [[User:KeenRush|KeenRush]]&lt;br /&gt;
*Levels: 16 levels, 1 secret level, 1 worldmap&lt;br /&gt;
*Tools used: unknown&lt;/div&gt;</summary>
		<author><name>KeenRush</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Planet_of_Agony&amp;diff=37102</id>
		<title>Planet of Agony</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Planet_of_Agony&amp;diff=37102"/>
		<updated>2017-12-22T08:37:57Z</updated>

		<summary type="html">&lt;p&gt;KeenRush: Fixed some collectiable names.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mod Infobox&lt;br /&gt;
 | Episode = 1&lt;br /&gt;
 | Authors = [[User:KeenRush|KeenRush]]&lt;br /&gt;
 | Status = Complete&lt;br /&gt;
 | ReleaseDate = 2017-11-13&lt;br /&gt;
 | Discussion = [https://pckf.com/viewtopic.php?f=4&amp;amp;t=4165 PCKF] [https://keenmodding.org/viewtopic.php?f=13&amp;amp;t=2884 Keen:Modding]&lt;br /&gt;
 | Levels = 16&lt;br /&gt;
 | SecretLevels = 1&lt;br /&gt;
 | NewGameplay = No&lt;br /&gt;
 | NewGfx = Yes&lt;br /&gt;
 | NewLevels = Yes&lt;br /&gt;
 | NewSfx = No&lt;br /&gt;
 | NewMusic = No&lt;br /&gt;
 | Download = ([http://keenrush.shikadi.net/agonymod.zip mirror])&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planet of Agony&#039;&#039;&#039; is a [[Keen 1]] [[mod]] by [[User:KeenRush|KeenRush]]. Like mods of the early days, Planet of Agony uses no patching except for texts. It is designed to be easier than most of KeenRush&#039;s previous mods.&lt;br /&gt;
&lt;br /&gt;
== Creatures ==&lt;br /&gt;
{{ObjectList2Col&lt;br /&gt;
| Object1 = Chewok | Desc1 = [[Yorp]] replacement&lt;br /&gt;
| Object2 = Symbiobots | Desc2 = [[Butler Robot]] replacement&lt;br /&gt;
| Object3 = Glump | Desc3 = Ice Cube replacement&lt;br /&gt;
| Object4 = Guncop | Desc4 = [[Tank Robot]] replacement&lt;br /&gt;
| Object5 = Muji | Desc5 = [[Garg]] replacement&lt;br /&gt;
| Object6 = Odum | Desc6 = [[Vorticon Guard]] replacement&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;threecol&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
== Points ==&lt;br /&gt;
{{ObjectList1Col&lt;br /&gt;
| Object1 = Stellarbugs Double Toffee Latte With Extra Syrup And Pumpkin Spice| Desc1 = 100 points | Link1 = -&lt;br /&gt;
| Object2 = Hand-sculpted Avocado-flavoured Gummyworm | Desc2 = 200 points |  | Link2 = -&lt;br /&gt;
| Object3 = Imported French Cheese (Oh Lá Lá) | Desc3 = 500 points |Link3 = -&lt;br /&gt;
| Object4 = 100% Kobe Beef Hamburger With Fried Zucchini And House-made Mayo And Artisanal Mustard And Well You Get The Damn Idea... | Desc4 = 1000 points | Link4 = -&lt;br /&gt;
| Object5 = Carrot Cake Cupcake (From Artisanal Bakery Though) | Desc5 = 5000 points | Link5 = -&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
{{ObjectList1Col&lt;br /&gt;
| Object1 = Zap Gun  | Desc1 = 5 charges | Link1 = -&lt;br /&gt;
| Object2 = Key Gems | Desc2 = Unlock doors | Link2 = -&lt;br /&gt;
| Object3 = Pogo | Desc3 = Used to reach high places | Link3 = -&lt;br /&gt;
| Object4 = Elterrian Energy Crystals | Desc4 = 10,000 points each |Link4 = -&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
{{ModLevelList}}&lt;br /&gt;
&lt;br /&gt;
==Technical Information==&lt;br /&gt;
*Standalone mod&lt;br /&gt;
*Graphics: custom graphics  by [[User:KeenRush|KeenRush]]&lt;br /&gt;
*Levels: 16 levels, 1 secret level, 1 worldmap&lt;br /&gt;
*Tools used: unknown&lt;/div&gt;</summary>
		<author><name>KeenRush</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Pogoing_backwards&amp;diff=33986</id>
		<title>Pogoing backwards</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Pogoing_backwards&amp;diff=33986"/>
		<updated>2017-10-05T07:46:10Z</updated>

		<summary type="html">&lt;p&gt;KeenRush: Added some categories.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Pogoing backwards&#039;&#039;&#039; is a trick, presumably caused by a small bug in Keen&#039;s programming, allowing Keen to [[Pogo stick|pogo]] backwards in Keen 4–6. The trick does not work in the first trilogy.&lt;br /&gt;
&lt;br /&gt;
Pogoing backwards is simple.&lt;br /&gt;
# Start running in either direction.&lt;br /&gt;
# Jump, and keep holding the direction key.&lt;br /&gt;
# While in the air, quickly let go of the direction key you are holding, and hit the opposite direction key. Then toggle on the pogo, and press and hold again the direction key you started with in the beginning.&lt;br /&gt;
&lt;br /&gt;
If you did this correctly and fast enough, Keen should now be pogoing backwards. When you let go of the key you are holding, Keen starts to pogo again in the normal fashion.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tricks]]&lt;br /&gt;
[[Category:Keen 4]]&lt;br /&gt;
[[Category:Keen 5]]&lt;br /&gt;
[[Category:Keen 6]]&lt;/div&gt;</summary>
		<author><name>KeenRush</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Keen_1_Bugs&amp;diff=33985</id>
		<title>Keen 1 Bugs</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Keen_1_Bugs&amp;diff=33985"/>
		<updated>2017-10-05T07:39:44Z</updated>

		<summary type="html">&lt;p&gt;KeenRush: Advice for collecting +105 ammo.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists all the bugs, odd behaviors and unexpected actions that have been discovered in [[Keen 1: Marooned on Mars|Keen 1]].&lt;br /&gt;
&lt;br /&gt;
== Shoot through the roof ==&lt;br /&gt;
&lt;br /&gt;
Keen&#039;s [[pogo stick|pogo]] and jump sprites have slightly different hitbox heights; therefore, if [[Commander Keen|Keen]] jumps until just before he hits a ceiling, then pogoes, he will occasionally shoot right through the ceiling on top of it. This only works for ceilings one tile thick. (Though it can be seen with all other ceilings, Keen just will not go through the second row of tiles.) This is easier with [[Keen: Vorticons Cheats|God mode]], but is still difficult to do.&lt;br /&gt;
&lt;br /&gt;
Steps to reproduce:&lt;br /&gt;
&lt;br /&gt;
* Enable [[Keen: Vorticons Cheats|God mode]]&lt;br /&gt;
* Jump somewhere you&#039;ll hit the roof&lt;br /&gt;
* Press pogo right before you hit the roof, it helps to be moving forward&lt;br /&gt;
&lt;br /&gt;
== F8 Crash ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Keen1_F8_crash.png|frame|The game has crashed because F8 has been pressed.]]&lt;br /&gt;
&lt;br /&gt;
In version 1.1 of the game, pressing the F8 key would crash the game, showing garbage data on the screen. If pressed inside a level, it will most likely kill [[Commander Keen|Keen]]. If pressed on the [[Mars|map]], it will most likely allow Keen to walk around the garbage tiles.&lt;br /&gt;
&lt;br /&gt;
Steps to reproduce:&lt;br /&gt;
&lt;br /&gt;
* Press the F8 key on version 1.1 of the game (see [[Keen 1 Versions]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Extra levels ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Keen1_weirdmap.png|frame|One of the extra &amp;quot;levels&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
By walking off the edge of the world map (cheats required) you can enter &amp;quot;levels&amp;quot; composed of random garbage (although most of which are tile zero), and if you [[Keen: Vorticons Cheats|enable God mode]] and fly up quickly enough you can float around these bizarre levels without dying. These &amp;quot;levels&amp;quot; are actually random locations in memory the engine has tried to interpret as levels. The exact level/memory location is random because once Keen has wandered off the world map he wanders off the valid level data and into whatever data happens to be in memory nearby. Some of these random values will just happen to be the code to enter a level, and most of these will specify invalid levels, thus causing random data to be displayed since no real level data could be loaded.&lt;br /&gt;
&lt;br /&gt;
Sometimes you can even get into the level shown on the [[:Image:Keen 1 title.png|title screen]], as well as the high scores and story screens (although there are much easier ways of doing that, such as renaming the level files.) Pressing &amp;quot;Esc&amp;quot; in the title level will cause it to ask you if you want to quit to DOS.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[TODO: Link to somewhere explaining how to do this by renaming level files or patching the &amp;quot;title screen&amp;quot; level number.]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Steps to reproduce:&lt;br /&gt;
&lt;br /&gt;
* Go to the world map (e.g. start a new game)&lt;br /&gt;
* Enable [[Keen: Vorticons Cheats|God mode]]&lt;br /&gt;
* Keep walking in one direction until Keen disappears off the edge of the screen&lt;br /&gt;
* Press Ctrl as if you were trying to enter a level — often this will not do anything, but if you keep walking and pressing Ctrl, you will eventually enter a &amp;quot;level&amp;quot;. It may reload the main map, or re-enter a normal level.&lt;br /&gt;
&lt;br /&gt;
== Vorticons ==&lt;br /&gt;
&lt;br /&gt;
It is possible to do many neat things with the [[Vorticons]]. Firstly, you can get past all four without shooting them:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Joystick Guard&#039;&#039;&#039;: Go to the farthest right edge of the ledge below the exit (the one with a raygun on it). The Vorticon will go off the right edge, and plummet to his death.&lt;br /&gt;
* &#039;&#039;&#039;Car Battery Guard&#039;&#039;&#039;: Get the guard to follow you, and make him jump off the platform. Getting the Car Battery should now be easy.&lt;br /&gt;
* &#039;&#039;&#039;Vacuum Cleaner Guard&#039;&#039;&#039;: Get the Vorticon to jump on the blue cylinders, and run underneath him, through the door.  Alternately, stand on the blue cylinders and let the guard run underneath you.&lt;br /&gt;
* &#039;&#039;&#039;Everclear Guard&#039;&#039;&#039; (the [[Vorticon Commander]]): It is not necessary to drop the falling rock on the Vorticon Commander. You can pass him by either jumping over him, or waiting for him to jump and then run under him. The first way is easier. Be careful to collect the [[Bean-with-Bacon Megarocket|Everclear]] afterwards by jumping to the other side of the exit door, as without collecting it you will be left stranded on [[Mars]] after exiting the level.&lt;br /&gt;
** You can also kill the Vorticon Commander with 105 shots. If you save your ammunition, there is enough in the game to allow you to do this. Alternatively, you can repeatedly play a level in which you can get ammo and an extra Keen by collecting points, and then die, and repeat as many times as you need to, while the extra Keen keeps you from getting a game over. A more interesting way to obtain a lot of ammo quickly might be to play all other levels than [[Red Maze City]] (and [[Vorticon Commander&#039;s Castle]] because the Everclear Guard is there) and collect points to get a lot of extra Keens (while keep from dying and losing them) and use ammo sparingly, then go to Red Maze City, collect the 3 rayguns at the beginning of the level, die at the first garg, repeat. Using this method, for example 60 shots can be collected by losing four Keens.&lt;br /&gt;
&lt;br /&gt;
Vorticons also have a bad habit of jumping too close to a wall, and becoming stuck. They can jump straight up in the air, but are unable to free themselves horizontally from the wall itself. Based on some experimentation, the bug appears to be caused by a mixture of the vorticon&#039;s programmed movement, and the area of the sprite. There is currently no way to fix this bug, although modders have been trying to do so for quite some time.&lt;br /&gt;
&lt;br /&gt;
== Stuck yorp and inaccessible book ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Keen1_inaccessible_book.png|frame|A level design bug in [[Secret City]].]]&lt;br /&gt;
&lt;br /&gt;
In [[Secret City]], there is an area close to the top-left corner that you cannot access as the entrance is only one tile high. This makes a book unobtainable and a yorp stuck in place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--  Use this template for a new bug:&lt;br /&gt;
&lt;br /&gt;
== Bug title ==&lt;br /&gt;
&lt;br /&gt;
[[Image:keenX_bugname.png]]  &amp;lt;-- a screenshot of the bug if it produces a strange visual effect&lt;br /&gt;
&lt;br /&gt;
Brief description of bug&lt;br /&gt;
&lt;br /&gt;
* Step one to reproduce the bug&lt;br /&gt;
* Step two, etc.&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen 1]]&lt;/div&gt;</summary>
		<author><name>KeenRush</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Red_Maze_City&amp;diff=33906</id>
		<title>Red Maze City</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Red_Maze_City&amp;diff=33906"/>
		<updated>2017-09-24T15:56:00Z</updated>

		<summary type="html">&lt;p&gt;KeenRush: Added info about the different placement of level in November Beta + a typo fix.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| Game = [[Keen 1]]&lt;br /&gt;
| Level = 13&lt;br /&gt;
| Location = Dark Side of [[Mars]]&lt;br /&gt;
| Dimensions = 128 x 77 tiles&lt;br /&gt;
| Points = 47000&lt;br /&gt;
| Ammo = 3 x [[Raygun]]&lt;br /&gt;
| Lives = None&lt;br /&gt;
| Collectibles = None&lt;br /&gt;
| Required = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Ck1lv13.png|thumb|320px|Map of the Red Maze City]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Red Maze City&#039;&#039;&#039; is a level in [[Keen 1]], one of the few in the game that has an official name&amp;lt;ref&amp;gt;[[Hint Sheet (Invasion of the Vorticons)]] under &#039;&#039;Hints for Episode One&#039;&#039;&amp;lt;/ref&amp;gt;. It is one of the biggest levels in the game. As its name implies, it is very maze-like, and contains two main parts: a big red maze, full of [[Garg]]s, and a dark lower area, filled with [[Keen_1_Hazards|water and fire]].&lt;br /&gt;
&lt;br /&gt;
To finish the level through the regular exit, [[Keen]] has to collect four [[Keycard (Vorticons)|keycard]]s for the four doors protecting the exit. The cards are scattered around the maze, so getting them is no easy task. A further complication is the presence of yellow tunnels, inside which Gargs like to hide. Keen cannot see if there is anyone inside the tunnels, so Gargs hiding inside can easily surprise and kill him.&lt;br /&gt;
&lt;br /&gt;
There is a teleporter at the very bottom-right of the level, which is used to reach the [[Secret City]]. Using the teleporter exits the level and takes Keen to a teleporter in a separate area on the map. However, doing this does not mark the level as finished. So after going back to the main area from the Secret City, this level can be played again. This can be repeated an infinite number of times, so this level can be used to get infinite points and ammo.&lt;br /&gt;
&lt;br /&gt;
See also [[Keen 1 Levels|List of Keen 1 Levels]].&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
== November Beta variations ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Maze-mars-betadiff.png|left]]&lt;br /&gt;
&lt;br /&gt;
In the so-called November Beta version of Keen 1 this level is not optional. It is blocking the way towards [[Vorticon Commander&#039;s Castle]] and must be completed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen 1 levels]]&lt;/div&gt;</summary>
		<author><name>KeenRush</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File:Maze-mars-betadiff.png&amp;diff=33905</id>
		<title>File:Maze-mars-betadiff.png</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File:Maze-mars-betadiff.png&amp;diff=33905"/>
		<updated>2017-09-24T15:49:27Z</updated>

		<summary type="html">&lt;p&gt;KeenRush: Screenshot of the different Mars in November Beta, where Red Maze City is not optional.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screenshot of the different Mars in November Beta, where Red Maze City is not optional.&lt;/div&gt;</summary>
		<author><name>KeenRush</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Akeen&amp;diff=33903</id>
		<title>Akeen</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Akeen&amp;diff=33903"/>
		<updated>2017-09-23T18:11:25Z</updated>

		<summary type="html">&lt;p&gt;KeenRush: Rewrote things, added more info, expanded on the core idea.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Tool Infobox|{{{1|}}}&lt;br /&gt;
 | TitleImage = akeen.png&lt;br /&gt;
 | InitialDeveloper = &lt;br /&gt;
 | Developers = [[User:KeenRush|KeenRush]]&lt;br /&gt;
 | InitialRelease = 2015-06-10 (first public)&lt;br /&gt;
 | LatestUpdate = &lt;br /&gt;
 | Status = Finished&lt;br /&gt;
 | ProgrammingLanguage = C&lt;br /&gt;
 | Platform = Windows XP, 7-10, Linux via Wine&lt;br /&gt;
 | License = Freeware&lt;br /&gt;
 | Type = Level Editor&lt;br /&gt;
 | Engine = Keen:Vorticons&lt;br /&gt;
 | Homepage = http://keenrush.shikadi.net&lt;br /&gt;
 | Discussion = https://pckf.com/viewtopic.php?t=3298&lt;br /&gt;
 | LatestDownloadURL = http://keenrush.shikadi.net/akeen.zip&lt;br /&gt;
 | Download = http://keenrush.shikadi.net/akeen.zip&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[akeen]] is a level editor for the [[Keen: Vorticons]], designed and written by [[User:KeenRush|KeenRush]]. &lt;br /&gt;
The editor was designed to be 100% keyboard-operated and immersive with minimum distractions. The editor was always designed - first and foremost - to fit perfectly to the author&#039;s level editor needs and might thus be a little rough around the edges for other users. However, it should be rather stable and once one learns to use it (which should not be all that difficult) rather useful. The editor pays homage to [[KeenWright]], which was the author&#039;s editor of choice prior to akeen, and traces of KeenWright can be seen in akeen&#039;s design, but the core idea of the editor (see below) is entirely different. akeen was not released to public until 2015, but an essentially completed version was in private use by early 2013.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
To run the editor, place it to your Keen project folder. Remember to also copy the editor&#039;s necessary files &amp;lt;tt&amp;gt;akeengfx.bmp&amp;lt;/tt&amp;gt; (GUI graphics), &amp;lt;tt&amp;gt;akeendef.txt&amp;lt;/tt&amp;gt; (configuration) and &amp;lt;tt&amp;gt;SDL.dll&amp;lt;/tt&amp;gt; (the SDL library). Make sure your folder has the tileset your mod uses, for example &amp;lt;tt&amp;gt;1TIL0000.bmp&amp;lt;/tt&amp;gt; if you&#039;re making a [[Keen 1]] mod. Then simply run &amp;lt;tt&amp;gt;akeen.exe&amp;lt;/tt&amp;gt;. For keys and help consult the &amp;lt;tt&amp;gt;akeenf1.html&amp;lt;/tt&amp;gt; that comes with the editor.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
Here are some features:&lt;br /&gt;
&lt;br /&gt;
* Easy increasing/decreasing of level dimensions&lt;br /&gt;
* Auto-border&lt;br /&gt;
* Easy bridge:&lt;br /&gt;
: move pointer on top of bridge switch, press &amp;lt;code&amp;gt;i&amp;lt;/code&amp;gt; (as in &#039;input&#039;), move pointer where you want bridge to start at, press &amp;lt;code&amp;gt;o&amp;lt;/code&amp;gt; (as in &#039;output&#039;), and the editor places the generated bridge coordinates sprite/value in the location of bridge switch (as was chosen with &amp;lt;code&amp;gt;i&amp;lt;/code&amp;gt;)&lt;br /&gt;
* Easy Keen start: press &amp;lt;code&amp;gt;k&amp;lt;/code&amp;gt; to place Keen (sprite 255): the editor places the sprite and removes all other instances of it, so you don&#039;t need to delete the old starting point&lt;br /&gt;
* View scroll: &lt;br /&gt;
: keep moving in a direction (such as up) and the level view will eventually appear from the opposite direction (the bottom of the level, in this example)&lt;br /&gt;
* Flood fill&lt;br /&gt;
* Zoom:&lt;br /&gt;
: The editor can be viewed at different zoom levels, the level of zoom can be edited in the configuration file, where one may also change the default tile, the border tile, and names for sprites.&lt;br /&gt;
&lt;br /&gt;
== The core idea == &lt;br /&gt;
&lt;br /&gt;
The core idea of akeen is to be an editor that is flexible around level borders. The author wanted to engage in a level designing style where the dimensions of the level need not be known (or guessed) in the beginning (as opposed to how one must build levels in KeenWright) and can be changed in an easy and fast fashion at any moment, and the result seen instantly. Other modern level editors do allow changing level dimensions but the operation is far from being as simple as it could possibly be. That, and the fact that no editor was keyboard-driven nor resembled KeenWright, resulted into akeen.&lt;br /&gt;
&lt;br /&gt;
Another thing the author was frustrated with was the level border. In almost all levels the author had made or seen, the border is simply consisting of one tile, repeated. That led in the idea to remove the border altogether - akeen ignores the border data of the level when loading a level, and generates it automatically when saving a level, using the border tile value defined in the configuration file. (If there is a special border produced in another editor, it will vanish in this process. And to edit border data of a level created in akeen, one has to use another level editor after saving the level in akeen. For the author, there is practically never need for this, except with the special levels 81 and 90.)&lt;br /&gt;
&lt;br /&gt;
In akeen, the user can step outside the level border by simply moving the pointer there. Once the pointer is outside the level, that side of the level can be manipulated: increased or decreased. If the pointer is, for instance, above the level, increasing the level size will raise the roof, and decreasing the level size will bring it down. The way to do these operations is simple: To increase, press &amp;lt;code&amp;gt;Ins(ert)&amp;lt;/code&amp;gt;. To decrease, hold &amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt; and press &amp;lt;code&amp;gt;Del(ete)&amp;lt;/code&amp;gt; (it&#039;s probably evident why deleting is two keys: so that it doesn&#039;t happen by accident, since it&#039;s irreversible).&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
The author has used this level editor to build several levels, including the [[IceKeen]] levels, [[xky1rooms]], [[The Fastest Gun In The Universe]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding Tools (Vorticons)]]&lt;br /&gt;
[[Category:Level Editors (Vorticons)]]&lt;/div&gt;</summary>
		<author><name>KeenRush</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File:Akeen.png&amp;diff=33902</id>
		<title>File:Akeen.png</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File:Akeen.png&amp;diff=33902"/>
		<updated>2017-09-23T17:00:30Z</updated>

		<summary type="html">&lt;p&gt;KeenRush: KeenRush uploaded a new version of File:Akeen.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[akeen]] screenshot.&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding Tool images]]&lt;/div&gt;</summary>
		<author><name>KeenRush</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Talk:Akeen&amp;diff=33901</id>
		<title>Talk:Akeen</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Talk:Akeen&amp;diff=33901"/>
		<updated>2017-09-23T16:54:57Z</updated>

		<summary type="html">&lt;p&gt;KeenRush: Reply&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;hallo KeenRush,&lt;br /&gt;
you might want to consider to reduce swearwords within this program: &lt;br /&gt;
&#039;&#039;&amp;quot;Can&#039;t load your fucking tileset for some fucking reason: Couldn&#039;t open 1TIL0000.bmp&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And for the sake of a clean wiki, please no future predictions. Otherwise this wiki might over-float with tons of future prospects: &lt;br /&gt;
&#039;&#039;&amp;quot;The next version (0.2) will look a little more polished and include a few new useful commands that the author has begun to want during years of use.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-- [[User:Nisaba|Nisaba]] ([[User talk:Nisaba|talk]]) 12:25, 23 September 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I might consider even if it&#039;d make the program pointlessly sanitized... Its hostile reaction is directly related to its development history and the problems during it. Also, ok, no predicting the future. :) --KeenRush 16:54, 23 September 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>KeenRush</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Vorticon_Tools&amp;diff=33893</id>
		<title>Vorticon Tools</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Vorticon_Tools&amp;diff=33893"/>
		<updated>2017-09-23T06:22:45Z</updated>

		<summary type="html">&lt;p&gt;KeenRush: Added akeen.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game Editing ==&lt;br /&gt;
&lt;br /&gt;
This section is organised by category. If an editor supports more than one type of editing, such as level editing and graphics editing, it will be listed under both sections.&lt;br /&gt;
&lt;br /&gt;
=== Level Editors ===&lt;br /&gt;
&lt;br /&gt;
* [[KeenEdit]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(DOS)&amp;lt;/font&amp;gt; level editor developed by Jeremy Haubold in 1996&lt;br /&gt;
* [[KeenWright]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(DOS, WINE)&amp;lt;/font&amp;gt; level editor developed by Andrew Durdin in 2000&lt;br /&gt;
* [[Keen MakeOver]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(Win32)&amp;lt;/font&amp;gt; level editor developed by Geoff Sims, Oracle &amp;amp; Flaose in 2001&lt;br /&gt;
* [[iKeen]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(Win32, WINE)&amp;lt;/font&amp;gt; level editor developed by Xtraverse in 2004&lt;br /&gt;
* [[Mindbelt]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(Win32, WINE)&amp;lt;/font&amp;gt; level editor developed by CK Guy in 2007&lt;br /&gt;
* [[Akeen]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(Win32, WINE)&amp;lt;/font&amp;gt; level editor developed by KeenRush in 2013&lt;br /&gt;
&lt;br /&gt;
=== Graphics Editors ===&lt;br /&gt;
&lt;br /&gt;
* [[ModKeen]]/[[ModLatch]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(DOS, Source Code)&amp;lt;/font&amp;gt;, [[ModKeen#Unofficial_Linux_Fork|LModKeen]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(Linux Port)&amp;lt;/font&amp;gt; for extracting and re-importing graphics&lt;br /&gt;
* [[Keengraph]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(DOS, Win32, WINE)&amp;lt;/font&amp;gt; for extracting and reimporting graphics&lt;br /&gt;
&lt;br /&gt;
=== Sound Editors ===&lt;br /&gt;
&lt;br /&gt;
* [[KeenFX]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(DOS, Source Code)&amp;lt;/font&amp;gt; PC Speaker sound editor &lt;br /&gt;
* [[KeenWave]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(DOS, compiled Linux binary)&amp;lt;/font&amp;gt; program to import\export sounds and music, currently a beta, comes with an Adlib sound player.&lt;br /&gt;
&lt;br /&gt;
=== Music Editors ===&lt;br /&gt;
&lt;br /&gt;
* [[TSMusic]] allows Vorticons mods to have IMF music works with:&lt;br /&gt;
* [http://adplug.sourceforge.net AdPlug] – standalone DOS program and a Winamp/XMMS plugin for playing Keen&#039;s IMF music.&lt;br /&gt;
* [[IMF Player]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(DOS, Source Code)&amp;lt;/font&amp;gt; as the name suggest: an IMF Player.&lt;br /&gt;
* [[IMF2WAV]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(DOS, Win32, Source Code)&amp;lt;/font&amp;gt; converts any IMF file to Wave format.&lt;br /&gt;
* [[IMF2MIDI]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(DOS, Win32)&amp;lt;/font&amp;gt; converts IMF songs into MIDI files.&lt;br /&gt;
* [[MIDI2IMF]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(CLI)&amp;lt;/font&amp;gt; converts MIDI songs into IMF files.&lt;br /&gt;
* [[DRO2MIDI]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(CLI, Source Code)&amp;lt;/font&amp;gt; improved program based on IMF2MIDI&lt;br /&gt;
* [[DRO2IMF]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(DOS)&amp;lt;/font&amp;gt; converts DRO files to IMF files.&lt;br /&gt;
* [[IMF Creator]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(CLI, Source Code)&amp;lt;/font&amp;gt; converts MIDI songs into IMF files.&lt;br /&gt;
* [[IMFCrush]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(CLI, Source Code)&amp;lt;/font&amp;gt; reduces the file size + converts IMF songs to a different rate and/or format.&lt;br /&gt;
&lt;br /&gt;
=== Story / Game Text Editors ===&lt;br /&gt;
&lt;br /&gt;
* [[Fin2Bmp]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(DOS), Linux Port&amp;lt;/font&amp;gt; now outdated thanks to graphics editors&lt;br /&gt;
* [[Startext]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(DOS)&amp;lt;/font&amp;gt; for making text patches&lt;br /&gt;
* [[The Patchotron‎]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(Win32)&amp;lt;/font&amp;gt; for editing some basic patches&lt;br /&gt;
* [[The Neural Stunner]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(Win32)&amp;lt;/font&amp;gt; for editing some basic patches&lt;br /&gt;
&lt;br /&gt;
=== Patching tools ===&lt;br /&gt;
&lt;br /&gt;
* [[CKPatch]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(DOS)&amp;lt;/font&amp;gt; for patching the executable files&lt;br /&gt;
* [[UNLZEXE]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(Win32, CLI)&amp;lt;/font&amp;gt; needed to decompress the executable files&lt;br /&gt;
* [[UNP]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(DOS)&amp;lt;/font&amp;gt; needed to decompress the executable files&lt;br /&gt;
&lt;br /&gt;
=== Other editors and editing tools ===&lt;br /&gt;
&lt;br /&gt;
* [[TileInfo]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(Win32, Source Code)&amp;lt;/font&amp;gt; Used to edit tile properties&lt;br /&gt;
* [[Tileset-Tool]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(Win32, WINE, Linux, Source Code)&amp;lt;/font&amp;gt; Used to edit tile properties and make tilesets for the [[Patch:Vorticons 2|Vorticons 2]] patch&lt;br /&gt;
* [[Ktiledit]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(CLI)&amp;lt;/font&amp;gt; a simple tile(set) graphics editing program&lt;br /&gt;
* [[VorticonView]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(Win32, WINE)&amp;lt;/font&amp;gt; a level viewer for Keen Vorticons&lt;br /&gt;
&lt;br /&gt;
== Modding Tutorials ==&lt;br /&gt;
&lt;br /&gt;
* [[Keen Vorticons Modding Tutorial (by Xky Rauh)]]&lt;br /&gt;
&lt;br /&gt;
* [[Patching Tutorial (by Levellass)]]&lt;br /&gt;
&lt;br /&gt;
* [[Keen in Windows|Setting up Windows for DOS applications]]&lt;br /&gt;
* [[Keen in Linux|Setting up Linux for DOS applications]]&lt;br /&gt;
&lt;br /&gt;
== OS Compatible ==&lt;br /&gt;
&lt;br /&gt;
Most of the above listed tools are written for [[wikipedia:MS-DOS|MS-DOS]] or [[wikipedia:Microsoft Windows|Windows]] based systems. The bracketed ancillary information show for which operating system ([[wikipedia:Operating system|OS]]) these tools are meant to be. To run these applications one could use the native system they are based on. Alternatively there are ways of emulating the needed OS. For eg. MS-DOS based tools can be run via [[wikipedia:DOSBox|DOSBox]]. &lt;br /&gt;
&lt;br /&gt;
For Linux users (Mac-OS?) the usability differs for each application. Those might be either compatible, portable or provide another ability to run them like compiling the source code on a Linux based system. The following footer texts explain the needed requirements:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;CLI&#039;&#039;&#039;: Tool is command line based.&lt;br /&gt;
* &#039;&#039;&#039;DOS&#039;&#039;&#039;: Tool is originally written for a MS-DOS environment and can be emulated by using [[Keen in Linux|DOSBox]].&lt;br /&gt;
* &#039;&#039;&#039;Port&#039;&#039;&#039;: A Linux port for this Tool exists.&lt;br /&gt;
* &#039;&#039;&#039;Source Code&#039;&#039;&#039;: The source-code is available within the download package and can be compiled.&lt;br /&gt;
* &#039;&#039;&#039;Win32&#039;&#039;&#039;: Tool is native Windows tool. It might be compatible with WINE.&lt;br /&gt;
* &#039;&#039;&#039;WINE&#039;&#039;&#039;: Tool is a standalone application which just needs the WINE program starter to work properly.&lt;br /&gt;
&lt;br /&gt;
Alternative one could use a Virtual machine to simply emulate the needed Operating System. There are several options to choose from. The most popular might be [[wikipedia:Virtual Box|Virtual-Box]], [[wikipedia:VMware Workstation|VMware Workstation]] or [[wikipedia:QEMU|QEMU]].&lt;br /&gt;
&lt;br /&gt;
== Game Information ==&lt;br /&gt;
&lt;br /&gt;
* For details on the file formats used by the games, see the [[ModdingWiki:Commander Keen 1-3|Commander Keen 1–3]] section on the ModdingWiki.&lt;br /&gt;
* There is a [[:Category:Patches|list of patches]] that can be incorporated into mods to change the game&#039;s behavior.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Galaxy Tools]]&lt;br /&gt;
* [[Other Tools]] (non-Vorticons/Galaxy)&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>KeenRush</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File:Mod-ingame-Xky1rooms.png&amp;diff=33892</id>
		<title>File:Mod-ingame-Xky1rooms.png</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File:Mod-ingame-Xky1rooms.png&amp;diff=33892"/>
		<updated>2017-09-23T06:19:58Z</updated>

		<summary type="html">&lt;p&gt;KeenRush: KeenRush uploaded a new version of File:Mod-ingame-Xky1rooms.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Xky1rooms]] ingame screenshot.&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen 1 mods]]&lt;br /&gt;
[[Category:All mods]]&lt;/div&gt;</summary>
		<author><name>KeenRush</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File:Mod-ingame-Xky1tuned.png&amp;diff=33891</id>
		<title>File:Mod-ingame-Xky1tuned.png</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File:Mod-ingame-Xky1tuned.png&amp;diff=33891"/>
		<updated>2017-09-23T06:10:06Z</updated>

		<summary type="html">&lt;p&gt;KeenRush: KeenRush uploaded a new version of File:Mod-ingame-Xky1tuned.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Xky1tuned]] ingame screenshot.&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen 1 mods]]&lt;br /&gt;
[[Category:All mods]]&lt;/div&gt;</summary>
		<author><name>KeenRush</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Akeen&amp;diff=33890</id>
		<title>Akeen</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Akeen&amp;diff=33890"/>
		<updated>2017-09-23T06:04:42Z</updated>

		<summary type="html">&lt;p&gt;KeenRush: Added akeen.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Tool Infobox|{{{1|}}}&lt;br /&gt;
 | TitleImage = &lt;br /&gt;
 | InitialDeveloper = &lt;br /&gt;
 | Developers = [[User:KeenRush|KeenRush]]&lt;br /&gt;
 | InitialRelease = &lt;br /&gt;
 | LatestUpdate = &lt;br /&gt;
 | Status = Finished&lt;br /&gt;
 | ProgrammingLanguage = C&lt;br /&gt;
 | Platform = Windows XP, 7-10, Linux via Wine&lt;br /&gt;
 | License = Freeware&lt;br /&gt;
 | Type = Level Editor&lt;br /&gt;
 | Engine = Keen:Vorticons&lt;br /&gt;
 | Homepage = http://keenrush.shikadi.net&lt;br /&gt;
 | Discussion = &lt;br /&gt;
 | LatestDownloadURL = http://keenrush.shikadi.net/akeen.zip&lt;br /&gt;
 | Download = http://keenrush.shikadi.net/akeen.zip&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Akeen]] (actually meant to be written without a capital letter as &#039;&#039;&#039;akeen&#039;&#039;&#039;) is a level editor for the [[Keen: Vorticons]], designed and written by [[User:KeenRush|KeenRush]]. The editor was always designed - first and foremost - to fit perfectly to the author&#039;s level editor needs and might thus be a little rough around the edges for other users. However, it should be rather stable and once one learns to use it (which should not be all that difficult) rather useful. The next version (0.2) will look a little more polished and include a few new useful commands that the author has begun to want during years of use.&lt;br /&gt;
&lt;br /&gt;
The editor was designed to be 100% keyboard-operated and immersive with minimum distractions. It was also designed to be flexible around level borders to allow maximum usefulness: level size can be increased or decreased from any direction with a simple command. The editor doesn&#039;t allow editing the border, instead it generates it automatically when saving and when loading a level it ignores the border. Thus, if there is special border data, it will vanish. And to edit it, one has to use another level editor after saving in akeen. But if not needing to edit borders, this poses no problems - the author practically never needs to edit level borders, thus this approach. The editor can be viewed at different zoom levels, the level of zoom can be edited in the configuration file, where one may also change the default tile, the border tile, and names for sprites.&lt;br /&gt;
&lt;br /&gt;
The author has used this level editor to build several levels, released and non-released, including the [[IceKeen]] levels, [[xky1rooms]], [[The Fastest Gun In The Universe]], and those of an up-coming mod.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
Here are some features:&lt;br /&gt;
&lt;br /&gt;
* Easy increasing/decreasing of level dimensions&lt;br /&gt;
* Auto-border&lt;br /&gt;
* Easy bridge: move pointer on top of bridge switch, press &#039;i&#039; (as in &#039;input&#039;), move pointer where you want bridge to start at, press &#039;o&#039; (as in &#039;output&#039;), and the editor places the generated bridge coordinates sprite/value in the location of bridge switch (as was chosen with &#039;i&#039;)&lt;br /&gt;
* Easy Keen start: press &#039;k&#039; to place Keen (sprite 255): the editor places the sprite and removes all other instances of it, so you don&#039;t need to delete the old starting point&lt;br /&gt;
* View scroll: keep moving in a direction (such as up) and the level view will eventually appear from the opposite direction (the bottom of the level, in this example)&lt;br /&gt;
* Flood fill&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding Tools (Vorticons)]]&lt;br /&gt;
[[Category:Level Editors (Vorticons)]]&lt;/div&gt;</summary>
		<author><name>KeenRush</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Xky1tuned&amp;diff=33889</id>
		<title>Xky1tuned</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Xky1tuned&amp;diff=33889"/>
		<updated>2017-09-23T05:48:09Z</updated>

		<summary type="html">&lt;p&gt;KeenRush: Expanding on difficulty level.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Mod Infobox|{{{1|}}}&lt;br /&gt;
 | TitleImage = Episode X.png&lt;br /&gt;
 | Episode = 1&lt;br /&gt;
 | Authors = [[User:KeenRush|KeenRush]]&lt;br /&gt;
 | Status = Complete&lt;br /&gt;
 | ReleaseDate = 2005-08-08&lt;br /&gt;
 | Discussion = [http://publiccommanderkeenforum.yuku.com/topic/916/A-XkyKeen1-level-pack-released PCKF]&lt;br /&gt;
 | Levels = 16&lt;br /&gt;
 | SecretLevels = None&lt;br /&gt;
 | NewGfx = No&lt;br /&gt;
 | NewSfx = No&lt;br /&gt;
 | NewMusic = N/A&lt;br /&gt;
 | LatestDownloadURL = http://www.shikadi.net/wiki/files/Packs/ModPacks/l.keenrush.keen_x.2005-08-08.zip&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;xky1tuned&#039;&#039;&#039; is an [[Episode X]] levelpack released by [[User:KeenRush|KeenRush]]. The 16 new levels of the levelpack are considerably more difficult than the original levels of the mod and quite possibly the most difficult levels KeenRush has ever done. In the author&#039;s opinion the difficulty of these levels surpasses that of [[Episode Smile]].&lt;/div&gt;</summary>
		<author><name>KeenRush</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Episode_Dash&amp;diff=32238</id>
		<title>Episode Dash</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Episode_Dash&amp;diff=32238"/>
		<updated>2017-03-17T06:29:22Z</updated>

		<summary type="html">&lt;p&gt;KeenRush: Linked a speedrun.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Mod Infobox|{{{1|}}}&lt;br /&gt;
 | TitleImage = Title_XkyKeen3.png&lt;br /&gt;
 | Episode = 3&lt;br /&gt;
 | Authors = [[User:XkyRauh|Xky Rauh]]&lt;br /&gt;
 | Status = Complete&lt;br /&gt;
 | ReleaseDate = 2004-10-22&lt;br /&gt;
 | Discussion = [http://keenmodding.org/viewtopic.php?t=384 Keen: Modding]&lt;br /&gt;
 | Levels = 16&lt;br /&gt;
 | SecretLevels = None&lt;br /&gt;
 | NewGfx = Yes&lt;br /&gt;
 | NewSfx = No&lt;br /&gt;
 | NewMusic = N/A&lt;br /&gt;
 | LatestDownloadURL = http://www.shikadi.net/wiki/files/Mods/Keen3/m.xky_rauh.episode_dash.k3.2004-10-22.zip &amp;lt;!-- full version --&amp;gt;&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
[[Image:EpisodeDashLevel80.png|thumb|320px|Map of The Forbidden Planet]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Commander Keen Episode Dash&#039;&#039;&#039;, also known as &#039;&#039;&#039;XkyKeen3&#039;&#039;&#039;, is a [[Keen 3]] mod by [[User:XkyRauh|Xkylyr Rauh]]. The gameplay is unique from most mods since a timer that will kill [[Keen]] when it runs out is set in each level, meaning that he must complete each level as soon as possible while getting points on the way. The timer can be increased by collecting stopwatches.&lt;br /&gt;
&lt;br /&gt;
There are three difficulties in the game, which can be accessed throughout different batch files. The difficulties affect how much time Keen starts with in each level, the point values, how much time is gained from each stopwatch pickup, and more.&lt;br /&gt;
&lt;br /&gt;
== Technical Information ==&lt;br /&gt;
&lt;br /&gt;
* Graphics: custom graphics by Xky Rauh&lt;br /&gt;
* Levels: 16 &lt;br /&gt;
* Tools used: Unknown&lt;br /&gt;
&lt;br /&gt;
== Story == &lt;br /&gt;
&lt;br /&gt;
It had been a long, long time since Mortimer had dropped any hints about his plans.  Keen had already disabled ships, solved other races problems, and explored new territory--but all of the information he gathered pointed to what he already knew: Whatever it was Mortimer had in mind for the Universe, it hadn&#039;t come to fruition yet.  So Keen decided to use the Photachyon Tranciever for something new... &lt;br /&gt;
&lt;br /&gt;
Having spent countless hours skimming the space-waves with the Photachyon Transciever, Keen had come to know more than a few intergalactic gameshows.  Often the only entry fee in these contests was the contestant&#039;s life--but the rewards were really incredible. &lt;br /&gt;
&lt;br /&gt;
One show in particular stood out to Keen: The Forbidden Planet.  Participants were dropped at one end of a lightly explored planet, and given a certain amount of time to reach the goal.  Winners had their names steeped with fame and wealth.&lt;br /&gt;
&lt;br /&gt;
If anything was likely to attract Mortimer&#039;s attention, it was the prestige and fame that came with conquering The Forbidden Planet!  &lt;br /&gt;
&lt;br /&gt;
Once he&#039;s dropped in the wilderness, the rules are simple:&lt;br /&gt;
&lt;br /&gt;
* Move fast: additional time is avaliable, if you can find it.&lt;br /&gt;
* You are permitted to use your gun where necessary.&lt;br /&gt;
* Often it is not possible to obtain ALL the points in a level--choose your route wisely. &lt;br /&gt;
* After escaping the planet, highest score wins!&lt;br /&gt;
&lt;br /&gt;
Good luck!&lt;br /&gt;
&lt;br /&gt;
== Level Maps ==&lt;br /&gt;
&lt;br /&gt;
Spoiler Warning! This shows the whole levels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Xkykeen3Level01.png|Level 01&lt;br /&gt;
Image:Xkykeen3Level02.png|Level 02&lt;br /&gt;
Image:Xkykeen3Level03.png|Level 03&lt;br /&gt;
Image:Xkykeen3Level04.png|Level 04&lt;br /&gt;
Image:Xkykeen3Level05.png|Level 05&lt;br /&gt;
Image:Xkykeen3Level06.png|Level 06&lt;br /&gt;
Image:Xkykeen3Level07.png|Level 07&lt;br /&gt;
Image:Xkykeen3Level08.png|Level 08&lt;br /&gt;
Image:Xkykeen3Level09.png|Level 09&lt;br /&gt;
Image:Xkykeen3Level10.png|Level 10&lt;br /&gt;
Image:Xkykeen3Level11.png|Level 11&lt;br /&gt;
Image:Xkykeen3Level12.png|Level 12&lt;br /&gt;
Image:Xkykeen3Level13.png|Level 13&lt;br /&gt;
Image:Xkykeen3Level14.png|Level 14&lt;br /&gt;
Image:Xkykeen3Level15.png|Level 15&lt;br /&gt;
Image:Xkykeen3Level16.png|Level 16&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Speedrun ==&lt;br /&gt;
&lt;br /&gt;
Befitting the theme of the mod, here is a 8:33.67 speedrun by CapnClever: [https://www.youtube.com/watch?v=TmJR41YLFdk https://www.youtube.com/watch?v=TmJR41YLFdk]&lt;/div&gt;</summary>
		<author><name>KeenRush</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=User:KeenRush&amp;diff=32237</id>
		<title>User:KeenRush</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=User:KeenRush&amp;diff=32237"/>
		<updated>2017-03-17T05:24:24Z</updated>

		<summary type="html">&lt;p&gt;KeenRush: Update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;KeenRush&#039;&#039;&#039; was an administrator of the [[Public Commander Keen Forum]] but resigned because of not having the time and energy.&lt;br /&gt;
&lt;br /&gt;
Author of the first Keen mod ever, [[Yorphius II]]. My other released mods are [[Episode Smile]], which is quite notorious, and [[A New Dope]], much easier than ES, but what I&#039;ve heard, still difficult. And more recently, [[Fall Up]], which is more experimental and puzzle-oriented than my previous mods. Then Commander Keen: [[Extinction]], which is again rather experimental and puzzle-oriented (but features all-new enemies, their code written from scratch). My latest is [[The Fastest Gun In The Universe]]. Tip: I&#039;ve heard using a DosBox with savestates will help a lot in playing these mods! I&#039;ve also done some level packs (which are quite difficult as well) and participated in random Keen projects over the years. But my focus lies on modding, Keen 1 most of the time. I have several projects going on but only time will tell if anything gets completed again.&lt;br /&gt;
&lt;br /&gt;
I don&#039;t have a Keen site like in the past but I have a small page for my own Keen projects (the page needs proper updating): [http://keenrush.shikadi.net/ http://keenrush.shikadi.net/]&lt;/div&gt;</summary>
		<author><name>KeenRush</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=User:KeenRush&amp;diff=19888</id>
		<title>User:KeenRush</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=User:KeenRush&amp;diff=19888"/>
		<updated>2012-07-14T11:52:49Z</updated>

		<summary type="html">&lt;p&gt;KeenRush: Update.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;KeenRush&#039;&#039;&#039; was an administrator of the [[Public Commander Keen Forum]] but resigned because of not having the time and energy.&lt;br /&gt;
&lt;br /&gt;
Author of the first Keen mod ever, [[Yorphius II]]. My other released mods are [[Episode Smile]], which is quite notorious, and [[A New Dope]], much easier than ES, but what I&#039;ve heard, still difficult. And more recently, [[Fall Up]], which is more experimental and puzzle-oriented than my previous mods. The latest is Commander Keen: [[Extinction]], which is again rather experimental and puzzle-oriented (but features all-new enemies, their code written from scratch). Tip: I&#039;ve heard using a DosBox with savestates will help a lot in playing these mods!&lt;br /&gt;
&lt;br /&gt;
Also the owner of [http://www.keeniverse.net/ keeniverse.net]. It&#039;s doubtful the site will ever have any meaningful content again.&lt;/div&gt;</summary>
		<author><name>KeenRush</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Extinction&amp;diff=19887</id>
		<title>Extinction</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Extinction&amp;diff=19887"/>
		<updated>2012-07-14T11:44:47Z</updated>

		<summary type="html">&lt;p&gt;KeenRush: Mentioned the collectiables.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mod Infobox&lt;br /&gt;
|TitleImage = Title_Extinction.png&lt;br /&gt;
|Episode = 1&lt;br /&gt;
|Authors = [[User:KeenRush|KeenRush]]&lt;br /&gt;
|ReleaseDate = 2012-07-13&lt;br /&gt;
|Homepage = N/A&lt;br /&gt;
|Levels = 16&lt;br /&gt;
|SecretLevels = 1&lt;br /&gt;
|NewGfx = Yes&lt;br /&gt;
|NewSfx = Yes&lt;br /&gt;
|NewMusic = N/A&lt;br /&gt;
|Download = [http://www.keeniverse.net/keen/must/die/cke.zip full version]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Commander Keen: Extinction&#039;&#039;&#039; is [[User:KeenRush|KeenRush]]&#039;s fifth mod, made for Keen 1. The core of the gameplay is lemm&#039;s auto-scrolling screen patch, which forces Keen to move right all the time. Other patches are by KeenRush. The mod has all-new enemies with behaviours that may surprise the player. Graphics are sparse and the mod uses only a handful of tiles. Keen has infinite lives but no raygun.&lt;br /&gt;
&lt;br /&gt;
In every level Keen must collect &#039;&#039;&#039;5&#039;&#039;&#039; snowflakes (you can see one in the in-game picture on right) to be able to finish the level and move on to the next. If you do not have the snowflakes when you touch the exit you will simply die and have to play the level again.&lt;/div&gt;</summary>
		<author><name>KeenRush</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File:Mod-ingame-Extinction.png&amp;diff=19886</id>
		<title>File:Mod-ingame-Extinction.png</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File:Mod-ingame-Extinction.png&amp;diff=19886"/>
		<updated>2012-07-14T11:41:17Z</updated>

		<summary type="html">&lt;p&gt;KeenRush: A screenshot from Commander Keen: Extinction.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A screenshot from Commander Keen: Extinction.&lt;/div&gt;</summary>
		<author><name>KeenRush</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Extinction&amp;diff=19885</id>
		<title>Extinction</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Extinction&amp;diff=19885"/>
		<updated>2012-07-13T01:09:28Z</updated>

		<summary type="html">&lt;p&gt;KeenRush: Adding a new mod.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mod Infobox&lt;br /&gt;
|TitleImage = Title_Extinction.png&lt;br /&gt;
|Episode = 1&lt;br /&gt;
|Authors = [[User:KeenRush|KeenRush]]&lt;br /&gt;
|ReleaseDate = 2012-07-13&lt;br /&gt;
|Homepage = N/A&lt;br /&gt;
|Levels = 16&lt;br /&gt;
|SecretLevels = 1&lt;br /&gt;
|NewGfx = Yes&lt;br /&gt;
|NewSfx = Yes&lt;br /&gt;
|NewMusic = N/A&lt;br /&gt;
|Download = [http://www.keeniverse.net/keen/must/die/cke.zip full version]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Commander Keen: Extinction&#039;&#039;&#039; is [[User:KeenRush|KeenRush]]&#039;s fifth mod, made for Keen 1. The core of the gameplay is lemm&#039;s auto-scrolling screen patch, which forces Keen to move right all the time. Other patches are by KeenRush. The mod has all-new enemies with behaviours that may surprise the player. Graphics are sparse and the mod uses only a handful of tiles. Keen has infinite lives but no raygun.&lt;/div&gt;</summary>
		<author><name>KeenRush</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File:Title_Extinction.png&amp;diff=19884</id>
		<title>File:Title Extinction.png</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File:Title_Extinction.png&amp;diff=19884"/>
		<updated>2012-07-13T00:47:40Z</updated>

		<summary type="html">&lt;p&gt;KeenRush: Commander Keen: Extinction title screen.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Commander Keen: Extinction title screen.&lt;/div&gt;</summary>
		<author><name>KeenRush</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Fall_Up&amp;diff=17328</id>
		<title>Fall Up</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Fall_Up&amp;diff=17328"/>
		<updated>2010-11-24T21:10:22Z</updated>

		<summary type="html">&lt;p&gt;KeenRush: Added a picture of the gravity changers.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mod Infobox&lt;br /&gt;
|TitleImage = Title_Fall_Up.png&lt;br /&gt;
|Episode = 1&lt;br /&gt;
|Authors = [[User:KeenRush|KeenRush]]&lt;br /&gt;
|ReleaseDate = 2010-11-23&lt;br /&gt;
|Homepage = N/A&lt;br /&gt;
|Levels = 16&lt;br /&gt;
|SecretLevels = 1&lt;br /&gt;
|NewGfx = Yes&lt;br /&gt;
|NewSfx = Yes&lt;br /&gt;
|NewMusic = N/A&lt;br /&gt;
|Download = [http://www.keeniverse.net/keen/must/die/fall_up.zip full version]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Commander Keen: Fall Up&#039;&#039;&#039; is [[User:KeenRush|KeenRush]]&#039;s fourth mod, made for Keen 1. The mod is all about gameplay and motion. Playing it differs largely from the ordinary Keen 1-3 because of the changes in the game&#039;s physics: the mod is based on a system where &#039;&#039;gravity changers&#039;&#039; change the gravity, once collected. Keen has infinite lives, but not his trademark raygun or pogo stick. If player &#039;shoots&#039;, Keen&#039;s head will explode and he will get out of the level as in case of an usual hazard related death.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fall_Up_Gravity_Changers.gif|left|The gravity changers]]&lt;br /&gt;
There are five gravity changers (pictured on left and listed below in order from left to right). Once Keen enters a level the gravity is always set normal (the gravity used in the original games).&lt;br /&gt;
*Gravity Glider -- makes Keen able to float in air&lt;br /&gt;
*High Jumps -- makes Keen able to jump higher&lt;br /&gt;
*Just Normal -- returns the gravity to normal&lt;br /&gt;
*Gravity Grip -- makes Keen fall slowly, and unable to jump upwards&lt;br /&gt;
*Negative Gravity -- makes Keen fall up&lt;/div&gt;</summary>
		<author><name>KeenRush</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File:Title_Fall_Up.png&amp;diff=17326</id>
		<title>File:Title Fall Up.png</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File:Title_Fall_Up.png&amp;diff=17326"/>
		<updated>2010-11-24T20:41:34Z</updated>

		<summary type="html">&lt;p&gt;KeenRush: The title screen of the Keen 1 mod Fall Up.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The title screen of the Keen 1 mod [[Fall Up]].&lt;/div&gt;</summary>
		<author><name>KeenRush</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=User:KeenRush&amp;diff=17325</id>
		<title>User:KeenRush</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=User:KeenRush&amp;diff=17325"/>
		<updated>2010-11-24T20:39:07Z</updated>

		<summary type="html">&lt;p&gt;KeenRush: Update.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;KeenRush&#039;&#039;&#039; is an administrator of the [[Public Commander Keen Forum]].&lt;br /&gt;
&lt;br /&gt;
Amateur [[Keenology|Keenologist]]. ::)&lt;br /&gt;
&lt;br /&gt;
Author of the first Keen mod ever, [[Yorphius II]]. My other released mods are [[Keen Smile|Episode Smile]], which is quite notorious, and [[A New Dope]], much easier than ES, but what I&#039;ve heard, still difficult. And more recently, [[Fall Up]], which is more experimental and puzzle-oriented than my previous mods.&lt;br /&gt;
&lt;br /&gt;
Also the owner of [http://www.keeniverse.net/ keeniverse.net]. Not that there&#039;s anything to see there at the moment. The site might return properly at some point but right now I&#039;m keeping it for the sake of keeping it.&lt;/div&gt;</summary>
		<author><name>KeenRush</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Fall_Up&amp;diff=17324</id>
		<title>Fall Up</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Fall_Up&amp;diff=17324"/>
		<updated>2010-11-24T20:37:52Z</updated>

		<summary type="html">&lt;p&gt;KeenRush: Added the mod.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mod Infobox&lt;br /&gt;
|TitleImage = Title_Fall_Up.png&lt;br /&gt;
|Episode = 1&lt;br /&gt;
|Authors = [[User:KeenRush|KeenRush]]&lt;br /&gt;
|ReleaseDate = 2010-11-23&lt;br /&gt;
|Homepage = N/A&lt;br /&gt;
|Levels = 16&lt;br /&gt;
|SecretLevels = 1&lt;br /&gt;
|NewGfx = Yes&lt;br /&gt;
|NewSfx = Yes&lt;br /&gt;
|NewMusic = N/A&lt;br /&gt;
|Download = [http://www.keeniverse.net/keen/must/die/fall_up.zip full version]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Commander Keen: Fall Up&#039;&#039;&#039; is [[User:KeenRush|KeenRush]]&#039;s fourth mod, made for Keen 1. The mod is all about gameplay and motion. Playing it differs largely from the ordinary Keen 1-3 because of the changes in the game&#039;s physics: the mod is based on a system where &#039;&#039;gravity changers&#039;&#039; change the gravity, once collected. Keen has infinite lives, but not his trademark raygun or pogo stick. If player &#039;shoots&#039;, Keen&#039;s head will explode and he will get out of the level as in case of an usual hazard related death.&lt;br /&gt;
&lt;br /&gt;
There are five gravity gliders. Once Keen enters a level the gravity is always set normal (the gravity used in the original games).&lt;br /&gt;
*Gravity Glider -- makes Keen able to float in air&lt;br /&gt;
*High Jumps -- makes Keen able to jump higher&lt;br /&gt;
*Just Normal -- returns the gravity to normal&lt;br /&gt;
*Gravity Grip -- makes Keen fall slowly, and unable to jump upwards&lt;br /&gt;
*Negative Gravity -- makes Keen fall up&lt;/div&gt;</summary>
		<author><name>KeenRush</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Episode_Smile&amp;diff=14175</id>
		<title>Episode Smile</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Episode_Smile&amp;diff=14175"/>
		<updated>2010-03-12T07:08:28Z</updated>

		<summary type="html">&lt;p&gt;KeenRush: Edited the info box to show that yes there are new sounds. Also wrote a line about the sounds.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mod Infobox&lt;br /&gt;
|TitleImage = Title_Smile.png&lt;br /&gt;
|Episode = 2&lt;br /&gt;
|Authors = [[User:KeenRush|KeenRush]]&lt;br /&gt;
|ReleaseDate = 2005-01-07&lt;br /&gt;
|Homepage = N/A&lt;br /&gt;
|Levels = 16&lt;br /&gt;
|SecretLevels = None&lt;br /&gt;
|NewGfx = Yes&lt;br /&gt;
|NewSfx = Yes&lt;br /&gt;
|NewMusic = N/A&lt;br /&gt;
|Download = [http://www.shikadi.net/wiki/files/Mods/Keen2/Smile.zip full version]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keen Smile&#039;&#039;&#039;, also called &amp;quot;Episode Smile&amp;quot;, is [[User:KeenRush|KeenRush]]&#039;s second full mod, made for [[Keen 2]]. Its graphics are stylised and creative, and the PC speaker sounds show a profound understanding of the [[sounds.ck2]] system of encoding, and some of the effects are remniscient of Cosmo&#039;s Cosmic Adventures and other games of the era. The sounds were created from scratch using a simple custom software the author wrote in Visual Basic (both the program and its source are long lost). The difficulty level of this mod is far greater than in [[Yorphius II]].&lt;br /&gt;
&lt;br /&gt;
== Technical Information ==&lt;br /&gt;
&lt;br /&gt;
* Tileset: completely redone tileset by KeenRush&lt;br /&gt;
* Sprite animation frames: All new monsters (no Vortikid)&lt;br /&gt;
* Story text: new, stand alone mod story&lt;br /&gt;
* Levels: 16 regular levels; 1 worldmap&lt;br /&gt;
* Bugs: No known errors or bugs&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s a nice summer day. Billy has no school since he has summer holiday. He has done plenty of adventuring lately in the outer space. He&#039;s glad he can relax a bit after saving the Universe several times during the past couple of months.&lt;br /&gt;
&lt;br /&gt;
Billy had felt asleep while trying to read a comic book. His dad had bought it for him. He would have rather read some good book instead, but he had read all he currently had and hadn&#039;t had any time to pick some new ones from the local library.&lt;br /&gt;
A noise signal interrupted the dream.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Commander Keen? Can you hear me?&amp;quot;&lt;br /&gt;
The voice sounded really old.&lt;br /&gt;
Billy jumped up from his chair and rushed to Photachyon Transceiver.&lt;br /&gt;
&amp;quot;Billy here. I can hear you, the transmission works, at least some way.&amp;quot;&lt;br /&gt;
&amp;quot;Great! Are you busy?&amp;quot;&lt;br /&gt;
&amp;quot;Nope. Nice to hear about you, bearded one. There must be some purpose for this sudden contact. What is it?&amp;quot;&lt;br /&gt;
&amp;quot;Not very good I&#039;m afraid.&amp;quot;&lt;br /&gt;
Then a silence that naturally felt really long time...&lt;br /&gt;
&amp;quot;Commander Keen, we need your help once again. Gnosticus IV is in a great danger.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Keen jumped in to Bean-with-Bacon Megarocket and headed towards Gnosticus IV. There he met the Ancients that he had helped more than one time...&lt;br /&gt;
Keen was told that a mysterious space ship had asked the Council to give them the Oracle or they would wipe out the entire planet. The situation is entirely unknown. The Council or even the Oracle has no idea who owns the mysterious space ship or why would they want to take the Oracle with them. The Ancients had refused. The space ship is now ready to destroy Gnosticus IV.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So, you don&#039;t have any clue about this? Mortimer&#039;s not behind this?&amp;quot;&lt;br /&gt;
&amp;quot;We don&#039;t think so.&amp;quot;&lt;br /&gt;
&amp;quot;No sweat... Hmmm, I&#039;d better take a look -- and fast.&amp;quot;&lt;br /&gt;
&amp;quot;Good luck, Capt... Commander Keen!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Keen set the coordinates towards the strange ship. He noticed that he had forgot to take any extra stunner shots. The stunner had 99 shots.&lt;br /&gt;
&amp;quot;I hope that&#039;s enough. Or else things get really ugly.&amp;quot;&lt;br /&gt;
The ship really looked strange at the distance. In few seconds he&#039;d start landing...&lt;br /&gt;
&lt;br /&gt;
Keen landed. He looked around a bit. Everything looked green in a strange way.&lt;br /&gt;
Green as a furious garg, Keen tought.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
The points for items in this mod are very low, so it is almost impossible to get an extra life. No ammo can be collected, except in the very end of the game Keen can get 500 shots, however he starts the game with 99 shots and 10 lives.&lt;br /&gt;
&lt;br /&gt;
* Marshmallow Square 10 points&lt;br /&gt;
* Candyflow Special 20 points&lt;br /&gt;
* Bowl of Ice Cream 30 points&lt;br /&gt;
* Best-O-Galaxy Liquorice 40 points&lt;br /&gt;
* Traditional Doughnut 50 points&lt;br /&gt;
&lt;br /&gt;
== Level Maps ==&lt;br /&gt;
&lt;br /&gt;
Spoiler Warning! This shows the whole levels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:SmileLevel01.png|Level 01&lt;br /&gt;
Image:SmileLevel02.png|Level 02&lt;br /&gt;
Image:SmileLevel03.png|Level 03&lt;br /&gt;
Image:SmileLevel04.png|Level 04&lt;br /&gt;
Image:SmileLevel05.png|Level 05&lt;br /&gt;
Image:SmileLevel06.png|Level 06&lt;br /&gt;
Image:SmileLevel07.png|Level 07&lt;br /&gt;
Image:SmileLevel08.png|Level 08&lt;br /&gt;
Image:SmileLevel09.png|Level 09&lt;br /&gt;
Image:SmileLevel10.png|Level 10&lt;br /&gt;
Image:SmileLevel11.png|Level 11&lt;br /&gt;
Image:SmileLevel12.png|Level 12&lt;br /&gt;
Image:SmileLevel13.png|Level 13&lt;br /&gt;
Image:SmileLevel14.png|Level 14&lt;br /&gt;
Image:SmileLevel15.png|Level 15&lt;br /&gt;
Image:SmileLevel16.png|Level 16&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
[[Category:Keen 2 mods]]&lt;/div&gt;</summary>
		<author><name>KeenRush</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Galaxy_Mods&amp;diff=10560</id>
		<title>Galaxy Mods</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Galaxy_Mods&amp;diff=10560"/>
		<updated>2009-01-11T13:24:34Z</updated>

		<summary type="html">&lt;p&gt;KeenRush: Mentioned XkyKeen4 is discontinued. :(&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an alphabetical list of all Keen: Galaxy mods, one-level mods and level packs ever made for Keen. It also includes some in-progress mods.&lt;br /&gt;
&lt;br /&gt;
=== Keen4 Mods ===&lt;br /&gt;
&lt;br /&gt;
[[The Keys of Krodacia|The Universe is Toast (unofficial) I: The Keys of Krodacia]] by Ceilick&lt;br /&gt;
&lt;br /&gt;
[[XkyKeen4|XkyKeen4 (no name yet)]] by Xkylyr Rauh ([http://www.pckf.com/viewtopic.php?t=382 discontinued])&lt;br /&gt;
&lt;br /&gt;
=== Keen5 Mods ===&lt;br /&gt;
&lt;br /&gt;
None yet.&lt;br /&gt;
&lt;br /&gt;
=== Keen6 Mods ===&lt;br /&gt;
&lt;br /&gt;
None yet.&lt;br /&gt;
&lt;br /&gt;
=== One-level Mods ===&lt;br /&gt;
&lt;br /&gt;
[[Birdman Demo]] by Br1ck&lt;br /&gt;
&lt;br /&gt;
[[Torgopolis]] by Benvolio&lt;br /&gt;
&lt;br /&gt;
=== Level Packs ===&lt;br /&gt;
&lt;br /&gt;
[[Keen Asylum]] by Br1ck&lt;br /&gt;
&lt;br /&gt;
[[Funny]] by Br1ck&lt;br /&gt;
&lt;br /&gt;
[[CK Guy&#039;s Keen 5 Level Pack]] by CK Guy&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>KeenRush</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Waving_Tree&amp;diff=9613</id>
		<title>Waving Tree</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Waving_Tree&amp;diff=9613"/>
		<updated>2008-05-12T09:36:48Z</updated>

		<summary type="html">&lt;p&gt;KeenRush: Linked the Land of Tuberia.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature Infobox&lt;br /&gt;
| Image = Waving_tree.png&lt;br /&gt;
| Appears = [[Keen Dreams]]&lt;br /&gt;
| Harmful = No&lt;br /&gt;
| Shots = Can&#039;t be shot&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Waving_tree-ingame.png|frame|A waving tree on the side of the road.]]&lt;br /&gt;
&lt;br /&gt;
Waving Trees are creatures only found in the Keen Dreams world map and they can&#039;t be seen in any of the levels. They appear to be harmless and friendly, and are happily waving at Keen. There are totally 12 of them in [[The_Land_of_Tuberia|the Land of Tuberia]], most of them located near the roads Keen is walking, away from patches of forest. Are all the trees like them, but just not awake and waving, that remains to be unknown...&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen Dreams creatures]]&lt;br /&gt;
[[Category:Creatures]]&lt;br /&gt;
[[Category:Invincible creatures]]&lt;/div&gt;</summary>
		<author><name>KeenRush</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=The_Land_of_Tuberia&amp;diff=9612</id>
		<title>The Land of Tuberia</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=The_Land_of_Tuberia&amp;diff=9612"/>
		<updated>2008-05-12T09:32:13Z</updated>

		<summary type="html">&lt;p&gt;KeenRush: Linked Waving Tree.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Ckdlv80.png|thumb|[[The Land of Tuberia]] as seen in [[Keen Dreams]]]]&lt;br /&gt;
&lt;br /&gt;
[[The Land of Tuberia]] is the main level map for [[Keen Dreams]]. This is where Keen awakes when he falls asleep at the start of [[Keen Dreams]]. It is ruled over by King [[Boobus Tuber]] and his army of [[Tater Trooper]]s which carry out his commands. This is also where Tuberia gets its name from. The following areas are found in Tuberia:&lt;br /&gt;
&lt;br /&gt;
* [[Apple Acres]]&lt;br /&gt;
* [[Boobus&#039; Chamber]]&lt;br /&gt;
* [[Bridge Bottoms]]&lt;br /&gt;
* [[Brussels Sprout Bay]]&lt;br /&gt;
* [[Castle Tuberia]]&lt;br /&gt;
* [[Grape Grove]]&lt;br /&gt;
* [[The Melon Mines]]&lt;br /&gt;
* [[Parsnip Pass]]&lt;br /&gt;
* [[Rhubarb Rapids]]&lt;br /&gt;
* [[Spud City]]&lt;br /&gt;
* [[Squash Swamp]]&lt;br /&gt;
&lt;br /&gt;
There are also four small [[Level 6|secret levels]] that cannot be reached from the map. (Or without cheating.)&lt;br /&gt;
&lt;br /&gt;
[[The Land of Tuberia]] itself exists only in a dream dimension, to reach it one has to be dreaming and usually, bought to Tuberia itself by some means. Keen (and many other children) were kidnapped using the [[Dream Machine]] then enslaved. The Dream Machine may be the only thing keeping children in Tuberia as when it is deactivated, Keen (and presumably all the other children) fall asleep and subsequently awake on [[Earth]].&lt;br /&gt;
&lt;br /&gt;
Tuberia is a temperate place without ice caps or deserts and is relatively small in area, being about the size of a small town.  It consists of rivers, lakes, streams, forests and fields.  The largest part of Tuberia is fields, with substantial forests.  The forests are quite friendly, [[Waving Tree|trees often waving]] at Keen on the map, though none are seen up close.&lt;br /&gt;
&lt;br /&gt;
It is possible that nobody can die in Tuberia as anyone injured falls asleep. It is possible they will simply reawaken, or go back to Earth.  King [[Boobus Tuber]] however is most definitely killed eventually.  Tuberia seems to &#039;float&#039; in the sky, having a definite edge, and thus likely being flat like the world was once imagined to be.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Tuberians]] - the native inhabitants of [[The Land of Tuberia|Tuberia]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen Dreams]]&lt;br /&gt;
[[Category:Keen Dreams levels]]&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>KeenRush</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Keen_Dreams_Creatures&amp;diff=9611</id>
		<title>Keen Dreams Creatures</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Keen_Dreams_Creatures&amp;diff=9611"/>
		<updated>2008-05-12T09:30:36Z</updated>

		<summary type="html">&lt;p&gt;KeenRush: Added Waving Tree.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &amp;lt;!-- Hide the &#039;table of contents&#039; box --&amp;gt;&lt;br /&gt;
This is a pictorial summary of the creatures and enemies that appear in [[Keen Dreams]].  See also the [[:Category:Keen Dreams creatures|bare list of Keen Dreams creatures]], the  [[:Category:Keen Dreams enemies|bare list of Keen Dreams enemies]], and the complete lists of [[:Category:Creatures|creatures]] and [[:Category:Enemies|enemies]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Image:Apple.png]]&amp;lt;/center&amp;gt; || [[Apple]] - a creature that can climb up and down poles&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Image:Asparagusto.png]]&amp;lt;/center&amp;gt; || [[Asparagusto]] - a creature that runs with much gusto!&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Image:Broccolash.png]]&amp;lt;/center&amp;gt; || [[Broccolash]] - a vegetable with a strong head of hair...&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Image:French_fry.png]]&amp;lt;/center&amp;gt; || [[Frenchy]] - a furious fellow always spitting chips&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Image:Grape.png]]&amp;lt;/center&amp;gt; || [[Sour Grape]] - a fruit hanging from ledges that will try to fall on top of you&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Image:Horseradish.png]]&amp;lt;/center&amp;gt; || [[Carrot Courier]] - a harmless carrot-like creature that will push you around&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Image:Boobus_tuber.png]]&amp;lt;/center&amp;gt; || King [[Boobus Tuber]] - the final boss, a large potato&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Image:Melon_lips.png]]&amp;lt;/center&amp;gt; || [[Melon Lips]] - lips that can spit seeds very accurately&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Image:Pea_pod.png]]&amp;lt;/center&amp;gt; || [[Pea Pod]] - harmless creature that spits out dangerous peas&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Image:Pea.png]]&amp;lt;/center&amp;gt; || [[Pea Brain]] - &amp;quot;fired&amp;quot; out of a [[Pea Pod]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Image:Squash.png]]&amp;lt;/center&amp;gt; || [[Squash]] - a melon-like creature that will jump up and try to squash you&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Image:Tater_trooper.png]]&amp;lt;/center&amp;gt; || [[Tater Trooper]] - King [[Boobus Tuber]]&#039;s minions&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Image:Tomatooth.png]]&amp;lt;/center&amp;gt; || [[Tomatooth]] - mad tomatoes with big teeth&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Image:Waving_tree.png|64px]]&amp;lt;/center&amp;gt; || [[Waving Tree]] - a friendly, waving tree&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen Dreams]]&lt;/div&gt;</summary>
		<author><name>KeenRush</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Waving_Tree&amp;diff=9610</id>
		<title>Waving Tree</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Waving_Tree&amp;diff=9610"/>
		<updated>2008-05-12T09:25:20Z</updated>

		<summary type="html">&lt;p&gt;KeenRush: Initial page. If you have a better idea for their name, do tell! :)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature Infobox&lt;br /&gt;
| Image = Waving_tree.png&lt;br /&gt;
| Appears = [[Keen Dreams]]&lt;br /&gt;
| Harmful = No&lt;br /&gt;
| Shots = Can&#039;t be shot&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Waving_tree-ingame.png|frame|A waving tree on the side of the road.]]&lt;br /&gt;
&lt;br /&gt;
Waving Trees are creatures only found in the Keen Dreams world map and they can&#039;t be seen in any of the levels. They appear to be harmless and friendly, and are happily waving at Keen. There are totally 12 of them in the Land of Tuberia, most of them located near the roads Keen is walking, away from patches of forest. Are all the trees like them, but just not awake and waving, that remains to be unknown...&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen Dreams creatures]]&lt;br /&gt;
[[Category:Creatures]]&lt;br /&gt;
[[Category:Invincible creatures]]&lt;/div&gt;</summary>
		<author><name>KeenRush</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File:Waving_tree-ingame.png&amp;diff=9609</id>
		<title>File:Waving tree-ingame.png</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File:Waving_tree-ingame.png&amp;diff=9609"/>
		<updated>2008-05-12T09:18:12Z</updated>

		<summary type="html">&lt;p&gt;KeenRush: A waving tree on the Keen Dreams world map.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A waving tree on the Keen Dreams world map.&lt;/div&gt;</summary>
		<author><name>KeenRush</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File:Waving_Tree.png&amp;diff=9608</id>
		<title>File:Waving Tree.png</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File:Waving_Tree.png&amp;diff=9608"/>
		<updated>2008-05-12T09:17:44Z</updated>

		<summary type="html">&lt;p&gt;KeenRush: A waving tree from Keen Dreams.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A waving tree from Keen Dreams.&lt;/div&gt;</summary>
		<author><name>KeenRush</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Keen_Dreams_Bugs&amp;diff=9607</id>
		<title>Keen Dreams Bugs</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Keen_Dreams_Bugs&amp;diff=9607"/>
		<updated>2008-05-12T08:55:42Z</updated>

		<summary type="html">&lt;p&gt;KeenRush: Added a picture.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists all the bugs, odd behaviours and unexpected actions that have been discovered in [[Keen Dreams]].&lt;br /&gt;
&lt;br /&gt;
==== Jumping through dangers ====&lt;br /&gt;
&lt;br /&gt;
When you find fire or radioactive floors, you can pass them unharmed by holding the jump key when hitting the ground (you can hold the key several seconds before landing, so no hurry) -- and Keen will bounce up normally. Remember to release the jump key between every bounce and then press it again before landing again.&lt;br /&gt;
&lt;br /&gt;
==== Climbing up nothing ====&lt;br /&gt;
[[Image:Climbing_air.png|thumb|320px|Climbing thin air after being pushed away from pole by mine cart.]]&lt;br /&gt;
If you are on a pole and move down on to a [[Mine Cart]], it will drag you along still in the climbing position. If you then proceed to move upwards, you will escape the mine cart but be climbing an invisible  pole. You can climb as high or as low as the original pole goes, passing straight through any solid tiles along the way, though enemies will still kill you. The only place this can be done is alongside the right edge of [[The Melon Mines]], as it is the only place in the game with both Mine Carts and poles nearby.&lt;br /&gt;
&lt;br /&gt;
==== Quick level exits ====&lt;br /&gt;
&lt;br /&gt;
If there isn&#039;t a wall in your way, go against the right edge of the level, and die!  If Commander Keen&#039;s head goes through the right edge of the screen, you&#039;ll complete the level (and if you miss, it&#039;s your problem).&lt;br /&gt;
&lt;br /&gt;
==== Dropping enemies ====&lt;br /&gt;
[[Image:Dropping_carrot.png|thumb|320px|Keen dropping a Carrot Courier out of Horseradish Hill.]]&lt;br /&gt;
It is possible to make the [[Squash]] jump off of cliffs out of the level, thus &#039;killing&#039; them; this can be done especially well in [[Squash Swamp]]. In [[Horseradish Hill]] you can &#039;kill&#039; all five [[Carrot Courier]]s by shooting them as they jump cliffs.&lt;br /&gt;
&lt;br /&gt;
It is also possible to stun enemies with [[Flower Power]]s so that they fall of logs, lillypads or other &#039;one way up&#039; tiles.  Any enemy can be manipulated in this manner. The trick is to shoot them just as they reach the very edge of the platform; the stunned sprite has different clipping and will fall off of the platform. For some other enemies, the sprite will only fall off after it has reverted back to its original shape. This can be used to &#039;push&#039; several enemies off of the bottom of the level, though with difficulty. The simplest way to do it is to stand under the platform edge and throw [[Flower Power]]s up into the air just past the platform&#039;s edge. It is also possible to stand on the platform and shoot an enemy off, though you have to have good timing. A third possibility is to cheat and stand at the platform&#039;s edge with [[God mode]] and toss Flower Powers into the air. With this, you can even force them to fall off the level boundaries. However, this may eventually crash the game due to memory leaks if too many sprites are &#039;killed&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen Dreams]]&lt;/div&gt;</summary>
		<author><name>KeenRush</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File:Climbing_air.png&amp;diff=9606</id>
		<title>File:Climbing air.png</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File:Climbing_air.png&amp;diff=9606"/>
		<updated>2008-05-12T08:53:46Z</updated>

		<summary type="html">&lt;p&gt;KeenRush: A Keen Dreams bug -- Keen climbing air after being pushed from pole by Mine Cart.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Keen Dreams bug -- Keen climbing air after being pushed from pole by Mine Cart.&lt;/div&gt;</summary>
		<author><name>KeenRush</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Volte-face&amp;diff=9605</id>
		<title>Volte-face</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Volte-face&amp;diff=9605"/>
		<updated>2008-05-12T08:40:25Z</updated>

		<summary type="html">&lt;p&gt;KeenRush: Mentioned Jazz was released in 1994 and Keen 5 before.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature Infobox&lt;br /&gt;
| Image = Volte-face2.png&lt;br /&gt;
| Harmful = Yes&lt;br /&gt;
| Appears = [[Keen 5]]&lt;br /&gt;
}}&lt;br /&gt;
[[Image:Volte-face-ingame.png|frame|A [[Volte-face]] in [[Keen 5]]]]&lt;br /&gt;
&lt;br /&gt;
[[Volte-face]]s are enemies found in [[Keen 5]]. &lt;br /&gt;
&lt;br /&gt;
They are dangerous, electric creatures that move in preset routes through air, often with great speed. Volte-faces have large pair of eyes. They can be [[Neural Stunner|stunned]] only temporarily. Being little more than eyes, it is almost certain that they were created by the [[Shikadi]] although they may also come from the Shikadi home world.&lt;br /&gt;
&lt;br /&gt;
The official help says:&lt;br /&gt;
{{Box|Volte-faces are crazy, insane floating creatures that have electric arcs for hair!}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Volte-face-cousin.png|frame|A Spark, as seen in Jazz Jackrabbit]]&lt;br /&gt;
The name &#039;Volte-face&#039; is evidently a combination of &#039;Volt&#039; and &#039;face&#039; referring to the fact that they are electric and little more than a pair of eyes. It is not known if they are in any way related to the Sparks found in Jazz Jackrabbit  1 and 2 in the Tubelectric and Air Base levels, though the similarity is striking. Jazz was released in 1994, Keen 5 a few years before.&lt;br /&gt;
&lt;br /&gt;
See also [[Keen 5 Creatures|List of Keen 5 Creatures]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen 5 enemies]]&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Invincible creatures]]&lt;/div&gt;</summary>
		<author><name>KeenRush</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Keen_1_Bugs&amp;diff=9593</id>
		<title>Keen 1 Bugs</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Keen_1_Bugs&amp;diff=9593"/>
		<updated>2008-05-08T14:13:52Z</updated>

		<summary type="html">&lt;p&gt;KeenRush: Added &amp;#039;s&amp;#039; to fix a typo.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists all the bugs, odd behaviors and unexpected actions that have been discovered in [[Keen 1]].&lt;br /&gt;
&lt;br /&gt;
==== Shoot through the roof ====&lt;br /&gt;
&lt;br /&gt;
Keen&#039;s [[pogo stick|pogo]] and jump sprites have slightly different hitbox heights; therefore, if [[Keen]] jumps until just before he hits a ceiling, then pogoes, he will occasionally shoot right through the ceiling  on top of it. This only works for ceilings one tile thick. (Though it can be seen with all other ceilings, Keen just won&#039;t go through the second row of tiles.) This is easier with [[Keen: Vorticons Cheats|God mode]], but is still difficult to do.&lt;br /&gt;
&lt;br /&gt;
Steps to reproduce:&lt;br /&gt;
&lt;br /&gt;
* Enable [[Keen: Vorticons Cheats|God mode]]&lt;br /&gt;
* Jump somewhere you&#039;ll hit the roof&lt;br /&gt;
* Press pogo right before you hit the roof, it helps to be moving forward&lt;br /&gt;
&lt;br /&gt;
==== F8 Crash ====&lt;br /&gt;
&lt;br /&gt;
In version 1.1 of the game, pressing the F8 key would crash the game, showing garbage data on the screen. If pressed inside a level, it will most likely kill [[Keen]]. If pressed on the [[Mars|map]], it will most likely allow Keen to walk around the garbage tiles.&lt;br /&gt;
&lt;br /&gt;
Steps to reproduce:&lt;br /&gt;
&lt;br /&gt;
* Press the F8 key on version 1.1 of the game (see [[Keen 1 Versions]])&lt;br /&gt;
&lt;br /&gt;
==== Extra levels ====&lt;br /&gt;
&lt;br /&gt;
[[Image:Keen1_weirdmap.png|frame|One of the extra &amp;quot;levels&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
By walking off the edge of the world map (cheats required) you can enter &#039;levels&#039; composed of random garbage (although most of which are tile zero), and if you [[Keen: Vorticons Cheats|enable God mode]] and fly up quickly enough you can float around these bizarre levels without dying.  These &#039;levels&#039; are actually random locations in memory the engine has tried to interpret as levels.  The exact level/memory location is random because once Keen has wandered off the world map he wanders off the valid level data and into whatever data happens to be in memory nearby.  Some of these random values will just happen to be the code to enter a level, and most of these will specify invalid levels, thus causing random data to be displayed since no real level data could be loaded.&lt;br /&gt;
&lt;br /&gt;
Sometimes you can even get into the level shown on the [[:Image:Keen 1 title.png|title screen]], as well as the high scores and story screens (although there are much easier ways of doing that, such as renaming the level files.)  Pressing &#039;Esc&#039; in the title level will cause it to ask you if you want to quit to DOS.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[TODO: Link to somewhere explaining how to do this by renaming level files or patching the &#039;title screen&#039; level number.]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Steps to reproduce:&lt;br /&gt;
&lt;br /&gt;
* Go to the world map (e.g. start a new game)&lt;br /&gt;
* Enable [[Keen: Vorticons Cheats|God mode]]&lt;br /&gt;
* Keep walking in one direction until Keen disappears off the edge of the screen&lt;br /&gt;
* Press Ctrl as if you were trying to enter a level - often this won&#039;t do anything, but if you keep walking and pressing Ctrl, you&#039;ll eventually enter a &amp;quot;level&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Vorticons ====&lt;br /&gt;
&lt;br /&gt;
It is possible to do many neat things with the [[Vorticon]]s.  Firstly, you can get past all four without shooting them:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Joystick Guard&#039;&#039;&#039;:  Go to the farthest right edge of the ledge below the exit (the one with a raygun on it.)  The Vorticon will go off the right edge, and plummet to his death.&lt;br /&gt;
* &#039;&#039;&#039;Car Battery Guard&#039;&#039;&#039;: Get the guard to follow you, and make him jump off the platform.  Getting the Car Battery should now be easy.&lt;br /&gt;
* &#039;&#039;&#039;Vacuum Cleaner Guard&#039;&#039;&#039;: Get the Vorticon to jump on the blue cylinders, and run underneath him, through the door.&lt;br /&gt;
* &#039;&#039;&#039;Everclear Guard&#039;&#039;&#039; (the [[Vorticon Commander]]): It isn&#039;t necessary to drop the falling rock on the Vorticon Commander. You can pass him by either jumping over him or waiting for him to jump and then run under him. The first way is easier. Be careful to collect the [[Bean-with-Bacon Megarocket|Everclear]] afterwards by jumping to the other side of the exit door, as without collecting it you&#039;ll be left stranded on [[Mars]] after exiting the level.&lt;br /&gt;
** You can also kill the Vorticon Commander with 105 shots. If you save your ammunition, there is enough in the game to allow you to do this.&lt;br /&gt;
&lt;br /&gt;
Vorticons also have a bad habit of jumping too close to a wall, and becoming stuck. They can jump straight up in the air, but are unable to free themselves horizontally from the wall itself. Based on some experimentation, the bug appears to be caused by a mixture of the vorticon&#039;s programmed movement, and the area of the sprite. There is currently no way to fix this bug, although modders have been trying to do so for quite some time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--  Use this template for a new bug:&lt;br /&gt;
&lt;br /&gt;
==== Bug title ====&lt;br /&gt;
&lt;br /&gt;
[[Image:keenX_bugname.png]]  &amp;lt;-- a screenshot of the bug if it produces a strange visual effect&lt;br /&gt;
&lt;br /&gt;
Brief description of bug&lt;br /&gt;
&lt;br /&gt;
* Step one to reproduce the bug&lt;br /&gt;
* Step two, etc.&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen 1]]&lt;/div&gt;</summary>
		<author><name>KeenRush</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Keen_Dreams_Bugs&amp;diff=9592</id>
		<title>Keen Dreams Bugs</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Keen_Dreams_Bugs&amp;diff=9592"/>
		<updated>2008-05-08T14:12:00Z</updated>

		<summary type="html">&lt;p&gt;KeenRush: Added a picture.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists all the bugs, odd behaviours and unexpected actions that have been discovered in [[Keen Dreams]].&lt;br /&gt;
&lt;br /&gt;
==== Jumping through dangers ====&lt;br /&gt;
&lt;br /&gt;
When you find fire or radioactive floors, you can pass them unharmed by holding the jump key when hitting the ground (you can hold the key several seconds before landing, so no hurry) -- and Keen will bounce up normally. Remember to release the jump key between every bounce and then press it again before landing again.&lt;br /&gt;
&lt;br /&gt;
==== Climbing up nothing ====&lt;br /&gt;
&lt;br /&gt;
If you are on a pole and move down on to a [[Mine Cart]], it will drag you along still in the climbing position. If you then proceed to move upwards, you will escape the mine cart but be climbing an invisible  pole. You can climb as high or as low as the original pole goes, passing straight through any solid tiles along the way, though enemies will still kill you. The only place this can be done is alongside the right edge of [[The Melon Mines]], as it is the only place in the game with both Mine Carts and poles nearby.&lt;br /&gt;
&lt;br /&gt;
==== Quick level exits ====&lt;br /&gt;
&lt;br /&gt;
If there isn&#039;t a wall in your way, go against the right edge of the level, and die!  If Commander Keen&#039;s head goes through the right edge of the screen, you&#039;ll complete the level (and if you miss, it&#039;s your problem).&lt;br /&gt;
&lt;br /&gt;
==== Dropping enemies ====&lt;br /&gt;
[[Image:Dropping_carrot.png|thumb|320px|Keen dropping a Carrot Courier out of Horseradish Hill.]]&lt;br /&gt;
It is possible to make the [[Squash]] jump off of cliffs out of the level, thus &#039;killing&#039; them; this can be done especially well in [[Squash Swamp]]. In [[Horseradish Hill]] you can &#039;kill&#039; all five [[Carrot Courier]]s by shooting them as they jump cliffs.&lt;br /&gt;
&lt;br /&gt;
It is also possible to stun enemies with [[Flower Power]]s so that they fall of logs, lillypads or other &#039;one way up&#039; tiles.  Any enemy can be manipulated in this manner. The trick is to shoot them just as they reach the very edge of the platform; the stunned sprite has different clipping and will fall off of the platform. For some other enemies, the sprite will only fall off after it has reverted back to its original shape. This can be used to &#039;push&#039; several enemies off of the bottom of the level, though with difficulty. The simplest way to do it is to stand under the platform edge and throw [[Flower Power]]s up into the air just past the platform&#039;s edge. It is also possible to stand on the platform and shoot an enemy off, though you have to have good timing. A third possibility is to cheat and stand at the platform&#039;s edge with [[God mode]] and toss Flower Powers into the air. With this, you can even force them to fall off the level boundaries. However, this may eventually crash the game due to memory leaks if too many sprites are &#039;killed&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen Dreams]]&lt;/div&gt;</summary>
		<author><name>KeenRush</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File:Dropping_carrot.png&amp;diff=9591</id>
		<title>File:Dropping carrot.png</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File:Dropping_carrot.png&amp;diff=9591"/>
		<updated>2008-05-08T14:11:00Z</updated>

		<summary type="html">&lt;p&gt;KeenRush: Dropping a carrot courier out of level.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dropping a carrot courier out of level.&lt;/div&gt;</summary>
		<author><name>KeenRush</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Keen_Dreams_Bugs&amp;diff=9575</id>
		<title>Keen Dreams Bugs</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Keen_Dreams_Bugs&amp;diff=9575"/>
		<updated>2008-05-06T14:28:48Z</updated>

		<summary type="html">&lt;p&gt;KeenRush: Rewrote the fire and radiactive floor section with new info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists all the bugs, odd behaviours and unexpected actions that have been discovered in [[Keen Dreams]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Jumping through dangers ====&lt;br /&gt;
&lt;br /&gt;
When you find fire or radioactive floors, you can pass them unharmed by holding the jump key when hitting the ground (you can hold the key several seconds before landing, so no hurry) -- and Keen will bounce up normally. Remember to release the jump key between every bounce and then press it again before landing again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Climbing up nothing ====&lt;br /&gt;
&lt;br /&gt;
If you are on a pole and move down on to a [[Mine Cart]], it will drag you along still in the climbing position. If you then proceed to move upwards, you will escape the mine cart but be climbing an invisible  pole. You can climb as high or as low as the original pole goes, passing straight through any solid tiles along the way, though enemies will still kill you. The only place this can be done is alongside the right edge of [[The Melon Mines]], as it is the only place in the game with both Mine Carts and poles nearby.&lt;br /&gt;
&lt;br /&gt;
==== Quick level exits ====&lt;br /&gt;
&lt;br /&gt;
If there isn&#039;t a wall in your way, go against the right edge of the level, and die!  If Commander Keen&#039;s head goes through the right edge of the screen, you&#039;ll complete the level (and if you miss, it&#039;s your problem).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Dropping enemies ====&lt;br /&gt;
&lt;br /&gt;
It is possible to make the [[Squash]] jump off of cliffs out of the level, thus &#039;killing&#039; them; this can be done especially well in [[Squash Swamp]]. In [[Horseradish Hill]] you can &#039;kill&#039; all five [[Carrot Courier]]s by shooting them as they jump cliffs.&lt;br /&gt;
&lt;br /&gt;
It is also possible to stun enemies with [[Flower Power]]s so that they fall of logs, lillypads or other &#039;one way up&#039; tiles.  Any enemy can be manipulated in this manner. The trick is to shoot them just as they reach the very edge of the platform; the stunned sprite has different clipping and will fall off of the platform. For some other enemies, the sprite will only fall off after it has reverted back to its original shape. This can be used to &#039;push&#039; several enemies off of the bottom of the level, though with difficulty. The simplest way to do it is to stand under the platform edge and throw [[Flower Power]]s up into the air just past the platform&#039;s edge. It is also possible to stand on the platform and shoot an enemy off, though you have to have good timing. A third possibility is to cheat and stand at the platform&#039;s edge with [[God mode]] and toss Flower Powers into the air. With this, you can even force them to fall off the level boundaries. However, this may eventually crash the game due to memory leaks if too many sprites are &#039;killed&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen Dreams]]&lt;/div&gt;</summary>
		<author><name>KeenRush</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Isle_of_Tar&amp;diff=9574</id>
		<title>Isle of Tar</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Isle_of_Tar&amp;diff=9574"/>
		<updated>2008-05-06T14:17:26Z</updated>

		<summary type="html">&lt;p&gt;KeenRush: Mentioned the jump is also possible in normal mode.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| Game = [[Keen 4]]&lt;br /&gt;
| Level = 15&lt;br /&gt;
| Location = [[Three-Tooth Lake]]&lt;br /&gt;
| Collectibles = None&lt;br /&gt;
| Points = 28,800&lt;br /&gt;
| Ammo = 2 x [[Neural Stunner]]&lt;br /&gt;
| Lives = 2&lt;br /&gt;
| Song = &amp;quot;[[Keen 4 Music|Too Hot]]&amp;quot;&lt;br /&gt;
| Required = No&lt;br /&gt;
}}&lt;br /&gt;
[[Image:Ck4lv15.png|thumb|Map of the [[Isle of Tar]]]]&lt;br /&gt;
&lt;br /&gt;
The [[Isle of Tar]] is a level in [[Keen 4]]. It is one of the three islands on [[Three-Tooth Lake]], in the [[Shadowlands]] of [[Gnosticus IV]].&lt;br /&gt;
&lt;br /&gt;
This is one of the few levels (along with [[Border Village]] and [[The Perilous Pit]]) that features the stone houses maybe built by [[Gnosticenes]]; in this level, there are two of them. The rest of the level is underground, consisting of several tunnels and caves, most of them with tar. In fact, there are five [[Keen 4 Hazards|tar pits]] on the outside, and six other tar pits inside the caves. The lowest caves, especially the ones with the bigger tar pits, have distinct &amp;quot;tarish&amp;quot; backgrounds.&lt;br /&gt;
&lt;br /&gt;
The goal of the level is to reach a ledge on the outside, right side of the level, with the exit. However, [[Keen]] can&#039;t jump over some pits on his way, so he has to find a way through the tar caves to get back up to the exit. (Although, if playing on easy or normal mode, the player can with impossible pogo jump over the last gap and get through the level easily!) In order to do that, Keen has to get the red, yellow and blue [[gem]]s. Along the way, he has to flip several bridge switches, jumping over falling platforms floating over the dangerous tar pits. With the blue gem, he can open a door to a tunnel in the right area of the level, which has a pole leading back up to the outside and to the exit.&lt;br /&gt;
&lt;br /&gt;
The level is populated mainly by [[Poison Slug]]s, [[Mad Mushroom]]s, [[Wormouth]]s and [[Skypest]]s.&lt;br /&gt;
&lt;br /&gt;
=== Notable goofs in this level ===&lt;br /&gt;
&lt;br /&gt;
When you walk inside the two houses at the top of the level, the windows are in a different place compared to the outside of the house.&lt;br /&gt;
&lt;br /&gt;
See also [[Keen 4 Levels|List of Keen 4 Levels]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen 4 levels]]&lt;/div&gt;</summary>
		<author><name>KeenRush</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Talk:Isle_of_Tar&amp;diff=9573</id>
		<title>Talk:Isle of Tar</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Talk:Isle_of_Tar&amp;diff=9573"/>
		<updated>2008-05-06T14:16:07Z</updated>

		<summary type="html">&lt;p&gt;KeenRush: Reply.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Pogo Jump in Easy Mode ==&lt;br /&gt;
&lt;br /&gt;
What is the difference in easy mode that allows the impossible pogo jump to the exit? --[[User:Sega381|Sega381]] 00:45, 6 May 2008 (GMT)&lt;br /&gt;
:The pogo works differently, on easy you can jump higher and longer. Actually, now when I tried again, it is possible with normal as well... But not possible in hard mode. --[[User:KeenRush|KeenRush]] 14:16, 6 May 2008 (GMT)&lt;/div&gt;</summary>
		<author><name>KeenRush</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Isle_of_Tar&amp;diff=9560</id>
		<title>Isle of Tar</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Isle_of_Tar&amp;diff=9560"/>
		<updated>2008-05-04T19:24:23Z</updated>

		<summary type="html">&lt;p&gt;KeenRush: Mentioned it&amp;#039;s possible to impossible pogo over the last gap on easy mode.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| Game = [[Keen 4]]&lt;br /&gt;
| Level = 15&lt;br /&gt;
| Location = [[Three-Tooth Lake]]&lt;br /&gt;
| Collectibles = None&lt;br /&gt;
| Points = 28,800&lt;br /&gt;
| Ammo = 2 x [[Neural Stunner]]&lt;br /&gt;
| Lives = 2&lt;br /&gt;
| Song = &amp;quot;[[Keen 4 Music|Too Hot]]&amp;quot;&lt;br /&gt;
| Required = No&lt;br /&gt;
}}&lt;br /&gt;
[[Image:Ck4lv15.png|thumb|Map of the [[Isle of Tar]]]]&lt;br /&gt;
&lt;br /&gt;
The [[Isle of Tar]] is a level in [[Keen 4]]. It is one of the three islands on [[Three-Tooth Lake]], in the [[Shadowlands]] of [[Gnosticus IV]].&lt;br /&gt;
&lt;br /&gt;
This is one of the few levels (along with [[Border Village]] and [[The Perilous Pit]]) that features the stone houses maybe built by [[Gnosticenes]]; in this level, there are two of them. The rest of the level is underground, consisting of several tunnels and caves, most of them with tar. In fact, there are five [[Keen 4 Hazards|tar pits]] on the outside, and six other tar pits inside the caves. The lowest caves, especially the ones with the bigger tar pits, have distinct &amp;quot;tarish&amp;quot; backgrounds.&lt;br /&gt;
&lt;br /&gt;
The goal of the level is to reach a ledge on the outside, right side of the level, with the exit. However, [[Keen]] can&#039;t jump over some pits on his way, so he has to find a way through the tar caves to get back up to the exit. (Although, if playing on easy mode, the player can with impossible pogo jump over the last gap and get through the level easily!) In order to do that, Keen has to get the red, yellow and blue [[gem]]s. Along the way, he has to flip several bridge switches, jumping over falling platforms floating over the dangerous tar pits. With the blue gem, he can open a door to a tunnel in the right area of the level, which has a pole leading back up to the outside and to the exit.&lt;br /&gt;
&lt;br /&gt;
The level is populated mainly by [[Poison Slug]]s, [[Mad Mushroom]]s, [[Wormouth]]s and [[Skypest]]s.&lt;br /&gt;
&lt;br /&gt;
=== Notable goofs in this level ===&lt;br /&gt;
&lt;br /&gt;
When you walk inside the two houses at the top of the level, the windows are in a different place compared to the outside of the house.&lt;br /&gt;
&lt;br /&gt;
See also [[Keen 4 Levels|List of Keen 4 Levels]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen 4 levels]]&lt;/div&gt;</summary>
		<author><name>KeenRush</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Keen_5_Bugs&amp;diff=9532</id>
		<title>Keen 5 Bugs</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Keen_5_Bugs&amp;diff=9532"/>
		<updated>2008-04-29T07:16:56Z</updated>

		<summary type="html">&lt;p&gt;KeenRush: Added picture and more text to the Robored bug.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists all the bugs, odd behaviours and unexpected actions that have been discovered in [[Keen 5]].&lt;br /&gt;
&lt;br /&gt;
==== Die but win ====&lt;br /&gt;
&lt;br /&gt;
This is probably the most commonly seen trick. If, at the end of Keen 5 in the [[Quantum Explosion Dynamo]] Keen is too close to the [[Shikadi Mine]] he is using to destroy it, he will be killed along with the Q.E.D. However, the game will then end with Keen unharmed and victorious.&lt;br /&gt;
&lt;br /&gt;
==== Shelley/Door Trick ====&lt;br /&gt;
&lt;br /&gt;
This trick allows you to warp to the secret level from level 10, the [[Brownian Motion Inducer]]. It only works in [[Keen 5 Versions|version 1.4]], as this is the only version in which the shellies can push Keen.&lt;br /&gt;
&lt;br /&gt;
* Start a game in Hard mode.&lt;br /&gt;
* Go to the [[Brownian Motion Inducer]] (The North globe level.)&lt;br /&gt;
* Make it to the area with the long hallway, where there are three small rooms above you with doors in them.&lt;br /&gt;
* In one of the small rooms, have a shelley push you towards the door. (Make sure you kill the [[Sparky]] first!).&lt;br /&gt;
* As you go past the door, press up, as if you were going to enter it. If done with correct timing, you should go through the door, and warp to [[Korath III Base]].&lt;br /&gt;
&lt;br /&gt;
This trick can be used in speed runs to get through the game incredibly fast. It allows you to skip 6 levels (3 Defense Tunnels and 3 Machine levels), since the secret level will then warp you up to the area where the last two levels are.&lt;br /&gt;
&lt;br /&gt;
==== Exit Omegamatic ====&lt;br /&gt;
&lt;br /&gt;
This is probably the least known bug in the game. It allows you to walk around in space outside the [[Omegamatic]] in the map level.&lt;br /&gt;
This only works in older versions of the game (probably [[Keen 5 Versions|1.0]].)&lt;br /&gt;
&lt;br /&gt;
* Start out by getting to the last level, the [[Quantum Explosion Dynamo]].&lt;br /&gt;
* On the map level, stand over to the very right side, against the wall of the tunnel.  Stand right outside the globe.  Enter the level.&lt;br /&gt;
* Die.  This is probably quickest by running into the [[Spindred]]s up above where you start.&lt;br /&gt;
* Choose to return to the Omegamatic.&lt;br /&gt;
* If done correctly, you should be halfway inside the wall of the tunnel. Just move to the right to get out. Be warned: You cannot get back into the Omegamatic once you do this (unless you use cheats.)&lt;br /&gt;
&lt;br /&gt;
This cannot do anything for you, not even getting to the secret level.  It is just a fun trick that allows you to see all of the map, including the yellow around the outside.&lt;br /&gt;
&lt;br /&gt;
==== Secret Elevator ====&lt;br /&gt;
&lt;br /&gt;
There is a secret bug elevator hidden outside of the map.&lt;br /&gt;
&lt;br /&gt;
* First, use the above bug (Exit Omegamatic) to get outside.&lt;br /&gt;
* Now, go up to the yellow at the top of the map.&lt;br /&gt;
* Go over to about where the left corner of the map is, and walk up near the top edge.&lt;br /&gt;
* Somewhere around here, if you try and walk north, you will &amp;quot;walk into&amp;quot; an elevator, and disappear. This will freeze the game, so you should probably use DOSbox to do it.&lt;br /&gt;
&lt;br /&gt;
This bug is caused by the fact that the game code requires the elevator tiles to be placed in the top of the map, above the view of the player. Although you can&#039;t see the actual tiles, you can still walk into them, causing the player to enter a non-existent elevator.&lt;br /&gt;
&lt;br /&gt;
==== Fuse Structure Typo ====&lt;br /&gt;
&lt;br /&gt;
[[Image:Fuse_sign.png|thumb|160px|The sign in question.]]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Warning: Fuse Structure Fragile&amp;quot; actually reads &amp;quot;Warning: Fuse Strcture Fragile&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Enter the [[Regulation Control Center]] or [[Energy Flow Systems]].&lt;br /&gt;
* Read the sign by the fuse.&lt;br /&gt;
&lt;br /&gt;
The sign is also in [[Brownian Motion Inducer]], but the part of the sign where the typo occurs is obscured by the machine.&lt;br /&gt;
&lt;br /&gt;
==== Typo in High Scores entrance ====&lt;br /&gt;
&lt;br /&gt;
[[Image:Keen5_Lev15Typo.png|thumb|320px|High Scores level entry text typo.]]&lt;br /&gt;
&lt;br /&gt;
The [[High Scores (Keen 5 Level)|High Scores level]] is inaccessible from the world-map; however, there are [[High Scores (Keen 5 Level)|three alternative ways]] to reach it.&lt;br /&gt;
&lt;br /&gt;
When using two of the methods (level warp cheat and [[TED5|TEDLEVEL]] command line), you will see the entrance text for each level. In the particular case of the High Scores level, there is a typo (an absent space between &amp;quot;the&amp;quot; and &amp;quot;High&amp;quot;) in the text, which might not be considered a true bug as this text was never supposed to be shown to the player.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Lure Robored off a ledge ====&lt;br /&gt;
&lt;br /&gt;
[[Image:Robored_bug.png|thumb|320px|Robored a bit lost.]]&lt;br /&gt;
&lt;br /&gt;
[[Robored]] can be lured off the edge of a ledge by getting its attention at just the right moment. The best way to do it is to shoot it right when it&#039;s on the edge. Robored always moves a certain distance after it shoots (so be careful) in the direction its attention is focused to, and it seems on those occasions the game doesn&#039;t check whether the next tile on the robot&#039;s path is solid or not, and thus the robot may end up in air. It can be moved further by shooting it more. In the air it appears to be twisting because on its both sides the tiles are non-solid, which usually tells it it&#039;s time to turn around, which it does now too, but can&#039;t find solid land on the opposite direction either, turning around again, and so on.&lt;br /&gt;
&lt;br /&gt;
* There is a YouTube video showing [http://www.youtube.com/watch?v=ojtqq4IX0RI Robored being lured off a ledge]&lt;br /&gt;
&lt;br /&gt;
==== Don&#039;t fall off a rotating block ====&lt;br /&gt;
&lt;br /&gt;
[[Image:Keen5_RotatingBlockBug.png|frame|Don&#039;t look down!]]&lt;br /&gt;
&lt;br /&gt;
If Keen looks up while standing on a rotating block, he won&#039;t fall off when it rotates.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen 5]]&lt;/div&gt;</summary>
		<author><name>KeenRush</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Keen_5_Bugs&amp;diff=9528</id>
		<title>Keen 5 Bugs</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Keen_5_Bugs&amp;diff=9528"/>
		<updated>2008-04-28T12:07:33Z</updated>

		<summary type="html">&lt;p&gt;KeenRush: Added picture of the fuse sign with typo.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists all the bugs, odd behaviours and unexpected actions that have been discovered in [[Keen 5]].&lt;br /&gt;
&lt;br /&gt;
==== Die but win ====&lt;br /&gt;
&lt;br /&gt;
This is probably the most commonly seen trick. If, at the end of Keen 5 in the [[Quantum Explosion Dynamo]] Keen is too close to the [[Shikadi Mine]] he is using to destroy it, he will be killed along with the Q.E.D. However, the game will then end with Keen unharmed and victorious.&lt;br /&gt;
&lt;br /&gt;
==== Shelley/Door Trick ====&lt;br /&gt;
&lt;br /&gt;
This trick allows you to warp to the secret level from level 10, the [[Brownian Motion Inducer]]. It only works in [[Keen 5 Versions|version 1.4]], as this is the only version in which the shellies can push Keen.&lt;br /&gt;
&lt;br /&gt;
* Start a game in Hard mode.&lt;br /&gt;
* Go to the [[Brownian Motion Inducer]] (The North globe level.)&lt;br /&gt;
* Make it to the area with the long hallway, where there are three small rooms above you with doors in them.&lt;br /&gt;
* In one of the small rooms, have a shelley push you towards the door. (Make sure you kill the [[Sparky]] first!).&lt;br /&gt;
* As you go past the door, press up, as if you were going to enter it. If done with correct timing, you should go through the door, and warp to [[Korath III Base]].&lt;br /&gt;
&lt;br /&gt;
This trick can be used in speed runs to get through the game incredibly fast. It allows you to skip 6 levels (3 Defense Tunnels and 3 Machine levels), since the secret level will then warp you up to the area where the last two levels are.&lt;br /&gt;
&lt;br /&gt;
==== Exit Omegamatic ====&lt;br /&gt;
&lt;br /&gt;
This is probably the least known bug in the game. It allows you to walk around in space outside the [[Omegamatic]] in the map level.&lt;br /&gt;
This only works in older versions of the game (probably [[Keen 5 Versions|1.0]].)&lt;br /&gt;
&lt;br /&gt;
* Start out by getting to the last level, the [[Quantum Explosion Dynamo]].&lt;br /&gt;
* On the map level, stand over to the very right side, against the wall of the tunnel.  Stand right outside the globe.  Enter the level.&lt;br /&gt;
* Die.  This is probably quickest by running into the [[Spindred]]s up above where you start.&lt;br /&gt;
* Choose to return to the Omegamatic.&lt;br /&gt;
* If done correctly, you should be halfway inside the wall of the tunnel. Just move to the right to get out. Be warned: You cannot get back into the Omegamatic once you do this (unless you use cheats.)&lt;br /&gt;
&lt;br /&gt;
This cannot do anything for you, not even getting to the secret level.  It is just a fun trick that allows you to see all of the map, including the yellow around the outside.&lt;br /&gt;
&lt;br /&gt;
==== Secret Elevator ====&lt;br /&gt;
&lt;br /&gt;
There is a secret bug elevator hidden outside of the map.&lt;br /&gt;
&lt;br /&gt;
* First, use the above bug (Exit Omegamatic) to get outside.&lt;br /&gt;
* Now, go up to the yellow at the top of the map.&lt;br /&gt;
* Go over to about where the left corner of the map is, and walk up near the top edge.&lt;br /&gt;
* Somewhere around here, if you try and walk north, you will &amp;quot;walk into&amp;quot; an elevator, and disappear. This will freeze the game, so you should probably use DOSbox to do it.&lt;br /&gt;
&lt;br /&gt;
This bug is caused by the fact that the game code requires the elevator tiles to be placed in the top of the map, above the view of the player. Although you can&#039;t see the actual tiles, you can still walk into them, causing the player to enter a non-existent elevator.&lt;br /&gt;
&lt;br /&gt;
==== Fuse Structure Typo ====&lt;br /&gt;
&lt;br /&gt;
[[Image:Fuse_sign.png|thumb|160px|The sign in question.]]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Warning: Fuse Structure Fragile&amp;quot; actually reads &amp;quot;Warning: Fuse Strcture Fragile&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Enter the [[Regulation Control Center]] or [[Energy Flow Systems]].&lt;br /&gt;
* Read the sign by the fuse.&lt;br /&gt;
&lt;br /&gt;
The sign is also in [[Brownian Motion Inducer]], but the part of the sign where the typo occurs is obscured by the machine.&lt;br /&gt;
&lt;br /&gt;
==== Typo in High Scores entrance ====&lt;br /&gt;
&lt;br /&gt;
[[Image:Keen5_Lev15Typo.png|thumb|320px|High Scores level entry text typo.]]&lt;br /&gt;
&lt;br /&gt;
The [[High Scores (Keen 5 Level)|High Scores level]] is inaccessible from the world-map; however, there are [[High Scores (Keen 5 Level)|three alternative ways]] to reach it.&lt;br /&gt;
&lt;br /&gt;
When using two of the methods (level warp cheat and [[TEDLEVEL]] command line), you will see the entrance text for each level. In the particular case of the High Scores level, there is a typo (an absent space between &amp;quot;the&amp;quot; and &amp;quot;High&amp;quot;) in the text, which might not be considered a true bug as this text was never supposed to be shown to the player.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Lure Robored off a ledge ====&lt;br /&gt;
&lt;br /&gt;
[[Robored]] can be lured off the edge of a ledge by getting its attention at just the right moment.  This seems to stem from the fact that Robored always moves a certain distance after shooting.&lt;br /&gt;
&lt;br /&gt;
* There is a YouTube video showing [http://www.youtube.com/watch?v=ojtqq4IX0RI Robored being lured off a ledge]&lt;br /&gt;
&lt;br /&gt;
==== Don&#039;t fall off a rotating block ====&lt;br /&gt;
&lt;br /&gt;
[[Image:Keen5_RotatingBlockBug.png|frame|Don&#039;t look down!]]&lt;br /&gt;
&lt;br /&gt;
If Keen looks up while standing on a rotating block, he won&#039;t fall off when it rotates.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen 5]]&lt;/div&gt;</summary>
		<author><name>KeenRush</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File:Fuse_sign.png&amp;diff=9527</id>
		<title>File:Fuse sign.png</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File:Fuse_sign.png&amp;diff=9527"/>
		<updated>2008-04-28T12:05:46Z</updated>

		<summary type="html">&lt;p&gt;KeenRush: The &amp;quot;Warning: Fuse Strcture Fragile&amp;quot; sign.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;quot;Warning: Fuse Strcture Fragile&amp;quot; sign.&lt;/div&gt;</summary>
		<author><name>KeenRush</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=The_Blaze_Family&amp;diff=8888</id>
		<title>The Blaze Family</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=The_Blaze_Family&amp;diff=8888"/>
		<updated>2008-03-29T08:45:53Z</updated>

		<summary type="html">&lt;p&gt;KeenRush: Mentioned Keen&amp;#039;s folks were also soaked because of the rain.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:DadAndMom.png|thumb|right|Keen&#039;s father and mother after being stunned in [[Keen 4]]]]&lt;br /&gt;
&#039;&#039;&#039;The Blaze family&#039;&#039;&#039; is a family consisting of five persons. [[Commander Keen|Billy]], his mom and dad, and his two siblings. The names and age of the other family members aren&#039;t mentioned in the games, and Keen&#039;s sister is actually never even mentioned in the official stories. &lt;br /&gt;
&lt;br /&gt;
In the &#039;&#039;Official Hint Manual for Wolfenstein 3D&#039;&#039;, more information is given about Keen&#039;s parents: his father is Arthur Kenneth Blazkowicz, a television talk show personality in Milwaukee, who changed his last name to Blaze show biz purposes. Keen&#039;s mother is Susan Elizabeth McMichaels. Keen&#039;s grandfather on his father side is William Joseph &amp;quot;BJ&amp;quot; Blazkowicz, a top spy for the Allied Forces in World War II. Keen&#039;s grandmother on his father side is Julia Marie Peterson.&lt;br /&gt;
&lt;br /&gt;
Keen&#039;s brother is assumed to be an older brother because Keen dons his brother&#039;s football helmet every time he goes to his adventures, and the helmet is clearly too large for him. From these facts the fans have deduced that Keen&#039;s brother has to be older than eight years which is Billy&#039;s age. &lt;br /&gt;
&lt;br /&gt;
[[Image:DadAndMom2.png|thumb|left|Keen&#039;s soaked father and mother after the stun effect and rain passed at the end of [[Keen 5]]]]&lt;br /&gt;
Keen&#039;s sister is mentioned in the lyrics of the song &#039;&#039;[[Keen 4 Music|You&#039;ve got to Eat Your Vegetables]]&#039;&#039; (a.k.a. &#039;&#039;Eat Your Veggies&#039;&#039;), a song heard in [[Well of Wishes]]. The song&#039;s composer [[Bobby Prince]] also made lyrics to it, and in one part of the lyrics Billy&#039;s &#039;&#039;sister&#039;&#039; sings:&lt;br /&gt;
:&#039;&#039;You&#039;ve got to eat your vegetables... Na-na-na-na-na!&#039;&#039;&lt;br /&gt;
From her behaviour fans have thought she is younger than Keen. &#039;&#039;&#039;Eat Your Veggies&#039;&#039;&#039; is an important and well-known Keen track, so the existence of Keen&#039;s sister because of the lyrics for EYV is accepted among fans. Indeed, her unofficial name is Becky Blaze, and she is expected to feature in several mods.&lt;br /&gt;
&lt;br /&gt;
At first Keen&#039;s parents were a bit shocked to find Keen had brought a [[Yorp|Yorp]] into house, but they let him keep [[Spot]] nevertheless.&lt;br /&gt;
&lt;br /&gt;
Once in a while Keen is baby-sit by his rival [[Mortimer McMire|Mortimer&#039;s]] sister, [[Molly McMire]]. It&#039;s not known whether the Blaze family knows the [[The McMire Family|McMires]].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Commander Keen]]&lt;br /&gt;
* [[The McMire Family]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Wolfenstein_3D Wolfenstein 3D] at Wikipedia&lt;br /&gt;
&lt;br /&gt;
[[Category:Human and humanlike beings]]&lt;br /&gt;
[[Category:Keeniverse]]&lt;br /&gt;
[[Category:The Blaze Family]]&lt;/div&gt;</summary>
		<author><name>KeenRush</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=User:KeenRush&amp;diff=8674</id>
		<title>User:KeenRush</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=User:KeenRush&amp;diff=8674"/>
		<updated>2008-03-16T19:47:23Z</updated>

		<summary type="html">&lt;p&gt;KeenRush: Linked Keeniverse.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;KeenRush&#039;&#039;&#039; is an administrator of the [[Public Commander Keen Forum]].&lt;br /&gt;
&lt;br /&gt;
Amateur [[Keenology|Keenologist]]. ::)&lt;br /&gt;
&lt;br /&gt;
Author of the first Keen mod ever, [[Yorphius II]]. My other released mods are [[Keen Smile|Episode Smile]], which is quite notorious, and [[A New Dope]], much easier than ES, but what I&#039;ve heard, still difficult.&lt;br /&gt;
&lt;br /&gt;
Also the owner of [http://www.keeniverse.net/ keeniverse.net]. The mod work I have done (the small percentage that has been completed into a final product) can be found [http://www.keeniverse.net/m.php?t=Author%3A+KeenRush there] as well. My previous Keen site was called keengrid.net.&lt;/div&gt;</summary>
		<author><name>KeenRush</name></author>
	</entry>
</feed>