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	<updated>2026-04-16T09:59:05Z</updated>
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	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Battle_of_the_Brains&amp;diff=14273</id>
		<title>Battle of the Brains</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Battle_of_the_Brains&amp;diff=14273"/>
		<updated>2010-04-12T02:24:00Z</updated>

		<summary type="html">&lt;p&gt;Leandrotlz: +YouTube link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Title_BattleoftheBrains.png|thumb|320px|[[Battle of the Brains]] title screen.]]&lt;br /&gt;
&lt;br /&gt;
[[Battle of the Brains]] will be the third and final episode of the unofficial [[The Universe Is Toast]] trilogy. Work on it began shortly after the release of [[Dead in the Desert]]. As of November 2009, enemies and about 25% of the world map are done. No release date has been set.&lt;br /&gt;
&lt;br /&gt;
The story begins immediately where [[Dead in the Desert]] left off. After rendezvousing with his friends, who have piloted Commander Keen&#039;s Bean-with-Bacon Megarocket, Commander Keen learns of their very important discovery. &lt;br /&gt;
&lt;br /&gt;
In a seemingly empty quadrant of space lies a mysterious space station, a hub between worlds. Keen&#039;s friends have discovered that this hub is how Mortimer McMire travels around the universe so quickly and believe it will lead them straight to Mortimer himself! &lt;br /&gt;
&lt;br /&gt;
Unfortunately for Commander Keen, it isn&#039;t that simple. He must accomplish several tasks before he can even enter the portal leading to Mortimer. This requires that he travel to three different planets as well as a space station, all located in far flung areas of the universe. Luckily, he can use Mort&#039;s portal hub against him...&lt;br /&gt;
&lt;br /&gt;
== Creatures ==&lt;br /&gt;
&lt;br /&gt;
Two enemies have been revealed in a [http://files.commanderkeen.org/users/ceilick/keen9posterb.bmp teaser poster]:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Robo Garg&#039;&#039;: The Robot Garg is a genetically enhanced Martian with a steady stream of Vitalin pumped into its veins, making it impossible to stun for more than a short period of time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cybloog&#039;&#039;: The Cybloog are the biomechanical shocktroopers in Mortimer&#039;s Army. They carry a Meep on their back attached to special blasters which fire deadly sound waves.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[The Keys of Krodacia]] - The first episode in the unofficial [[The Universe Is Toast]] trilogy&lt;br /&gt;
* [[Dead in the Desert]] - The second episode in the unofficial [[The Universe Is Toast]] trilogy&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.pckf.com/viewtopic.php?t=774 Battle of the Brains at the Public Commander Keen Forum]&lt;br /&gt;
* [http://www.youtube.com/watch?v=uHtw0grNPBs Demo footage in YouTube]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
[[Category:Keen 5 mods]]&lt;/div&gt;</summary>
		<author><name>Leandrotlz</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Battle_of_the_Brains&amp;diff=13516</id>
		<title>Battle of the Brains</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Battle_of_the_Brains&amp;diff=13516"/>
		<updated>2009-11-29T14:02:04Z</updated>

		<summary type="html">&lt;p&gt;Leandrotlz: Ooops. Linked to &amp;quot;Keen 8&amp;quot; instead of &amp;quot;Dead in the Desert&amp;quot;. Fixing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Title_BattleoftheBrains.png|thumb|320px|[[Battle of the Brains]] title screen.]]&lt;br /&gt;
&lt;br /&gt;
[[Battle of the Brains]] will be the third and final episode of the unofficial [[The Universe Is Toast]] trilogy. Work on it began shortly after the release of [[Dead in the Desert]]. As of November 2009, enemies and about 25% of the world map are done. No release date has been set.&lt;br /&gt;
&lt;br /&gt;
The story begins immediately where [[Dead in the Desert]] left off. After rendezvousing with his friends, who have piloted Commander Keen&#039;s Bean-with-Bacon Megarocket, Commander Keen learns of their very important discovery. &lt;br /&gt;
&lt;br /&gt;
In a seemingly empty quadrant of space lies a mysterious space station, a hub between worlds. Keen&#039;s friends have discovered that this hub is how Mortimer McMire travels around the universe so quickly and believe it will lead them straight to Mortimer himself! &lt;br /&gt;
&lt;br /&gt;
Unfortunately for Commander Keen, it isn&#039;t that simple. He must accomplish several tasks before he can even enter the portal leading to Mortimer. This requires that he travel to three different planets as well as a space station, all located in far flung areas of the universe. Luckily, he can use Mort&#039;s portal hub against him...&lt;br /&gt;
&lt;br /&gt;
== Creatures ==&lt;br /&gt;
&lt;br /&gt;
Two enemies have been revealed in a [http://files.commanderkeen.org/users/ceilick/keen9posterb.bmp teaser poster]:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Robo Garg&#039;&#039;: The Robot Garg is a genetically enhanced Martian with a steady steam of Vitalin pumped into its veins, making it impossible to stun for more than a short period of time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cybloog&#039;&#039;: The Cybloog are the biomechanical shocktroopers in Mortimer&#039;s Army. They carry a Meep on their back attached to special blastrs which fire deadly sound waves.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.pckf.com/viewtopic.php?t=774 Battle of the Brains at the Public Commander Keen Forum]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
[[Category:Keen 5 mods]]&lt;/div&gt;</summary>
		<author><name>Leandrotlz</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Battle_of_the_Brains&amp;diff=13515</id>
		<title>Battle of the Brains</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Battle_of_the_Brains&amp;diff=13515"/>
		<updated>2009-11-29T13:58:58Z</updated>

		<summary type="html">&lt;p&gt;Leandrotlz: Placeholder, with what we know so far.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Title_BattleoftheBrains.png|thumb|320px|[[Battle of the Brains]] title screen.]]&lt;br /&gt;
&lt;br /&gt;
[[Battle of the Brains]] will be the third and final episode of the unofficial [[The Universe Is Toast]] trilogy. Work on it began shortly after the release of [[Dead in the Desert]]. As of November 2009, enemies and about 25% of the world map are done. No release date has been set.&lt;br /&gt;
&lt;br /&gt;
The story begins immediately where [[Keen 8]] left off. After rendezvousing with his friends, who have piloted Commander Keen&#039;s Bean-with-Bacon Megarocket, Commander Keen learns of their very important discovery. &lt;br /&gt;
&lt;br /&gt;
In a seemingly empty quadrant of space lies a mysterious space station, a hub between worlds. Keen&#039;s friends have discovered that this hub is how Mortimer McMire travels around the universe so quickly and believe it will lead them straight to Mortimer himself! &lt;br /&gt;
&lt;br /&gt;
Unfortunately for Commander Keen, it isn&#039;t that simple. He must accomplish several tasks before he can even enter the portal leading to Mortimer. This requires that he travel to three different planets as well as a space station, all located in far flung areas of the universe. Luckily, he can use Mort&#039;s portal hub against him...&lt;br /&gt;
&lt;br /&gt;
== Creatures ==&lt;br /&gt;
&lt;br /&gt;
Two enemies have been revealed in a [http://files.commanderkeen.org/users/ceilick/keen9posterb.bmp teaser poster]:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Robo Garg&#039;&#039;: The Robot Garg is a genetically enhanced Martian with a steady steam of Vitalin pumped into its veins, making it impossible to stun for more than a short period of time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cybloog&#039;&#039;: The Cybloog are the biomechanical shocktroopers in Mortimer&#039;s Army. They carry a Meep on their back attached to special blastrs which fire deadly sound waves.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.pckf.com/viewtopic.php?t=774 Battle of the Brains at the Public Commander Keen Forum]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
[[Category:Keen 5 mods]]&lt;/div&gt;</summary>
		<author><name>Leandrotlz</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File:Battle_of_the_Brains.png&amp;diff=13514</id>
		<title>File:Battle of the Brains.png</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File:Battle_of_the_Brains.png&amp;diff=13514"/>
		<updated>2009-11-29T13:51:36Z</updated>

		<summary type="html">&lt;p&gt;Leandrotlz: Battle of the Brain title screen as posted by Ceilick in the PCKF. &amp;quot;I&amp;#039;m just going to have the final say: less angry keen, medium text, no stripe.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Battle of the Brain title screen as posted by Ceilick in the PCKF. &amp;quot;I&#039;m just going to have the final say: less angry keen, medium text, no stripe.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Leandrotlz</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=User:Leandrotlz&amp;diff=9659</id>
		<title>User:Leandrotlz</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=User:Leandrotlz&amp;diff=9659"/>
		<updated>2008-07-01T15:12:00Z</updated>

		<summary type="html">&lt;p&gt;Leandrotlz: about me&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Well, let&#039;s see about me. I&#039;ve been around the Keen community since the days of Cerebral Cortex 314 (my dump of the Keen6 world map is still around), but I lurk a lot. I made a few [[KeenScr|small utilities]] but nothing very important. I have a [http://www.futurama-madhouse.com.ar/ Futurama] website.&lt;/div&gt;</summary>
		<author><name>Leandrotlz</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=TheDraw&amp;diff=9656</id>
		<title>TheDraw</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=TheDraw&amp;diff=9656"/>
		<updated>2008-06-12T04:34:48Z</updated>

		<summary type="html">&lt;p&gt;Leandrotlz: /* External links */ New link for KeenScr, no more MegaUpload.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Thedrawk4.png|thumb|320px|TheDraw editing the final Keen 4 screen.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TheDraw&#039;&#039;&#039; is a text editor for MS DOS to create ANSI and animations as well as ASCII art.[http://en.wikipedia.org/wiki/TheDraw] This article contains information on how to use this tool with [[ModKeen]] and [[KeenScr]] to replace the final screen in Keen 4-6, as well as the title in the loading screen for those episodes. Look at the [[TheDraw#External links|External links]] section for download links.&lt;br /&gt;
&lt;br /&gt;
==Setting up==&lt;br /&gt;
&lt;br /&gt;
Extract the contents of the file KeenScr to any folder. It includes the last version of TheDraw, without the other utilities that are not needed for our purposes.&lt;br /&gt;
&lt;br /&gt;
In order to edit the final screen, you need to use ModKeen to extract it. For this example, I will use Keen 6. Extract the Galaxy Mod Kit in the same directory the Keen 6 files, then run the following two lines:&lt;br /&gt;
&lt;br /&gt;
*unlzexe keen6.exe&lt;br /&gt;
*modkeen -export -episode=6&lt;br /&gt;
&lt;br /&gt;
ModKeen will extract all the game&#039;s resources, but we are only interested in the file &#039;&#039;&#039;6msc0000.bin&#039;&#039;&#039;, which you should copy to your KeenScr folder.&lt;br /&gt;
&lt;br /&gt;
The file &#039;&#039;&#039;6msc0000.bin&#039;&#039;&#039; will be exactly 4008 bytes long. Its structure is a 7-byte header, 4000 bytes of data, and the end of file marker.&lt;br /&gt;
&lt;br /&gt;
*Header: FD 00 B8 00 00 A0 0F&lt;br /&gt;
*Data: 4000 bytes BSAVE format&lt;br /&gt;
*EOF: 1A&lt;br /&gt;
&lt;br /&gt;
You will need to extract the 4000 bytes of BSAVE data in order to edit them with TheDraw. That&#039;s what KeenScr will do.&lt;br /&gt;
&lt;br /&gt;
==Editing the final screen==&lt;br /&gt;
&lt;br /&gt;
[[Image:Thedrawk6.png|thumb|320px|Saving a edited Keen 6 screen.]]&lt;br /&gt;
&lt;br /&gt;
KeenScr will strip the Header and EOF byte from the ?msc0000.bin files and load them in TheDraw, reattaching them afterwards. Simply run:&lt;br /&gt;
&lt;br /&gt;
*keenscr 6&lt;br /&gt;
&lt;br /&gt;
And TheDraw will immediately start editing the screen, with the filename &#039;&#039;&#039;keenscr.bin&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Alt+H will display the help screen with all the commands that TheDraw supports; however, its basic use is extremely simple. Use the arrow keys to select where you want to enter text, then type it in. By default, it uses bright white color over black color; you can pick a color straight from the screen by placing the cursor over any character and pressing Alt+U, and it will use that color as you type.&lt;br /&gt;
&lt;br /&gt;
You can use Alt+M to enter drawing mode, where you can use the cursor keys or the mouse to draw on the screen; you should enable Draw mode with the cursor in the place where you want to start drawing, as it will start immediately. Alt+F1 to Alt+F4 will give you different line styles for Draw mode.&lt;br /&gt;
&lt;br /&gt;
Once you are done editing the screen, you can save it by pressing Alt+S. TheDraw will ask which format to save it in; press B to select Binary, and enter the filename &#039;&#039;&#039;keenscr.bin&#039;&#039;&#039;. It&#039;s important that you keep this filename (overwriting the existing one) as KeenScr will recreate the original ?msc0000.bin file with it. After you exit TheDraw and KeenScr notifies you that the file has been updated, you can import it back using ModKeen. The file &#039;&#039;&#039;keenscr.bin&#039;&#039;&#039; you edited will remain in the harddisk in case something went wrong, so you don&#039;t lose the edited screen.&lt;br /&gt;
&lt;br /&gt;
==Editing the loading screen==&lt;br /&gt;
&lt;br /&gt;
[[Image:Keenscr.png|thumb|320px|TheDraw editing the loading screens.]]&lt;br /&gt;
&lt;br /&gt;
KeenScr includes the top lines of the loading screen for Keen 4-6 for easy editing; they are named &#039;&#039;&#039;ck?load.bin&#039;&#039;&#039;. If any of them is missing, you will get black space instead of the part of the loading screen for that episode, but everything else will work fine. Simply run:&lt;br /&gt;
&lt;br /&gt;
*keenscr load&lt;br /&gt;
&lt;br /&gt;
The program will create a combined &#039;&#039;&#039;keenscr.bin&#039;&#039;&#039; file with the data of all three files, allowing you to edit them all at once, then run TheDraw.&lt;br /&gt;
&lt;br /&gt;
Make your modifications to the screen, and then save it as &#039;&#039;&#039;keenscr.bin&#039;&#039;&#039; overwriting the generated file. You &#039;&#039;&#039;must&#039;&#039;&#039; save it in Binary format when TheDraw asks.&lt;br /&gt;
&lt;br /&gt;
Once you are done editing, exit TheDraw and KeenScr will load the screen you saved and write back the separate &#039;&#039;&#039;ck?load.bin&#039;&#039;&#039; files.&lt;br /&gt;
&lt;br /&gt;
The file &#039;&#039;&#039;keenscr.bin&#039;&#039;&#039; will remain in the harddisk in case something went wrong, so you don&#039;t lose the edited screen.&lt;br /&gt;
&lt;br /&gt;
In order to apply the screen to your mod, use one of the following&lt;br /&gt;
lines in your patch file (they are all for v1.4)&lt;br /&gt;
&lt;br /&gt;
*%patchfile $1fe47 ck4load.bin&lt;br /&gt;
*%patchfile $20cd7 ck5load.bin&lt;br /&gt;
*%patchfile $1fca7 ck6load.bin&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
* [http://shadowm2006.sitesled.com/galaxymk.zip Download the Galaxy Mod Kit]&lt;br /&gt;
* [http://files.commanderkeen.org/users/leandro/keenscr.zip Download KeenScr] (includes TheDraw)&lt;br /&gt;
* [http://www.roysac.com/files/thedraw.zip Download TheDraw v4.61] (does not include KeenScr)&lt;/div&gt;</summary>
		<author><name>Leandrotlz</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=KeenScr&amp;diff=9653</id>
		<title>KeenScr</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=KeenScr&amp;diff=9653"/>
		<updated>2008-06-10T05:26:31Z</updated>

		<summary type="html">&lt;p&gt;Leandrotlz: Small description of KeenScr.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;KeenScr&#039;&#039;&#039; is a small utility that can be used with [[TheDraw]] to edit the file ?MSC0000.BIN, which contains the final text screen for Keen 4-6. It can also be used to change the text that appears at the top of the loading screens. Look at [[TheDraw]] page for usage information and download links.&lt;/div&gt;</summary>
		<author><name>Leandrotlz</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=TheDraw&amp;diff=9652</id>
		<title>TheDraw</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=TheDraw&amp;diff=9652"/>
		<updated>2008-06-10T05:25:47Z</updated>

		<summary type="html">&lt;p&gt;Leandrotlz: Editing the loading screens.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Thedrawk4.png|thumb|320px|TheDraw editing the final Keen 4 screen.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TheDraw&#039;&#039;&#039; is a text editor for MS DOS to create ANSI and animations as well as ASCII art.[http://en.wikipedia.org/wiki/TheDraw] This article contains information on how to use this tool with [[ModKeen]] and [[KeenScr]] to replace the final screen in Keen 4-6, as well as the title in the loading screen for those episodes. Look at the [[TheDraw#External links|External links]] section for download links.&lt;br /&gt;
&lt;br /&gt;
==Setting up==&lt;br /&gt;
&lt;br /&gt;
Extract the contents of the file KeenScr to any folder. It includes the last version of TheDraw, without the other utilities that are not needed for our purposes.&lt;br /&gt;
&lt;br /&gt;
In order to edit the final screen, you need to use ModKeen to extract it. For this example, I will use Keen 6. Extract the Galaxy Mod Kit in the same directory the Keen 6 files, then run the following two lines:&lt;br /&gt;
&lt;br /&gt;
*unlzexe keen6.exe&lt;br /&gt;
*modkeen -export -episode=6&lt;br /&gt;
&lt;br /&gt;
ModKeen will extract all the game&#039;s resources, but we are only interested in the file &#039;&#039;&#039;6msc0000.bin&#039;&#039;&#039;, which you should copy to your KeenScr folder.&lt;br /&gt;
&lt;br /&gt;
The file &#039;&#039;&#039;6msc0000.bin&#039;&#039;&#039; will be exactly 4008 bytes long. Its structure is a 7-byte header, 4000 bytes of data, and the end of file marker.&lt;br /&gt;
&lt;br /&gt;
*Header: FD 00 B8 00 00 A0 0F&lt;br /&gt;
*Data: 4000 bytes BSAVE format&lt;br /&gt;
*EOF: 1A&lt;br /&gt;
&lt;br /&gt;
You will need to extract the 4000 bytes of BSAVE data in order to edit them with TheDraw. That&#039;s what KeenScr will do.&lt;br /&gt;
&lt;br /&gt;
==Editing the final screen==&lt;br /&gt;
&lt;br /&gt;
[[Image:Thedrawk6.png|thumb|320px|Saving a edited Keen 6 screen.]]&lt;br /&gt;
&lt;br /&gt;
KeenScr will strip the Header and EOF byte from the ?msc0000.bin files and load them in TheDraw, reattaching them afterwards. Simply run:&lt;br /&gt;
&lt;br /&gt;
*keenscr 6&lt;br /&gt;
&lt;br /&gt;
And TheDraw will immediately start editing the screen, with the filename &#039;&#039;&#039;keenscr.bin&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Alt+H will display the help screen with all the commands that TheDraw supports; however, its basic use is extremely simple. Use the arrow keys to select where you want to enter text, then type it in. By default, it uses bright white color over black color; you can pick a color straight from the screen by placing the cursor over any character and pressing Alt+U, and it will use that color as you type.&lt;br /&gt;
&lt;br /&gt;
You can use Alt+M to enter drawing mode, where you can use the cursor keys or the mouse to draw on the screen; you should enable Draw mode with the cursor in the place where you want to start drawing, as it will start immediately. Alt+F1 to Alt+F4 will give you different line styles for Draw mode.&lt;br /&gt;
&lt;br /&gt;
Once you are done editing the screen, you can save it by pressing Alt+S. TheDraw will ask which format to save it in; press B to select Binary, and enter the filename &#039;&#039;&#039;keenscr.bin&#039;&#039;&#039;. It&#039;s important that you keep this filename (overwriting the existing one) as KeenScr will recreate the original ?msc0000.bin file with it. After you exit TheDraw and KeenScr notifies you that the file has been updated, you can import it back using ModKeen. The file &#039;&#039;&#039;keenscr.bin&#039;&#039;&#039; you edited will remain in the harddisk in case something went wrong, so you don&#039;t lose the edited screen.&lt;br /&gt;
&lt;br /&gt;
==Editing the loading screen==&lt;br /&gt;
&lt;br /&gt;
[[Image:Keenscr.png|thumb|320px|TheDraw editing the loading screens.]]&lt;br /&gt;
&lt;br /&gt;
KeenScr includes the top lines of the loading screen for Keen 4-6 for easy editing; they are named &#039;&#039;&#039;ck?load.bin&#039;&#039;&#039;. If any of them is missing, you will get black space instead of the part of the loading screen for that episode, but everything else will work fine. Simply run:&lt;br /&gt;
&lt;br /&gt;
*keenscr load&lt;br /&gt;
&lt;br /&gt;
The program will create a combined &#039;&#039;&#039;keenscr.bin&#039;&#039;&#039; file with the data of all three files, allowing you to edit them all at once, then run TheDraw.&lt;br /&gt;
&lt;br /&gt;
Make your modifications to the screen, and then save it as &#039;&#039;&#039;keenscr.bin&#039;&#039;&#039; overwriting the generated file. You &#039;&#039;&#039;must&#039;&#039;&#039; save it in Binary format when TheDraw asks.&lt;br /&gt;
&lt;br /&gt;
Once you are done editing, exit TheDraw and KeenScr will load the screen you saved and write back the separate &#039;&#039;&#039;ck?load.bin&#039;&#039;&#039; files.&lt;br /&gt;
&lt;br /&gt;
The file &#039;&#039;&#039;keenscr.bin&#039;&#039;&#039; will remain in the harddisk in case something went wrong, so you don&#039;t lose the edited screen.&lt;br /&gt;
&lt;br /&gt;
In order to apply the screen to your mod, use one of the following&lt;br /&gt;
lines in your patch file (they are all for v1.4)&lt;br /&gt;
&lt;br /&gt;
*%patchfile $1fe47 ck4load.bin&lt;br /&gt;
*%patchfile $20cd7 ck5load.bin&lt;br /&gt;
*%patchfile $1fca7 ck6load.bin&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
* [http://shadowm2006.sitesled.com/galaxymk.zip Download the Galaxy Mod Kit]&lt;br /&gt;
* [http://www.megaupload.com/?d=K4WHTKBI Download KeenScr] (includes TheDraw)&lt;br /&gt;
* [http://www.roysac.com/files/thedraw.zip Download TheDraw v4.61] (does not include KeenScr)&lt;/div&gt;</summary>
		<author><name>Leandrotlz</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File:Keenscr.png&amp;diff=9651</id>
		<title>File:Keenscr.png</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File:Keenscr.png&amp;diff=9651"/>
		<updated>2008-06-10T05:00:03Z</updated>

		<summary type="html">&lt;p&gt;Leandrotlz: TheDraw editing the load screens for episodes 4-6.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TheDraw editing the load screens for episodes 4-6.&lt;/div&gt;</summary>
		<author><name>Leandrotlz</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=TheDraw&amp;diff=9650</id>
		<title>TheDraw</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=TheDraw&amp;diff=9650"/>
		<updated>2008-06-06T11:11:17Z</updated>

		<summary type="html">&lt;p&gt;Leandrotlz: Editing the screen Keen 4-6 displays when leaving.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Thedrawk4.png|thumb|320px|TheDraw editing the final Keen 4 screen.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TheDraw&#039;&#039;&#039; is a text editor for MS DOS to create ANSI and animations as well as ASCII art.[http://en.wikipedia.org/wiki/TheDraw] This article contains information on how to use this tool with [[ModKeen]] to replace the final screen in Keen 4-6. This article assumes you have downloaded the [http://shadowm2006.sitesled.com/galaxymk.zip Galaxy Mod Kit], which includes UNLZEXE and ModKeen.&lt;br /&gt;
&lt;br /&gt;
==Setting Up==&lt;br /&gt;
&lt;br /&gt;
In order to edit the final screen, you need to use ModKeen to extract it. For this example, I will use Keen 6. Extract the Galaxy Mod Kit in the same directory the Keen 6 files, then run the following two lines:&lt;br /&gt;
&lt;br /&gt;
*unlzexe keen6.exe&lt;br /&gt;
*modkeen -export -episode=6&lt;br /&gt;
&lt;br /&gt;
ModKeen will extract all the game&#039;s resources, but we are only interested in the file &#039;&#039;&#039;6msc0000.bin&#039;&#039;&#039;, which you should copy to your TheDraw folder.&lt;br /&gt;
&lt;br /&gt;
==File Format==&lt;br /&gt;
&lt;br /&gt;
The file &#039;&#039;&#039;6msc0000.bin&#039;&#039;&#039; will be exactly 4008 bytes long. Its structure is a 7-byte header, 4000 bytes of data, and the end of file marker.&lt;br /&gt;
&lt;br /&gt;
* Header: FD 00 B8 00 00 A0 0F&lt;br /&gt;
* Data: 4000 bytes BSAVE format&lt;br /&gt;
* EOF: 1A&lt;br /&gt;
&lt;br /&gt;
You will need to extract the 4000 bytes of BSAVE data in order to edit them with TheDraw.&lt;br /&gt;
&lt;br /&gt;
==Editing==&lt;br /&gt;
&lt;br /&gt;
[[Image:Thedrawk6.png|thumb|320px|Saving a edited Keen 6 screen.]]&lt;br /&gt;
&lt;br /&gt;
Once you have extracted the screen data and saved it to a .bin file, you can start TheDraw by entering &#039;&#039;&#039;thedraw filename.bin&#039;&#039;&#039; in the command line. It is important that the filename keeps the extension .bin so TheDraw recognizes the data. TheDraw will display the line: &#039;&#039;&#039;Binary Block Load. Enter width of block (1-80, defaults 80):&#039;&#039;&#039;, simply press Enter and your screen will load.&lt;br /&gt;
&lt;br /&gt;
Alt+H will display the help screen with all the commands that TheDraw supports; however, its basic use is extremely simple. Use the arrow keys to select where you want to enter text, then type it in. By default, it uses bright white color over black color; you can pick a color straight from the screen by placing the cursor over any character and pressing Alt+U, and it will use that color as you type.&lt;br /&gt;
&lt;br /&gt;
You can use Alt+M to enter drawing mode, where you can use the cursor keys or the mouse to draw on the screen; you should enable Draw mode with the cursor in the place where you want to start drawing, as it will start immediately. Alt+F1 to Alt+F4 will give you different line styles for Draw mode.&lt;br /&gt;
&lt;br /&gt;
==Importing==&lt;br /&gt;
&lt;br /&gt;
Once you are done editing the screen, you can save it by pressing Alt+S. TheDraw will ask which format to save it in; press B to select Binary, and enter a filename such as &#039;&#039;&#039;myscreen.bin&#039;&#039;&#039;. The file you just saved will be 16000 bytes long, but you only need the first 4000 bytes. Simply reattach the 7-byte header and the EOF byte, and you will have a 4008-byte file ready to replace the original &#039;&#039;&#039;6msc0000.bin&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
* [http://www.roysac.com/files/thedraw.zip Download TheDraw v4.61]&lt;br /&gt;
* [http://shadowm2006.sitesled.com/galaxymk.zip Download the Galaxy Mod Kit]&lt;/div&gt;</summary>
		<author><name>Leandrotlz</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File:Thedrawk6.png&amp;diff=9649</id>
		<title>File:Thedrawk6.png</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File:Thedrawk6.png&amp;diff=9649"/>
		<updated>2008-06-06T11:09:23Z</updated>

		<summary type="html">&lt;p&gt;Leandrotlz: Saving a edited K6 screen with TheDraw.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Saving a edited K6 screen with [[TheDraw]].&lt;/div&gt;</summary>
		<author><name>Leandrotlz</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File:Thedrawk4.png&amp;diff=9648</id>
		<title>File:Thedrawk4.png</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File:Thedrawk4.png&amp;diff=9648"/>
		<updated>2008-06-06T10:12:03Z</updated>

		<summary type="html">&lt;p&gt;Leandrotlz: TheDraw editing the final screen of Keen 4.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[TheDraw]] editing the final screen of Keen 4.&lt;/div&gt;</summary>
		<author><name>Leandrotlz</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=TED5&amp;diff=9647</id>
		<title>TED5</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=TED5&amp;diff=9647"/>
		<updated>2008-06-06T09:59:43Z</updated>

		<summary type="html">&lt;p&gt;Leandrotlz: /* External links */ Download Galaxy Mod Kit added.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Image:ted5.png|thumb|320px|&#039;&#039;&#039;TED5&#039;&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TED5&#039;&#039;&#039; is a 16-bit DOS game level editor written by [[John Romero]]. It was originally used for making levels for the Keen: Galaxy trilogy, &#039;&#039;Bio Menace&#039;&#039; and &#039;&#039;Rise of the Triad&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Installing==&lt;br /&gt;
&lt;br /&gt;
The best way to obtain TED is by downloading the [http://shadowm2006.sitesled.com/galaxymk.zip Galaxy Mod Kid], which includes TED5 as well as other utilities that you will need to create and run your own levels. It is recommended that you run TED5 using [http://www.dosbox.com DosBox], both for compatibility reasons and because DosBox allows you to slow down the program, which helps scroll around the level at a reasonable speed.&lt;br /&gt;
&lt;br /&gt;
==Setting Up==&lt;br /&gt;
&lt;br /&gt;
Once you have unpacked the contents of the Galaxy Mod Kit to a folder, you will need to copy the game you want to edit to the same directory. For this example I will use Keen 5; the procedure is the same for all games. Once you have all the Galaxy Mod Kit and the Keen 5 files in the same directory, you will need to uncompress the Keen 5 executable. Do that by opening DosBox in that folder and entering &#039;&#039;&#039;UNLZEXE KEEN5E.EXE&#039;&#039;&#039; to unpack it. Afterwards, run &#039;&#039;&#039;TEDSETUP&#039;&#039;&#039;, which will extract some data from the game so TED can edit its maps. Once that is done, type &#039;&#039;&#039;TED5&#039;&#039;&#039; and the editor should start.&lt;br /&gt;
&lt;br /&gt;
==User Interface==&lt;br /&gt;
&lt;br /&gt;
After dismissing the welcome screen, the first thing you will want to do is press F9, or click the &#039;&#039;?&#039;&#039; menu and select &#039;&#039;Video Mode Switch&#039;&#039;. That will cause TED to run in 640x480 mode, giving you more space to work with. You can switch to the low resolution mode again anytime you want to make sure how much of the level is going to be displayed on the game at once.&lt;br /&gt;
&lt;br /&gt;
At the bottom of the screen you will see the Info Bar. From left to right, it displays:&lt;br /&gt;
&lt;br /&gt;
* Selected Background tile.&lt;br /&gt;
* Selected Foreground tile.&lt;br /&gt;
* Selected Icon.&lt;br /&gt;
**These items display the icon as a graphic, followed by the tile number in hexadecimal (like $00AE) and decimal (174). Clicking on any of them will bring up the Tiles palette so you can select a new one.&lt;br /&gt;
* Name of the level.&lt;br /&gt;
**This name is used internally and not displayed in the game at any point.&lt;br /&gt;
* Active layers (B, F, I)&lt;br /&gt;
**This is the layer where you will be adding new tiles to. You can select more than one and the selected tiles will all be placed, however it is recommended that you work only one layer at a time.&lt;br /&gt;
* Visible layers (b, f, i)&lt;br /&gt;
**Hidden layers will immediately deactivate so you don&#039;t place items in them by mistake. This allows you to take a closer look at a specific layer to make sure everything is placed correctly.&lt;br /&gt;
* Curson location (X, Y)&lt;br /&gt;
**This will also be given in both decimal and hexadecimal numbers. You will need those numbers in order to have switch that activate lifts, doors leading to other places, toggling bridges, and more.&lt;br /&gt;
&lt;br /&gt;
==Using TED==&lt;br /&gt;
&lt;br /&gt;
[[Image:Ted5image1.png|thumb|320px|A level map loaded in &#039;&#039;&#039;TED5&#039;&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
By default, TED will load the world map for the game. In order to switch to another map, you will need to click the &#039;&#039;&#039;File&#039;&#039;&#039; menu and select &#039;&#039;&#039;Edit New Map&#039;&#039;&#039;. You will then be able to select any of the maps in the game. For this example, pick &#039;&#039;&#039;Ion Vent System&#039;&#039;&#039;, the first level of Keen 5. &lt;br /&gt;
&lt;br /&gt;
You can use the cursor keys to scroll the level around. This is where DosBox comes in handy: on a current system, even the slightest touch of the cursor keys will scroll the entire level, giving you no control of where you land. DosBox, however, allows you to control the speed of the simulation: use Ctrl+F11 to slow it down, and Ctrl+F12 to speed it up. Around 5000 CPU Cycles will give you a good drawing speed at 640x480 resolution; if you prefer to exit at 320x200, around 1500 CPU Cycles will do the trick.&lt;br /&gt;
&lt;br /&gt;
You can toggle the active layers (the layer where you will add new tiles to) by pressing the 1, 2 and 3 keys; notice the change in the Info bar as you do that. You can toggle the visible layers by pressing the 4, 5 and 6 keys; this will allow you to take a closer look at a specific layer to make sure everything is placed properly.&lt;br /&gt;
&lt;br /&gt;
Adding new tiles to the level is as simple as hovering your mouse over the level and left-clicking. The currently selected tiles will be placed in all active layers. You can select tiles in three ways:&lt;br /&gt;
&lt;br /&gt;
* Clicking the tile icon to the left of the Info Bar,&lt;br /&gt;
* Pressing the Space bar to bring up the Tile palette,&lt;br /&gt;
* Or Right-clicking an existing tile.&lt;br /&gt;
&lt;br /&gt;
Right-clicking an existing tile will switch all the active tiles to the ones in the active layers. This means, if you only have the Icon layer active, right-clicking a tile with a Sparky will only select the Sparky; while if you have all three layers active, it will select the Sparky, the Foreground tile, and the Background tile at that location.&lt;br /&gt;
&lt;br /&gt;
==Playing Maps==&lt;br /&gt;
&lt;br /&gt;
You can save your map at any time by going to the &#039;&#039;&#039;File&#039;&#039;&#039; menu and selecting &#039;&#039;&#039;Save Map&#039;&#039;&#039;; however, in order to actually play the level, you will need to &#039;&#039;&#039;Carmacize Maps&#039;&#039;&#039;. This will recompress the maps into a format the game can understand, and it can take a long time to complete. Increase your DosBox CPU Cycles a lot here in order to make it finish faster.&lt;br /&gt;
&lt;br /&gt;
Once &#039;&#039;&#039;Carmacize Maps&#039;&#039;&#039; is done, it will ask if you want to print a report on lengths. In DosBox, clicking &#039;&#039;&#039;Yes&#039;&#039;&#039; will display the information in your screen on top of TED; you will need to press F9 twice to force an screen refresh. You can now exit TED in order to test your level in the game.&lt;br /&gt;
&lt;br /&gt;
TEDSETUP created a small file which will load your edited maps back into the game and start it. Run it by typing &#039;&#039;&#039;GO5&#039;&#039;&#039; and it will load Keen with your edited maps.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
* [http://shadowm2006.sitesled.com/galaxymk.zip Download the Galaxy Mod Kit]&lt;br /&gt;
* [http://www.keenmodding.org/viewforum.php?f=8 The TED5 forum on K:M]&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding Tools (Galaxy)]]&lt;br /&gt;
[[Category:Level Editors (Galaxy)]]&lt;/div&gt;</summary>
		<author><name>Leandrotlz</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Galaxy_Tools&amp;diff=9646</id>
		<title>Galaxy Tools</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Galaxy_Tools&amp;diff=9646"/>
		<updated>2008-06-06T09:52:45Z</updated>

		<summary type="html">&lt;p&gt;Leandrotlz: /* Story / Game Text Editors */ TheDraw.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game Editing ==&lt;br /&gt;
&lt;br /&gt;
This section is organised by category.  If an editor supports more than one type of editing (such as level editing and graphics editing) it will be listed under both sections.&lt;br /&gt;
&lt;br /&gt;
=== Level Editors ===&lt;br /&gt;
&lt;br /&gt;
* [[TED5]]&lt;br /&gt;
* [[Keen: Next]]&lt;br /&gt;
&lt;br /&gt;
=== Graphics Editors ===&lt;br /&gt;
&lt;br /&gt;
* [[EModKeen]]/[[LModKeen]]&lt;br /&gt;
* [[ModKeen]]&lt;br /&gt;
&lt;br /&gt;
=== Sound Editors ===&lt;br /&gt;
&lt;br /&gt;
* TODO&lt;br /&gt;
&lt;br /&gt;
=== Music Editors ===&lt;br /&gt;
&lt;br /&gt;
* [http://adplug.sourceforge.net AdPlug] - standalone DOS program and a Winamp / XMMS plugin for playing Keen&#039;s IMF music.&lt;br /&gt;
* [[IMF2MIDI]] - program to convert IMF songs into MIDI files.&lt;br /&gt;
* [[DRO2MIDI]] - improved program based on IMF2MIDI&lt;br /&gt;
&lt;br /&gt;
=== Story / Game Text Editors ===&lt;br /&gt;
&lt;br /&gt;
* [[ModKeen]]&lt;br /&gt;
* [[TheDraw]] for editing the final text screen.&lt;br /&gt;
&lt;br /&gt;
=== Other editors and editing tools ===&lt;br /&gt;
&lt;br /&gt;
* [[CKPatch]]&lt;br /&gt;
* [[Fixmhead]]&lt;br /&gt;
* [[Ck456Tli]]&lt;br /&gt;
* [[TEDSetup]]&lt;br /&gt;
* [[UNLZEXE]], needed to uncompress the executable files&lt;br /&gt;
&lt;br /&gt;
== Game Information ==&lt;br /&gt;
&lt;br /&gt;
=== File formats ===&lt;br /&gt;
&lt;br /&gt;
* TODO: Links to format info for each file type&lt;br /&gt;
* [[AudioT]] file format&lt;br /&gt;
* [[EGAGraph]] file format for storing graphics&lt;br /&gt;
* [[Gamemaps]] file format for storing tilemaps&lt;br /&gt;
* Format of the [[IMF]] music files&lt;br /&gt;
* [[Keen Demo]] file format&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Vorticon Tools]]&lt;br /&gt;
* [[Other Tools]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Leandrotlz</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=TED5&amp;diff=9645</id>
		<title>TED5</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=TED5&amp;diff=9645"/>
		<updated>2008-06-05T02:27:22Z</updated>

		<summary type="html">&lt;p&gt;Leandrotlz: Fleshing out the article a lot. WIP!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Image:ted5.png|thumb|320px|&#039;&#039;&#039;TED5&#039;&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TED5&#039;&#039;&#039; is a 16-bit DOS game level editor written by [[John Romero]]. It was originally used for making levels for the Keen: Galaxy trilogy, &#039;&#039;Bio Menace&#039;&#039; and &#039;&#039;Rise of the Triad&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Installing==&lt;br /&gt;
&lt;br /&gt;
The best way to obtain TED is by downloading the [http://shadowm2006.sitesled.com/galaxymk.zip Galaxy Mod Kid], which includes TED5 as well as other utilities that you will need to create and run your own levels. It is recommended that you run TED5 using [http://www.dosbox.com DosBox], both for compatibility reasons and because DosBox allows you to slow down the program, which helps scroll around the level at a reasonable speed.&lt;br /&gt;
&lt;br /&gt;
==Setting Up==&lt;br /&gt;
&lt;br /&gt;
Once you have unpacked the contents of the Galaxy Mod Kit to a folder, you will need to copy the game you want to edit to the same directory. For this example I will use Keen 5; the procedure is the same for all games. Once you have all the Galaxy Mod Kit and the Keen 5 files in the same directory, you will need to uncompress the Keen 5 executable. Do that by opening DosBox in that folder and entering &#039;&#039;&#039;UNLZEXE KEEN5E.EXE&#039;&#039;&#039; to unpack it. Afterwards, run &#039;&#039;&#039;TEDSETUP&#039;&#039;&#039;, which will extract some data from the game so TED can edit its maps. Once that is done, type &#039;&#039;&#039;TED5&#039;&#039;&#039; and the editor should start.&lt;br /&gt;
&lt;br /&gt;
==User Interface==&lt;br /&gt;
&lt;br /&gt;
After dismissing the welcome screen, the first thing you will want to do is press F9, or click the &#039;&#039;?&#039;&#039; menu and select &#039;&#039;Video Mode Switch&#039;&#039;. That will cause TED to run in 640x480 mode, giving you more space to work with. You can switch to the low resolution mode again anytime you want to make sure how much of the level is going to be displayed on the game at once.&lt;br /&gt;
&lt;br /&gt;
At the bottom of the screen you will see the Info Bar. From left to right, it displays:&lt;br /&gt;
&lt;br /&gt;
* Selected Background tile.&lt;br /&gt;
* Selected Foreground tile.&lt;br /&gt;
* Selected Icon.&lt;br /&gt;
**These items display the icon as a graphic, followed by the tile number in hexadecimal (like $00AE) and decimal (174). Clicking on any of them will bring up the Tiles palette so you can select a new one.&lt;br /&gt;
* Name of the level.&lt;br /&gt;
**This name is used internally and not displayed in the game at any point.&lt;br /&gt;
* Active layers (B, F, I)&lt;br /&gt;
**This is the layer where you will be adding new tiles to. You can select more than one and the selected tiles will all be placed, however it is recommended that you work only one layer at a time.&lt;br /&gt;
* Visible layers (b, f, i)&lt;br /&gt;
**Hidden layers will immediately deactivate so you don&#039;t place items in them by mistake. This allows you to take a closer look at a specific layer to make sure everything is placed correctly.&lt;br /&gt;
* Curson location (X, Y)&lt;br /&gt;
**This will also be given in both decimal and hexadecimal numbers. You will need those numbers in order to have switch that activate lifts, doors leading to other places, toggling bridges, and more.&lt;br /&gt;
&lt;br /&gt;
==Using TED==&lt;br /&gt;
&lt;br /&gt;
[[Image:Ted5image1.png|thumb|320px|A level map loaded in &#039;&#039;&#039;TED5&#039;&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
By default, TED will load the world map for the game. In order to switch to another map, you will need to click the &#039;&#039;&#039;File&#039;&#039;&#039; menu and select &#039;&#039;&#039;Edit New Map&#039;&#039;&#039;. You will then be able to select any of the maps in the game. For this example, pick &#039;&#039;&#039;Ion Vent System&#039;&#039;&#039;, the first level of Keen 5. &lt;br /&gt;
&lt;br /&gt;
You can use the cursor keys to scroll the level around. This is where DosBox comes in handy: on a current system, even the slightest touch of the cursor keys will scroll the entire level, giving you no control of where you land. DosBox, however, allows you to control the speed of the simulation: use Ctrl+F11 to slow it down, and Ctrl+F12 to speed it up. Around 5000 CPU Cycles will give you a good drawing speed at 640x480 resolution; if you prefer to exit at 320x200, around 1500 CPU Cycles will do the trick.&lt;br /&gt;
&lt;br /&gt;
You can toggle the active layers (the layer where you will add new tiles to) by pressing the 1, 2 and 3 keys; notice the change in the Info bar as you do that. You can toggle the visible layers by pressing the 4, 5 and 6 keys; this will allow you to take a closer look at a specific layer to make sure everything is placed properly.&lt;br /&gt;
&lt;br /&gt;
Adding new tiles to the level is as simple as hovering your mouse over the level and left-clicking. The currently selected tiles will be placed in all active layers. You can select tiles in three ways:&lt;br /&gt;
&lt;br /&gt;
* Clicking the tile icon to the left of the Info Bar,&lt;br /&gt;
* Pressing the Space bar to bring up the Tile palette,&lt;br /&gt;
* Or Right-clicking an existing tile.&lt;br /&gt;
&lt;br /&gt;
Right-clicking an existing tile will switch all the active tiles to the ones in the active layers. This means, if you only have the Icon layer active, right-clicking a tile with a Sparky will only select the Sparky; while if you have all three layers active, it will select the Sparky, the Foreground tile, and the Background tile at that location.&lt;br /&gt;
&lt;br /&gt;
==Playing Maps==&lt;br /&gt;
&lt;br /&gt;
You can save your map at any time by going to the &#039;&#039;&#039;File&#039;&#039;&#039; menu and selecting &#039;&#039;&#039;Save Map&#039;&#039;&#039;; however, in order to actually play the level, you will need to &#039;&#039;&#039;Carmacize Maps&#039;&#039;&#039;. This will recompress the maps into a format the game can understand, and it can take a long time to complete. Increase your DosBox CPU Cycles a lot here in order to make it finish faster.&lt;br /&gt;
&lt;br /&gt;
Once &#039;&#039;&#039;Carmacize Maps&#039;&#039;&#039; is done, it will ask if you want to print a report on lengths. In DosBox, clicking &#039;&#039;&#039;Yes&#039;&#039;&#039; will display the information in your screen on top of TED; you will need to press F9 twice to force an screen refresh. You can now exit TED in order to test your level in the game.&lt;br /&gt;
&lt;br /&gt;
TEDSETUP created a small file which will load your edited maps back into the game and start it. Run it by typing &#039;&#039;&#039;GO5&#039;&#039;&#039; and it will load Keen with your edited maps.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
* [http://www.keenmodding.org/viewforum.php?f=8 The TED5 forum on K:M]&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding Tools (Galaxy)]]&lt;br /&gt;
[[Category:Level Editors (Galaxy)]]&lt;/div&gt;</summary>
		<author><name>Leandrotlz</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File:Ted5image1.png&amp;diff=9644</id>
		<title>File:Ted5image1.png</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File:Ted5image1.png&amp;diff=9644"/>
		<updated>2008-06-05T01:55:07Z</updated>

		<summary type="html">&lt;p&gt;Leandrotlz: Opening a map in TED5.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Opening a map in TED5.&lt;/div&gt;</summary>
		<author><name>Leandrotlz</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Keen:_Next_(level_editor)&amp;diff=9643</id>
		<title>Keen: Next (level editor)</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Keen:_Next_(level_editor)&amp;diff=9643"/>
		<updated>2008-06-05T00:42:56Z</updated>

		<summary type="html">&lt;p&gt;Leandrotlz: Description, screenshot, links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Keen_Next.png|thumb|320px|&#039;&#039;&#039;Keen: Next&#039;&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keen: Next&#039;&#039;&#039; is a Windows-based level editor for the Galaxy engine, in development by z-1. Version 0.99 was released on January 2007.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.keenmodding.org/viewforum.php?f=27 Keen: Next forum on K:M]&lt;br /&gt;
* [http://hely.fw.hu/editor/knedit099.zip Download Keen: Next]&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding Tools (Galaxy)]]&lt;br /&gt;
[[Category:Level Editors (Galaxy)]]&lt;/div&gt;</summary>
		<author><name>Leandrotlz</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File:Keen_Next.png&amp;diff=9642</id>
		<title>File:Keen Next.png</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File:Keen_Next.png&amp;diff=9642"/>
		<updated>2008-06-05T00:33:29Z</updated>

		<summary type="html">&lt;p&gt;Leandrotlz: Keen:Next Screenshot, editing a level from The Keys of Krodacia.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Keen:Next Screenshot, editing a level from The Keys of Krodacia.&lt;/div&gt;</summary>
		<author><name>Leandrotlz</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Talk:Main_Page&amp;diff=9641</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Talk:Main_Page&amp;diff=9641"/>
		<updated>2008-06-02T04:28:54Z</updated>

		<summary type="html">&lt;p&gt;Leandrotlz: /* Buying Keen */ Steam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== On game engine names ==&lt;br /&gt;
&lt;br /&gt;
In the modding tools section of the main page, it is stated: &amp;quot;Other (Keen Dreams, non-Keen engines)&amp;quot;, but we are all pretty sure Keen Dreams engine and Keen: Galaxy engine are almost the same! Both share the EGAGRAPH and GAMEMAPS format, and the game engine technology such as goplats (minecart in KDR seems to be one), poles, hanging onto ledges, etc. So, in my opinion, the K: Modding tools classification should be fixed as this needs to be discussed before breaking all existing links. There are already three Keen Dreams modding tools, which are unofficial ModKeen 2.0.1 hack by MultiMania, KDRPatch by MultiMania and TED5 by John Romero. --[[User:Shadow Master|Shadow Master]] 17:53, 5 July 2007 (GMT)&lt;br /&gt;
:The engines are indeed similar, but as far as I&#039;m aware you can&#039;t take a Keen 4-6 modding tool (like the original ModKeen for example) and use it unchanged with Keen Dreams.  That&#039;s why the categories are separate.  A Keen4 modding tool will work with Keen5, but not necessarily with Dreams. -- [[User:Malvineous|Malvineous]] 09:29, 10 July 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Colour vs Color ==&lt;br /&gt;
&lt;br /&gt;
Game Boy Colour should, I think be spelt Game Boy Color, in the American spelling. (Or am I just being an ignorant American?) -- CK Guy&lt;br /&gt;
:I don&#039;t know, over here in Australia that&#039;s the way it&#039;s spelt, but I guess you could argue it was an American invention so it should be spelt its native tongue.  My argument is that the wiki generally uses British English, so it should remain as is. -- [[User:Malvineous|Malvineous]] 23:49, 9 February 2007 (GMT)&lt;br /&gt;
::Game Boy Color is the official name, you should edit it. It is called Game Boy &#039;&#039;&#039;Color&#039;&#039;&#039; everywhere, also in my country (Germany). --[[User:Grandy02|Grandy02]] 16:01, 20 February 2007 (GMT)&lt;br /&gt;
:::C&#039;mon,everybody says change it,unlock the page and change it!--[[User:Xterra1|Xterra1]] 18:24, 4 July 2007 (GMT)&lt;br /&gt;
::::Excuse me? Who is everybody? I&#039;ll do it anyway, but not unlock, just edit. I&#039;m not giving anyone the possibility of vandalizing the main page in Malv&#039;s absence (till some hours later).--[[User:Shadow Master|Shadow Master]] 18:27, 4 July 2007 (GMT)&lt;br /&gt;
:::::I thought that you had to unlock the page to edit it.--[[User:Xterra1|Xterra1]] 17:19, 6 July 2007 (GMT)&lt;br /&gt;
::::::Sysops can edit protected page without unlocking them if they desire. --[[User:Shadow Master|Shadow Master]] 17:52, 6 July 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
== User list ==&lt;br /&gt;
I think there should be a page with a list of all the people in the Keen community, each linking to a page about them. -- [[User:Genius314|Genius314]] 23:54, 07 June 2007 (GMT)&lt;br /&gt;
:Try [[Special:Userlist]] -- [[User:Malvineous|Malvineous]] 01:27, 8 June 2007 (GMT)&lt;br /&gt;
::Thanks. I couldn&#039;t find that before... On the same topic of user pages, I think there should be some more guidelines for them. Right now, a lot of user&#039;s pages are written from the user&#039;s POV (&amp;quot;Hi, I&#039;m &#039;&#039;n&#039;&#039;,...&amp;quot; etc.), but I think that they should be written more like every other page. --[[User:Genius314|Genius314]] 21:41, 11 June 2007 (GMT)&lt;br /&gt;
:::That&#039;s the real purpose of user pages though, you&#039;re supposed to write them yourself in your own style.  They wouldn&#039;t really suit the article style, as there are people in the Keen community that don&#039;t have a user page on the wiki.  From a different angle, can you think of any reason why we&#039;d need a specific article about someone?  I tend to think most of the content that would end up in there could be put onto other pages instead. -- [[User:Malvineous|Malvineous]] 11:51, 12 June 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Hazard pages ==&lt;br /&gt;
Could someone do hazard pages for Keen Dreams, 4, 5,&amp;amp; 6?Thank you kindly.--[[User:Xterra1|Xterra1]] 13:18, 30 June 2007 (GMT)&lt;br /&gt;
:Could you help to get things started?  Just go to the Keen 3 hazards page, click the edit button to bring up the wiki code, then copy it to the clipboard.  Go into one of the empty hazard pages, edit that, and paste the code in.  Then just change the names and descriptions to reflect some of those found in the other games.  Don&#039;t worry if you don&#039;t know them all, just put a note in saying you&#039;re unsure and someone else will come along and fix it (or remove your note if you were actually right!) -- [[User:Malvineous|Malvineous]] 00:05, 1 July 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
::Jeez! My brain isn&#039;t enough to handle all that! I can&#039;t do templates!--[[User:Xterra1|Xterra1]] 17:39, 3 July 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::Fair enough, but we&#039;ll need a hand coming up with the list of hazards, I can&#039;t remember them all off the top of my head :-) -- [[User:Malvineous|Malvineous]] 11:37, 4 July 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::Nor can I, but I started some stubs for the Keen 4 and 5 hazard pages. Needs pictures and such. Feel free to complete those articles so the stub template can be removed.--[[User:Shadow Master|Shadow Master]] 14:39, 4 July 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Buying Keen==&lt;br /&gt;
You know,you can buy Keens 1-5 for only $10 US on idsoftware.com.--[[User:Xterra1|Xterra1]] 16:32, 10 July 2007 (GMT)PS-it allows other currencies&lt;br /&gt;
:You can get them for $5 through Steam at http://www.steampowered.com/v/index.php?area=app&amp;amp;AppId=9180 (it&#039;d be nice if Keen 6 were made available through Steam as well.) --[[User:Leandrotlz|Leandrotlz]] 04:28, 2 June 2008 (GMT)&lt;br /&gt;
&lt;br /&gt;
==Wiki info==&lt;br /&gt;
Hey,when was this wiki started?--[[User:Xterra1|Xterra1]] 00:53, 17 July 2007 (GMT)&lt;br /&gt;
:It went live some time during the last few days of January 2007.  I was &amp;quot;preparing&amp;quot; it before then, getting the basic layout set up, and that began as far back as August 2006. -- [[User:Malvineous|Malvineous]] 09:46, 17 July 2007 (GMT)&lt;br /&gt;
::Cool,thanks!!!--[[User:Xterra1|Xterra1]] 03:38, 18 July 2007 (GMT)&lt;br /&gt;
:::Is everybody gone?--[[User:Xterra1|Xterra1]] 00:10, 24 July 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Sandbox ==&lt;br /&gt;
&lt;br /&gt;
I would like to propose a sandbox for testing. Hey,a LOT of wikis have sandboxes,why not this one?--[[User:Xterra1|&amp;lt;font color=&amp;quot;gold&amp;quot;&amp;gt;Xterra&amp;lt;/font&amp;gt;]][[User talk:Xterra1|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;1(talk)&amp;lt;/font&amp;gt;]][[Special:Contributions/Xterra1|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;(work)&amp;lt;/font&amp;gt;]][[Special:Randompage|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;(?)&amp;lt;/font&amp;gt;]] 19:25, 11 August 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
:For precisely that reason - most wikis have a Sandbox, why do you need another one?  Just use one of the others.  If you need to test something that&#039;s specific to this wiki, that&#039;s what the Preview button is for. -- [[User:Malvineous|Malvineous]] 01:35, 12 August 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
::Hey-new-to-wiki users need a &#039;&#039;&#039;place to test.&#039;&#039;&#039; The Preview button makes no difference.--[[User:Xterra1|&amp;lt;font color=&amp;quot;gold&amp;quot;&amp;gt;Xterra&amp;lt;/font&amp;gt;]][[User talk:Xterra1|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;1(talk)&amp;lt;/font&amp;gt;]][[Special:Contributions/Xterra1|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;(work)&amp;lt;/font&amp;gt;]][[Special:Randompage|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;(?)&amp;lt;/font&amp;gt;]] 02:53, 12 August 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::Give me one example where the preview button doesn&#039;t work and you need to use a sandbox.  New-to-wiki users can easily go somewhere else to learn how to use a wiki - we&#039;re not here to teach people how wikis work, we&#039;re here to document Commander Keen.  Adding a sandbox wouldn&#039;t bring anything useful to the wiki. -- [[User:Malvineous|Malvineous]] 02:59, 12 August 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::Oi! A sandbox would be great,Malv,If you comsider &#039;&#039;&#039;testing templates&#039;&#039;&#039;.--[[User:Xterra1|&amp;lt;font color=&amp;quot;gold&amp;quot;&amp;gt;Xterra&amp;lt;/font&amp;gt;]][[User talk:Xterra1|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;1(talk)&amp;lt;/font&amp;gt;]][[Special:Contributions/Xterra1|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;(work)&amp;lt;/font&amp;gt;]][[Special:Randompage|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;(?)&amp;lt;/font&amp;gt;]] 03:08, 12 August 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::::How?  The preview button works fine when you&#039;re testing templates, that&#039;s what it&#039;s there for. -- [[User:Malvineous|Malvineous]] 07:11, 12 August 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::::Preview buttons are used to preview &#039;&#039;&#039;edits&#039;&#039;&#039;,not templates.--[[User:Xterra1|&amp;lt;font color=&amp;quot;gold&amp;quot;&amp;gt;Xterra&amp;lt;/font&amp;gt;]][[User talk:Xterra1|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;1(talk)&amp;lt;/font&amp;gt;]][[Special:Contributions/Xterra1|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;(work)&amp;lt;/font&amp;gt;]][[Special:Randompage|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;(?)&amp;lt;/font&amp;gt;]] 13:27, 12 August 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::::::And precisely how would a sandbox help you test templates?  They have to be made in the &#039;&#039;Template&#039;&#039; namespace, so you can&#039;t put them in a sandbox anyway. -- [[User:Malvineous|Malvineous]] 21:58, 12 August 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::::::If a new template was created by,let&#039;s say,Grandy02,he/she might wanna work out the little kinks in said template.[[User:Xterra1|&amp;lt;font color=&amp;quot;gold&amp;quot;&amp;gt;Xterra&amp;lt;/font&amp;gt;]][[User talk:Xterra1|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;1(talk)&amp;lt;/font&amp;gt;]][[Special:Contributions/Xterra1|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;(work)&amp;lt;/font&amp;gt;]][[Special:Randompage|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;(?)&amp;lt;/font&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
:::::::::Okay then, let&#039;s pretend for a minute that we&#039;ve got a sandbox.  How would Grandy02 go about using it to iron out the kinks in a template? -- [[User:Malvineous|Malvineous]] 08:06, 13 August 2007 (GMT)&lt;br /&gt;
::::::::::He&#039;d/She&#039;d look at the template first. There&#039;s a bug in it. Grandy would then find that bug and then put it in the sandbox again. Yet another kink. Grandy would try to sort it out is the sandbox. They finally did it.--[[User:Xterra1|&amp;lt;font color=&amp;quot;gold&amp;quot;&amp;gt;Xterra&amp;lt;/font&amp;gt;]][[User talk:Xterra1|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;1(talk)&amp;lt;/font&amp;gt;]][[Special:Contributions/Xterra1|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;(work)&amp;lt;/font&amp;gt;]][[Special:Randompage|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;(?)&amp;lt;/font&amp;gt;]] 12:15, 13 August 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::::::::: The thing is, unless it&#039;s an experienced user who has learned some wikicode, nobody should edit and/or create new templates. That should be so because of (for me, at least) obvious reasons. Besides, as this wiki is powered by the [http://www.mediawiki.org/ MediaWiki] software, is the preview button doesn&#039;t work for templates, it&#039;s them (the MediaWiki developers) who you should complain to, not us, mere users of the software. --[[User:Shadow Master|Shadow Master]] 15:42, 13 August 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::And the flaw in Xterra&#039;s explanation?  Templates only work when they&#039;re saved in their own article (you can&#039;t put template code in a Sandbox, it doesn&#039;t work.)  You can fiddle with the wikicode using the Preview button (of which I&#039;m beginning to suspect you don&#039;t know how it works), so even if we did have a Sandbox you couldn&#039;t use it when developing templates (trust me, Grafix and I developed and tested the [[:Template:Level Infobox|Infobox templates]] on this wiki using the Preview button, with a few unavoidable edits, which wouldn&#039;t work in a Sandbox anyway since you can&#039;t include the Sandbox in the same way as you include templates.)  I suggest you learn how the Preview button works, because then you&#039;ll realise that anything you can do in a Sandbox can be done by just previewing an edit. -- [[User:Malvineous|Malvineous]] 22:21, 13 August 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::::::::::You are very persistent-True Aussie-But think. A sandbox is cleaned out regularly.  That could well be a point,but what do I know? I&#039;m just a dumb American.--[[User:Xterra1|&amp;lt;font color=&amp;quot;gold&amp;quot;&amp;gt;Xterra&amp;lt;/font&amp;gt;]][[User talk:Xterra1|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;1(talk)&amp;lt;/font&amp;gt;]][[Special:Contributions/Xterra1|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;(work)&amp;lt;/font&amp;gt;]][[Special:Randompage|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;(?)&amp;lt;/font&amp;gt;]] 01:42, 14 August 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::::Haha :-)  Don&#039;t forget that you can&#039;t really clean out the sandbox, because all the edit history will still be there on the history tab.  At any rate, anyone who needs a sandbox is probably too inexperienced to contribute meaningful information - they can learn on one of the hundreds of other wikis out there and then return when they no longer need a sandbox. -- [[User:Malvineous|Malvineous]] 10:49, 14 August 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
== MediaWiki upgrade ==&lt;br /&gt;
&lt;br /&gt;
I have at last upgraded the KeenWiki to the latest version of MediaWiki.  I have also included some additional JavaScript to force people to use edit summaries, so because it hasn&#039;t been extensively tested please let me know if anyone runs into problems.  I&#039;ve also included a basic Captcha when signing up for a new account, to hopefully reduce the number of spam accounts.  I&#039;ll also be deleting any accounts that look like spam soon, so my apologies if I delete a real person&#039;s account :-) -- [[User:Malvineous|Malvineous]] 04:01, 6 October 2007 (GMT)&lt;br /&gt;
:That forced summary thing. It&#039;s kind of annoying on talk pages. Would this be easy to change? (Would you find it desirable to change?) -- [[User:CK Guy|CK Guy]] 21:26, 1 November 2007 (GMT)&lt;br /&gt;
::That&#039;s a fair point.  If you can see this message then the summary is now optional on Talk pages. -- [[User:Malvineous|Malvineous]] 01:04, 3 November 2007 (GMT)&lt;/div&gt;</summary>
		<author><name>Leandrotlz</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File:Krodacia_world_map.png&amp;diff=9640</id>
		<title>File:Krodacia world map.png</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File:Krodacia_world_map.png&amp;diff=9640"/>
		<updated>2008-06-01T19:08:38Z</updated>

		<summary type="html">&lt;p&gt;Leandrotlz: uploaded a new version of &amp;quot;Image:Krodacia world map.png&amp;quot;: Forgot to erase a Keen sprite, oops.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;World map for [[The Keys of Krodacia]]&lt;/div&gt;</summary>
		<author><name>Leandrotlz</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=The_Keys_of_Krodacia&amp;diff=9639</id>
		<title>The Keys of Krodacia</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=The_Keys_of_Krodacia&amp;diff=9639"/>
		<updated>2008-05-31T23:11:42Z</updated>

		<summary type="html">&lt;p&gt;Leandrotlz: /* Level List */ Added section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Title_KeysofKrodacia.png|thumb|320px|[[The Keys of Krodacia]] title screen.]]&lt;br /&gt;
&lt;br /&gt;
[[The Keys of Krodacia]] is the first complete [[Keen 4]] mod, produced by [[Ceilick]] with music composed by Keenrush. It is the first episode of the unofficial [[The Universe Is Toast]] trilogy. It was released in June 2006.&lt;br /&gt;
&lt;br /&gt;
The story begins immediatly where [[Keen 6]] left off. Upon returning to Earth, Billy asked Molly if it would be alright to browse through Mortimer&#039;s room, as there could be clues to Mortimer&#039;s plans. Persuading her that preventing the destruction of the Universe was more important than her brother&#039;s privacy, Billy found a video tape on Mortimer&#039;s desk with a label in [[Standard Galactic Alphabet]]. The tape contained a message from Mortimer, giving Billy a clue that the Universal Toaster Cannon was being built in the world of Krodacia.&lt;br /&gt;
&lt;br /&gt;
On Krodacia, Commander Keen found a gigantic structure with only one entrance at the bottom, locked with seven keys. It&#039;s up to Keen to find the seven keys to get into Mortimer&#039;s base, and stop the Universal Toaster Cannon!&lt;br /&gt;
&lt;br /&gt;
== Level List ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Krodacia_world_map.png|thumb|320px|Map of Krodacia]]&lt;br /&gt;
&lt;br /&gt;
* Keen explores planet &#039;&#039;&#039;Krodacia&#039;&#039;&#039;&lt;br /&gt;
* Keen wanders through the &#039;&#039;&#039;Blue Forest&#039;&#039;&#039;&lt;br /&gt;
* Keen descends &#039;&#039;&#039;Forest Tunnels&#039;&#039;&#039;&lt;br /&gt;
* Keen breaks into the &#039;&#039;&#039;Private Manor&#039;&#039;&#039;&lt;br /&gt;
* Keen shoots his way through the &#039;&#039;&#039;Mansion&#039;&#039;&#039;&lt;br /&gt;
* Keen sneaks into the &#039;&#039;&#039;Complex&#039;&#039;&#039;&lt;br /&gt;
* Keen nervously enters the &#039;&#039;&#039;Mushroom Forest&#039;&#039;&#039;&lt;br /&gt;
* Keen scales the &#039;&#039;&#039;Cliff Hanger&#039;&#039;&#039;&lt;br /&gt;
* Keen wanders through the &#039;&#039;&#039;Underground&#039;&#039;&#039;&lt;br /&gt;
* Keen ransacks &#039;&#039;&#039;Monk&#039;s House&#039;&#039;&#039;&lt;br /&gt;
* Keen purposefully enters the &#039;&#039;&#039;Gem Temple&#039;&#039;&#039;&lt;br /&gt;
* Keen regrets going into the &#039;&#039;&#039;Forest Skies&#039;&#039;&#039;&lt;br /&gt;
* Keen dodges slime pools in the &#039;&#039;&#039;Slime Temple&#039;&#039;&#039;&lt;br /&gt;
* Keen gets lost in the &#039;&#039;&#039;Fun House&#039;&#039;&#039;&lt;br /&gt;
* Keen hesitantly enters the &#039;&#039;&#039;Stone Temple&#039;&#039;&#039;&lt;br /&gt;
* Keen takes a swim in &#039;&#039;&#039;Slime Lake&#039;&#039;&#039;&lt;br /&gt;
* Keen dives into the &#039;&#039;&#039;Shoal&#039;&#039;&#039;&lt;br /&gt;
* Keen threads water in the &#039;&#039;&#039;Reef&#039;&#039;&#039;&lt;br /&gt;
* Keen launches into the &#039;&#039;&#039;Bean-with-Bacon Megarocket&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Technical Information ==&lt;br /&gt;
&lt;br /&gt;
* Graphics: custom graphics by Ceilick&lt;br /&gt;
* Levels: 17 levels, 1 secret level, 1 unreachable level (High Scores screen), new worldmap (Krodacia) level&lt;br /&gt;
* Tools used (incomplete list): [[ModKeen]] 2.0.1, [[CKPatch]], [[Keen: Next]], MSPaint&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
*  [http://files.commanderkeen.org/users/jimage/mods/ceilick-Keen7.zip Download The Keys of Krodacia]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
[[Category:Keen 4 mods]]&lt;/div&gt;</summary>
		<author><name>Leandrotlz</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=The_Keys_of_Krodacia&amp;diff=9638</id>
		<title>The Keys of Krodacia</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=The_Keys_of_Krodacia&amp;diff=9638"/>
		<updated>2008-05-31T22:59:50Z</updated>

		<summary type="html">&lt;p&gt;Leandrotlz: Expanded story and map of Krodacia.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Title_KeysofKrodacia.png|thumb|320px|[[The Keys of Krodacia]] title screen.]]&lt;br /&gt;
&lt;br /&gt;
[[The Keys of Krodacia]] is the first complete [[Keen 4]] mod, produced by [[Ceilick]] with music composed by Keenrush. It is the first episode of the unofficial [[The Universe Is Toast]] trilogy. It was released in June 2006.&lt;br /&gt;
&lt;br /&gt;
The story begins immediatly where [[Keen 6]] left off. Upon returning to Earth, Billy asked Molly if it would be alright to browse through Mortimer&#039;s room, as there could be clues to Mortimer&#039;s plans. Persuading her that preventing the destruction of the Universe was more important than her brother&#039;s privacy, Billy found a video tape on Mortimer&#039;s desk with a label in [[Standard Galactic Alphabet]]. The tape contained a message from Mortimer, giving Billy a clue that the Universal Toaster Cannon was being built in the world of Krodacia.&lt;br /&gt;
&lt;br /&gt;
On Krodacia, Commander Keen found a gigantic structure with only one entrance at the bottom, locked with seven keys. It&#039;s up to Keen to find the seven keys to get into Mortimer&#039;s base, and stop the Universal Toaster Cannon!&lt;br /&gt;
&lt;br /&gt;
== Technical Information ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Krodacia_world_map.png|thumb|320px|Map of Krodacia]]&lt;br /&gt;
&lt;br /&gt;
* Graphics: custom graphics by Ceilick&lt;br /&gt;
* Levels: 17 levels, 1 secret level, 1 unreachable level (High Scores screen), new worldmap (Krodacia) level&lt;br /&gt;
* Tools used (incomplete list): [[ModKeen]] 2.0.1, [[CKPatch]], [[Keen: Next]], MSPaint&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
*  [http://files.commanderkeen.org/users/jimage/mods/ceilick-Keen7.zip Download The Keys of Krodacia]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
[[Category:Keen 4 mods]]&lt;/div&gt;</summary>
		<author><name>Leandrotlz</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File:Krodacia_world_map.png&amp;diff=9637</id>
		<title>File:Krodacia world map.png</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File:Krodacia_world_map.png&amp;diff=9637"/>
		<updated>2008-05-31T22:49:43Z</updated>

		<summary type="html">&lt;p&gt;Leandrotlz: World map for The Keys of Krodacia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;World map for [[The Keys of Krodacia]]&lt;/div&gt;</summary>
		<author><name>Leandrotlz</name></author>
	</entry>
</feed>