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	<id>https://keenwiki.shikadi.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Purplecinnamonapplesauceinastainedglassjar</id>
	<title>KeenWiki - User contributions [en-gb]</title>
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	<updated>2026-04-16T14:52:53Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Talk:TSRMusic&amp;diff=19913</id>
		<title>Talk:TSRMusic</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Talk:TSRMusic&amp;diff=19913"/>
		<updated>2012-07-26T16:56:54Z</updated>

		<summary type="html">&lt;p&gt;Purplecinnamonapplesauceinastainedglassjar: Uploaded&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can someone upload a link to this? [[User:Purplecinnamonapplesauceinastainedglassjar|Purplecinnamonapplesauceinastainedglassjar]] 13:02, 26 July 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
*Nevermind, uploaded [[User:Purplecinnamonapplesauceinastainedglassjar|Purplecinnamonapplesauceinastainedglassjar]] 16:56, 26 July 2012 (GMT)&lt;/div&gt;</summary>
		<author><name>Purplecinnamonapplesauceinastainedglassjar</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=TSRMusic&amp;diff=19912</id>
		<title>TSRMusic</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=TSRMusic&amp;diff=19912"/>
		<updated>2012-07-26T16:55:54Z</updated>

		<summary type="html">&lt;p&gt;Purplecinnamonapplesauceinastainedglassjar: Download link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;TSMusic&#039;&#039; is a utility created by Napalm and modified by [[User:Lemm]] to allow Keen Vorticons mods to play IMF music. The program is Terminate Stay Resident (TSR), meaning it is run before Keen, &amp;quot;ends&amp;quot; and stays resident in memory while the game runs. It allows any level to have its own IMF music as long as that music file is no larger than 32KB in size. As the help file notes:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TSR plays 560Hz Type-1 IMF files in the Keen Vorticon games. TSR is installed before game and uninstalled immediately afterwards. It intercepts the keen timer interrupt and polls certain game variables to determine when the song should be changed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note if running under Dosbox: cycles should be set below 3000 when the TSR is loaded or else may not detect the adlib card.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
&lt;br /&gt;
There are components to TSMusic, the program, a batch file used to start it (this will most likely be the same file used to start the mod), various IMF music files, and a song list file containing information on what songs to play in what levels.&lt;br /&gt;
&lt;br /&gt;
The batch file will be something like this:&lt;br /&gt;
&lt;br /&gt;
 tsrmusic.com&lt;br /&gt;
 ckXpatch keenXpat.pat&lt;br /&gt;
 tsrmusic.com /u&lt;br /&gt;
&lt;br /&gt;
A simple songlist file will be something like:&lt;br /&gt;
&lt;br /&gt;
 #This is my song list&lt;br /&gt;
 %l 1 &amp;quot;K5T05.IMF&amp;quot;       #Level 1 song &#039;Metal.imf&#039;&lt;br /&gt;
 %l 80 &amp;quot;worldmap.imf&amp;quot;   #Map song&lt;br /&gt;
 %x                     #Stop reading stuff here.&lt;br /&gt;
&lt;br /&gt;
== Patches ==&lt;br /&gt;
&lt;br /&gt;
The following patches are used to allow TSMusic to work with Keen 1–3 (Versions 1.31):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;patch title=&amp;quot;Keen 1&amp;quot;&amp;gt;&lt;br /&gt;
#Play music with TSMusic:&lt;br /&gt;
%patch $BE97 $65&lt;br /&gt;
%patch $BEE2 $65&lt;br /&gt;
&amp;lt;/patch&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;patch title=&amp;quot;Keen 2&amp;quot;&amp;gt;&lt;br /&gt;
#Play music with TSMusic:&lt;br /&gt;
%patch $B5AF $65&lt;br /&gt;
%patch $B5FA $65&lt;br /&gt;
&amp;lt;/patch&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;patch title=&amp;quot;Keen 3&amp;quot;&amp;gt;&lt;br /&gt;
#Play music with TSMusic:&lt;br /&gt;
%patch $C90D $65&lt;br /&gt;
%patch $C958 $65&lt;br /&gt;
&amp;lt;/patch&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
[http://www.mediafire.com/download.php?81yey3a78exdci5 Download]&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding Tools (Vorticons)]]&lt;br /&gt;
[[Category:Audio Modding Tools (Vorticons)]]&lt;/div&gt;</summary>
		<author><name>Purplecinnamonapplesauceinastainedglassjar</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=First_Dome_of_Darkness&amp;diff=19911</id>
		<title>First Dome of Darkness</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=First_Dome_of_Darkness&amp;diff=19911"/>
		<updated>2012-07-26T16:44:28Z</updated>

		<summary type="html">&lt;p&gt;Purplecinnamonapplesauceinastainedglassjar: Updating&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Level Infobox&lt;br /&gt;
| Game = [[Keen 6]]&lt;br /&gt;
| Collectibles = Grappling Hook&lt;br /&gt;
| Level = 3&lt;br /&gt;
| Location = [[Fribbulus Xax]] Underground&lt;br /&gt;
| Dimensions = 80 x 100 tiles&lt;br /&gt;
| Points = 100,500&lt;br /&gt;
| Ammo = 6x [[Neural Stunner]]&lt;br /&gt;
| Lives = 1&lt;br /&gt;
| Song = &amp;quot;[[Keen 6 Music|Mamba Snake]]&amp;quot;&lt;br /&gt;
| Required = Yes&lt;br /&gt;
}}&lt;br /&gt;
[[Image:Ck6lv03.png|thumb|Map of the First Dome of Darkness]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;First Dome of Darkness&#039;&#039;&#039; is the first of two domes in the underground of Fribbulus Xax. It contains the Grappling Hook, which is necessary to get over a cliff. The dome&#039;s structure is rather simple when compared to the [[Second Dome of Darkness]], mainly consisting of an elevator shaft and a large storeroom underground.&lt;br /&gt;
&lt;br /&gt;
There is a secret room in the ceiling in the bottom half of the level. The lowest of two boxes in the right of the top half also contains a secret. Although the total points in the level are 100,500, 600 of these are inaccessible, because they are hidden in a secret area encased in solid tiles.&lt;br /&gt;
&lt;br /&gt;
You can climb on the black lining of the dome. There is a moving platform in the upper left corner.&lt;br /&gt;
&lt;br /&gt;
Character appearances: [[Blooglet]] and [[Flect]] (Hard difficulty)&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen 6 levels]]&lt;/div&gt;</summary>
		<author><name>Purplecinnamonapplesauceinastainedglassjar</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=User:Purplecinnamonapplesauceinastainedglassjar&amp;diff=19910</id>
		<title>User:Purplecinnamonapplesauceinastainedglassjar</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=User:Purplecinnamonapplesauceinastainedglassjar&amp;diff=19910"/>
		<updated>2012-07-26T16:33:04Z</updated>

		<summary type="html">&lt;p&gt;Purplecinnamonapplesauceinastainedglassjar: Updating user information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m an amateur modder known on other websites as Flyingmouse/Flyingmouse51. At the moment, I&#039;m working on two mods and updating the categories on KeenWiki.&lt;/div&gt;</summary>
		<author><name>Purplecinnamonapplesauceinastainedglassjar</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Category:Fangame_title_screens&amp;diff=19909</id>
		<title>Category:Fangame title screens</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Category:Fangame_title_screens&amp;diff=19909"/>
		<updated>2012-07-26T16:21:00Z</updated>

		<summary type="html">&lt;p&gt;Purplecinnamonapplesauceinastainedglassjar: Category update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Title screens]]&lt;br /&gt;
[[Category:Fan Game Images]]&lt;/div&gt;</summary>
		<author><name>Purplecinnamonapplesauceinastainedglassjar</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Category:Fangame_screenshots&amp;diff=19908</id>
		<title>Category:Fangame screenshots</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Category:Fangame_screenshots&amp;diff=19908"/>
		<updated>2012-07-26T16:19:50Z</updated>

		<summary type="html">&lt;p&gt;Purplecinnamonapplesauceinastainedglassjar: Category update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This category contains screenshots of fan games.&lt;br /&gt;
&lt;br /&gt;
[[Category:Screenshots]]&lt;br /&gt;
[[Category:Fan games]]&lt;br /&gt;
[[Category:Fan Game Images]]&lt;/div&gt;</summary>
		<author><name>Purplecinnamonapplesauceinastainedglassjar</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=TEDSetup&amp;diff=19907</id>
		<title>TEDSetup</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=TEDSetup&amp;diff=19907"/>
		<updated>2012-07-26T16:09:13Z</updated>

		<summary type="html">&lt;p&gt;Purplecinnamonapplesauceinastainedglassjar: Category update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TEDSetup is a utility by Andrew Durdin that allows modders to take a clean copy of Keen Galaxy and make it compatibe with [[TED5]] for level editing. (Thus the name of the utility, setting up for TED5.) This is accomplished by decompressing the &amp;lt;tt&amp;gt;GAMEMAPS.CKx&amp;lt;/tt&amp;gt; file and extracting anumber of other files.&lt;br /&gt;
&lt;br /&gt;
All files are either written using hardcoded data or are extracted from the keen executable from a hardcoded location. EGA Keen 4-6 v1.4 are the only versions supported by TEDSetup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Files extracted\ created ==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;tt&amp;gt;EGADCT.CKx&amp;lt;/tt&amp;gt; The huffman dictionary used to decompress graphics. Extracted.&lt;br /&gt;
* &amp;lt;tt&amp;gt;EGAHEAD.CKx&amp;lt;/tt&amp;gt; Graphics header used with external &amp;lt;tt&amp;gt;EGAGRAPH.CKx&amp;lt;/tt&amp;gt;. Extracted.&lt;br /&gt;
* &amp;lt;tt&amp;gt;GFXINFOE.CKx&amp;lt;/tt&amp;gt; Graphics information file used by TED5 to read graphics. Created.&lt;br /&gt;
* &amp;lt;tt&amp;gt;MAPTEMP.CKx&amp;lt;/tt&amp;gt; Decompressed (Decarmackized) &amp;lt;tt&amp;gt;GAMEMAPS.CKx&amp;lt;/tt&amp;gt; file, editable levels.&lt;br /&gt;
* &amp;lt;tt&amp;gt;MAPTHEAD.CKx&amp;lt;/tt&amp;gt; Header for decompressed maps. Header read from game and used to decompress gamemaps, new header then written.&lt;br /&gt;
* &amp;lt;tt&amp;gt;TED5INFO.CKx&amp;lt;/tt&amp;gt; TED5 status file (Position in level, planes used\visible...) Created.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When being run TEDSetup requires the game executable file to read data from. This file must be [[UNLZEXE]]&#039;d and the right version or nonsense will result.&lt;br /&gt;
&lt;br /&gt;
Like TED5 itself, TEDSetup is being phased out in favor of windows based level editos that may one day be able to extract clean gamemaps files themselves.&lt;br /&gt;
&lt;br /&gt;
[[Category:Miscellaneous Modding Tools (Galaxy)]]&lt;/div&gt;</summary>
		<author><name>Purplecinnamonapplesauceinastainedglassjar</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Instant_Carma&amp;diff=19906</id>
		<title>Instant Carma</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Instant_Carma&amp;diff=19906"/>
		<updated>2012-07-26T16:07:52Z</updated>

		<summary type="html">&lt;p&gt;Purplecinnamonapplesauceinastainedglassjar: Category update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[Instant Carma]] is a program created by [[User:CK Guy|CK Guy]] used to carmackize Keen Galaxy levels separately from [[TED5]] and much more quickly. It accomplishes this due to two reasons, firstly, InstantCarma is run in windows, while TED5 must be run in [[Dosbox]] and secondly, while TED5 (and Carmack compression in general) relies on an 8KB sliding window with constant checks and compairisions between compressed and uncompressed data, InstantCarma performst he bare minimum amount of compression.&lt;br /&gt;
&lt;br /&gt;
InstantCarma has been superseeded with falling use of TED5 in favor of newer, windows-based level editors that can performCarmack compression cleanly and quickly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Minimum compression ==&lt;br /&gt;
&lt;br /&gt;
Camack Compression is related to LZW and RLE in that it contains pointers to previously decompressed data.&lt;br /&gt;
&lt;br /&gt;
For the minimum amount of compression two things need to be done. Firstly the size of the decompressed data must be written to the start of the minimally compressed data (This of course will be the same as the decompressed data&#039;s length, and slighlty shorter than the &#039;compressed&#039; data being written.) secondly, any values that look like Carmack pointers (flags) must be rewritten as to not cause confusion during decompression. The [http://www.shikadi.net/moddingwiki/ modding wiki] states this step as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Words whose high (second) byte is xA7 or xA8 would appear to be issue, as they would be confused with near or far pointers. These are handled by representing them as the three bytes: $00, $Ax $xx, this is recognized as an exception (Repeating zero words would make no sense.)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The data will thus be x + 4 bytes longer, where x is the number of words in the uncompressed data with a high byte of $A7 or $A8 (Those looking like Carmack pointers.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
[http://files.commanderkeen.org/users/theckguy/instantcarma.zip Download Instant Carma]&lt;br /&gt;
&lt;br /&gt;
[http://www.shikadi.net/moddingwiki/Carmack_compression Carrmack Compression on the Modding Wiki]&lt;br /&gt;
[[Category:Miscellaneous Modding Tools (Galaxy)]]&lt;/div&gt;</summary>
		<author><name>Purplecinnamonapplesauceinastainedglassjar</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=TheDraw&amp;diff=19905</id>
		<title>TheDraw</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=TheDraw&amp;diff=19905"/>
		<updated>2012-07-26T16:05:41Z</updated>

		<summary type="html">&lt;p&gt;Purplecinnamonapplesauceinastainedglassjar: Category update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Thedrawk4.png|thumb|320px|TheDraw editing the final Keen 4 screen.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TheDraw&#039;&#039;&#039; is a text editor for MS DOS to create ANSI and animations as well as ASCII art.[http://en.wikipedia.org/wiki/TheDraw] This article contains information on how to use this tool with [[ModKeen]] and [[KeenScr]] to replace the final screen in Keen 4-6, as well as the title in the loading screen for those episodes. Look at the [[TheDraw#External links|External links]] section for download links.&lt;br /&gt;
&lt;br /&gt;
==Setting up==&lt;br /&gt;
&lt;br /&gt;
Extract the contents of the file KeenScr to any folder. It includes the last version of TheDraw, without the other utilities that are not needed for our purposes.&lt;br /&gt;
&lt;br /&gt;
In order to edit the final screen, you need to use ModKeen to extract it. For this example, I will use Keen 6. Extract the Galaxy Mod Kit in the same directory the Keen 6 files, then run the following two lines:&lt;br /&gt;
&lt;br /&gt;
*unlzexe keen6.exe&lt;br /&gt;
*modkeen -export -episode=6&lt;br /&gt;
&lt;br /&gt;
ModKeen will extract all the game&#039;s resources, but we are only interested in the file &#039;&#039;&#039;6msc0000.bin&#039;&#039;&#039;, which you should copy to your KeenScr folder.&lt;br /&gt;
&lt;br /&gt;
The file &#039;&#039;&#039;6msc0000.bin&#039;&#039;&#039; will be exactly 4008 bytes long. Its structure is a 7-byte header, 4000 bytes of data, and the end of file marker.&lt;br /&gt;
&lt;br /&gt;
*Header: FD 00 B8 00 00 A0 0F&lt;br /&gt;
*Data: 4000 bytes BSAVE format&lt;br /&gt;
*EOF: 1A&lt;br /&gt;
&lt;br /&gt;
You will need to extract the 4000 bytes of BSAVE data in order to edit them with TheDraw. That&#039;s what KeenScr will do.&lt;br /&gt;
&lt;br /&gt;
==Editing the final screen==&lt;br /&gt;
&lt;br /&gt;
[[Image:Thedrawk6.png|thumb|320px|Saving a edited Keen 6 screen.]]&lt;br /&gt;
&lt;br /&gt;
KeenScr will strip the Header and EOF byte from the ?msc0000.bin files and load them in TheDraw, reattaching them afterwards. Simply run:&lt;br /&gt;
&lt;br /&gt;
*keenscr 6&lt;br /&gt;
&lt;br /&gt;
And TheDraw will immediately start editing the screen, with the filename &#039;&#039;&#039;keenscr.bin&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Alt+H will display the help screen with all the commands that TheDraw supports; however, its basic use is extremely simple. Use the arrow keys to select where you want to enter text, then type it in. By default, it uses bright white color over black color; you can pick a color straight from the screen by placing the cursor over any character and pressing Alt+U, and it will use that color as you type.&lt;br /&gt;
&lt;br /&gt;
You can use Alt+M to enter drawing mode, where you can use the cursor keys or the mouse to draw on the screen; you should enable Draw mode with the cursor in the place where you want to start drawing, as it will start immediately. Alt+F1 to Alt+F4 will give you different line styles for Draw mode.&lt;br /&gt;
&lt;br /&gt;
Once you are done editing the screen, you can save it by pressing Alt+S. TheDraw will ask which format to save it in; press B to select Binary, and enter the filename &#039;&#039;&#039;keenscr.bin&#039;&#039;&#039;. It&#039;s important that you keep this filename (overwriting the existing one) as KeenScr will recreate the original ?msc0000.bin file with it. After you exit TheDraw and KeenScr notifies you that the file has been updated, you can import it back using ModKeen. The file &#039;&#039;&#039;keenscr.bin&#039;&#039;&#039; you edited will remain in the harddisk in case something went wrong, so you don&#039;t lose the edited screen.&lt;br /&gt;
&lt;br /&gt;
==Editing the loading screen==&lt;br /&gt;
&lt;br /&gt;
[[Image:Keenscr.png|thumb|320px|TheDraw editing the loading screens.]]&lt;br /&gt;
&lt;br /&gt;
KeenScr includes the top lines of the loading screen for Keen 4-6 for easy editing; they are named &#039;&#039;&#039;ck?load.bin&#039;&#039;&#039;. If any of them is missing, you will get black space instead of the part of the loading screen for that episode, but everything else will work fine. Simply run:&lt;br /&gt;
&lt;br /&gt;
*keenscr LOAD&lt;br /&gt;
&lt;br /&gt;
The program will create a combined &#039;&#039;&#039;keenscr.bin&#039;&#039;&#039; file with the data of all three files, allowing you to edit them all at once, then run TheDraw.&lt;br /&gt;
&lt;br /&gt;
Make your modifications to the screen, and then save it as &#039;&#039;&#039;keenscr.bin&#039;&#039;&#039; overwriting the generated file. You &#039;&#039;&#039;must&#039;&#039;&#039; save it in Binary format when TheDraw asks.&lt;br /&gt;
&lt;br /&gt;
Once you are done editing, exit TheDraw and KeenScr will load the screen you saved and write back the separate &#039;&#039;&#039;ck?load.bin&#039;&#039;&#039; files.&lt;br /&gt;
&lt;br /&gt;
The file &#039;&#039;&#039;keenscr.bin&#039;&#039;&#039; will remain in the harddisk in case something went wrong, so you don&#039;t lose the edited screen.&lt;br /&gt;
&lt;br /&gt;
In order to apply the screen to your mod, use one of the following&lt;br /&gt;
lines in your patch file (they are all for v1.4)&lt;br /&gt;
&lt;br /&gt;
*%patchfile $1fe47 ck4load.bin&lt;br /&gt;
*%patchfile $20cd7 ck5load.bin&lt;br /&gt;
*%patchfile $1fca7 ck6load.bin&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
* [http://shadowm2006.sitesled.com/galaxymk.zip Download the Galaxy Mod Kit]&lt;br /&gt;
* [http://files.commanderkeen.org/users/leandro/keenscr.zip Download KeenScr] (includes TheDraw)&lt;br /&gt;
* [http://www.roysac.com/files/thedraw.zip Download TheDraw v4.61] (does not include KeenScr)&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Miscellaneous Modding Tools (Galaxy)]]&lt;/div&gt;</summary>
		<author><name>Purplecinnamonapplesauceinastainedglassjar</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Keen_MakeOver&amp;diff=19904</id>
		<title>Keen MakeOver</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Keen_MakeOver&amp;diff=19904"/>
		<updated>2012-07-26T16:03:58Z</updated>

		<summary type="html">&lt;p&gt;Purplecinnamonapplesauceinastainedglassjar: Misspelled link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
Keen Make-Over is one of the first (or possibly the first) Windows 95-based [[Vorticon Tools|level editor]] for Commander Keen 1 (possibly 2 &amp;amp; 3 as well), created by Geoff Sims and Peder Johnson. More information can be found on an archived copy of [http://replay.waybackmachine.org/19990508172139/http://www.users.fl.net.au/~simsy/keen/kmo.htm this webpage from 1999]. &lt;br /&gt;
&lt;br /&gt;
It is easy to use but has one major bug: &amp;quot;sometimes when you are editing a level, all the tiles can stuff up, if this happens, there is nothing you can do but either save what you have done, or start over again. Another thing to be aware of is that there is a 2 tile border around the whole level, any tiles in this border will not be seen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding Tools (Vorticons)]]&lt;br /&gt;
[[Category:Stubs]]&lt;br /&gt;
[[Category:Level Editors (Vorticons)]]&lt;/div&gt;</summary>
		<author><name>Purplecinnamonapplesauceinastainedglassjar</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Keen_MakeOver&amp;diff=19903</id>
		<title>Keen MakeOver</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Keen_MakeOver&amp;diff=19903"/>
		<updated>2012-07-26T16:03:24Z</updated>

		<summary type="html">&lt;p&gt;Purplecinnamonapplesauceinastainedglassjar: Category update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
Keen Make-Over is one of the first (or possibly the first) Windows 95-based [[Vorticon Tools|level editor]] for Commander Keen 1 (possibly 2 &amp;amp; 3 as well), created by Geoff Sims and Peder Johnson. More information can be found on an archived copy of [http://replay.waybackmachine.org/19990508172139/http://www.users.fl.net.au/~simsy/keen/kmo.htm this webpage from 1999]. &lt;br /&gt;
&lt;br /&gt;
It is easy to use but has one major bug: &amp;quot;sometimes when you are editing a level, all the tiles can stuff up, if this happens, there is nothing you can do but either save what you have done, or start over again. Another thing to be aware of is that there is a 2 tile border around the whole level, any tiles in this border will not be seen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding Tools (Vorticons)]]&lt;br /&gt;
[[Category:Stubs]]&lt;br /&gt;
[[Category:Level Editors (Vorticons]]&lt;/div&gt;</summary>
		<author><name>Purplecinnamonapplesauceinastainedglassjar</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=UNP&amp;diff=19902</id>
		<title>UNP</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=UNP&amp;diff=19902"/>
		<updated>2012-07-26T16:01:32Z</updated>

		<summary type="html">&lt;p&gt;Purplecinnamonapplesauceinastainedglassjar: Category update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;UNP is a program that decompresses LZW and PKLite compressed executables. It is notably used to decompress Keen executables before they can be patched, including those not decompressible with [[UNLZEXE]] such as [[Keen Dreams]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
&lt;br /&gt;
Simply drag-and-drop the compressed executable onto UNP. Unlike UNLZEXE successful decompression is not heralded by the creation of a .OLZ file, instead the affected file will increase in size. If a batch file with a pause command is used the program itslef can be seen to confirm decompression. This works on most windows systems up to Windows Vista. Otherwise it must be run in dosbox using the following commands:&lt;br /&gt;
&lt;br /&gt;
 Z:\&amp;gt;mount c &amp;quot;C:\the directory\the game is in&amp;quot;&lt;br /&gt;
 Z:\&amp;gt;c:&lt;br /&gt;
 C:\&amp;gt;unp keen1.exe&lt;br /&gt;
&lt;br /&gt;
In all cases the old, compressed file is overwritten unless switches are used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
* [http://dl.dropbox.com/u/3940020/unp412.zip Download]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding Tools (Vorticons)]]&lt;br /&gt;
[[Category:Modding Tools (Galaxy)]]&lt;br /&gt;
[[Category:Miscellaneous Modding Tools (Vorticons)]]&lt;br /&gt;
[[Category:Miscellaneous Modding Tools (Galaxy)]]&lt;/div&gt;</summary>
		<author><name>Purplecinnamonapplesauceinastainedglassjar</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=UNLZEXE&amp;diff=19901</id>
		<title>UNLZEXE</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=UNLZEXE&amp;diff=19901"/>
		<updated>2012-07-26T16:00:14Z</updated>

		<summary type="html">&lt;p&gt;Purplecinnamonapplesauceinastainedglassjar: Category update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;UNLZEXE is a program that decompresses LZW compressed executables. It is notably used to decompress Keen executables before they can be patched. There is a 16-bit and 32/64-bit version available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
&lt;br /&gt;
If using the old, 16-bit version, you can simply drag-and-drop the compressed executable onto UNLZEXE. Successful decompression is heralded by the creation of a .OLZ file (Which contains the old, compressed file.) This works on most windows systems up to Windows Vista. Otherwise it must be run in dosbox using the following commands:&lt;br /&gt;
&lt;br /&gt;
 Z:\&amp;gt;mount c &amp;quot;C:\the directory\the game is in&amp;quot;&lt;br /&gt;
 Z:\&amp;gt;c:&lt;br /&gt;
 C:\&amp;gt;unlzexe keen1.exe&lt;br /&gt;
&lt;br /&gt;
== 32/64 bit version ==&lt;br /&gt;
&lt;br /&gt;
In those versions you don&#039;t need dosbox or mount anything. Just the following:&lt;br /&gt;
&lt;br /&gt;
 unlzexe file.exe&lt;br /&gt;
&lt;br /&gt;
It will generate file.exenew which is the extracted version.&lt;br /&gt;
You can also use the drag and drop method here on any windows version!&lt;br /&gt;
&lt;br /&gt;
NOTE: 64-bit Windows versions should be able to use the win32 bit build.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
* [http://keenmodding.org/viewtopic.php?t=1310 32/64 bit thread on keen:modding]&lt;br /&gt;
* [http://sourceforge.net/projects/clonekeenplus/files/Tools/unlzexe/win32/unlzexe081.zip/download Download 32/64-bit Windows Version]&lt;br /&gt;
* [http://sourceforge.net/projects/clonekeenplus/files/Tools/unlzexe/linux64/unlzexe081.zip/download Download 64-bit Linux Version]&lt;br /&gt;
* [http://sourceforge.net/projects/clonekeenplus/files/Tools/unlzexe/linux32/unlzexe081.zip/download Download 32-bit Linux Version]&lt;br /&gt;
* [http://files.commanderkeen.org/users/ceilick/UNLZEXE.EXE Download 16-bit version]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding Tools (Vorticons)]]&lt;br /&gt;
[[Category:Modding Tools (Galaxy)]]&lt;br /&gt;
[[Category:Miscellaneous Modding Tools (Vorticons)]]&lt;br /&gt;
[[Category:Miscellaneous Modding Tools (Galaxy)]]&lt;/div&gt;</summary>
		<author><name>Purplecinnamonapplesauceinastainedglassjar</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=The_Patchotron&amp;diff=19900</id>
		<title>The Patchotron</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=The_Patchotron&amp;diff=19900"/>
		<updated>2012-07-26T13:29:10Z</updated>

		<summary type="html">&lt;p&gt;Purplecinnamonapplesauceinastainedglassjar: Misspelled link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[File:Patchotron.png|frame|Screenshot]]&lt;br /&gt;
The Patchotron, created by xtraverse, makes text patching easier but also allows you to change file extensions and cheats with relative ease.&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding Tools (Vorticons)]]&lt;br /&gt;
[[Category:Modding Tools (Galaxy)]]&lt;br /&gt;
[[Category:Miscellaneous Modding Tools (Vorticons)]]&lt;br /&gt;
[[Category:Miscellaneous Modding Tools (Galaxy)]]&lt;/div&gt;</summary>
		<author><name>Purplecinnamonapplesauceinastainedglassjar</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=The_Patchotron&amp;diff=19899</id>
		<title>The Patchotron</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=The_Patchotron&amp;diff=19899"/>
		<updated>2012-07-26T13:28:22Z</updated>

		<summary type="html">&lt;p&gt;Purplecinnamonapplesauceinastainedglassjar: Category update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[File:Patchotron.png|frame|Screenshot]]&lt;br /&gt;
The Patchotron, created by xtraverse, makes text patching easier but also allows you to change file extensions and cheats with relative ease.&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding Tools (Vorticons)]]&lt;br /&gt;
[[Category:Modding Tools (Galaxy]]&lt;br /&gt;
[[Category:Miscellaneous Modding Tools (Vorticons)]]&lt;br /&gt;
[[Category:Miscellaneous Modding Tools (Galaxy)]]&lt;/div&gt;</summary>
		<author><name>Purplecinnamonapplesauceinastainedglassjar</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=CKPatch&amp;diff=19898</id>
		<title>CKPatch</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=CKPatch&amp;diff=19898"/>
		<updated>2012-07-26T13:25:52Z</updated>

		<summary type="html">&lt;p&gt;Purplecinnamonapplesauceinastainedglassjar: Category update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CKPatch&#039;&#039;&#039; is the generic name for a group of Keen patching tools written by [[User:Admiral Bob|Admiral Bob]] for the 16-bit DOS platform, using [[Wikipedia:Pascal|Pascal]] as the programming language. Versions earlier than 0.9.0 were released as public domain, whereas the latest version, 0.9.0, was released under the terms of the [[Wikipedia:GNU General Public License|GNU General Public License (GPL)]].&lt;br /&gt;
&lt;br /&gt;
Currently, there are six official CKPatch-based tools, one for each Keen episode (CK1Patch, CK2Patch, CK3Patch, CK4Patch, CK5Patch and CK6Patch, respectively). Unofficial tools have been released for other games, including Keen Dreams (KDrPatch by [[User:Multimania|MultiMania]]), and others (by [[User:Shadow Master|Shadow Master]]: &#039;&#039;Bio Menace&#039;&#039;, &#039;&#039;Dangerous Dave in the Haunted Mansion&#039;&#039;, &#039;&#039;Dangerous Dave&#039;s Risky Rescue&#039;&#039; and &#039;&#039;Shadow Knights&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.keenmodding.org/viewforum.php?f=11 The CKPatch forum on K:M]&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding Tools (Vorticons)]]&lt;br /&gt;
[[Category:Modding Tools (Galaxy)]]&lt;br /&gt;
[[Category:Miscellaneous Modding Tools (Vorticons)]]&lt;br /&gt;
[[Category:Miscellaneous Modding Tools (Galaxy)]]&lt;/div&gt;</summary>
		<author><name>Purplecinnamonapplesauceinastainedglassjar</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=The_Neural_Stunner&amp;diff=19897</id>
		<title>The Neural Stunner</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=The_Neural_Stunner&amp;diff=19897"/>
		<updated>2012-07-26T13:09:03Z</updated>

		<summary type="html">&lt;p&gt;Purplecinnamonapplesauceinastainedglassjar: Category update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:theneuralstunner-screen.png|320px|thumb|&#039;&#039;The Neural Stunner&#039;&#039;&#039; version 0.2]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Neural Stunner&#039;&#039; is a patching utility written by [[User:Mink|Mink]] to facilitate creating patchfiles. Textpatches to change the ordering info or the finale for example can be automatically created by simply filling in a form.&lt;br /&gt;
The Neural Stunner does support Keen 1-3 version 1.31 and Keen 4-6 version 1.4&lt;br /&gt;
&lt;br /&gt;
== Vorticons Features ==&lt;br /&gt;
&lt;br /&gt;
In Vorticons you can easily mod the following things:&lt;br /&gt;
&lt;br /&gt;
* Menu items&lt;br /&gt;
* Ordering Info and About ID texts&lt;br /&gt;
* Status screen&lt;br /&gt;
* Levelnumber&lt;br /&gt;
* File names&lt;br /&gt;
* Ship messages, in-level hints&lt;br /&gt;
* End conditions for Keen 1&lt;br /&gt;
* Sprite strengths and properties&lt;br /&gt;
* Tantalus Cities&lt;br /&gt;
* Mortimer dialogue&lt;br /&gt;
&lt;br /&gt;
== Galaxy Features ==&lt;br /&gt;
&lt;br /&gt;
In Galaxy you can easily mod the following things:&lt;br /&gt;
&lt;br /&gt;
* Council Member and Lindsay messages&lt;br /&gt;
* Level names, entry and end texts&lt;br /&gt;
* Music&lt;br /&gt;
* Filenames&lt;br /&gt;
* Highscore entries&lt;br /&gt;
* Scrolling Story text&lt;br /&gt;
* Fuse messages&lt;br /&gt;
* Cheats&lt;br /&gt;
* Grappling Hook, Grabbiter, Sandwich and Rocket messages&lt;br /&gt;
* Other common patches&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
* [http://keenmodding.org/viewtopic.php?t=1134 Release thread on keen:modding]&lt;br /&gt;
* [http://files.commanderkeen.org/users/mink/theneuralstunnerv02.zip Download v0.2]&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding Tools (Vorticons)]]&lt;br /&gt;
[[Category:Modding Tools (Galaxy)]]&lt;br /&gt;
[[Category:Miscellaneous Modding Tools (Vorticons)]]&lt;br /&gt;
[[Category:Miscellaneous Modding Tools (Galaxy)]]&lt;/div&gt;</summary>
		<author><name>Purplecinnamonapplesauceinastainedglassjar</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Startext&amp;diff=19896</id>
		<title>Startext</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Startext&amp;diff=19896"/>
		<updated>2012-07-26T13:06:17Z</updated>

		<summary type="html">&lt;p&gt;Purplecinnamonapplesauceinastainedglassjar: Category update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:startext.png|320px|thumb|&#039;&#039;Startext&#039;&#039;&#039; beta]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Startext&#039;&#039; is a patching utility written by [[User:Levellass|Levellass]] to facilitate creating patchfiles. Text patches to change the level names or Yorp messages for example can be automatically created by utilizing a basic command line interface. It also automatically creates unique patches, such as allowing a Yorp message in every level. &lt;br /&gt;
&lt;br /&gt;
Though basic, it attempts to detect and prevent common patch errors, such as running out of text space (Space left is displayed and if possible, extra space is used.) or lines that &#039;exceed width&#039; (Window size is patchable often and the text is automatically parsed, also allowing a modder to see roughly what the text window will look like.)&lt;br /&gt;
&lt;br /&gt;
Startext supports Keen 1-3 version 1.31, Keen Dreams version 1.13 and Keen 4-6 version 1.4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vorticons Features ==&lt;br /&gt;
&lt;br /&gt;
* Automatically moves text to extra space if it is too large, allows arbitrarily long text patches in many cases&lt;br /&gt;
* Patches text pointers to make best use of existing space&lt;br /&gt;
* A Yorp message ine very level (Even for 32 level patch)&lt;br /&gt;
* Up to 14 Vorticon Elder messages&lt;br /&gt;
* Up to 8 random BWB messages (Keen 3)&lt;br /&gt;
&lt;br /&gt;
== Galaxy Features ==&lt;br /&gt;
&lt;br /&gt;
* Patch level names and entrance texts&lt;br /&gt;
* Patch the &#039;star wars&#039; story&lt;br /&gt;
* Up to 16 Oracle saved replies&lt;br /&gt;
&lt;br /&gt;
== Keen Dreams ==&lt;br /&gt;
&lt;br /&gt;
* Level names (Beta)&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
* [http://keenmodding.org/viewtopic.php?t=1326 Release thread on keen:modding]&lt;br /&gt;
* [http://levellord.rewound.net/STARTEXT.zip Download v0.8]&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding Tools (Vorticons)]]&lt;br /&gt;
[[Category:Modding Tools (Galaxy)]]&lt;br /&gt;
[[Category:Miscellaneous Modding Tools (Vorticons)]]&lt;br /&gt;
[[Category:Miscellaneous Modding Tools (Galaxy)]]&lt;/div&gt;</summary>
		<author><name>Purplecinnamonapplesauceinastainedglassjar</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Talk:TSRMusic&amp;diff=19895</id>
		<title>Talk:TSRMusic</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Talk:TSRMusic&amp;diff=19895"/>
		<updated>2012-07-26T13:02:47Z</updated>

		<summary type="html">&lt;p&gt;Purplecinnamonapplesauceinastainedglassjar: Created page with &amp;quot;Can someone upload a link to this? ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can someone upload a link to this? [[User:Purplecinnamonapplesauceinastainedglassjar|Purplecinnamonapplesauceinastainedglassjar]] 13:02, 26 July 2012 (GMT)&lt;/div&gt;</summary>
		<author><name>Purplecinnamonapplesauceinastainedglassjar</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Keen_5_Bugs&amp;diff=19894</id>
		<title>Keen 5 Bugs</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Keen_5_Bugs&amp;diff=19894"/>
		<updated>2012-07-26T12:41:25Z</updated>

		<summary type="html">&lt;p&gt;Purplecinnamonapplesauceinastainedglassjar: Shelly glitch update/minor typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists all the bugs, odd behaviours and unexpected actions that have been discovered in [[Keen 5]].&lt;br /&gt;
&lt;br /&gt;
== Die but win ==&lt;br /&gt;
&lt;br /&gt;
This is probably the most commonly seen trick. If, at the end of Keen 5 in the [[Quantum Explosion Dynamo]] Keen is too close to the [[Shikadi Mine]] he is using to destroy it, he will be killed along with the Q.E.D. However, the game will then end with Keen unharmed and victorious. Likewise, it is possible to break a fuse but still be killed by an enemy, and win the level.&lt;br /&gt;
&lt;br /&gt;
== Shelley/Door Trick ==&lt;br /&gt;
&lt;br /&gt;
This trick allows you to warp to the secret level from level 10, the [[Brownian Motion Inducer]]. It only works in [[Keen 5 Versions|version 1.4]], as this is the only version in which the shellies can push Keen.&lt;br /&gt;
&lt;br /&gt;
* Start a game in Hard mode.&lt;br /&gt;
* Go to the [[Brownian Motion Inducer]] (The North globe level.)&lt;br /&gt;
* Make it to the area with the long hallway, where there are three small rooms above you with doors in them.&lt;br /&gt;
* In one of the small rooms, have a shelley push you towards the door. (Make sure you kill the [[Sparky]] first!).&lt;br /&gt;
* As you go past the door, press up, as if you were going to enter it. If done with correct timing, you should go through the door, and warp to [[Korath III Base]]. Alternatively, you can have the shellies on the right ledges push you while they jump down; this works on any difficulty.&lt;br /&gt;
&lt;br /&gt;
This trick can be used in speed runs to get through the game incredibly fast. It allows you to skip 6 levels (3 Defense Tunnels and 3 Machine levels), since the secret level will then warp you up to the area where the last two levels are. This glitch can also be preformed with a [[Little Ampton]] in the first level by having it push you on a pole (seen [http://www.youtube.com/watch?v=NZX8x0lMp94&amp;amp;t=6s here]), but it is much more difficult.&lt;br /&gt;
&lt;br /&gt;
== Exit Omegamatic ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Keen5_Outside.png|frame|Outside the Omegamatic.]]&lt;br /&gt;
&lt;br /&gt;
This is probably the least known bug in the game. It allows you to walk around in space outside the [[Omegamatic]] in the map level.&lt;br /&gt;
This only works in older versions of the game (probably [[Keen 5 Versions|1.0]].)&lt;br /&gt;
&lt;br /&gt;
* Start out by getting to the last level, the [[Quantum Explosion Dynamo]].&lt;br /&gt;
* On the map level, stand over to the very right side, against the wall of the tunnel.  Stand right outside the globe. Enter the level.&lt;br /&gt;
* Die. This is probably quickest by running into the [[Spindred]]s up above where you start.&lt;br /&gt;
* Choose to return to the Omegamatic.&lt;br /&gt;
* If done correctly, you should be halfway inside the wall of the tunnel. Just move to the right to get out. Be warned: You cannot get back into the Omegamatic once you do this (unless you use cheats).&lt;br /&gt;
&lt;br /&gt;
This cannot do anything for you, not even getting to the secret level. It is just a fun trick that allows you to see all of the map, including the yellow around the outside.&lt;br /&gt;
&lt;br /&gt;
This trick can also be done in the RCC, and possibly the other domes, due to their odd hitboxes.&lt;br /&gt;
&lt;br /&gt;
== Secret Elevator ==&lt;br /&gt;
&lt;br /&gt;
There is a secret bug elevator hidden outside of the map.&lt;br /&gt;
&lt;br /&gt;
* First, use the above bug (Exit Omegamatic) to get outside.&lt;br /&gt;
* Now, go up to the yellow at the top of the map.&lt;br /&gt;
* Go over to about where the left corner of the map is, and walk up near the top edge.&lt;br /&gt;
* Somewhere around here, if you try and walk north, you will &amp;quot;walk into&amp;quot; an elevator, and disappear. This will freeze the game, so you should probably use DOSbox to do it.&lt;br /&gt;
&lt;br /&gt;
This bug is caused by the fact that the game code requires the elevator tiles to be placed in the top of the map, above the view of the player. Although you cannot see the actual tiles, you can still walk into them, causing the player to enter a non-existent elevator.&lt;br /&gt;
&lt;br /&gt;
== Fuse Structure Typo ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Fuse_sign.png|thumb|160px|The sign in question.]]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Warning: Fuse Structure Fragile&amp;quot; actually reads &amp;quot;Warning: Fuse Strcture Fragile&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Enter the [[Regulation Control Center]] or [[Energy Flow Systems]].&lt;br /&gt;
* Read the sign by the fuse.&lt;br /&gt;
&lt;br /&gt;
The sign is also in [[Brownian Motion Inducer]], but the part of the sign where the typo occurs is obscured by the machine.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Typo in High Scores entrance ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Keen5_Lev15Typo.png|thumb|320px|High Scores level entry text typo.]]&lt;br /&gt;
&lt;br /&gt;
The [[High Scores (Keen 5 Level)|High Scores level]] is inaccessible from the world-map; however, there are [[High Scores (Keen 5 Level)|three alternative ways]] to reach it.&lt;br /&gt;
&lt;br /&gt;
When using two of the methods (level warp cheat and [[TED5|TEDLEVEL]] command line), you will see the entrance text for each level. In the particular case of the High Scores level, there is a typo (an absent space between &amp;quot;the&amp;quot; and &amp;quot;High&amp;quot;) in the text, which might not be considered a true bug as this text was never supposed to be shown to the player.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lure Robo Red off a ledge ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Robored_bug.png|thumb|320px|Robo Red is a bit lost.]]&lt;br /&gt;
&lt;br /&gt;
[[Robo Red]] can be lured off the edge of a ledge by getting its attention at just the right moment. The best way to do it is to shoot it right when it is on the edge. Robo Red always moves a certain distance after it shoots (so be careful) in the direction its attention is focused to, and it seems on those occasions the game does not check whether the next tile on the robot&#039;s path is solid or not, and thus the robot may end up in air. It can be moved further by shooting it more. In the air it appears to be twisting because on its both sides the tiles are non-solid, which usually tells it it is time to turn around, which it does now too, but cannot find solid land on the opposite direction either, turning around again, and so on.&lt;br /&gt;
&lt;br /&gt;
* There is a YouTube video showing [http://www.youtube.com/watch?v=ojtqq4IX0RI Robo Red being lured off a ledge]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Do not fall off a rotating block ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Keen5_RotatingBlockBug.png|frame|Do not look down!]]&lt;br /&gt;
&lt;br /&gt;
Certain actions of Keen&#039;s are immune to gravity. If Keen is looking up or down or ledgegripping, he cannot fall. Looking up on a rotating block will allow Keen to stay on it when it flips. If he then stops looking up when the block is flat, he can stand normally on the block when it spins until his &amp;quot;bored&amp;quot; animations start.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trapped Secret Area ==&lt;br /&gt;
&lt;br /&gt;
At the end of [[Defense Tunnel Sorra]] is a small secret area next to a ceiling-mounted laser cannon; jumping correctly will allow Keen to climb inside the wall to collect some points, but it is impossible to get out again without cheating.&lt;br /&gt;
&lt;br /&gt;
== [[Shelley]]-ular errors ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Keen5_ShelleyBug.png|frame|Keen appears in front of the green foreground tiles.]]&lt;br /&gt;
&lt;br /&gt;
There are two different clipping errors having to do with [[Shelley]]s. One, you can force a Shelley to freeze itself onto a slanted platform. Go to the top of [[Neutrino Burst Injector]] in Hard mode, then get a Shelley on screen. Stand on a slanted part of the floor and wait. The Shelley will collide with you, then freeze with its leg in the platform. This makes it easy to jump over the Shelley.&lt;br /&gt;
&lt;br /&gt;
Two, you can force a Shelley off an edge and in some conditions, like the top of the machine in [[Brownian Motion Inducer]], onto a different ledge. Make the Shelley stand on an edge, stand behind the it and wait for it to reverse direction. The Shelley will be a bit off its platform.  Push it gently to make it go farther. If you do it for a long time, the Shelley may make it onto another ledge and start walking normally there.&lt;br /&gt;
&lt;br /&gt;
See a video [http://home.mchsi.com/~bootsisbig/keen5e_000.avi here].&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Keen appears in front of foreground ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Keen5_PoleBug.png|frame|Keen appears in front of the green foreground tiles.]]&lt;br /&gt;
&lt;br /&gt;
If Keen grabs onto the pole section behind green foreground tiles located in the upper leftmost corner of [[Regulation Control Center]] while jumping or pogoing, he occasionally appears in front of them.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unobtainable candy ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Candybug.png‎|frame|Unobtainable candy, highlighted with patches.]]&lt;br /&gt;
&lt;br /&gt;
In Defense Tunnel Teln, there is a secret passage containing four pieces of candy. Only three of these are obtainable, the fourth is in a solid tile. This is impossible to see without patches.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Spindred Trap ==&lt;br /&gt;
&lt;br /&gt;
[[Image:SpindredTrap.png‎‎|frame|Trapped Spindred.]]&lt;br /&gt;
&lt;br /&gt;
In the [[Quantum Explosion Dynamo]] (and maybe some other stages), it&#039;s possible to trap the two hazardous [[Spindred]]s by flicking the switch at the right time; flicking enough times will result in them being trapped in the left side of the pit, where they become more of a nuisence then a hazard. This bug involves the spindred&#039;s collision properties, but because a wall suddenly appears, it will slide off to one side, in the same manner as Keen when no-clip is suddenly turned off when he is in a wall.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tile bug in Korath base ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Korathbug.png‎‎|frame|The single tile bug in the Korath base.]]&lt;br /&gt;
&lt;br /&gt;
In the secret [[Korath III Base]], there is a single tile error in how the level is put together, which was missed by the level designers.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Invisible Pole ==&lt;br /&gt;
&lt;br /&gt;
In the second level you can jump up into the air and grab onto an invisible pole.  Pressing any of the arrow keys will make you fall off. You can grab onto it by jumping into the air about halfway up the first slanted corridor.&lt;br /&gt;
&lt;br /&gt;
[[Image:Keen5_Glitch.png|frame|The invisible pole bug.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen 5]]&lt;/div&gt;</summary>
		<author><name>Purplecinnamonapplesauceinastainedglassjar</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=User:Purplecinnamonapplesauceinastainedglassjar&amp;diff=19893</id>
		<title>User:Purplecinnamonapplesauceinastainedglassjar</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=User:Purplecinnamonapplesauceinastainedglassjar&amp;diff=19893"/>
		<updated>2012-07-26T12:22:38Z</updated>

		<summary type="html">&lt;p&gt;Purplecinnamonapplesauceinastainedglassjar: Updating user information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Known as Flyingmouse/Flyingmouse51 on other websites, I&#039;m a amateur modder currently working on two mods.&lt;/div&gt;</summary>
		<author><name>Purplecinnamonapplesauceinastainedglassjar</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=The_Patchotron&amp;diff=19099</id>
		<title>The Patchotron</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=The_Patchotron&amp;diff=19099"/>
		<updated>2011-08-08T04:30:02Z</updated>

		<summary type="html">&lt;p&gt;Purplecinnamonapplesauceinastainedglassjar: Stub.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Patchotron.png|frame|Screenshot]]&lt;br /&gt;
The Patchotron, created by xtraverse, makes text patching easier but also allows you to change file extensions and cheats with relative ease.&lt;/div&gt;</summary>
		<author><name>Purplecinnamonapplesauceinastainedglassjar</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File:The_Patchotron.png&amp;diff=19098</id>
		<title>File:The Patchotron.png</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File:The_Patchotron.png&amp;diff=19098"/>
		<updated>2011-08-08T04:25:38Z</updated>

		<summary type="html">&lt;p&gt;Purplecinnamonapplesauceinastainedglassjar: Patchotron Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Patchotron Screenshot&lt;/div&gt;</summary>
		<author><name>Purplecinnamonapplesauceinastainedglassjar</name></author>
	</entry>
</feed>