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	<updated>2026-09-23T10:32:08Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Shelley&amp;diff=51421</id>
		<title>Shelley</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Shelley&amp;diff=51421"/>
		<updated>2026-09-21T01:43:19Z</updated>

		<summary type="html">&lt;p&gt;SodiumtheGlitcher: Cleaned up the shots to defeat box&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature Infobox&lt;br /&gt;
| Shots = 1, can jump from higher ledges and fracture&lt;br /&gt;
| Harmful = Not by walking into Keen, yes by fracturing&lt;br /&gt;
| Appears = [[Keen 5]]&lt;br /&gt;
}}&lt;br /&gt;
[[Image:Shelley-ingame.png|frame|A Shelley in Keen 5]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shelley&#039;&#039;&#039; are small reddish, possibly insectoid creatures that inhabit the [[Omegamatic]] in [[Keen 5]]. They appear to be an artificial, though living creature, possibly transported from another planet. &lt;br /&gt;
&lt;br /&gt;
They will walk about aimlessly, not harming anyone until they get close enough to jump on their victims. Landing from a height causes a Shelley to fracture into many pieces and a puff of smoke. Because of their small size, it is difficult to shoot them; however, when shot with the [[Neural Stunner]], they will explode. They can also be killed by making them attack you, and avoiding the explosion and debris. &lt;br /&gt;
&lt;br /&gt;
The official help says:&lt;br /&gt;
{{Box|This tiny darling seems pleasant until you least expect it, then she goes all to pieces!}}&lt;br /&gt;
&lt;br /&gt;
Shelley are quite rare; they are mostly a curiosity of no consequence, though it may be wise to avoid them near ledges. Their name is a play on the word &amp;quot;shell&amp;quot; and may possibly have something to do with the name &amp;quot;Shelley&amp;quot; also. &lt;br /&gt;
&lt;br /&gt;
Shelley appear in the following levels:&lt;br /&gt;
* [[Neutrino Burst Injector]]&lt;br /&gt;
* [[Defense Tunnel Teln]]&lt;br /&gt;
* [[Brownian Motion Inducer]]&lt;br /&gt;
* [[High Scores (Keen 5 Level)|High Scores]]&lt;br /&gt;
&lt;br /&gt;
In [[Keen 5 Versions|version 1.4]] of Keen 5, Shelleys are able to push the player about; this can be used to finish the game rapidly due to a [[Keen 5 Bugs|game bug]].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Keen 5 Creatures|List of Keen 5 Creatures]]&lt;br /&gt;
* [[List of Shelley replacements]] - mod creatures&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen 5 enemies]]&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>SodiumtheGlitcher</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Keen_5_Bugs&amp;diff=51419</id>
		<title>Keen 5 Bugs</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Keen_5_Bugs&amp;diff=51419"/>
		<updated>2026-09-16T13:10:20Z</updated>

		<summary type="html">&lt;p&gt;SodiumtheGlitcher: Redirected the NSIB to the Keen 4 page for consistency&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists all the bugs, odd behaviours and unexpected actions that have been discovered in [[Keen 5: The Armageddon Machine|Keen 5]].&lt;br /&gt;
&lt;br /&gt;
== Die but win ==&lt;br /&gt;
[[Image:K5 bug Die but win.gif|frame|Keen gets hit by the explosion of a [[Shikadi Mine]].]]&lt;br /&gt;
&lt;br /&gt;
This is probably the most commonly seen trick. If, at the end of Keen 5 in the [[Quantum Explosion Dynamo]] Keen is too close to the [[Shikadi Mine]] he is using to destroy it, he will be killed along with the Q.E.D. However, the game will then end with Keen unharmed and victorious. Likewise, it is possible to break a fuse but still be killed by an enemy, and win the level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
== Shelley/Door Trick ==&lt;br /&gt;
&lt;br /&gt;
This trick allows you to warp to the secret level from level 10, the [[Brownian Motion Inducer]]. It only works in [[Keen 5 Versions|version 1.4]], as this is the only version in which the [[Shelley]]s can push Keen.&lt;br /&gt;
&lt;br /&gt;
# Start a game in Hard mode.&lt;br /&gt;
# Go to the Brownian Motion Inducer (The North globe level.)&lt;br /&gt;
# Make it to the area with the long hallway, where there are three small rooms above you with doors in them.&lt;br /&gt;
# In one of the small rooms, have a shelley push you towards the door. (Make sure you kill the [[Sparky]] first!).&lt;br /&gt;
# As you go past the door, press up, as if you were going to enter it. If done with correct timing, you should go through the door, and warp to [[Korath III Base]].&lt;br /&gt;
#* Alternatively, you can have the Shelleys on the right ledges push you while they jump down; this works on any difficulty.&lt;br /&gt;
&lt;br /&gt;
This trick can be used in speed runs to get through the game incredibly fast. It allows you to skip 6 levels (3 [[Defense tunnel]]s and 3 Machine levels), since the secret level will then warp you up to the area where the last two levels are.&lt;br /&gt;
&lt;br /&gt;
== Ampton Pole Push Door Trick ==&lt;br /&gt;
&lt;br /&gt;
Warping to the secret level from any door can also be achieved by having a [[Little Ampton]] push you off a pole while still or climbing up on the pole, then going through a door without climbing any other poles. This can be exploited e.g. in the first level (seen [http://www.youtube.com/watch?v=NZX8x0lMp94&amp;amp;t=6s here]).&lt;br /&gt;
&lt;br /&gt;
This happens because an animation control variable for Keen is mistakenly left at an inappropriate value when you leave a pole without dismounting it the normal way, which causes Keen&#039;s door-walking animation to play incorrectly, in turn causing the engine to look up the destination of the door incorrectly. Sprites in Keen have a &amp;quot;Y direction&amp;quot; property, which controls the direction of motion in some animations, such as pole-climbing. Keen&#039;s Y direction is normally set to 1, but the pole-climbing code sets it to 0 when Keen is still on a pole, and -1 when Keen is climbing up a pole. If you are pushed off a pole, the normal pole-dismounting code that resets Keen&#039;s Y direction to 1 does not run. This ends up cancelling out the Y-shift in Keen&#039;s door walking animation, so he does not walk &amp;quot;up&amp;quot; one tile as he&#039;s supposed to when he enters the door (you can see this in the YouTube clip linked above). When the engine looks up the destination of the door tile Keen overlaps, it ends up looking at a tile one tile below the tile that actually records the door&#039;s destination. The erroneous door destination value it gets back is 0, which happens to be the value hard-coded in the engine to indicate a warp to Korath III.&lt;br /&gt;
&lt;br /&gt;
== Exit Omegamatic ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Keen5_Outside.png|frame|Outside the [[Omegamatic]].]]&lt;br /&gt;
&lt;br /&gt;
This is probably the least known bug in the game. It allows you to walk around in space outside the [[Omegamatic]] in the map level.&lt;br /&gt;
&lt;br /&gt;
# Start out by getting to the last level, the [[Quantum Explosion Dynamo]].&lt;br /&gt;
# On the map level, stand over to the very right side, against the wall of the tunnel. Stand right outside the globe. Enter the level.&lt;br /&gt;
# Die. This is probably quickest by running into the [[Spindred]]s up above where you start.&lt;br /&gt;
# Choose to return to the Omegamatic.&lt;br /&gt;
# If done correctly, you should be halfway inside the wall of the tunnel. Just move to the right to get out, or remain idle until Keen does his waving animation, which will cause him to be displaced some distance out of the wall. Be warned: You cannot get back into the Omegamatic once you do this (unless you use cheats).&lt;br /&gt;
&lt;br /&gt;
This cannot do anything for you, not even getting to the secret level. It is just a fun trick that allows you to see all of the map, including the yellow around the outside.&lt;br /&gt;
&lt;br /&gt;
This trick can also be done in the [[Regulation Control Center]], and possibly the other domes, due to their odd collision boxes.&lt;br /&gt;
&lt;br /&gt;
== Secret Elevator ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Keen5_Secret_Elevator.png|thumb|320px|Secret Elevator outside the [[Omegamatic]].]]&lt;br /&gt;
&lt;br /&gt;
There is a secret bug elevator hidden outside of the map.&lt;br /&gt;
&lt;br /&gt;
# First, use the above bug (Exit Omegamatic) to get outside.&lt;br /&gt;
# Now, go up to the yellow at the top of the map.&lt;br /&gt;
# Go over to about where the left corner of the map is, and walk up near the top edge.&lt;br /&gt;
# Somewhere around here, if you try and walk north, you will &amp;quot;walk into&amp;quot; an elevator, and disappear. This will freeze the game, so you should probably use DOSbox to do it.&lt;br /&gt;
&lt;br /&gt;
This bug is caused by the fact that the game code requires the elevator tiles to be placed in the top of the map, above the view of the player. Although you cannot see the actual tiles, you can still walk into them, causing the player to enter a non-existent elevator.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fuse Structure Typo ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Fuse_sign.png|thumb|320px|The sign in question.]]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Warning: Fuse Structure Fragile&amp;quot; actually reads &amp;quot;Warning: Fuse &#039;&#039;&#039;Strcture&#039;&#039;&#039; Fragile&amp;quot;&lt;br /&gt;
&lt;br /&gt;
# Enter the [[Regulation Control Center]] or [[Energy Flow Systems]].&lt;br /&gt;
# Read the sign by the fuse.&lt;br /&gt;
&lt;br /&gt;
The sign is also in [[Brownian Motion Inducer]], but the part of the sign where the typo occurs is obscured by the machine.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Typo in High Scores entrance ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Keen5_Lev15Typo.png|thumb|320px|High Scores level entry text typo.]]&lt;br /&gt;
&lt;br /&gt;
The [[High Scores (Keen 5 Level)|High Scores level]] is inaccessible from the world-map; however, there are four alternative ways to reach it (see the aforementioned link).&lt;br /&gt;
&lt;br /&gt;
When using two of the methods (level warp cheat and [[TED5|TEDLEVEL]] command line), you will see the entrance text for each level. In the particular case of the High Scores level, there is a typo (an absent space between &amp;quot;the&amp;quot; and &amp;quot;High&amp;quot;) in the text, which might not be considered a true bug as this text was never supposed to be shown to the player.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lure Robo Red off a ledge ==&lt;br /&gt;
&lt;br /&gt;
[[Image:K5 bug Robored off a ledge.gif|thumb|320px|[[Robo Red]] is a bit lost.]]&lt;br /&gt;
&lt;br /&gt;
[[Robo Red]] can be lured off the edge of a ledge by getting its attention at just the right moment. The best way to do it is to shoot it right when it is on the edge. Robo Red always moves a certain distance after it shoots (so be careful) in the direction its attention is focused to, and it seems on those occasions the game does not check whether the next tile on the robot&#039;s path is solid or not, and thus the robot may end up in air. It can be moved further by shooting it more. In the air it appears to be twisting because on its both sides the tiles are non-solid, which usually tells it it is time to turn around, which it does now too, but cannot find solid land on the opposite direction either, turning around again, and so on.&lt;br /&gt;
&lt;br /&gt;
* There is a YouTube video showing [http://www.youtube.com/watch?v=ojtqq4IX0RI Robo Red being lured off a ledge]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Do not fall off a rotating block ==&lt;br /&gt;
&lt;br /&gt;
[[Image:ImmuneToGravity-Up.gif|frame|Do not look down!]]&lt;br /&gt;
&lt;br /&gt;
Certain actions of Keen&#039;s are immune to gravity. If Keen is looking up or down or ledgegripping, he cannot fall. Looking up on a rotating block will allow Keen to stay on it when it flips. If he then stops looking up when the block is flat, he can stand normally on the block when it spins until his &amp;quot;bored&amp;quot; animations start.&lt;br /&gt;
&lt;br /&gt;
See also: [[Immune to gravity]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trapped Secret Area ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Bug_Def_Tunnel_Sorra.png|frame|The secret area in question, in version 1.4 (Apogee, left) and version 1.4 (GT Interactive Software, right)]]&lt;br /&gt;
&lt;br /&gt;
At the end of [[Defense Tunnel Sorra]] is a small secret area next to a ceiling-mounted laser cannon; jumping correctly will allow Keen to climb inside the wall to collect some points, but it is impossible to get out again without cheating.&lt;br /&gt;
&lt;br /&gt;
In version 1.4 (GT Interactive Software), the secret area was changed to allow Keen to drop down to the exit door behind the yellow key gem door. Though, Keen could still get trapped if he does not have the [[Keycard (Omegamatic)|keycard]] and/or did not open the yellow gem door beforehand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Shelley-ular errors ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Keen5 ShelleyBug.png|thumb|320px|Keen pushed a Shelley of its platform.]]&lt;br /&gt;
&lt;br /&gt;
There are two different clipping errors having to do with [[Shelley]]s. One, you can force a Shelley to freeze itself onto a slanted platform:&lt;br /&gt;
# Go to the top of [[Neutrino Burst Injector]] in Hard mode, then get a Shelley on screen.&lt;br /&gt;
# Stand on a slanted part of the floor and wait.&lt;br /&gt;
# The Shelley will collide with you, then freeze with its leg in the platform. This makes it easy to jump over the Shelley.&lt;br /&gt;
&lt;br /&gt;
Two, you can force a Shelley off an edge and in some conditions, like the top of the machine in [[Brownian Motion Inducer]], onto a different ledge ([http://home.mchsi.com/~bootsisbig/keen5e_000.avi video]):&lt;br /&gt;
# Make the Shelley stand on an edge, stand behind it and wait for it to reverse direction.&lt;br /&gt;
# The Shelley will be a bit off its platform. Push it gently to make it go farther. If you do it for a long time, the Shelley may make it onto another ledge and start walking normally there.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Keen appears in front of foreground ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Keen5_PoleBug.png|frame|Keen appears in front of the green foreground tiles.]]&lt;br /&gt;
&lt;br /&gt;
If a moving platform touches the player while performing the ledge climbing animation, Keen will be made visible above all foreground tiles. Keen returns to normal rendering when completing the ledge climbing animation without being pushed by a moving platform, or after going through a door.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unobtainable candy ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Candybug.png‎|thumb|320px|Unobtainable candy, highlighted with patches.]]&lt;br /&gt;
&lt;br /&gt;
In [[Defense Tunnel Teln]], there is a secret passage containing four pieces of candy. Only three of these are obtainable, the fourth is in a solid tile. This is impossible to see without patches.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Spindred Trap ==&lt;br /&gt;
&lt;br /&gt;
[[Image:SpindredTrap.png‎‎|thumb|320px|Trapped Spindred.]]&lt;br /&gt;
&lt;br /&gt;
In the [[Quantum Explosion Dynamo]] (and maybe some other stages), it&#039;s possible to trap the two hazardous [[Spindred]]s by flicking the switch at the right time; flicking enough times will result in them being trapped in the left side of the pit, where they become more of a nuisance then a hazard. This bug involves the Spindred&#039;s collision properties, but because a wall suddenly appears, it will slide off to one side, in the same manner as Keen when no-clip is suddenly turned off when he is in a wall.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pole bug in Security Center ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Keen5_Glitch.png|thumb|320px|Multiple tile bug in the [[Security Center|Security Center]].]]&lt;br /&gt;
&lt;br /&gt;
In the [[Security Center]], there are three tile errors in how the level is put together, which was missed by the level designers.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tile bug in Korath III Base ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Korathbug.png‎‎|thumb|320px|The single tile bug in the [[Korath III Base|Korath base]].]]&lt;br /&gt;
&lt;br /&gt;
In the secret [[Korath III Base]], there is a single tile error in how the level is put together, which was missed by the level designers.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unfinished Slope Ceilings ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Keen5_Tile_Bug.png|thumb|320px|Unsloped Ceiling.]]&lt;br /&gt;
&lt;br /&gt;
Throughout the entire game there are tiles with wrong back and foreground information. Exemplary this can be spotted in the fifth level ([[Defense Tunnel Burrh]]). Over there some ceiling slopes appear to be in the background but need to be in the foreground. Furthermore some of them are, for some reason, not sloped at all. Mainly this occurs with tiles having a 45 degree angle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Keen Ampton Push Glitch ==&lt;br /&gt;
&lt;br /&gt;
If Keen is placing a [[Gems|gem]], he can be pushed off the gem holder. When this happens he is no longer on the right tile to place the gem and is stuck in his &#039;gem placing&#039; behavior, with the player being utterly unable to control him. This can be done by any sprite that can push the player, such as a platform or [[Little Ampton]]. Notably, Keen does not respond to gravity in this position and so can be pushed off slopes into midair. Similarly, Keen &#039;slides&#039; to align himself with the keyholder, so if pushed off at the right time will slide around the level by himself.&lt;br /&gt;
&lt;br /&gt;
The player can regain control if Keen is killed, placed on a moving platform, hits a wall or is pushed back onto the gem holder. (This doesn&#039;t have to be the same gem holder he was on; if he places a red gem, is interrupted and then pushed onto a green gem holder he will open the green door, losing a green gem.)&lt;br /&gt;
&lt;br /&gt;
In the example shown here a [[Little Ampton]] pushed the player off the keyholder, which resulted in them sliding left, up the slope. On reaching the top of the slope they reversed direction, moving through the air until they hit a wall (the door) which reset Keen. God mode was enabled for this, but is not necessary.&lt;br /&gt;
[[Image:Keen_ampton_push_glitch.png|thumb|640px|Hovercraft Keen!]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Keen floating ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Keen-levitating.png|thumb|320px|Keen floating.]]&lt;br /&gt;
&lt;br /&gt;
In the Middle-Right section of the [[Gravitational Damping Hub]], there are four lifts that pass directly above a pole. If Keen jumps onto the pole as the lift passes over and the up arrow key is held, Keen will levitate near the top of the pole, however if Keen grabs the pole after touching the lift without holding the up arrow key, he will simply be pushed off and fall. If, after using this glitch, Keen enters a door without climbing any other poles, he will enter the door one tile too low, and teleport to [[Korath III]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beating levels while dead ==&lt;br /&gt;
&lt;br /&gt;
See the [[Keen 4: Secret of the Oracle|Keen 4]] [[Keen_4_Bugs#Beating levels while dead|Beating levels while dead]] bug, which applies to [[Keen 5: The Armageddon Machine|Keen 5]] as well.&lt;br /&gt;
&lt;br /&gt;
== Flags clipping in front of Scorebox ==&lt;br /&gt;
[[Image:Keen5-bug-Flag-infront-of-Scorebox.png|thumb|320px|The Flag appears in front of the Scorebox.]]&lt;br /&gt;
See the [[Keen 4: Secret of the Oracle|Keen 4]] [[Keen_4_Bugs#Flags clipping in front of Scorebox|Flags clipping in front of Scorebox]] bug, which applies to [[Keen 5: The Armageddon Machine|Keen 5]] as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Not So Impossible Bullet ==&lt;br /&gt;
See the [[Keen 4: Secret of the Oracle|Keen 4]] [[Keen_4_Bugs#Not_So_Impossible_Bullet|Not So Impossible Bullet]] bug, which applies to [[Keen 5: The Armageddon Machine|Keen 5]] as well. Do note that there are no places in the original game where this bug can be executed, however certain levelpacks and mods use it.&lt;br /&gt;
[[Category:Keen 5]]&lt;/div&gt;</summary>
		<author><name>SodiumtheGlitcher</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=The_Alphamatic&amp;diff=51414</id>
		<title>The Alphamatic</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=The_Alphamatic&amp;diff=51414"/>
		<updated>2026-09-14T15:08:57Z</updated>

		<summary type="html">&lt;p&gt;SodiumtheGlitcher: Corrected the latest release date&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mod Infobox&lt;br /&gt;
 | Episode = 5&lt;br /&gt;
 | Authors = [[User:Gridlock|Gridlock]]&lt;br /&gt;
 | Discussion = PCKF: [https://pckf.com/viewtopic.php?f=4&amp;amp;t=4086 release thread]&lt;br /&gt;
 | ReleaseDate = 2017-07-04&lt;br /&gt;
 | LatestUpdate = 2026-03-14&lt;br /&gt;
 | Status = Complete&lt;br /&gt;
 | Levels = 25&lt;br /&gt;
 | SecretLevels = 5&lt;br /&gt;
 | NewGameplay = No&lt;br /&gt;
 | NewGfx = Some&lt;br /&gt;
 | NewLevels = Yes&lt;br /&gt;
 | NewSfx = Yes&lt;br /&gt;
 | NewMusic = Yes&lt;br /&gt;
 | LatestDownloadURL = https://files.shikadi.net/keenwiki/mods/Keen5/m.gridlock.the_alphamatic_v2.0.k5.2021-03-14.zip&lt;br /&gt;
 | LatestVersion = v.2.0&lt;br /&gt;
 | Download = [https://files.shikadi.net/keenwiki/mods/Keen5/m.gridlock.the_alphamatic_v1.0.k5.2017-07-04.zip v.1.0]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Alphamatic&#039;&#039;&#039; is a [[Keen 5]] [[mod]] released on the &#039;&#039;Fourth of July&#039;&#039; 2017 by [[User:Gridlock|Gridlock]]. This mod is an [[Atroxian Realm]] sequel. Version 2.0 with four extra secret levels titled &amp;quot;Marooned Over Mars Expansion&amp;quot; was released on [[Keen Day]] 2021. Additionally, on [[Keen Day]] 2026, Gridlock published version 3.0 which introduced the bonus secret level &#039;&#039;Binary Circuits&#039;&#039; and several level design changes.  &lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
The story continues where Atroxian Realm left off. Keen faces a bigger and even deadlier Armageddon Machine as seen in [[Keen 5]]. This time he must save our Solar System from VitaCorp and unravel the mystery of the Atroxians.&lt;br /&gt;
&lt;br /&gt;
== Actors ==&lt;br /&gt;
&lt;br /&gt;
All actors from the original game return, except for [[Slicestar]]s and [[Spirogrip]]s, the former of which are replaced, as shown below, and the latter of which were recycled to make room for extra QED frames.&lt;br /&gt;
&lt;br /&gt;
{{ModActorList}}&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
&lt;br /&gt;
{{ModLevelList}}&lt;br /&gt;
==Credits==&lt;br /&gt;
&lt;br /&gt;
* Creator: [[User:Gridlock|Gridlock]]&lt;br /&gt;
* Patching: [[User:Levellass|Levellass]], [[User:Fleexy|Fleexy]]&lt;br /&gt;
* Testing: [[User:Nisaba|Nisaba]], [[User:Fleexy|Fleexy]], Mobiethian, [[User:Levellass|Levellass]], [[User:Lemm|Lemm]]&lt;br /&gt;
* Modified Soundtrack and Additional Music: [[User:Mr.M|Mr.M]], [[User:Gridlock|Gridlock]]&lt;br /&gt;
* VitaCorp logo modifed from [[User:StupidBunny|StupidBunny&#039;s]] original design: [https://pckf.com/viewtopic.php?f=3&amp;amp;t=3118&amp;amp;p=72742&amp;amp;hilit=vitacorp#p72742 original post on pckf]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* [https://youtu.be/Shn0xbWblcY Trailer]&lt;br /&gt;
&lt;br /&gt;
[[Category:Atroxian_Realm]]&lt;/div&gt;</summary>
		<author><name>SodiumtheGlitcher</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Keen_5_Bugs&amp;diff=51388</id>
		<title>Keen 5 Bugs</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Keen_5_Bugs&amp;diff=51388"/>
		<updated>2026-09-08T01:00:12Z</updated>

		<summary type="html">&lt;p&gt;SodiumtheGlitcher: Moved the beating levels while dead section up to make it look cleaner&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists all the bugs, odd behaviours and unexpected actions that have been discovered in [[Keen 5: The Armageddon Machine|Keen 5]].&lt;br /&gt;
&lt;br /&gt;
== Die but win ==&lt;br /&gt;
[[Image:K5 bug Die but win.gif|frame|Keen gets hit by the explosion of a [[Shikadi Mine]].]]&lt;br /&gt;
&lt;br /&gt;
This is probably the most commonly seen trick. If, at the end of Keen 5 in the [[Quantum Explosion Dynamo]] Keen is too close to the [[Shikadi Mine]] he is using to destroy it, he will be killed along with the Q.E.D. However, the game will then end with Keen unharmed and victorious. Likewise, it is possible to break a fuse but still be killed by an enemy, and win the level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
== Shelley/Door Trick ==&lt;br /&gt;
&lt;br /&gt;
This trick allows you to warp to the secret level from level 10, the [[Brownian Motion Inducer]]. It only works in [[Keen 5 Versions|version 1.4]], as this is the only version in which the [[Shelley]]s can push Keen.&lt;br /&gt;
&lt;br /&gt;
# Start a game in Hard mode.&lt;br /&gt;
# Go to the Brownian Motion Inducer (The North globe level.)&lt;br /&gt;
# Make it to the area with the long hallway, where there are three small rooms above you with doors in them.&lt;br /&gt;
# In one of the small rooms, have a shelley push you towards the door. (Make sure you kill the [[Sparky]] first!).&lt;br /&gt;
# As you go past the door, press up, as if you were going to enter it. If done with correct timing, you should go through the door, and warp to [[Korath III Base]].&lt;br /&gt;
#* Alternatively, you can have the Shelleys on the right ledges push you while they jump down; this works on any difficulty.&lt;br /&gt;
&lt;br /&gt;
This trick can be used in speed runs to get through the game incredibly fast. It allows you to skip 6 levels (3 [[Defense tunnel]]s and 3 Machine levels), since the secret level will then warp you up to the area where the last two levels are.&lt;br /&gt;
&lt;br /&gt;
== Ampton Pole Push Door Trick ==&lt;br /&gt;
&lt;br /&gt;
Warping to the secret level from any door can also be achieved by having a [[Little Ampton]] push you off a pole while still or climbing up on the pole, then going through a door without climbing any other poles. This can be exploited e.g. in the first level (seen [http://www.youtube.com/watch?v=NZX8x0lMp94&amp;amp;t=6s here]).&lt;br /&gt;
&lt;br /&gt;
This happens because an animation control variable for Keen is mistakenly left at an inappropriate value when you leave a pole without dismounting it the normal way, which causes Keen&#039;s door-walking animation to play incorrectly, in turn causing the engine to look up the destination of the door incorrectly. Sprites in Keen have a &amp;quot;Y direction&amp;quot; property, which controls the direction of motion in some animations, such as pole-climbing. Keen&#039;s Y direction is normally set to 1, but the pole-climbing code sets it to 0 when Keen is still on a pole, and -1 when Keen is climbing up a pole. If you are pushed off a pole, the normal pole-dismounting code that resets Keen&#039;s Y direction to 1 does not run. This ends up cancelling out the Y-shift in Keen&#039;s door walking animation, so he does not walk &amp;quot;up&amp;quot; one tile as he&#039;s supposed to when he enters the door (you can see this in the YouTube clip linked above). When the engine looks up the destination of the door tile Keen overlaps, it ends up looking at a tile one tile below the tile that actually records the door&#039;s destination. The erroneous door destination value it gets back is 0, which happens to be the value hard-coded in the engine to indicate a warp to Korath III.&lt;br /&gt;
&lt;br /&gt;
== Exit Omegamatic ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Keen5_Outside.png|frame|Outside the [[Omegamatic]].]]&lt;br /&gt;
&lt;br /&gt;
This is probably the least known bug in the game. It allows you to walk around in space outside the [[Omegamatic]] in the map level.&lt;br /&gt;
&lt;br /&gt;
# Start out by getting to the last level, the [[Quantum Explosion Dynamo]].&lt;br /&gt;
# On the map level, stand over to the very right side, against the wall of the tunnel. Stand right outside the globe. Enter the level.&lt;br /&gt;
# Die. This is probably quickest by running into the [[Spindred]]s up above where you start.&lt;br /&gt;
# Choose to return to the Omegamatic.&lt;br /&gt;
# If done correctly, you should be halfway inside the wall of the tunnel. Just move to the right to get out, or remain idle until Keen does his waving animation, which will cause him to be displaced some distance out of the wall. Be warned: You cannot get back into the Omegamatic once you do this (unless you use cheats).&lt;br /&gt;
&lt;br /&gt;
This cannot do anything for you, not even getting to the secret level. It is just a fun trick that allows you to see all of the map, including the yellow around the outside.&lt;br /&gt;
&lt;br /&gt;
This trick can also be done in the [[Regulation Control Center]], and possibly the other domes, due to their odd collision boxes.&lt;br /&gt;
&lt;br /&gt;
== Secret Elevator ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Keen5_Secret_Elevator.png|thumb|320px|Secret Elevator outside the [[Omegamatic]].]]&lt;br /&gt;
&lt;br /&gt;
There is a secret bug elevator hidden outside of the map.&lt;br /&gt;
&lt;br /&gt;
# First, use the above bug (Exit Omegamatic) to get outside.&lt;br /&gt;
# Now, go up to the yellow at the top of the map.&lt;br /&gt;
# Go over to about where the left corner of the map is, and walk up near the top edge.&lt;br /&gt;
# Somewhere around here, if you try and walk north, you will &amp;quot;walk into&amp;quot; an elevator, and disappear. This will freeze the game, so you should probably use DOSbox to do it.&lt;br /&gt;
&lt;br /&gt;
This bug is caused by the fact that the game code requires the elevator tiles to be placed in the top of the map, above the view of the player. Although you cannot see the actual tiles, you can still walk into them, causing the player to enter a non-existent elevator.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fuse Structure Typo ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Fuse_sign.png|thumb|320px|The sign in question.]]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Warning: Fuse Structure Fragile&amp;quot; actually reads &amp;quot;Warning: Fuse &#039;&#039;&#039;Strcture&#039;&#039;&#039; Fragile&amp;quot;&lt;br /&gt;
&lt;br /&gt;
# Enter the [[Regulation Control Center]] or [[Energy Flow Systems]].&lt;br /&gt;
# Read the sign by the fuse.&lt;br /&gt;
&lt;br /&gt;
The sign is also in [[Brownian Motion Inducer]], but the part of the sign where the typo occurs is obscured by the machine.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Typo in High Scores entrance ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Keen5_Lev15Typo.png|thumb|320px|High Scores level entry text typo.]]&lt;br /&gt;
&lt;br /&gt;
The [[High Scores (Keen 5 Level)|High Scores level]] is inaccessible from the world-map; however, there are four alternative ways to reach it (see the aforementioned link).&lt;br /&gt;
&lt;br /&gt;
When using two of the methods (level warp cheat and [[TED5|TEDLEVEL]] command line), you will see the entrance text for each level. In the particular case of the High Scores level, there is a typo (an absent space between &amp;quot;the&amp;quot; and &amp;quot;High&amp;quot;) in the text, which might not be considered a true bug as this text was never supposed to be shown to the player.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lure Robo Red off a ledge ==&lt;br /&gt;
&lt;br /&gt;
[[Image:K5 bug Robored off a ledge.gif|thumb|320px|[[Robo Red]] is a bit lost.]]&lt;br /&gt;
&lt;br /&gt;
[[Robo Red]] can be lured off the edge of a ledge by getting its attention at just the right moment. The best way to do it is to shoot it right when it is on the edge. Robo Red always moves a certain distance after it shoots (so be careful) in the direction its attention is focused to, and it seems on those occasions the game does not check whether the next tile on the robot&#039;s path is solid or not, and thus the robot may end up in air. It can be moved further by shooting it more. In the air it appears to be twisting because on its both sides the tiles are non-solid, which usually tells it it is time to turn around, which it does now too, but cannot find solid land on the opposite direction either, turning around again, and so on.&lt;br /&gt;
&lt;br /&gt;
* There is a YouTube video showing [http://www.youtube.com/watch?v=ojtqq4IX0RI Robo Red being lured off a ledge]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Do not fall off a rotating block ==&lt;br /&gt;
&lt;br /&gt;
[[Image:ImmuneToGravity-Up.gif|frame|Do not look down!]]&lt;br /&gt;
&lt;br /&gt;
Certain actions of Keen&#039;s are immune to gravity. If Keen is looking up or down or ledgegripping, he cannot fall. Looking up on a rotating block will allow Keen to stay on it when it flips. If he then stops looking up when the block is flat, he can stand normally on the block when it spins until his &amp;quot;bored&amp;quot; animations start.&lt;br /&gt;
&lt;br /&gt;
See also: [[Immune to gravity]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trapped Secret Area ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Bug_Def_Tunnel_Sorra.png|frame|The secret area in question, in version 1.4 (Apogee, left) and version 1.4 (GT Interactive Software, right)]]&lt;br /&gt;
&lt;br /&gt;
At the end of [[Defense Tunnel Sorra]] is a small secret area next to a ceiling-mounted laser cannon; jumping correctly will allow Keen to climb inside the wall to collect some points, but it is impossible to get out again without cheating.&lt;br /&gt;
&lt;br /&gt;
In version 1.4 (GT Interactive Software), the secret area was changed to allow Keen to drop down to the exit door behind the yellow key gem door. Though, Keen could still get trapped if he does not have the [[Keycard (Omegamatic)|keycard]] and/or did not open the yellow gem door beforehand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Shelley-ular errors ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Keen5 ShelleyBug.png|thumb|320px|Keen pushed a Shelley of its platform.]]&lt;br /&gt;
&lt;br /&gt;
There are two different clipping errors having to do with [[Shelley]]s. One, you can force a Shelley to freeze itself onto a slanted platform:&lt;br /&gt;
# Go to the top of [[Neutrino Burst Injector]] in Hard mode, then get a Shelley on screen.&lt;br /&gt;
# Stand on a slanted part of the floor and wait.&lt;br /&gt;
# The Shelley will collide with you, then freeze with its leg in the platform. This makes it easy to jump over the Shelley.&lt;br /&gt;
&lt;br /&gt;
Two, you can force a Shelley off an edge and in some conditions, like the top of the machine in [[Brownian Motion Inducer]], onto a different ledge ([http://home.mchsi.com/~bootsisbig/keen5e_000.avi video]):&lt;br /&gt;
# Make the Shelley stand on an edge, stand behind it and wait for it to reverse direction.&lt;br /&gt;
# The Shelley will be a bit off its platform. Push it gently to make it go farther. If you do it for a long time, the Shelley may make it onto another ledge and start walking normally there.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Keen appears in front of foreground ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Keen5_PoleBug.png|frame|Keen appears in front of the green foreground tiles.]]&lt;br /&gt;
&lt;br /&gt;
If a moving platform touches the player while performing the ledge climbing animation, Keen will be made visible above all foreground tiles. Keen returns to normal rendering when completing the ledge climbing animation without being pushed by a moving platform, or after going through a door.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unobtainable candy ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Candybug.png‎|thumb|320px|Unobtainable candy, highlighted with patches.]]&lt;br /&gt;
&lt;br /&gt;
In [[Defense Tunnel Teln]], there is a secret passage containing four pieces of candy. Only three of these are obtainable, the fourth is in a solid tile. This is impossible to see without patches.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Spindred Trap ==&lt;br /&gt;
&lt;br /&gt;
[[Image:SpindredTrap.png‎‎|thumb|320px|Trapped Spindred.]]&lt;br /&gt;
&lt;br /&gt;
In the [[Quantum Explosion Dynamo]] (and maybe some other stages), it&#039;s possible to trap the two hazardous [[Spindred]]s by flicking the switch at the right time; flicking enough times will result in them being trapped in the left side of the pit, where they become more of a nuisance then a hazard. This bug involves the Spindred&#039;s collision properties, but because a wall suddenly appears, it will slide off to one side, in the same manner as Keen when no-clip is suddenly turned off when he is in a wall.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pole bug in Security Center ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Keen5_Glitch.png|thumb|320px|Multiple tile bug in the [[Security Center|Security Center]].]]&lt;br /&gt;
&lt;br /&gt;
In the [[Security Center]], there are three tile errors in how the level is put together, which was missed by the level designers.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tile bug in Korath III Base ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Korathbug.png‎‎|thumb|320px|The single tile bug in the [[Korath III Base|Korath base]].]]&lt;br /&gt;
&lt;br /&gt;
In the secret [[Korath III Base]], there is a single tile error in how the level is put together, which was missed by the level designers.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unfinished Slope Ceilings ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Keen5_Tile_Bug.png|thumb|320px|Unsloped Ceiling.]]&lt;br /&gt;
&lt;br /&gt;
Throughout the entire game there are tiles with wrong back and foreground information. Exemplary this can be spotted in the fifth level ([[Defense Tunnel Burrh]]). Over there some ceiling slopes appear to be in the background but need to be in the foreground. Furthermore some of them are, for some reason, not sloped at all. Mainly this occurs with tiles having a 45 degree angle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Keen Ampton Push Glitch ==&lt;br /&gt;
&lt;br /&gt;
If Keen is placing a [[Gems|gem]], he can be pushed off the gem holder. When this happens he is no longer on the right tile to place the gem and is stuck in his &#039;gem placing&#039; behavior, with the player being utterly unable to control him. This can be done by any sprite that can push the player, such as a platform or [[Little Ampton]]. Notably, Keen does not respond to gravity in this position and so can be pushed off slopes into midair. Similarly, Keen &#039;slides&#039; to align himself with the keyholder, so if pushed off at the right time will slide around the level by himself.&lt;br /&gt;
&lt;br /&gt;
The player can regain control if Keen is killed, placed on a moving platform, hits a wall or is pushed back onto the gem holder. (This doesn&#039;t have to be the same gem holder he was on; if he places a red gem, is interrupted and then pushed onto a green gem holder he will open the green door, losing a green gem.)&lt;br /&gt;
&lt;br /&gt;
In the example shown here a [[Little Ampton]] pushed the player off the keyholder, which resulted in them sliding left, up the slope. On reaching the top of the slope they reversed direction, moving through the air until they hit a wall (the door) which reset Keen. God mode was enabled for this, but is not necessary.&lt;br /&gt;
[[Image:Keen_ampton_push_glitch.png|thumb|640px|Hovercraft Keen!]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Keen floating ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Keen-levitating.png|thumb|320px|Keen floating.]]&lt;br /&gt;
&lt;br /&gt;
In the Middle-Right section of the [[Gravitational Damping Hub]], there are four lifts that pass directly above a pole. If Keen jumps onto the pole as the lift passes over and the up arrow key is held, Keen will levitate near the top of the pole, however if Keen grabs the pole after touching the lift without holding the up arrow key, he will simply be pushed off and fall. If, after using this glitch, Keen enters a door without climbing any other poles, he will enter the door one tile too low, and teleport to [[Korath III]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beating levels while dead ==&lt;br /&gt;
&lt;br /&gt;
See the [[Keen 4: Secret of the Oracle|Keen 4]] [[Keen_4_Bugs#Beating levels while dead|Beating levels while dead]] bug, which applies to [[Keen 5: The Armageddon Machine|Keen 5]] as well.&lt;br /&gt;
&lt;br /&gt;
== Flags clipping in front of Scorebox ==&lt;br /&gt;
[[Image:Keen5-bug-Flag-infront-of-Scorebox.png|thumb|320px|The Flag appears in front of the Scorebox.]]&lt;br /&gt;
See the [[Keen 4: Secret of the Oracle|Keen 4]] [[Keen_4_Bugs#Flags clipping in front of Scorebox|Flags clipping in front of Scorebox]] bug, which applies to [[Keen 5: The Armageddon Machine|Keen 5]] as well.&lt;br /&gt;
[[Category:Keen 5]]&lt;/div&gt;</summary>
		<author><name>SodiumtheGlitcher</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Keen_6_Bugs&amp;diff=51387</id>
		<title>Keen 6 Bugs</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Keen_6_Bugs&amp;diff=51387"/>
		<updated>2026-09-08T00:59:32Z</updated>

		<summary type="html">&lt;p&gt;SodiumtheGlitcher: Moved the beating levels while dead section up to make it look cleaner&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists all the bugs, odd behaviours, unexpected actions and mistakes (such as typographical errors) that have been discovered in [[Keen 6: Aliens Ate My Baby Sitter!|Keen 6]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Level bug: The Bloogdome – Walk into the rock ==&lt;br /&gt;
[[Image:keen6_bloogdome_rock.png|frame|The [[Bloogdome]] &amp;quot;walk into the rock&amp;quot; bug]]&lt;br /&gt;
&lt;br /&gt;
In the top left corner of the [[Bloogdome]], it is possible to jump through the rock surrounding the dome and run around inside the grey rock surrounding the level.&lt;br /&gt;
&lt;br /&gt;
Steps to reproduce:&lt;br /&gt;
# Go as high as you can in the level, until you can see the grey rock.&lt;br /&gt;
# Go across to the left, until the grey rock starts to appear at the left of the level as well.&lt;br /&gt;
# In the angled section of rock closest to the top of the level (as soon as it angles down towards the left) there is no blocking, so you can jump across into the rock (or pogo up from the lower ledge just below.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
== Typo entering Bloogfoods, Inc. ==&lt;br /&gt;
[[Image:keen6-bug-hungily.png|frame|Typo in the word &amp;quot;hungrily&amp;quot;]]&lt;br /&gt;
When entering the [[Bloogfoods, Inc.]] level, the entrance text reads &amp;quot;hungily&amp;quot; instead of &amp;quot;hungrily&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Steps to reproduce:&lt;br /&gt;
# Enter the level, observe the message on-screen; it says &amp;quot;hungily&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The [[Keen 6 Versions|v1.5 patch]] fixed this bug.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
== Typo entering Bloogbase Recreational District ==&lt;br /&gt;
[[Image:keen6-bug-bloogbae.png|frame|Typo in the word &amp;quot;Bloogbase&amp;quot;]]&lt;br /&gt;
When entering the [[Bloogbase Recreational District]], the level text reads &amp;quot;Bloogbae&amp;quot; instead of &amp;quot;Bloogbase.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Steps to reproduce:&lt;br /&gt;
# Enter the level, observe the message on-screen says &amp;quot;Bloogbae&amp;quot;&lt;br /&gt;
# Press Enter while in the level, observe the level name begins with &amp;quot;Bloogbase&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
== Impossible Bullet ==&lt;br /&gt;
[[Image:Impossible-Bullet.gif|thumb|320px|Impossible bullet.]]&lt;br /&gt;
&lt;br /&gt;
This bug requires careful timing to exploit, and only works in Keen 6. It is not an officially documented trick as with the [[Impossible Pogo Trick]], but named as such by fans upon its discovery due to its comparable difficulty and niftiness. The trick allows the player to fly upwards, until hitting the ceiling or otherwise interrupting the manoeuvre (such as by jumping — although it is possible to walk a couple of pixels left and right before &amp;quot;falling off&amp;quot; the bullet). It can be very helpful in levels such as [[Bloogton Tower]] and getting the [[Grappling Hook]] in the [[First Dome of Darkness]], although technically it is considered cheating.&lt;br /&gt;
&lt;br /&gt;
Steps to reproduce:&lt;br /&gt;
# Jump in the air.&lt;br /&gt;
# As you start to fall, shoot downward.&lt;br /&gt;
# If done correctly, when you land, you should be standing a tile above the ground.&lt;br /&gt;
# Shoot up, and you will fly up with your bullet.&lt;br /&gt;
It takes some practice to get the timing right.&lt;br /&gt;
&lt;br /&gt;
If you are standing against a wall when you perform this trick, shooting into the wall will also raise you by a small amount. The Impossible Bullet bug is used extensively in a walkthrough for Keen 6 in which the player gets no points, exploits various clipping errors, etc. Commander Keendom, the website that originally provided the walkthrough, is now gone but [[Keen 6 Walkthrough|there is a copy of the walkthrough]] rescued from [http://www.archive.org www.archive.org].&lt;br /&gt;
&lt;br /&gt;
The technicalities of how this trick works are at least partly unknown, as the source code for the games has not been made available. The mechanics seem to revolve around the fact that Keen&#039;s collision code allows him to interact with shots reflected back by the [[Flect]]. The code is missing a break, which means that the code following it is also run. This deals with Keen&#039;s collision with moving platforms, allowing him to stand on them. As such Keen can stand on any of his shots in the game. The only time this can happen however is if he is right above a shot that has stopped moving. This happens when a shot hits a floor but before it changes its sprite type to be a &amp;quot;zapped&amp;quot; bullet, &#039;&#039;and&#039;&#039; Keen is falling onto it.&lt;br /&gt;
&lt;br /&gt;
Once standing on the shot Keen&#039;s position is &amp;quot;slaved&amp;quot; to it. This is done by storing a variable whose value is the &amp;quot;sprite slot&amp;quot; that Keen&#039;s position is linked to. Ordinarily he will remain &amp;quot;riding&amp;quot; the platform until his hitbox no longer overlaps horizontally with it. (If he walks or is pushed off of it), but Keen&#039;s shot in this case &amp;quot;zaps&amp;quot; and is removed from the game. When this happens the sprite slot is simply not updated anymore, but the data it contains, including its position, is not nullified. As such Keen can continue to refer to it and the game is unaware that he is not standing on anything.&lt;br /&gt;
&lt;br /&gt;
When a new sprite is created in the game it uses the lowest available sprite slot to store its data. In the case of the impossible bullet, when the game next refers to the slot it thinks Keen is standing on it will find updated properties. Most often this will make the game think Keen has moved off the &amp;quot;platform&amp;quot; he was standing on, causing him to fall down and regular gameplay to resume. However if the new sprite is of the right type (that is, one Keen can stand on) &#039;&#039;and&#039;&#039; its hitbox still overlaps Keen&#039;s horizontally, then the game will think Keen is still riding the &amp;quot;platform&amp;quot; and will adjust his vertical position to match it.&lt;br /&gt;
&lt;br /&gt;
When Keen shoots upwards his shot matches these criteria. Once he has been warped to stand on top of it, regular platform rules allow him to ride it up until he&#039;s knocked off by a ceiling, walks off sideways or presses jump and down. If Keen is standing next to a wall and shoots then his shot will be pushed back by wall clipping enough for him to be considered to still be riding a platform. However the shot quickly changes type as it &amp;quot;zaps&amp;quot; so Keen can&#039;t ride it. The game is only able to warp him a short distance, causing a small vertical jump.&lt;br /&gt;
&lt;br /&gt;
See also: [[Impossible Bullet Trick]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Eye am stuck ==&lt;br /&gt;
[[Image:Eyemstuck.png|frame|Stuck [[Orbatrix]].]]&lt;br /&gt;
&lt;br /&gt;
In many levels, if the [[Orbatrix]] are bounding about, then unfurl next to a sloped surface, or even a wall, they will become stuck in the ground and just hover up and down. They may be freed if Keen walks close to them, causing them to furl and bounce again. It is harder to trap an Orbatrix in a wall, but it can be done. The trick is to pay attention to the bounce width, Orbatrix will stop at the bottom and end of a bounce. You should &amp;quot;activate&amp;quot; the Orbatrix about 4 tiles away from where you want it to be trapped. This trick is easy once mastered and a great way of detaining an indestructible enemy.&lt;br /&gt;
&lt;br /&gt;
Steps to reproduce:&lt;br /&gt;
# Go somewhere, like near [[Molly McMire|Molly]] or in [[Bloog Aeronautics and Space Administration|BASA]], that has both Orbatrix and sloping surfaces/walls.&lt;br /&gt;
# Make the Orbatrix curl and bound, you will need to do this carefully to avoid death.&lt;br /&gt;
# If properly positioned they will unfurl and get stuck.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
== A nose for trouble ==&lt;br /&gt;
[[Image:Nostuck.png|frame|[[Nospike]] stuck in walls.]]&lt;br /&gt;
&lt;br /&gt;
If a charging [[Nospike]] rams into a wall, it can get stuck in it, either walking back and forth rapidly on air, or standing 8 pixels higher than normal in the wall. It cannot charge, unless shot. When shot, it will charge, pause, then fall 8 pixels to the floor and stun as if it had fallen off a cliff.&lt;br /&gt;
&lt;br /&gt;
Steps to reproduce:&lt;br /&gt;
# Hard mode is helpful.&lt;br /&gt;
# Go to the [[Bloogdome]].&lt;br /&gt;
# Try and make a Nospike charge you as much as possible ([[God mode]] helps.)&lt;br /&gt;
# If done right, some will get stuck in walls.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
== Molly&#039;s escape ==&lt;br /&gt;
[[Image:Keen6-bug-MollysEscape.gif|frame|[[Molly]] escapes from her prison cell.]]&lt;br /&gt;
Only in [[Keen_6_Versions#Version_1.4|version 1.4]] [[Molly]] jiggles out past the doors to the right. This glitch happens because of changes in the properties of Molly&#039;s sprite. She is being positioned too low and this makes her slide out of her cage. This means that the player does not need to collect the [[Keygems]] because Molly will waltz right over to Keen.&lt;br /&gt;
Eventually this bug has been fixed in [[Keen_6_Versions#Version_1.5|version 1.5]] so that Molly is correctly positioned.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
== Rhetorical Question ==&lt;br /&gt;
[[Image:Noquestion.png|frame|A [[Nospike]] all confused.]]&lt;br /&gt;
&lt;br /&gt;
If you manage to reproduce the above error, under the right circumstances, you may be able to preserve the Nospike&#039;s question-mark of surprise. This bug has to do with sprite/tile collision and means it will only occur if the question can be made to appear in a tile that blocks from the sides or bottom. It is almost impossible to get this glitch to work, especially without cheating.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
== Eyeball confuses camera ==&lt;br /&gt;
&lt;br /&gt;
If you stand on an eyeball and save your game, when you load the game again the camera becomes broken and shows the wrong part of the level (not where Keen is). There is [http://www.youtube.com/watch?v=AjXVBz_-8TY a video demonstrating this] at YouTube.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
== Blorb stuck in a platform ==&lt;br /&gt;
&lt;br /&gt;
If you flip a switch that activates a platform while a [[Blorb]] is in the platform&#039;s area, it will become stuck once the platform is deactivated. Depending on its position, it may kill Keen. It will also make a lot of noises.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
== Stand-a-Switch ==&lt;br /&gt;
[[Image:stand-on-switch.png|thumb|320px|Standing on the switch :).]]&lt;br /&gt;
&lt;br /&gt;
In the [[Bloogton Tower]], you can stand on the tall switch without flipping it. Simply ride the [[Goplat]] to the left of the switch, while the platform is going down, go the far right of the platform and wait. You will be standing on the edge of the switch.&lt;br /&gt;
&lt;br /&gt;
Steps to reproduce:&lt;br /&gt;
# Activate the platform.&lt;br /&gt;
# Make sure the switch is in the up position.&lt;br /&gt;
# Wait for the platform to get to the top.&lt;br /&gt;
# Go to the far right of the platform.&lt;br /&gt;
# Wait till you pass the switch. If done correctly, you will stay on the switch.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
== Jump Through Walls ==&lt;br /&gt;
[[Image:Keen6_BloogFoods_clip.gif|thumb|320px|Jumping through the wall.]]&lt;br /&gt;
&lt;br /&gt;
In [[Bloogfoods, Inc.]], some of the vertical walls of the downward snaking passage can be jumped through. If the other side has nothing above it Keen can freely clip through it without any sort of cheats. This exploit allows the level to be completed without ever retrieving the green [[Gems|key]].&lt;br /&gt;
&lt;br /&gt;
Steps to reproduce:&lt;br /&gt;
&lt;br /&gt;
# Go to Bloogfoods, Inc. past the red and blue doors&lt;br /&gt;
# Stand against the vertical wall&lt;br /&gt;
# Jump while walking into it&lt;br /&gt;
# Some times Keen will not pass through and instead rapidly look left and right until a key is pressed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
== Offscreen onscreen ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Offscreen.png|320px|thumb|right|Keen offscreen]]&lt;br /&gt;
There are several levels, notably the [[Bean-with-Bacon Megarocket (Keen 6 Level)|BWB Megarocket]], where Keen can go offscreen. If he saves his game in this position, when restored, you can see the level&#039;s edge.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unobtainable extra lives and candy ==&lt;br /&gt;
[[Image:BASA-unreachable-extra-lives.png|thumb|320px|Unobtainable extra lives and candy, highlighted with patches.]]&lt;br /&gt;
&lt;br /&gt;
In [[Bloog Aeronautics and Space Administration]], there are two [[Queen Viva]]s and one [[Pudding]] hidden in the floor at the bottom of the level between two retractable bridges. These items are unobtainable without cheating. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Clipping bug with Bipship ==&lt;br /&gt;
[[Image:bipshipglitch.png|thumb|320px|[[Bipship]] bug]]&lt;br /&gt;
&lt;br /&gt;
If a [[Bipship]] is blocked as seen in the image and you shoot it, it gets moved through the wall together with the [[Bip]] to the right (probably a clipping bug), resulting in the Bipship trash lying and the Bip standing in the air (seen in the second image). Additionally, you can stomp this Bip from below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beating levels while dead ==&lt;br /&gt;
&lt;br /&gt;
See the [[Keen 4: Secret of the Oracle|Keen 4]] [[Keen_4_Bugs#Beating levels while dead|Beating levels while dead]] bug, which applies to [[Keen 6: Aliens Ate My Baby Sitter!|Keen 6]] as well.&lt;br /&gt;
&lt;br /&gt;
== Flags clipping in front of Scorebox ==&lt;br /&gt;
[[Image:Keen6-bug-Flag-infront-of-Scorebox.png|thumb|320px|The Flag appears in front of the Scorebox.]]&lt;br /&gt;
See the [[Keen 4: Secret of the Oracle|Keen 4]] [[Keen_4_Bugs#Flags clipping in front of Scorebox|Flags clipping in front of Scorebox]] bug, which applies to [[Keen 6: Aliens Ate My Babysitter|Keen 6]] as well.&lt;br /&gt;
[[Category:Keen 6]]&lt;/div&gt;</summary>
		<author><name>SodiumtheGlitcher</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=SupFanat%27s_Keen_6_Level_Pack&amp;diff=51384</id>
		<title>SupFanat&#039;s Keen 6 Level Pack</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=SupFanat%27s_Keen_6_Level_Pack&amp;diff=51384"/>
		<updated>2026-08-31T01:58:50Z</updated>

		<summary type="html">&lt;p&gt;SodiumtheGlitcher: Moved the paragraph to its own section, cleaned up the English, and removed the unnecessary info to keep the article clean&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mod Infobox&lt;br /&gt;
 | TitleImage = Keen 6 title.png&lt;br /&gt;
 | Episode = 6&lt;br /&gt;
 | Authors = SupFanat&lt;br /&gt;
 | Status = Abandoned&lt;br /&gt;
 | ReleaseDate = 2006-01-10&lt;br /&gt;
 | Discussion = [https://www.tapatalk.com/groups/publiccommanderkeenforum/10-new-levels-for-keen-4-6-t464.html PCKF]&lt;br /&gt;
 | Levels = 3&lt;br /&gt;
 | SecretLevels = 0&lt;br /&gt;
 | NewGameplay = No&lt;br /&gt;
 | NewGfx = No&lt;br /&gt;
 | NewLevels = Yes&lt;br /&gt;
 | NewSfx = No&lt;br /&gt;
 | NewMusic = No&lt;br /&gt;
 | LatestDownloadURL = https://files.shikadi.net/keenwiki/Packs/Keen6/l.supfanat.k6.2006-01-10.zip&lt;br /&gt;
 | Series = [[SupFanat&#039;s Keen 4 Level Pack]], [[SupFanat&#039;s Keen 5 Level Pack]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SupFanat&#039;s Keen 6 Level Pack&#039;&#039;&#039; is part of a pack of 10 new Galaxy levels SupFanat made, 3 of which are for [[Keen 6]]. The [[Keen 6]] ones are notable for being the first of their kind uploaded to the Internet. SupFanat was going to make more Galaxy levels, but he never did. The levels are huge and can take time to beat.&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
&lt;br /&gt;
{{ModLevelList}}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Info ==&lt;br /&gt;
&lt;br /&gt;
Level 4 uses the space background and theming despite being located in the underground portion of the world map. This is because the pack was never designed as a &amp;quot;whole new world&amp;quot; but just single levels replacing the original levels.&lt;br /&gt;
&lt;br /&gt;
== Technical Information ==&lt;br /&gt;
&lt;br /&gt;
* Graphics: [[Keen 6]] graphics&lt;br /&gt;
* Levels: 3 levels&lt;br /&gt;
* Tools used: [[CKPatch]], level editor(s) ([[TED5]]?)&lt;br /&gt;
* Known bugs: Many tiling errors are present, one green [[gem]] holder in level 4 crashes the game, the latter of which makes the level impossible without cheats.&lt;br /&gt;
[[Image:SupFanat&#039;s Keen 6 Level Pack - deliberate tile error.png|left|frame|Deliberate &amp;quot;tiling error&amp;quot; that had to be used to make the bridge operable in first place - after SupFanat tried with &amp;quot;all correct tiles&amp;quot; and failed]]&lt;/div&gt;</summary>
		<author><name>SodiumtheGlitcher</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=SupFanat%27s_Keen_5_Level_Pack&amp;diff=51383</id>
		<title>SupFanat&#039;s Keen 5 Level Pack</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=SupFanat%27s_Keen_5_Level_Pack&amp;diff=51383"/>
		<updated>2026-08-31T01:53:09Z</updated>

		<summary type="html">&lt;p&gt;SodiumtheGlitcher: Moved the softlock info to the bugs section and reworded into clearer English&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mod Infobox&lt;br /&gt;
 | TitleImage = Keen 5 title.png&lt;br /&gt;
 | Episode = 5&lt;br /&gt;
 | Authors = SupFanat&lt;br /&gt;
 | Status = Abandoned&lt;br /&gt;
 | ReleaseDate = 2006-01-10&lt;br /&gt;
 | Discussion = [https://www.tapatalk.com/groups/publiccommanderkeenforum/10-new-levels-for-keen-4-6-t464.html PCKF]&lt;br /&gt;
 | Levels = 5&lt;br /&gt;
 | SecretLevels = 0&lt;br /&gt;
 | NewGameplay = No&lt;br /&gt;
 | NewGfx = No&lt;br /&gt;
 | NewLevels = Yes&lt;br /&gt;
 | NewSfx = No&lt;br /&gt;
 | NewMusic = No&lt;br /&gt;
 | LatestDownloadURL = https://files.shikadi.net/keenwiki/Packs/Keen5/l.supfanat.k5.2006-01-10.zip&lt;br /&gt;
 | Series = [[SupFanat&#039;s Keen 4 Level Pack]], [[SupFanat&#039;s Keen 6 Level Pack]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SupFanat&#039;s Keen 5 Level Pack&#039;&#039;&#039; is part of a pack of 10 new Galaxy levels SupFanat made, 5 of which are for [[Keen 5]]. SupFanat was going to make more Galaxy levels, but he never did. The levels are very big and can take a while to beat. The world map was edited to make the secret level necessary to beat the game (which can now be accessed through one of the new levels). The secret level itself is an edit of the [[Korath III Base]] that turns the yellow tower into green.&lt;br /&gt;
&lt;br /&gt;
Level 7 was featured in [[O-Mega-Matic]], where it was edited slightly to fix tiling errors and prevent game crashes.&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
&lt;br /&gt;
{{ModLevelList}}&lt;br /&gt;
&lt;br /&gt;
== Technical Information ==&lt;br /&gt;
&lt;br /&gt;
* Graphics: [[Keen 5]] graphics&lt;br /&gt;
* Levels: 5 levels, modified world map&lt;br /&gt;
* Tools used: [[CKPatch]], level editor(s) ([[TED5]]?)&lt;br /&gt;
* Known bugs: Many tiling errors are present, Level 5 has a softlock caused by a level design oversight; a one-way door takes you to the Security Door which requires the Keycard, but there&#039;s no way for Keen to die, so if Keen goes there without having the Keycard, he must restart the game, cheat, or load a saved game.&lt;/div&gt;</summary>
		<author><name>SodiumtheGlitcher</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Defense_Tunnel_Teln&amp;diff=51362</id>
		<title>Defense Tunnel Teln</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Defense_Tunnel_Teln&amp;diff=51362"/>
		<updated>2026-07-20T15:03:42Z</updated>

		<summary type="html">&lt;p&gt;SodiumtheGlitcher: Fixed typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| Game = Keen 5&lt;br /&gt;
| Level = 9&lt;br /&gt;
| Location = [[Omegamatic]]&lt;br /&gt;
| Dimensions = 208 x 26 tiles&lt;br /&gt;
| Collectibles = None&lt;br /&gt;
| Points = 101,200&lt;br /&gt;
| Ammo = 6x [[Neural Stunner]]&lt;br /&gt;
| Lives = 1&lt;br /&gt;
| Song = Be Very Sphereful With My Diamonds&lt;br /&gt;
| Required = Yes&lt;br /&gt;
}}&lt;br /&gt;
[[Image:Ck5lv09.png|thumb|512px|Map of Defense Tunnel Teln]]&lt;br /&gt;
&#039;&#039;&#039;Defense Tunnel Teln&#039;&#039;&#039; is a level in [[Keen 5]], one of the four Defense Tunnels in the second area of the [[Omegamatic]].&lt;br /&gt;
&lt;br /&gt;
This Defense Tunnel blocks access to [[Brownian Motion Inducer]]. As with most Defense Tunnels aboard the Omegamatic, the level&#039;s layout is mostly horizontal, going in this case from right to left.&lt;br /&gt;
&lt;br /&gt;
This is the only level in Keen 5 with more than one [[Robo Red]] (there are two, on normal and hard.)&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous info==&lt;br /&gt;
There are &#039;&#039;&#039;101,200 points&#039;&#039;&#039; in this level. &#039;&#039;A Tart Stix is trapped inside a block, rendering it inaccessible without cheating.&#039;&#039; There are 24 Shikadi Gums, 14 Marshmallows, 4 Chocolate Milks, 40 (39) Tart Stixes, 2 Sugar Stoopies Cereals and 10 Bags O&#039; Sugar, so it&#039;s 2,400 + 2,800 + 2,000 + 40,000 (39,000) + 4,000 + 50,000 = 101,200 (100,200). The number of Vitalin jars is 52. There&#039;s a  [[Keg O&#039; Vitalin|Keg O&#039; Vitalin]] that Keen may collect.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Keen 5 Levels|List of Keen 5 Levels]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen 5 levels]]&lt;/div&gt;</summary>
		<author><name>SodiumtheGlitcher</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Defense_Tunnel_Vlook&amp;diff=51361</id>
		<title>Defense Tunnel Vlook</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Defense_Tunnel_Vlook&amp;diff=51361"/>
		<updated>2026-07-20T15:01:16Z</updated>

		<summary type="html">&lt;p&gt;SodiumtheGlitcher: Added Spindreds to the enemy list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| Game = Keen 5&lt;br /&gt;
| Level = 3&lt;br /&gt;
| Location = [[Omegamatic]]&lt;br /&gt;
| Dimensions = 204 x 24 tiles&lt;br /&gt;
| Collectibles = None&lt;br /&gt;
| Points = 98,400&lt;br /&gt;
| Ammo = 7x [[Neural Stunner]]&lt;br /&gt;
| Lives = 2&lt;br /&gt;
| Song = Be Very Sphereful With My Diamonds&lt;br /&gt;
| Required = Yes&lt;br /&gt;
}}&lt;br /&gt;
[[Image:Ck5lv03.png|thumb|512px|Map of Defense Tunnel Vlook]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense Tunnel Vlook&#039;&#039;&#039; is a level in [[Keen 5]], one of the four Defense Tunnels in the second area of the [[Omegamatic]].&lt;br /&gt;
&lt;br /&gt;
This Defense Tunnel blocks access to [[Energy Flow Systems]]. As with most Defense Tunnels aboard the Omegamatic, the level&#039;s layout is plainly horizontal. After opening the security door at the exit (which requires a [[keycard (Omegamatic)|keycard]]), [[Keen]] gains access to Energy Flow Systems.&lt;br /&gt;
&lt;br /&gt;
Enemies in this level include [[Sparky|Sparkies]], [[Little Ampton]]s, [[Spindred]]s, and [[Slicestar]]s. There is a single [[Robo Red]] near the entrance in Normal and Hard difficulty levels.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Info ==&lt;br /&gt;
&lt;br /&gt;
* One of the game automatic demo sequences takes place in this level.&lt;br /&gt;
* There are a total of &#039;&#039;&#039;98,400 points&#039;&#039;&#039; in here. That means 74 Shikadi Gums, 25 Marshmallows, 2 Chocolate Milks, 14 Tart Stixes, 18 Sugar Stoopies Cereals and 7 Bags O&#039; Sugar (7,400 + 5,000 + 1,000 + 14,000 + 36,000 + 35,000 = 98,400). There are 43 jars of Vitalin to be collected. &#039;&#039;&#039;Two [[Keg O&#039; Vitalin|Kegs O&#039; Vitalin]]&#039;&#039;&#039; are hidden in the tunnel.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Keen 5 Levels|List of Keen 5 Levels]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen 5 levels]]&lt;/div&gt;</summary>
		<author><name>SodiumtheGlitcher</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Keen_5_Bugs&amp;diff=51360</id>
		<title>Keen 5 Bugs</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Keen_5_Bugs&amp;diff=51360"/>
		<updated>2026-07-20T14:56:30Z</updated>

		<summary type="html">&lt;p&gt;SodiumtheGlitcher: /* Beating levels while dead */ Redirected to the Keen 4 page for consistency with other bugs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists all the bugs, odd behaviours and unexpected actions that have been discovered in [[Keen 5: The Armageddon Machine|Keen 5]].&lt;br /&gt;
&lt;br /&gt;
== Die but win ==&lt;br /&gt;
[[Image:K5 bug Die but win.gif|frame|Keen gets hit by the explosion of a [[Shikadi Mine]].]]&lt;br /&gt;
&lt;br /&gt;
This is probably the most commonly seen trick. If, at the end of Keen 5 in the [[Quantum Explosion Dynamo]] Keen is too close to the [[Shikadi Mine]] he is using to destroy it, he will be killed along with the Q.E.D. However, the game will then end with Keen unharmed and victorious. Likewise, it is possible to break a fuse but still be killed by an enemy, and win the level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
== Shelley/Door Trick ==&lt;br /&gt;
&lt;br /&gt;
This trick allows you to warp to the secret level from level 10, the [[Brownian Motion Inducer]]. It only works in [[Keen 5 Versions|version 1.4]], as this is the only version in which the [[Shelley]]s can push Keen.&lt;br /&gt;
&lt;br /&gt;
# Start a game in Hard mode.&lt;br /&gt;
# Go to the Brownian Motion Inducer (The North globe level.)&lt;br /&gt;
# Make it to the area with the long hallway, where there are three small rooms above you with doors in them.&lt;br /&gt;
# In one of the small rooms, have a shelley push you towards the door. (Make sure you kill the [[Sparky]] first!).&lt;br /&gt;
# As you go past the door, press up, as if you were going to enter it. If done with correct timing, you should go through the door, and warp to [[Korath III Base]].&lt;br /&gt;
#* Alternatively, you can have the Shelleys on the right ledges push you while they jump down; this works on any difficulty.&lt;br /&gt;
&lt;br /&gt;
This trick can be used in speed runs to get through the game incredibly fast. It allows you to skip 6 levels (3 [[Defense tunnel]]s and 3 Machine levels), since the secret level will then warp you up to the area where the last two levels are.&lt;br /&gt;
&lt;br /&gt;
== Ampton Pole Push Door Trick ==&lt;br /&gt;
&lt;br /&gt;
Warping to the secret level from any door can also be achieved by having a [[Little Ampton]] push you off a pole while still or climbing up on the pole, then going through a door without climbing any other poles. This can be exploited e.g. in the first level (seen [http://www.youtube.com/watch?v=NZX8x0lMp94&amp;amp;t=6s here]).&lt;br /&gt;
&lt;br /&gt;
This happens because an animation control variable for Keen is mistakenly left at an inappropriate value when you leave a pole without dismounting it the normal way, which causes Keen&#039;s door-walking animation to play incorrectly, in turn causing the engine to look up the destination of the door incorrectly. Sprites in Keen have a &amp;quot;Y direction&amp;quot; property, which controls the direction of motion in some animations, such as pole-climbing. Keen&#039;s Y direction is normally set to 1, but the pole-climbing code sets it to 0 when Keen is still on a pole, and -1 when Keen is climbing up a pole. If you are pushed off a pole, the normal pole-dismounting code that resets Keen&#039;s Y direction to 1 does not run. This ends up cancelling out the Y-shift in Keen&#039;s door walking animation, so he does not walk &amp;quot;up&amp;quot; one tile as he&#039;s supposed to when he enters the door (you can see this in the YouTube clip linked above). When the engine looks up the destination of the door tile Keen overlaps, it ends up looking at a tile one tile below the tile that actually records the door&#039;s destination. The erroneous door destination value it gets back is 0, which happens to be the value hard-coded in the engine to indicate a warp to Korath III.&lt;br /&gt;
&lt;br /&gt;
== Exit Omegamatic ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Keen5_Outside.png|frame|Outside the [[Omegamatic]].]]&lt;br /&gt;
&lt;br /&gt;
This is probably the least known bug in the game. It allows you to walk around in space outside the [[Omegamatic]] in the map level.&lt;br /&gt;
&lt;br /&gt;
# Start out by getting to the last level, the [[Quantum Explosion Dynamo]].&lt;br /&gt;
# On the map level, stand over to the very right side, against the wall of the tunnel. Stand right outside the globe. Enter the level.&lt;br /&gt;
# Die. This is probably quickest by running into the [[Spindred]]s up above where you start.&lt;br /&gt;
# Choose to return to the Omegamatic.&lt;br /&gt;
# If done correctly, you should be halfway inside the wall of the tunnel. Just move to the right to get out, or remain idle until Keen does his waving animation, which will cause him to be displaced some distance out of the wall. Be warned: You cannot get back into the Omegamatic once you do this (unless you use cheats).&lt;br /&gt;
&lt;br /&gt;
This cannot do anything for you, not even getting to the secret level. It is just a fun trick that allows you to see all of the map, including the yellow around the outside.&lt;br /&gt;
&lt;br /&gt;
This trick can also be done in the [[Regulation Control Center]], and possibly the other domes, due to their odd collision boxes.&lt;br /&gt;
&lt;br /&gt;
== Secret Elevator ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Keen5_Secret_Elevator.png|thumb|320px|Secret Elevator outside the [[Omegamatic]].]]&lt;br /&gt;
&lt;br /&gt;
There is a secret bug elevator hidden outside of the map.&lt;br /&gt;
&lt;br /&gt;
# First, use the above bug (Exit Omegamatic) to get outside.&lt;br /&gt;
# Now, go up to the yellow at the top of the map.&lt;br /&gt;
# Go over to about where the left corner of the map is, and walk up near the top edge.&lt;br /&gt;
# Somewhere around here, if you try and walk north, you will &amp;quot;walk into&amp;quot; an elevator, and disappear. This will freeze the game, so you should probably use DOSbox to do it.&lt;br /&gt;
&lt;br /&gt;
This bug is caused by the fact that the game code requires the elevator tiles to be placed in the top of the map, above the view of the player. Although you cannot see the actual tiles, you can still walk into them, causing the player to enter a non-existent elevator.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fuse Structure Typo ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Fuse_sign.png|thumb|320px|The sign in question.]]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Warning: Fuse Structure Fragile&amp;quot; actually reads &amp;quot;Warning: Fuse &#039;&#039;&#039;Strcture&#039;&#039;&#039; Fragile&amp;quot;&lt;br /&gt;
&lt;br /&gt;
# Enter the [[Regulation Control Center]] or [[Energy Flow Systems]].&lt;br /&gt;
# Read the sign by the fuse.&lt;br /&gt;
&lt;br /&gt;
The sign is also in [[Brownian Motion Inducer]], but the part of the sign where the typo occurs is obscured by the machine.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Typo in High Scores entrance ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Keen5_Lev15Typo.png|thumb|320px|High Scores level entry text typo.]]&lt;br /&gt;
&lt;br /&gt;
The [[High Scores (Keen 5 Level)|High Scores level]] is inaccessible from the world-map; however, there are four alternative ways to reach it (see the aforementioned link).&lt;br /&gt;
&lt;br /&gt;
When using two of the methods (level warp cheat and [[TED5|TEDLEVEL]] command line), you will see the entrance text for each level. In the particular case of the High Scores level, there is a typo (an absent space between &amp;quot;the&amp;quot; and &amp;quot;High&amp;quot;) in the text, which might not be considered a true bug as this text was never supposed to be shown to the player.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lure Robo Red off a ledge ==&lt;br /&gt;
&lt;br /&gt;
[[Image:K5 bug Robored off a ledge.gif|thumb|320px|[[Robo Red]] is a bit lost.]]&lt;br /&gt;
&lt;br /&gt;
[[Robo Red]] can be lured off the edge of a ledge by getting its attention at just the right moment. The best way to do it is to shoot it right when it is on the edge. Robo Red always moves a certain distance after it shoots (so be careful) in the direction its attention is focused to, and it seems on those occasions the game does not check whether the next tile on the robot&#039;s path is solid or not, and thus the robot may end up in air. It can be moved further by shooting it more. In the air it appears to be twisting because on its both sides the tiles are non-solid, which usually tells it it is time to turn around, which it does now too, but cannot find solid land on the opposite direction either, turning around again, and so on.&lt;br /&gt;
&lt;br /&gt;
* There is a YouTube video showing [http://www.youtube.com/watch?v=ojtqq4IX0RI Robo Red being lured off a ledge]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Do not fall off a rotating block ==&lt;br /&gt;
&lt;br /&gt;
[[Image:ImmuneToGravity-Up.gif|frame|Do not look down!]]&lt;br /&gt;
&lt;br /&gt;
Certain actions of Keen&#039;s are immune to gravity. If Keen is looking up or down or ledgegripping, he cannot fall. Looking up on a rotating block will allow Keen to stay on it when it flips. If he then stops looking up when the block is flat, he can stand normally on the block when it spins until his &amp;quot;bored&amp;quot; animations start.&lt;br /&gt;
&lt;br /&gt;
See also: [[Immune to gravity]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trapped Secret Area ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Bug_Def_Tunnel_Sorra.png|frame|The secret area in question, in version 1.4 (Apogee, left) and version 1.4 (GT Interactive Software, right)]]&lt;br /&gt;
&lt;br /&gt;
At the end of [[Defense Tunnel Sorra]] is a small secret area next to a ceiling-mounted laser cannon; jumping correctly will allow Keen to climb inside the wall to collect some points, but it is impossible to get out again without cheating.&lt;br /&gt;
&lt;br /&gt;
In version 1.4 (GT Interactive Software), the secret area was changed to allow Keen to drop down to the exit door behind the yellow key gem door. Though, Keen could still get trapped if he does not have the [[Keycard (Omegamatic)|keycard]] and/or did not open the yellow gem door beforehand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Shelley-ular errors ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Keen5 ShelleyBug.png|thumb|320px|Keen pushed a Shelley of its platform.]]&lt;br /&gt;
&lt;br /&gt;
There are two different clipping errors having to do with [[Shelley]]s. One, you can force a Shelley to freeze itself onto a slanted platform:&lt;br /&gt;
# Go to the top of [[Neutrino Burst Injector]] in Hard mode, then get a Shelley on screen.&lt;br /&gt;
# Stand on a slanted part of the floor and wait.&lt;br /&gt;
# The Shelley will collide with you, then freeze with its leg in the platform. This makes it easy to jump over the Shelley.&lt;br /&gt;
&lt;br /&gt;
Two, you can force a Shelley off an edge and in some conditions, like the top of the machine in [[Brownian Motion Inducer]], onto a different ledge ([http://home.mchsi.com/~bootsisbig/keen5e_000.avi video]):&lt;br /&gt;
# Make the Shelley stand on an edge, stand behind it and wait for it to reverse direction.&lt;br /&gt;
# The Shelley will be a bit off its platform. Push it gently to make it go farther. If you do it for a long time, the Shelley may make it onto another ledge and start walking normally there.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Keen appears in front of foreground ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Keen5_PoleBug.png|frame|Keen appears in front of the green foreground tiles.]]&lt;br /&gt;
&lt;br /&gt;
If a moving platform touches the player while performing the ledge climbing animation, Keen will be made visible above all foreground tiles. Keen returns to normal rendering when completing the ledge climbing animation without being pushed by a moving platform, or after going through a door.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unobtainable candy ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Candybug.png‎|thumb|320px|Unobtainable candy, highlighted with patches.]]&lt;br /&gt;
&lt;br /&gt;
In [[Defense Tunnel Teln]], there is a secret passage containing four pieces of candy. Only three of these are obtainable, the fourth is in a solid tile. This is impossible to see without patches.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Spindred Trap ==&lt;br /&gt;
&lt;br /&gt;
[[Image:SpindredTrap.png‎‎|thumb|320px|Trapped Spindred.]]&lt;br /&gt;
&lt;br /&gt;
In the [[Quantum Explosion Dynamo]] (and maybe some other stages), it&#039;s possible to trap the two hazardous [[Spindred]]s by flicking the switch at the right time; flicking enough times will result in them being trapped in the left side of the pit, where they become more of a nuisance then a hazard. This bug involves the Spindred&#039;s collision properties, but because a wall suddenly appears, it will slide off to one side, in the same manner as Keen when no-clip is suddenly turned off when he is in a wall.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pole bug in Security Center ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Keen5_Glitch.png|thumb|320px|Multiple tile bug in the [[Security Center|Security Center]].]]&lt;br /&gt;
&lt;br /&gt;
In the [[Security Center]], there are three tile errors in how the level is put together, which was missed by the level designers.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tile bug in Korath III Base ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Korathbug.png‎‎|thumb|320px|The single tile bug in the [[Korath III Base|Korath base]].]]&lt;br /&gt;
&lt;br /&gt;
In the secret [[Korath III Base]], there is a single tile error in how the level is put together, which was missed by the level designers.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unfinished Slope Ceilings ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Keen5_Tile_Bug.png|thumb|320px|Unsloped Ceiling.]]&lt;br /&gt;
&lt;br /&gt;
Throughout the entire game there are tiles with wrong back and foreground information. Exemplary this can be spotted in the fifth level ([[Defense Tunnel Burrh]]). Over there some ceiling slopes appear to be in the background but need to be in the foreground. Furthermore some of them are, for some reason, not sloped at all. Mainly this occurs with tiles having a 45 degree angle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Keen Ampton Push Glitch ==&lt;br /&gt;
&lt;br /&gt;
If Keen is placing a [[Gems|gem]], he can be pushed off the gem holder. When this happens he is no longer on the right tile to place the gem and is stuck in his &#039;gem placing&#039; behavior, with the player being utterly unable to control him. This can be done by any sprite that can push the player, such as a platform or [[Little Ampton]]. Notably, Keen does not respond to gravity in this position and so can be pushed off slopes into midair. Similarly, Keen &#039;slides&#039; to align himself with the keyholder, so if pushed off at the right time will slide around the level by himself.&lt;br /&gt;
&lt;br /&gt;
The player can regain control if Keen is killed, placed on a moving platform, hits a wall or is pushed back onto the gem holder. (This doesn&#039;t have to be the same gem holder he was on; if he places a red gem, is interrupted and then pushed onto a green gem holder he will open the green door, losing a green gem.)&lt;br /&gt;
&lt;br /&gt;
In the example shown here a [[Little Ampton]] pushed the player off the keyholder, which resulted in them sliding left, up the slope. On reaching the top of the slope they reversed direction, moving through the air until they hit a wall (the door) which reset Keen. God mode was enabled for this, but is not necessary.&lt;br /&gt;
[[Image:Keen_ampton_push_glitch.png|thumb|640px|Hovercraft Keen!]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Keen floating ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Keen-levitating.png|thumb|320px|Keen floating.]]&lt;br /&gt;
&lt;br /&gt;
In the Middle-Right section of the [[Gravitational Damping Hub]], there are four lifts that pass directly above a pole. If Keen jumps onto the pole as the lift passes over and the up arrow key is held, Keen will levitate near the top of the pole, however if Keen grabs the pole after touching the lift without holding the up arrow key, he will simply be pushed off and fall. If, after using this glitch, Keen enters a door without climbing any other poles, he will enter the door one tile too low, and teleport to [[Korath III]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Flags clipping in front of Scorebox ==&lt;br /&gt;
[[Image:Keen5-bug-Flag-infront-of-Scorebox.png|thumb|320px|The Flag appears in front of the Scorebox.]]&lt;br /&gt;
See the [[Keen 4: Secret of the Oracle|Keen 4]] [[Keen_4_Bugs#Flags clipping in front of Scorebox|Flags clipping in front of Scorebox]] bug, which applies to [[Keen 5: The Armageddon Machine|Keen 5]] as well.&lt;br /&gt;
[[Category:Keen 5]]&lt;br /&gt;
&lt;br /&gt;
== Beating levels while dead ==&lt;br /&gt;
&lt;br /&gt;
See the [[Keen 4: Secret of the Oracle|Keen 4]] [[Keen_4_Bugs#Beating levels while dead|Beating levels while dead]] bug, which applies to [[Keen 5: The Armageddon Machine|Keen 5]] as well.&lt;/div&gt;</summary>
		<author><name>SodiumtheGlitcher</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Talk:Bloogville&amp;diff=51354</id>
		<title>Talk:Bloogville</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Talk:Bloogville&amp;diff=51354"/>
		<updated>2026-06-13T02:04:56Z</updated>

		<summary type="html">&lt;p&gt;SodiumtheGlitcher: Correct, but I&amp;#039;m not adding any extra detail&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:SupFanat|SupFanat]] ([[User talk:SupFanat|talk]]) 10:19, 11 June 2026 (GMT) SodiumtheGlitcher Thanks for turning the Miscellaneous part to clearer English, for me it&#039;s not that straightforward to guess what do people around me understand as clear language.&lt;br /&gt;
&lt;br /&gt;
== The way to get stuck in lowest area of level ==&lt;br /&gt;
&lt;br /&gt;
[[User:SupFanat|SupFanat]] ([[User talk:SupFanat|talk]]) 23:49, 12 June 2026 (GMT) &lt;br /&gt;
&amp;quot;If Keen flips the switch to move the first platform up to the red door, flips it off once it&#039;s passed him, and falls to the bottom of the level, the level cannot be completed without cheating because the platform will not come back down to the floor and Keen cannot get back up to the platform. If Keen is playing on Easy, then there&#039;s no way to die and Keen must either load a game, start a new one, or use the Impossible Bullet to get back up. If Keen is playing on Normal and has already stunned the Ceilick, he&#039;s stuck. If Keen is playing on Hard, he can die to a Gik on the lowest floor.&amp;quot;&lt;br /&gt;
To clarify it all - &amp;quot;If Keen is playing on Normal and has already stunned the Ceilick, he&#039;s stuck&amp;quot; then everything about loading the game, starting new game or using Impossible Bullet applies the same way as in Easy game. Also, in some cases, Keen may be able to die in Normal game too if Gik falls to the lowest area.&lt;br /&gt;
&lt;br /&gt;
:That is correct, but I&#039;m not going to add that info as it should be obvious to the player, and the page is getting very cluttered. [[User:SodiumtheGlitcher|SodiumtheGlitcher]] ([[User talk:SodiumtheGlitcher|talk]]) 02:04, 13 June 2026 (GMT)&lt;/div&gt;</summary>
		<author><name>SodiumtheGlitcher</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Bloogville&amp;diff=51352</id>
		<title>Bloogville</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Bloogville&amp;diff=51352"/>
		<updated>2026-06-11T15:29:14Z</updated>

		<summary type="html">&lt;p&gt;SodiumtheGlitcher: Again, cleaned up the miscellaneous info into clearer English&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{Level Infobox&lt;br /&gt;
| Game = Keen 6&lt;br /&gt;
| Location = [[Fribbulus Xax]]&lt;br /&gt;
| Dimensions = 100 x 90 tiles&lt;br /&gt;
| Level = 10&lt;br /&gt;
| Points = 104,500&lt;br /&gt;
| AmmoPacks = 11 Neural Stunners&lt;br /&gt;
| Lives = 0&lt;br /&gt;
| Collectibles = None&lt;br /&gt;
| Song = Faster and Faster Yet!&lt;br /&gt;
| Required = No&lt;br /&gt;
}}&lt;br /&gt;
[[Image:Ck6lv10.png|thumb|Map of Bloogville]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bloogville&#039;&#039;&#039; is the largest city on [[Fribbulus Xax]], though its population of adult [[Bloog]]s is surprisingly small. Most of the city&#039;s residents are [[Blooglet]]s, [[Ceilick]]s, and numerous [[Gik]]s. A [[Flect]] is present on Normal and Hard. Of note is the fact that the city contains a small indoor forest, possibly an arboretum. Also, of note is the optional hazardous area with black background in the left part of the level that offers additional collectibles.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous info==&lt;br /&gt;
* Keen can bypass the Red gem door by using the Impossible Pogo in the indoor forest to climb up the trees and get around the door.&lt;br /&gt;
&lt;br /&gt;
* If Keen flips the switch to move the first platform up to the red door, flips it off once it&#039;s passed him, and falls to the bottom of the level, the level cannot be completed  without cheating because the platform will not come back down to the floor and Keen cannot get back up to the platform. If Keen is playing on Easy, then there&#039;s no way to die and Keen must either load a game, start a new one, or use the Impossible Bullet to get back up. If Keen is playing on Normal and has already stunned the Ceilick, he&#039;s stuck. If Keen is playing on Hard, he can die to a Gik on the lowest floor.&lt;br /&gt;
&lt;br /&gt;
* There are a total of &#039;&#039;&#039;104,500 points&#039;&#039;&#039; in here, including 62 Bloog Sodas, 99 Ice Cream Bars, 5 Puddings, 26 Root Beer Floats, 5 Banana Splits and 8 Pizza Slices (6,200 + 19,800 + 2,500 + 26,000 + 10,000 + 40,000 = 104,500). There are 68 Vivas, but &#039;&#039;no Queen Vivas&#039;&#039; to be collected.&lt;br /&gt;
&lt;br /&gt;
* Character appearances: [[Blooglet]], [[Ceilick]], [[Flect]], [[Gik]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen 6 levels]]&lt;/div&gt;</summary>
		<author><name>SodiumtheGlitcher</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Bloogville&amp;diff=51347</id>
		<title>Bloogville</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Bloogville&amp;diff=51347"/>
		<updated>2026-06-10T14:37:20Z</updated>

		<summary type="html">&lt;p&gt;SodiumtheGlitcher: Cleaned up the miscellaneous info into clearer English&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{Level Infobox&lt;br /&gt;
| Game = Keen 6&lt;br /&gt;
| Location = [[Fribbulus Xax]]&lt;br /&gt;
| Dimensions = 100 x 90 tiles&lt;br /&gt;
| Level = 10&lt;br /&gt;
| Points = 104,500&lt;br /&gt;
| AmmoPacks = 11 Neural Stunners&lt;br /&gt;
| Lives = 0&lt;br /&gt;
| Collectibles = None&lt;br /&gt;
| Song = Faster and Faster Yet!&lt;br /&gt;
| Required = No&lt;br /&gt;
}}&lt;br /&gt;
[[Image:Ck6lv10.png|thumb|Map of Bloogville]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bloogville&#039;&#039;&#039; is the largest city on [[Fribbulus Xax]], though its population of adult [[Bloog]]s is surprisingly small. Most of the city&#039;s residents are [[Blooglet]]s, [[Ceilick]]s, and numerous [[Gik]]s. A [[Flect]] is present on Normal and Hard. Of note is the fact that the city contains a small indoor forest, possibly an arboretum. Also, of note is the optional hazardous area with black background in the left part of the level that offers additional collectibles.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous info==&lt;br /&gt;
* Keen can bypass the Red gem door by using the Impossible Pogo in the indoor forest to climb up the trees and get around the door.&lt;br /&gt;
&lt;br /&gt;
* If Keen flips the switch to move the first platform up to the red door, flips it off once it&#039;s passed him, and falls to the bottom of the level, the level cannot be completed  without cheating because the platform will not come back down to the floor and Keen cannot get back up to the platform. If all the enemies below are killed, then there&#039;s no way to die and Keen must either load a game, start a new one, or use the Impossible Bullet to get back up.&lt;br /&gt;
&lt;br /&gt;
* There are a total of &#039;&#039;&#039;104,500 points&#039;&#039;&#039; in here, including 62 Bloog Sodas, 99 Ice Cream Bars, 5 Puddings, 26 Root Beer Floats, 5 Banana Splits and 8 Pizza Slices (6,200 + 19,800 + 2,500 + 26,000 + 10,000 + 40,000 = 104,500). There are 68 Vivas, but &#039;&#039;no Queen Vivas&#039;&#039; to be collected.&lt;br /&gt;
&lt;br /&gt;
* Character appearances: [[Blooglet]], [[Ceilick]], [[Flect]], [[Gik]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen 6 levels]]&lt;/div&gt;</summary>
		<author><name>SodiumtheGlitcher</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Shikadi_Mine&amp;diff=51338</id>
		<title>Shikadi Mine</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Shikadi_Mine&amp;diff=51338"/>
		<updated>2026-05-25T22:51:18Z</updated>

		<summary type="html">&lt;p&gt;SodiumtheGlitcher: They are immune to Keen&amp;#039;s shots, but can be detonated by coming close (used same wording as in Skypest infobox)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature Infobox&lt;br /&gt;
| Harmful = Not directly, yes when exploding&lt;br /&gt;
| Appears = [[Keen 5]]&lt;br /&gt;
| Shots = Immune to shots, can be detonated by coming close&lt;br /&gt;
}}&lt;br /&gt;
[[Image:Shikadi Mine-ingame.png|frame|A Shikadi Mine in Keen 5]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Shikadi Mines&#039;&#039;&#039; are devices built by the [[Shikadi]] as defenses for the [[Omegamatic]]; they are large black, sleek oblongs with a single electronic eye{{citation needed}}. &lt;br /&gt;
&lt;br /&gt;
They will aimlessly float about until they locate an intruder, which they will then pursue and, when close enough, detonate. Both the explosion and shrapnel emitted are dangerous. The explosion is quite powerful and can damage delicate and not so delicate equipment.&lt;br /&gt;
&lt;br /&gt;
The official help says:&lt;br /&gt;
{{Box|Woe be the hero that wanders near one of these. They will follow you until they are close enough, then they explode!}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|At the end of [[Keen 5]], you will be required to lure a Shikadi Mine to the [[Quantum Explosion Dynamo]] (QED) and detonate it without getting killed. The explosion will destroy the dynamo and win the game.}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Keen 5 Creatures|List of Keen 5 Creatures]]&lt;br /&gt;
* [[List of Shikadi Mine replacements]] - mod creatures&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen 5 enemies]]&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>SodiumtheGlitcher</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Shikadi_Mine&amp;diff=51337</id>
		<title>Shikadi Mine</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Shikadi_Mine&amp;diff=51337"/>
		<updated>2026-05-25T22:48:59Z</updated>

		<summary type="html">&lt;p&gt;SodiumtheGlitcher: They don&amp;#039;t actually kill you upon touch, but the explosion does&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature Infobox&lt;br /&gt;
| Harmful = Not directly, yes when exploding&lt;br /&gt;
| Appears = [[Keen 5]]&lt;br /&gt;
}}&lt;br /&gt;
[[Image:Shikadi Mine-ingame.png|frame|A Shikadi Mine in Keen 5]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Shikadi Mines&#039;&#039;&#039; are devices built by the [[Shikadi]] as defenses for the [[Omegamatic]]; they are large black, sleek oblongs with a single electronic eye{{citation needed}}. &lt;br /&gt;
&lt;br /&gt;
They will aimlessly float about until they locate an intruder, which they will then pursue and, when close enough, detonate. Both the explosion and shrapnel emitted are dangerous. The explosion is quite powerful and can damage delicate and not so delicate equipment.&lt;br /&gt;
&lt;br /&gt;
The official help says:&lt;br /&gt;
{{Box|Woe be the hero that wanders near one of these. They will follow you until they are close enough, then they explode!}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|At the end of [[Keen 5]], you will be required to lure a Shikadi Mine to the [[Quantum Explosion Dynamo]] (QED) and detonate it without getting killed. The explosion will destroy the dynamo and win the game.}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Keen 5 Creatures|List of Keen 5 Creatures]]&lt;br /&gt;
* [[List of Shikadi Mine replacements]] - mod creatures&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen 5 enemies]]&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>SodiumtheGlitcher</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Talk:Shikadi_Mine&amp;diff=51332</id>
		<title>Talk:Shikadi Mine</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Talk:Shikadi_Mine&amp;diff=51332"/>
		<updated>2026-05-08T18:03:41Z</updated>

		<summary type="html">&lt;p&gt;SodiumtheGlitcher: I&amp;#039;d fix if I could&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:SupFanat|SupFanat]] ([[User talk:SupFanat|talk]]) 13:14, 8 May 2026 (GMT)They aren&#039;t immortal! While the Neural Stunner cannot do anything against Shikadi Mine, by detonation it gets destroyed and that&#039;s how the level Regulation Control Center, as well as (only in Hard Game) preceding level Defense Tunnel Burrh is solved - Keen comes close enough to Shikadi Mine to trigger the Shikadi Mine and avoids explosion and shrapnel&lt;br /&gt;
&lt;br /&gt;
:I would fix this, but weirdly enough, the &amp;quot;shots to defeat&amp;quot; section isn&#039;t even in the edit page. [[User:SodiumtheGlitcher|SodiumtheGlitcher]] ([[User talk:SodiumtheGlitcher|talk]]) 18:03, 8 May 2026 (GMT)&lt;/div&gt;</summary>
		<author><name>SodiumtheGlitcher</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Bloogville&amp;diff=51317</id>
		<title>Bloogville</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Bloogville&amp;diff=51317"/>
		<updated>2026-04-29T15:30:27Z</updated>

		<summary type="html">&lt;p&gt;SodiumtheGlitcher: /* Miscellaneous info */ Added small bug found by SupFanat and added character appearances&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{Level Infobox&lt;br /&gt;
| Game = Keen 6&lt;br /&gt;
| Location = [[Fribbulus Xax]]&lt;br /&gt;
| Dimensions = 100 x 90 tiles&lt;br /&gt;
| Level = 10&lt;br /&gt;
| Points = 104,500&lt;br /&gt;
| AmmoPacks = 11 Neural Stunners&lt;br /&gt;
| Lives = 0&lt;br /&gt;
| Collectibles = None&lt;br /&gt;
| Song = Faster and Faster Yet!&lt;br /&gt;
| Required = No&lt;br /&gt;
}}&lt;br /&gt;
[[Image:Ck6lv10.png|thumb|Map of Bloogville]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bloogville&#039;&#039;&#039; is the largest city on [[Fribbulus Xax]], though its population of adult [[Bloog]]s is surprisingly small. Most of the city&#039;s residents are [[Blooglet]]s, [[Ceilick]]s, and numerous [[Gik]]s. A [[Flect]] is present on Normal and Hard. Of note is the fact that the city contains a small indoor forest, possibly an arboretum.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous info==&lt;br /&gt;
* If Keen flips the switch to move the first platform up to the red door, flips it off once it&#039;s passed him, and falls to the bottom of the level, the level cannot be completed  without cheating because the platform will not come back down to the floor and Keen cannot get back up to the platform.&lt;br /&gt;
&lt;br /&gt;
* There are a total of &#039;&#039;&#039;104,500 points&#039;&#039;&#039; in here, including 62 Bloog Sodas, 99 Ice Cream Bars, 5 Puddings, 26 Root Beer Floats, 5 Banana Splits and 8 Pizza Slices (6,200 + 19,800 + 2,500 + 26,000 + 10,000 + 40,000 = 104,500). There are 68 Vivas, but &#039;&#039;no Queen Vivas&#039;&#039; to be collected.&lt;br /&gt;
&lt;br /&gt;
* Character appearances: [[Blooglet]], [[Ceilick]], [[Flect]], [[Gik]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen 6 levels]]&lt;/div&gt;</summary>
		<author><name>SodiumtheGlitcher</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Talk:Keen_6_Bugs&amp;diff=51316</id>
		<title>Talk:Keen 6 Bugs</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Talk:Keen_6_Bugs&amp;diff=51316"/>
		<updated>2026-04-29T15:23:22Z</updated>

		<summary type="html">&lt;p&gt;SodiumtheGlitcher: /* Bloogville - way to get trapped at the lower part of the level (near the beginning) */ More like a design oversight than a bug&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Does anyone know if that Keen-6-walkthrough-without-any-points is? The &amp;quot;Keendom&amp;quot; site seems to be down! -- [[User:CK Guy|CK Guy]] 15:27, 28 February 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I&#039;m pretty sure it *is* down. I managed to rescue a copy from www.archive.org. -- [[User:CK Guy|CK Guy]] 14:46, 8 March 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
Hey,I&#039;ve noticed that when Keen enters the &amp;quot;Bloogfoods,Inc.&amp;quot; level,there&#039;s a typo in that it says &amp;quot;hungily&amp;quot; instead of &amp;quot;hungrily&amp;quot;.Please notice this. Thank you kindly,[[User:Xterra1|Xterra1]] 02:48, 3 July 2007 (GMT)&lt;br /&gt;
::Yes, it&#039;s listed in the [[Keen 6 Levels]] article.  It probably should be added here.  Any volunteers? -- [[User:Malvineous|Malvineous]] 11:41, 4 July 2007 (GMT)&lt;br /&gt;
:::I added it. Someone else will have to take a screenshot (with DOSBox normal2x scaler, please) and put it there, as my copy of Keen 6 is at home and I&#039;m at college. And while you&#039;re at it, an expert could fix the terrible layout of this article? --[[User:Shadow Master|Shadow Master]] 18:18, 4 July 2007 (GMT)&lt;br /&gt;
::::What do you think of that?  Previously I made the images alternate left/right so that they&#039;d be shown next to their articles, but perhaps that layout isn&#039;t for everyone.  I&#039;ve since discovered how useful &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;br&amp;amp;nbsp;style=&amp;quot;clear: both;&amp;quot;&amp;amp;nbsp;/&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; is, so I used that to move all the pictures over to the right, while keeping them next to the relevant explanation. -- [[User:Malvineous|Malvineous]] 07:50, 13 July 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Bloogville - way to get trapped at the lower part of the level (near the beginning) ==&lt;br /&gt;
&lt;br /&gt;
[[User:SupFanat|SupFanat]] ([[User talk:SupFanat|talk]]) 09:18, 29 April 2026 (GMT) Turn on the second switch for a moving platform near the beginning which leads the moving platform further up - to the red gem door. Then while the moving platform is located above the top of its path from its original way between lowest part of level and the first two passages upwards, turn it back off. Then the moving platform will move only in the top of its path. Now if you fall down, you are stuck there with only way upwards - die and restart the level - or (if you killed all the mortal enemies and no immortal Gik fell down), you can only use Impossible Bullet to go up again - or if you ran out of ammo too, then it&#039;s dead end.&lt;br /&gt;
&lt;br /&gt;
[[User:SupFanat|SupFanat]] ([[User talk:SupFanat|talk]]) 09:49, 29 April 2026 (GMT) Addition: in Hard Game, there is a Gik at the beginning of this level, thus this bug doesn&#039;t apply to Hard Game in the most troublesome form (dead end) - it&#039;s always possible to die by colliding with Gik (as it turns itself) and restart the level&lt;br /&gt;
&lt;br /&gt;
:This seems less like a bug and more like a design oversight. There shouldn&#039;t be any reason why the player would do this, but it is possible. The fact that it softlocks you on easier difficulties makes it even more of an oversight because the developers didn&#039;t put any enemies in the bottom section, so I don&#039;t think it should go in the bugs page. I&#039;ll add it to Bloogville&#039;s Wiki page, though. [[User:SodiumtheGlitcher|SodiumtheGlitcher]] ([[User talk:SodiumtheGlitcher|talk]]) 15:23, 29 April 2026 (GMT)&lt;/div&gt;</summary>
		<author><name>SodiumtheGlitcher</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=User:SodiumtheGlitcher&amp;diff=51299</id>
		<title>User:SodiumtheGlitcher</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=User:SodiumtheGlitcher&amp;diff=51299"/>
		<updated>2026-03-16T19:24:46Z</updated>

		<summary type="html">&lt;p&gt;SodiumtheGlitcher: Fixed typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, I have played Keen since I was 6, and I got into modding in April 2024. I joined KeenWiki in April and the PCKF and K:M in October (same year as started modding) at the age of 13 (!) and check each one every day I can. My favorite episode is Keen 5, and I like Keen 6 for the Impossible Bullet (lol). Any questions please put on my talk page.&lt;br /&gt;
&lt;br /&gt;
You can also find me in Geometry Dash under the name mqmquack.&lt;br /&gt;
&lt;br /&gt;
[[Image:SodiumtheGlitcher%27s_Avatar.PNG]]&lt;br /&gt;
&lt;br /&gt;
== My Mods ==&lt;br /&gt;
&lt;br /&gt;
{{MyMods}}&lt;/div&gt;</summary>
		<author><name>SodiumtheGlitcher</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Galaxy_Tools&amp;diff=51197</id>
		<title>Galaxy Tools</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Galaxy_Tools&amp;diff=51197"/>
		<updated>2025-11-22T15:06:15Z</updated>

		<summary type="html">&lt;p&gt;SodiumtheGlitcher: /* Other editors and editing tools */ Added Galaxy to Markeen&amp;#039;s description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A mod, or modification, is the alteration of content in order to make it operate in a manner different from its original version. They can include new items, modded weapons, characters, enemies, models, tile-sets, levels, music, story lines and game modes. The following tools and information can be used to create mods of Commander Keen episodes 4-6, Keen Dreams, and [[Keen:Galaxy Source Modding Package|Source Mods]].&lt;br /&gt;
&lt;br /&gt;
== Game Editing ==&lt;br /&gt;
&lt;br /&gt;
This section is organised by category.  If an editor supports more than one type of editing (such as graphics editing and sound editing) it will be listed under both sections.&lt;br /&gt;
&lt;br /&gt;
=== Level Editors ===&lt;br /&gt;
&lt;br /&gt;
* [[TED5]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(DOS)&amp;lt;/font&amp;gt; level editor written by id Software&lt;br /&gt;
* [[Keen: Next (level editor)|Keen: Next (K:N)]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(Win32, WINE)&amp;lt;/font&amp;gt; level editor developed by z-1 in 2007&lt;br /&gt;
* [[The Photachyon Transceiver|The Photachyon Transceiver (TPT3)]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(Win32, WINE)&amp;lt;/font&amp;gt; level editor developed by CK Guy in 2008&lt;br /&gt;
* [[The Omegamatic|The Omegamatic (TOM)]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(Win32, WINE)&amp;lt;/font&amp;gt; level editor developed by Mink in 2010&lt;br /&gt;
* [[Abiathar]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(Win32, WebInterface)&amp;lt;/font&amp;gt; level editor developed by Fleexy in 2014&lt;br /&gt;
&lt;br /&gt;
=== Graphics Editors ===&lt;br /&gt;
&lt;br /&gt;
* [[uGrab]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(CLI, Win32, WINE)&amp;lt;/font&amp;gt;, mainly for modifying [[Keen_Dreams_Development#Source_code_release|source mods]]&lt;br /&gt;
* [[ModKeen]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(DOS, Source Code)&amp;lt;/font&amp;gt;, [[ModKeen#Unofficial_Linux_Fork|LModKeen]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(Linux Port)&amp;lt;/font&amp;gt; for extracting and re-importing graphics&lt;br /&gt;
* [[Keengraph]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(DOS, Win32, WINE)&amp;lt;/font&amp;gt; for extracting and reimporting graphics&lt;br /&gt;
* [[KeenGrout]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(DOS, Win32, WINE, Source Code)&amp;lt;/font&amp;gt; for adding/removing a grid to the Keen graphics tileset &lt;br /&gt;
* [[Intro Text]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(CLI)&amp;lt;/font&amp;gt; for modifying the intro animation graphics&lt;br /&gt;
* [[K5Splode]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(DOS)&amp;lt;/font&amp;gt; for editing the galaxy explosion pattern&lt;br /&gt;
&lt;br /&gt;
=== Sound Editors ===&lt;br /&gt;
&lt;br /&gt;
* [[Abiathar]]  &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(Win32, WebInterface)&amp;lt;/font&amp;gt; program to import\export sounds and music files.&lt;br /&gt;
* [[KeenWave]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(DOS, compiled Linux binary)&amp;lt;/font&amp;gt; program to import\export sounds and music, currently a beta, comes with an Adlib sound player.&lt;br /&gt;
* [[Wolf Data Compiler (WDC)|WDC]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(Win32)&amp;lt;/font&amp;gt; for editing sound effects, music and text files&lt;br /&gt;
&lt;br /&gt;
=== Music Editors ===&lt;br /&gt;
&lt;br /&gt;
* [http://adplug.sourceforge.net AdPlug] standalone DOS program and a Winamp / XMMS plugin for playing Keen&#039;s IMF music.&lt;br /&gt;
* [[IMF Player]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(DOS, Source Code)&amp;lt;/font&amp;gt; as the name suggest: an IMF Player.&lt;br /&gt;
* [[imfplay]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(DOS, Source Code)&amp;lt;/font&amp;gt; as the name suggest: an IMF Player.&lt;br /&gt;
* [[IMF2WAV]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(DOS, Win32, Source Code)&amp;lt;/font&amp;gt; converts any IMF file to Wave format.&lt;br /&gt;
* [[IMF2MIDI]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(DOS, Win32)&amp;lt;/font&amp;gt; converts IMF songs into MIDI files.&lt;br /&gt;
* [[MIDI2IMF]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(CLI)&amp;lt;/font&amp;gt; converts MIDI songs into IMF files.&lt;br /&gt;
* [[DRO2MIDI]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(CLI, Source Code)&amp;lt;/font&amp;gt; improved program based on IMF2MIDI&lt;br /&gt;
* [[DRO2IMF]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(DOS)&amp;lt;/font&amp;gt; converts DRO files to IMF files.&lt;br /&gt;
* [[IMF Creator]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(CLI, Source Code)&amp;lt;/font&amp;gt; converts MIDI songs into IMF files.&lt;br /&gt;
* [[IMFCrush]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(CLI, Source Code)&amp;lt;/font&amp;gt; reduces the file size + converts IMF songs to a different rate and/or format.&lt;br /&gt;
* [[OPL3 Bank Editor]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(Linux, Windows, macOS, Source Code)&amp;lt;/font&amp;gt; creates / edits various music instrument bank formats.&lt;br /&gt;
* [[Wolf Data Compiler (WDC)|WDC]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(Win32)&amp;lt;/font&amp;gt; for editing sound effects, music and text files.&lt;br /&gt;
&lt;br /&gt;
=== Story / Game Text Editors ===&lt;br /&gt;
&lt;br /&gt;
* [[uGrab]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(CLI, Win32, WINE)&amp;lt;/font&amp;gt;, mainly for modifying [[Keen_Dreams_Development#Source_code_release|source mods]]&lt;br /&gt;
* [[ModKeen]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(DOS, Source Code)&amp;lt;/font&amp;gt;, [[ModKeen#Unofficial_Linux_Fork|LModKeen]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(Linux Port)&amp;lt;/font&amp;gt; for extracting extracting data chunks&lt;br /&gt;
* [[Keengraph]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(DOS, Win32, WINE)&amp;lt;/font&amp;gt; for extracting data chunks&lt;br /&gt;
* [[TheDraw]] + [[KeenScr]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(DOS)&amp;lt;/font&amp;gt; for editing the loading and final text screens&lt;br /&gt;
* [[Startext]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(DOS)&amp;lt;/font&amp;gt; for editing the &#039;star wars&#039; story and the Oracle replies&lt;br /&gt;
* [[The Neural Stunner]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(Win32)&amp;lt;/font&amp;gt; for editing some basic patches&lt;br /&gt;
* [[LNAMES]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(CLI)&amp;lt;/font&amp;gt; for editing level name and level entry texts&lt;br /&gt;
* [[Orbatext]] for editing and optimizing level name and level entry texts&lt;br /&gt;
* [[LText]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(CLI)&amp;lt;/font&amp;gt; for scanning and generating a text patch/pointer&lt;br /&gt;
* [[Keen Text Editor]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(Win64, Linux)&amp;lt;/font&amp;gt; for editing help and story text sceens&lt;br /&gt;
* [[Wolf Data Compiler (WDC)|WDC]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(Win32)&amp;lt;/font&amp;gt; for editing sound effects, music and text files&lt;br /&gt;
&lt;br /&gt;
=== Patching tools ===&lt;br /&gt;
&lt;br /&gt;
* [[CKPatch]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(DOS)&amp;lt;/font&amp;gt; for patching the executable files&lt;br /&gt;
* [[UNLZEXE]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(Win32, CLI)&amp;lt;/font&amp;gt; needed to decompress the executable files&lt;br /&gt;
* [[UNP]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(DOS)&amp;lt;/font&amp;gt; needed to decompress the executable files&lt;br /&gt;
&lt;br /&gt;
=== Other editors and editing tools ===&lt;br /&gt;
&lt;br /&gt;
* [[Abiathar]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(Win32, WebInterface)&amp;lt;/font&amp;gt; can edit tile properties&lt;br /&gt;
* [https://files.shikadi.net/keenwiki/tools/t.csdpmi4b.charles%20_w_sandmann.1997-10-13.zip CWSDPMI] may be needed to run ModKeen and other modding programs.&lt;br /&gt;
* [[Fixmhead]] needed to fix &#039;maphead.ck4&#039; in TED5&lt;br /&gt;
* [[Galactile]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(Win32, WINE)&amp;lt;/font&amp;gt; a tile properties editor (successor of [[Ck456Tli]] and [[CK456DTli]])&lt;br /&gt;
* [[Galaxer1]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(Win32)&amp;lt;/font&amp;gt; a terrain editor (extension tool for Abiathar)&lt;br /&gt;
* [[GalaxyView]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(Win32, WINE)&amp;lt;/font&amp;gt; a level viewer for Keen Galaxy&lt;br /&gt;
* [[Instant Carma]] Windows based decompression tool&lt;br /&gt;
* [[Markeen]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(CLI)&amp;lt;/font&amp;gt; random level generator for Keen Galaxy&lt;br /&gt;
* [[TEDSetup]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(DOS)&amp;lt;/font&amp;gt; for making files compatibe with TED5&lt;br /&gt;
* [[TliExtend]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(CLI)&amp;lt;/font&amp;gt; a tileinfo extension utility (extension tool for Abiathar)&lt;br /&gt;
* [[Wolf Data Compiler (WDC)|WDC]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(Win32)&amp;lt;/font&amp;gt; for editing sound effects, music and text files&lt;br /&gt;
&lt;br /&gt;
== Modding Tutorials ==&lt;br /&gt;
&lt;br /&gt;
* [[Keen Galaxy Modding Tutorial (by Ceilick)|Keen Galaxy Modding Tutorial (patch based)]]&lt;br /&gt;
&amp;lt;!-- * [http://stefan.lohner-net.de/keen_modding/tutorial/ Keen Galaxy Modding Tutorial (by TheMagician)] --&amp;gt;&lt;br /&gt;
* [[Keen Source Mod Modding Tutorial|Keen Galaxy Modding Tutorial (source code based)]]&lt;br /&gt;
&lt;br /&gt;
* [[Keen in Windows|Setting up Windows for DOS applications]]&lt;br /&gt;
* [[Keen in Linux|Setting up Linux for DOS applications]]&lt;br /&gt;
&lt;br /&gt;
* [[Patching Tutorial (by Levellass)|Patching Tutorial]]&lt;br /&gt;
* [[Patches]]&lt;br /&gt;
&lt;br /&gt;
== OS Compatible ==&lt;br /&gt;
&lt;br /&gt;
Most of the above listed tools are written for [[wikipedia:MS-DOS|MS-DOS]] or [[wikipedia:Microsoft Windows|Windows]] based systems. The bracketed ancillary information show for which operating system ([[wikipedia:Operating system|OS]]) these tools are meant to be. To run these applications one could use the native system they are based on. Alternatively there are ways of emulating the needed OS. For eg. MS-DOS based tools can be run via [[wikipedia:DOSBox|DOSBox]]. &lt;br /&gt;
&lt;br /&gt;
For Linux users (Mac-OS?) the usability differs for each application. Those might be either compatible, portable or provide another ability to run them like compiling the source code on a Linux based system. The following footer texts explain the needed requirements:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;CLI&#039;&#039;&#039;: Tool is command line based.&lt;br /&gt;
* &#039;&#039;&#039;DOS&#039;&#039;&#039;: Tool is originally written for a MS-DOS environment and can be emulated by using [[Keen in Linux|DOSBox]].&lt;br /&gt;
* &#039;&#039;&#039;Port&#039;&#039;&#039;: A Linux port for this Tool exists.&lt;br /&gt;
* &#039;&#039;&#039;Source Code&#039;&#039;&#039;: The source-code is available within the download package and can be compiled.&lt;br /&gt;
* &#039;&#039;&#039;Win32&#039;&#039;&#039;: Tool is native Windows tool. It might be compatible with WINE.&lt;br /&gt;
* &#039;&#039;&#039;WINE&#039;&#039;&#039;: Tool is a standalone application which just needs the WINE program starter to work properly.&lt;br /&gt;
&lt;br /&gt;
Alternative one could use a Virtual machine to simply emulate the needed Operating System. There are several options to choose from. The most popular might be [[wikipedia:Virtual Box|Virtual-Box]], [[wikipedia:VMware Workstation|VMware Workstation]] or [[wikipedia:QEMU|QEMU]].&lt;br /&gt;
&lt;br /&gt;
== Game Information ==&lt;br /&gt;
&lt;br /&gt;
* For details on the file formats used by the games, see the [[ModdingWiki:Commander Keen 4-6|Commander Keen 4-6]] section on the ModdingWiki.&lt;br /&gt;
* There is a [[:Category:Patches|list of patches]] that can be incorporated into mods to change the game&#039;s behaviour.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Vorticon Tools]]&lt;br /&gt;
* [[Other Tools]] (non-Vorticons/Galaxy)&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>SodiumtheGlitcher</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Galaxy_Tools&amp;diff=51196</id>
		<title>Galaxy Tools</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Galaxy_Tools&amp;diff=51196"/>
		<updated>2025-11-19T14:22:53Z</updated>

		<summary type="html">&lt;p&gt;SodiumtheGlitcher: /* Other editors and editing tools */ Reworded Markeen&amp;#039;s description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A mod, or modification, is the alteration of content in order to make it operate in a manner different from its original version. They can include new items, modded weapons, characters, enemies, models, tile-sets, levels, music, story lines and game modes. The following tools and information can be used to create mods of Commander Keen episodes 4-6, Keen Dreams, and [[Keen:Galaxy Source Modding Package|Source Mods]].&lt;br /&gt;
&lt;br /&gt;
== Game Editing ==&lt;br /&gt;
&lt;br /&gt;
This section is organised by category.  If an editor supports more than one type of editing (such as graphics editing and sound editing) it will be listed under both sections.&lt;br /&gt;
&lt;br /&gt;
=== Level Editors ===&lt;br /&gt;
&lt;br /&gt;
* [[TED5]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(DOS)&amp;lt;/font&amp;gt; level editor written by id Software&lt;br /&gt;
* [[Keen: Next (level editor)|Keen: Next (K:N)]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(Win32, WINE)&amp;lt;/font&amp;gt; level editor developed by z-1 in 2007&lt;br /&gt;
* [[The Photachyon Transceiver|The Photachyon Transceiver (TPT3)]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(Win32, WINE)&amp;lt;/font&amp;gt; level editor developed by CK Guy in 2008&lt;br /&gt;
* [[The Omegamatic|The Omegamatic (TOM)]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(Win32, WINE)&amp;lt;/font&amp;gt; level editor developed by Mink in 2010&lt;br /&gt;
* [[Abiathar]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(Win32, WebInterface)&amp;lt;/font&amp;gt; level editor developed by Fleexy in 2014&lt;br /&gt;
&lt;br /&gt;
=== Graphics Editors ===&lt;br /&gt;
&lt;br /&gt;
* [[uGrab]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(CLI, Win32, WINE)&amp;lt;/font&amp;gt;, mainly for modifying [[Keen_Dreams_Development#Source_code_release|source mods]]&lt;br /&gt;
* [[ModKeen]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(DOS, Source Code)&amp;lt;/font&amp;gt;, [[ModKeen#Unofficial_Linux_Fork|LModKeen]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(Linux Port)&amp;lt;/font&amp;gt; for extracting and re-importing graphics&lt;br /&gt;
* [[Keengraph]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(DOS, Win32, WINE)&amp;lt;/font&amp;gt; for extracting and reimporting graphics&lt;br /&gt;
* [[KeenGrout]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(DOS, Win32, WINE, Source Code)&amp;lt;/font&amp;gt; for adding/removing a grid to the Keen graphics tileset &lt;br /&gt;
* [[Intro Text]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(CLI)&amp;lt;/font&amp;gt; for modifying the intro animation graphics&lt;br /&gt;
* [[K5Splode]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(DOS)&amp;lt;/font&amp;gt; for editing the galaxy explosion pattern&lt;br /&gt;
&lt;br /&gt;
=== Sound Editors ===&lt;br /&gt;
&lt;br /&gt;
* [[Abiathar]]  &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(Win32, WebInterface)&amp;lt;/font&amp;gt; program to import\export sounds and music files.&lt;br /&gt;
* [[KeenWave]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(DOS, compiled Linux binary)&amp;lt;/font&amp;gt; program to import\export sounds and music, currently a beta, comes with an Adlib sound player.&lt;br /&gt;
* [[Wolf Data Compiler (WDC)|WDC]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(Win32)&amp;lt;/font&amp;gt; for editing sound effects, music and text files&lt;br /&gt;
&lt;br /&gt;
=== Music Editors ===&lt;br /&gt;
&lt;br /&gt;
* [http://adplug.sourceforge.net AdPlug] standalone DOS program and a Winamp / XMMS plugin for playing Keen&#039;s IMF music.&lt;br /&gt;
* [[IMF Player]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(DOS, Source Code)&amp;lt;/font&amp;gt; as the name suggest: an IMF Player.&lt;br /&gt;
* [[imfplay]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(DOS, Source Code)&amp;lt;/font&amp;gt; as the name suggest: an IMF Player.&lt;br /&gt;
* [[IMF2WAV]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(DOS, Win32, Source Code)&amp;lt;/font&amp;gt; converts any IMF file to Wave format.&lt;br /&gt;
* [[IMF2MIDI]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(DOS, Win32)&amp;lt;/font&amp;gt; converts IMF songs into MIDI files.&lt;br /&gt;
* [[MIDI2IMF]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(CLI)&amp;lt;/font&amp;gt; converts MIDI songs into IMF files.&lt;br /&gt;
* [[DRO2MIDI]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(CLI, Source Code)&amp;lt;/font&amp;gt; improved program based on IMF2MIDI&lt;br /&gt;
* [[DRO2IMF]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(DOS)&amp;lt;/font&amp;gt; converts DRO files to IMF files.&lt;br /&gt;
* [[IMF Creator]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(CLI, Source Code)&amp;lt;/font&amp;gt; converts MIDI songs into IMF files.&lt;br /&gt;
* [[IMFCrush]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(CLI, Source Code)&amp;lt;/font&amp;gt; reduces the file size + converts IMF songs to a different rate and/or format.&lt;br /&gt;
* [[OPL3 Bank Editor]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(Linux, Windows, macOS, Source Code)&amp;lt;/font&amp;gt; creates / edits various music instrument bank formats.&lt;br /&gt;
* [[Wolf Data Compiler (WDC)|WDC]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(Win32)&amp;lt;/font&amp;gt; for editing sound effects, music and text files.&lt;br /&gt;
&lt;br /&gt;
=== Story / Game Text Editors ===&lt;br /&gt;
&lt;br /&gt;
* [[uGrab]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(CLI, Win32, WINE)&amp;lt;/font&amp;gt;, mainly for modifying [[Keen_Dreams_Development#Source_code_release|source mods]]&lt;br /&gt;
* [[ModKeen]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(DOS, Source Code)&amp;lt;/font&amp;gt;, [[ModKeen#Unofficial_Linux_Fork|LModKeen]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(Linux Port)&amp;lt;/font&amp;gt; for extracting extracting data chunks&lt;br /&gt;
* [[Keengraph]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(DOS, Win32, WINE)&amp;lt;/font&amp;gt; for extracting data chunks&lt;br /&gt;
* [[TheDraw]] + [[KeenScr]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(DOS)&amp;lt;/font&amp;gt; for editing the loading and final text screens&lt;br /&gt;
* [[Startext]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(DOS)&amp;lt;/font&amp;gt; for editing the &#039;star wars&#039; story and the Oracle replies&lt;br /&gt;
* [[The Neural Stunner]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(Win32)&amp;lt;/font&amp;gt; for editing some basic patches&lt;br /&gt;
* [[LNAMES]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(CLI)&amp;lt;/font&amp;gt; for editing level name and level entry texts&lt;br /&gt;
* [[Orbatext]] for editing and optimizing level name and level entry texts&lt;br /&gt;
* [[LText]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(CLI)&amp;lt;/font&amp;gt; for scanning and generating a text patch/pointer&lt;br /&gt;
* [[Keen Text Editor]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(Win64, Linux)&amp;lt;/font&amp;gt; for editing help and story text sceens&lt;br /&gt;
* [[Wolf Data Compiler (WDC)|WDC]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(Win32)&amp;lt;/font&amp;gt; for editing sound effects, music and text files&lt;br /&gt;
&lt;br /&gt;
=== Patching tools ===&lt;br /&gt;
&lt;br /&gt;
* [[CKPatch]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(DOS)&amp;lt;/font&amp;gt; for patching the executable files&lt;br /&gt;
* [[UNLZEXE]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(Win32, CLI)&amp;lt;/font&amp;gt; needed to decompress the executable files&lt;br /&gt;
* [[UNP]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(DOS)&amp;lt;/font&amp;gt; needed to decompress the executable files&lt;br /&gt;
&lt;br /&gt;
=== Other editors and editing tools ===&lt;br /&gt;
&lt;br /&gt;
* [[Abiathar]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(Win32, WebInterface)&amp;lt;/font&amp;gt; can edit tile properties&lt;br /&gt;
* [https://files.shikadi.net/keenwiki/tools/t.csdpmi4b.charles%20_w_sandmann.1997-10-13.zip CWSDPMI] may be needed to run ModKeen and other modding programs.&lt;br /&gt;
* [[Fixmhead]] needed to fix &#039;maphead.ck4&#039; in TED5&lt;br /&gt;
* [[Galactile]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(Win32, WINE)&amp;lt;/font&amp;gt; a tile properties editor (successor of [[Ck456Tli]] and [[CK456DTli]])&lt;br /&gt;
* [[Galaxer1]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(Win32)&amp;lt;/font&amp;gt; a terrain editor (extension tool for Abiathar)&lt;br /&gt;
* [[GalaxyView]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(Win32, WINE)&amp;lt;/font&amp;gt; a level viewer for Keen Galaxy&lt;br /&gt;
* [[Instant Carma]] Windows based decompression tool&lt;br /&gt;
* [[Markeen]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(CLI)&amp;lt;/font&amp;gt; random level generator&lt;br /&gt;
* [[TEDSetup]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(DOS)&amp;lt;/font&amp;gt; for making files compatibe with TED5&lt;br /&gt;
* [[TliExtend]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(CLI)&amp;lt;/font&amp;gt; a tileinfo extension utility (extension tool for Abiathar)&lt;br /&gt;
* [[Wolf Data Compiler (WDC)|WDC]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(Win32)&amp;lt;/font&amp;gt; for editing sound effects, music and text files&lt;br /&gt;
&lt;br /&gt;
== Modding Tutorials ==&lt;br /&gt;
&lt;br /&gt;
* [[Keen Galaxy Modding Tutorial (by Ceilick)|Keen Galaxy Modding Tutorial (patch based)]]&lt;br /&gt;
&amp;lt;!-- * [http://stefan.lohner-net.de/keen_modding/tutorial/ Keen Galaxy Modding Tutorial (by TheMagician)] --&amp;gt;&lt;br /&gt;
* [[Keen Source Mod Modding Tutorial|Keen Galaxy Modding Tutorial (source code based)]]&lt;br /&gt;
&lt;br /&gt;
* [[Keen in Windows|Setting up Windows for DOS applications]]&lt;br /&gt;
* [[Keen in Linux|Setting up Linux for DOS applications]]&lt;br /&gt;
&lt;br /&gt;
* [[Patching Tutorial (by Levellass)|Patching Tutorial]]&lt;br /&gt;
* [[Patches]]&lt;br /&gt;
&lt;br /&gt;
== OS Compatible ==&lt;br /&gt;
&lt;br /&gt;
Most of the above listed tools are written for [[wikipedia:MS-DOS|MS-DOS]] or [[wikipedia:Microsoft Windows|Windows]] based systems. The bracketed ancillary information show for which operating system ([[wikipedia:Operating system|OS]]) these tools are meant to be. To run these applications one could use the native system they are based on. Alternatively there are ways of emulating the needed OS. For eg. MS-DOS based tools can be run via [[wikipedia:DOSBox|DOSBox]]. &lt;br /&gt;
&lt;br /&gt;
For Linux users (Mac-OS?) the usability differs for each application. Those might be either compatible, portable or provide another ability to run them like compiling the source code on a Linux based system. The following footer texts explain the needed requirements:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;CLI&#039;&#039;&#039;: Tool is command line based.&lt;br /&gt;
* &#039;&#039;&#039;DOS&#039;&#039;&#039;: Tool is originally written for a MS-DOS environment and can be emulated by using [[Keen in Linux|DOSBox]].&lt;br /&gt;
* &#039;&#039;&#039;Port&#039;&#039;&#039;: A Linux port for this Tool exists.&lt;br /&gt;
* &#039;&#039;&#039;Source Code&#039;&#039;&#039;: The source-code is available within the download package and can be compiled.&lt;br /&gt;
* &#039;&#039;&#039;Win32&#039;&#039;&#039;: Tool is native Windows tool. It might be compatible with WINE.&lt;br /&gt;
* &#039;&#039;&#039;WINE&#039;&#039;&#039;: Tool is a standalone application which just needs the WINE program starter to work properly.&lt;br /&gt;
&lt;br /&gt;
Alternative one could use a Virtual machine to simply emulate the needed Operating System. There are several options to choose from. The most popular might be [[wikipedia:Virtual Box|Virtual-Box]], [[wikipedia:VMware Workstation|VMware Workstation]] or [[wikipedia:QEMU|QEMU]].&lt;br /&gt;
&lt;br /&gt;
== Game Information ==&lt;br /&gt;
&lt;br /&gt;
* For details on the file formats used by the games, see the [[ModdingWiki:Commander Keen 4-6|Commander Keen 4-6]] section on the ModdingWiki.&lt;br /&gt;
* There is a [[:Category:Patches|list of patches]] that can be incorporated into mods to change the game&#039;s behaviour.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Vorticon Tools]]&lt;br /&gt;
* [[Other Tools]] (non-Vorticons/Galaxy)&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>SodiumtheGlitcher</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=The_Alphamatic&amp;diff=51192</id>
		<title>The Alphamatic</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=The_Alphamatic&amp;diff=51192"/>
		<updated>2025-10-16T21:45:28Z</updated>

		<summary type="html">&lt;p&gt;SodiumtheGlitcher: Changed the level numbers to match the 3.0 update (Binary Circuits is a secret level because you can only access it after completing level 14, which is Command Sector)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mod Infobox&lt;br /&gt;
 | Episode = 5&lt;br /&gt;
 | Authors = [[User:Gridlock|Gridlock]]&lt;br /&gt;
 | Discussion = PCKF: [https://pckf.com/viewtopic.php?f=4&amp;amp;t=4086 release thread]&lt;br /&gt;
 | ReleaseDate = 2017-07-04&lt;br /&gt;
 | LatestUpdate = 2021-03-14&lt;br /&gt;
 | Status = Complete&lt;br /&gt;
 | Levels = 25&lt;br /&gt;
 | SecretLevels = 5&lt;br /&gt;
 | NewGameplay = No&lt;br /&gt;
 | NewGfx = Some&lt;br /&gt;
 | NewLevels = Yes&lt;br /&gt;
 | NewSfx = Yes&lt;br /&gt;
 | NewMusic = Yes&lt;br /&gt;
 | LatestDownloadURL = https://files.shikadi.net/keenwiki/mods/Keen5/m.gridlock.the_alphamatic_v2.0.k5.2021-03-14.zip&lt;br /&gt;
 | LatestVersion = v.2.0&lt;br /&gt;
 | Download = [https://files.shikadi.net/keenwiki/mods/Keen5/m.gridlock.the_alphamatic_v1.0.k5.2017-07-04.zip v.1.0]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Alphamatic&#039;&#039;&#039; is a [[Keen 5]] [[mod]] released on the &#039;&#039;Fourth of July&#039;&#039; 2017 by [[User:Gridlock|Gridlock]]. This mod is an [[Atroxian Realm]] sequel. Version 2.0 with four extra secret levels titled &#039;Marooned Over Mars Expansion&#039; was released on [[Keen Day]] 2021.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
The story continues where Atroxian Realm left off. Keen faces a bigger and even deadlier Armageddon Machine as seen in [[Keen 5]]. This time he must save our Solar System from VitaCorp and unravel the mystery of the Atroxians.&lt;br /&gt;
&lt;br /&gt;
== Actors ==&lt;br /&gt;
&lt;br /&gt;
All actors from the original game return, except for [[Slicestar]]s and [[Spirogrip]]s, the former of which are replaced, as shown below, and the latter of which were recycled to make room for extra QED frames.&lt;br /&gt;
&lt;br /&gt;
{{ModActorList}}&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
&lt;br /&gt;
{{ModLevelList}}&lt;br /&gt;
==Credits==&lt;br /&gt;
&lt;br /&gt;
* Creator: [[User:Gridlock|Gridlock]]&lt;br /&gt;
* Patching: [[User:Levellass|Levellass]], [[User:Fleexy|Fleexy]]&lt;br /&gt;
* Testing: [[User:Nisaba|Nisaba]], [[User:Fleexy|Fleexy]], Mobiethian, [[User:Levellass|Levellass]], [[User:Lemm|Lemm]]&lt;br /&gt;
* Modified Soundtrack and Additional Music: [[User:Mr.M|Mr.M]], [[User:Gridlock|Gridlock]]&lt;br /&gt;
* VitaCorp logo modifed from [[User:StupidBunny|StupidBunny&#039;s]] original design: [https://pckf.com/viewtopic.php?f=3&amp;amp;t=3118&amp;amp;p=72742&amp;amp;hilit=vitacorp#p72742 original post on pckf]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* [https://youtu.be/Shn0xbWblcY Trailer]&lt;br /&gt;
&lt;br /&gt;
[[Category:Atroxian_Realm]]&lt;/div&gt;</summary>
		<author><name>SodiumtheGlitcher</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File:The_Alphamatic_-_Level_24.png&amp;diff=51191</id>
		<title>File:The Alphamatic - Level 24.png</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File:The_Alphamatic_-_Level_24.png&amp;diff=51191"/>
		<updated>2025-10-16T21:40:34Z</updated>

		<summary type="html">&lt;p&gt;SodiumtheGlitcher: Level info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LevelImage&lt;br /&gt;
 | Game = The Alphamatic&lt;br /&gt;
 | LevelTitle = Binary Circuits&lt;br /&gt;
 | LevelNumber = 24&lt;br /&gt;
 | EntryText = Keen flips between the Binary Circuits&lt;br /&gt;
 | Required = No&lt;br /&gt;
 | Points = 332,000&lt;br /&gt;
 | AmmoPacks = 22&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SodiumtheGlitcher</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File:The_Alphamatic_-_Level_24.png&amp;diff=51190</id>
		<title>File:The Alphamatic - Level 24.png</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File:The_Alphamatic_-_Level_24.png&amp;diff=51190"/>
		<updated>2025-10-16T21:38:07Z</updated>

		<summary type="html">&lt;p&gt;SodiumtheGlitcher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SodiumtheGlitcher</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Keen_Dreams_Bugs&amp;diff=51188</id>
		<title>Keen Dreams Bugs</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Keen_Dreams_Bugs&amp;diff=51188"/>
		<updated>2025-09-30T01:47:01Z</updated>

		<summary type="html">&lt;p&gt;SodiumtheGlitcher: /* Duplicating Flower Pellets */ Fixed wikicode typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists all the bugs, odd behaviours and unexpected actions that have been discovered in [[Keen Dreams]].&lt;br /&gt;
&lt;br /&gt;
== Jumping through dangers ==&lt;br /&gt;
When you find [[Keen Dreams Hazards|fire or radioactive floors]], you can pass them unharmed by holding the jump key when hitting the ground (you can hold the key several seconds before landing, so no hurry) — and [[Commander Keen|Keen]] will bounce up normally. Remember to release the jump key between every bounce and then press it again before landing again.&lt;br /&gt;
&lt;br /&gt;
== Climbing up nothing ==&lt;br /&gt;
[[Image:Climbing_air.png|thumb|320px|Climbing thin air after being pushed away from pole by a [[Canteloupe Cart]].]]&lt;br /&gt;
If you are on a pole and a [[Canteloupe Cart]] pushes you off, you will be dragged along while in the climbing position. If you then proceed to move upwards, you will escape the [[Canteloupe Cart]] but climb an invisible pole afterwards. You can climb as high or as low as the original pole goes, passing straight through any solid tiles along the way, though enemies will still kill you. The only place this can be done is alongside the right edge of [[The Melon Mines]], as it is the only place in the game with both [[Canteloupe Cart]]s and poles nearby.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quick level exits ==&lt;br /&gt;
[[Image:kd_quick_exit.png|right|frame|[[Keen]] takes an unusual shortcut in [[Apple Acres]].]]&lt;br /&gt;
If there is no wall in your way, go against the right edge of the level, and die! If [[Keen]]&#039;s head goes through the right edge of the screen, you will complete the level.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dropping enemies ==&lt;br /&gt;
[[Image:Dropping_carrot.png|thumb|320px|[[Keen]] dropping a [[Carrot Courier]] out of [[Horseradish Hill]].]]&lt;br /&gt;
It is possible to make [[Squasher]]s jump off cliffs out of the level, thus &amp;quot;killing&amp;quot; them; this can be done especially well in [[Squash Swamp]]. In [[Horseradish Hill]] you can &amp;quot;kill&amp;quot; all five [[Carrot Courier]]s by shooting them as they jump cliffs.&lt;br /&gt;
&lt;br /&gt;
It is also possible to stun enemies with [[Flower Power]]s so that they fall off logs, lily pads or other &amp;quot;one way up&amp;quot; tiles (tiles permitting movement in a single direction only). Any enemy can be manipulated in this manner. The trick is to shoot them just as they reach the very edge of the platform; the stunned sprite has different clipping and will fall off the platform. For some other enemies, the sprite will only fall off after it has reverted back to its original shape. This can be used to &amp;quot;push&amp;quot; several enemies off of the bottom of the level, though with difficulty:&lt;br /&gt;
* The simplest way to do it is to stand under the platform edge and throw [[Flower Power]]s up into the air just past the platform&#039;s edge.&lt;br /&gt;
* It is also possible to stand on the platform and shoot an enemy off, though this requires very good timing.&lt;br /&gt;
* A third possibility is to [[Keen Dreams Cheats|cheat]] and stand at the platform&#039;s edge with [[God mode]] and toss [[Flower Power]]s into the air. With this, it is even possible to make enemies fall off the level boundaries.&lt;br /&gt;
&lt;br /&gt;
== Duplicating Flower Pellets ==&lt;br /&gt;
Sometimes, when rapidly firing your [[Flower Power]]s against a wall close enough to bounce the pellet back to you (and going back into your inventory), it will count the pellet twice. This is hard to duplicate, but could potentially help you out in a tight situation.&lt;br /&gt;
&lt;br /&gt;
This can also be done by looking up and throwing [[Flower Power]]s in the air rapidly.&lt;br /&gt;
&lt;br /&gt;
== Flying slowly ==&lt;br /&gt;
If you turn on the [[Keen Dreams Cheats|Jump cheat]] and fly up, throw a [[Flower Power]] straight up. [[Keen]] will continue flying upwards but slower. Throwing again will cause [[Keen]] to stop and fall down but slowly. Throwing a [[Flower Power]] for the third time will cause [[Keen]] to fall down with normal speed.&lt;br /&gt;
&lt;br /&gt;
== Jump down from exit sign ==&lt;br /&gt;
&lt;br /&gt;
The exit sign&#039;s bottom tiles are one way up, meaning that [[Keen]] can jump down when he is behind the exit sign. See a video [http://www.youtube.com/watch?v=zUzuVyLcuNU here].&lt;br /&gt;
&lt;br /&gt;
== Super easy difficulty ==&lt;br /&gt;
&lt;br /&gt;
If the player starts playing by loading a saved game and does this without having started a new game or loaded a previous game (that is, the first thing they do is load a game) then that game will have &#039;zero difficulty&#039; instead of the difficulty level it had when saved. If the game is saved again this difficulty level will become permanent.&lt;br /&gt;
&lt;br /&gt;
In practice a difficulty level of 0 is identical to that of 1 (easy), so this is only noticeable when restoring normal or hard games. It does however allow the addition of a hypothetical fourth difficulty to the game. To avoid this the player should always start a new game before restoring an old one.&lt;br /&gt;
&lt;br /&gt;
== Dropping through a ramp in Horseradish Hill ==&lt;br /&gt;
[[Image:kd_drop_through_hh.png|right|frame|[[Keen]] drops down through the ramp.]]&lt;br /&gt;
On the last downhill ramp by the end of [[Horseradish Hill]], you can drop down near the base. Face left near the bottom of the ramp and drop down on the last few logs. After falling, there is some empty space you can run around in under the ramp. It is easy to jump back out.&lt;br /&gt;
&lt;br /&gt;
== Stuck Zzz ==&lt;br /&gt;
&lt;br /&gt;
If Keen falls asleep (by seeing the &#039;Zzz&#039; animation sequence above his head) at a deadly enemy or on a hazard when god mode is turned on and then player turns off god mode, Keen dies and the &#039;Zzz&#039; sequence doesn&#039;t get removed. This is because the 3-frame zee animation sequence doesn&#039;t use any contact routine in the game.&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen Dreams]]&lt;/div&gt;</summary>
		<author><name>SodiumtheGlitcher</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=O-Mega-Matic&amp;diff=51186</id>
		<title>O-Mega-Matic</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=O-Mega-Matic&amp;diff=51186"/>
		<updated>2025-09-24T18:22:12Z</updated>

		<summary type="html">&lt;p&gt;SodiumtheGlitcher: Remover szemi&amp;#039;s contribution as he is not making a level for this pack&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mod Infobox&lt;br /&gt;
 | TitleImage = Keen_5_title.png&lt;br /&gt;
 | Episode = 5&lt;br /&gt;
 | Authors = [[User:SodiumtheGlitcher|SodiumtheGlitcher]], Keen Community&lt;br /&gt;
 | ReleaseDate = 2025-01-23&lt;br /&gt;
 | LatestUpdate = 2025-07-27&lt;br /&gt;
 | Status = Complete&lt;br /&gt;
 | Discussion = [https://pckf.com/viewtopic.php?t=18078 PCKF]&lt;br /&gt;
 | Homepage = &lt;br /&gt;
 | Levels = 13&lt;br /&gt;
 | SecretLevels = 1&lt;br /&gt;
 | NewGameplay = No&lt;br /&gt;
 | NewGfx = No&lt;br /&gt;
 | NewLevels = Yes&lt;br /&gt;
 | NewSfx = No&lt;br /&gt;
 | NewMusic = No&lt;br /&gt;
 | LatestDownloadURL = https://files.shikadi.net/keenwiki/Packs/Keen5/l.keen_community.o-mega-matic_v1.1.k5.2025-07-27.zip&lt;br /&gt;
 | LatestVersion = v1.1&lt;br /&gt;
 | Download = [https://files.shikadi.net/keenwiki/Packs/Keen5/l.keen_community.o-mega-matic_v1.0.k5.2025-06-18.zip v1.0]&amp;lt;br&amp;gt;[https://files.shikadi.net/keenwiki/Packs/Keen5/l.keen_community.o-mega-matic_beta.k5.2025-01-23.zip beta]&lt;br /&gt;
}}&lt;br /&gt;
[[O-Mega-Matic]] is a community [[Keen 5]] levelpack organized by [[User:SodiumtheGlitcher|SodiumtheGlitcher]]. The rule for the levels was: &amp;quot;Levels must be at least 100x100, although bigger would be much appreciated.&amp;quot; The levels were made by [[User:SodiumtheGlitcher|SodiumtheGlitcher]], [[User:DarkAle|DarkAle]], [[User:Gridlock|Gridlock]], [[User:Dave216|Dave216]], gabriel cheat man, [[KeenMark 5|The Candyjunk]], [[SupFanat&#039;s Keen 5 Level Pack|SupFanat]], [[User:Fleexy|Fleexy]] + [[Markeen]], and [[New QED|Grelphy]].&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
{{ModLevelList}}&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
*Tools used: [[Abiathar]], [[CKPatch]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Community mods]]&lt;/div&gt;</summary>
		<author><name>SodiumtheGlitcher</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=The_Alphamatic&amp;diff=51151</id>
		<title>The Alphamatic</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=The_Alphamatic&amp;diff=51151"/>
		<updated>2025-08-08T22:02:24Z</updated>

		<summary type="html">&lt;p&gt;SodiumtheGlitcher: Added info about lack of Spirogrips&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mod Infobox&lt;br /&gt;
 | Episode = 5&lt;br /&gt;
 | Authors = [[User:Gridlock|Gridlock]]&lt;br /&gt;
 | Discussion = PCKF: [https://pckf.com/viewtopic.php?f=4&amp;amp;t=4086 release thread]&lt;br /&gt;
 | ReleaseDate = 2017-07-04&lt;br /&gt;
 | LatestUpdate = 2021-03-14&lt;br /&gt;
 | Status = Complete&lt;br /&gt;
 | Levels = 24&lt;br /&gt;
 | SecretLevels = 4&lt;br /&gt;
 | NewGameplay = No&lt;br /&gt;
 | NewGfx = Some&lt;br /&gt;
 | NewLevels = Yes&lt;br /&gt;
 | NewSfx = Yes&lt;br /&gt;
 | NewMusic = Yes&lt;br /&gt;
 | LatestDownloadURL = https://files.shikadi.net/keenwiki/mods/Keen5/m.gridlock.the_alphamatic_v2.0.k5.2021-03-14.zip&lt;br /&gt;
 | LatestVersion = v.2.0&lt;br /&gt;
 | Download = [https://files.shikadi.net/keenwiki/mods/Keen5/m.gridlock.the_alphamatic_v1.0.k5.2017-07-04.zip v.1.0]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Alphamatic&#039;&#039;&#039; is a [[Keen 5]] [[mod]] released on the &#039;&#039;Fourth of July&#039;&#039; 2017 by [[User:Gridlock|Gridlock]]. This mod is an [[Atroxian Realm]] sequel. Version 2.0 with 4 extra levels titled Marooned over Mars was released on [[Keen Day]] 2021.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
The story continues where Atroxian Realm left off. Keen faces a bigger and even deadlier Armageddon Machine as seen in [[Keen 5]]. This time he must save the galaxy from VitaCorp and unravel the mystery of the Atroxians.&lt;br /&gt;
&lt;br /&gt;
== Actors ==&lt;br /&gt;
&lt;br /&gt;
All actors from the original game return, except for [[Slicestar]]s and [[Spirogrip]]s, the former of which are replaced, as shown below, and the latter of which were recycled to make room for extra QED frames.&lt;br /&gt;
&lt;br /&gt;
{{ModActorList}}&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
&lt;br /&gt;
{{ModLevelList}}&lt;br /&gt;
==Credits==&lt;br /&gt;
&lt;br /&gt;
* Creator: [[User:Gridlock|Gridlock]]&lt;br /&gt;
* Patching: [[User:Levellass|Levellass]], [[User:Fleexy|Fleexy]]&lt;br /&gt;
* Testing: [[User:Nisaba|Nisaba]], [[User:Fleexy|Fleexy]], Mobiethian, [[User:Levellass|Levellass]], [[User:Lemm|Lemm]]&lt;br /&gt;
* Modified Soundtrack and Additional Music: [[User:Mr.M|Mr.M]], [[User:Gridlock|Gridlock]]&lt;br /&gt;
* VitaCorp logo modifed from [[User:StupidBunny|StupidBunny&#039;s]] original design: [https://pckf.com/viewtopic.php?f=3&amp;amp;t=3118&amp;amp;p=72742&amp;amp;hilit=vitacorp#p72742 original post on pckf]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* [https://youtu.be/Shn0xbWblcY Trailer]&lt;br /&gt;
&lt;br /&gt;
[[Category:Atroxian_Realm]]&lt;/div&gt;</summary>
		<author><name>SodiumtheGlitcher</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=New_QED&amp;diff=51150</id>
		<title>New QED</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=New_QED&amp;diff=51150"/>
		<updated>2025-07-28T17:08:12Z</updated>

		<summary type="html">&lt;p&gt;SodiumtheGlitcher: Added usage in O-Mega-Matic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mod Infobox&lt;br /&gt;
 | TitleImage = Keen 5 title.png&lt;br /&gt;
 | Episode = 5&lt;br /&gt;
 | Authors = Grelphy&lt;br /&gt;
 | Status = Complete&lt;br /&gt;
 | ReleaseDate = 2003-06-27&lt;br /&gt;
 | Homepage = [http://web.archive.org/web/20050905025440/http://grelphy.spatang.com/levels/index.html Grelphy Labs]&lt;br /&gt;
 | Levels = 1&lt;br /&gt;
 | SecretLevels = 0&lt;br /&gt;
 | NewGameplay = No&lt;br /&gt;
 | NewGfx = No&lt;br /&gt;
 | NewLevels = Yes&lt;br /&gt;
 | NewSfx = No&lt;br /&gt;
 | NewMusic = No&lt;br /&gt;
 | LatestDownloadURL = https://files.shikadi.net/keenwiki/Packs/Keen5/l.grelphy.k5.2003-06-27.zip&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;New QED&#039;&#039;&#039; is a [[Keen 5]] level by Grelphy. It replaces the [[Quantum Explosion Dynamo]] level.&lt;br /&gt;
&lt;br /&gt;
This level was featured in [[O-Mega-Matic]], where it was enlarged and slightly redesigned by [[User:SodiumtheGlitcher|SodiumtheGlitcher]].&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
{{ModLevelList}}&lt;/div&gt;</summary>
		<author><name>SodiumtheGlitcher</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=O-Mega-Matic&amp;diff=51149</id>
		<title>O-Mega-Matic</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=O-Mega-Matic&amp;diff=51149"/>
		<updated>2025-07-28T17:06:38Z</updated>

		<summary type="html">&lt;p&gt;SodiumtheGlitcher: Added link to Grelphy&amp;#039;s original level on his name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mod Infobox&lt;br /&gt;
 | TitleImage = Keen_5_title.png&lt;br /&gt;
 | Episode = 5&lt;br /&gt;
 | Authors = [[User:SodiumtheGlitcher|SodiumtheGlitcher]], Keen Community&lt;br /&gt;
 | ReleaseDate = 2025-01-23&lt;br /&gt;
 | LatestUpdate = 2025-07-27&lt;br /&gt;
 | Status = Complete&lt;br /&gt;
 | Discussion = [https://pckf.com/viewtopic.php?t=18078 PCKF]&lt;br /&gt;
 | Homepage = &lt;br /&gt;
 | Levels = 13&lt;br /&gt;
 | SecretLevels = 1&lt;br /&gt;
 | NewGameplay = No&lt;br /&gt;
 | NewGfx = No&lt;br /&gt;
 | NewLevels = Yes&lt;br /&gt;
 | NewSfx = No&lt;br /&gt;
 | NewMusic = No&lt;br /&gt;
 | LatestDownloadURL = https://files.shikadi.net/keenwiki/Packs/Keen5/l.keen_community.o-mega-matic_v1.1.k5.2025-07-27.zip&lt;br /&gt;
 | LatestVersion = v1.1&lt;br /&gt;
 | Download = [https://files.shikadi.net/keenwiki/Packs/Keen5/l.keen_community.o-mega-matic_v1.0.k5.2025-06-18.zip v1.0]&amp;lt;br&amp;gt;[https://files.shikadi.net/keenwiki/Packs/Keen5/l.keen_community.o-mega-matic_beta.k5.2025-01-23.zip beta]&lt;br /&gt;
}}&lt;br /&gt;
[[O-Mega-Matic]] is a community [[Keen 5]] levelpack organized by [[User:SodiumtheGlitcher|SodiumtheGlitcher]]. The rule for the levels was: &amp;quot;Levels must be at least 100x100, although bigger would be much appreciated.&amp;quot; The levels were made by [[User:SodiumtheGlitcher|SodiumtheGlitcher]], [[User:DarkAle|DarkAle]], [[User:Gridlock|Gridlock]], [[User:Dave216|Dave216]], gabriel cheat man, [[KeenMark 5|The Candyjunk]], [[SupFanat&#039;s Keen 5 Level Pack|SupFanat]], [[User:Fleexy|Fleexy]] + [[Markeen]], [[New QED|Grelphy]], and possibly [[User:Szemigi|szemi]].&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
{{ModLevelList}}&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
*Tools used: [[Abiathar]], [[CKPatch]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Community mods]]&lt;/div&gt;</summary>
		<author><name>SodiumtheGlitcher</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=O-Mega-Matic&amp;diff=51148</id>
		<title>O-Mega-Matic</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=O-Mega-Matic&amp;diff=51148"/>
		<updated>2025-07-28T14:54:05Z</updated>

		<summary type="html">&lt;p&gt;SodiumtheGlitcher: Changed szemi&amp;#039;s contribution to possibly&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mod Infobox&lt;br /&gt;
 | TitleImage = Keen_5_title.png&lt;br /&gt;
 | Episode = 5&lt;br /&gt;
 | Authors = [[User:SodiumtheGlitcher|SodiumtheGlitcher]], Keen Community&lt;br /&gt;
 | ReleaseDate = 2025-01-23&lt;br /&gt;
 | LatestUpdate = 2025-07-27&lt;br /&gt;
 | Status = Complete&lt;br /&gt;
 | Discussion = [https://pckf.com/viewtopic.php?t=18078 PCKF]&lt;br /&gt;
 | Homepage = &lt;br /&gt;
 | Levels = 13&lt;br /&gt;
 | SecretLevels = 1&lt;br /&gt;
 | NewGameplay = No&lt;br /&gt;
 | NewGfx = No&lt;br /&gt;
 | NewLevels = Yes&lt;br /&gt;
 | NewSfx = No&lt;br /&gt;
 | NewMusic = No&lt;br /&gt;
 | LatestDownloadURL = https://files.shikadi.net/keenwiki/Packs/Keen5/l.keen_community.o-mega-matic_v1.1.k5.2025-07-27.zip&lt;br /&gt;
 | LatestVersion = v1.1&lt;br /&gt;
 | Download = [https://files.shikadi.net/keenwiki/Packs/Keen5/l.keen_community.o-mega-matic_v1.0.k5.2025-06-18.zip v1.0]&amp;lt;br&amp;gt;[https://files.shikadi.net/keenwiki/Packs/Keen5/l.keen_community.o-mega-matic_beta.k5.2025-01-23.zip beta]&lt;br /&gt;
}}&lt;br /&gt;
[[O-Mega-Matic]] is a community [[Keen 5]] levelpack organized by [[User:SodiumtheGlitcher|SodiumtheGlitcher]]. The rule for the levels was: &amp;quot;Levels must be at least 100x100, although bigger would be much appreciated.&amp;quot; The levels were made by [[User:SodiumtheGlitcher|SodiumtheGlitcher]], [[User:DarkAle|DarkAle]], [[User:Gridlock|Gridlock]], [[User:Dave216|Dave216]], gabriel cheat man, [[KeenMark 5|The Candyjunk]], [[SupFanat&#039;s Keen 5 Level Pack|SupFanat]], [[User:Fleexy|Fleexy]] + [[Markeen]], Grelphy, and possibly [[User:Szemigi|szemi]].&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
{{ModLevelList}}&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
*Tools used: [[Abiathar]], [[CKPatch]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Community mods]]&lt;/div&gt;</summary>
		<author><name>SodiumtheGlitcher</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File:O-Mega-Matic_-_Level_11.png&amp;diff=51147</id>
		<title>File:O-Mega-Matic - Level 11.png</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File:O-Mega-Matic_-_Level_11.png&amp;diff=51147"/>
		<updated>2025-07-28T13:25:35Z</updated>

		<summary type="html">&lt;p&gt;SodiumtheGlitcher: Level info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LevelImage&lt;br /&gt;
 | Game = O-Mega-Matic&lt;br /&gt;
 | LevelTitle = Old QED&lt;br /&gt;
 | LevelNumber = 11&lt;br /&gt;
 | EntryText = Keen suspiciously investigates the Old QED&lt;br /&gt;
 | Required = Yes&lt;br /&gt;
 | Points = 81,600&lt;br /&gt;
 | AmmoPacks = 5&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SodiumtheGlitcher</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File:O-Mega-Matic_-_Level_11.png&amp;diff=51146</id>
		<title>File:O-Mega-Matic - Level 11.png</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File:O-Mega-Matic_-_Level_11.png&amp;diff=51146"/>
		<updated>2025-07-28T13:23:59Z</updated>

		<summary type="html">&lt;p&gt;SodiumtheGlitcher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SodiumtheGlitcher</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=O-Mega-Matic&amp;diff=51124</id>
		<title>O-Mega-Matic</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=O-Mega-Matic&amp;diff=51124"/>
		<updated>2025-07-09T12:53:56Z</updated>

		<summary type="html">&lt;p&gt;SodiumtheGlitcher: Added Grelphy to the list of contributors (will add his level map in the update)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mod Infobox&lt;br /&gt;
 | TitleImage = Keen_5_title.png&lt;br /&gt;
 | Episode = 5&lt;br /&gt;
 | Authors = [[User:SodiumtheGlitcher|SodiumtheGlitcher]], Keen Community&lt;br /&gt;
 | ReleaseDate = 2025-01-23&lt;br /&gt;
 | LatestUpdate = 2025-06-18&lt;br /&gt;
 | Status = Complete&lt;br /&gt;
 | Discussion = [https://pckf.com/viewtopic.php?t=18078 PCKF]&lt;br /&gt;
 | Homepage = &lt;br /&gt;
 | Levels = 12&lt;br /&gt;
 | SecretLevels = 0&lt;br /&gt;
 | NewGameplay = No&lt;br /&gt;
 | NewGfx = No&lt;br /&gt;
 | NewLevels = Yes&lt;br /&gt;
 | NewSfx = No&lt;br /&gt;
 | NewMusic = No&lt;br /&gt;
 | LatestDownloadURL = https://files.shikadi.net/keenwiki/Packs/Keen5/l.keen_community.o-mega-matic_v1.0.k5.2025-06-19.zip&lt;br /&gt;
 | LatestVersion = v1.0&lt;br /&gt;
 | Download = [https://files.shikadi.net/keenwiki/Packs/Keen5/l.keen_community.o-mega-matic_beta.k5.2025-01-23.zip beta]&lt;br /&gt;
}}&lt;br /&gt;
[[O-Mega-Matic]] is a community [[Keen 5]] levelpack organized by [[User:SodiumtheGlitcher|SodiumtheGlitcher]]. The rule for the levels was: &amp;quot;Levels must be at least 100x100, although bigger would be much appreciated.&amp;quot; The levels were made by [[User:SodiumtheGlitcher|SodiumtheGlitcher]], [[User:DarkAle|DarkAle]], [[User:Gridlock|Gridlock]], [[User:Dave216|Dave216]], gabriel cheat man, [[KeenMark 5|The Candyjunk]], [[SupFanat&#039;s Keen 5 Level Pack|SupFanat]], [[User:Fleexy|Fleexy]] + [[Markeen]], Grelphy, and [[User:Szemigi|szemi]]. szemi&#039;s level is still pending arrival to the author.&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
{{ModLevelList}}&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
*Tools used: [[Abiathar]], [[CKPatch]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Community mods]]&lt;/div&gt;</summary>
		<author><name>SodiumtheGlitcher</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File:O-Mega-Matic_-_Level_05.png&amp;diff=51120</id>
		<title>File:O-Mega-Matic - Level 05.png</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File:O-Mega-Matic_-_Level_05.png&amp;diff=51120"/>
		<updated>2025-06-21T13:19:41Z</updated>

		<summary type="html">&lt;p&gt;SodiumtheGlitcher: SodiumtheGlitcher uploaded a new version of File:O-Mega-Matic - Level 5.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LevelImage&lt;br /&gt;
 | Game = O-Mega-Matic&lt;br /&gt;
 | LevelTitle = Defense Tunnel Aqaxz&lt;br /&gt;
 | LevelNumber = 5&lt;br /&gt;
 | EntryText = Keen pushes through Defense Tunnel Aqaxz&lt;br /&gt;
 | Required = Yes&lt;br /&gt;
 | Points = 146,900&lt;br /&gt;
 | AmmoPacks = 9&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SodiumtheGlitcher</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Fleex_%26_Markeen%27s_Keen_5_Level_Pack&amp;diff=51119</id>
		<title>Fleex &amp; Markeen&#039;s Keen 5 Level Pack</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Fleex_%26_Markeen%27s_Keen_5_Level_Pack&amp;diff=51119"/>
		<updated>2025-06-21T12:56:01Z</updated>

		<summary type="html">&lt;p&gt;SodiumtheGlitcher: Added usage in O-Mega-Matic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Mod Infobox&lt;br /&gt;
| Episode = 5&lt;br /&gt;
| Authors = [[User:Fleexy|Fleexy]]&lt;br /&gt;
| Status = Complete&lt;br /&gt;
| ReleaseDate =  2022-01-01&lt;br /&gt;
| LatestUpdate = 2022-03-14&lt;br /&gt;
| Discussion = [https://pckf.com/viewtopic.php?t=12694 PCKF]&lt;br /&gt;
| Homepage = &lt;br /&gt;
| Levels = 12 &lt;br /&gt;
| SecretLevels = 0&lt;br /&gt;
| NewGameplay = No&lt;br /&gt;
| NewGfx = No&lt;br /&gt;
| NewLevels = Yes&lt;br /&gt;
| NewSfx = No&lt;br /&gt;
| NewMusic = No&lt;br /&gt;
| LatestDownloadURL = https://files.shikadi.net/keenwiki/Packs/Keen5/l.fleex_&amp;amp;_markeen%27s_keen_5_level_pack_v.1.1.k5.2022-03-14.zip&lt;br /&gt;
| Download = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Fleex &amp;amp; Markeen&#039;s Keen 5 Level Pack&#039;&#039;&#039; is a levelpack created by [[user:Fleexy|Fleex]]. This mod is notable for being based on a tool called [[Markeen]], also by Fleex, which automatically generates random level map structures. Based on the [[Keen_5_Levels|Keen 5 originals]] these raw generated levels have only the foreground layer populated. These levels were then made playable and visually reasonable by Fleex. Care was taken to adhere to the artificially generated specifications as far as possible. &lt;br /&gt;
&lt;br /&gt;
Routing &amp;amp; Remote Access (Level 10) was featured in [[O-Mega-Matic]], where it was modified and enlarged to fit the size requirement.&lt;br /&gt;
&lt;br /&gt;
== Example of a randomly generated structure by Markeen ==&lt;br /&gt;
The first level map, as seen below, shows the original output of Markeen. The second image represents the finished level design polished by Fleex.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=380px heights=100px&amp;gt;&lt;br /&gt;
File:Fleex &amp;amp; Markeen&#039;s Keen 5 Level Pack - Level 01 alpha.png | Original output of Markeen&lt;br /&gt;
File:Fleex &amp;amp; Markeen&#039;s Keen 5 Level Pack - Level 01.png | Overhauled update by Fleex&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
{{ModLevelList}}&lt;br /&gt;
&lt;br /&gt;
== Technical Information ==&lt;br /&gt;
&lt;br /&gt;
*Utilities used: [[Abiathar]], [[CKPatch]], [[Markeen]]&lt;/div&gt;</summary>
		<author><name>SodiumtheGlitcher</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File:O-Mega-Matic_-_Level_13.png&amp;diff=51118</id>
		<title>File:O-Mega-Matic - Level 13.png</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File:O-Mega-Matic_-_Level_13.png&amp;diff=51118"/>
		<updated>2025-06-20T13:22:07Z</updated>

		<summary type="html">&lt;p&gt;SodiumtheGlitcher: Level info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LevelImage&lt;br /&gt;
 | Game = O-Mega-Matic&lt;br /&gt;
 | LevelTitle = SupFanat&#039;s Base&lt;br /&gt;
 | LevelNumber = 13&lt;br /&gt;
 | EntryText = Keen infiltrates SupFanat&#039;s Base&lt;br /&gt;
 | Required = No&lt;br /&gt;
 | Points = 159,800&lt;br /&gt;
 | AmmoPacks = 10&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SodiumtheGlitcher</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File:O-Mega-Matic_-_Level_13.png&amp;diff=51117</id>
		<title>File:O-Mega-Matic - Level 13.png</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File:O-Mega-Matic_-_Level_13.png&amp;diff=51117"/>
		<updated>2025-06-20T13:20:13Z</updated>

		<summary type="html">&lt;p&gt;SodiumtheGlitcher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SodiumtheGlitcher</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File:O-Mega-Matic_-_Level_10.png&amp;diff=51116</id>
		<title>File:O-Mega-Matic - Level 10.png</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File:O-Mega-Matic_-_Level_10.png&amp;diff=51116"/>
		<updated>2025-06-20T13:19:23Z</updated>

		<summary type="html">&lt;p&gt;SodiumtheGlitcher: Level info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LevelImage&lt;br /&gt;
 | Game = O-Mega-Matic&lt;br /&gt;
 | LevelTitle = Maze of Madness&lt;br /&gt;
 | LevelNumber = 10&lt;br /&gt;
 | EntryText = Keen gets lost in the Maze of Madness&lt;br /&gt;
 | Required = Yes&lt;br /&gt;
 | Points = 262,400&lt;br /&gt;
 | AmmoPacks = 12&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SodiumtheGlitcher</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File:O-Mega-Matic_-_Level_10.png&amp;diff=51115</id>
		<title>File:O-Mega-Matic - Level 10.png</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File:O-Mega-Matic_-_Level_10.png&amp;diff=51115"/>
		<updated>2025-06-20T13:18:06Z</updated>

		<summary type="html">&lt;p&gt;SodiumtheGlitcher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SodiumtheGlitcher</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File:O-Mega-Matic_-_Level_09.png&amp;diff=51114</id>
		<title>File:O-Mega-Matic - Level 09.png</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File:O-Mega-Matic_-_Level_09.png&amp;diff=51114"/>
		<updated>2025-06-20T13:17:14Z</updated>

		<summary type="html">&lt;p&gt;SodiumtheGlitcher: Level info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LevelImage&lt;br /&gt;
 | Game = O-Mega-Matic&lt;br /&gt;
 | LevelTitle = Defense Tunnel Putzl&lt;br /&gt;
 | LevelNumber = 9&lt;br /&gt;
 | EntryText = Keen keys his cards in Defense Tunnel Putzl&lt;br /&gt;
 | Required = Yes&lt;br /&gt;
 | Points = 238,900&lt;br /&gt;
 | AmmoPacks = 10&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SodiumtheGlitcher</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File:O-Mega-Matic_-_Level_09.png&amp;diff=51113</id>
		<title>File:O-Mega-Matic - Level 09.png</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File:O-Mega-Matic_-_Level_09.png&amp;diff=51113"/>
		<updated>2025-06-20T13:16:01Z</updated>

		<summary type="html">&lt;p&gt;SodiumtheGlitcher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SodiumtheGlitcher</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File:O-Mega-Matic_-_Level_08.png&amp;diff=51112</id>
		<title>File:O-Mega-Matic - Level 08.png</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File:O-Mega-Matic_-_Level_08.png&amp;diff=51112"/>
		<updated>2025-06-20T13:15:05Z</updated>

		<summary type="html">&lt;p&gt;SodiumtheGlitcher: Level info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LevelImage&lt;br /&gt;
 | Game = O-Mega-Matic&lt;br /&gt;
 | LevelTitle = Routing &amp;amp; Remote Access&lt;br /&gt;
 | LevelNumber = 8&lt;br /&gt;
 | EntryText = Keen tunnels Routing &amp;amp; Remote Access&lt;br /&gt;
 | Required = Yes&lt;br /&gt;
 | Points = 141,900&lt;br /&gt;
 | AmmoPacks = 10&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SodiumtheGlitcher</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File:O-Mega-Matic_-_Level_08.png&amp;diff=51111</id>
		<title>File:O-Mega-Matic - Level 08.png</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File:O-Mega-Matic_-_Level_08.png&amp;diff=51111"/>
		<updated>2025-06-20T13:13:56Z</updated>

		<summary type="html">&lt;p&gt;SodiumtheGlitcher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SodiumtheGlitcher</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File:O-Mega-Matic_-_Level_07.png&amp;diff=51110</id>
		<title>File:O-Mega-Matic - Level 07.png</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File:O-Mega-Matic_-_Level_07.png&amp;diff=51110"/>
		<updated>2025-06-20T13:12:56Z</updated>

		<summary type="html">&lt;p&gt;SodiumtheGlitcher: Level info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LevelImage&lt;br /&gt;
 | Game = O-Mega-Matic&lt;br /&gt;
 | LevelTitle = Tunnel Cranmore&lt;br /&gt;
 | LevelNumber = 7&lt;br /&gt;
 | EntryText = Keen steps into Tunnel Cranmore&lt;br /&gt;
 | Required = Yes&lt;br /&gt;
 | Points = 214,800&lt;br /&gt;
 | AmmoPacks = 7&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SodiumtheGlitcher</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File:O-Mega-Matic_-_Level_07.png&amp;diff=51109</id>
		<title>File:O-Mega-Matic - Level 07.png</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File:O-Mega-Matic_-_Level_07.png&amp;diff=51109"/>
		<updated>2025-06-20T13:11:46Z</updated>

		<summary type="html">&lt;p&gt;SodiumtheGlitcher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SodiumtheGlitcher</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File:O-Mega-Matic_-_Level_06.png&amp;diff=51107</id>
		<title>File:O-Mega-Matic - Level 06.png</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File:O-Mega-Matic_-_Level_06.png&amp;diff=51107"/>
		<updated>2025-06-20T13:04:18Z</updated>

		<summary type="html">&lt;p&gt;SodiumtheGlitcher: Updated level info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LevelImage&lt;br /&gt;
 | Game = O-Mega-Matic&lt;br /&gt;
 | LevelTitle = Armageddon Fortress&lt;br /&gt;
 | LevelNumber = 6&lt;br /&gt;
 | EntryText = Keen attacks the Armageddon Fortress&lt;br /&gt;
 | Required = Yes&lt;br /&gt;
 | Points = 241,800&lt;br /&gt;
 | AmmoPacks = 8&lt;br /&gt;
}}&lt;br /&gt;
== Summary ==&lt;br /&gt;
New version&lt;/div&gt;</summary>
		<author><name>SodiumtheGlitcher</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File:O-Mega-Matic_-_Level_06.png&amp;diff=51106</id>
		<title>File:O-Mega-Matic - Level 06.png</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File:O-Mega-Matic_-_Level_06.png&amp;diff=51106"/>
		<updated>2025-06-20T13:02:44Z</updated>

		<summary type="html">&lt;p&gt;SodiumtheGlitcher: New version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
New version&lt;/div&gt;</summary>
		<author><name>SodiumtheGlitcher</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File:O-Mega-Matic_-_Level_05.png&amp;diff=51105</id>
		<title>File:O-Mega-Matic - Level 05.png</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File:O-Mega-Matic_-_Level_05.png&amp;diff=51105"/>
		<updated>2025-06-20T13:01:02Z</updated>

		<summary type="html">&lt;p&gt;SodiumtheGlitcher: Level info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LevelImage&lt;br /&gt;
 | Game = O-Mega-Matic&lt;br /&gt;
 | LevelTitle = Defense Tunnel Aqaxz&lt;br /&gt;
 | LevelNumber = 5&lt;br /&gt;
 | EntryText = Keen pushes through Defense Tunnel Aqaxz&lt;br /&gt;
 | Required = Yes&lt;br /&gt;
 | Points = 146,900&lt;br /&gt;
 | AmmoPacks = 9&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SodiumtheGlitcher</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File:O-Mega-Matic_-_Level_05.png&amp;diff=51104</id>
		<title>File:O-Mega-Matic - Level 05.png</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File:O-Mega-Matic_-_Level_05.png&amp;diff=51104"/>
		<updated>2025-06-20T12:59:17Z</updated>

		<summary type="html">&lt;p&gt;SodiumtheGlitcher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SodiumtheGlitcher</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File:O-Mega-Matic_-_Level_04.png&amp;diff=51103</id>
		<title>File:O-Mega-Matic - Level 04.png</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File:O-Mega-Matic_-_Level_04.png&amp;diff=51103"/>
		<updated>2025-06-20T12:58:25Z</updated>

		<summary type="html">&lt;p&gt;SodiumtheGlitcher: Level info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LevelImage&lt;br /&gt;
 | Game = O-Mega-Matic&lt;br /&gt;
 | LevelTitle = BrainStorm System&lt;br /&gt;
 | LevelNumber = 4&lt;br /&gt;
 | EntryText = Keen pwns the BrainStorm System&lt;br /&gt;
 | Required = Yes&lt;br /&gt;
 | Points = 765,000&lt;br /&gt;
 | AmmoPacks = 6&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SodiumtheGlitcher</name></author>
	</entry>
</feed>