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	<updated>2026-04-14T15:24:32Z</updated>
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	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Patch:Keen_(Keen_1)&amp;diff=33644</id>
		<title>Patch:Keen (Keen 1)</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Patch:Keen_(Keen_1)&amp;diff=33644"/>
		<updated>2017-09-16T16:57:20Z</updated>

		<summary type="html">&lt;p&gt;Stealthy71088: Added comments to sprite pointer list - identified a few of the pointers.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains patches relating to Keen as a sprite in [[Keen 1]]. That is, such things as the sprites used, the speeds and sounds. It does not cover patches relating to gameplay such as those that make levels scroll or change keys. Those can be found at [[Patch:Gameplay (Keen 1)]]. It is divided into sections relating to the various sprite properties the patches involved. Being fluent with various sprite patch pages will help when working with these patches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Behaviors with their own pages =&lt;br /&gt;
&lt;br /&gt;
Some behaviors are complex enough to have their own pages. The following pages relate to a single behavior of Keen in Keen Vorticons in general:&lt;br /&gt;
&lt;br /&gt;
* [[Patch:Ice tiles| Keen slipping on ice]]&lt;br /&gt;
* [[Patch:Keen dying (Vorticons)]]&lt;br /&gt;
* [[Patch:Keen frozen]]&lt;br /&gt;
* [[Patch:Keen jumping (Vorticons)]]&lt;br /&gt;
* [[Patch:Keen on map (Vorticons)]]&lt;br /&gt;
* [[Patch:Keen pogoing (Vorticons)]]&lt;br /&gt;
* [[Patch:Keen shooting (Vorticons)]]&lt;br /&gt;
* [[Patch:Keen&#039;s shot (Vorticons)]]&lt;br /&gt;
* [[Patch:Keen walking (Vorticons)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= [[Patch:Sprite positioning|Keen&#039;s spawn height]] =&lt;br /&gt;
&lt;br /&gt;
Keen spawns 8 pixels &#039;&#039;lower&#039;&#039; than where he is placed, because he is not quite two tiles tall. If Keen&#039;s sprite height is changed this should also be changed by the same amount.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;patch title=&amp;quot;Keen 1&amp;quot;&amp;gt;&lt;br /&gt;
#Keen&#039;s spawn height&lt;br /&gt;
%patch $16E3 [$0800W] #Eight pixels down&amp;lt;/patch&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Lose level a certain time after Keen dies =&lt;br /&gt;
&lt;br /&gt;
This patch exits and loses the level a certain time after Keen is killed. The time is defined by the first line in the patch. As a side effect Keen doesn&#039;t go whizzing off the screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;patch title=&amp;quot;Dead Keen&#039;s loses level after dying&amp;quot;&amp;gt;&lt;br /&gt;
#Level is lost $xxxxW after Keen dies&lt;br /&gt;
%patch $4206 [$00C8W]&lt;br /&gt;
%patch $420A $C7 $06 $20 $82 $0000W&amp;lt;/patch&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= [[Patch:Sprite speed|Speed and Jump Height]] =&lt;br /&gt;
&lt;br /&gt;
The speeds of Keen are complex and poorly understood, since he has the most complex movement in the game, being able to move a single pixel at a time sometimes. However some basic speed patches have been discovered. There are some interesting notes relating to his speeds. Note that many speeds may be found on other pages for individual Keen behaviors, such as shooting.&lt;br /&gt;
&lt;br /&gt;
Exiting: The speed here only affects how long it takes Keen to exit, since what controls the exit time is distance, not speed (Keen must move two tiles by default.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;patch title=&amp;quot;In level&amp;quot;&amp;gt;&lt;br /&gt;
#Exiting&lt;br /&gt;
%patch $410D [$003CW] #How fast Keen walks when exiting levels&amp;lt;/patch&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= [[Patch:Sprite collision|Sprite Collision]] =&lt;br /&gt;
&lt;br /&gt;
Keen&#039;s collision is especially complex since he must react with nearly all sprite types. As such this is not handled in the way most sprites handle it, but instead what Keen does is read off a list, depending on what the colliding sprite&#039;s [[Patch:Sprite type|type]] is. These are locations in the code to go to. The list starts with the value for type 2 and goes to type 15. This allows you to change what certain sprite types do to Keen, even make up your own code for a sprite. (See last section.)&lt;br /&gt;
&lt;br /&gt;
Each pointer points to a different &#039;collision&#039; for Keen, so there are multiple collisions, each of which can be patched.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;patch title=&amp;quot;Keen 1&amp;quot;&amp;gt;&lt;br /&gt;
#Where sprite pointer list is&lt;br /&gt;
%patch $45E0 {$469EW}&lt;br /&gt;
&lt;br /&gt;
#Keen-sprite pointer list&lt;br /&gt;
%patch $469E {$45E2W} #Push Keen Yorp-style (Type 2)&lt;br /&gt;
%patch $46A0 {$4662W} #Kill (Type 3)&lt;br /&gt;
%patch $46A2 {$4662W} #Kill&lt;br /&gt;
%patch $46A4 {$4646W} #Push Keen bot-style&lt;br /&gt;
%patch $46A6 {$4646W} #Push Keen bot-style&lt;br /&gt;
%patch $46A8 {$4699W} #Nothing&lt;br /&gt;
%patch $46AA {$4699W} #Nothing - Used by Ice Cube&lt;br /&gt;
%patch $46AC {$4699W} #Nothing&lt;br /&gt;
%patch $46AE {$4699W} #Nothing - Used by Keen&#039;s shot&lt;br /&gt;
%patch $46B0 {$4662W} #Kill&lt;br /&gt;
%patch $46B2 {$4699W} #Nothing - Used by Ice Cube Fragments&lt;br /&gt;
%patch $46B4 {$4699W} #Nothing - Used by Zap or Zot&lt;br /&gt;
%patch $46B6 {$4699W} #Nothing - Used by Zap or Zot&lt;br /&gt;
%patch $46B8 {$467AW} #Freeze Keen&amp;lt;/patch&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Collision with Yorp ==&lt;br /&gt;
&lt;br /&gt;
The following is how the Yorp (Sprite type 2) stun\push affects Keen. The pointer above leading to it is $45E2W. It is possible using these patches to Make Keen jump when a Yorp hits him (or he stuns a Yorp, using them like trampolines. If the Yorp&#039;s behavior isn&#039;t set to stunned (See below) but say, search, then Keen can bounce on the still Yorp over and over.)&lt;br /&gt;
&lt;br /&gt;
It is possible to mute the stunned sound, but not the pushed sound, for it affects other sounds too.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;patch title=&amp;quot;Keen 1&amp;quot;&amp;gt;&lt;br /&gt;
#Keen can stomp Yorp if...&lt;br /&gt;
%patch $4601 [$0A] $7C   #Less than 10 pixels above it and&lt;br /&gt;
%patch $4608 [$08] $76   #Less than 8 pixels either side of it (Else get  pushed)&lt;br /&gt;
&lt;br /&gt;
#How far right of Yorp left side Keen must be to be pushed right:&lt;br /&gt;
%patch $4612 [$0020W] $7E #20 pixels or more&lt;br /&gt;
&lt;br /&gt;
#When Keen is bumped by a Yorp he:&lt;br /&gt;
%patch $460E [$0000W] #Jumps this high (Not at all)&lt;br /&gt;
%patch $4619 [$00F0W] #Is pushed right this much or&lt;br /&gt;
%patch $4620 [$FF10W] #Left this much&lt;br /&gt;
&lt;br /&gt;
#When Keen stuns a Yorp he:&lt;br /&gt;
%patch $4634 [$0000W] #Jumps this high (Not at all)&lt;br /&gt;
&lt;br /&gt;
#Play this sound&lt;br /&gt;
%patch $463C $1F    #Stunned&lt;br /&gt;
%patch $4623 $1D    #Pushed&lt;br /&gt;
&lt;br /&gt;
#Don&#039;t play stunned sound&lt;br /&gt;
%patch $463F $90 $90 $90&amp;lt;/patch&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Collision with bots ==&lt;br /&gt;
&lt;br /&gt;
These patches affect the &#039;bot&#039; collision, pointer $4646W. The bot push is a simpler version of the Yorp push. Although used by bots by default, anything can use it. It is not possible to stop the push sound from playing without affecting other collision sounds, like the Yorp push.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;patch title=&amp;quot;Keen 1&amp;quot;&amp;gt;&lt;br /&gt;
#How far right of Yorp left side Keen must be to be pushed right:&lt;br /&gt;
%patch $464D [$0020W] $7E #20 pixels or more&lt;br /&gt;
&lt;br /&gt;
#When Keen is bumped by a Bot he:&lt;br /&gt;
%patch $4649 [$0000W] #Jumps this high (Not at all)&lt;br /&gt;
%patch $4654 [$00F0W] #Is pushed right this much or&lt;br /&gt;
%patch $465B [$FF10W] #Left this much&lt;br /&gt;
&lt;br /&gt;
#Play this sound&lt;br /&gt;
%patch $465E $1D&amp;lt;/patch&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bots push smoothly ===&lt;br /&gt;
&lt;br /&gt;
This patch changes the collision above so the bots push Keen smoothly, like the [[Patch:Meep|Meep]] in [[Keen 3]]. It is not compatible with the above sound\speed patches, so the sound is defined here. To not play the sound change $EB $41 to $EB $47.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;patch title=&amp;quot;Keen 1&amp;quot;&amp;gt;&lt;br /&gt;
#Smooth bot pushing&lt;br /&gt;
%patch $4646 $57 $56 $E8 $EB92W $59 $59 $B8 [$0002W]  $EB $41&amp;lt;/patch&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Kill Keen collision ==&lt;br /&gt;
&lt;br /&gt;
This collision is used by any sprites that kill Keen. A special case is sprite type 11, the Tank&#039;s shot type, which is also destroyed in the process. (See [[Patch:Jump conditions]].) It is unknown what the code pointed to does. It is possible to remove the kill Keen sound (See below.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;patch title=&amp;quot;Keen 1&amp;quot;&amp;gt;&lt;br /&gt;
#These sprite types are destroyed&lt;br /&gt;
%patch $4664 $0B $75&lt;br /&gt;
&lt;br /&gt;
#Destroyed sprites do:&lt;br /&gt;
%patch $466A {$26FEW} #???&lt;br /&gt;
&lt;br /&gt;
#Other sprites:&lt;br /&gt;
%patch $467D {$26FEW} #???&lt;br /&gt;
%patch $4691 $28    #Play kill Keen sound&lt;br /&gt;
&lt;br /&gt;
#Don&#039;t kill Keen (Not destroyed sprites)&lt;br /&gt;
%patch $4675 $90 $90 $90&amp;lt;/patch&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Freeze Keen collision ==&lt;br /&gt;
&lt;br /&gt;
=== Keen can ride icecubes ===&lt;br /&gt;
&lt;br /&gt;
This patch changes the icecubes so that Keen can ride the icecubes. There are two versions; one that plays a sound when Keen touches the cubes and one that is silent. The blue variable is the sound played.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;patch title=&amp;quot;Keen 1&amp;quot;&amp;gt;&lt;br /&gt;
#Keen can ride icecubes - sound on contact&lt;br /&gt;
%patch $467A $57 $56 $E8 $E9BDW $59 $59 $B8 [$0002W] $EB $0D&amp;lt;/patch&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;patch title=&amp;quot;Keen 1&amp;quot;&amp;gt;&lt;br /&gt;
#Keen can ride icecubes - no sound on contact&lt;br /&gt;
%patch $467A $57 $56 $E8 $E9BDW $59 $59 $5F $5E $5D $C3&amp;lt;/patch&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Custom collisions ==&lt;br /&gt;
&lt;br /&gt;
These collisions do not exist in the game by default.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ride on sprites ===&lt;br /&gt;
&lt;br /&gt;
This creates a custom collision that lets Keen ride on a sprite. When the sprite touches him he&#039;ll hop on it and ride along with it. To apply it to a sprite simply use the collision list above and give the type a value of $55F1W (This example patches the Yorp.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;patch title=&amp;quot;Keen 1&amp;quot;&amp;gt;&lt;br /&gt;
#Keen can ride sprites:&lt;br /&gt;
%patch $55EF $EB $4A     #Make space&lt;br /&gt;
%patch $55F1 $66 $8B $5D $10 $66 $8B $C3 $66 $05 $00 $EE $FF $FF $66 $89 $44&lt;br /&gt;
             $08 $66 $8B $C3 $66 $05 $00 $EF $FF $FF $66 $89 $44 $10 $66 $8B&lt;br /&gt;
             $C3 $66 $05 $00 $0B $00 $00 $66 $89 $44 $10 $66 $31 $C0 $66 $31&lt;br /&gt;
             $DB $89 $44 $1E $90 $90 $90 $89 $44 $22 $8B $45 $20 $89 $44 $20&lt;br /&gt;
%patch $5631 $E9 $F065W&lt;br /&gt;
&lt;br /&gt;
#Here make this what the Yorp does:&lt;br /&gt;
%patch $469E {$55F1W} #Type 2 use custom collision&amp;lt;/patch&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= [[Patch:Sprite animations|Animations]] =&lt;br /&gt;
&lt;br /&gt;
Some animations of Keens don&#039;t need to be specified, since they&#039;re animation 0. Sadly these can&#039;t easily be patched. Keen does not seem to have a starting animation specified for example. In other cases the number of animation frames used seems to be defined in some manner different to other sprites. Keen&#039;s exiting sprite cannot be redefined as it is sprite 0.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;patch title=&amp;quot;In level&amp;quot;&amp;gt;&lt;br /&gt;
#Standing&lt;br /&gt;
%patch $39D4 [$0000W] #Keen facing right&lt;br /&gt;
%patch $39DC [$0004W] #Keen facing left&lt;br /&gt;
&lt;br /&gt;
#Walking&lt;br /&gt;
%patch $39EB [$0000W] #Walking right&lt;br /&gt;
%patch $39FA $03    #And next 3 frames&lt;br /&gt;
%patch $39F6 $04    #Animation speed&lt;br /&gt;
&lt;br /&gt;
%patch $3A0E [$0008W] #Walking left&lt;br /&gt;
%patch $3A1D $03    #And next 3 frames&lt;br /&gt;
%patch $3A19 $04    #Animation speed&lt;br /&gt;
&lt;br /&gt;
#Falling&lt;br /&gt;
%patch $3D2A [$000DW] #Falling right&lt;br /&gt;
%patch $3D32 [$0013W] #Falling left&lt;br /&gt;
&lt;br /&gt;
#Jumping&lt;br /&gt;
%patch $3905 [$0008W] #Jumping right start&lt;br /&gt;
%patch $390D [$000EW] #Jumping left start&lt;br /&gt;
%patch $3ADA [$0008W] #Jumping right&lt;br /&gt;
%patch $3AE2 [$000EW] #Jumping left&lt;br /&gt;
%patch $3B92 [$0006W] #Animation speed&lt;br /&gt;
&lt;br /&gt;
#Exiting (Uses sprite 0)&lt;br /&gt;
%patch $411C $03    #And next 3 frames&lt;br /&gt;
%patch $4118 $04    #Animation speed&amp;lt;/patch&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= [[Patch:Sprite Sounds|Sounds]] =&lt;br /&gt;
&lt;br /&gt;
These are the sounds the sprite uses. Since almost all of the sounds in the game can be said to be made by or related to Keen, only the sounds the player sprite makes are listed here. Others should be found on their own patch pages such as [[Patch:Doors (Vorticons)]] for the door opening sound. Some sounds are missing here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;patch title=&amp;quot;Keen 1&amp;quot;&amp;gt;&lt;br /&gt;
%patch $3A54 $1E #Keen walking 1&lt;br /&gt;
%patch $3A59 $04 #Keen walking 2&lt;br /&gt;
%patch $3A88 $05 #Keen blocked by wall&lt;br /&gt;
%patch $3AA5 $1B #Keen plummets off edges&lt;br /&gt;
%patch $3D60 $05 #Keen jumping blocked by wall&lt;br /&gt;
%patch $3D75 $02 #Keen lands&lt;br /&gt;
%patch $3D87 $15 #Keen jumping bump head&lt;br /&gt;
%patch $474A $25 #Keen&#039;s shot hits wall and Keen&lt;br /&gt;
%patch $47BB $25 #Keen&#039;s shot hits wall and Keen&lt;br /&gt;
%patch $485F $25 #Keen&#039;s shots hit sprites&lt;br /&gt;
%patch $AC65 $01 #Keen walking on map&lt;br /&gt;
&lt;br /&gt;
#Don&#039;t make sounds:&lt;br /&gt;
%patch $3A5C $90 $90 $90 #Keen walking&lt;br /&gt;
%patch $3A8B $90 $90 $90 #Keen blocked by wall&lt;br /&gt;
%patch $3AA8 $90 $90 $90 #Keen plummets off edges&lt;br /&gt;
%patch $3D63 $90 $90 $90 #Keen jumping blocked by wall&lt;br /&gt;
%patch $3D78 $90 $90 $90 #Keen lands&lt;br /&gt;
%patch $3D8A $90 $90 $90 #Keen jumping bump head&lt;br /&gt;
%patch $474D $90 $90 $90 #Keen&#039;s shot hits wall and Keen&lt;br /&gt;
%patch $47BE $90 $90 $90 #Keen&#039;s shot hits wall and Keen&lt;br /&gt;
%patch $4862 $90 $90 $90 #Keen&#039;s shots hit sprites&lt;br /&gt;
%patch $AC68 $90 $90 $90 #Keen walking on map&amp;lt;/patch&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= How closely the screen follows Keen =&lt;br /&gt;
&lt;br /&gt;
The screen follows the player by moving when the player is a certain distance from the screen boundary. That is, these patches control how close to the edge of the screen the player can get when not at a level edge. The values are in 256ths of a pixel, which is astonishingly precise. (It is best to round values to the nearest pixels, though all default values are rounded to the nearest tile.) Thus the player must be $3000 or $30 pixels (48 pixels, = 3 tiles) from the top of the screen before the screen moves up.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;patch title=&amp;quot;Keen 1&amp;quot;&amp;gt;&lt;br /&gt;
#How closely the screen follows Keen&lt;br /&gt;
%patch $3472 $B000W #Scroll Right lag&lt;br /&gt;
%patch $34C0 $9000W #Scroll Left lag&lt;br /&gt;
%patch $350C $7000W #Scroll Down lag&lt;br /&gt;
%patch $355A $3000W #Scroll Up lag&amp;lt;/patch&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{PatchCategories|Keen 1|}}&lt;br /&gt;
{{PatchCategories|Player|}}&lt;br /&gt;
{{PatchCategories|Sprite|}}&lt;/div&gt;</summary>
		<author><name>Stealthy71088</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Talk:Treasure_Eater&amp;diff=19010</id>
		<title>Talk:Treasure Eater</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Talk:Treasure_Eater&amp;diff=19010"/>
		<updated>2011-07-15T14:55:04Z</updated>

		<summary type="html">&lt;p&gt;Stealthy71088: modding question&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Where does it say these are called &amp;quot;treasure eaters&amp;quot;?  -- [[User:Malvineous|Malvineous]] 05:30, 28 January 2007 (GMT)&lt;br /&gt;
:Oh, righto - from the Keencyclopaedia: &#039;&#039;They have been called Gnosticene Ancients in the past, but a quick e-mail to Tom Hall fixed that.&#039;&#039; -- [[User:Malvineous|Malvineous]] 05:38, 28 January 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
Hold on...........Treasure Eaters DO harm Keen!--[[User:Xterra1|Xterra1]] 13:20, 30 June 2007 (GMT)&lt;br /&gt;
:No they don&#039;t - you can touch them without getting killed - unless you know something we don&#039;t, the classification should be changed back to harmless/creature. -- [[User:Malvineous|Malvineous]] 01:39, 1 July 2007 (GMT)&lt;br /&gt;
::I changed it back to harmless creature. It certainly does Keen no harm. And its eating of treasures isn&#039;t considered harmful to Keen, the harm here means that the creature should kill Keen if touched -- which it doesn&#039;t. --[[User:KeenRush|KeenRush]] 10:25, 1 July 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::Well,I touched one and,da-da-da,dee-da-dum,Keen&#039;s dead!--[[User:Xterra1|Xterra1]] 02:42, 3 July 2007 (GMT)&lt;br /&gt;
::::Well, that means your version of the game is something bizarre and/or modified, but not an original version. --[[User:KeenRush|KeenRush]] 23:33, 3 July 2007 (GMT)&lt;br /&gt;
::::How could you die by touching one if you [[Talk:Robo Red|always play in God mode]]? -- [[User:Malvineous|Malvineous]] 11:17, 4 July 2007 (GMT)&lt;br /&gt;
::::You probably touched something else that was behind The Red Guy&#039;s back. Hey, wait a second... a long string of dots in a sentence instead of triple dots (...)? An interesting fact, by the way, is if you don&#039;t kill any of these smirkies and let them get to the final chamber of the [[Pyramid of the Gnosticene Ancients]], they&#039;ll steal the green gem required to set free the Oracle Guard of the level. EDIT: oh, it seems someone else noticed that already (or was I last January? Oh yes, the diff check says so) --[[User:Shadow Master|Shadow Master]] 14:36, 4 July 2007 (GMT)&lt;br /&gt;
:::::One,I turn it off sometimes,two,you can enter the old &amp;quot;F10-I&amp;quot; and get that confounded green gem!--[[User:Xterra1|Xterra1]] 18:19, 4 July 2007 (GMT)&lt;br /&gt;
::::::But that&#039;s not the way of regular gameplay. What I discovered was without knowledge of the existence of cheat codes. I was, in fact, being pacifist then.--[[User:Shadow Master|Shadow Master]] 18:24, 4 July 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
It says that Treasure Eaters can be modded to follow other sprites. Since they initially target multiple sprites (certain candies, lifewater), can they be modded to target multiple sprites? [[User:Stealthy71088|Stealthy71088]] 14:55, 15 July 2011 (GMT)&lt;/div&gt;</summary>
		<author><name>Stealthy71088</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Vorticon_Commander%27s_Castle&amp;diff=19009</id>
		<title>Vorticon Commander&#039;s Castle</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Vorticon_Commander%27s_Castle&amp;diff=19009"/>
		<updated>2011-07-15T14:46:51Z</updated>

		<summary type="html">&lt;p&gt;Stealthy71088: The point total was wrong, you were missing a teddy bear.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| Game = [[Keen 1]]&lt;br /&gt;
| Level = 16&lt;br /&gt;
| Location = South Polar Cap on the Dark Side of [[Mars]]&lt;br /&gt;
| Dimensions = 110 x 72 tiles&lt;br /&gt;
| Points = 67200&lt;br /&gt;
| Ammo = 1 x [[Raygun]]&lt;br /&gt;
| Lives = None&lt;br /&gt;
| Collectibles = [[Image:Everclear.png|left]] [[Bean-with-Bacon Megarocket|Everclear]]&amp;lt;br style=&amp;quot;clear: left;&amp;quot;/&amp;gt;[[Image:Pogo stick.png|left]] [[Pogo stick]]&lt;br /&gt;
| Required = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Ck1lv16.png|thumb|320px|Map of the Vorticon Commander&#039;s Castle]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Vorticon Commander&#039;s Castle&#039;&#039;&#039; is a level in [[Keen 1]], one of the few levels in the game with an official name&amp;lt;ref&amp;gt;[[Hint Sheet (Invasion of the Vorticons)]] under &#039;&#039;Hints for Episode One&#039;&#039;&amp;lt;/ref&amp;gt;. It may also be seen as the final level, as it is the farthest from the beginning, and has the only boss in the game. However, it does not have to be completed lastly.&lt;br /&gt;
&lt;br /&gt;
This level is either a castle built for the [[Vorticon Guard|Vorticon outpost]], or the vacated castle of the [[Martian]] king. It has a moat, some defense towers, and a main tower, where the [[Vorticon Commander]] can be found. It also has an underground chamber with a [[Pogo stick]] and a [[Raygun]], guarded by [[Garg]]s. However, besides two [[Tank Robot]]s, the level is not very protected, as if the Vorticon Commander trusted his own strength to deal with intruders.&lt;br /&gt;
&lt;br /&gt;
It is possible that the rooms that the Gargs are in some sort of dungeon. Each room is shaped like the next, and designed so that the Gargs cannot leave. Furthermore, each cell has a &amp;quot;window&amp;quot; through which [[Keen]] can shoot through and kill the Gargs.&lt;br /&gt;
&lt;br /&gt;
This level contains one of the [[Bean-with-Bacon Megarocket|missing parts]] from Keen&#039;s ship, the &#039;&#039;&#039;Everclear&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The letters &amp;quot;ID&amp;quot; are written at the top-left of the level. The [[Pogo stick]] is also available in this level. Of the levels required to complete the game, only this one requires use of the pogo stick. If the pogo were not available in this level, the player could be stuck in an unwinnable situation if by some strange chance they completed the [[Pogo Shrine]] level without collecting the pogo stick.&lt;br /&gt;
&lt;br /&gt;
In this and other ice levels, such as the [[First Ice Shrine|First]] and [[Second Ice Shrine]]s and the [[Ice City]], there are two kinds of slippery surfaces: white blocks, which are slippery when walked upon but can Keen can still be controlled; and ice blocks, where Keen looses control unless he jumps off the block.&lt;br /&gt;
&lt;br /&gt;
The [[Vorticon Commander]] found at the end of this level is not invincible, he can be killed with 105 raygun shots. Luckily he is trapped underneath a large concrete slab, which can be dropped, squashing the Commander. However, either shooting him or bringing down the slab are not required, thus allowing the player to finish the game with zero shots expended. The player may go under the slab where the Commander is and there jump over him, get the teddy bear and head for the exit. One should be careful not to exit before getting the Everclear, which is on the door&#039;s left side, as one is now approaching the exit from the right.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
== November Beta variations ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Ck1lv16-betadiff1.png|left]]&lt;br /&gt;
[[Image:Ck1lv16-betadiff2.png|right]]&lt;br /&gt;
&lt;br /&gt;
The so called November Beta version of this level has some slight differences: &lt;br /&gt;
&lt;br /&gt;
# There are many [[Teddy Bear]]s to the top left, which have later been replaced by [[Soda]]s&lt;br /&gt;
# You cannot go back down below the [[Vorticon Commander]] once you are up.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[Keen 1 Levels|List of Keen 1 Levels]]&lt;br /&gt;
*[[Keen 1 Versions]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen 1 levels]]&lt;/div&gt;</summary>
		<author><name>Stealthy71088</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Talk:Keen_6_Versions&amp;diff=11791</id>
		<title>Talk:Keen 6 Versions</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Talk:Keen_6_Versions&amp;diff=11791"/>
		<updated>2009-08-01T19:30:13Z</updated>

		<summary type="html">&lt;p&gt;Stealthy71088: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Promotional Release Version ==&lt;br /&gt;
&lt;br /&gt;
If you compare the directory listing of the files in the Special Demo Version with the Promotional Release Version, you&#039;ll find that the files in the PRV have a timestamp of 17-01-92, all file sizes are identical, keen6.doc is missing, and keen6.exe is slightly larger and has a timestamp of 01-01-80. My first thought when I saw the zeroed out timestamp was that some unscrupulous person had hex edited keen6.exe to replace the exit screen ordering information for &amp;quot;Precision Software Applications&amp;quot; in the UK. However, the ordering information in Wolfenstein 3D lists Precision Software Application as the UK distributor of Wolf3D, so PSA appears to be the legitimate distributor for this game in the UK.&lt;br /&gt;
&lt;br /&gt;
Essentially, the SDV is a North American release distributed by FormGen in retail stores like Radio Shack, with direct ordering information for North American customers, and the PRV is a UK version from Precision Software Applications for UK customers. I&#039;ve edited the descriptions in an attempt to convey that these are regional releases. [[User:DOSGuy|DOSGuy]] 04:42, 9 August 2008 (GMT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Broken Link ==&lt;br /&gt;
&lt;br /&gt;
The link to the patch on Beyond the Pogo is broken. Could this be updated?&lt;/div&gt;</summary>
		<author><name>Stealthy71088</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Vorticon_Commander%27s_Castle&amp;diff=11736</id>
		<title>Vorticon Commander&#039;s Castle</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Vorticon_Commander%27s_Castle&amp;diff=11736"/>
		<updated>2009-07-27T01:03:54Z</updated>

		<summary type="html">&lt;p&gt;Stealthy71088: I goofed. Robots can&amp;#039;t shoot through the windows, only Keen can.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| Game = [[Keen 1]]&lt;br /&gt;
| Level = 16&lt;br /&gt;
| Location = South Polar Cap on the Dark Side of [[Mars]]&lt;br /&gt;
| Points = 62200&lt;br /&gt;
| Ammo = 1 x [[Raygun]]&lt;br /&gt;
| Lives = None&lt;br /&gt;
| Collectibles = [[Bean-with-Bacon Megarocket|Everclear]] + [[Pogo stick]]&lt;br /&gt;
| Required = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Ck1lv16.png|thumb|320px|Map of the [[Vorticon Commander&#039;s Castle]]]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Vorticon Commander&#039;s Castle&#039;&#039;&#039; is a level in [[Keen 1]], one of the few levels in the game with an official name, given in the printed game sheet. It may also be seen as the final level, as it is the farthest from the beginning, and has the only boss in the game. However, it doesn&#039;t have to be completed lastly.&lt;br /&gt;
&lt;br /&gt;
This level is either a castle built for the [[Vorticon Guard|Vorticon outpost]], or the vacated castle of the [[Martian]] king. It has a moat, some defense towers, and a main tower, where the [[Vorticon Commander]] can be found. It also has an underground chamber with a [[Pogo stick]] and a [[Raygun]], guarded by [[Garg]]s. However, besides two [[Tank Robot]]s, the level is not very protected, as if the Vorticon Commander trusted his own strength to deal with intruders.&lt;br /&gt;
&lt;br /&gt;
Its possible that the rooms that the Gargs are in some sort of dungeon. Each room is shaped like the next, and designed so that the Gargs cannot leave. Furthermore, each cell has a &amp;quot;window&amp;quot; through which keen can shoot through and kill the Gargs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Everclear.png]] This level contains one of the [[Bean-with-Bacon Megarocket|missing parts]] from Keen&#039;s ship, the &#039;&#039;&#039;Everclear&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The letters &amp;quot;ID&amp;quot; are written at the top-left of the level. The [[Pogo stick]] is also available in this level. Of the levels required to complete the game, only this one requires use of the pogo stick. If the pogo were not available in this level, the player could be stuck in an unwinnable situation if by some strange chance they completed the [[Pogo Shrine]] level without collecting the pogo stick.&lt;br /&gt;
&lt;br /&gt;
In this and other ice levels, such as the [[First Ice Shrine|First]] and [[Second Ice Shrine]]s and the [[Ice City]], there are two kinds of slippery surfaces: white blocks, which are slippery when walked upon but can Keen can still be controlled; and ice blocks, where Keen looses control unless he jumps off the block.&lt;br /&gt;
&lt;br /&gt;
The [[Vorticon Commander]] found at the end of this level is not invincible, he can be killed with 105 raygun shots. Luckily he&#039;s trapped underneath a large concrete slab, which can be dropped, squashing the Commander. However, either shooting him or bringing down the slab aren&#039;t required, thus allowing the player to finish the game with zero shots. The player may go under the slab where the Commander is and there jump over him, get the teddy bear, and head for the exit. One should be careful not to exit before getting the Everclear, which is on the door&#039;s left side, as one is now approaching the exit from the right.&lt;br /&gt;
&lt;br /&gt;
See also [[Keen 1 Levels|List of Keen 1 Levels]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen 1 levels]]&lt;/div&gt;</summary>
		<author><name>Stealthy71088</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Vorticon_Commander%27s_Castle&amp;diff=11529</id>
		<title>Vorticon Commander&#039;s Castle</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Vorticon_Commander%27s_Castle&amp;diff=11529"/>
		<updated>2009-07-22T19:18:19Z</updated>

		<summary type="html">&lt;p&gt;Stealthy71088: bottom of the level could be a dungeon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| Game = [[Keen 1]]&lt;br /&gt;
| Level = 16&lt;br /&gt;
| Location = South Polar Cap on the Dark Side of [[Mars]]&lt;br /&gt;
| Points = 62200&lt;br /&gt;
| Ammo = 1 x [[Raygun]]&lt;br /&gt;
| Lives = None&lt;br /&gt;
| Collectibles = [[Bean-with-Bacon Megarocket|Everclear]] + [[Pogo stick]]&lt;br /&gt;
| Required = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Ck1lv16.png|thumb|320px|Map of the [[Vorticon Commander&#039;s Castle]]]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Vorticon Commander&#039;s Castle&#039;&#039;&#039; is a level in [[Keen 1]], one of the few levels in the game with an official name, given in the printed game sheet. It may also be seen as the final level, as it is the farthest from the beginning, and has the only boss in the game. However, it doesn&#039;t have to be completed lastly.&lt;br /&gt;
&lt;br /&gt;
This level is either a castle built for the [[Vorticon Guard|Vorticon outpost]], or the vacated castle of the [[Martian]] king. It has a moat, some defense towers, and a main tower, where the [[Vorticon Commander]] can be found. It also has an underground chamber with a [[Pogo stick]] and a [[Raygun]], guarded by [[Garg]]s. However, besides two [[Tank Robot]]s, the level is not very protected, as if the Vorticon Commander trusted his own strength to deal with intruders.&lt;br /&gt;
&lt;br /&gt;
Its possible that the rooms that the Gargs are in some sort of dungeon. Each room is shaped like the next, and designed so that the Gargs cannot leave. Furthermore, each cell has a &amp;quot;window&amp;quot; through which one of the Guard bots and shoot through and kill the Gargs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Everclear.png]] This level contains one of the [[Bean-with-Bacon Megarocket|missing parts]] from Keen&#039;s ship, the &#039;&#039;&#039;Everclear&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The letters &amp;quot;ID&amp;quot; are written at the top-left of the level. The [[Pogo stick]] is also available in this level. Of the levels required to complete the game, only this one requires use of the pogo stick. If the pogo were not available in this level, the player could be stuck in an unwinnable situation if by some strange chance they completed the [[Pogo Shrine]] level without collecting the pogo stick.&lt;br /&gt;
&lt;br /&gt;
In this and other ice levels, such as the [[First Ice Shrine|First]] and [[Second Ice Shrine]]s and the [[Ice City]], there are two kinds of slippery surfaces: white blocks, which are slippery when walked upon but can Keen can still be controlled; and ice blocks, where Keen looses control unless he jumps off the block.&lt;br /&gt;
&lt;br /&gt;
The [[Vorticon Commander]] found at the end of this level is not invincible, he can be killed with 105 raygun shots. Luckily he&#039;s trapped underneath a large concrete slab, which can be dropped, squashing the Commander. However, either shooting him or bringing down the slab aren&#039;t required, thus allowing the player to finish the game with zero shots. The player may go under the slab where the Commander is and there jump over him, get the teddy bear, and head for the exit. One should be careful not to exit before getting the Everclear, which is on the door&#039;s left side, as one is now approaching the exit from the right.&lt;br /&gt;
&lt;br /&gt;
See also [[Keen 1 Levels|List of Keen 1 Levels]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen 1 levels]]&lt;/div&gt;</summary>
		<author><name>Stealthy71088</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Patchwork_Mod_III&amp;diff=10562</id>
		<title>Patchwork Mod III</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Patchwork_Mod_III&amp;diff=10562"/>
		<updated>2009-01-13T16:33:39Z</updated>

		<summary type="html">&lt;p&gt;Stealthy71088: added Patchwork Mod III to the website since it&amp;#039;s done.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the third mod in the series that features levels from many of the different modding authors, all combined into one mod.&lt;br /&gt;
&lt;br /&gt;
Most of the work was done by Levellass and Levellord. Other modders who contributed to the project include:&lt;br /&gt;
&lt;br /&gt;
In the order they are listed in the mod itself:&lt;br /&gt;
&lt;br /&gt;
Commander Spleen&lt;br /&gt;
Grandy02&lt;br /&gt;
Andy Durdin&lt;br /&gt;
Xtraverse&lt;br /&gt;
Djaser&lt;br /&gt;
Stealthy71088&lt;br /&gt;
Xky Rauh&lt;br /&gt;
Calypizo&lt;br /&gt;
FreeYorp 101&lt;br /&gt;
Keenrush&lt;br /&gt;
URMOM&lt;br /&gt;
Taz&lt;br /&gt;
Hotspur&lt;br /&gt;
&lt;br /&gt;
The mod can be downloaded here: [http://levellord.toxicsheep.com/PM3.zip]&lt;/div&gt;</summary>
		<author><name>Stealthy71088</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Talk:ShadowKeen1&amp;diff=10313</id>
		<title>Talk:ShadowKeen1</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Talk:ShadowKeen1&amp;diff=10313"/>
		<updated>2008-11-11T01:01:40Z</updated>

		<summary type="html">&lt;p&gt;Stealthy71088: Missing some level maps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Level Maps ==&lt;br /&gt;
&lt;br /&gt;
I just wanted to point out that only half of Shadow Keen&#039;s levels are actually posted. You have to run a program included in the game to get the other half.&lt;br /&gt;
--[[User:Stealthy71088|Stealthy71088]] 01:01, 11 November 2008 (GMT)&lt;/div&gt;</summary>
		<author><name>Stealthy71088</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Treasury&amp;diff=9046</id>
		<title>Treasury</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Treasury&amp;diff=9046"/>
		<updated>2008-04-09T05:30:09Z</updated>

		<summary type="html">&lt;p&gt;Stealthy71088: candy is currency theory&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Level Infobox&lt;br /&gt;
| Game = [[Keen 1]]&lt;br /&gt;
| Level = 3&lt;br /&gt;
| Location = [[Mars]]&lt;br /&gt;
| Points = 27200&lt;br /&gt;
| Ammo = 1 x [[Raygun]]&lt;br /&gt;
| Lives = None&lt;br /&gt;
| Collectibles = [[Keen 1 Story|Car Battery]]&lt;br /&gt;
| Required = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Ck1lv03.png|thumb|320px|Map of the [[Treasury]]]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Car_battery.png]] This level contains one of the [[Keen 1 Story|missing parts]] from Keen&#039;s ship, the &#039;&#039;&#039;Car battery&#039;&#039;&#039;. Because the level is called &amp;quot;Treasury,&amp;quot; and there is nothing that resembles money throughout the level, it is quite possible that candy is used as a type of currency by the Martians. &lt;br /&gt;
&lt;br /&gt;
See also [[Keen 1 Levels|List of Keen 1 Levels]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen 1 levels]]&lt;/div&gt;</summary>
		<author><name>Stealthy71088</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Weaponry_A&amp;diff=8141</id>
		<title>Weaponry A</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Weaponry_A&amp;diff=8141"/>
		<updated>2007-10-27T15:27:39Z</updated>

		<summary type="html">&lt;p&gt;Stealthy71088: Another possibility as to the use of the facility&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Level Infobox&lt;br /&gt;
| Game = [[Keen 2]]&lt;br /&gt;
| Location = [[Vorticon Mothership]]&lt;br /&gt;
| Collectibles = None&lt;br /&gt;
| Ammo = 8 x [[Vorticon HyperPistol]]&lt;br /&gt;
| Lives = None&lt;br /&gt;
| Required = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Ck2lv14.png|thumb|320px|Map of [[Weaponry A]]]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weaponry A&#039;&#039;&#039; is one of the two weaponry stations aboard the [[Vorticon Mothership]], the other being [[Weaponry B]].&lt;br /&gt;
&lt;br /&gt;
It is not known what purposes the two weaponry stations serve alongside the [[Tantalus Ray]]s, although it is likely that they are secondary weapons of some sort, used to protect the Mothership itself from attack. Seeing as the level contains 8 hyperpistols, it is very likely that this facility is used to create or store arms to be used in small scale defense or invasion.&lt;br /&gt;
&lt;br /&gt;
Weaponry A is relatively easy to pass, since most of the [[Vorticon]]s there are [[Vortikid|children]]. There is one [[Vorticon Elite]] who is guarding two guns at the bottom of the level.&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen 2 levels]]&lt;/div&gt;</summary>
		<author><name>Stealthy71088</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Bottom_Galley&amp;diff=8139</id>
		<title>Bottom Galley</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Bottom_Galley&amp;diff=8139"/>
		<updated>2007-10-27T15:24:18Z</updated>

		<summary type="html">&lt;p&gt;Stealthy71088: Another possibility about the level&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Level Infobox&lt;br /&gt;
| Game = [[Keen 2]]&lt;br /&gt;
| Collectibles = None&lt;br /&gt;
| Location = [[Vorticon Mothership]]&lt;br /&gt;
| Ammo = 1 x [[Vorticon HyperPistol]]&lt;br /&gt;
| Lives = None&lt;br /&gt;
| Required = Yes&lt;br /&gt;
}}&lt;br /&gt;
[[Image:Ck2lv01.png|thumb|400px|Map of the [[Bottom Galley]]]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This level name is unconfirmed.&#039;&#039;&#039;  If you know of the correct name, please discuss it on the [[Talk:{{PAGENAME}}|talk page]] before renaming it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The signs on the level entrance may be identified as a [[Vorta-Cola|soda]] and a [[hamburger]], which may indicate that this level is in fact a cafeteria.&lt;br /&gt;
&lt;br /&gt;
The lack of vorticons could indicate that this room is actually a storage room, used to store food for a long trip. This would explain why the only creatures in the level are maintaince bots.&lt;br /&gt;
&lt;br /&gt;
See also the [[Keen 2 Levels|list of Keen 2 levels]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen 2 levels]]&lt;/div&gt;</summary>
		<author><name>Stealthy71088</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Talk:Keen_1_Level_Competition_Level_Pack&amp;diff=8138</id>
		<title>Talk:Keen 1 Level Competition Level Pack</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Talk:Keen_1_Level_Competition_Level_Pack&amp;diff=8138"/>
		<updated>2007-10-27T15:13:28Z</updated>

		<summary type="html">&lt;p&gt;Stealthy71088: link to pack?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I never knew about this. I would&#039;ve liked to add a level. Oh well. Link please? -Stealthy71088 4:43 (GMT) 14 February 2007&lt;br /&gt;
&lt;br /&gt;
Could someone add a link to the level pack? I would myself, but I don&#039;t know where it is.&lt;/div&gt;</summary>
		<author><name>Stealthy71088</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Patchwork_Mod_III&amp;diff=8137</id>
		<title>Patchwork Mod III</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Patchwork_Mod_III&amp;diff=8137"/>
		<updated>2007-10-27T15:11:09Z</updated>

		<summary type="html">&lt;p&gt;Stealthy71088: Some sort of status fill in&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the third mod in the series that will feature levels from many of the different modding authors, all combined into one mod.&lt;br /&gt;
&lt;br /&gt;
The mod is currently finished, and has gone through a stage of beta testing. Apparantly there are a few more bugs that need to be worked out, but it promises to be an exciting game when it is released.&lt;/div&gt;</summary>
		<author><name>Stealthy71088</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Talk:KeenWarp_Part_One&amp;diff=8136</id>
		<title>Talk:KeenWarp Part One</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Talk:KeenWarp_Part_One&amp;diff=8136"/>
		<updated>2007-10-27T15:07:53Z</updated>

		<summary type="html">&lt;p&gt;Stealthy71088: What&amp;#039;s left?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It looks like this mod is pretty much done, although the page hasn&#039;t been updated in awhile. What&#039;s left to do? --[[User:Stealthy71088|Stealthy71088]] 15:07, 27 October 2007 (GMT)&lt;/div&gt;</summary>
		<author><name>Stealthy71088</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=User:Stealthy71088&amp;diff=8135</id>
		<title>User:Stealthy71088</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=User:Stealthy71088&amp;diff=8135"/>
		<updated>2007-10-27T15:05:21Z</updated>

		<summary type="html">&lt;p&gt;Stealthy71088: Added a little bit to my page, let everyone know I&amp;#039;m alive&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Stealthy71088,&#039;&#039;&#039; more popularly known as just plain Stealthy, is a member of the Keen community who is always eager to help with any small projects that are currently being built. He has been a keener for over 5 years and a community member for two of those.&lt;br /&gt;
&lt;br /&gt;
Stealthy had released two mods, Keen Universe 1, and How the Vorticon Stole Christmas. In cooperation with Levellass and Xky Rauh, he also released a level pack for Yorpius II.&lt;br /&gt;
He is currently working on three different mods, with additional plans for another three or four. He likes level design more than any other aspect of modding, and is always trying to add some unusual quirks to his mods to make them interesting.&lt;br /&gt;
&lt;br /&gt;
Now that Stealthy is in college, he has very little time to mod. However, he plans to release something special around Christmas 2007.&lt;/div&gt;</summary>
		<author><name>Stealthy71088</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Shikadi_Master&amp;diff=7736</id>
		<title>Shikadi Master</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Shikadi_Master&amp;diff=7736"/>
		<updated>2007-07-14T20:23:17Z</updated>

		<summary type="html">&lt;p&gt;Stealthy71088: they appear on normal and hard difficulty&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Creature Infobox&lt;br /&gt;
| Image = Shikadi_Master2.png&lt;br /&gt;
| Appears = [[Keen 5]], [[Keen GBC]]&lt;br /&gt;
| Harmful = Yes&lt;br /&gt;
}}&lt;br /&gt;
[[Image:Shikadi_master-ingame.png|frame|A [[Shikadi Master]] in [[Keen 5]]]]&lt;br /&gt;
&lt;br /&gt;
The [[Shikadi Master]]s are specially trained and highly esteemed [[Shikadi]]; they have spent years tuning their powers and are exceedingly dangerous. They can teleport themselves to any place they wish, and also shoot deadly blasts of energy along the ground. They are incredibly intelligent and devious, due to intellectual enhancement from their leader, the mysterious [[Gannalech]]. They are seen guarding the [[Quantum Explosion Dynamo]]. They only appear on normal and hard difficulty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Appearance in Keen GBC ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:Shikadimaster.gif|32px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Shikadi Masters return in [[Keen GBC]] where they team up with the [[Droidiccus]] and the [[Bloog]]s to try and destroy the universe, again at Mortimer&#039;s behest. Here they are more shadowy and solid, being bright blue and ghostly, rather like the &#039;shadow beings&#039; they were described as in Keen 4. They behave almost identically, though they are smaller than their normal [[Shikadi]] counterparts. Keen meets them on their possible home world [[Shikadi World]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen 5 enemies]]&lt;br /&gt;
[[Category:Keen GBC enemies]]&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Invincible creatures]]&lt;/div&gt;</summary>
		<author><name>Stealthy71088</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Talk:Tower_Trouble&amp;diff=7586</id>
		<title>Talk:Tower Trouble</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Talk:Tower_Trouble&amp;diff=7586"/>
		<updated>2007-07-11T16:41:45Z</updated>

		<summary type="html">&lt;p&gt;Stealthy71088: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stealthy: please add categories to this page!  (Copy the &amp;lt;nowiki&amp;gt;[[Category:xxx]]&amp;lt;/nowiki&amp;gt; tags off the bottom of another mod&#039;s page.) -- [[User:Malvineous|Malvineous]] 09:03, 10 July 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
Consider it done. --[[User:Stealthy71088|Stealthy71088]] 16:41, 11 July 2007 (GMT)&lt;/div&gt;</summary>
		<author><name>Stealthy71088</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Keen_1_Bugs&amp;diff=7218</id>
		<title>Keen 1 Bugs</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Keen_1_Bugs&amp;diff=7218"/>
		<updated>2007-07-07T18:21:00Z</updated>

		<summary type="html">&lt;p&gt;Stealthy71088: Bug: Vorticons getting walled&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists all the bugs, odd behaviors and unexpected actions that have been discovered in [[Keen 1]].&lt;br /&gt;
&lt;br /&gt;
==== Shoot through the roof ====&lt;br /&gt;
&lt;br /&gt;
Keen&#039;s [[pogo stick|pogo]] and jump sprites have slightly different hitbox heights; therefore, if Keen jumps until just before he hits a ceiling, then pogoes, he will occasionally shoot right through the ceiling  on top of it. This only works for ceilings one tile thick. (Though it can be seen with all other ceilings, Keen just won&#039;t go through the second row of tiles.) This is easier with [[KeenVorticons Cheats|God mode]], but is still difficult to do.&lt;br /&gt;
&lt;br /&gt;
Steps to reproduce:&lt;br /&gt;
&lt;br /&gt;
* Enable [[KeenVorticons Cheats|God mode]]&lt;br /&gt;
* Jump somewhere you&#039;ll hit the roof&lt;br /&gt;
* Press pogo right before you hit the roof, it helps to be moving forward&lt;br /&gt;
&lt;br /&gt;
==== Extra levels ====&lt;br /&gt;
&lt;br /&gt;
[[Image:Keen1_weirdmap.png|frame|One of the extra &amp;quot;levels&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
By walking off the edge of the world map (cheats required) you can enter &#039;levels&#039; composed of random garbage (although most of which are tile zero), and if you [[Keen1_Cheats|enable God mode]] and fly up quickly enough you can float around these bizarre levels without dying.  These &#039;levels&#039; are actually random locations in memory the engine has tried to interpret as levels.  The exact level/memory location is random because once Keen has wandered off the world map he wanders off the valid level data and into whatever data happens to be in memory nearby.  Some of these random values will just happen to be the code to enter a level, and most of these will specify invalid levels, thus causing random data to be displayed since no real level data could be loaded.&lt;br /&gt;
&lt;br /&gt;
Sometimes you can even get into the level shown on the [[:Image:Keen 1 title.png|title screen]], as well as the high scores and story screens (although there are much easier ways of doing that, such as renaming the level files.)  Pressing &#039;Esc&#039; in the title level will cause it to ask you if you want to quit to DOS.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[TODO: Link to somewhere explaining how to do this by renaming level files or patching the &#039;title screen&#039; level number.]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Steps to reproduce:&lt;br /&gt;
&lt;br /&gt;
* Go to the world map (e.g. start a new game)&lt;br /&gt;
* Enable [[Keen1_Cheats|God mode]]&lt;br /&gt;
* Keep walking in one direction until Keen disappears off the edge of the screen&lt;br /&gt;
* Press Ctrl as if you were trying to enter a level - often this won&#039;t do anything, but if you keep walking and pressing Ctrl, you&#039;ll eventually enter a &amp;quot;level&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Vorticons ====&lt;br /&gt;
&lt;br /&gt;
It is possible to do many neat things with the [[Vorticon]]s.  Firstly, you can get past all four without shooting them:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Joystick Guard&#039;&#039;&#039;:  Go to the farthest right edge of the ledge below the exit (the one with a raygun on it.)  The Vorticon will go off the right edge, and plummet to his death.&lt;br /&gt;
	&lt;br /&gt;
* &#039;&#039;&#039;Car Battery Guard&#039;&#039;&#039;: Get the guard to follow you, and make him jump off the platform.  Getting the Car Battery should now be easy.&lt;br /&gt;
	&lt;br /&gt;
* &#039;&#039;&#039;Vacuum Cleaner Guard&#039;&#039;&#039;: Get the Vorticon to jump on the blue cylinders, and run underneath him, through the door.&lt;br /&gt;
	&lt;br /&gt;
* &#039;&#039;&#039;Everclear Guard&#039;&#039;&#039; (the [[Vorticon Commander]]):  This is REALLY HARD to do without cheating, but possible.  When he&#039;s over on the left side of the platform, climb up, and PRAY that he jumps high.  If so, run quickly under him and over to the [[Teddy Bear]].&lt;br /&gt;
** You can kill the Vorticon Commander with 105 shots.  If you save your ammunition, there is enough in the game to allow you to do this.&lt;br /&gt;
** Keen can also exit the level without getting the Everclear, leaving him stranded on [[Mars]].&lt;br /&gt;
&lt;br /&gt;
Vorticons also have a bad habit of jumping too close to a wall, and becoming stuck. They can jump straight up in the air, but are unable to free themselves horizontally from the wall itself. Based on some experimentation, the bug appears to be caused by a mixture of the vorticon&#039;s programmed movement, and the area of the sprite. There is currently no way to fix this bug, although modders have been trying to do so for quite some time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--  Use this template for a new bug:&lt;br /&gt;
&lt;br /&gt;
==== Bug title ====&lt;br /&gt;
&lt;br /&gt;
[[Image:keenX_bugname.png]]  &amp;lt;-- a screenshot of the bug if it produces a strange visual effect&lt;br /&gt;
&lt;br /&gt;
Brief description of bug&lt;br /&gt;
&lt;br /&gt;
* Step one to reproduce the bug&lt;br /&gt;
* Step two, etc.&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen 1]]&lt;/div&gt;</summary>
		<author><name>Stealthy71088</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=User:Stealthy71088&amp;diff=7215</id>
		<title>User:Stealthy71088</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=User:Stealthy71088&amp;diff=7215"/>
		<updated>2007-07-07T18:03:43Z</updated>

		<summary type="html">&lt;p&gt;Stealthy71088: added some stuff to my Keener page. (I forgot about this. Thanks Levellass!)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Stealthy71088,&#039;&#039;&#039; more popularly known as just plain Stealthy, is a member of the Keen community who is always eager to help with any small projects that are currently being built. He has been a keener for over 5 years and a community member for two of those.&lt;br /&gt;
&lt;br /&gt;
Stealthy had released two mods, Keen Universe 1, and How the Vorticon Stole Christmas. In cooperation with Levellass and Xky Rauh, he also released a level pack for Yorpius II.&lt;br /&gt;
He is currently working on three different mods, with additional plans for another three or four. He likes level design more than any other aspect of modding, and is always trying to add some unusual quirks to his mods to make them interesting.&lt;/div&gt;</summary>
		<author><name>Stealthy71088</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Vorticon_Mods&amp;diff=7212</id>
		<title>Vorticon Mods</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Vorticon_Mods&amp;diff=7212"/>
		<updated>2007-07-07T17:46:45Z</updated>

		<summary type="html">&lt;p&gt;Stealthy71088: abc order :)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an alphabetical list of all Keen: Vorticons mods, one-level mods and level packs ever made for Keen. It also includes some in-progress mods.&lt;br /&gt;
&lt;br /&gt;
=== Keen1 Mods ===&lt;br /&gt;
&lt;br /&gt;
* [[Alien vs. Keen]] by DivoKeen, Levellord and others&lt;br /&gt;
&lt;br /&gt;
* [[Bad Dreams]] by LevelLord&lt;br /&gt;
&lt;br /&gt;
* [[Bazooka Wowbagger]] by Paperface&lt;br /&gt;
&lt;br /&gt;
* [[The Adventures of Bunny Basher|Bunny Basher, The Adventures of]] by Benvolio&lt;br /&gt;
&lt;br /&gt;
* [[Bunny Basher 2|Bunny Basher 2]] by Benvolio&lt;br /&gt;
&lt;br /&gt;
* [[Christmas Special 2004]] by Levellord and Benvolio&lt;br /&gt;
&lt;br /&gt;
* [[The_Clones_of_Evil_1|Clones of Evil 1: The Galaxy of M]] by Genius314&lt;br /&gt;
&lt;br /&gt;
* [[Crash on Gobo III]] by Ceilick&lt;br /&gt;
&lt;br /&gt;
* [[Dangerous Keen in The Haunted Mansion]] by Levellord&lt;br /&gt;
&lt;br /&gt;
* [[Daniel&#039;s Keen Mod]] by Daniel&lt;br /&gt;
&lt;br /&gt;
* [[The Four Golden Crystals|Four Golden Crystals]] by Unfleexable&lt;br /&gt;
&lt;br /&gt;
* [[The Grand Intellect: Doomship Dilemma|Grand Intellect: Doomship Dilemma, The]] by Dr. Villain&lt;br /&gt;
&lt;br /&gt;
* [[Halloween Special 2005]] by Levellord and Benvolio&lt;br /&gt;
&lt;br /&gt;
* [[Hiding from the Sky]] by Karz&lt;br /&gt;
&lt;br /&gt;
* [[How the Vorticon Stole Christmas]] by Stealthy71088&lt;br /&gt;
&lt;br /&gt;
* [[The Ian Burton Adventure|Ian Burton Adventure, The]] by Zero Diamond&lt;br /&gt;
&lt;br /&gt;
* [[Keen 0]] by ElecDude33&lt;br /&gt;
&lt;br /&gt;
* [[Keen Universe: Aliens Ate my Homework]] by Stealthy71088&lt;br /&gt;
&lt;br /&gt;
* [[XkyKeen1|Keen X]] by Xkylyr Rauh&lt;br /&gt;
&lt;br /&gt;
* [[Keen Y]] by Grelphy&lt;br /&gt;
&lt;br /&gt;
* [[Keenbot]] by Victor4k&lt;br /&gt;
&lt;br /&gt;
* [[KeenWarp Part One]] By [[User:Freeyorp101|Freeyorp101]]&lt;br /&gt;
&lt;br /&gt;
* [[Kidnapped Keen]] by Ceilick&lt;br /&gt;
&lt;br /&gt;
* [[The Last Moon|Last Moon, The]] by [[User:Allstories|Allstories]]&lt;br /&gt;
&lt;br /&gt;
* [[Lego Keen]] by Ilsoap&lt;br /&gt;
&lt;br /&gt;
* [[OrbKeen1|Monky Bussiness: An Essence of Mayhem]] by Commander Spleen&lt;br /&gt;
&lt;br /&gt;
* [[Norp the Yorp 1]] by Xtraverse&lt;br /&gt;
&lt;br /&gt;
* [[Patchwork Mod I]] by the Keen Community&lt;br /&gt;
&lt;br /&gt;
* [[The Perilous Pursuit|Perilous Pursuit, The]] by Ceilick and Commander Spleen&lt;br /&gt;
&lt;br /&gt;
* [[Return of the Shikadi: Lost in the Shadows]] by Shadow Master&lt;br /&gt;
&lt;br /&gt;
* [[Robot Rebellion]] by Multimania&lt;br /&gt;
&lt;br /&gt;
* [[The Search for the Sentinel|Search for the Sentinel, The]] by Kohntarkosz&lt;br /&gt;
&lt;br /&gt;
* [[ShadowKeen1|Shadow Keen 1]] by Levellord&lt;br /&gt;
&lt;br /&gt;
* [[Stopping the Skypest]] by Benvolio&lt;br /&gt;
&lt;br /&gt;
* [[Thwarting Mort]] by Benvolio&lt;br /&gt;
&lt;br /&gt;
* [[Vanished To Venus]] by Benvolio&lt;br /&gt;
&lt;br /&gt;
* [[Yorphius II]] by KeenRush&lt;br /&gt;
&lt;br /&gt;
* [[Zelda II]] by CheesyDave&lt;br /&gt;
&lt;br /&gt;
=== Keen2 Mods ===&lt;br /&gt;
&lt;br /&gt;
* [[The_Clones_of_Evil_2|Clones of Evil 2: Mort Times a Million]]&lt;br /&gt;
&lt;br /&gt;
* [[Exiting Epsilon]] by Benvolio&lt;br /&gt;
&lt;br /&gt;
* [[XkyKeen2|Keen Null]] by Xkylyr Rauh&lt;br /&gt;
&lt;br /&gt;
* [[Keen Smile]] by KeenRush&lt;br /&gt;
&lt;br /&gt;
* [[Norp the Yorp 2]] by Xtraverse&lt;br /&gt;
&lt;br /&gt;
* [[Patchwork Mod II]] by the Keen Community&lt;br /&gt;
&lt;br /&gt;
* [[Planet Destruction]] by Ceilick&lt;br /&gt;
&lt;br /&gt;
* [[Return of the Shikadi: The Destructor]] by Shadow Master&lt;br /&gt;
&lt;br /&gt;
* [[Revenge of the Shikadi: Exiting Epsilon]] by Benvolio&lt;br /&gt;
&lt;br /&gt;
* [[ShadowKeen2|Shadow Keen 2]] by Levellord&lt;br /&gt;
&lt;br /&gt;
* [[Zapping the Zot]] by Ceilick&lt;br /&gt;
&lt;br /&gt;
=== Keen3 Mods ===&lt;br /&gt;
&lt;br /&gt;
* [[XkyKeen3|Keen Dash]] by Xkylyr Rauh&lt;br /&gt;
&lt;br /&gt;
* [[Norp the Yorp 3]] by Xtraverse&lt;br /&gt;
&lt;br /&gt;
* [[Patchwork Mod III]] by the Keen Community&lt;br /&gt;
&lt;br /&gt;
* [[Return of the Guardians]] by Ceilick&lt;br /&gt;
&lt;br /&gt;
* [[Tower Trouble]] by Stealthy71088&lt;br /&gt;
&lt;br /&gt;
* [[ShadowKeen3|Shadow Keen 3]] by Levellord&lt;br /&gt;
&lt;br /&gt;
* [[A New Dope]] by KeenRush&lt;br /&gt;
&lt;br /&gt;
=== One-level Mods ===&lt;br /&gt;
&lt;br /&gt;
* [[The Adventures of The Oracle Janitor|Adventures of the Oracle Janitor, The]] by Ceilick&lt;br /&gt;
&lt;br /&gt;
* [[The Adventures of The Oracle Janitor 2|Adventures of the Oracle Janitor 2, The]] by Ceilick&lt;br /&gt;
&lt;br /&gt;
* [[The Adventures of The Oracle Janitor 3|Adventures of the Oracle Janitor 3, The]] by Ceilick&lt;br /&gt;
&lt;br /&gt;
* [[Dangerous Dave in Copyright Infringement]] by Flaose&lt;br /&gt;
&lt;br /&gt;
* [[Generic Mod I]] by Levellord&lt;br /&gt;
&lt;br /&gt;
* [[Generic Mod II]] by Levellord&lt;br /&gt;
&lt;br /&gt;
* [[Generic Mod III]] by Levellord&lt;br /&gt;
&lt;br /&gt;
* [[Norp the Yorp 3.5]] by Xtraverse&lt;br /&gt;
&lt;br /&gt;
* [[Xky&#039;s One Level Mod]] by Xkylyr Rauh&lt;br /&gt;
&lt;br /&gt;
=== Level Packs ===&lt;br /&gt;
&lt;br /&gt;
* [[Keen 1 Level Competition Level Pack (January 2007)]] by the Keen Community&lt;br /&gt;
&lt;br /&gt;
* [[XkyKeen1 (Level Pack)|Keen X Level Pack]] by KeenRush&lt;br /&gt;
&lt;br /&gt;
* [[Yorphius II Level Pack]] by Stealthy71088, Xkylyr Rauh, and Levellass&lt;/div&gt;</summary>
		<author><name>Stealthy71088</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Vorticon_Mods&amp;diff=7211</id>
		<title>Vorticon Mods</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Vorticon_Mods&amp;diff=7211"/>
		<updated>2007-07-07T17:46:02Z</updated>

		<summary type="html">&lt;p&gt;Stealthy71088: added mod I&amp;#039;m working on to the list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an alphabetical list of all Keen: Vorticons mods, one-level mods and level packs ever made for Keen. It also includes some in-progress mods.&lt;br /&gt;
&lt;br /&gt;
=== Keen1 Mods ===&lt;br /&gt;
&lt;br /&gt;
* [[Alien vs. Keen]] by DivoKeen, Levellord and others&lt;br /&gt;
&lt;br /&gt;
* [[Bad Dreams]] by LevelLord&lt;br /&gt;
&lt;br /&gt;
* [[Bazooka Wowbagger]] by Paperface&lt;br /&gt;
&lt;br /&gt;
* [[The Adventures of Bunny Basher|Bunny Basher, The Adventures of]] by Benvolio&lt;br /&gt;
&lt;br /&gt;
* [[Bunny Basher 2|Bunny Basher 2]] by Benvolio&lt;br /&gt;
&lt;br /&gt;
* [[Christmas Special 2004]] by Levellord and Benvolio&lt;br /&gt;
&lt;br /&gt;
* [[The_Clones_of_Evil_1|Clones of Evil 1: The Galaxy of M]] by Genius314&lt;br /&gt;
&lt;br /&gt;
* [[Crash on Gobo III]] by Ceilick&lt;br /&gt;
&lt;br /&gt;
* [[Dangerous Keen in The Haunted Mansion]] by Levellord&lt;br /&gt;
&lt;br /&gt;
* [[Daniel&#039;s Keen Mod]] by Daniel&lt;br /&gt;
&lt;br /&gt;
* [[The Four Golden Crystals|Four Golden Crystals]] by Unfleexable&lt;br /&gt;
&lt;br /&gt;
* [[The Grand Intellect: Doomship Dilemma|Grand Intellect: Doomship Dilemma, The]] by Dr. Villain&lt;br /&gt;
&lt;br /&gt;
* [[Halloween Special 2005]] by Levellord and Benvolio&lt;br /&gt;
&lt;br /&gt;
* [[Hiding from the Sky]] by Karz&lt;br /&gt;
&lt;br /&gt;
* [[How the Vorticon Stole Christmas]] by Stealthy71088&lt;br /&gt;
&lt;br /&gt;
* [[The Ian Burton Adventure|Ian Burton Adventure, The]] by Zero Diamond&lt;br /&gt;
&lt;br /&gt;
* [[Keen 0]] by ElecDude33&lt;br /&gt;
&lt;br /&gt;
* [[Keen Universe: Aliens Ate my Homework]] by Stealthy71088&lt;br /&gt;
&lt;br /&gt;
* [[XkyKeen1|Keen X]] by Xkylyr Rauh&lt;br /&gt;
&lt;br /&gt;
* [[Keen Y]] by Grelphy&lt;br /&gt;
&lt;br /&gt;
* [[Keenbot]] by Victor4k&lt;br /&gt;
&lt;br /&gt;
* [[KeenWarp Part One]] By [[User:Freeyorp101|Freeyorp101]]&lt;br /&gt;
&lt;br /&gt;
* [[Kidnapped Keen]] by Ceilick&lt;br /&gt;
&lt;br /&gt;
* [[The Last Moon|Last Moon, The]] by [[User:Allstories|Allstories]]&lt;br /&gt;
&lt;br /&gt;
* [[Lego Keen]] by Ilsoap&lt;br /&gt;
&lt;br /&gt;
* [[OrbKeen1|Monky Bussiness: An Essence of Mayhem]] by Commander Spleen&lt;br /&gt;
&lt;br /&gt;
* [[Norp the Yorp 1]] by Xtraverse&lt;br /&gt;
&lt;br /&gt;
* [[Patchwork Mod I]] by the Keen Community&lt;br /&gt;
&lt;br /&gt;
* [[The Perilous Pursuit|Perilous Pursuit, The]] by Ceilick and Commander Spleen&lt;br /&gt;
&lt;br /&gt;
* [[Return of the Shikadi: Lost in the Shadows]] by Shadow Master&lt;br /&gt;
&lt;br /&gt;
* [[Robot Rebellion]] by Multimania&lt;br /&gt;
&lt;br /&gt;
* [[The Search for the Sentinel|Search for the Sentinel, The]] by Kohntarkosz&lt;br /&gt;
&lt;br /&gt;
* [[ShadowKeen1|Shadow Keen 1]] by Levellord&lt;br /&gt;
&lt;br /&gt;
* [[Stopping the Skypest]] by Benvolio&lt;br /&gt;
&lt;br /&gt;
* [[Thwarting Mort]] by Benvolio&lt;br /&gt;
&lt;br /&gt;
* [[Vanished To Venus]] by Benvolio&lt;br /&gt;
&lt;br /&gt;
* [[Yorphius II]] by KeenRush&lt;br /&gt;
&lt;br /&gt;
* [[Zelda II]] by CheesyDave&lt;br /&gt;
&lt;br /&gt;
=== Keen2 Mods ===&lt;br /&gt;
&lt;br /&gt;
* [[The_Clones_of_Evil_2|Clones of Evil 2: Mort Times a Million]]&lt;br /&gt;
&lt;br /&gt;
* [[Exiting Epsilon]] by Benvolio&lt;br /&gt;
&lt;br /&gt;
* [[XkyKeen2|Keen Null]] by Xkylyr Rauh&lt;br /&gt;
&lt;br /&gt;
* [[Keen Smile]] by KeenRush&lt;br /&gt;
&lt;br /&gt;
* [[Norp the Yorp 2]] by Xtraverse&lt;br /&gt;
&lt;br /&gt;
* [[Patchwork Mod II]] by the Keen Community&lt;br /&gt;
&lt;br /&gt;
* [[Planet Destruction]] by Ceilick&lt;br /&gt;
&lt;br /&gt;
* [[Return of the Shikadi: The Destructor]] by Shadow Master&lt;br /&gt;
&lt;br /&gt;
* [[Revenge of the Shikadi: Exiting Epsilon]] by Benvolio&lt;br /&gt;
&lt;br /&gt;
* [[ShadowKeen2|Shadow Keen 2]] by Levellord&lt;br /&gt;
&lt;br /&gt;
* [[Zapping the Zot]] by Ceilick&lt;br /&gt;
&lt;br /&gt;
=== Keen3 Mods ===&lt;br /&gt;
&lt;br /&gt;
* [[XkyKeen3|Keen Dash]] by Xkylyr Rauh&lt;br /&gt;
&lt;br /&gt;
* [[Norp the Yorp 3]] by Xtraverse&lt;br /&gt;
&lt;br /&gt;
* [[Patchwork Mod III]] by the Keen Community&lt;br /&gt;
&lt;br /&gt;
* [[Return of the Guardians]] by Ceilick&lt;br /&gt;
&lt;br /&gt;
* [[ShadowKeen3|Shadow Keen 3]] by Levellord&lt;br /&gt;
&lt;br /&gt;
* [[A New Dope]] by KeenRush&lt;br /&gt;
&lt;br /&gt;
* [[Tower Trouble]] by Stealthy71088&lt;br /&gt;
&lt;br /&gt;
=== One-level Mods ===&lt;br /&gt;
&lt;br /&gt;
* [[The Adventures of The Oracle Janitor|Adventures of the Oracle Janitor, The]] by Ceilick&lt;br /&gt;
&lt;br /&gt;
* [[The Adventures of The Oracle Janitor 2|Adventures of the Oracle Janitor 2, The]] by Ceilick&lt;br /&gt;
&lt;br /&gt;
* [[The Adventures of The Oracle Janitor 3|Adventures of the Oracle Janitor 3, The]] by Ceilick&lt;br /&gt;
&lt;br /&gt;
* [[Dangerous Dave in Copyright Infringement]] by Flaose&lt;br /&gt;
&lt;br /&gt;
* [[Generic Mod I]] by Levellord&lt;br /&gt;
&lt;br /&gt;
* [[Generic Mod II]] by Levellord&lt;br /&gt;
&lt;br /&gt;
* [[Generic Mod III]] by Levellord&lt;br /&gt;
&lt;br /&gt;
* [[Norp the Yorp 3.5]] by Xtraverse&lt;br /&gt;
&lt;br /&gt;
* [[Xky&#039;s One Level Mod]] by Xkylyr Rauh&lt;br /&gt;
&lt;br /&gt;
=== Level Packs ===&lt;br /&gt;
&lt;br /&gt;
* [[Keen 1 Level Competition Level Pack (January 2007)]] by the Keen Community&lt;br /&gt;
&lt;br /&gt;
* [[XkyKeen1 (Level Pack)|Keen X Level Pack]] by KeenRush&lt;br /&gt;
&lt;br /&gt;
* [[Yorphius II Level Pack]] by Stealthy71088, Xkylyr Rauh, and Levellass&lt;/div&gt;</summary>
		<author><name>Stealthy71088</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=User_talk:Stealthy71088&amp;diff=7210</id>
		<title>User talk:Stealthy71088</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=User_talk:Stealthy71088&amp;diff=7210"/>
		<updated>2007-07-07T17:44:22Z</updated>

		<summary type="html">&lt;p&gt;Stealthy71088: thank you&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey,Stealthy?You know,you can use 4 tildes &amp;lt;nowiki&amp;gt;&amp;quot;~~~~&amp;quot;&amp;lt;/nowiki&amp;gt; to sign your name and time.--[[User:Xterra1|Xterra1]] 20:10, 6 July 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
Thanks Xterra. It was getting really annoying having to figure out the time each time. [[User:Stealthy71088|Stealthy71088]] 17:44, 7 July 2007 (GMT)&lt;/div&gt;</summary>
		<author><name>Stealthy71088</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Talk:New_Vorticon&amp;diff=6186</id>
		<title>Talk:New Vorticon</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Talk:New_Vorticon&amp;diff=6186"/>
		<updated>2007-04-07T13:32:02Z</updated>

		<summary type="html">&lt;p&gt;Stealthy71088: edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I was under the impression that all four of the New Vorticon Island levels were all part of New Vorticon, each a different section. Sort of like Brooklyn in New York City. This article suggests that Valden Park and New Vorticon are separate cities. I also suspect that we don&#039;t see all of New Vorticon in Keen 3. In order to have such a powerful military force, you need a sizable population to begin with. I suspect we are only seeing the route Keen took through the city. -Stealthy71088 (4:29 GMT April 07, 2007)&lt;br /&gt;
&lt;br /&gt;
Edit: Sorry, didn&#039;t look at the map. *Slaps self* Looking at the map, I did think that Valden park was a section of Vortiville, and the two levels on New Vorticon Island were also part of New Vorticon. I don&#039;t think it&#039;s fair to treat one part as a city, and then compare the two. As levels, yes, cities, no.&lt;/div&gt;</summary>
		<author><name>Stealthy71088</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Talk:New_Vorticon&amp;diff=6185</id>
		<title>Talk:New Vorticon</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Talk:New_Vorticon&amp;diff=6185"/>
		<updated>2007-04-07T13:28:23Z</updated>

		<summary type="html">&lt;p&gt;Stealthy71088: Is Valden Park really a separate city?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I was under the impression that all four of the New Vorticon Island levels were all part of New Vorticon, each a different section. Sort of like Brooklyn in New York City. This article suggests that Valden Park and New Vorticon are separate cities. I also suspect that we don&#039;t see all of New Vorticon in Keen 3. In order to have such a powerful military force, you need a sizable population to begin with. I suspect we are only seeing the route Keen took through the city. -Stealthy71088 (4:29 GMT April 07, 2007)&lt;/div&gt;</summary>
		<author><name>Stealthy71088</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Fort_Vorta_Bella&amp;diff=6143</id>
		<title>Fort Vorta Bella</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Fort_Vorta_Bella&amp;diff=6143"/>
		<updated>2007-03-29T21:04:06Z</updated>

		<summary type="html">&lt;p&gt;Stealthy71088: punctuation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Ck3lv11.png|thumb|400px|Map of [[Fort Vorta Bella]]]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen 3 levels]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fort Vorta Bella&#039;&#039;&#039; is located on the Vorticon VI Military Installation Island. It is possibly the strangest fort on Vorticon VI. Instead of existing in a building, the fort seems to have been built into the side of a mountain. This suggests that the fort had been used for secret meetings at some point in the past. It might also have been a base of operations for the [[Grand Intellect]] shortly before he took over Vorticon VI. &lt;br /&gt;
&lt;br /&gt;
Regardless, the fort clearly is not used for such purposes now. With only standard Vorticons and Vortikids, the fort appears to be used now as a hidden watchtower, or a training facility.&lt;/div&gt;</summary>
		<author><name>Stealthy71088</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Fort_Vorta_Bella&amp;diff=6142</id>
		<title>Fort Vorta Bella</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Fort_Vorta_Bella&amp;diff=6142"/>
		<updated>2007-03-29T21:03:42Z</updated>

		<summary type="html">&lt;p&gt;Stealthy71088: bold edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Ck3lv11.png|thumb|400px|Map of [[Fort Vorta Bella]]]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen 3 levels]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fort Vorta Bella&#039;&#039;&#039; is located on the Vorticon VI Military Installation Island. It is possibly the strangest fort on Vorticon VI,. Instead of existing in a building, the fort seems to have been built into the side of a mountain. This suggests that the fort had been used for secret meetings at some point in the past. It might also have been a base of operations for the [[Grand Intellect]] shortly before he took over Vorticon VI. &lt;br /&gt;
&lt;br /&gt;
Regardless, the fort clearly is not used for such purposes now. With only standard Vorticons and Vortikids, the fort appears to be used now as a hidden watchtower, or a training facility.&lt;/div&gt;</summary>
		<author><name>Stealthy71088</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Fort_Vorta_Bella&amp;diff=6141</id>
		<title>Fort Vorta Bella</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Fort_Vorta_Bella&amp;diff=6141"/>
		<updated>2007-03-29T21:03:06Z</updated>

		<summary type="html">&lt;p&gt;Stealthy71088: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Ck3lv11.png|thumb|400px|Map of [[Fort Vorta Bella]]]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen 3 levels]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bold text&#039;&#039;&#039;Fort Vorta Bella&#039;&#039;&#039;Bold text&#039;&#039;&#039; is located on the Vorticon VI Military Installation Island. It is possibly the strangest fort on Vorticon VI,. Instead of existing in a building, the fort seems to have been built into the side of a mountain. This suggests that the fort had been used for secret meetings at some point in the past. It might also have been a base of operations for the [[Grand Intellect]] shortly before he took over Vorticon VI. &lt;br /&gt;
&lt;br /&gt;
Regardless, the fort clearly is not used for such purposes now. With only standard Vorticons and Vortikids, the fort appears to be used now as a hidden watchtower, or a training facility.&lt;/div&gt;</summary>
		<author><name>Stealthy71088</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Talk:ShadowKeen2&amp;diff=6015</id>
		<title>Talk:ShadowKeen2</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Talk:ShadowKeen2&amp;diff=6015"/>
		<updated>2007-03-22T00:23:58Z</updated>

		<summary type="html">&lt;p&gt;Stealthy71088: isn&amp;#039;t there a legal version?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Isn&#039;t there a version somewhere that doesn&#039;t have the .exe? I thought I saw one somewhere. It would be nice if we had a link to it. -Stealthy71088 March 25, 2007 3:25 (GMT)&lt;/div&gt;</summary>
		<author><name>Stealthy71088</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Keen_Universe:_Aliens_Ate_My_Homework&amp;diff=5992</id>
		<title>Keen Universe: Aliens Ate My Homework</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Keen_Universe:_Aliens_Ate_My_Homework&amp;diff=5992"/>
		<updated>2007-03-21T01:01:48Z</updated>

		<summary type="html">&lt;p&gt;Stealthy71088: link update with my new knowledge of linking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}} &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keen Universe: Aliens Ate My Homework&#039;&#039;&#039; is a mod created by Stealthy71088. It was Stealthy&#039;s second attempt at a mod. It took a year to make, and was released shortly after [[How the Vorticon Stole Christmas]]. &lt;br /&gt;
&lt;br /&gt;
The mod takes place in the Milky Way, and sees Keen travel to a number of the different celestial objects in the sky. These can range from satellites to cities built in nebulas.&lt;br /&gt;
&lt;br /&gt;
== Technical Information ==&lt;br /&gt;
&lt;br /&gt;
Graphics: Drawn by Stealthy71088, with some use of the [[BwB]] from Keen1.&lt;br /&gt;
&lt;br /&gt;
Levels: 16 Levels&lt;br /&gt;
&lt;br /&gt;
Tools used: [[ModKeen]], [[KeenWright]](Dos), [[Tileinfo]], [[CKPatch]], [[The Patchatron]], [[Fin2bmp]]&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
(quoted and edited from the game)&lt;br /&gt;
&lt;br /&gt;
Something unbelievable has happened. Billy Blaze did not have his homework.&lt;br /&gt;
Alert for some sort of prank, his teacher was most surprised when Billy claimed that&lt;br /&gt;
an alien had devoured his homework. Not just any alien, but the member of a long extinct&lt;br /&gt;
race known as the Atlan&#039;tjeans. Knowing very well that aliens don&#039;t exist, the teacher kicked&lt;br /&gt;
Billy out of her class and refused to let him come back until he had proof. He was last&lt;br /&gt;
seen saying something about searching the entire universe for proof if he had to.&lt;br /&gt;
&lt;br /&gt;
~THE NECESSARY PROOF&lt;br /&gt;
&lt;br /&gt;
Commander Keen knows exactly what he would like to use for proof.&lt;br /&gt;
&lt;br /&gt;
	VIDEO FOOTAGE (Billy has a security system running in his house that his parents don&#039;t know about. The culprit took this with him.)&lt;br /&gt;
&lt;br /&gt;
	WITNESS (Scared, Norp fled the planet on a certain &amp;quot;borrowed&amp;quot; Geezer 5000 shortly after the crime. The ship was found abandoned in orbit around a star.)	 &lt;br /&gt;
&lt;br /&gt;
	STOLEN FAMILY BIBLE (Billy wants to swear on something special)	 &lt;br /&gt;
&lt;br /&gt;
	CYLINDER OF POWER (According to legends it can convince anyone of anything.)	 &lt;br /&gt;
&lt;br /&gt;
~INFORMATION ON THE ATLAN&#039;TJEANS&lt;br /&gt;
&lt;br /&gt;
The Atlan&#039;tjeans were highly advanced. They have left ruins in areas that were once&lt;br /&gt;
thought inhospitable including black holes and actual stars. They did this using the special &lt;br /&gt;
technology of Thrawnixis, a special gas that could be used to protect candy and other &lt;br /&gt;
goodies. It can also be breathed by any species, acting as oxygen in a human. This gas has mostly dissipated since the decline of the civilization, but there is still enough traces for Keen to breathe. Cartographers lost track of Atlan&#039;tjis long ago. It will be hard but rewarding to find.&lt;br /&gt;
&lt;br /&gt;
Legend has it that long ago Atlan&#039;tjean used to be an easy planet to get to. It was quite a tourist attraction, mostly for the color blind. At that time, the stock market and electricity&lt;br /&gt;
were regulated by some powerful thingy everyone called the Guardian Batteria. This,&lt;br /&gt;
whatever it was, was quite a cheerful fellow, and many suggested that he was omniscient,&lt;br /&gt;
even though he rarely said anything. One of the Atlan&#039;tjeans, Mouthanen, was extremely&lt;br /&gt;
jealous of the lack of attention he got from the people around him. (he didn&#039;t know when to&lt;br /&gt;
shut up and he also had a habit of shooting down the ideas of the people around him instantaneously.) &lt;br /&gt;
    &lt;br /&gt;
He eventually kidnapped the helpless Guardian, and sealed him in a unique starship that, when fueled by the enslaved guardian, had the power to destroy ANYTHING. Soon after, this starship, named the Death Nova, and Mouthanen disapeared, never to be seen again. Without the Guardian, the stock market crashed, &lt;br /&gt;
the Empire of the Atlan&#039;tjeans collapsed, and the planet Atlan&#039;tjean disapeered. The Atlan&#039;tjeans all died out, or left the galaxy, and Earth eventually became one of the main commercial centers of the universe. &lt;br /&gt;
&lt;br /&gt;
According to some documents, all of the now extra-terrestials, upset that such a puny planet could become so powerful, decided to boycott Earth, in the hope that some guy would go and blow it up, and some cooler civilization, like the [[Shikadi]], could run things.&lt;br /&gt;
&lt;br /&gt;
~Obstacles&lt;br /&gt;
&lt;br /&gt;
The [[Bloog]]s, angry that they don&#039;t make an appearance in this game, &lt;br /&gt;
despite the fact that the name of this episode is quite similar to that of another,&lt;br /&gt;
have posted a bounty on Keen&#039;s head. A bounty-hunting dedicated species, &lt;br /&gt;
THE BOUNTY HUNTERS OF THE VOID, also known as the Voidapig, have taken up the difficult job of killing Keen. (It&#039;s always something, isn&#039;t it?) This species has been around for quite some time. They came from another galaxy during the Atlan&#039;tjeans rule, and &amp;quot;borrowed&amp;quot; their now famous black hole technology. They have used this to create their own headquarters inside of a remote blackhole. They are very intelligent, despite the fact that they can&#039;t figure out how to use rayguns.&lt;br /&gt;
&lt;br /&gt;
You may also run into the deadly Flame Giants of Spi&#039;cypep VIIIL, who enjoy crushing the &lt;br /&gt;
opposition with their molton hammers. Although they do have more intelligence than a dopefish,&lt;br /&gt;
they rarely show it. Some of these brutes have been hired by the Voidapig as enforcers, although the deadliest ones are too territorial to leave their colonized stars. Rumor has it that a group of them have been trained into an army to take over the world, but that&#039;s probably only a rumor.&lt;br /&gt;
&lt;br /&gt;
Many of NASA&#039;s space stations have been taken over by strange, armored troopers &lt;br /&gt;
With stormy dispositions. Their armor used to look quite different, but recent difficulties with a group of Blatts caused them to adapt to a more suitable...uh suit. These &amp;quot;Storm Troopers&amp;quot; probably serve a certain Emperor, or Intellect. &lt;br /&gt;
&lt;br /&gt;
On a more positive note, the always happy Meteormiles have been more active in recent days. They have been seen peeking out from their little meteorite-like shells much more frequently. It is still unknown whether or not they are really Yorp Holloween costumes that some alien with extremely delicate eyes brought to life. During your galactic tour, you may also see some of the star builders, or Nebiwalls. They&#039;re quite determined and stubborn, and are&lt;br /&gt;
obssessed with building things. They helped the Atlan&#039;jeans build some of their fancier constructions. &lt;br /&gt;
&lt;br /&gt;
Mortimer is hidden in the most dangerous part of each level with a treasure chest. He&#039;ll give it to you if you can somehow get to him. &lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
[http://www.freewebs.com/yahooseliteleague/Universe1.zip | Download Keen Universe: Aliens Ate My Homework here] &lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen1 Mods]]&lt;/div&gt;</summary>
		<author><name>Stealthy71088</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Yorphius_II&amp;diff=5991</id>
		<title>Yorphius II</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Yorphius_II&amp;diff=5991"/>
		<updated>2007-03-21T00:57:02Z</updated>

		<summary type="html">&lt;p&gt;Stealthy71088: just kidding. I fixed the links for real this time&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Title_yorphius.png|thumb|320px|&amp;quot;Yorphius II&amp;quot; title screen.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yorphius II&#039;&#039;&#039; is a [[Keen 1]] mod created by [[KeenRush]], and the first Keen mod ever created. The plot involves Keen rescuing his pet Yorp from the planet Yorphius II. Unfortunately the story text included with the mod is very short and does not explain several details. This mod, despite being before the time of many utilities and patches, has a stamp of great quality and is one of the most well-respected mods. A multi-page thread on [[http://www.keenmodding.org/viewtopic.php?t=801| Keen: Modding]] is at present underway, discussing the level design of the mod. The levels are typically concise, well-planned scenarios and puzzles. KeenRush&#039;s style changed somewhat between this mod and [[Keen Smile | Episode Smile]]. It is one of the small handful of mods to have a boss battle at the end.&lt;br /&gt;
&lt;br /&gt;
== Sound confusion ==&lt;br /&gt;
&lt;br /&gt;
Many have wondered the strange sounds they have heard when they have been playing the mod. The mod requires the original SOUNDS.CK1 file from the original Keen 1, and many have not noticed that (even if it is pointed out in the readme), and that has created slight confusion. The mod does not have modified (nor corrupted) sound data.&lt;br /&gt;
&lt;br /&gt;
== Legality ==&lt;br /&gt;
&lt;br /&gt;
The original version of Yorphius II contained a modified executable, and is thus illegal. When the game was first made, [[CK1PATCH]] had just been released. Many people did not understand how to work the program at the time, and as a result the creator illegaly modified the executable. Some time later, Stealthy71088 and Levellass worked together to identify all the modifications made to the executable. They then used CK1PATCH to patch an unmodified copy of KEEN1.EXE and created a legal copy of the mod. Links to the legal copy are included bellow.&lt;br /&gt;
&lt;br /&gt;
== Technical Information ==&lt;br /&gt;
&lt;br /&gt;
* Levels: 16 levels&lt;br /&gt;
* Tools used: [[ModKeen]] 1.0, [[Keen Make-Over]] 2, Paint Shop Pro 7, MSPaint&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen 1 mods]]&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
[http://www.freewebs.com/stealthy71088/Yorphius%20II%20%28Legal%20Version%29.zip | Download the Legal Version of Yorphius II here from Stealthy71088&#039;s website]&lt;br /&gt;
&lt;br /&gt;
[http://files.commanderkeen.org/users/stealthy71088/YorphiusIILevelPack.zip | Download the Legal Version of Yorphius II from Graphix5000&#039;s website]&lt;/div&gt;</summary>
		<author><name>Stealthy71088</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Yorphius_II&amp;diff=5990</id>
		<title>Yorphius II</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Yorphius_II&amp;diff=5990"/>
		<updated>2007-03-21T00:55:54Z</updated>

		<summary type="html">&lt;p&gt;Stealthy71088: fixed last link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Title_yorphius.png|thumb|320px|&amp;quot;Yorphius II&amp;quot; title screen.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yorphius II&#039;&#039;&#039; is a [[Keen 1]] mod created by [[KeenRush]], and the first Keen mod ever created. The plot involves Keen rescuing his pet Yorp from the planet Yorphius II. Unfortunately the story text included with the mod is very short and does not explain several details. This mod, despite being before the time of many utilities and patches, has a stamp of great quality and is one of the most well-respected mods. A multi-page thread on [[http://www.keenmodding.org/viewtopic.php?t=801| Keen: Modding]] is at present underway, discussing the level design of the mod. The levels are typically concise, well-planned scenarios and puzzles. KeenRush&#039;s style changed somewhat between this mod and [[Keen Smile | Episode Smile]]. It is one of the small handful of mods to have a boss battle at the end.&lt;br /&gt;
&lt;br /&gt;
== Sound confusion ==&lt;br /&gt;
&lt;br /&gt;
Many have wondered the strange sounds they have heard when they have been playing the mod. The mod requires the original SOUNDS.CK1 file from the original Keen 1, and many have not noticed that (even if it is pointed out in the readme), and that has created slight confusion. The mod does not have modified (nor corrupted) sound data.&lt;br /&gt;
&lt;br /&gt;
== Legality ==&lt;br /&gt;
&lt;br /&gt;
The original version of Yorphius II contained a modified executable, and is thus illegal. When the game was first made, [[CK1PATCH]] had just been released. Many people did not understand how to work the program at the time, and as a result the creator illegaly modified the executable. Some time later, Stealthy71088 and Levellass worked together to identify all the modifications made to the executable. They then used CK1PATCH to patch an unmodified copy of KEEN1.EXE and created a legal copy of the mod. Links to the legal copy are included bellow.&lt;br /&gt;
&lt;br /&gt;
== Technical Information ==&lt;br /&gt;
&lt;br /&gt;
* Levels: 16 levels&lt;br /&gt;
* Tools used: [[ModKeen]] 1.0, [[Keen Make-Over]] 2, Paint Shop Pro 7, MSPaint&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen 1 mods]]&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
[http://www.freewebs.com/stealthy71088/Yorphius%20II%20%28Legal%20Version%29.zip| Download the Legal Version of Yorphius II here from Stealthy71088&#039;s website]&lt;br /&gt;
&lt;br /&gt;
[http://files.commanderkeen.org/users/stealthy71088/YorphiusIILevelPack.zip| Download the Legal Version of Yorphius II from Graphix5000&#039;s website]&lt;/div&gt;</summary>
		<author><name>Stealthy71088</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Yorphius_II&amp;diff=5989</id>
		<title>Yorphius II</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Yorphius_II&amp;diff=5989"/>
		<updated>2007-03-21T00:55:04Z</updated>

		<summary type="html">&lt;p&gt;Stealthy71088: 2/3 links fixed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Title_yorphius.png|thumb|320px|&amp;quot;Yorphius II&amp;quot; title screen.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yorphius II&#039;&#039;&#039; is a [[Keen 1]] mod created by [[KeenRush]], and the first Keen mod ever created. The plot involves Keen rescuing his pet Yorp from the planet Yorphius II. Unfortunately the story text included with the mod is very short and does not explain several details. This mod, despite being before the time of many utilities and patches, has a stamp of great quality and is one of the most well-respected mods. A multi-page thread on [[http://www.keenmodding.org/viewtopic.php?t=801| Keen: Modding]] is at present underway, discussing the level design of the mod. The levels are typically concise, well-planned scenarios and puzzles. KeenRush&#039;s style changed somewhat between this mod and [[Keen Smile | Episode Smile]]. It is one of the small handful of mods to have a boss battle at the end.&lt;br /&gt;
&lt;br /&gt;
== Sound confusion ==&lt;br /&gt;
&lt;br /&gt;
Many have wondered the strange sounds they have heard when they have been playing the mod. The mod requires the original SOUNDS.CK1 file from the original Keen 1, and many have not noticed that (even if it is pointed out in the readme), and that has created slight confusion. The mod does not have modified (nor corrupted) sound data.&lt;br /&gt;
&lt;br /&gt;
== Legality ==&lt;br /&gt;
&lt;br /&gt;
The original version of Yorphius II contained a modified executable, and is thus illegal. When the game was first made, [[CK1PATCH]] had just been released. Many people did not understand how to work the program at the time, and as a result the creator illegaly modified the executable. Some time later, Stealthy71088 and Levellass worked together to identify all the modifications made to the executable. They then used CK1PATCH to patch an unmodified copy of KEEN1.EXE and created a legal copy of the mod. Links to the legal copy are included bellow.&lt;br /&gt;
&lt;br /&gt;
== Technical Information ==&lt;br /&gt;
&lt;br /&gt;
* Levels: 16 levels&lt;br /&gt;
* Tools used: [[ModKeen]] 1.0, [[Keen Make-Over]] 2, Paint Shop Pro 7, MSPaint&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen 1 mods]]&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
[www.freewebs.com/stealthy71088/Yorphius%20II%20%28Legal%20Version%29.zip| Download the Legal Version of Yorphius II here from Stealthy71088&#039;s website]&lt;br /&gt;
&lt;br /&gt;
[http://files.commanderkeen.org/users/stealthy71088/YorphiusIILevelPack.zip| Download the Legal Version of Yorphius II from Graphix5000&#039;s website]&lt;/div&gt;</summary>
		<author><name>Stealthy71088</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Yorphius_II&amp;diff=5988</id>
		<title>Yorphius II</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Yorphius_II&amp;diff=5988"/>
		<updated>2007-03-21T00:49:57Z</updated>

		<summary type="html">&lt;p&gt;Stealthy71088: updated thread link, wrote section on legality, added links to legal version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Title_yorphius.png|thumb|320px|&amp;quot;Yorphius II&amp;quot; title screen.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yorphius II&#039;&#039;&#039; is a [[Keen 1]] mod created by [[KeenRush]], and the first Keen mod ever created. The plot involves Keen rescuing his pet Yorp from the planet Yorphius II. Unfortunately the story text included with the mod is very short and does not explain several details. This mod, despite being before the time of many utilities and patches, has a stamp of great quality and is one of the most well-respected mods. A multi-page thread on [[http://www.keenmodding.org/viewtopic.php?t=801]] is at present underway, discussing the level design of the mod. The levels are typically concise, well-planned scenarios and puzzles. KeenRush&#039;s style changed somewhat between this mod and [[Keen Smile | Episode Smile]]. It is one of the small handful of mods to have a boss battle at the end.&lt;br /&gt;
&lt;br /&gt;
== Sound confusion ==&lt;br /&gt;
&lt;br /&gt;
Many have wondered the strange sounds they have heard when they have been playing the mod. The mod requires the original SOUNDS.CK1 file from the original Keen 1, and many have not noticed that (even if it is pointed out in the readme), and that has created slight confusion. The mod does not have modified (nor corrupted) sound data.&lt;br /&gt;
&lt;br /&gt;
== Legality ==&lt;br /&gt;
&lt;br /&gt;
The original version of Yorphius II contained a modified executable, and is thus illegal. When the game was first made, [[CK1PATCH]] had just been released. Many people did not understand how to work the program at the time, and as a result the creator illegaly modified the executable. Some time later, Stealthy71088 and Levellass worked together to identify all the modifications made to the executable. They then used CK1PATCH to patch an unmodified copy of KEEN1.EXE and created a legal copy of the mod. Links to the legal copy are included bellow.&lt;br /&gt;
&lt;br /&gt;
== Technical Information ==&lt;br /&gt;
&lt;br /&gt;
* Levels: 16 levels&lt;br /&gt;
* Tools used: [[ModKeen]] 1.0, [[Keen Make-Over]] 2, Paint Shop Pro 7, MSPaint&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen 1 mods]]&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
[www.freewebs.com/stealthy71088/Yorphius%20II%20%28Legal%20Version%29.zip] Download the Legal Version of Yorphius II here from Stealthy71088&#039;s website&lt;br /&gt;
&lt;br /&gt;
[http://files.commanderkeen.org/users/stealthy71088/YorphiusIILevelPack.zip] Download the Legal Version of Yorphius II from Graphix5000&#039;s website&lt;/div&gt;</summary>
		<author><name>Stealthy71088</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Vorticon_Mods&amp;diff=5987</id>
		<title>Vorticon Mods</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Vorticon_Mods&amp;diff=5987"/>
		<updated>2007-03-21T00:29:11Z</updated>

		<summary type="html">&lt;p&gt;Stealthy71088: added link to Yorphius II Level pack&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an alphabetical list of all Keen: Vorticons mods, one-level mods and level packs ever made for Keen. It also includes some in-progress mods.&lt;br /&gt;
&lt;br /&gt;
=== Keen1 Mods ===&lt;br /&gt;
&lt;br /&gt;
[[Alien vs. Keen]] by DivoKeen, Levellord and others&lt;br /&gt;
&lt;br /&gt;
[[Bad Dreams]] by LevelLord&lt;br /&gt;
&lt;br /&gt;
[[Bazooka Wowbagger]] by Paperface&lt;br /&gt;
&lt;br /&gt;
[[The Adventures of Bunny Basher|Bunny Basher, The Adventures of]] by Benvolio&lt;br /&gt;
&lt;br /&gt;
[[Bunny Basher 2|Bunny Basher 2]] by Benvolio&lt;br /&gt;
&lt;br /&gt;
[[Christmas Special 2004]] by Levellord and Benvolio&lt;br /&gt;
&lt;br /&gt;
[[The Clones of Evil 1: The Galaxy of M|Clones of Evil 1: The Galaxy of M]] by Genius314&lt;br /&gt;
&lt;br /&gt;
[[Crash on Gobo III]] by Ceilick&lt;br /&gt;
&lt;br /&gt;
[[Dangerous Keen in The Haunted Mansion]] by Levellord&lt;br /&gt;
&lt;br /&gt;
[[Daniel&#039;s Keen Mod]] by Daniel&lt;br /&gt;
&lt;br /&gt;
[[The Four Golden Crystals|Four Golden Crystals]] by Unfleexable&lt;br /&gt;
&lt;br /&gt;
[[The Grand Intellect: Doomship Dilemma|Grand Intellect: Doomship Dilemma, The]] by Dr. Villain&lt;br /&gt;
&lt;br /&gt;
[[Halloween Special 2005]] by Levellord and Benvolio&lt;br /&gt;
&lt;br /&gt;
[[Hiding from the Sky]] by Karz&lt;br /&gt;
&lt;br /&gt;
[[How the Vorticon Stole Christmas]] by Stealthy71088&lt;br /&gt;
&lt;br /&gt;
[[The Ian Burton Adventure|Ian Burton Adventure, The]] by Zero Diamond&lt;br /&gt;
&lt;br /&gt;
[[Keen Universe: Aliens Ate my Homework]] by Stealthy71088&lt;br /&gt;
&lt;br /&gt;
[[The Last Moon|Last Moon, The]] by [[User:Allstories|Allstories]]&lt;br /&gt;
&lt;br /&gt;
[[Lego Keen]] by Ilsoap&lt;br /&gt;
&lt;br /&gt;
[[Keen 0]] by ElecDude33&lt;br /&gt;
&lt;br /&gt;
[[XkyKeen1|Keen X]] by Xkylyr Rauh&lt;br /&gt;
&lt;br /&gt;
[[Keen Y]] by Grelphy&lt;br /&gt;
&lt;br /&gt;
[[Keenbot]] by Victor4k&lt;br /&gt;
&lt;br /&gt;
[[KeenWarp Part One]] By [[User:Freeyorp101|Freeyorp101]]&lt;br /&gt;
&lt;br /&gt;
[[Kidnapped Keen]] by Ceilick&lt;br /&gt;
&lt;br /&gt;
[[OrbKeen1|Monky Bussiness: An Essence of Mayhem]] by Commander Spleen&lt;br /&gt;
&lt;br /&gt;
[[Norp the Yorp 1]] by Xtraverse&lt;br /&gt;
&lt;br /&gt;
[[Patchwork Mod I]] by the Keen Community&lt;br /&gt;
&lt;br /&gt;
[[The Perilous Pursuit|Perilous Pursuit, The]] by Ceilick and Commander Spleen&lt;br /&gt;
&lt;br /&gt;
[[Return of the Shikadi: Lost in the Shadows]] by Shadow Master&lt;br /&gt;
&lt;br /&gt;
[[Robot Rebellion]] by Multimania&lt;br /&gt;
&lt;br /&gt;
[[The Search for the Sentinel|Search for the Sentinel, The]] by Kohntarkosz&lt;br /&gt;
&lt;br /&gt;
[[Thwarting Mort]] by Benvolio&lt;br /&gt;
&lt;br /&gt;
[[ShadowKeen1|Shadow Keen 1]] by Levellord&lt;br /&gt;
&lt;br /&gt;
[[Stopping the Skypest]] by Benvolio&lt;br /&gt;
&lt;br /&gt;
[[Vanished To Venus]] by Benvolio&lt;br /&gt;
&lt;br /&gt;
[[Yorphius II]] by KeenRush&lt;br /&gt;
&lt;br /&gt;
[[Zelda II]] by CheesyDave&lt;br /&gt;
&lt;br /&gt;
=== Keen2 Mods ===&lt;br /&gt;
&lt;br /&gt;
[[Exiting Epsilon]] by Benvolio&lt;br /&gt;
&lt;br /&gt;
[[XkyKeen2|Keen Null]] by Xkylyr Rauh&lt;br /&gt;
&lt;br /&gt;
[[Keen Smile]] by KeenRush&lt;br /&gt;
&lt;br /&gt;
[[Norp the Yorp 2]] by Xtraverse&lt;br /&gt;
&lt;br /&gt;
[[Patchwork Mod II]] by the Keen Community&lt;br /&gt;
&lt;br /&gt;
[[Planet Destruction]] by Ceilick&lt;br /&gt;
&lt;br /&gt;
[[Return of the Shikadi: The Destructor]] by Shadow Master&lt;br /&gt;
&lt;br /&gt;
[[Revenge of the Shikadi: Exiting Epsilon]] by Benvolio&lt;br /&gt;
&lt;br /&gt;
[[ShadowKeen2|Shadow Keen 2]] by Levellord&lt;br /&gt;
&lt;br /&gt;
[[Zapping the Zot]] by Ceilick&lt;br /&gt;
&lt;br /&gt;
=== Keen3 Mods ===&lt;br /&gt;
&lt;br /&gt;
[[XkyKeen3|Keen Dash]] by Xkylyr Rauh&lt;br /&gt;
&lt;br /&gt;
[[Norp the Yorp 3]] by Xtraverse&lt;br /&gt;
&lt;br /&gt;
[[Patchwork Mod III]] by the Keen Community&lt;br /&gt;
&lt;br /&gt;
[[Return of the Guardians]] by Ceilick&lt;br /&gt;
&lt;br /&gt;
[[ShadowKeen3|Shadow Keen 3]] by Levellord&lt;br /&gt;
&lt;br /&gt;
=== One-level Mods ===&lt;br /&gt;
&lt;br /&gt;
[[The Adventures of The Oracle Janitor|Adventures of the Oracle Janitor, The]] by Ceilick&lt;br /&gt;
&lt;br /&gt;
[[The Adventures of The Oracle Janitor 2|Adventures of the Oracle Janitor 2, The]] by Ceilick&lt;br /&gt;
&lt;br /&gt;
[[The Adventures of The Oracle Janitor 3|Adventures of the Oracle Janitor 3, The]] by Ceilick&lt;br /&gt;
&lt;br /&gt;
[[Dangerous Dave in Copyright Infringement]] by Flaose&lt;br /&gt;
&lt;br /&gt;
[[Generic Mod I]] by Levellord&lt;br /&gt;
&lt;br /&gt;
[[Generic Mod II]] by Levellord&lt;br /&gt;
&lt;br /&gt;
[[Generic Mod III]] by Levellord&lt;br /&gt;
&lt;br /&gt;
[[Norp the Yorp 3.5]] by Xtraverse&lt;br /&gt;
&lt;br /&gt;
[[Xky&#039;s One Level Mod]] by Xkylyr Rauh&lt;br /&gt;
&lt;br /&gt;
=== Level Packs ===&lt;br /&gt;
&lt;br /&gt;
[[Keen 1 Level Competition Level Pack (January 2007)]] by the Keen Community&lt;br /&gt;
&lt;br /&gt;
[[XkyKeen1 (Level Pack)|Keen X Level Pack]] by KeenRush&lt;br /&gt;
&lt;br /&gt;
[[Yorphius II Level Pack]] by Stealthy71088, Xkylyr Rauh, and Levellass&lt;/div&gt;</summary>
		<author><name>Stealthy71088</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Talk:Keen_2_Bugs&amp;diff=5836</id>
		<title>Talk:Keen 2 Bugs</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Talk:Keen_2_Bugs&amp;diff=5836"/>
		<updated>2007-03-13T00:37:22Z</updated>

		<summary type="html">&lt;p&gt;Stealthy71088: New glitch, not sure how it works&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Look what I found! http://www.youtube.com/watch?v=Kj7c9-OwGk8&lt;br /&gt;
&lt;br /&gt;
I&#039;ve never heard of this one before. It looks like you have to press alt right when keen hits the bottom of the block. I&#039;d type something, except I&#039;m not exactly sure how it works. Has anyone else seen this before? -Stealthy71088 March 12, 2007 (4:37 GMT)&lt;/div&gt;</summary>
		<author><name>Stealthy71088</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Talk:Wormouth&amp;diff=5583</id>
		<title>Talk:Wormouth</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Talk:Wormouth&amp;diff=5583"/>
		<updated>2007-02-24T19:29:52Z</updated>

		<summary type="html">&lt;p&gt;Stealthy71088: challenge to Wormouth soft ground line&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wormmouth can be found in Miragia, and the ground there is definitely not soft earth. Should that line be changed? -Stealthy71088 February 24 , 2007 9:29 (GMT)&lt;/div&gt;</summary>
		<author><name>Stealthy71088</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Talk:Keen_Universe:_Aliens_Ate_My_Homework&amp;diff=5083</id>
		<title>Talk:Keen Universe: Aliens Ate My Homework</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Talk:Keen_Universe:_Aliens_Ate_My_Homework&amp;diff=5083"/>
		<updated>2007-02-17T16:33:19Z</updated>

		<summary type="html">&lt;p&gt;Stealthy71088: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m not sure why that one line in the story is boxed. I&#039;m trying to figure it out now.&lt;br /&gt;
&lt;br /&gt;
== Level commentary ==&lt;br /&gt;
&lt;br /&gt;
I would like to do a commentary on my own levels. But I need whole screen pictures in order to do that. I can&#039;t use ikeen- for some reason it replaces all the tiles in a given level with different ones right now. I would like to use Beyond the Pogo, but I don&#039;t know who runs it, or how to get it on there. Anyone know how I could get level overview pictures on here? -Stealthy71088&lt;/div&gt;</summary>
		<author><name>Stealthy71088</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Talk:Keen_Universe:_Aliens_Ate_My_Homework&amp;diff=5082</id>
		<title>Talk:Keen Universe: Aliens Ate My Homework</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Talk:Keen_Universe:_Aliens_Ate_My_Homework&amp;diff=5082"/>
		<updated>2007-02-17T16:33:03Z</updated>

		<summary type="html">&lt;p&gt;Stealthy71088: Level commentary&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m not sure why that one line in the story is boxed. I&#039;m trying to figure it out now.&lt;br /&gt;
&lt;br /&gt;
== Level commentary ==&lt;br /&gt;
&lt;br /&gt;
I would like to do a commentary on my own levels. But I need whole screen pictures in order to do that. I can&#039;t use ikeen- for some reason it replaces all the tiles in a given level with different ones right now. I would like to use Beyond the Pogo, but I don&#039;t know who runs it, or how to get it on there. Anyone know how I could get level overview pictures on here?&lt;/div&gt;</summary>
		<author><name>Stealthy71088</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Keen_Universe:_Aliens_Ate_My_Homework&amp;diff=4960</id>
		<title>Keen Universe: Aliens Ate My Homework</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Keen_Universe:_Aliens_Ate_My_Homework&amp;diff=4960"/>
		<updated>2007-02-16T01:07:15Z</updated>

		<summary type="html">&lt;p&gt;Stealthy71088: fixed  box&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}} &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keen Universe: Aliens Ate My Homework&#039;&#039;&#039; is a mod created by Stealthy71088. It was Stealthy&#039;s second attempt at a mod. It took a year to make, and was released shortly after [[How the Vorticon Stole Christmas]]. &lt;br /&gt;
&lt;br /&gt;
The mod takes place in the Milky Way, and sees Keen travel to a number of the different celestial objects in the sky. These can range from satellites to cities built in nebulas.&lt;br /&gt;
&lt;br /&gt;
== Technical Information ==&lt;br /&gt;
&lt;br /&gt;
Graphics: Drawn by Stealthy71088, with some use of the [[BwB]] from Keen1.&lt;br /&gt;
&lt;br /&gt;
Levels: 16 Levels&lt;br /&gt;
&lt;br /&gt;
Tools used: [[ModKeen]], [[KeenWright]](Dos), [[Tileinfo]], [[CKPatch]], [[The Patchatron]], [[Fin2bmp]]&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
(quoted and edited from the game)&lt;br /&gt;
&lt;br /&gt;
Something unbelievable has happened. Billy Blaze did not have his homework.&lt;br /&gt;
Alert for some sort of prank, his teacher was most surprised when Billy claimed that&lt;br /&gt;
an alien had devoured his homework. Not just any alien, but the member of a long extinct&lt;br /&gt;
race known as the Atlan&#039;tjeans. Knowing very well that aliens don&#039;t exist, the teacher kicked&lt;br /&gt;
Billy out of her class and refused to let him come back until he had proof. He was last&lt;br /&gt;
seen saying something about searching the entire universe for proof if he had to.&lt;br /&gt;
&lt;br /&gt;
~THE NECESSARY PROOF&lt;br /&gt;
&lt;br /&gt;
Commander Keen knows exactly what he would like to use for proof.&lt;br /&gt;
&lt;br /&gt;
	VIDEO FOOTAGE (Billy has a security system running in his house that his parents don&#039;t know about. The culprit took this with him.)&lt;br /&gt;
&lt;br /&gt;
	WITNESS (Scared, Norp fled the planet on a certain &amp;quot;borrowed&amp;quot; Geezer 5000 shortly after the crime. The ship was found abandoned in orbit around a star.)	 &lt;br /&gt;
&lt;br /&gt;
	STOLEN FAMILY BIBLE (Billy wants to swear on something special)	 &lt;br /&gt;
&lt;br /&gt;
	CYLINDER OF POWER (According to legends it can convince anyone of anything.)	 &lt;br /&gt;
&lt;br /&gt;
~INFORMATION ON THE ATLAN&#039;TJEANS&lt;br /&gt;
&lt;br /&gt;
The Atlan&#039;tjeans were highly advanced. They have left ruins in areas that were once&lt;br /&gt;
thought inhospitable including black holes and actual stars. They did this using the special &lt;br /&gt;
technology of Thrawnixis, a special gas that could be used to protect candy and other &lt;br /&gt;
goodies. It can also be breathed by any species, acting as oxygen in a human. This gas has mostly dissipated since the decline of the civilization, but there is still enough traces for Keen to breathe. Cartographers lost track of Atlan&#039;tjis long ago. It will be hard but rewarding to find.&lt;br /&gt;
&lt;br /&gt;
Legend has it that long ago Atlan&#039;tjean used to be an easy planet to get to. It was quite a tourist attraction, mostly for the color blind. At that time, the stock market and electricity&lt;br /&gt;
were regulated by some powerful thingy everyone called the Guardian Batteria. This,&lt;br /&gt;
whatever it was, was quite a cheerful fellow, and many suggested that he was omniscient,&lt;br /&gt;
even though he rarely said anything. One of the Atlan&#039;tjeans, Mouthanen, was extremely&lt;br /&gt;
jealous of the lack of attention he got from the people around him. (he didn&#039;t know when to&lt;br /&gt;
shut up and he also had a habit of shooting down the ideas of the people around him instantaneously.) &lt;br /&gt;
    &lt;br /&gt;
He eventually kidnapped the helpless Guardian, and sealed him in a unique starship that, when fueled by the enslaved guardian, had the power to destroy ANYTHING. Soon after, this starship, named the Death Nova, and Mouthanen disapeared, never to be seen again. Without the Guardian, the stock market crashed, &lt;br /&gt;
the Empire of the Atlan&#039;tjeans collapsed, and the planet Atlan&#039;tjean disapeered. The Atlan&#039;tjeans all died out, or left the galaxy, and Earth eventually became one of the main commercial centers of the universe. &lt;br /&gt;
&lt;br /&gt;
According to some documents, all of the now extra-terrestials, upset that such a puny planet could become so powerful, decided to boycott Earth, in the hope that some guy would go and blow it up, and some cooler civilization, like the [[Shikadi]], could run things.&lt;br /&gt;
&lt;br /&gt;
~Obstacles&lt;br /&gt;
&lt;br /&gt;
The [[Bloog]]s, angry that they don&#039;t make an appearance in this game, &lt;br /&gt;
despite the fact that the name of this episode is quite similar to that of another,&lt;br /&gt;
have posted a bounty on Keen&#039;s head. A bounty-hunting dedicated species, &lt;br /&gt;
THE BOUNTY HUNTERS OF THE VOID, also known as the Voidapig, have taken up the difficult job of killing Keen. (It&#039;s always something, isn&#039;t it?) This species has been around for quite some time. They came from another galaxy during the Atlan&#039;tjeans rule, and &amp;quot;borrowed&amp;quot; their now famous black hole technology. They have used this to create their own headquarters inside of a remote blackhole. They are very intelligent, despite the fact that they can&#039;t figure out how to use rayguns.&lt;br /&gt;
&lt;br /&gt;
You may also run into the deadly Flame Giants of Spi&#039;cypep VIIIL, who enjoy crushing the &lt;br /&gt;
opposition with their molton hammers. Although they do have more intelligence than a dopefish,&lt;br /&gt;
they rarely show it. Some of these brutes have been hired by the Voidapig as enforcers, although the deadliest ones are too territorial to leave their colonized stars. Rumor has it that a group of them have been trained into an army to take over the world, but that&#039;s probably only a rumor.&lt;br /&gt;
&lt;br /&gt;
Many of NASA&#039;s space stations have been taken over by strange, armored troopers &lt;br /&gt;
With stormy dispositions. Their armor used to look quite different, but recent difficulties with a group of Blatts caused them to adapt to a more suitable...uh suit. These &amp;quot;Storm Troopers&amp;quot; probably serve a certain Emperor, or Intellect. &lt;br /&gt;
&lt;br /&gt;
On a more positive note, the always happy Meteormiles have been more active in recent days. They have been seen peeking out from their little meteorite-like shells much more frequently. It is still unknown whether or not they are really Yorp Holloween costumes that some alien with extremely delicate eyes brought to life. During your galactic tour, you may also see some of the star builders, or Nebiwalls. They&#039;re quite determined and stubborn, and are&lt;br /&gt;
obssessed with building things. They helped the Atlan&#039;jeans build some of their fancier constructions. &lt;br /&gt;
&lt;br /&gt;
Mortimer is hidden in the most dangerous part of each level with a treasure chest. He&#039;ll give it to you if you can somehow get to him. &lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
[http://www.freewebs.com/yahooseliteleague/Universe1.zip]Download the game here. &lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen1 Mods]]&lt;/div&gt;</summary>
		<author><name>Stealthy71088</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Squasher&amp;diff=4959</id>
		<title>Squasher</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Squasher&amp;diff=4959"/>
		<updated>2007-02-15T19:29:24Z</updated>

		<summary type="html">&lt;p&gt;Stealthy71088: grammer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Creature Infobox&lt;br /&gt;
| Appears = [[Keen Dreams]]&lt;br /&gt;
| Harmful = Yes&lt;br /&gt;
| Shots = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Squash-ingame.png|frame|A [[Squash]] in [[Keen Dreams]]]]&lt;br /&gt;
&lt;br /&gt;
[[Squash]] spend most of their time looking for prey to jump on and... squash. They will ignore Keen as their eyesight is poor, until he is less than five tiles away, then they will jump at him. They can be killed permanently if made to jump off the bottom of the level. (Especially in [[Squash Swamp]], see [[Keen Dreams Bugs]].)&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen Dreams enemies]]&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Need pictures]]&lt;/div&gt;</summary>
		<author><name>Stealthy71088</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Broccolash&amp;diff=4958</id>
		<title>Broccolash</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Broccolash&amp;diff=4958"/>
		<updated>2007-02-15T19:27:55Z</updated>

		<summary type="html">&lt;p&gt;Stealthy71088: capitalization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Creature Infobox&lt;br /&gt;
| Appears = [[Keen Dreams]]&lt;br /&gt;
| Harmful = Yes&lt;br /&gt;
| Shots = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Broccolash-ingame.png|frame|A [[Broccolash]] in [[Keen Dreams]]]]&lt;br /&gt;
&lt;br /&gt;
[[Broccolash]] are fiercely angry, rushing about at high speed and clobbering anyone they see with their heads. They are found in [[Tuberia]] in [[Keen Dreams]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen Dreams enemies]]&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Need pictures]]&lt;/div&gt;</summary>
		<author><name>Stealthy71088</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Talk:Keen_Universe:_Aliens_Ate_My_Homework&amp;diff=4957</id>
		<title>Talk:Keen Universe: Aliens Ate My Homework</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Talk:Keen_Universe:_Aliens_Ate_My_Homework&amp;diff=4957"/>
		<updated>2007-02-15T19:23:06Z</updated>

		<summary type="html">&lt;p&gt;Stealthy71088: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m not sure why that one line in the story is boxed. I&#039;m trying to figure it out now.&lt;/div&gt;</summary>
		<author><name>Stealthy71088</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Keen_Universe:_Aliens_Ate_My_Homework&amp;diff=4956</id>
		<title>Keen Universe: Aliens Ate My Homework</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Keen_Universe:_Aliens_Ate_My_Homework&amp;diff=4956"/>
		<updated>2007-02-15T19:22:11Z</updated>

		<summary type="html">&lt;p&gt;Stealthy71088: fixed link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}} &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keen Universe: Aliens Ate My Homework&#039;&#039;&#039; is a mod created by Stealthy71088. It was Stealthy&#039;s second attempt at a mod. It took a year to make, and was released shortly after [[How the Vorticon Stole Christmas]]. &lt;br /&gt;
&lt;br /&gt;
The mod takes place in the Milky Way, and sees Keen travel to a number of the different celestial objects in the sky. These can range from satellites to cities built in nebulas.&lt;br /&gt;
&lt;br /&gt;
== Technical Information ==&lt;br /&gt;
&lt;br /&gt;
Graphics: Drawn by Stealthy71088, with some use of the [[BwB]] from Keen1.&lt;br /&gt;
&lt;br /&gt;
Levels: 16 Levels&lt;br /&gt;
&lt;br /&gt;
Tools used: [[ModKeen]], [[KeenWright]](Dos), [[Tileinfo]], [[CKPatch]], [[The Patchatron]], [[Fin2bmp]]&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
(quoted and edited from the game)&lt;br /&gt;
&lt;br /&gt;
Something unbelievable has happened. Billy Blaze did not have his homework.&lt;br /&gt;
Alert for some sort of prank, his teacher was most surprised when Billy claimed that&lt;br /&gt;
an alien had devoured his homework. Not just any alien, but the member of a long extinct&lt;br /&gt;
race known as the Atlan&#039;tjeans. Knowing very well that aliens don&#039;t exist, the teacher kicked&lt;br /&gt;
Billy out of her class and refused to let him come back until he had proof. He was last&lt;br /&gt;
seen saying something about searching the entire universe for proof if he had to.&lt;br /&gt;
&lt;br /&gt;
~THE NECESSARY PROOF&lt;br /&gt;
&lt;br /&gt;
Commander Keen knows exactly what he would like to use for proof.&lt;br /&gt;
&lt;br /&gt;
	VIDEO FOOTAGE (Billy has a security system running in his house that his parents don&#039;t know about. The culprit took this with him.)&lt;br /&gt;
&lt;br /&gt;
	WITNESS (Scared, Norp fled the planet on a certain &amp;quot;borrowed&amp;quot; Geezer 5000 shortly after the crime. The ship was found abandoned in orbit around a star.)	 &lt;br /&gt;
&lt;br /&gt;
	STOLEN FAMILY BIBLE (Billy wants to swear on something special)	 &lt;br /&gt;
&lt;br /&gt;
	CYLINDER OF POWER (According to legends it can convince anyone of anything.)	 &lt;br /&gt;
&lt;br /&gt;
~INFORMATION ON THE ATLAN&#039;TJEANS&lt;br /&gt;
&lt;br /&gt;
The Atlan&#039;tjeans were highly advanced. They have left ruins in areas that were once&lt;br /&gt;
thought inhospitable including black holes and actual stars. They did this using the special &lt;br /&gt;
technology of Thrawnixis, a special gas that could be used to protect candy and other &lt;br /&gt;
goodies. It can also be breathed by any species, acting as oxygen in a human. This gas has mostly dissipated since the decline of the civilization, but there is still enough traces for Keen to breathe. Cartographers lost track of Atlan&#039;tjis long ago. It will be hard but rewarding to find.&lt;br /&gt;
&lt;br /&gt;
Legend has it that long ago Atlan&#039;tjean used to be an easy planet to get to. It was quite a tourist attraction, mostly for the color blind. At that time, the stock market and electricity&lt;br /&gt;
were regulated by some powerful thingy everyone called the Guardian Batteria. This,&lt;br /&gt;
whatever it was, was quite a cheerful fellow, and many suggested that he was omniscient,&lt;br /&gt;
even though he rarely said anything. One of the Atlan&#039;tjeans, Mouthanen, was extremely&lt;br /&gt;
jealous of the lack of attention he got from the people around him. (he didn&#039;t know when to&lt;br /&gt;
shut up and he also had a habit of shooting down the ideas of the people around him instantaneously.) &lt;br /&gt;
     He eventually kidnapped the helpless Guardian, and sealed him in a unique starship that, when fueled by the enslaved guardian, had the power to destroy ANYTHING. Soon after, this starship, named the Death Nova, and Mouthanen disapeared, never to be seen again. Without the Guardian, the stock market crashed, &lt;br /&gt;
the Empire of the Atlan&#039;tjeans collapsed, and the planet Atlan&#039;tjean disapeered. The Atlan&#039;tjeans all died out, or left the galaxy, and Earth eventually became one of the main commercial centers of the universe. &lt;br /&gt;
&lt;br /&gt;
According to some documents, all of the now extra-terrestials, upset that such a puny planet could become so powerful, decided to boycott Earth, in the hope that some guy would go and blow it up, and some cooler civilization, like the [[Shikadi]], could run things.&lt;br /&gt;
&lt;br /&gt;
~Obstacles&lt;br /&gt;
&lt;br /&gt;
The [[Bloog]]s, angry that they don&#039;t make an appearance in this game, &lt;br /&gt;
despite the fact that the name of this episode is quite similar to that of another,&lt;br /&gt;
have posted a bounty on Keen&#039;s head. A bounty-hunting dedicated species, &lt;br /&gt;
THE BOUNTY HUNTERS OF THE VOID, also known as the Voidapig, have taken up the difficult job of killing Keen. (It&#039;s always something, isn&#039;t it?) This species has been around for quite some time. They came from another galaxy during the Atlan&#039;tjeans rule, and &amp;quot;borrowed&amp;quot; their now famous black hole technology. They have used this to create their own headquarters inside of a remote blackhole. They are very intelligent, despite the fact that they can&#039;t figure out how to use rayguns.&lt;br /&gt;
&lt;br /&gt;
You may also run into the deadly Flame Giants of Spi&#039;cypep VIIIL, who enjoy crushing the &lt;br /&gt;
opposition with their molton hammers. Although they do have more intelligence than a dopefish,&lt;br /&gt;
they rarely show it. Some of these brutes have been hired by the Voidapig as enforcers, although the deadliest ones are too territorial to leave their colonized stars. Rumor has it that a group of them have been trained into an army to take over the world, but that&#039;s probably only a rumor.&lt;br /&gt;
&lt;br /&gt;
Many of NASA&#039;s space stations have been taken over by strange, armored troopers &lt;br /&gt;
With stormy dispositions. Their armor used to look quite different, but recent difficulties with a group of Blatts caused them to adapt to a more suitable...uh suit. These &amp;quot;Storm Troopers&amp;quot; probably serve a certain Emperor, or Intellect. &lt;br /&gt;
&lt;br /&gt;
On a more positive note, the always happy Meteormiles have been more active in recent days. They have been seen peeking out from their little meteorite-like shells much more frequently. It is still unknown whether or not they are really Yorp Holloween costumes that some alien with extremely delicate eyes brought to life. During your galactic tour, you may also see some of the star builders, or Nebiwalls. They&#039;re quite determined and stubborn, and are&lt;br /&gt;
obssessed with building things. They helped the Atlan&#039;jeans build some of their fancier constructions. &lt;br /&gt;
&lt;br /&gt;
Mortimer is hidden in the most dangerous part of each level with a treasure chest. He&#039;ll give it to you if you can somehow get to him. &lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
[http://www.freewebs.com/yahooseliteleague/Universe1.zip]Download the game here. &lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen1 Mods]]&lt;/div&gt;</summary>
		<author><name>Stealthy71088</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Keen_Universe:_Aliens_Ate_My_Homework&amp;diff=4954</id>
		<title>Keen Universe: Aliens Ate My Homework</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Keen_Universe:_Aliens_Ate_My_Homework&amp;diff=4954"/>
		<updated>2007-02-15T16:58:05Z</updated>

		<summary type="html">&lt;p&gt;Stealthy71088: Wrote article about Keen Universe, may add more later.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keen Universe: Aliens Ate My Homework&#039;&#039;&#039; is a mod created by Stealthy71088. It was Stealthy&#039;s second attempt at a mod. It took a year to make, and was released shortly after [[How the Vorticon Stole Christmas]]. &lt;br /&gt;
&lt;br /&gt;
The mod takes place in the Milky Way, and sees Keen travel to a number of the different celestial objects in the sky. These can range from satellites to cities built in nebulas.&lt;br /&gt;
&lt;br /&gt;
== Technical Information ==&lt;br /&gt;
&lt;br /&gt;
Graphics: Drawn by Stealthy71088, with some use of the [[BwB]] from Keen1.&lt;br /&gt;
&lt;br /&gt;
Levels: 16 Levels&lt;br /&gt;
&lt;br /&gt;
Tools used: [[ModKeen]], [[KeenWright]](Dos), [[Tileinfo]], [[CKPatch]], [[The Patchatron]], [[Fin2bmp]]&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
(quoted and edited from the game)&lt;br /&gt;
&lt;br /&gt;
Something unbelievable has happened. Billy Blaze did not have his homework.&lt;br /&gt;
Alert for some sort of prank, his teacher was most surprised when Billy claimed that&lt;br /&gt;
an alien had devoured his homework. Not just any alien, but the member of a long extinct&lt;br /&gt;
race known as the Atlan&#039;tjeans. Knowing very well that aliens don&#039;t exist, the teacher kicked&lt;br /&gt;
Billy out of her class and refused to let him come back until he had proof. He was last&lt;br /&gt;
seen saying something about searching the entire universe for proof if he had to.&lt;br /&gt;
&lt;br /&gt;
~THE NECESSARY PROOF&lt;br /&gt;
&lt;br /&gt;
Commander Keen knows exactly what he would like to use for proof.&lt;br /&gt;
&lt;br /&gt;
	VIDEO FOOTAGE (Billy has a security system running in his house that his parents don&#039;t know about. The culprit took this with him.)&lt;br /&gt;
&lt;br /&gt;
	WITNESS (Scared, Norp fled the planet on a certain &amp;quot;borrowed&amp;quot; Geezer 5000 shortly after the crime. The ship was found abandoned in orbit around a star.)	 &lt;br /&gt;
&lt;br /&gt;
	STOLEN FAMILY BIBLE (Billy wants to swear on something special)	 &lt;br /&gt;
&lt;br /&gt;
	CYLINDER OF POWER (According to legends it can convince anyone of anything.)	 &lt;br /&gt;
&lt;br /&gt;
~INFORMATION ON THE ATLAN&#039;TJEANS&lt;br /&gt;
&lt;br /&gt;
The Atlan&#039;tjeans were highly advanced. They have left ruins in areas that were once&lt;br /&gt;
thought inhospitable including black holes and actual stars. They did this using the special &lt;br /&gt;
technology of Thrawnixis, a special gas that could be used to protect candy and other &lt;br /&gt;
goodies. It can also be breathed by any species, acting as oxygen in a human. This gas has mostly dissipated since the decline of the civilization, but there is still enough traces for Keen to breathe. Cartographers lost track of Atlan&#039;tjis long ago. It will be hard but rewarding to find.&lt;br /&gt;
&lt;br /&gt;
Legend has it that long ago Atlan&#039;tjean used to be an easy planet to get to. It was quite a tourist attraction, mostly for the color blind. At that time, the stock market and electricity&lt;br /&gt;
were regulated by some powerful thingy everyone called the Guardian Batteria. This,&lt;br /&gt;
whatever it was, was quite a cheerful fellow, and many suggested that he was omniscient,&lt;br /&gt;
even though he rarely said anything. One of the Atlan&#039;tjeans, Mouthanen, was extremely&lt;br /&gt;
jealous of the lack of attention he got from the people around him. (he didn&#039;t know when to&lt;br /&gt;
shut up and he also had a habit of shooting down the ideas of the people around him instantaneously.) &lt;br /&gt;
     He eventually kidnapped the helpless Guardian, and sealed him in a unique starship that, when fueled by the enslaved guardian, had the power to destroy ANYTHING. Soon after, this starship, named the Death Nova, and Mouthanen disapeared, never to be seen again. Without the Guardian, the stock market crashed, &lt;br /&gt;
the Empire of the Atlan&#039;tjeans collapsed, and the planet Atlan&#039;tjean disapeered. The Atlan&#039;tjeans all died out, or left the galaxy, and Earth eventually became one of the main commercial centers of the universe. &lt;br /&gt;
&lt;br /&gt;
According to some documents, all of the now extra-terrestials, upset that such a puny planet could become so powerful, decided to boycott Earth, in the hope that some guy would go and blow it up, and some cooler civilization, like the [[Shidiki]], could run things.&lt;br /&gt;
&lt;br /&gt;
~Obstacles&lt;br /&gt;
&lt;br /&gt;
The [[Bloog]]s, angry that they don&#039;t make an appearance in this game, &lt;br /&gt;
despite the fact that the name of this episode is quite similar to that of another,&lt;br /&gt;
have posted a bounty on Keen&#039;s head. A bounty-hunting dedicated species, &lt;br /&gt;
THE BOUNTY HUNTERS OF THE VOID, also known as the Voidapig, have taken up the difficult job of killing Keen. (It&#039;s always something, isn&#039;t it?) This species has been around for quite some time. They came from another galaxy during the Atlan&#039;tjeans rule, and &amp;quot;borrowed&amp;quot; their now famous black hole technology. They have used this to create their own headquarters inside of a remote blackhole. They are very intelligent, despite the fact that they can&#039;t figure out how to use rayguns.&lt;br /&gt;
&lt;br /&gt;
You may also run into the deadly Flame Giants of Spi&#039;cypep VIIIL, who enjoy crushing the &lt;br /&gt;
opposition with their molton hammers. Although they do have more intelligence than a dopefish,&lt;br /&gt;
they rarely show it. Some of these brutes have been hired by the Voidapig as enforcers, although the deadliest ones are too territorial to leave their colonized stars. Rumor has it that a group of them have been trained into an army to take over the world, but that&#039;s probably only a rumor.&lt;br /&gt;
&lt;br /&gt;
Many of NASA&#039;s space stations have been taken over by strange, armored troopers &lt;br /&gt;
With stormy dispositions. Their armor used to look quite different, but recent difficulties with a group of Blatts caused them to adapt to a more suitable...uh suit. These &amp;quot;Storm Troopers&amp;quot; probably serve a certain Emperor, or Intellect. &lt;br /&gt;
&lt;br /&gt;
On a more positive note, the always happy Meteormiles have been more active in recent days. They have been seen peeking out from their little meteorite-like shells much more frequently. It is still unknown whether or not they are really Yorp Holloween costumes that some alien with extremely delicate eyes brought to life. During your galactic tour, you may also see some of the star builders, or Nebiwalls. They&#039;re quite determined and stubborn, and are&lt;br /&gt;
obssessed with building things. They helped the Atlan&#039;jeans build some of their fancier constructions. &lt;br /&gt;
&lt;br /&gt;
Mortimer is hidden in the most dangerous part of each level with a treasure chest. He&#039;ll give it to you if you can somehow get to him. &lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
[http://www.freewebs.com/yahooseliteleague/Universe1.zip]Download the game here. &lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen1 Mods]]&lt;/div&gt;</summary>
		<author><name>Stealthy71088</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Talk:Keen_1_Level_Competition_Level_Pack&amp;diff=4951</id>
		<title>Talk:Keen 1 Level Competition Level Pack</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Talk:Keen_1_Level_Competition_Level_Pack&amp;diff=4951"/>
		<updated>2007-02-15T01:43:49Z</updated>

		<summary type="html">&lt;p&gt;Stealthy71088: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I never knew about this. I would&#039;ve liked to add a level. Oh well. Link please? -Stealthy71088 4:43 (GMT) 14 February 2007&lt;/div&gt;</summary>
		<author><name>Stealthy71088</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Talk:Keen_1_Level_Competition_Level_Pack&amp;diff=4950</id>
		<title>Talk:Keen 1 Level Competition Level Pack</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Talk:Keen_1_Level_Competition_Level_Pack&amp;diff=4950"/>
		<updated>2007-02-15T01:42:30Z</updated>

		<summary type="html">&lt;p&gt;Stealthy71088: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I never knew about this. I would&#039;ve liked to add a level. Oh well. Link please?&lt;/div&gt;</summary>
		<author><name>Stealthy71088</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Norp_the_Yorp_1&amp;diff=4949</id>
		<title>Norp the Yorp 1</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Norp_the_Yorp_1&amp;diff=4949"/>
		<updated>2007-02-15T01:31:29Z</updated>

		<summary type="html">&lt;p&gt;Stealthy71088: grammer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Ny11.gif|frame|&#039;Norp the Yorp&#039; title screen.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Norp the Yorp: Inside Mortimer&#039;s Computer&#039;&#039;&#039; is a [[Keen 1]] mod released by Xtraverse. The game centers around the [[Yorp]] [[Spot]] whose real name is, according to the game, [[Norp]]. Norp is sucked into [[Mortimer McMire|Mortimer&#039;s]] computer, in which he must find four vital chips to break the computer and prevent the destruction of Mars.&lt;br /&gt;
&lt;br /&gt;
== Technical Information ==&lt;br /&gt;
&lt;br /&gt;
* Tileset: new, complete&lt;br /&gt;
* Sprite animation frames: new, complete; some player sprite frames are identical to original Keen 1 Yorp sprite&lt;br /&gt;
* Miscellaneous bitmaps: ending sequence bitmap identical to original&lt;br /&gt;
* Story text: complete continuity to [[Norp the Yorp 2]] and [[Norp the Yorp 3]]&lt;br /&gt;
* Levels: 15 regular levels, 1 secret level&lt;br /&gt;
* Tools used: [[ModKeen]] 1.0, [[CKPatch]], [[TileInfo]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://dosclassics.com/download/7 Download &#039;Norp the Yorp 1&#039;]&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen 1 mods]]&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Stealthy71088</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Bad_Dreams&amp;diff=4948</id>
		<title>Bad Dreams</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Bad_Dreams&amp;diff=4948"/>
		<updated>2007-02-15T01:29:00Z</updated>

		<summary type="html">&lt;p&gt;Stealthy71088: Keen can walk through walls in this mod&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Baddreams4.gif|frame|&#039;Bad Dreams&#039; gameplay.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bad Dreams&#039;&#039;&#039; is a [[Keen 1]] mod produced by [[Levellord]] in 2004 in honor of [[Commander Spleen]]&#039;s birthday.&lt;br /&gt;
&lt;br /&gt;
A notable feature of the mod is Keen&#039;s ability to walk through walls if he pushes on the walls and shoots. He can do this even when out of ammunition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://dosclassics.com/download/128 Download &#039;Bad Dreams&#039;]&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen 1 mods]]&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Stealthy71088</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Yorphius_II&amp;diff=4947</id>
		<title>Yorphius II</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Yorphius_II&amp;diff=4947"/>
		<updated>2007-02-15T01:25:12Z</updated>

		<summary type="html">&lt;p&gt;Stealthy71088: mentioned boss battle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Title_yorphius.png|thumb|320px|&amp;quot;Yorphius II&amp;quot; title screen.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yorphius II&#039;&#039;&#039; is a [[Keen 1]] mod created by [[KeenRush]], and the first Keen mod ever created. The plot involves Keen rescuing his pet Yorp from the planet Yorphius II. Unfortunately the story text included with the mod is very short and does not explain several details. This mod, despite being before the time of many utilities and patches, has a stamp of great quality and is one of the most well-respected mods. A multi-page thread on [[http://andy.durdin.net/keen/modding Keen:Modding]] is at present underway, discussing the level design of the mod. The levels are typically concise, well-planned scenarios and puzzles. KeenRush&#039;s style changed somewhat between this mod and [[Keen Smile | Episode Smile]]. It is one of the small handful of mods to have a boss battle at the end.&lt;br /&gt;
&lt;br /&gt;
== Sound confusion ==&lt;br /&gt;
&lt;br /&gt;
Many have wondered the strange sounds they have heard when they have been playing the mod. The mod requires the original SOUNDS.CK1 file from the original Keen 1, and many have not noticed that (even if it is pointed out in the readme), and that has created slight confusion. The mod does not have modified (nor corrupted) sound data.&lt;br /&gt;
&lt;br /&gt;
== Technical Information ==&lt;br /&gt;
&lt;br /&gt;
* Levels: 16 levels&lt;br /&gt;
* Tools used: [[ModKeen]] 1.0, [[Keen Make-Over]] 2, Paint Shop Pro 7, MSPaint&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen 1 mods]]&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Stealthy71088</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Sparky&amp;diff=4946</id>
		<title>Sparky</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Sparky&amp;diff=4946"/>
		<updated>2007-02-15T01:23:39Z</updated>

		<summary type="html">&lt;p&gt;Stealthy71088: Talked about Garg-Sparky similarity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature Infobox&lt;br /&gt;
| Image = Sparky2.png&lt;br /&gt;
| Harmful = Yes&lt;br /&gt;
| Appears = [[Keen 5]]&lt;br /&gt;
| Shots = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Sparky-ingame.png|frame|A [[Sparky]] in [[Keen 5]]]]&lt;br /&gt;
&lt;br /&gt;
[[Sparky|Sparkies]] are the primary defense mechanism of the [[Omegamatic]]. Whether they were built by the [[Shikadi]] or supplied with the ship from [{Vitacorp]] is unknown. Their function appears to be to defend the Omegamatic and destroy any invaders.  They are sleek, black, have two legs and a large electric spark on top of their heads.&lt;br /&gt;
&lt;br /&gt;
A [[Sparky]] will wander aimlessly about until it sees something to attack.  Then it will emit a high pitched whine and dart toward its victim, shocking them with the Jacob&#039;s ladder-like arrangement on their heads. They are easily disabled with a single shot and are very common.&lt;br /&gt;
&lt;br /&gt;
Interestingly, they look very similar to the [[Garg]]s from [[Keen 1]]. Their antenna(?) are positioned in the same place as the eye stalks on a garg. They also act just like gargs do, charging Keen on sight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Fangame details shouldn&#039;t appear in the official reference&lt;br /&gt;
&lt;br /&gt;
The Mk-II Sparky is seen in [[XkyKeen1]] by keener [[Xky]], where they are said to be &#039;even faster!&#039;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen 5 enemies]]&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Stealthy71088</name></author>
	</entry>
</feed>