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	<id>https://keenwiki.shikadi.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SupFanat</id>
	<title>KeenWiki - User contributions [en-gb]</title>
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	<updated>2026-05-26T19:10:30Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Talk:Keen_4_Bugs&amp;diff=51331</id>
		<title>Talk:Keen 4 Bugs</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Talk:Keen_4_Bugs&amp;diff=51331"/>
		<updated>2026-05-08T16:19:45Z</updated>

		<summary type="html">&lt;p&gt;SupFanat: /* Sand Yego - Something like forgotten (incomplete) section with secret passage in Sand Yego? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;ve found a clipping bug in the Well Of Wishes-the doorway which the council member is behind-if Keen is halfway between the sides of the door,his sprite goes screwy and falls one tile into the floor.--[[User:Xterra1|Xterra1]] 15:51, 8 July 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
Please add this!--[[User:Xterra1|Xterra1]] 20:41, 19 July 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
:Done -- [[User:Malvineous|Malvineous]] 07:45, 24 July 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
::Cool-please try registering on Wikipedia!--[[User:Xterra1|Xterra1]] 16:14, 24 July 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::Huh?  Why would Wikipedia be interested in this?! -- [[User:Malvineous|Malvineous]] 00:38, 25 July 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::Just a suggestion.--[[User:Xterra1|Xterra1]] 02:00, 25 July 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::::I don&#039;t understand what you&#039;re suggesting... -- [[User:Malvineous|Malvineous]] 03:26, 25 July 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::::I think the sugesstion was that Wikipedia is a nice wiki too, and as he likes contributing here and in Wikipedia, he was suggesting you to check out Wikipedia and help out there. However, I think this kind of conversation is exactly the kind that goes better in the Forums than here.... it has nothing to do with this article, and nothing to do with this wiki.[[User:Sega381|Sega381]] 03:29, 25 July 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::::::Well that&#039;s what I thought, but since I&#039;m already registered on Wikipedia under the same username, I thought he must have meant something else...but you&#039;re right, this sort of discussion belongs on a forum elsewhere. -- [[User:Malvineous|Malvineous]] 23:23, 25 July 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
== About the bug in Cave of the Descendants ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s not a level-specific bug. It happens in any level where such a door mechanism in which Keen falls down after being teleported is present. As far as I can remember, those levels would be the Pyramid of Shadows, Pyramid of Moons (?), Cave of the descendants, Chasm of Chills and Pyramid of the Forbidden. However, I don&#039;t know what text put in the article to state that, nor I have the time to do that.--[[User:Shadow Master|Shadow Master]] 16:19, 18 December 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== About the exploit/cheat/bug in Pyramid of the Forbidden ==&lt;br /&gt;
&lt;br /&gt;
Currently, the last bug says, &amp;quot;It is possible to go outside the Pyramid of the Forbidden without using the F10+N clipping cheat.&amp;quot; This statement needs more explanation. I think it means that using the clipping cheat, and using this exploit, are both ways to exit the level by pseudo-physically exiting (similar to other levels) instead of by rescuing the janitor. Am I right in this interpretation, and is it true?  --[[User:ViviFizgig|ViviFizgig]] 18:35 09 January 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
== Pyramid of the Forbidden confusion ==&lt;br /&gt;
&lt;br /&gt;
--[[User:Syllypryde|Syllypryde]] 09:29, 10 January 2009 (GMT)Vivifizgig- Up until I posted the bug, I am sure most Keen players believed [[Pyramid of the Moons]] was the only pyramid you can go outside of. I just wanted to make players aware that it is also possible to go outside the Pyramid of the Forbidden as well. I am not sure if it really is a bug, but since it is definitely an odd behavior and an unexpected action, it does fit here in the bug section.&lt;br /&gt;
&lt;br /&gt;
To answer your question and hopefully put an end to any confusion, this &amp;quot;bug&amp;quot; does not exit the level. As the title suggests, all it does is take you outside of the pyramid, not outside of the level. You cannot finish the level by doing this trick.&lt;br /&gt;
&lt;br /&gt;
== Category ==&lt;br /&gt;
&lt;br /&gt;
Ought there to be a &amp;quot;Bugs&amp;quot; category to group all the bug pages together? -- [[User:DHeadshot|DHeadshot]] 15:45, 1 September 2009 (GMT)&lt;br /&gt;
&lt;br /&gt;
: Sure, why not. -- [[User:Malvineous|Malvineous]] 21:44, 12 April 2010 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Inconsistancies ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This is what Princess Lindsey meant by her mysterious comment &amp;quot;The way to the Pyramid of the Forbidden lies under the Pyramid of Moons.&amp;quot; (Although the level is actually called the Pyramid of the Moons)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Does this not count as a bug?  -- [[User:DHeadshot|DHeadshot]] 12:08, 11 April 2010 (GMT)&lt;br /&gt;
&lt;br /&gt;
On a lighter note, maybe we ought to forgive inconsistancies and grammatical errors in the canon, given that they have been translated form Omnispeak into English... -- [[User:DHeadshot|DHeadshot]] 12:08, 11 April 2010 (GMT)&lt;br /&gt;
&lt;br /&gt;
: I think documenting all the typos in the game wouldn&#039;t be all that interesting to read about, the bugs are mostly things you actually have to do in a special way to see them. -- [[User:Malvineous|Malvineous]] 21:44, 12 April 2010 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Death flag glitch ==&lt;br /&gt;
&lt;br /&gt;
If you want, check out the description of the death flag glitch in [http://tasvideos.org/3467S.html|this Keen 4 submission on TASVideos], and describe it here.  [[User:B jonas|B jonas]] 08:34, 1 April 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Some .gifs aren&#039;t working? ==&lt;br /&gt;
&lt;br /&gt;
Some of the .gif files aren&#039;t moving, while others are. If I click on a frozen .gif, it still won&#039;t animate. When I come back later, some moving .gifs may stop while some frozen .gifs might start moving. I&#039;m not sure why any of this is happening. Is anyone else having this problem or is it just me? [[User:Quillax|Quillax]] ([[User talk:Quillax|talk]]) 05:24, 12 August 2023 (GMT)&lt;br /&gt;
&lt;br /&gt;
:I cannot reproduce this problem on my end. On my devices, all GIF animations are rendered correctly. &lt;br /&gt;
:-- [[User:Nisaba|Nisaba]] ([[User talk:Nisaba|talk]]) 10:11, 13 August 2023 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Sand Yego - Something like forgotten (incomplete) section with secret passage in Sand Yego? ==&lt;br /&gt;
&lt;br /&gt;
[[User:SupFanat|SupFanat]] ([[User talk:SupFanat|talk]]) 16:19, 8 May 2026 (GMT) There is a pole within one secret passage, at the beginning of the level (go right, fall into the lower area without getting killed by Poison Slug - kill the Poison Slug, then there is a section of wall at right - jump and move right while jumping to go into the secret area - there is an invisible pole within the area that Keen can climb downwards, fall into pit with water and die. Why did they insert a pole there?)&lt;/div&gt;</summary>
		<author><name>SupFanat</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Talk:Shikadi_Mine&amp;diff=51330</id>
		<title>Talk:Shikadi Mine</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Talk:Shikadi_Mine&amp;diff=51330"/>
		<updated>2026-05-08T13:14:31Z</updated>

		<summary type="html">&lt;p&gt;SupFanat: Not really immortal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:SupFanat|SupFanat]] ([[User talk:SupFanat|talk]]) 13:14, 8 May 2026 (GMT)They aren&#039;t immortal! While the Neural Stunner cannot do anything against Shikadi Mine, by detonation it gets destroyed and that&#039;s how the level Regulation Control Center, as well as (only in Hard Game) preceding level Defense Tunnel Burrh is solved - Keen comes close enough to Shikadi Mine to trigger the Shikadi Mine and avoids explosion and shrapnel&lt;/div&gt;</summary>
		<author><name>SupFanat</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Talk:Sand_Yego&amp;diff=51329</id>
		<title>Talk:Sand Yego</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Talk:Sand_Yego&amp;diff=51329"/>
		<updated>2026-05-08T09:34:19Z</updated>

		<summary type="html">&lt;p&gt;SupFanat: Created page with &amp;quot;~~~~A pole near the beginning of level - in secret passage!  It&amp;#039;s possible to enter secret passage near the beginning of level, go to pole, fall into the pool of water (edge of level) and die Does it mean that they were planning to make some more secret passage at the low-left edge of the level but never did?&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:SupFanat|SupFanat]] ([[User talk:SupFanat|talk]]) 09:34, 8 May 2026 (GMT)A pole near the beginning of level - in secret passage!&lt;br /&gt;
&lt;br /&gt;
It&#039;s possible to enter secret passage near the beginning of level, go to pole, fall into the pool of water (edge of level) and die&lt;br /&gt;
Does it mean that they were planning to make some more secret passage at the low-left edge of the level but never did?&lt;/div&gt;</summary>
		<author><name>SupFanat</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Talk:Bloogfoods,_Inc.&amp;diff=51328</id>
		<title>Talk:Bloogfoods, Inc.</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Talk:Bloogfoods,_Inc.&amp;diff=51328"/>
		<updated>2026-05-05T11:14:56Z</updated>

		<summary type="html">&lt;p&gt;SupFanat: Created page with &amp;quot;~~~~ An area which acts like Commander Keen can climb in but not out - but actually there is way out Near the end of level (top-right corner) there is optional bridge that can be opened to collect points - with two cubic blocks above left and right edge of bridge. If Keen climbs leftwards of the left cubic block, he cannot walk out of the area or jump out with normal jump - but using Pogo Stick allows going out, so at least in this location there is no way to get stuck.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:SupFanat|SupFanat]] ([[User talk:SupFanat|talk]]) 11:14, 5 May 2026 (GMT) An area which acts like Commander Keen can climb in but not out - but actually there is way out&lt;br /&gt;
Near the end of level (top-right corner) there is optional bridge that can be opened to collect points - with two cubic blocks above left and right edge of bridge. If Keen climbs leftwards of the left cubic block, he cannot walk out of the area or jump out with normal jump - but using Pogo Stick allows going out, so at least in this location there is no way to get stuck.&lt;/div&gt;</summary>
		<author><name>SupFanat</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Talk:Keen_6_Hazards&amp;diff=51327</id>
		<title>Talk:Keen 6 Hazards</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Talk:Keen_6_Hazards&amp;diff=51327"/>
		<updated>2026-05-04T20:59:43Z</updated>

		<summary type="html">&lt;p&gt;SupFanat: Sound of Pounder in PC Speaker audio mode&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:SupFanat|SupFanat]] ([[User talk:SupFanat|talk]]) 20:59, 4 May 2026 (GMT) Sound of Pounder in the audio mode PC Speaker&lt;br /&gt;
How come the Pounder sounds like а Slavic word &amp;quot;тыкберри&amp;quot; in Russian/Belarussian languages, &amp;quot;тикберри&amp;quot; in Ukrainian language or &amp;quot;tykberri&amp;quot; in Polish language? Even though the game was delevoped in English which has no letter like &amp;quot;ы&amp;quot; in Russian?&lt;br /&gt;
Or perhaps the English pronouncement that was used by developers is unfamiliar to me and it actually does have such a sound and writes it somehow, perhaps just like &amp;quot;y&amp;quot; in Polish?&lt;/div&gt;</summary>
		<author><name>SupFanat</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=SupFanat%27s_Keen_6_Level_Pack&amp;diff=51324</id>
		<title>SupFanat&#039;s Keen 6 Level Pack</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=SupFanat%27s_Keen_6_Level_Pack&amp;diff=51324"/>
		<updated>2026-05-03T09:44:59Z</updated>

		<summary type="html">&lt;p&gt;SupFanat: /* Technical Information */ Adding technical information about &amp;quot;tiling error&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mod Infobox&lt;br /&gt;
 | TitleImage = Keen 6 title.png&lt;br /&gt;
 | Episode = 6&lt;br /&gt;
 | Authors = SupFanat&lt;br /&gt;
 | Status = Abandoned&lt;br /&gt;
 | ReleaseDate = 2006-01-10&lt;br /&gt;
 | Discussion = [https://www.tapatalk.com/groups/publiccommanderkeenforum/10-new-levels-for-keen-4-6-t464.html PCKF]&lt;br /&gt;
 | Levels = 3&lt;br /&gt;
 | SecretLevels = 0&lt;br /&gt;
 | NewGameplay = No&lt;br /&gt;
 | NewGfx = No&lt;br /&gt;
 | NewLevels = Yes&lt;br /&gt;
 | NewSfx = No&lt;br /&gt;
 | NewMusic = No&lt;br /&gt;
 | LatestDownloadURL = https://files.shikadi.net/keenwiki/Packs/Keen6/l.supfanat.k6.2006-01-10.zip&lt;br /&gt;
 | Series = [[SupFanat&#039;s Keen 4 Level Pack]], [[SupFanat&#039;s Keen 5 Level Pack]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SupFanat&#039;s Keen 6 Level Pack&#039;&#039;&#039; is part of a pack of 10 new Galaxy levels SupFanat made, 3 of which are for [[Keen 6]]. The [[Keen 6]] ones are notable for being the first of their kind uploaded to the Internet. SupFanat was going to make more Galaxy levels, but he never did. The levels are huge and can take time to beat.&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
&lt;br /&gt;
{{ModLevelList}}&lt;br /&gt;
&lt;br /&gt;
== Technical Information ==&lt;br /&gt;
&lt;br /&gt;
* Graphics: [[Keen 6]] graphics&lt;br /&gt;
* Levels: 3 levels&lt;br /&gt;
* Tools used: [[CKPatch]], level editor(s) ([[TED5]]?)&lt;br /&gt;
* Known bugs: Many tiling errors are present, one green [[gem]] holder in level 4 crashes the game, the latter of which makes the level impossible without cheats.&lt;br /&gt;
[[Image:DELIBERATE_tile_error.png|thumb|Deliberate &amp;quot;tiling error&amp;quot; that had to be used to make the bridge operable in first place - after SupFanat tried with &amp;quot;all correct tiles&amp;quot; and failed]]&lt;/div&gt;</summary>
		<author><name>SupFanat</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File:SupFanat%27s_Keen_6_Level_Pack_-_deliberate_tile_error.png&amp;diff=51323</id>
		<title>File:SupFanat&#039;s Keen 6 Level Pack - deliberate tile error.png</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File:SupFanat%27s_Keen_6_Level_Pack_-_deliberate_tile_error.png&amp;diff=51323"/>
		<updated>2026-05-03T09:38:18Z</updated>

		<summary type="html">&lt;p&gt;SupFanat: Deliberate &amp;quot;tile error&amp;quot; in SupFanat Commander Keen 6 level pack that was uploaded in January 2006&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Deliberate &amp;quot;tile error&amp;quot; in SupFanat Commander Keen 6 level pack that was uploaded in January 2006&lt;/div&gt;</summary>
		<author><name>SupFanat</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Talk:SupFanat%27s_Keen_6_Level_Pack&amp;diff=51322</id>
		<title>Talk:SupFanat&#039;s Keen 6 Level Pack</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Talk:SupFanat%27s_Keen_6_Level_Pack&amp;diff=51322"/>
		<updated>2026-05-03T09:35:08Z</updated>

		<summary type="html">&lt;p&gt;SupFanat: Created page with &amp;quot;~~~~ While it may be true that there are many tile errors, one of them is deliberate - in custom Commander Keen 6 level 1 (at the left part of the bridge over water in Level 1) in order to make the bridge operable at all - I tried using &amp;quot;all correct tiles&amp;quot; and failed but replacing a leftmost bridge tile to alike tile with slightly different floor made the bridge operable so I kept this tile in the version of level to publish.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:SupFanat|SupFanat]] ([[User talk:SupFanat|talk]]) 09:35, 3 May 2026 (GMT)&lt;br /&gt;
While it may be true that there are many tile errors, one of them is deliberate - in custom Commander Keen 6 level 1 (at the left part of the bridge over water in Level 1) in order to make the bridge operable at all - I tried using &amp;quot;all correct tiles&amp;quot; and failed but replacing a leftmost bridge tile to alike tile with slightly different floor made the bridge operable so I kept this tile in the version of level to publish.&lt;/div&gt;</summary>
		<author><name>SupFanat</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Talk:Bloog_Control_Center&amp;diff=51318</id>
		<title>Talk:Bloog Control Center</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Talk:Bloog_Control_Center&amp;diff=51318"/>
		<updated>2026-05-01T09:21:22Z</updated>

		<summary type="html">&lt;p&gt;SupFanat: /* A door near the end to return to the beginning of level */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Malvineous,please revert it to the way it was.--[[User:Xterra1|Xterra1]] 16:59, 10 July 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
:I can&#039;t find any major changes here made by Malvineous except a small line jump. What do you need? (As Malvineous is not here right now, probably, I have to take care of the wiki, as long as I&#039;m here, btw) --[[User:Shadow Master|Shadow Master]] 17:11, 10 July 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
::He changed my &amp;quot;Keygem&amp;quot; to just &amp;quot;Gem&amp;quot;,including the link.--[[User:Xterra1|Xterra1]] 17:18, 10 July 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::Just do the link-I&#039;ll fix the rest.--[[User:Xterra1|Xterra1]] 17:19, 10 July 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::Fixed, also created a redirect page for keygem to gems. Although IMO gems should be moved to Keygems, not sure when that will happen. --[[User:Shadow Master|Shadow Master]] 17:23, 10 July 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::::I&#039;ll do it!--[[User:Xterra1|Xterra1]] 17:24, 10 July 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::::I never said you could just come and do it. I now have to fix all double redirects again. I was expecting to do it other day, but well. --[[User:Shadow Master|Shadow Master]] 17:27, 10 July 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::::I&#039;m fixing the links already.--[[User:Xterra1|Xterra1]] 17:28, 10 July 2007 (GMT)&lt;br /&gt;
:::::::So it seems. There are no double-redirects to fix. --[[User:Shadow Master|Shadow Master]] 17:29, 10 July 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::::::Finally,I did something right! Yeah!--[[User:Xterra1|Xterra1]] 17:30, 10 July 2007 (GMT)&lt;br /&gt;
::::::::They&#039;re All done.-Enjoy!--[[User:Xterra1|Xterra1]] 17:35, 10 July 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::::::::Can we please discuss things like this on the appropriate pages?  The reason why I changed &amp;quot;Keygem&amp;quot; to &amp;quot;Gem&amp;quot; was because Gem is the official name, according to the in-game help and the scanned CC314 manual.  If this was discussed on the Gem talk page first, this point would&#039;ve been raised and we wouldn&#039;t have to go back and rename Keygem back to Gem now... -- [[User:Malvineous|Malvineous]] 04:46, 11 July 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::::::::Leave my walkthrough alone! Malvineous,honestly,Leave it alone!--[[User:Xterra1|Xterra1]] 12:43, 11 July 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::Xterra, I point you to the condition you agree to every time you submit your work (located just above the &#039;save page&#039; button when you&#039;re editing a page): &#039;&#039;If you don&#039;t want your writing to be edited mercilessly, then don&#039;t submit it here.&#039;&#039;  Some of your expressions sounded too casual, and the writing style here is more formal - all I did was change the expression in a few places. -- [[User:Malvineous|Malvineous]] 13:06, 11 July 2007 (GMT)&lt;br /&gt;
::::::::::::At least let me revert &amp;quot;gem&amp;quot; to &amp;quot;keygem&amp;quot;. I could keep the link pointing to [[Gems]].--[[User:Xterra1|Xterra1]] 13:49, 11 July 2007 (GMT)&lt;br /&gt;
::::::::::::Malv-I changed the &amp;quot;gem&amp;quot; to &amp;quot;keygem&amp;quot;,but the link still points to [[Gems]].--[[User:Xterra1|Xterra1]] 17:30, 11 July 2007 (GMT)&lt;br /&gt;
:::::::::::::Why do you keep wanting to use the wrong name?  Everything inside Commander Keen calls them &amp;quot;Gems&amp;quot; yet you insist on using a name you made up instead! -- [[User:Malvineous|Malvineous]] 01:04, 12 July 2007 (GMT)&lt;br /&gt;
:::::::::::::Also, what are these &amp;quot;Bloog claws&amp;quot; you keep referring to?  [[Bloog]]s are green bird-like creatures, much smaller than the claws in that level. -- [[User:Malvineous|Malvineous]] 01:09, 12 July 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::::::::::::They are large-size Bloog claws-look closely.--[[User:Xterra1|Xterra1]] 01:17, 12 July 2007 (GMT)&lt;br /&gt;
:::::::::::::::Bloog claws are small and entirely yellow, those claws are large and purple with yellow nails...I can&#039;t see the similarity... -- [[User:Malvineous|Malvineous]] 01:24, 12 July 2007 (GMT)&lt;br /&gt;
::::::::::::::::They are made of &#039;&#039;&#039;stone&#039;&#039;&#039;. Can&#039;t you see?--[[User:Xterra1|Xterra1]] 02:06, 12 July 2007 (GMT)&lt;br /&gt;
:::::::::::::::::Hmmm...not really, but okay, since we don&#039;t have any better information I can live with them being stone statues of Bloog claws. -- [[User:Malvineous|Malvineous]] 02:25, 12 July 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::::::::Ok, I don&#039;t really care about the claws, but if we all agreed on the Gems being called Gems, they should be called like that here too. Do we all agree so we can change them to &amp;quot;gems&amp;quot;? There hasn&#039;t been any objective reason to keep them as keygems. [[User:Sega381|Sega381]] 03:36, 12 July 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::::::::::::::::Yes, the keygems should be changed to gems, and I&#039;ll change that once I finish writing this reply. Also, I&#039;ll change the Bloog claw to purple claw, as those hands really aren&#039;t picturing Bloog claws -- Bloogs have more than three fingers or whatever, Bloogs&#039; hands are large and very thick, perhaps even feathery? These purpole claws have three fingers and they all are very skinny and sharp, with nails -- which Bloogs don&#039;t have. I don&#039;t believe they&#039;re meant to be Bloog claws, just like the eyes aren&#039;t (most likely) meant to be Bloog eyes. --[[User:KeenRush|KeenRush]] 10:31, 12 July 2007 (GMT)&lt;br /&gt;
 &lt;br /&gt;
KR-They&#039;re Bloog &#039;&#039;&#039;feet&#039;&#039;&#039;.--[[User:Xterra1|Xterra1]] 15:36, 12 July 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
: Sorry for me putting my feet in others&#039; conversation, but... who&#039;s Bloog feet? --[[User:Shadow Master|Shadow Master]] 15:39, 12 July 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
Touche. I&#039;m talking to KeenRush.--[[User:Xterra1|Xterra1]] 16:07, 12 July 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
:: So I cannot participate? :( --[[User:Shadow Master|Shadow Master]] 16:17, 12 July 2007 (GMT)&lt;br /&gt;
 &lt;br /&gt;
Sure,you can!--[[User:Xterra1|Xterra1]] 16:30, 12 July 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I shold explain why I originally put &amp;quot;Bloog Feet&amp;quot;. The claws are in fact stone statues of giant Bloog claws.--[[User:Xterra1|&amp;lt;font color=&amp;quot;gold&amp;quot;&amp;gt;Xt&amp;lt;/font&amp;gt;]][[User talk:Xterra1|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;er&amp;lt;/font&amp;gt;]][[Special:Contributions/Xterra1|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;ra&amp;lt;/font&amp;gt;]][[Special:Randompage|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;1&amp;lt;/font&amp;gt;]] 16:58, 25 July 2008 (GMT)&lt;br /&gt;
&lt;br /&gt;
== A door near the end to return to the beginning of level ==&lt;br /&gt;
&lt;br /&gt;
[[User:SupFanat|SupFanat]] ([[User talk:SupFanat|talk]]) 09:21, 1 May 2026 (GMT) It&#039;s more than just curiosity - it&#039;s a way to backtrack to get the three of four gems - blue, green, yellow - if omitted before.&lt;/div&gt;</summary>
		<author><name>SupFanat</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Talk:Keen_6_Bugs&amp;diff=51315</id>
		<title>Talk:Keen 6 Bugs</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Talk:Keen_6_Bugs&amp;diff=51315"/>
		<updated>2026-04-29T09:49:27Z</updated>

		<summary type="html">&lt;p&gt;SupFanat: /* Bloogville - way to get locked at the lower part of the level (near the beginning) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Does anyone know if that Keen-6-walkthrough-without-any-points is? The &amp;quot;Keendom&amp;quot; site seems to be down! -- [[User:CK Guy|CK Guy]] 15:27, 28 February 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I&#039;m pretty sure it *is* down. I managed to rescue a copy from www.archive.org. -- [[User:CK Guy|CK Guy]] 14:46, 8 March 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
Hey,I&#039;ve noticed that when Keen enters the &amp;quot;Bloogfoods,Inc.&amp;quot; level,there&#039;s a typo in that it says &amp;quot;hungily&amp;quot; instead of &amp;quot;hungrily&amp;quot;.Please notice this. Thank you kindly,[[User:Xterra1|Xterra1]] 02:48, 3 July 2007 (GMT)&lt;br /&gt;
::Yes, it&#039;s listed in the [[Keen 6 Levels]] article.  It probably should be added here.  Any volunteers? -- [[User:Malvineous|Malvineous]] 11:41, 4 July 2007 (GMT)&lt;br /&gt;
:::I added it. Someone else will have to take a screenshot (with DOSBox normal2x scaler, please) and put it there, as my copy of Keen 6 is at home and I&#039;m at college. And while you&#039;re at it, an expert could fix the terrible layout of this article? --[[User:Shadow Master|Shadow Master]] 18:18, 4 July 2007 (GMT)&lt;br /&gt;
::::What do you think of that?  Previously I made the images alternate left/right so that they&#039;d be shown next to their articles, but perhaps that layout isn&#039;t for everyone.  I&#039;ve since discovered how useful &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;br&amp;amp;nbsp;style=&amp;quot;clear: both;&amp;quot;&amp;amp;nbsp;/&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; is, so I used that to move all the pictures over to the right, while keeping them next to the relevant explanation. -- [[User:Malvineous|Malvineous]] 07:50, 13 July 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Bloogville - way to get trapped at the lower part of the level (near the beginning) ==&lt;br /&gt;
&lt;br /&gt;
[[User:SupFanat|SupFanat]] ([[User talk:SupFanat|talk]]) 09:18, 29 April 2026 (GMT) Turn on the second switch for a moving platform near the beginning which leads the moving platform further up - to the red gem door. Then while the moving platform is located above the top of its path from its original way between lowest part of level and the first two passages upwards, turn it back off. Then the moving platform will move only in the top of its path. Now if you fall down, you are stuck there with only way upwards - die and restart the level - or (if you killed all the mortal enemies and no immortal Gik fell down), you can only use Impossible Bullet to go up again - or if you ran out of ammo too, then it&#039;s dead end.&lt;br /&gt;
&lt;br /&gt;
[[User:SupFanat|SupFanat]] ([[User talk:SupFanat|talk]]) 09:49, 29 April 2026 (GMT) Addition: in Hard Game, there is a Gik at the beginning of this level, thus this bug doesn&#039;t apply to Hard Game in the most troublesome form (dead end) - it&#039;s always possible to die by colliding with Gik (as it turns itself) and restart the level&lt;/div&gt;</summary>
		<author><name>SupFanat</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Talk:Keen_6_Bugs&amp;diff=51314</id>
		<title>Talk:Keen 6 Bugs</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Talk:Keen_6_Bugs&amp;diff=51314"/>
		<updated>2026-04-29T09:44:43Z</updated>

		<summary type="html">&lt;p&gt;SupFanat: /* Bloogville - way to get locked at the lower part of the level (near the beginning) */ added the case of Hard Game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Does anyone know if that Keen-6-walkthrough-without-any-points is? The &amp;quot;Keendom&amp;quot; site seems to be down! -- [[User:CK Guy|CK Guy]] 15:27, 28 February 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I&#039;m pretty sure it *is* down. I managed to rescue a copy from www.archive.org. -- [[User:CK Guy|CK Guy]] 14:46, 8 March 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
Hey,I&#039;ve noticed that when Keen enters the &amp;quot;Bloogfoods,Inc.&amp;quot; level,there&#039;s a typo in that it says &amp;quot;hungily&amp;quot; instead of &amp;quot;hungrily&amp;quot;.Please notice this. Thank you kindly,[[User:Xterra1|Xterra1]] 02:48, 3 July 2007 (GMT)&lt;br /&gt;
::Yes, it&#039;s listed in the [[Keen 6 Levels]] article.  It probably should be added here.  Any volunteers? -- [[User:Malvineous|Malvineous]] 11:41, 4 July 2007 (GMT)&lt;br /&gt;
:::I added it. Someone else will have to take a screenshot (with DOSBox normal2x scaler, please) and put it there, as my copy of Keen 6 is at home and I&#039;m at college. And while you&#039;re at it, an expert could fix the terrible layout of this article? --[[User:Shadow Master|Shadow Master]] 18:18, 4 July 2007 (GMT)&lt;br /&gt;
::::What do you think of that?  Previously I made the images alternate left/right so that they&#039;d be shown next to their articles, but perhaps that layout isn&#039;t for everyone.  I&#039;ve since discovered how useful &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;br&amp;amp;nbsp;style=&amp;quot;clear: both;&amp;quot;&amp;amp;nbsp;/&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; is, so I used that to move all the pictures over to the right, while keeping them next to the relevant explanation. -- [[User:Malvineous|Malvineous]] 07:50, 13 July 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Bloogville - way to get locked at the lower part of the level (near the beginning) ==&lt;br /&gt;
&lt;br /&gt;
[[User:SupFanat|SupFanat]] ([[User talk:SupFanat|talk]]) 09:18, 29 April 2026 (GMT) Turn on the second switch for a moving platform near the beginning which leads the moving platform further up - to the red gem door. Then while the moving platform is located above the top of its path from its original way between lowest part of level and the first two passages upwards, turn it back off. Then the moving platform will move only in the top of its path. Now if you fall down, you are stuck there with only way upwards - die and restart the level - or (if you killed all the mortal enemies and no immortal Gik fell down), you can only use Impossible Bullet to go up again - or if you ran out of ammo too, then it&#039;s dead end.&lt;br /&gt;
&lt;br /&gt;
Addition: in Hard Game, there is a Gik at the beginning of this level, thus this bug doesn&#039;t apply to Hard Game in the most troublesome form (dead end) - it&#039;s always possible to die by colliding with Gik (as it turns itself) and restart the level&lt;/div&gt;</summary>
		<author><name>SupFanat</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Talk:Keen_6_Bugs&amp;diff=51313</id>
		<title>Talk:Keen 6 Bugs</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Talk:Keen_6_Bugs&amp;diff=51313"/>
		<updated>2026-04-29T09:18:42Z</updated>

		<summary type="html">&lt;p&gt;SupFanat: /* Bloogville - way to get locked at the lower part of the level (near the beginning) */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Does anyone know if that Keen-6-walkthrough-without-any-points is? The &amp;quot;Keendom&amp;quot; site seems to be down! -- [[User:CK Guy|CK Guy]] 15:27, 28 February 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I&#039;m pretty sure it *is* down. I managed to rescue a copy from www.archive.org. -- [[User:CK Guy|CK Guy]] 14:46, 8 March 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
Hey,I&#039;ve noticed that when Keen enters the &amp;quot;Bloogfoods,Inc.&amp;quot; level,there&#039;s a typo in that it says &amp;quot;hungily&amp;quot; instead of &amp;quot;hungrily&amp;quot;.Please notice this. Thank you kindly,[[User:Xterra1|Xterra1]] 02:48, 3 July 2007 (GMT)&lt;br /&gt;
::Yes, it&#039;s listed in the [[Keen 6 Levels]] article.  It probably should be added here.  Any volunteers? -- [[User:Malvineous|Malvineous]] 11:41, 4 July 2007 (GMT)&lt;br /&gt;
:::I added it. Someone else will have to take a screenshot (with DOSBox normal2x scaler, please) and put it there, as my copy of Keen 6 is at home and I&#039;m at college. And while you&#039;re at it, an expert could fix the terrible layout of this article? --[[User:Shadow Master|Shadow Master]] 18:18, 4 July 2007 (GMT)&lt;br /&gt;
::::What do you think of that?  Previously I made the images alternate left/right so that they&#039;d be shown next to their articles, but perhaps that layout isn&#039;t for everyone.  I&#039;ve since discovered how useful &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;br&amp;amp;nbsp;style=&amp;quot;clear: both;&amp;quot;&amp;amp;nbsp;/&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; is, so I used that to move all the pictures over to the right, while keeping them next to the relevant explanation. -- [[User:Malvineous|Malvineous]] 07:50, 13 July 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Bloogville - way to get locked at the lower part of the level (near the beginning) ==&lt;br /&gt;
&lt;br /&gt;
[[User:SupFanat|SupFanat]] ([[User talk:SupFanat|talk]]) 09:18, 29 April 2026 (GMT) Turn on the second switch for a moving platform near the beginning which leads the moving platform further up - to the red gem door. Then while the moving platform is located above the top of its path from its original way between lowest part of level and the first two passages upwards, turn it back off. Then the moving platform will move only in the top of its path. Now if you fall down, you are stuck there with only way upwards - die and restart the level - or (if you killed all the mortal enemies and no immortal Gik fell down), you can only use Impossible Bullet to go up again - or if you ran out of ammo too, then it&#039;s dead end.&lt;/div&gt;</summary>
		<author><name>SupFanat</name></author>
	</entry>
</feed>