<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-GB">
	<id>https://keenwiki.shikadi.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SupFanat</id>
	<title>KeenWiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://keenwiki.shikadi.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SupFanat"/>
	<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/wiki/Special:Contributions/SupFanat"/>
	<updated>2026-08-02T10:04:40Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.11</generator>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Keen_5_Bugs&amp;diff=51359</id>
		<title>Keen 5 Bugs</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Keen_5_Bugs&amp;diff=51359"/>
		<updated>2026-07-19T16:52:52Z</updated>

		<summary type="html">&lt;p&gt;SupFanat: /* Beating levels while dead */ Unrelated GIF from Keen 4 removed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists all the bugs, odd behaviours and unexpected actions that have been discovered in [[Keen 5: The Armageddon Machine|Keen 5]].&lt;br /&gt;
&lt;br /&gt;
== Die but win ==&lt;br /&gt;
[[Image:K5 bug Die but win.gif|frame|Keen gets hit by the explosion of a [[Shikadi Mine]].]]&lt;br /&gt;
&lt;br /&gt;
This is probably the most commonly seen trick. If, at the end of Keen 5 in the [[Quantum Explosion Dynamo]] Keen is too close to the [[Shikadi Mine]] he is using to destroy it, he will be killed along with the Q.E.D. However, the game will then end with Keen unharmed and victorious. Likewise, it is possible to break a fuse but still be killed by an enemy, and win the level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
== Shelley/Door Trick ==&lt;br /&gt;
&lt;br /&gt;
This trick allows you to warp to the secret level from level 10, the [[Brownian Motion Inducer]]. It only works in [[Keen 5 Versions|version 1.4]], as this is the only version in which the [[Shelley]]s can push Keen.&lt;br /&gt;
&lt;br /&gt;
# Start a game in Hard mode.&lt;br /&gt;
# Go to the Brownian Motion Inducer (The North globe level.)&lt;br /&gt;
# Make it to the area with the long hallway, where there are three small rooms above you with doors in them.&lt;br /&gt;
# In one of the small rooms, have a shelley push you towards the door. (Make sure you kill the [[Sparky]] first!).&lt;br /&gt;
# As you go past the door, press up, as if you were going to enter it. If done with correct timing, you should go through the door, and warp to [[Korath III Base]].&lt;br /&gt;
#* Alternatively, you can have the Shelleys on the right ledges push you while they jump down; this works on any difficulty.&lt;br /&gt;
&lt;br /&gt;
This trick can be used in speed runs to get through the game incredibly fast. It allows you to skip 6 levels (3 [[Defense tunnel]]s and 3 Machine levels), since the secret level will then warp you up to the area where the last two levels are.&lt;br /&gt;
&lt;br /&gt;
== Ampton Pole Push Door Trick ==&lt;br /&gt;
&lt;br /&gt;
Warping to the secret level from any door can also be achieved by having a [[Little Ampton]] push you off a pole while still or climbing up on the pole, then going through a door without climbing any other poles. This can be exploited e.g. in the first level (seen [http://www.youtube.com/watch?v=NZX8x0lMp94&amp;amp;t=6s here]).&lt;br /&gt;
&lt;br /&gt;
This happens because an animation control variable for Keen is mistakenly left at an inappropriate value when you leave a pole without dismounting it the normal way, which causes Keen&#039;s door-walking animation to play incorrectly, in turn causing the engine to look up the destination of the door incorrectly. Sprites in Keen have a &amp;quot;Y direction&amp;quot; property, which controls the direction of motion in some animations, such as pole-climbing. Keen&#039;s Y direction is normally set to 1, but the pole-climbing code sets it to 0 when Keen is still on a pole, and -1 when Keen is climbing up a pole. If you are pushed off a pole, the normal pole-dismounting code that resets Keen&#039;s Y direction to 1 does not run. This ends up cancelling out the Y-shift in Keen&#039;s door walking animation, so he does not walk &amp;quot;up&amp;quot; one tile as he&#039;s supposed to when he enters the door (you can see this in the YouTube clip linked above). When the engine looks up the destination of the door tile Keen overlaps, it ends up looking at a tile one tile below the tile that actually records the door&#039;s destination. The erroneous door destination value it gets back is 0, which happens to be the value hard-coded in the engine to indicate a warp to Korath III.&lt;br /&gt;
&lt;br /&gt;
== Exit Omegamatic ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Keen5_Outside.png|frame|Outside the [[Omegamatic]].]]&lt;br /&gt;
&lt;br /&gt;
This is probably the least known bug in the game. It allows you to walk around in space outside the [[Omegamatic]] in the map level.&lt;br /&gt;
&lt;br /&gt;
# Start out by getting to the last level, the [[Quantum Explosion Dynamo]].&lt;br /&gt;
# On the map level, stand over to the very right side, against the wall of the tunnel. Stand right outside the globe. Enter the level.&lt;br /&gt;
# Die. This is probably quickest by running into the [[Spindred]]s up above where you start.&lt;br /&gt;
# Choose to return to the Omegamatic.&lt;br /&gt;
# If done correctly, you should be halfway inside the wall of the tunnel. Just move to the right to get out, or remain idle until Keen does his waving animation, which will cause him to be displaced some distance out of the wall. Be warned: You cannot get back into the Omegamatic once you do this (unless you use cheats).&lt;br /&gt;
&lt;br /&gt;
This cannot do anything for you, not even getting to the secret level. It is just a fun trick that allows you to see all of the map, including the yellow around the outside.&lt;br /&gt;
&lt;br /&gt;
This trick can also be done in the [[Regulation Control Center]], and possibly the other domes, due to their odd collision boxes.&lt;br /&gt;
&lt;br /&gt;
== Secret Elevator ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Keen5_Secret_Elevator.png|thumb|320px|Secret Elevator outside the [[Omegamatic]].]]&lt;br /&gt;
&lt;br /&gt;
There is a secret bug elevator hidden outside of the map.&lt;br /&gt;
&lt;br /&gt;
# First, use the above bug (Exit Omegamatic) to get outside.&lt;br /&gt;
# Now, go up to the yellow at the top of the map.&lt;br /&gt;
# Go over to about where the left corner of the map is, and walk up near the top edge.&lt;br /&gt;
# Somewhere around here, if you try and walk north, you will &amp;quot;walk into&amp;quot; an elevator, and disappear. This will freeze the game, so you should probably use DOSbox to do it.&lt;br /&gt;
&lt;br /&gt;
This bug is caused by the fact that the game code requires the elevator tiles to be placed in the top of the map, above the view of the player. Although you cannot see the actual tiles, you can still walk into them, causing the player to enter a non-existent elevator.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fuse Structure Typo ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Fuse_sign.png|thumb|320px|The sign in question.]]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Warning: Fuse Structure Fragile&amp;quot; actually reads &amp;quot;Warning: Fuse &#039;&#039;&#039;Strcture&#039;&#039;&#039; Fragile&amp;quot;&lt;br /&gt;
&lt;br /&gt;
# Enter the [[Regulation Control Center]] or [[Energy Flow Systems]].&lt;br /&gt;
# Read the sign by the fuse.&lt;br /&gt;
&lt;br /&gt;
The sign is also in [[Brownian Motion Inducer]], but the part of the sign where the typo occurs is obscured by the machine.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Typo in High Scores entrance ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Keen5_Lev15Typo.png|thumb|320px|High Scores level entry text typo.]]&lt;br /&gt;
&lt;br /&gt;
The [[High Scores (Keen 5 Level)|High Scores level]] is inaccessible from the world-map; however, there are four alternative ways to reach it (see the aforementioned link).&lt;br /&gt;
&lt;br /&gt;
When using two of the methods (level warp cheat and [[TED5|TEDLEVEL]] command line), you will see the entrance text for each level. In the particular case of the High Scores level, there is a typo (an absent space between &amp;quot;the&amp;quot; and &amp;quot;High&amp;quot;) in the text, which might not be considered a true bug as this text was never supposed to be shown to the player.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lure Robo Red off a ledge ==&lt;br /&gt;
&lt;br /&gt;
[[Image:K5 bug Robored off a ledge.gif|thumb|320px|[[Robo Red]] is a bit lost.]]&lt;br /&gt;
&lt;br /&gt;
[[Robo Red]] can be lured off the edge of a ledge by getting its attention at just the right moment. The best way to do it is to shoot it right when it is on the edge. Robo Red always moves a certain distance after it shoots (so be careful) in the direction its attention is focused to, and it seems on those occasions the game does not check whether the next tile on the robot&#039;s path is solid or not, and thus the robot may end up in air. It can be moved further by shooting it more. In the air it appears to be twisting because on its both sides the tiles are non-solid, which usually tells it it is time to turn around, which it does now too, but cannot find solid land on the opposite direction either, turning around again, and so on.&lt;br /&gt;
&lt;br /&gt;
* There is a YouTube video showing [http://www.youtube.com/watch?v=ojtqq4IX0RI Robo Red being lured off a ledge]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Do not fall off a rotating block ==&lt;br /&gt;
&lt;br /&gt;
[[Image:ImmuneToGravity-Up.gif|frame|Do not look down!]]&lt;br /&gt;
&lt;br /&gt;
Certain actions of Keen&#039;s are immune to gravity. If Keen is looking up or down or ledgegripping, he cannot fall. Looking up on a rotating block will allow Keen to stay on it when it flips. If he then stops looking up when the block is flat, he can stand normally on the block when it spins until his &amp;quot;bored&amp;quot; animations start.&lt;br /&gt;
&lt;br /&gt;
See also: [[Immune to gravity]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trapped Secret Area ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Bug_Def_Tunnel_Sorra.png|frame|The secret area in question, in version 1.4 (Apogee, left) and version 1.4 (GT Interactive Software, right)]]&lt;br /&gt;
&lt;br /&gt;
At the end of [[Defense Tunnel Sorra]] is a small secret area next to a ceiling-mounted laser cannon; jumping correctly will allow Keen to climb inside the wall to collect some points, but it is impossible to get out again without cheating.&lt;br /&gt;
&lt;br /&gt;
In version 1.4 (GT Interactive Software), the secret area was changed to allow Keen to drop down to the exit door behind the yellow key gem door. Though, Keen could still get trapped if he does not have the [[Keycard (Omegamatic)|keycard]] and/or did not open the yellow gem door beforehand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Shelley-ular errors ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Keen5 ShelleyBug.png|thumb|320px|Keen pushed a Shelley of its platform.]]&lt;br /&gt;
&lt;br /&gt;
There are two different clipping errors having to do with [[Shelley]]s. One, you can force a Shelley to freeze itself onto a slanted platform:&lt;br /&gt;
# Go to the top of [[Neutrino Burst Injector]] in Hard mode, then get a Shelley on screen.&lt;br /&gt;
# Stand on a slanted part of the floor and wait.&lt;br /&gt;
# The Shelley will collide with you, then freeze with its leg in the platform. This makes it easy to jump over the Shelley.&lt;br /&gt;
&lt;br /&gt;
Two, you can force a Shelley off an edge and in some conditions, like the top of the machine in [[Brownian Motion Inducer]], onto a different ledge ([http://home.mchsi.com/~bootsisbig/keen5e_000.avi video]):&lt;br /&gt;
# Make the Shelley stand on an edge, stand behind it and wait for it to reverse direction.&lt;br /&gt;
# The Shelley will be a bit off its platform. Push it gently to make it go farther. If you do it for a long time, the Shelley may make it onto another ledge and start walking normally there.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Keen appears in front of foreground ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Keen5_PoleBug.png|frame|Keen appears in front of the green foreground tiles.]]&lt;br /&gt;
&lt;br /&gt;
If a moving platform touches the player while performing the ledge climbing animation, Keen will be made visible above all foreground tiles. Keen returns to normal rendering when completing the ledge climbing animation without being pushed by a moving platform, or after going through a door.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unobtainable candy ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Candybug.png‎|thumb|320px|Unobtainable candy, highlighted with patches.]]&lt;br /&gt;
&lt;br /&gt;
In [[Defense Tunnel Teln]], there is a secret passage containing four pieces of candy. Only three of these are obtainable, the fourth is in a solid tile. This is impossible to see without patches.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Spindred Trap ==&lt;br /&gt;
&lt;br /&gt;
[[Image:SpindredTrap.png‎‎|thumb|320px|Trapped Spindred.]]&lt;br /&gt;
&lt;br /&gt;
In the [[Quantum Explosion Dynamo]] (and maybe some other stages), it&#039;s possible to trap the two hazardous [[Spindred]]s by flicking the switch at the right time; flicking enough times will result in them being trapped in the left side of the pit, where they become more of a nuisance then a hazard. This bug involves the Spindred&#039;s collision properties, but because a wall suddenly appears, it will slide off to one side, in the same manner as Keen when no-clip is suddenly turned off when he is in a wall.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pole bug in Security Center ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Keen5_Glitch.png|thumb|320px|Multiple tile bug in the [[Security Center|Security Center]].]]&lt;br /&gt;
&lt;br /&gt;
In the [[Security Center]], there are three tile errors in how the level is put together, which was missed by the level designers.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tile bug in Korath III Base ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Korathbug.png‎‎|thumb|320px|The single tile bug in the [[Korath III Base|Korath base]].]]&lt;br /&gt;
&lt;br /&gt;
In the secret [[Korath III Base]], there is a single tile error in how the level is put together, which was missed by the level designers.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unfinished Slope Ceilings ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Keen5_Tile_Bug.png|thumb|320px|Unsloped Ceiling.]]&lt;br /&gt;
&lt;br /&gt;
Throughout the entire game there are tiles with wrong back and foreground information. Exemplary this can be spotted in the fifth level ([[Defense Tunnel Burrh]]). Over there some ceiling slopes appear to be in the background but need to be in the foreground. Furthermore some of them are, for some reason, not sloped at all. Mainly this occurs with tiles having a 45 degree angle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Keen Ampton Push Glitch ==&lt;br /&gt;
&lt;br /&gt;
If Keen is placing a [[Gems|gem]], he can be pushed off the gem holder. When this happens he is no longer on the right tile to place the gem and is stuck in his &#039;gem placing&#039; behavior, with the player being utterly unable to control him. This can be done by any sprite that can push the player, such as a platform or [[Little Ampton]]. Notably, Keen does not respond to gravity in this position and so can be pushed off slopes into midair. Similarly, Keen &#039;slides&#039; to align himself with the keyholder, so if pushed off at the right time will slide around the level by himself.&lt;br /&gt;
&lt;br /&gt;
The player can regain control if Keen is killed, placed on a moving platform, hits a wall or is pushed back onto the gem holder. (This doesn&#039;t have to be the same gem holder he was on; if he places a red gem, is interrupted and then pushed onto a green gem holder he will open the green door, losing a green gem.)&lt;br /&gt;
&lt;br /&gt;
In the example shown here a [[Little Ampton]] pushed the player off the keyholder, which resulted in them sliding left, up the slope. On reaching the top of the slope they reversed direction, moving through the air until they hit a wall (the door) which reset Keen. God mode was enabled for this, but is not necessary.&lt;br /&gt;
[[Image:Keen_ampton_push_glitch.png|thumb|640px|Hovercraft Keen!]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Keen floating ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Keen-levitating.png|thumb|320px|Keen floating.]]&lt;br /&gt;
&lt;br /&gt;
In the Middle-Right section of the [[Gravitational Damping Hub]], there are four lifts that pass directly above a pole. If Keen jumps onto the pole as the lift passes over and the up arrow key is held, Keen will levitate near the top of the pole, however if Keen grabs the pole after touching the lift without holding the up arrow key, he will simply be pushed off and fall. If, after using this glitch, Keen enters a door without climbing any other poles, he will enter the door one tile too low, and teleport to [[Korath III]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Flags clipping in front of Scorebox ==&lt;br /&gt;
[[Image:Keen5-bug-Flag-infront-of-Scorebox.png|thumb|320px|The Flag appears in front of the Scorebox.]]&lt;br /&gt;
See the [[Keen 4: Secret of the Oracle|Keen 4]] [[Keen_4_Bugs#Flags clipping in front of Scorebox|Flags clipping in front of Scorebox]] bug, which applies to [[Keen 5: The Armageddon Machine|Keen 5]] as well.&lt;br /&gt;
[[Category:Keen 5]]&lt;br /&gt;
&lt;br /&gt;
== Beating levels while dead ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s possible to cheat past several of the levels in Keen 5 by dying near the right edge of the map, saving immediately, loading and letting Keen fall off the edge of the screen. This may be done, for example, in the [[Security Center]], [[Defense Tunnel Vlook]] as follows:&lt;br /&gt;
&lt;br /&gt;
# Stand by the beginning of the level at the right edge.&lt;br /&gt;
# Let the [[Sparky]] touch you so Keen dies. Hit Escape immediately, before the &amp;quot;You didn&#039;t make it past...&amp;quot; dialogue appears.&lt;br /&gt;
# Save your game.&lt;br /&gt;
# Load your game. Provided Keen doesn&#039;t repeat-die by touching the Sparky again, you will win the level when Keen reaches the right edge of the screen.&lt;br /&gt;
&lt;br /&gt;
The testings show that unlike Keen 4 or Keen 6, there is no way in Keen 5 to get stuck without the necessary collectibles by getting out of level other way than the built-in exit mechanism, as the teleporter to the area with two final levels will open as soon as levels with numbers 4, 6, 8, 10 (the machines with fuses) are finished, regardless of fuses being broken or not, so this glitch works with all levels but QED, which must be completed by letting Shikadi Mine detonate and destroy the final huge fuse, as the only way to reach the &amp;quot;Game Won&amp;quot; screens.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;/div&gt;</summary>
		<author><name>SupFanat</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Keen_5_Bugs&amp;diff=51358</id>
		<title>Keen 5 Bugs</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Keen_5_Bugs&amp;diff=51358"/>
		<updated>2026-07-19T16:52:21Z</updated>

		<summary type="html">&lt;p&gt;SupFanat: One more bug added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists all the bugs, odd behaviours and unexpected actions that have been discovered in [[Keen 5: The Armageddon Machine|Keen 5]].&lt;br /&gt;
&lt;br /&gt;
== Die but win ==&lt;br /&gt;
[[Image:K5 bug Die but win.gif|frame|Keen gets hit by the explosion of a [[Shikadi Mine]].]]&lt;br /&gt;
&lt;br /&gt;
This is probably the most commonly seen trick. If, at the end of Keen 5 in the [[Quantum Explosion Dynamo]] Keen is too close to the [[Shikadi Mine]] he is using to destroy it, he will be killed along with the Q.E.D. However, the game will then end with Keen unharmed and victorious. Likewise, it is possible to break a fuse but still be killed by an enemy, and win the level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
== Shelley/Door Trick ==&lt;br /&gt;
&lt;br /&gt;
This trick allows you to warp to the secret level from level 10, the [[Brownian Motion Inducer]]. It only works in [[Keen 5 Versions|version 1.4]], as this is the only version in which the [[Shelley]]s can push Keen.&lt;br /&gt;
&lt;br /&gt;
# Start a game in Hard mode.&lt;br /&gt;
# Go to the Brownian Motion Inducer (The North globe level.)&lt;br /&gt;
# Make it to the area with the long hallway, where there are three small rooms above you with doors in them.&lt;br /&gt;
# In one of the small rooms, have a shelley push you towards the door. (Make sure you kill the [[Sparky]] first!).&lt;br /&gt;
# As you go past the door, press up, as if you were going to enter it. If done with correct timing, you should go through the door, and warp to [[Korath III Base]].&lt;br /&gt;
#* Alternatively, you can have the Shelleys on the right ledges push you while they jump down; this works on any difficulty.&lt;br /&gt;
&lt;br /&gt;
This trick can be used in speed runs to get through the game incredibly fast. It allows you to skip 6 levels (3 [[Defense tunnel]]s and 3 Machine levels), since the secret level will then warp you up to the area where the last two levels are.&lt;br /&gt;
&lt;br /&gt;
== Ampton Pole Push Door Trick ==&lt;br /&gt;
&lt;br /&gt;
Warping to the secret level from any door can also be achieved by having a [[Little Ampton]] push you off a pole while still or climbing up on the pole, then going through a door without climbing any other poles. This can be exploited e.g. in the first level (seen [http://www.youtube.com/watch?v=NZX8x0lMp94&amp;amp;t=6s here]).&lt;br /&gt;
&lt;br /&gt;
This happens because an animation control variable for Keen is mistakenly left at an inappropriate value when you leave a pole without dismounting it the normal way, which causes Keen&#039;s door-walking animation to play incorrectly, in turn causing the engine to look up the destination of the door incorrectly. Sprites in Keen have a &amp;quot;Y direction&amp;quot; property, which controls the direction of motion in some animations, such as pole-climbing. Keen&#039;s Y direction is normally set to 1, but the pole-climbing code sets it to 0 when Keen is still on a pole, and -1 when Keen is climbing up a pole. If you are pushed off a pole, the normal pole-dismounting code that resets Keen&#039;s Y direction to 1 does not run. This ends up cancelling out the Y-shift in Keen&#039;s door walking animation, so he does not walk &amp;quot;up&amp;quot; one tile as he&#039;s supposed to when he enters the door (you can see this in the YouTube clip linked above). When the engine looks up the destination of the door tile Keen overlaps, it ends up looking at a tile one tile below the tile that actually records the door&#039;s destination. The erroneous door destination value it gets back is 0, which happens to be the value hard-coded in the engine to indicate a warp to Korath III.&lt;br /&gt;
&lt;br /&gt;
== Exit Omegamatic ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Keen5_Outside.png|frame|Outside the [[Omegamatic]].]]&lt;br /&gt;
&lt;br /&gt;
This is probably the least known bug in the game. It allows you to walk around in space outside the [[Omegamatic]] in the map level.&lt;br /&gt;
&lt;br /&gt;
# Start out by getting to the last level, the [[Quantum Explosion Dynamo]].&lt;br /&gt;
# On the map level, stand over to the very right side, against the wall of the tunnel. Stand right outside the globe. Enter the level.&lt;br /&gt;
# Die. This is probably quickest by running into the [[Spindred]]s up above where you start.&lt;br /&gt;
# Choose to return to the Omegamatic.&lt;br /&gt;
# If done correctly, you should be halfway inside the wall of the tunnel. Just move to the right to get out, or remain idle until Keen does his waving animation, which will cause him to be displaced some distance out of the wall. Be warned: You cannot get back into the Omegamatic once you do this (unless you use cheats).&lt;br /&gt;
&lt;br /&gt;
This cannot do anything for you, not even getting to the secret level. It is just a fun trick that allows you to see all of the map, including the yellow around the outside.&lt;br /&gt;
&lt;br /&gt;
This trick can also be done in the [[Regulation Control Center]], and possibly the other domes, due to their odd collision boxes.&lt;br /&gt;
&lt;br /&gt;
== Secret Elevator ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Keen5_Secret_Elevator.png|thumb|320px|Secret Elevator outside the [[Omegamatic]].]]&lt;br /&gt;
&lt;br /&gt;
There is a secret bug elevator hidden outside of the map.&lt;br /&gt;
&lt;br /&gt;
# First, use the above bug (Exit Omegamatic) to get outside.&lt;br /&gt;
# Now, go up to the yellow at the top of the map.&lt;br /&gt;
# Go over to about where the left corner of the map is, and walk up near the top edge.&lt;br /&gt;
# Somewhere around here, if you try and walk north, you will &amp;quot;walk into&amp;quot; an elevator, and disappear. This will freeze the game, so you should probably use DOSbox to do it.&lt;br /&gt;
&lt;br /&gt;
This bug is caused by the fact that the game code requires the elevator tiles to be placed in the top of the map, above the view of the player. Although you cannot see the actual tiles, you can still walk into them, causing the player to enter a non-existent elevator.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fuse Structure Typo ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Fuse_sign.png|thumb|320px|The sign in question.]]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Warning: Fuse Structure Fragile&amp;quot; actually reads &amp;quot;Warning: Fuse &#039;&#039;&#039;Strcture&#039;&#039;&#039; Fragile&amp;quot;&lt;br /&gt;
&lt;br /&gt;
# Enter the [[Regulation Control Center]] or [[Energy Flow Systems]].&lt;br /&gt;
# Read the sign by the fuse.&lt;br /&gt;
&lt;br /&gt;
The sign is also in [[Brownian Motion Inducer]], but the part of the sign where the typo occurs is obscured by the machine.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Typo in High Scores entrance ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Keen5_Lev15Typo.png|thumb|320px|High Scores level entry text typo.]]&lt;br /&gt;
&lt;br /&gt;
The [[High Scores (Keen 5 Level)|High Scores level]] is inaccessible from the world-map; however, there are four alternative ways to reach it (see the aforementioned link).&lt;br /&gt;
&lt;br /&gt;
When using two of the methods (level warp cheat and [[TED5|TEDLEVEL]] command line), you will see the entrance text for each level. In the particular case of the High Scores level, there is a typo (an absent space between &amp;quot;the&amp;quot; and &amp;quot;High&amp;quot;) in the text, which might not be considered a true bug as this text was never supposed to be shown to the player.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lure Robo Red off a ledge ==&lt;br /&gt;
&lt;br /&gt;
[[Image:K5 bug Robored off a ledge.gif|thumb|320px|[[Robo Red]] is a bit lost.]]&lt;br /&gt;
&lt;br /&gt;
[[Robo Red]] can be lured off the edge of a ledge by getting its attention at just the right moment. The best way to do it is to shoot it right when it is on the edge. Robo Red always moves a certain distance after it shoots (so be careful) in the direction its attention is focused to, and it seems on those occasions the game does not check whether the next tile on the robot&#039;s path is solid or not, and thus the robot may end up in air. It can be moved further by shooting it more. In the air it appears to be twisting because on its both sides the tiles are non-solid, which usually tells it it is time to turn around, which it does now too, but cannot find solid land on the opposite direction either, turning around again, and so on.&lt;br /&gt;
&lt;br /&gt;
* There is a YouTube video showing [http://www.youtube.com/watch?v=ojtqq4IX0RI Robo Red being lured off a ledge]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Do not fall off a rotating block ==&lt;br /&gt;
&lt;br /&gt;
[[Image:ImmuneToGravity-Up.gif|frame|Do not look down!]]&lt;br /&gt;
&lt;br /&gt;
Certain actions of Keen&#039;s are immune to gravity. If Keen is looking up or down or ledgegripping, he cannot fall. Looking up on a rotating block will allow Keen to stay on it when it flips. If he then stops looking up when the block is flat, he can stand normally on the block when it spins until his &amp;quot;bored&amp;quot; animations start.&lt;br /&gt;
&lt;br /&gt;
See also: [[Immune to gravity]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trapped Secret Area ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Bug_Def_Tunnel_Sorra.png|frame|The secret area in question, in version 1.4 (Apogee, left) and version 1.4 (GT Interactive Software, right)]]&lt;br /&gt;
&lt;br /&gt;
At the end of [[Defense Tunnel Sorra]] is a small secret area next to a ceiling-mounted laser cannon; jumping correctly will allow Keen to climb inside the wall to collect some points, but it is impossible to get out again without cheating.&lt;br /&gt;
&lt;br /&gt;
In version 1.4 (GT Interactive Software), the secret area was changed to allow Keen to drop down to the exit door behind the yellow key gem door. Though, Keen could still get trapped if he does not have the [[Keycard (Omegamatic)|keycard]] and/or did not open the yellow gem door beforehand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Shelley-ular errors ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Keen5 ShelleyBug.png|thumb|320px|Keen pushed a Shelley of its platform.]]&lt;br /&gt;
&lt;br /&gt;
There are two different clipping errors having to do with [[Shelley]]s. One, you can force a Shelley to freeze itself onto a slanted platform:&lt;br /&gt;
# Go to the top of [[Neutrino Burst Injector]] in Hard mode, then get a Shelley on screen.&lt;br /&gt;
# Stand on a slanted part of the floor and wait.&lt;br /&gt;
# The Shelley will collide with you, then freeze with its leg in the platform. This makes it easy to jump over the Shelley.&lt;br /&gt;
&lt;br /&gt;
Two, you can force a Shelley off an edge and in some conditions, like the top of the machine in [[Brownian Motion Inducer]], onto a different ledge ([http://home.mchsi.com/~bootsisbig/keen5e_000.avi video]):&lt;br /&gt;
# Make the Shelley stand on an edge, stand behind it and wait for it to reverse direction.&lt;br /&gt;
# The Shelley will be a bit off its platform. Push it gently to make it go farther. If you do it for a long time, the Shelley may make it onto another ledge and start walking normally there.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Keen appears in front of foreground ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Keen5_PoleBug.png|frame|Keen appears in front of the green foreground tiles.]]&lt;br /&gt;
&lt;br /&gt;
If a moving platform touches the player while performing the ledge climbing animation, Keen will be made visible above all foreground tiles. Keen returns to normal rendering when completing the ledge climbing animation without being pushed by a moving platform, or after going through a door.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unobtainable candy ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Candybug.png‎|thumb|320px|Unobtainable candy, highlighted with patches.]]&lt;br /&gt;
&lt;br /&gt;
In [[Defense Tunnel Teln]], there is a secret passage containing four pieces of candy. Only three of these are obtainable, the fourth is in a solid tile. This is impossible to see without patches.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Spindred Trap ==&lt;br /&gt;
&lt;br /&gt;
[[Image:SpindredTrap.png‎‎|thumb|320px|Trapped Spindred.]]&lt;br /&gt;
&lt;br /&gt;
In the [[Quantum Explosion Dynamo]] (and maybe some other stages), it&#039;s possible to trap the two hazardous [[Spindred]]s by flicking the switch at the right time; flicking enough times will result in them being trapped in the left side of the pit, where they become more of a nuisance then a hazard. This bug involves the Spindred&#039;s collision properties, but because a wall suddenly appears, it will slide off to one side, in the same manner as Keen when no-clip is suddenly turned off when he is in a wall.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pole bug in Security Center ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Keen5_Glitch.png|thumb|320px|Multiple tile bug in the [[Security Center|Security Center]].]]&lt;br /&gt;
&lt;br /&gt;
In the [[Security Center]], there are three tile errors in how the level is put together, which was missed by the level designers.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tile bug in Korath III Base ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Korathbug.png‎‎|thumb|320px|The single tile bug in the [[Korath III Base|Korath base]].]]&lt;br /&gt;
&lt;br /&gt;
In the secret [[Korath III Base]], there is a single tile error in how the level is put together, which was missed by the level designers.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unfinished Slope Ceilings ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Keen5_Tile_Bug.png|thumb|320px|Unsloped Ceiling.]]&lt;br /&gt;
&lt;br /&gt;
Throughout the entire game there are tiles with wrong back and foreground information. Exemplary this can be spotted in the fifth level ([[Defense Tunnel Burrh]]). Over there some ceiling slopes appear to be in the background but need to be in the foreground. Furthermore some of them are, for some reason, not sloped at all. Mainly this occurs with tiles having a 45 degree angle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Keen Ampton Push Glitch ==&lt;br /&gt;
&lt;br /&gt;
If Keen is placing a [[Gems|gem]], he can be pushed off the gem holder. When this happens he is no longer on the right tile to place the gem and is stuck in his &#039;gem placing&#039; behavior, with the player being utterly unable to control him. This can be done by any sprite that can push the player, such as a platform or [[Little Ampton]]. Notably, Keen does not respond to gravity in this position and so can be pushed off slopes into midair. Similarly, Keen &#039;slides&#039; to align himself with the keyholder, so if pushed off at the right time will slide around the level by himself.&lt;br /&gt;
&lt;br /&gt;
The player can regain control if Keen is killed, placed on a moving platform, hits a wall or is pushed back onto the gem holder. (This doesn&#039;t have to be the same gem holder he was on; if he places a red gem, is interrupted and then pushed onto a green gem holder he will open the green door, losing a green gem.)&lt;br /&gt;
&lt;br /&gt;
In the example shown here a [[Little Ampton]] pushed the player off the keyholder, which resulted in them sliding left, up the slope. On reaching the top of the slope they reversed direction, moving through the air until they hit a wall (the door) which reset Keen. God mode was enabled for this, but is not necessary.&lt;br /&gt;
[[Image:Keen_ampton_push_glitch.png|thumb|640px|Hovercraft Keen!]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Keen floating ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Keen-levitating.png|thumb|320px|Keen floating.]]&lt;br /&gt;
&lt;br /&gt;
In the Middle-Right section of the [[Gravitational Damping Hub]], there are four lifts that pass directly above a pole. If Keen jumps onto the pole as the lift passes over and the up arrow key is held, Keen will levitate near the top of the pole, however if Keen grabs the pole after touching the lift without holding the up arrow key, he will simply be pushed off and fall. If, after using this glitch, Keen enters a door without climbing any other poles, he will enter the door one tile too low, and teleport to [[Korath III]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Flags clipping in front of Scorebox ==&lt;br /&gt;
[[Image:Keen5-bug-Flag-infront-of-Scorebox.png|thumb|320px|The Flag appears in front of the Scorebox.]]&lt;br /&gt;
See the [[Keen 4: Secret of the Oracle|Keen 4]] [[Keen_4_Bugs#Flags clipping in front of Scorebox|Flags clipping in front of Scorebox]] bug, which applies to [[Keen 5: The Armageddon Machine|Keen 5]] as well.&lt;br /&gt;
[[Category:Keen 5]]&lt;br /&gt;
&lt;br /&gt;
== Beating levels while dead ==&lt;br /&gt;
[[Image:K4 bug beating levels while dead.gif|thumb|320px|Keen beating the [[Pyramid of Moons]] level by getting killed by an [[Arachnut]].]]&lt;br /&gt;
&lt;br /&gt;
It&#039;s possible to cheat past several of the levels in Keen 5 by dying near the right edge of the map, saving immediately, loading and letting Keen fall off the edge of the screen. This may be done, for example, in the [[Security Center]], [[Defense Tunnel Vlook]] as follows:&lt;br /&gt;
&lt;br /&gt;
# Stand by the beginning of the level at the right edge.&lt;br /&gt;
# Let the [[Sparky]] touch you so Keen dies. Hit Escape immediately, before the &amp;quot;You didn&#039;t make it past...&amp;quot; dialogue appears.&lt;br /&gt;
# Save your game.&lt;br /&gt;
# Load your game. Provided Keen doesn&#039;t repeat-die by touching the Sparky again, you will win the level when Keen reaches the right edge of the screen.&lt;br /&gt;
&lt;br /&gt;
The testings show that unlike Keen 4 or Keen 6, there is no way in Keen 5 to get stuck without the necessary collectibles by getting out of level other way than the built-in exit mechanism, as the teleporter to the area with two final levels will open as soon as levels with numbers 4, 6, 8, 10 (the machines with fuses) are finished, regardless of fuses being broken or not, so this glitch works with all levels but QED, which must be completed by letting Shikadi Mine detonate and destroy the final huge fuse, as the only way to reach the &amp;quot;Game Won&amp;quot; screens.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;/div&gt;</summary>
		<author><name>SupFanat</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=NetKeen&amp;diff=51357</id>
		<title>NetKeen</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=NetKeen&amp;diff=51357"/>
		<updated>2026-07-03T09:00:11Z</updated>

		<summary type="html">&lt;p&gt;SupFanat: /* Creating your own levels */  red text about broken link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mod Infobox&lt;br /&gt;
| ImageScale = 320px&lt;br /&gt;
| Protagonist = Various&lt;br /&gt;
| Episode = Source code&lt;br /&gt;
| Status = Complete&lt;br /&gt;
| Authors = [[User:Lemm|Lemm]]&lt;br /&gt;
| Discussion = PCKF: [https://pckf.com/viewtopic.php?t=1856 NetKeen] &amp;lt;br&amp;gt;[https://pckf.com/viewtopic.php?t=2597 NetKeen:&amp;amp;nbsp;Vorticons]&lt;br /&gt;
| ReleaseDate = 2011-02-20&lt;br /&gt;
| LatestUpdate = 2013-03-26&lt;br /&gt;
| Levels = 136&lt;br /&gt;
| SecretLevels = 0&lt;br /&gt;
| NewGameplay = Yes&lt;br /&gt;
| NewGfx = Some&lt;br /&gt;
| NewLevels = Yes&lt;br /&gt;
| NewSfx = No&lt;br /&gt;
| NewMusic = Yes&lt;br /&gt;
| LatestDownloadURL = https://files.shikadi.net/keenwiki/Fangames/f.lemm_et_al.netkeen.2013-03-26.zip&lt;br /&gt;
| LatestVersion = NetKeen: Vorticons}}&lt;br /&gt;
&#039;&#039;This article refers to the 2011 mod [[NetKeen]].  For the 1997 fangame of the same name, see [[NetKeen (1997)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[NetKeen]] is a multiplayer source mod created by [[User:Lemm|Lemm]] by reverse engineering the Keen Galaxy/Wolf3D code and combining it with the Doom IPX network code. The game supports LAN play and Internet play using DOSBox IPX tunneling for up to 4 players.&lt;br /&gt;
&lt;br /&gt;
In 2022-04-25, John314 released [[Link-Keen]], a heavily minimized Game Boy Advance version of NetKeen.&lt;br /&gt;
&lt;br /&gt;
==Game Modes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deathmatch&#039;&#039;&#039;: 2-4 players compete for a specified number of kills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Team Deathmatch&#039;&#039;&#039;: 3-4 players compete as a team for a specified number of kills.  Teams can be either 2v2, 1v2, or 1v3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasure Race&#039;&#039;&#039;: Players compete to collect the highest point value first.  Players can still kill each other, but these do not count directly toward winning.  Currently only 8 maps (&#039;&#039;&#039;Icing Shelf&#039;&#039;&#039; in Keen 4, &#039;&#039;&#039;Candy Dash&#039;&#039;&#039; in Keen 5, &#039;&#039;&#039;Vertical Landing&#039;&#039;&#039; in Keen 6, &#039;&#039;&#039;Toxin Tubes&#039;&#039;&#039;, &#039;&#039;&#039;Capital City&#039;&#039;&#039;, &#039;&#039;&#039;Candy Climb&#039;&#039;&#039;, &#039;&#039;&#039;Sugar Storage&#039;&#039;&#039;, and &#039;&#039;&#039;Hal&#039;s Kitchen&#039;&#039;&#039; in Keen Vorticons) have point items for this type of game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Team Treausre Race&#039;&#039;&#039;: 3-4 Players compete as a team to collect a set amount of points first. Players can still kill each other, but it does not count directly toward winning. Teams can be either 2v2, 1v2, or 1v3. See above for info on which maps have point items.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
Players can choose between 8 different characters.  Due to strict memory constraints, additional characters cannot be introduced.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ObjectList2Col&lt;br /&gt;
| Object1 = Commander Keen    | Desc1 = |  Image1 = Keen-r.png&lt;br /&gt;
| Object2 = Princess Lindsey      | Desc2 = |  Image2 = NK_Princess_Lindsey.png&lt;br /&gt;
| Object3 = Spot                          | Desc3 = |  Image3 = NK_Spot.png&lt;br /&gt;
| Object4 = Mortimer McMire    | Desc4 = |  Image4 = NK_Mortimer_McMire.png&lt;br /&gt;
| Object5 = Lt. Barker                 | Desc5 = |  Image5 = NK_lt_Barker.png&lt;br /&gt;
| Object6 = Council Member      | Desc6 = |  Image6 = NK_Council_Member.png&lt;br /&gt;
| Object7 = Council Page            | Desc7 = |  Image7 = NK_Council_Page.png&lt;br /&gt;
| Object8 = Pajama Keen            | Desc8 = |  Image8 = Keen-dreams-r.png | Link8 = Keen Dreams&lt;br /&gt;
| }}&lt;br /&gt;
&lt;br /&gt;
===Netkeen Vorticons Characters===&lt;br /&gt;
In episodes 1-3, the characters Mortimer McMire, the Council Page, the Council Member, and Pajama Keen are swapped out for the following characters:&lt;br /&gt;
{{ObjectList2Col&lt;br /&gt;
| Object1 = Android Dummy    | Desc1 = |  Image1 = NK_Android_Dummy.png&lt;br /&gt;
| Object2 = Vorticon Elite  | Desc2 = |  Image2 = NK_Vorticon_Elite.png&lt;br /&gt;
| Object3 = VortiNinja  | Desc3 = |  Image3 = NK_Vorticon_Ninja.png&lt;br /&gt;
| Object4 = Vorticon Woman  | Desc4 = |  Image4 = NK_Vorticon_Woman.png&lt;br /&gt;
| }}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Image:NK_Guns.png]]&amp;lt;/center&amp;gt; || &#039;&#039;&#039;Gun&#039;&#039;&#039; – Gives five shots dealing 40 points of damage each.  Spawns every 30 seconds.  Players start with 5 and max out at 99.  The [[Neural Stunner]] is featured in episodes 4-6 and Dreams.  The [[Raygun]], [[Vorticon HyperPistol]], and [[Pistol_(Keen_3)|Vorticon Pistol]] are featured in episodes 1-3.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Image:Boobus_Bomb.png]][[Image:NK_Foob.png]]&amp;lt;/center&amp;gt; || &#039;&#039;&#039;Bomb&#039;&#039;&#039; –  Gives three bombs dealing 50 points of damge each.  Spawns every 30 seconds.  Players start with 0 and max out at 9.  The [[Boobus Bomb]] is featured in episodes 4-6 and Dreams.  The [[Foob|Foobus Bomb]] is featured in episodes 1-3.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Image:NK_Life_Items.png]]&amp;lt;/center&amp;gt; || &#039;&#039;&#039;Life Item&#039;&#039;&#039; – Restore 5 hit points each.  Spawns every minute.  Players start with 100 hit points and max out at 200.  Each episode has a unique life item.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Image:Gems.png]][[Image:NKV_Key_Items.png]]&amp;lt;/center&amp;gt; || &#039;&#039;&#039;Key Item&#039;&#039;&#039; – Can be used to open certain doors for 5 seconds. The color of the key item must correspond to the gem holder in episodes 4-6 or the door itself in episodes 1-3. Spawns every minute. The [[gems]] are featured in episodes 4-6, while the [[keycard (Vorticons)|keycards]] are featured in episodes 1-3. Although gems can be inserted into maps in Dreams, no doors that can be opened by them are available.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition to the items above, point items from episodes 1-6 and Dreams can be found (although no Dreams maps use point items yet). Only useful in treasure races as they give out score when collected. Spawns every minute.&lt;br /&gt;
&lt;br /&gt;
==Hazards==&lt;br /&gt;
Hazards or bottomless pits will kill players immediately.  By default this results in -1 to the player&#039;s kill count.  This can be toggled off through the game setup&#039;s extra options.&lt;br /&gt;
&lt;br /&gt;
Gun Turret shots deal 60 points of damage.&lt;br /&gt;
&lt;br /&gt;
== List of Maps ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table bgcolor=&amp;quot;#FFFFFF&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;vertical-align:top;&amp;quot; width=&amp;quot;16%&amp;quot;&amp;gt;&lt;br /&gt;
===Keen 4 maps===&lt;br /&gt;
#&#039;&#039;The Tar Pit&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Pyramid of Peril&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Mirage&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Crescent Cave&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Gnosticene Brawl&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Sand Yego Arena&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Suburbs&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Azure Cave&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Bubble Dome&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Tropica&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Sluggy Arena&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Madness Mountain&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Four Corners&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Tiki Tower&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Domefucl&#039;&#039; by Commander Spleen&lt;br /&gt;
#&#039;&#039;Icing Shelf&#039;&#039; by Commander Spleen&lt;br /&gt;
#&#039;&#039;FigurativeSpeakn&#039;&#039; by Commander Spleen&lt;br /&gt;
#&#039;&#039;Tube Story&#039;&#039; by Commander Spleen&lt;br /&gt;
#&#039;&#039;Twin Towers&#039;&#039; by Pellaeon&lt;br /&gt;
#&#039;&#039;Limbalja&#039;&#039; by LTCP&lt;br /&gt;
#&#039;&#039;Crystal Mine&#039;&#039; by Pellaeon&lt;br /&gt;
#&#039;&#039;Forrestal Pit&#039;&#039; by Pellaeon&lt;br /&gt;
#&#039;&#039;Pub Fight&#039;&#039; by Pellaeon&lt;br /&gt;
#&#039;&#039;Frungyville&#039;&#039; by LTCP&lt;br /&gt;
#&#039;&#039;Sandswept&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Pell&#039;s Resort&#039;&#039; by Pellaeon&lt;br /&gt;
#&#039;&#039;Jungle Gym&#039;&#039; by Ceilick&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top;&amp;quot; width=&amp;quot;16%&amp;quot;&amp;gt;&lt;br /&gt;
===Keen 5 Maps===&lt;br /&gt;
#&#039;&#039;QED Arena&#039;&#039; by Mink&lt;br /&gt;
#&#039;&#039;Korath Towers&#039;&#039; by Mink&lt;br /&gt;
#&#039;&#039;Backdoor&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Goplat Zone&#039;&#039; by Lemm&lt;br /&gt;
#&#039;&#039;Juggernaut&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Green Machine&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Hazardous&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Goplat Horizon 2&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Gravity Well&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Robo Red Arena&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Candy Dash&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Red Machine&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Bridge Drop&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Pole Palace&#039;&#039; by Shikadi&lt;br /&gt;
#&#039;&#039;Tech Center&#039;&#039; by Pellaeon&lt;br /&gt;
#&#039;&#039;Inverted S&#039;&#039; by Shikadi&lt;br /&gt;
#&#039;&#039;Omegamatrix&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Scout Vessel&#039;&#039; by Pellaeon&lt;br /&gt;
#&#039;&#039;Synergy&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Forever Doors&#039;&#039; by GargApplesauce&lt;br /&gt;
#&#039;&#039;Freak Out&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Gemini&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Shivonia Isle&#039;&#039; by Shikadi&lt;br /&gt;
#&#039;&#039;Shikkers&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Shikadi Gunship&#039;&#039; by Pellaeon&lt;br /&gt;
#&#039;&#039;Captain&#039;s Office&#039;&#039; by Pellaeon&lt;br /&gt;
#&#039;&#039;Energy Motivator&#039;&#039; by Pellaeon&lt;br /&gt;
#&#039;&#039;Police Station&#039;&#039; by Ceilick&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top;&amp;quot; width=&amp;quot;16%&amp;quot;&amp;gt;&lt;br /&gt;
===Keen 6 maps===&lt;br /&gt;
#&#039;&#039;Bloog Dome&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Fribbulus Forest&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Guard Post 9001&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Fleex Network&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Rec Arena&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Tunnels Royale&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Doom Pit&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Vertical Landing&#039;&#039; by BBalazs&lt;br /&gt;
#&#039;&#039;Storage Bay 84&#039;&#039; by Pellaeon&lt;br /&gt;
#&#039;&#039;Space Base&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Trash Compactor&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Bips Ahoy&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Training Arena&#039;&#039; by Pellaeon&lt;br /&gt;
#&#039;&#039;Starbase Hub&#039;&#039; by Pellaeon&lt;br /&gt;
#&#039;&#039;Siege&#039;&#039; by Pellaeon&lt;br /&gt;
#&#039;&#039;Fribbs River&#039;&#039; by BBalazs&lt;br /&gt;
#&#039;&#039;Radioactive&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Dome of Disaster&#039;&#039; by Ceilick&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top;&amp;quot; width=&amp;quot;16%&amp;quot;&amp;gt;&lt;br /&gt;
===Keen Dreams maps===&lt;br /&gt;
#&#039;&#039;Keen Dreams Isle&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Bridge Battle&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Swamp Romp&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Tuberia Tower&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Apple Core&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Melon Rind&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Forts&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;River Ride&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Isle in the Sky&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Mosquito Pit&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Bombardiers&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Lumberjacks&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Onion Outpost&#039;&#039; by Ceilick&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top;&amp;quot; width=&amp;quot;16%&amp;quot;&amp;gt;&lt;br /&gt;
===Keen Vorticons maps===&lt;br /&gt;
#&#039;&#039;Border Town&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Red Rock Shrine&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Martian Rumble&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Ice Rink&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Vort Command&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Cosmic Cavern&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Bottom Galley&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Cairo&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;London&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Reactor Core&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Paris&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Sydney&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Washington DC&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Vortiville&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Mangling Machine&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Lower Vortiville&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Canavorta&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Schoolhouse Rock&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Fort Cavort&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Mirror Lair&#039;&#039; by Gridlock&lt;br /&gt;
#&#039;&#039;Toxin Tubes&#039;&#039; by Gridlock&lt;br /&gt;
#&#039;&#039;Capital City&#039;&#039; by Gridlock&lt;br /&gt;
#&#039;&#039;Candy Climb&#039;&#039; by Gridlock&lt;br /&gt;
#&#039;&#039;Sugar Storage&#039;&#039; by Gridlock&lt;br /&gt;
#&#039;&#039;Melty Mountainspt&#039;&#039; by Gridlock&lt;br /&gt;
#&#039;&#039;Weaponry B&#039;&#039; by Gridlock&lt;br /&gt;
#&#039;&#039;Engine Room&#039;&#039; by Gridlock&lt;br /&gt;
#&#039;&#039;Grand Intellect&#039;&#039; by Gridlock&lt;br /&gt;
#&#039;&#039;Control District&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Nature&#039;&#039; by Gridlock&lt;br /&gt;
#&#039;&#039;High Noon&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Lost Tantalus&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Vorticon Oil Rig&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Vorticon Bowl&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Cargo Pit&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Emerald Arena&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Vorti Valley&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Vorticon Mansion&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Hal&#039;s Kitchen&#039;&#039; by Gridlock&lt;br /&gt;
#&#039;&#039;Staggered Eight&#039;&#039; by Lemm&lt;br /&gt;
#&#039;&#039;Fork&#039;&#039; by Lemm&lt;br /&gt;
#&#039;&#039;Vortitemple&#039;&#039; by Mink&lt;br /&gt;
#&#039;&#039;Pyrene&#039;&#039; by Lemm&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top;&amp;quot; width=&amp;quot;16%&amp;quot;&amp;gt;&lt;br /&gt;
===Gargapplesauce 5 Maps===&lt;br /&gt;
#&#039;&#039;The GARG Zone&#039;&#039; by GargApplesauce&lt;br /&gt;
#&#039;&#039;Forever Doors&#039;&#039; by GargApplesauce&lt;br /&gt;
#&#039;&#039;Air Conditioning&#039;&#039; by GargApplesauce&lt;br /&gt;
#&#039;&#039;Battle Stations&#039;&#039; by GargApplesauce&lt;br /&gt;
#&#039;&#039;Box Arena&#039;&#039; by GargApplesauce&lt;br /&gt;
#&#039;&#039;Lock and Key&#039;&#039; by GargApplesauce&lt;br /&gt;
#&#039;&#039;Forever Doors 2&#039;&#039; by GargApplesauce&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==How to use Netkeen==&lt;br /&gt;
There are three steps for starting Netkeen: A) Enabling IPX networking in DosBox; B) Connecting the DosBoxen; and, C) Starting NetKeen&lt;br /&gt;
&lt;br /&gt;
===Enabling IPX Networking===&lt;br /&gt;
&lt;br /&gt;
In Windows, go to your DosBox installation folder (default Program Files\DosBox v x.xx) and look for a file named DosBox x.xx Options.bat (where x.xx is the version number).  Running this batch file opens the dosbox configuration file.  Find &amp;quot;ipx&amp;quot; and change ipx=false to ipx=true, then save and exit the text editor.  You only need to perform this steps once.&lt;br /&gt;
&lt;br /&gt;
Under Linux, the DosBox configuration file is found in ~/.dosbox/&lt;br /&gt;
&lt;br /&gt;
===Connecting the DosBoxes===&lt;br /&gt;
&lt;br /&gt;
For network play, one person must start an IPX server with dosbox.  Other players will be clients that connect to the server.  &lt;br /&gt;
&lt;br /&gt;
====Online Games====&lt;br /&gt;
&lt;br /&gt;
For online games the server must first forward a UDP port that is to be used for DosBox.  On a home network, this is accomplished by logging into the router control panel and forwarding a UDP port between 1024 and 65536 (3140 in this example).  For more information on port forwarding for your router, please visit http://www.portforward.com/.  &lt;br /&gt;
&lt;br /&gt;
Once you have forwarded UDP port 3140, mount your Netkeen folder in Dosbox.  An easy way to do this is to drag and drop a file from your Netkeen folder onto the dosbox icon (do not drag and drop Netkeen.exe, use another file such as egagraph.ck5).      &lt;br /&gt;
&lt;br /&gt;
Once dosbox loads, enter at the command line:&lt;br /&gt;
&lt;br /&gt;
 ipxnet startserver 3140&lt;br /&gt;
&lt;br /&gt;
Other players can connect to the server by typing at the DosBox command line (after mounting their Netkeen folder):&lt;br /&gt;
&lt;br /&gt;
 ipxnet connect &amp;lt;host ip address&amp;gt; 3140&lt;br /&gt;
&lt;br /&gt;
The host can find their ip address on websites such as http://www.whatismyip.com/.&lt;br /&gt;
&lt;br /&gt;
In choosing a server for a 3 or 4 player internet game, the computer which is geographically central is usually the best choice.  Server choice can have a dramatic impact on lag, so make sure to try all possibilities.&lt;br /&gt;
&lt;br /&gt;
Visit the DosBox Wiki for more information on IPX networking&lt;br /&gt;
&lt;br /&gt;
====Lan Setup====&lt;br /&gt;
&lt;br /&gt;
For Lan games, port forwarding is not necessary.  The server will enter the same text at the Dosbox command line, excluding the port number:&lt;br /&gt;
&lt;br /&gt;
 ipxnet startserver&lt;br /&gt;
	&lt;br /&gt;
Other players can connect to the server by typing at the Dosbox command line:&lt;br /&gt;
&lt;br /&gt;
 ipxnet connect &amp;lt;host ip address&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
In windows, the host&#039;s ip address can be found by running a command prompt and typing &amp;quot;ipconfig&amp;quot;.  The host&#039;s ip will be the IPv4 Address in the Local Area Connection section.&lt;br /&gt;
&lt;br /&gt;
===Starting Netkeen===&lt;br /&gt;
&lt;br /&gt;
Netkeen is started from the command line by typing:&lt;br /&gt;
&lt;br /&gt;
 netkeen &amp;lt;switches&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are several switches required for operation:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-server&#039;&#039;&#039; : Tells the dosbox to act as a game host.  ONE, and ONLY ONE player MUST specify this switch!  The game host starts the games from the lobby and controls all of the game settings such as victory conditions and levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-nodes &amp;lt;number of nodes&amp;gt;&#039;&#039;&#039; : Signifies that you want to play a network game where the number of nodes equals the number of players.  By default, a 2 player game is started if the number of nodes is left out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-ext &amp;lt;game extension&amp;gt;&#039;&#039;&#039; :  The extension of the game data (i.e. which episode) you want to play.  All parties must use the same extension, or the game will not start.  By default, CK5 is used as the extension.  Extensions are: CK4, CK5, CK6, KDR, CKV, and GA5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example: play a local game (no opponents) using episode keen 4 files:&lt;br /&gt;
&lt;br /&gt;
 netkeen -ext ck4&lt;br /&gt;
&lt;br /&gt;
Example: host a 3 player game for keen 6:&lt;br /&gt;
&lt;br /&gt;
 netkeen -server -ext ck6 -nodes 3&lt;br /&gt;
&lt;br /&gt;
Example: join a 3 player game for keen 5:&lt;br /&gt;
&lt;br /&gt;
 netkeen -ext ck5 -nodes 3&lt;br /&gt;
&lt;br /&gt;
==Creating your own levels==&lt;br /&gt;
Due to strict memory constraints, levels over 70x70 or containing too many different tiles will not be playable in 4 player games in which each player uses a unique character.&lt;br /&gt;
&lt;br /&gt;
Download the [http://dl.dropbox.com/u/3654819/Netkeen/Netkeen%20Modding%20and%20Levelling%20Package.zip Netkeen Modding and Levelling Package] &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;(Link broken! Please reupload the file somewhere else, preferably into Shikadi.net itself, if you still have it!)&amp;lt;/span&amp;gt;.  Then use [[The Omegamatic]] to open the gamemaps file and the corresponding tilesets for the episode you wish to mod.  &lt;br /&gt;
&lt;br /&gt;
You will notice that despite the folder names, all files use the .ck5 extension.  This is because Netkeen uses the Keen 5 engine and file information.  Later, when you&#039;re ready to test your level, you will change the extension to correspond with the correct episode.  For level editing purposes, always make sure the files have the .ck5 extension.&lt;br /&gt;
&lt;br /&gt;
Level editing is basically the same as creating a level in Keen Galaxy.  Enemies cannot be placed except for gun turrets, and spawn points can be placed with the numbered helmet sprites (for team 1 and team 2, which act as normal spawners if not a team game).&lt;br /&gt;
&lt;br /&gt;
Important! When you complete your level and want to test it, you will need to combine the tileinfo with the mapfile. Make sure both your maphead.ck5 and keen5-nkX.tli file are in the same folder, where X is the episode number you are using. If you are using Windows, you can combine the files by navigating to your folder in a command prompt and typing: &lt;br /&gt;
 &lt;br /&gt;
 type maphead.ck5 Keen5-nkX.tli &amp;gt; maphead2.ck5 &lt;br /&gt;
&lt;br /&gt;
Then copy the &amp;quot;gamemaps.ck5&amp;quot; and the &amp;quot;maphead2.ck5&amp;quot; to another location to rename.  Rename &amp;quot;gamemaps.ck5&amp;quot; to &amp;quot;gamemaps.ckX&amp;quot; where X corresponds to the game episode.  Then rename &amp;quot;mapead2.ck5&amp;quot; to &amp;quot;maphead.ckX&amp;quot;, again, where X corresponds to the game episode.  You can then move these two files to your netkeen game folder to test your levels.  All players who wish to test your level will need the gamemaps and maphead files.&lt;br /&gt;
&lt;br /&gt;
For assigning songs to levels, open episode.ckX in a hex editor.  The value of the n&#039;th byte will set that song number to the n&#039;th level.  Use the music table provided with the editing package to find which values correlate with which song.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery widths=180px heights=120px&amp;gt;&lt;br /&gt;
Image:netkeen_ingame_1.png|4-player deathmatch in the Bridge Battle map in Keen Dreams&lt;br /&gt;
Image:netkeen_ingame_2.png|2-player deathmatch in the Police Station map in Keen 5&lt;br /&gt;
Image:netkeen_ingame_3.png|2-player deathmatch in the Suburbs map in Keen 4&lt;br /&gt;
Image:netkeen_ingame_4.png|2-player deathmatch in the Radioactive map in Keen 6&lt;br /&gt;
Image:netkeen_ingame_5.png|4-player deathmatch in the Box Arena map in Gargapplesauce 5&lt;br /&gt;
Image:netkeen_ingame_6.png|3-player treasure race in the Candy Climb map in Vorticons&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Levelpacks==&lt;br /&gt;
&lt;br /&gt;
A few NetKeen levelpacks have been released over the years, with download links found in the downloads section below.&lt;br /&gt;
&lt;br /&gt;
*Noldor Ranzou released three levelpacks on June 20, 2015. Named Noldor Ranzou&#039;s Netkeen Level Packs, each pack has four new levels. The first is for Keen 5, the second is for Keen 4, and the third is for Keen 6. While they are graphically unchanged, they have new music taken from various sources.&lt;br /&gt;
*[[User:Quillax|Quillax]] released a levelpack on [[Keen Day|March 14]], 2017, named Quillax&#039;s NetKeen Levels. It was regularly updated to fix issues and add more levels until May 5, when the final update was released. The levelpack has a total of 33 levels: 7 for Vorticons, 15 for Keen Dreams, 1 for Keen 4, and 10 for Keen 6.&lt;br /&gt;
&lt;br /&gt;
==Downloads==&lt;br /&gt;
* [https://files.shikadi.net/keenwiki/Fangames/NETKEEN-2013-03-26.zip Download NetKeen: Vorticons (2013/03/26)]&lt;br /&gt;
* [http://www.mediafire.com/download/w9febfopk5p4t8u/NetKeen_Noldor_Ranzou_Level_Packs.rar Noldor Ranzou&#039;s Netkeen Level Packs]&lt;br /&gt;
* [http://www.quintonland.com/Downloads/QNKLevels.zip Quillax&#039;s NetKeen Levels]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- * [http://netkeen.nfshost.com/ Netkeen Homepage] BROKEN --&amp;gt;&lt;br /&gt;
* [https://web.archive.org/web/20161101200453/http://netkeen.nfshost.com/ Netkeen Homepage] Archived on the Wayback Machine&lt;br /&gt;
* [irc://irc.slashnet.org/netkeen Netkeen IRC Channel] Play matches with other Keeners online&lt;br /&gt;
&lt;br /&gt;
* [https://pckf.com/viewtopic.php?p=43709#43709 NKLaunch] is a tool made for launching Netkeen without command lines.&lt;br /&gt;
&lt;br /&gt;
*For usage on the [http://en.wikipedia.org/wiki/Pandora_%28console%29 Pandora] handheld, [http://pandorawiki.org/How_to_get_NetKeen_working_on_the_Pandora read this] (instructions also work, for the most part, if you&#039;re on any other computer using the DOSBox frontend DBoxFE - just ignore the parts about mapping controls, and ignore the Pandora-specific directories)&lt;/div&gt;</summary>
		<author><name>SupFanat</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=NetKeen&amp;diff=51356</id>
		<title>NetKeen</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=NetKeen&amp;diff=51356"/>
		<updated>2026-07-03T08:57:31Z</updated>

		<summary type="html">&lt;p&gt;SupFanat: /* Creating your own levels */ Broken link for &amp;quot;Netkeen Modding and Levelling Package&amp;quot; mentioned&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mod Infobox&lt;br /&gt;
| ImageScale = 320px&lt;br /&gt;
| Protagonist = Various&lt;br /&gt;
| Episode = Source code&lt;br /&gt;
| Status = Complete&lt;br /&gt;
| Authors = [[User:Lemm|Lemm]]&lt;br /&gt;
| Discussion = PCKF: [https://pckf.com/viewtopic.php?t=1856 NetKeen] &amp;lt;br&amp;gt;[https://pckf.com/viewtopic.php?t=2597 NetKeen:&amp;amp;nbsp;Vorticons]&lt;br /&gt;
| ReleaseDate = 2011-02-20&lt;br /&gt;
| LatestUpdate = 2013-03-26&lt;br /&gt;
| Levels = 136&lt;br /&gt;
| SecretLevels = 0&lt;br /&gt;
| NewGameplay = Yes&lt;br /&gt;
| NewGfx = Some&lt;br /&gt;
| NewLevels = Yes&lt;br /&gt;
| NewSfx = No&lt;br /&gt;
| NewMusic = Yes&lt;br /&gt;
| LatestDownloadURL = https://files.shikadi.net/keenwiki/Fangames/f.lemm_et_al.netkeen.2013-03-26.zip&lt;br /&gt;
| LatestVersion = NetKeen: Vorticons}}&lt;br /&gt;
&#039;&#039;This article refers to the 2011 mod [[NetKeen]].  For the 1997 fangame of the same name, see [[NetKeen (1997)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[NetKeen]] is a multiplayer source mod created by [[User:Lemm|Lemm]] by reverse engineering the Keen Galaxy/Wolf3D code and combining it with the Doom IPX network code. The game supports LAN play and Internet play using DOSBox IPX tunneling for up to 4 players.&lt;br /&gt;
&lt;br /&gt;
In 2022-04-25, John314 released [[Link-Keen]], a heavily minimized Game Boy Advance version of NetKeen.&lt;br /&gt;
&lt;br /&gt;
==Game Modes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deathmatch&#039;&#039;&#039;: 2-4 players compete for a specified number of kills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Team Deathmatch&#039;&#039;&#039;: 3-4 players compete as a team for a specified number of kills.  Teams can be either 2v2, 1v2, or 1v3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasure Race&#039;&#039;&#039;: Players compete to collect the highest point value first.  Players can still kill each other, but these do not count directly toward winning.  Currently only 8 maps (&#039;&#039;&#039;Icing Shelf&#039;&#039;&#039; in Keen 4, &#039;&#039;&#039;Candy Dash&#039;&#039;&#039; in Keen 5, &#039;&#039;&#039;Vertical Landing&#039;&#039;&#039; in Keen 6, &#039;&#039;&#039;Toxin Tubes&#039;&#039;&#039;, &#039;&#039;&#039;Capital City&#039;&#039;&#039;, &#039;&#039;&#039;Candy Climb&#039;&#039;&#039;, &#039;&#039;&#039;Sugar Storage&#039;&#039;&#039;, and &#039;&#039;&#039;Hal&#039;s Kitchen&#039;&#039;&#039; in Keen Vorticons) have point items for this type of game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Team Treausre Race&#039;&#039;&#039;: 3-4 Players compete as a team to collect a set amount of points first. Players can still kill each other, but it does not count directly toward winning. Teams can be either 2v2, 1v2, or 1v3. See above for info on which maps have point items.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
Players can choose between 8 different characters.  Due to strict memory constraints, additional characters cannot be introduced.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ObjectList2Col&lt;br /&gt;
| Object1 = Commander Keen    | Desc1 = |  Image1 = Keen-r.png&lt;br /&gt;
| Object2 = Princess Lindsey      | Desc2 = |  Image2 = NK_Princess_Lindsey.png&lt;br /&gt;
| Object3 = Spot                          | Desc3 = |  Image3 = NK_Spot.png&lt;br /&gt;
| Object4 = Mortimer McMire    | Desc4 = |  Image4 = NK_Mortimer_McMire.png&lt;br /&gt;
| Object5 = Lt. Barker                 | Desc5 = |  Image5 = NK_lt_Barker.png&lt;br /&gt;
| Object6 = Council Member      | Desc6 = |  Image6 = NK_Council_Member.png&lt;br /&gt;
| Object7 = Council Page            | Desc7 = |  Image7 = NK_Council_Page.png&lt;br /&gt;
| Object8 = Pajama Keen            | Desc8 = |  Image8 = Keen-dreams-r.png | Link8 = Keen Dreams&lt;br /&gt;
| }}&lt;br /&gt;
&lt;br /&gt;
===Netkeen Vorticons Characters===&lt;br /&gt;
In episodes 1-3, the characters Mortimer McMire, the Council Page, the Council Member, and Pajama Keen are swapped out for the following characters:&lt;br /&gt;
{{ObjectList2Col&lt;br /&gt;
| Object1 = Android Dummy    | Desc1 = |  Image1 = NK_Android_Dummy.png&lt;br /&gt;
| Object2 = Vorticon Elite  | Desc2 = |  Image2 = NK_Vorticon_Elite.png&lt;br /&gt;
| Object3 = VortiNinja  | Desc3 = |  Image3 = NK_Vorticon_Ninja.png&lt;br /&gt;
| Object4 = Vorticon Woman  | Desc4 = |  Image4 = NK_Vorticon_Woman.png&lt;br /&gt;
| }}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Image:NK_Guns.png]]&amp;lt;/center&amp;gt; || &#039;&#039;&#039;Gun&#039;&#039;&#039; – Gives five shots dealing 40 points of damage each.  Spawns every 30 seconds.  Players start with 5 and max out at 99.  The [[Neural Stunner]] is featured in episodes 4-6 and Dreams.  The [[Raygun]], [[Vorticon HyperPistol]], and [[Pistol_(Keen_3)|Vorticon Pistol]] are featured in episodes 1-3.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Image:Boobus_Bomb.png]][[Image:NK_Foob.png]]&amp;lt;/center&amp;gt; || &#039;&#039;&#039;Bomb&#039;&#039;&#039; –  Gives three bombs dealing 50 points of damge each.  Spawns every 30 seconds.  Players start with 0 and max out at 9.  The [[Boobus Bomb]] is featured in episodes 4-6 and Dreams.  The [[Foob|Foobus Bomb]] is featured in episodes 1-3.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Image:NK_Life_Items.png]]&amp;lt;/center&amp;gt; || &#039;&#039;&#039;Life Item&#039;&#039;&#039; – Restore 5 hit points each.  Spawns every minute.  Players start with 100 hit points and max out at 200.  Each episode has a unique life item.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Image:Gems.png]][[Image:NKV_Key_Items.png]]&amp;lt;/center&amp;gt; || &#039;&#039;&#039;Key Item&#039;&#039;&#039; – Can be used to open certain doors for 5 seconds. The color of the key item must correspond to the gem holder in episodes 4-6 or the door itself in episodes 1-3. Spawns every minute. The [[gems]] are featured in episodes 4-6, while the [[keycard (Vorticons)|keycards]] are featured in episodes 1-3. Although gems can be inserted into maps in Dreams, no doors that can be opened by them are available.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition to the items above, point items from episodes 1-6 and Dreams can be found (although no Dreams maps use point items yet). Only useful in treasure races as they give out score when collected. Spawns every minute.&lt;br /&gt;
&lt;br /&gt;
==Hazards==&lt;br /&gt;
Hazards or bottomless pits will kill players immediately.  By default this results in -1 to the player&#039;s kill count.  This can be toggled off through the game setup&#039;s extra options.&lt;br /&gt;
&lt;br /&gt;
Gun Turret shots deal 60 points of damage.&lt;br /&gt;
&lt;br /&gt;
== List of Maps ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table bgcolor=&amp;quot;#FFFFFF&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;vertical-align:top;&amp;quot; width=&amp;quot;16%&amp;quot;&amp;gt;&lt;br /&gt;
===Keen 4 maps===&lt;br /&gt;
#&#039;&#039;The Tar Pit&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Pyramid of Peril&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Mirage&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Crescent Cave&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Gnosticene Brawl&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Sand Yego Arena&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Suburbs&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Azure Cave&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Bubble Dome&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Tropica&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Sluggy Arena&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Madness Mountain&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Four Corners&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Tiki Tower&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Domefucl&#039;&#039; by Commander Spleen&lt;br /&gt;
#&#039;&#039;Icing Shelf&#039;&#039; by Commander Spleen&lt;br /&gt;
#&#039;&#039;FigurativeSpeakn&#039;&#039; by Commander Spleen&lt;br /&gt;
#&#039;&#039;Tube Story&#039;&#039; by Commander Spleen&lt;br /&gt;
#&#039;&#039;Twin Towers&#039;&#039; by Pellaeon&lt;br /&gt;
#&#039;&#039;Limbalja&#039;&#039; by LTCP&lt;br /&gt;
#&#039;&#039;Crystal Mine&#039;&#039; by Pellaeon&lt;br /&gt;
#&#039;&#039;Forrestal Pit&#039;&#039; by Pellaeon&lt;br /&gt;
#&#039;&#039;Pub Fight&#039;&#039; by Pellaeon&lt;br /&gt;
#&#039;&#039;Frungyville&#039;&#039; by LTCP&lt;br /&gt;
#&#039;&#039;Sandswept&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Pell&#039;s Resort&#039;&#039; by Pellaeon&lt;br /&gt;
#&#039;&#039;Jungle Gym&#039;&#039; by Ceilick&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top;&amp;quot; width=&amp;quot;16%&amp;quot;&amp;gt;&lt;br /&gt;
===Keen 5 Maps===&lt;br /&gt;
#&#039;&#039;QED Arena&#039;&#039; by Mink&lt;br /&gt;
#&#039;&#039;Korath Towers&#039;&#039; by Mink&lt;br /&gt;
#&#039;&#039;Backdoor&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Goplat Zone&#039;&#039; by Lemm&lt;br /&gt;
#&#039;&#039;Juggernaut&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Green Machine&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Hazardous&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Goplat Horizon 2&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Gravity Well&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Robo Red Arena&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Candy Dash&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Red Machine&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Bridge Drop&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Pole Palace&#039;&#039; by Shikadi&lt;br /&gt;
#&#039;&#039;Tech Center&#039;&#039; by Pellaeon&lt;br /&gt;
#&#039;&#039;Inverted S&#039;&#039; by Shikadi&lt;br /&gt;
#&#039;&#039;Omegamatrix&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Scout Vessel&#039;&#039; by Pellaeon&lt;br /&gt;
#&#039;&#039;Synergy&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Forever Doors&#039;&#039; by GargApplesauce&lt;br /&gt;
#&#039;&#039;Freak Out&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Gemini&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Shivonia Isle&#039;&#039; by Shikadi&lt;br /&gt;
#&#039;&#039;Shikkers&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Shikadi Gunship&#039;&#039; by Pellaeon&lt;br /&gt;
#&#039;&#039;Captain&#039;s Office&#039;&#039; by Pellaeon&lt;br /&gt;
#&#039;&#039;Energy Motivator&#039;&#039; by Pellaeon&lt;br /&gt;
#&#039;&#039;Police Station&#039;&#039; by Ceilick&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top;&amp;quot; width=&amp;quot;16%&amp;quot;&amp;gt;&lt;br /&gt;
===Keen 6 maps===&lt;br /&gt;
#&#039;&#039;Bloog Dome&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Fribbulus Forest&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Guard Post 9001&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Fleex Network&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Rec Arena&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Tunnels Royale&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Doom Pit&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Vertical Landing&#039;&#039; by BBalazs&lt;br /&gt;
#&#039;&#039;Storage Bay 84&#039;&#039; by Pellaeon&lt;br /&gt;
#&#039;&#039;Space Base&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Trash Compactor&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Bips Ahoy&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Training Arena&#039;&#039; by Pellaeon&lt;br /&gt;
#&#039;&#039;Starbase Hub&#039;&#039; by Pellaeon&lt;br /&gt;
#&#039;&#039;Siege&#039;&#039; by Pellaeon&lt;br /&gt;
#&#039;&#039;Fribbs River&#039;&#039; by BBalazs&lt;br /&gt;
#&#039;&#039;Radioactive&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Dome of Disaster&#039;&#039; by Ceilick&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top;&amp;quot; width=&amp;quot;16%&amp;quot;&amp;gt;&lt;br /&gt;
===Keen Dreams maps===&lt;br /&gt;
#&#039;&#039;Keen Dreams Isle&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Bridge Battle&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Swamp Romp&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Tuberia Tower&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Apple Core&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Melon Rind&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Forts&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;River Ride&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Isle in the Sky&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Mosquito Pit&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Bombardiers&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Lumberjacks&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Onion Outpost&#039;&#039; by Ceilick&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top;&amp;quot; width=&amp;quot;16%&amp;quot;&amp;gt;&lt;br /&gt;
===Keen Vorticons maps===&lt;br /&gt;
#&#039;&#039;Border Town&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Red Rock Shrine&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Martian Rumble&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Ice Rink&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Vort Command&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Cosmic Cavern&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Bottom Galley&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Cairo&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;London&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Reactor Core&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Paris&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Sydney&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Washington DC&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Vortiville&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Mangling Machine&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Lower Vortiville&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Canavorta&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Schoolhouse Rock&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Fort Cavort&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Mirror Lair&#039;&#039; by Gridlock&lt;br /&gt;
#&#039;&#039;Toxin Tubes&#039;&#039; by Gridlock&lt;br /&gt;
#&#039;&#039;Capital City&#039;&#039; by Gridlock&lt;br /&gt;
#&#039;&#039;Candy Climb&#039;&#039; by Gridlock&lt;br /&gt;
#&#039;&#039;Sugar Storage&#039;&#039; by Gridlock&lt;br /&gt;
#&#039;&#039;Melty Mountainspt&#039;&#039; by Gridlock&lt;br /&gt;
#&#039;&#039;Weaponry B&#039;&#039; by Gridlock&lt;br /&gt;
#&#039;&#039;Engine Room&#039;&#039; by Gridlock&lt;br /&gt;
#&#039;&#039;Grand Intellect&#039;&#039; by Gridlock&lt;br /&gt;
#&#039;&#039;Control District&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Nature&#039;&#039; by Gridlock&lt;br /&gt;
#&#039;&#039;High Noon&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Lost Tantalus&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Vorticon Oil Rig&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Vorticon Bowl&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Cargo Pit&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Emerald Arena&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Vorti Valley&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Vorticon Mansion&#039;&#039; by Ceilick&lt;br /&gt;
#&#039;&#039;Hal&#039;s Kitchen&#039;&#039; by Gridlock&lt;br /&gt;
#&#039;&#039;Staggered Eight&#039;&#039; by Lemm&lt;br /&gt;
#&#039;&#039;Fork&#039;&#039; by Lemm&lt;br /&gt;
#&#039;&#039;Vortitemple&#039;&#039; by Mink&lt;br /&gt;
#&#039;&#039;Pyrene&#039;&#039; by Lemm&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top;&amp;quot; width=&amp;quot;16%&amp;quot;&amp;gt;&lt;br /&gt;
===Gargapplesauce 5 Maps===&lt;br /&gt;
#&#039;&#039;The GARG Zone&#039;&#039; by GargApplesauce&lt;br /&gt;
#&#039;&#039;Forever Doors&#039;&#039; by GargApplesauce&lt;br /&gt;
#&#039;&#039;Air Conditioning&#039;&#039; by GargApplesauce&lt;br /&gt;
#&#039;&#039;Battle Stations&#039;&#039; by GargApplesauce&lt;br /&gt;
#&#039;&#039;Box Arena&#039;&#039; by GargApplesauce&lt;br /&gt;
#&#039;&#039;Lock and Key&#039;&#039; by GargApplesauce&lt;br /&gt;
#&#039;&#039;Forever Doors 2&#039;&#039; by GargApplesauce&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==How to use Netkeen==&lt;br /&gt;
There are three steps for starting Netkeen: A) Enabling IPX networking in DosBox; B) Connecting the DosBoxen; and, C) Starting NetKeen&lt;br /&gt;
&lt;br /&gt;
===Enabling IPX Networking===&lt;br /&gt;
&lt;br /&gt;
In Windows, go to your DosBox installation folder (default Program Files\DosBox v x.xx) and look for a file named DosBox x.xx Options.bat (where x.xx is the version number).  Running this batch file opens the dosbox configuration file.  Find &amp;quot;ipx&amp;quot; and change ipx=false to ipx=true, then save and exit the text editor.  You only need to perform this steps once.&lt;br /&gt;
&lt;br /&gt;
Under Linux, the DosBox configuration file is found in ~/.dosbox/&lt;br /&gt;
&lt;br /&gt;
===Connecting the DosBoxes===&lt;br /&gt;
&lt;br /&gt;
For network play, one person must start an IPX server with dosbox.  Other players will be clients that connect to the server.  &lt;br /&gt;
&lt;br /&gt;
====Online Games====&lt;br /&gt;
&lt;br /&gt;
For online games the server must first forward a UDP port that is to be used for DosBox.  On a home network, this is accomplished by logging into the router control panel and forwarding a UDP port between 1024 and 65536 (3140 in this example).  For more information on port forwarding for your router, please visit http://www.portforward.com/.  &lt;br /&gt;
&lt;br /&gt;
Once you have forwarded UDP port 3140, mount your Netkeen folder in Dosbox.  An easy way to do this is to drag and drop a file from your Netkeen folder onto the dosbox icon (do not drag and drop Netkeen.exe, use another file such as egagraph.ck5).      &lt;br /&gt;
&lt;br /&gt;
Once dosbox loads, enter at the command line:&lt;br /&gt;
&lt;br /&gt;
 ipxnet startserver 3140&lt;br /&gt;
&lt;br /&gt;
Other players can connect to the server by typing at the DosBox command line (after mounting their Netkeen folder):&lt;br /&gt;
&lt;br /&gt;
 ipxnet connect &amp;lt;host ip address&amp;gt; 3140&lt;br /&gt;
&lt;br /&gt;
The host can find their ip address on websites such as http://www.whatismyip.com/.&lt;br /&gt;
&lt;br /&gt;
In choosing a server for a 3 or 4 player internet game, the computer which is geographically central is usually the best choice.  Server choice can have a dramatic impact on lag, so make sure to try all possibilities.&lt;br /&gt;
&lt;br /&gt;
Visit the DosBox Wiki for more information on IPX networking&lt;br /&gt;
&lt;br /&gt;
====Lan Setup====&lt;br /&gt;
&lt;br /&gt;
For Lan games, port forwarding is not necessary.  The server will enter the same text at the Dosbox command line, excluding the port number:&lt;br /&gt;
&lt;br /&gt;
 ipxnet startserver&lt;br /&gt;
	&lt;br /&gt;
Other players can connect to the server by typing at the Dosbox command line:&lt;br /&gt;
&lt;br /&gt;
 ipxnet connect &amp;lt;host ip address&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
In windows, the host&#039;s ip address can be found by running a command prompt and typing &amp;quot;ipconfig&amp;quot;.  The host&#039;s ip will be the IPv4 Address in the Local Area Connection section.&lt;br /&gt;
&lt;br /&gt;
===Starting Netkeen===&lt;br /&gt;
&lt;br /&gt;
Netkeen is started from the command line by typing:&lt;br /&gt;
&lt;br /&gt;
 netkeen &amp;lt;switches&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are several switches required for operation:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-server&#039;&#039;&#039; : Tells the dosbox to act as a game host.  ONE, and ONLY ONE player MUST specify this switch!  The game host starts the games from the lobby and controls all of the game settings such as victory conditions and levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-nodes &amp;lt;number of nodes&amp;gt;&#039;&#039;&#039; : Signifies that you want to play a network game where the number of nodes equals the number of players.  By default, a 2 player game is started if the number of nodes is left out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-ext &amp;lt;game extension&amp;gt;&#039;&#039;&#039; :  The extension of the game data (i.e. which episode) you want to play.  All parties must use the same extension, or the game will not start.  By default, CK5 is used as the extension.  Extensions are: CK4, CK5, CK6, KDR, CKV, and GA5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example: play a local game (no opponents) using episode keen 4 files:&lt;br /&gt;
&lt;br /&gt;
 netkeen -ext ck4&lt;br /&gt;
&lt;br /&gt;
Example: host a 3 player game for keen 6:&lt;br /&gt;
&lt;br /&gt;
 netkeen -server -ext ck6 -nodes 3&lt;br /&gt;
&lt;br /&gt;
Example: join a 3 player game for keen 5:&lt;br /&gt;
&lt;br /&gt;
 netkeen -ext ck5 -nodes 3&lt;br /&gt;
&lt;br /&gt;
==Creating your own levels==&lt;br /&gt;
Due to strict memory constraints, levels over 70x70 or containing too many different tiles will not be playable in 4 player games in which each player uses a unique character.&lt;br /&gt;
&lt;br /&gt;
Download the [http://dl.dropbox.com/u/3654819/Netkeen/Netkeen%20Modding%20and%20Levelling%20Package.zip Netkeen Modding and Levelling Package] (Link broken! Please reupload the file somewhere else, preferably into Shikadi.net itself, if you still have it!).  Then use [[The Omegamatic]] to open the gamemaps file and the corresponding tilesets for the episode you wish to mod.  &lt;br /&gt;
&lt;br /&gt;
You will notice that despite the folder names, all files use the .ck5 extension.  This is because Netkeen uses the Keen 5 engine and file information.  Later, when you&#039;re ready to test your level, you will change the extension to correspond with the correct episode.  For level editing purposes, always make sure the files have the .ck5 extension.&lt;br /&gt;
&lt;br /&gt;
Level editing is basically the same as creating a level in Keen Galaxy.  Enemies cannot be placed except for gun turrets, and spawn points can be placed with the numbered helmet sprites (for team 1 and team 2, which act as normal spawners if not a team game).&lt;br /&gt;
&lt;br /&gt;
Important! When you complete your level and want to test it, you will need to combine the tileinfo with the mapfile. Make sure both your maphead.ck5 and keen5-nkX.tli file are in the same folder, where X is the episode number you are using. If you are using Windows, you can combine the files by navigating to your folder in a command prompt and typing: &lt;br /&gt;
 &lt;br /&gt;
 type maphead.ck5 Keen5-nkX.tli &amp;gt; maphead2.ck5 &lt;br /&gt;
&lt;br /&gt;
Then copy the &amp;quot;gamemaps.ck5&amp;quot; and the &amp;quot;maphead2.ck5&amp;quot; to another location to rename.  Rename &amp;quot;gamemaps.ck5&amp;quot; to &amp;quot;gamemaps.ckX&amp;quot; where X corresponds to the game episode.  Then rename &amp;quot;mapead2.ck5&amp;quot; to &amp;quot;maphead.ckX&amp;quot;, again, where X corresponds to the game episode.  You can then move these two files to your netkeen game folder to test your levels.  All players who wish to test your level will need the gamemaps and maphead files.&lt;br /&gt;
&lt;br /&gt;
For assigning songs to levels, open episode.ckX in a hex editor.  The value of the n&#039;th byte will set that song number to the n&#039;th level.  Use the music table provided with the editing package to find which values correlate with which song.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery widths=180px heights=120px&amp;gt;&lt;br /&gt;
Image:netkeen_ingame_1.png|4-player deathmatch in the Bridge Battle map in Keen Dreams&lt;br /&gt;
Image:netkeen_ingame_2.png|2-player deathmatch in the Police Station map in Keen 5&lt;br /&gt;
Image:netkeen_ingame_3.png|2-player deathmatch in the Suburbs map in Keen 4&lt;br /&gt;
Image:netkeen_ingame_4.png|2-player deathmatch in the Radioactive map in Keen 6&lt;br /&gt;
Image:netkeen_ingame_5.png|4-player deathmatch in the Box Arena map in Gargapplesauce 5&lt;br /&gt;
Image:netkeen_ingame_6.png|3-player treasure race in the Candy Climb map in Vorticons&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Levelpacks==&lt;br /&gt;
&lt;br /&gt;
A few NetKeen levelpacks have been released over the years, with download links found in the downloads section below.&lt;br /&gt;
&lt;br /&gt;
*Noldor Ranzou released three levelpacks on June 20, 2015. Named Noldor Ranzou&#039;s Netkeen Level Packs, each pack has four new levels. The first is for Keen 5, the second is for Keen 4, and the third is for Keen 6. While they are graphically unchanged, they have new music taken from various sources.&lt;br /&gt;
*[[User:Quillax|Quillax]] released a levelpack on [[Keen Day|March 14]], 2017, named Quillax&#039;s NetKeen Levels. It was regularly updated to fix issues and add more levels until May 5, when the final update was released. The levelpack has a total of 33 levels: 7 for Vorticons, 15 for Keen Dreams, 1 for Keen 4, and 10 for Keen 6.&lt;br /&gt;
&lt;br /&gt;
==Downloads==&lt;br /&gt;
* [https://files.shikadi.net/keenwiki/Fangames/NETKEEN-2013-03-26.zip Download NetKeen: Vorticons (2013/03/26)]&lt;br /&gt;
* [http://www.mediafire.com/download/w9febfopk5p4t8u/NetKeen_Noldor_Ranzou_Level_Packs.rar Noldor Ranzou&#039;s Netkeen Level Packs]&lt;br /&gt;
* [http://www.quintonland.com/Downloads/QNKLevels.zip Quillax&#039;s NetKeen Levels]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- * [http://netkeen.nfshost.com/ Netkeen Homepage] BROKEN --&amp;gt;&lt;br /&gt;
* [https://web.archive.org/web/20161101200453/http://netkeen.nfshost.com/ Netkeen Homepage] Archived on the Wayback Machine&lt;br /&gt;
* [irc://irc.slashnet.org/netkeen Netkeen IRC Channel] Play matches with other Keeners online&lt;br /&gt;
&lt;br /&gt;
* [https://pckf.com/viewtopic.php?p=43709#43709 NKLaunch] is a tool made for launching Netkeen without command lines.&lt;br /&gt;
&lt;br /&gt;
*For usage on the [http://en.wikipedia.org/wiki/Pandora_%28console%29 Pandora] handheld, [http://pandorawiki.org/How_to_get_NetKeen_working_on_the_Pandora read this] (instructions also work, for the most part, if you&#039;re on any other computer using the DOSBox frontend DBoxFE - just ignore the parts about mapping controls, and ignore the Pandora-specific directories)&lt;/div&gt;</summary>
		<author><name>SupFanat</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Talk:NetKeen&amp;diff=51355</id>
		<title>Talk:NetKeen</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Talk:NetKeen&amp;diff=51355"/>
		<updated>2026-06-30T11:28:49Z</updated>

		<summary type="html">&lt;p&gt;SupFanat: /* NetKeen Modding Pack link is broken */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Where can I download Keen 6 files and maps? {{User:Illidan5}} 16:36, 2 April 2011 (GMT)&lt;br /&gt;
&lt;br /&gt;
There is an update in progress that will include [[Keen 6]] maps. When I started the NetKeen page I was unaware that the &#039;&#039;&#039;Keen 6&#039;&#039;&#039; maps were not included in the original download. So basically, I completely spoiled everything by posting the info on the Keen 6 maps. [[User:Syllypryde|Syllypryde]] 19:37, 2 April 2011 (GMT)&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
Having a list of maps doesn&#039;t really help anything, it&#039;s just like having a list of mods that are actually stories and ideas. Maybe small, expandable images of the levels, like they did with [[User:Ceilick | Ceilick&#039;s]] Mod Trilogy hazards? i agree it will add lag, but hey-- so do most images for pages!--[[User:Eros|Eros]] 02:49, 3 April 2011 (GMT)&lt;br /&gt;
:I think the list of maps does help. I often can&#039;t remember the names of the maps when talking about them. This list here provides a ready reference. [[User:Snortimer|Snortimer]] 04:09, 3 April 2011 (GMT)&lt;br /&gt;
&lt;br /&gt;
== NetKeen 2011 ==&lt;br /&gt;
&lt;br /&gt;
Might I suggest moving this to &amp;quot;NetKeen (2011)&amp;quot; to distinguish it from [[NetKeen (1997)]], or is this not necessary? -- [[User:DHeadshot|DHeadshot]] 16:46, 7 May 2011 (GMT)&lt;br /&gt;
: This is usually done when both articles are equally important.  If one of these games is far more widely used than the other, that one should be the &#039;default&#039; with no year on it.  I&#039;ll leave it up to you to decide on the importance of each version :-) -- [[User:Malvineous|Malvineous]] 09:12, 21 May 2011 (GMT)&lt;br /&gt;
::Could always move it to &amp;quot;NetKeen (2011)&amp;quot;, then redirect &amp;quot;NetKeen&amp;quot; to &amp;quot;NetKeen (2011)&amp;quot;... -- [[User:DHeadshot|DHeadshot]] 00:26, 31 May 2011 (GMT)&lt;br /&gt;
&lt;br /&gt;
== NetKeen levelpacks ==&lt;br /&gt;
&lt;br /&gt;
There&#039;s been at least two NetKeen levelpacks released on the PCKF, one of which is mine (link can be found in my userpage). I can&#039;t find the other one at the moment. Should these be noted in some form? I was thinking of adding a levelpacks section in the NetKeen article, which would have info about these levelpacks. Links could be provided in the download section. [[User:Quillax|Quillax]] ([[User talk:Quillax|talk]]) 21:21, 29 August 2019 (UTC)&lt;br /&gt;
:I don&#039;t see why not, go for it. I&#039;m not sure whether the packs should have separate pages, but they definitely deserve to be added on this page in my opinion. --[[User:Grandy02|Grandy02]] ([[User talk:Grandy02|talk]]) 13:57, 30 August 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== NetKeen Modding Pack link is broken ==&lt;br /&gt;
&lt;br /&gt;
[[User:SupFanat|SupFanat]] ([[User talk:SupFanat|talk]]) 11:28, 30 June 2026 (GMT) &amp;quot;Download the Netkeen Modding and Levelling Package.&amp;quot;&lt;br /&gt;
This link is broken&lt;br /&gt;
http://dl.dropbox.com/u/3654819/Netkeen/Netkeen%20Modding%20and%20Levelling%20Package.zip&lt;br /&gt;
Do you still have the file?&lt;/div&gt;</summary>
		<author><name>SupFanat</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Talk:Bloogville&amp;diff=51353</id>
		<title>Talk:Bloogville</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Talk:Bloogville&amp;diff=51353"/>
		<updated>2026-06-12T23:49:03Z</updated>

		<summary type="html">&lt;p&gt;SupFanat: /* The way to get stuck in lowest area of level */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:SupFanat|SupFanat]] ([[User talk:SupFanat|talk]]) 10:19, 11 June 2026 (GMT) SodiumtheGlitcher Thanks for turning the Miscellaneous part to clearer English, for me it&#039;s not that straightforward to guess what do people around me understand as clear language.&lt;br /&gt;
&lt;br /&gt;
== The way to get stuck in lowest area of level ==&lt;br /&gt;
&lt;br /&gt;
[[User:SupFanat|SupFanat]] ([[User talk:SupFanat|talk]]) 23:49, 12 June 2026 (GMT) &lt;br /&gt;
&amp;quot;If Keen flips the switch to move the first platform up to the red door, flips it off once it&#039;s passed him, and falls to the bottom of the level, the level cannot be completed without cheating because the platform will not come back down to the floor and Keen cannot get back up to the platform. If Keen is playing on Easy, then there&#039;s no way to die and Keen must either load a game, start a new one, or use the Impossible Bullet to get back up. If Keen is playing on Normal and has already stunned the Ceilick, he&#039;s stuck. If Keen is playing on Hard, he can die to a Gik on the lowest floor.&amp;quot;&lt;br /&gt;
To clarify it all - &amp;quot;If Keen is playing on Normal and has already stunned the Ceilick, he&#039;s stuck&amp;quot; then everything about loading the game, starting new game or using Impossible Bullet applies the same way as in Easy game. Also, in some cases, Keen may be able to die in Normal game too if Gik falls to the lowest area.&lt;/div&gt;</summary>
		<author><name>SupFanat</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Bloogville&amp;diff=51351</id>
		<title>Bloogville</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Bloogville&amp;diff=51351"/>
		<updated>2026-06-11T11:12:26Z</updated>

		<summary type="html">&lt;p&gt;SupFanat: /* Miscellaneous info */ &amp;quot;leftmost&amp;quot; Ceilick won&amp;#039;t generally harm Keen unless he jumps directly into him&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{Level Infobox&lt;br /&gt;
| Game = Keen 6&lt;br /&gt;
| Location = [[Fribbulus Xax]]&lt;br /&gt;
| Dimensions = 100 x 90 tiles&lt;br /&gt;
| Level = 10&lt;br /&gt;
| Points = 104,500&lt;br /&gt;
| AmmoPacks = 11 Neural Stunners&lt;br /&gt;
| Lives = 0&lt;br /&gt;
| Collectibles = None&lt;br /&gt;
| Song = Faster and Faster Yet!&lt;br /&gt;
| Required = No&lt;br /&gt;
}}&lt;br /&gt;
[[Image:Ck6lv10.png|thumb|Map of Bloogville]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bloogville&#039;&#039;&#039; is the largest city on [[Fribbulus Xax]], though its population of adult [[Bloog]]s is surprisingly small. Most of the city&#039;s residents are [[Blooglet]]s, [[Ceilick]]s, and numerous [[Gik]]s. A [[Flect]] is present on Normal and Hard. Of note is the fact that the city contains a small indoor forest, possibly an arboretum. Also, of note is the optional hazardous area with black background in the left part of the level that offers additional collectibles.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous info==&lt;br /&gt;
* Keen can bypass the Red gem door by using the Impossible Pogo in the indoor forest to climb up the trees and get around the door.&lt;br /&gt;
&lt;br /&gt;
* If Keen flips the switch to move the first platform up to the red door, flips it off once it&#039;s passed him, and falls to the bottom of the level, the level cannot be completed  without cheating because the platform will not come back down to the floor and Keen cannot get back up to the platform. If all the enemies below are killed, then there&#039;s no way to die and Keen must either load a game, start a new one, or use the Impossible Bullet to get back up. Such a way to remaining stuck in low area of this level has highest chances of happening in Easy game because initially there are no enemies in lower area, in Normal game if Keen does not kill the non-threatening Ceilick who won&#039;t harm Keen unless he jumps directly into him - the leftmost one hanging further above from the walkway (as well as Gik from above might jump down, enabling Keen to die) and is ruled out in Hard game entirely because there is immortal Gik from the beginning.&lt;br /&gt;
&lt;br /&gt;
* There are a total of &#039;&#039;&#039;104,500 points&#039;&#039;&#039; in here, including 62 Bloog Sodas, 99 Ice Cream Bars, 5 Puddings, 26 Root Beer Floats, 5 Banana Splits and 8 Pizza Slices (6,200 + 19,800 + 2,500 + 26,000 + 10,000 + 40,000 = 104,500). There are 68 Vivas, but &#039;&#039;no Queen Vivas&#039;&#039; to be collected.&lt;br /&gt;
&lt;br /&gt;
* Character appearances: [[Blooglet]], [[Ceilick]], [[Flect]], [[Gik]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen 6 levels]]&lt;/div&gt;</summary>
		<author><name>SupFanat</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Bloogville&amp;diff=51350</id>
		<title>Bloogville</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Bloogville&amp;diff=51350"/>
		<updated>2026-06-11T11:10:35Z</updated>

		<summary type="html">&lt;p&gt;SupFanat: /* Miscellaneous info */ more precision about non-threatening Ceilick&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{Level Infobox&lt;br /&gt;
| Game = Keen 6&lt;br /&gt;
| Location = [[Fribbulus Xax]]&lt;br /&gt;
| Dimensions = 100 x 90 tiles&lt;br /&gt;
| Level = 10&lt;br /&gt;
| Points = 104,500&lt;br /&gt;
| AmmoPacks = 11 Neural Stunners&lt;br /&gt;
| Lives = 0&lt;br /&gt;
| Collectibles = None&lt;br /&gt;
| Song = Faster and Faster Yet!&lt;br /&gt;
| Required = No&lt;br /&gt;
}}&lt;br /&gt;
[[Image:Ck6lv10.png|thumb|Map of Bloogville]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bloogville&#039;&#039;&#039; is the largest city on [[Fribbulus Xax]], though its population of adult [[Bloog]]s is surprisingly small. Most of the city&#039;s residents are [[Blooglet]]s, [[Ceilick]]s, and numerous [[Gik]]s. A [[Flect]] is present on Normal and Hard. Of note is the fact that the city contains a small indoor forest, possibly an arboretum. Also, of note is the optional hazardous area with black background in the left part of the level that offers additional collectibles.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous info==&lt;br /&gt;
* Keen can bypass the Red gem door by using the Impossible Pogo in the indoor forest to climb up the trees and get around the door.&lt;br /&gt;
&lt;br /&gt;
* If Keen flips the switch to move the first platform up to the red door, flips it off once it&#039;s passed him, and falls to the bottom of the level, the level cannot be completed  without cheating because the platform will not come back down to the floor and Keen cannot get back up to the platform. If all the enemies below are killed, then there&#039;s no way to die and Keen must either load a game, start a new one, or use the Impossible Bullet to get back up. Such a way to remaining stuck in low area of this level has highest chances of happening in Easy game because initially there are no enemies in lower area, in Normal game if Keen does not kill the non-threatening Ceilick who won&#039;t harm Keen unless he jumps directly into him - the one hanging further above from the walkway (as well as Gik from above might jump down, enabling Keen to die) and is ruled out in Hard game entirely because there is immortal Gik from the beginning.&lt;br /&gt;
&lt;br /&gt;
* There are a total of &#039;&#039;&#039;104,500 points&#039;&#039;&#039; in here, including 62 Bloog Sodas, 99 Ice Cream Bars, 5 Puddings, 26 Root Beer Floats, 5 Banana Splits and 8 Pizza Slices (6,200 + 19,800 + 2,500 + 26,000 + 10,000 + 40,000 = 104,500). There are 68 Vivas, but &#039;&#039;no Queen Vivas&#039;&#039; to be collected.&lt;br /&gt;
&lt;br /&gt;
* Character appearances: [[Blooglet]], [[Ceilick]], [[Flect]], [[Gik]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen 6 levels]]&lt;/div&gt;</summary>
		<author><name>SupFanat</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Bloogville&amp;diff=51349</id>
		<title>Bloogville</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Bloogville&amp;diff=51349"/>
		<updated>2026-06-11T11:08:45Z</updated>

		<summary type="html">&lt;p&gt;SupFanat: /* Miscellaneous info */ Added details about how game difficulty affects the ability of getting stuck in lower area&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{Level Infobox&lt;br /&gt;
| Game = Keen 6&lt;br /&gt;
| Location = [[Fribbulus Xax]]&lt;br /&gt;
| Dimensions = 100 x 90 tiles&lt;br /&gt;
| Level = 10&lt;br /&gt;
| Points = 104,500&lt;br /&gt;
| AmmoPacks = 11 Neural Stunners&lt;br /&gt;
| Lives = 0&lt;br /&gt;
| Collectibles = None&lt;br /&gt;
| Song = Faster and Faster Yet!&lt;br /&gt;
| Required = No&lt;br /&gt;
}}&lt;br /&gt;
[[Image:Ck6lv10.png|thumb|Map of Bloogville]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bloogville&#039;&#039;&#039; is the largest city on [[Fribbulus Xax]], though its population of adult [[Bloog]]s is surprisingly small. Most of the city&#039;s residents are [[Blooglet]]s, [[Ceilick]]s, and numerous [[Gik]]s. A [[Flect]] is present on Normal and Hard. Of note is the fact that the city contains a small indoor forest, possibly an arboretum. Also, of note is the optional hazardous area with black background in the left part of the level that offers additional collectibles.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous info==&lt;br /&gt;
* Keen can bypass the Red gem door by using the Impossible Pogo in the indoor forest to climb up the trees and get around the door.&lt;br /&gt;
&lt;br /&gt;
* If Keen flips the switch to move the first platform up to the red door, flips it off once it&#039;s passed him, and falls to the bottom of the level, the level cannot be completed  without cheating because the platform will not come back down to the floor and Keen cannot get back up to the platform. If all the enemies below are killed, then there&#039;s no way to die and Keen must either load a game, start a new one, or use the Impossible Bullet to get back up. Such a way to remaining stuck in low area of this level has highest chances of happening in Easy game because initially there are no enemies in lower area, in Normal game if Keen does not kill the non-threatening Ceilick who won&#039;t harm Keen unless he jumps directly into one of them (as well as Gik from above might jump down, enabling Keen to die) and is ruled out in Hard game entirely because there is immortal Gik from the beginning.&lt;br /&gt;
&lt;br /&gt;
* There are a total of &#039;&#039;&#039;104,500 points&#039;&#039;&#039; in here, including 62 Bloog Sodas, 99 Ice Cream Bars, 5 Puddings, 26 Root Beer Floats, 5 Banana Splits and 8 Pizza Slices (6,200 + 19,800 + 2,500 + 26,000 + 10,000 + 40,000 = 104,500). There are 68 Vivas, but &#039;&#039;no Queen Vivas&#039;&#039; to be collected.&lt;br /&gt;
&lt;br /&gt;
* Character appearances: [[Blooglet]], [[Ceilick]], [[Flect]], [[Gik]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen 6 levels]]&lt;/div&gt;</summary>
		<author><name>SupFanat</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Talk:Bloogville&amp;diff=51348</id>
		<title>Talk:Bloogville</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Talk:Bloogville&amp;diff=51348"/>
		<updated>2026-06-11T10:20:05Z</updated>

		<summary type="html">&lt;p&gt;SupFanat: Created page with &amp;quot;~~~~ SodiumtheGlitcher Thanks for turning the Miscellaneous part to clearer English, for me it&amp;#039;s not that straightforward to guess what do people around me understand as clear language.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:SupFanat|SupFanat]] ([[User talk:SupFanat|talk]]) 10:19, 11 June 2026 (GMT) SodiumtheGlitcher Thanks for turning the Miscellaneous part to clearer English, for me it&#039;s not that straightforward to guess what do people around me understand as clear language.&lt;/div&gt;</summary>
		<author><name>SupFanat</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Bloogville&amp;diff=51345</id>
		<title>Bloogville</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Bloogville&amp;diff=51345"/>
		<updated>2026-06-10T09:21:23Z</updated>

		<summary type="html">&lt;p&gt;SupFanat: Added the information about bypass of Red gem door and the optional hazardous area with black background&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{Level Infobox&lt;br /&gt;
| Game = Keen 6&lt;br /&gt;
| Location = [[Fribbulus Xax]]&lt;br /&gt;
| Dimensions = 100 x 90 tiles&lt;br /&gt;
| Level = 10&lt;br /&gt;
| Points = 104,500&lt;br /&gt;
| AmmoPacks = 11 Neural Stunners&lt;br /&gt;
| Lives = 0&lt;br /&gt;
| Collectibles = None&lt;br /&gt;
| Song = Faster and Faster Yet!&lt;br /&gt;
| Required = No&lt;br /&gt;
}}&lt;br /&gt;
[[Image:Ck6lv10.png|thumb|Map of Bloogville]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bloogville&#039;&#039;&#039; is the largest city on [[Fribbulus Xax]], though its population of adult [[Bloog]]s is surprisingly small. Most of the city&#039;s residents are [[Blooglet]]s, [[Ceilick]]s, and numerous [[Gik]]s. A [[Flect]] is present on Normal and Hard. Of note is the fact that the city contains a small indoor forest, possibly an arboretum. Also, of note is the optional hazardous area with black background in the left part of the level that offers additional collectibles.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous info==&lt;br /&gt;
* There is a way to bypass the Red gem door by using Impossible Pogo in the indoor forest in top-right corner of level to climb up the trees&lt;br /&gt;
&lt;br /&gt;
* If Keen flips the switch to move the first platform up to the red door, flips it off once it&#039;s passed him, and falls to the bottom of the level, the level cannot be completed  without cheating because the platform will not come back down to the floor and Keen cannot get back up to the platform. If all the enemies below are killed either, then no way to die and restart level remains either and Impossible Bullet is the only way to get up again without a cheat.&lt;br /&gt;
&lt;br /&gt;
* There are a total of &#039;&#039;&#039;104,500 points&#039;&#039;&#039; in here, including 62 Bloog Sodas, 99 Ice Cream Bars, 5 Puddings, 26 Root Beer Floats, 5 Banana Splits and 8 Pizza Slices (6,200 + 19,800 + 2,500 + 26,000 + 10,000 + 40,000 = 104,500). There are 68 Vivas, but &#039;&#039;no Queen Vivas&#039;&#039; to be collected.&lt;br /&gt;
&lt;br /&gt;
* Character appearances: [[Blooglet]], [[Ceilick]], [[Flect]], [[Gik]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen 6 levels]]&lt;/div&gt;</summary>
		<author><name>SupFanat</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Bloogville&amp;diff=51344</id>
		<title>Bloogville</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Bloogville&amp;diff=51344"/>
		<updated>2026-06-10T09:15:21Z</updated>

		<summary type="html">&lt;p&gt;SupFanat: /* Miscellaneous info */ extended info about the softlock bug&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{Level Infobox&lt;br /&gt;
| Game = Keen 6&lt;br /&gt;
| Location = [[Fribbulus Xax]]&lt;br /&gt;
| Dimensions = 100 x 90 tiles&lt;br /&gt;
| Level = 10&lt;br /&gt;
| Points = 104,500&lt;br /&gt;
| AmmoPacks = 11 Neural Stunners&lt;br /&gt;
| Lives = 0&lt;br /&gt;
| Collectibles = None&lt;br /&gt;
| Song = Faster and Faster Yet!&lt;br /&gt;
| Required = No&lt;br /&gt;
}}&lt;br /&gt;
[[Image:Ck6lv10.png|thumb|Map of Bloogville]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bloogville&#039;&#039;&#039; is the largest city on [[Fribbulus Xax]], though its population of adult [[Bloog]]s is surprisingly small. Most of the city&#039;s residents are [[Blooglet]]s, [[Ceilick]]s, and numerous [[Gik]]s. A [[Flect]] is present on Normal and Hard. Of note is the fact that the city contains a small indoor forest, possibly an arboretum.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous info==&lt;br /&gt;
* If Keen flips the switch to move the first platform up to the red door, flips it off once it&#039;s passed him, and falls to the bottom of the level, the level cannot be completed  without cheating because the platform will not come back down to the floor and Keen cannot get back up to the platform. If all the enemies below are killed either, then no way to die and restart level remains either and Impossible Bullet is the only way to get up again without a cheat.&lt;br /&gt;
&lt;br /&gt;
* There are a total of &#039;&#039;&#039;104,500 points&#039;&#039;&#039; in here, including 62 Bloog Sodas, 99 Ice Cream Bars, 5 Puddings, 26 Root Beer Floats, 5 Banana Splits and 8 Pizza Slices (6,200 + 19,800 + 2,500 + 26,000 + 10,000 + 40,000 = 104,500). There are 68 Vivas, but &#039;&#039;no Queen Vivas&#039;&#039; to be collected.&lt;br /&gt;
&lt;br /&gt;
* Character appearances: [[Blooglet]], [[Ceilick]], [[Flect]], [[Gik]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen 6 levels]]&lt;/div&gt;</summary>
		<author><name>SupFanat</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Talk:Keen_4_Bugs&amp;diff=51331</id>
		<title>Talk:Keen 4 Bugs</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Talk:Keen_4_Bugs&amp;diff=51331"/>
		<updated>2026-05-08T16:19:45Z</updated>

		<summary type="html">&lt;p&gt;SupFanat: /* Sand Yego - Something like forgotten (incomplete) section with secret passage in Sand Yego? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;ve found a clipping bug in the Well Of Wishes-the doorway which the council member is behind-if Keen is halfway between the sides of the door,his sprite goes screwy and falls one tile into the floor.--[[User:Xterra1|Xterra1]] 15:51, 8 July 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
Please add this!--[[User:Xterra1|Xterra1]] 20:41, 19 July 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
:Done -- [[User:Malvineous|Malvineous]] 07:45, 24 July 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
::Cool-please try registering on Wikipedia!--[[User:Xterra1|Xterra1]] 16:14, 24 July 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::Huh?  Why would Wikipedia be interested in this?! -- [[User:Malvineous|Malvineous]] 00:38, 25 July 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::Just a suggestion.--[[User:Xterra1|Xterra1]] 02:00, 25 July 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::::I don&#039;t understand what you&#039;re suggesting... -- [[User:Malvineous|Malvineous]] 03:26, 25 July 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::::I think the sugesstion was that Wikipedia is a nice wiki too, and as he likes contributing here and in Wikipedia, he was suggesting you to check out Wikipedia and help out there. However, I think this kind of conversation is exactly the kind that goes better in the Forums than here.... it has nothing to do with this article, and nothing to do with this wiki.[[User:Sega381|Sega381]] 03:29, 25 July 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::::::Well that&#039;s what I thought, but since I&#039;m already registered on Wikipedia under the same username, I thought he must have meant something else...but you&#039;re right, this sort of discussion belongs on a forum elsewhere. -- [[User:Malvineous|Malvineous]] 23:23, 25 July 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
== About the bug in Cave of the Descendants ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s not a level-specific bug. It happens in any level where such a door mechanism in which Keen falls down after being teleported is present. As far as I can remember, those levels would be the Pyramid of Shadows, Pyramid of Moons (?), Cave of the descendants, Chasm of Chills and Pyramid of the Forbidden. However, I don&#039;t know what text put in the article to state that, nor I have the time to do that.--[[User:Shadow Master|Shadow Master]] 16:19, 18 December 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== About the exploit/cheat/bug in Pyramid of the Forbidden ==&lt;br /&gt;
&lt;br /&gt;
Currently, the last bug says, &amp;quot;It is possible to go outside the Pyramid of the Forbidden without using the F10+N clipping cheat.&amp;quot; This statement needs more explanation. I think it means that using the clipping cheat, and using this exploit, are both ways to exit the level by pseudo-physically exiting (similar to other levels) instead of by rescuing the janitor. Am I right in this interpretation, and is it true?  --[[User:ViviFizgig|ViviFizgig]] 18:35 09 January 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
== Pyramid of the Forbidden confusion ==&lt;br /&gt;
&lt;br /&gt;
--[[User:Syllypryde|Syllypryde]] 09:29, 10 January 2009 (GMT)Vivifizgig- Up until I posted the bug, I am sure most Keen players believed [[Pyramid of the Moons]] was the only pyramid you can go outside of. I just wanted to make players aware that it is also possible to go outside the Pyramid of the Forbidden as well. I am not sure if it really is a bug, but since it is definitely an odd behavior and an unexpected action, it does fit here in the bug section.&lt;br /&gt;
&lt;br /&gt;
To answer your question and hopefully put an end to any confusion, this &amp;quot;bug&amp;quot; does not exit the level. As the title suggests, all it does is take you outside of the pyramid, not outside of the level. You cannot finish the level by doing this trick.&lt;br /&gt;
&lt;br /&gt;
== Category ==&lt;br /&gt;
&lt;br /&gt;
Ought there to be a &amp;quot;Bugs&amp;quot; category to group all the bug pages together? -- [[User:DHeadshot|DHeadshot]] 15:45, 1 September 2009 (GMT)&lt;br /&gt;
&lt;br /&gt;
: Sure, why not. -- [[User:Malvineous|Malvineous]] 21:44, 12 April 2010 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Inconsistancies ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This is what Princess Lindsey meant by her mysterious comment &amp;quot;The way to the Pyramid of the Forbidden lies under the Pyramid of Moons.&amp;quot; (Although the level is actually called the Pyramid of the Moons)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Does this not count as a bug?  -- [[User:DHeadshot|DHeadshot]] 12:08, 11 April 2010 (GMT)&lt;br /&gt;
&lt;br /&gt;
On a lighter note, maybe we ought to forgive inconsistancies and grammatical errors in the canon, given that they have been translated form Omnispeak into English... -- [[User:DHeadshot|DHeadshot]] 12:08, 11 April 2010 (GMT)&lt;br /&gt;
&lt;br /&gt;
: I think documenting all the typos in the game wouldn&#039;t be all that interesting to read about, the bugs are mostly things you actually have to do in a special way to see them. -- [[User:Malvineous|Malvineous]] 21:44, 12 April 2010 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Death flag glitch ==&lt;br /&gt;
&lt;br /&gt;
If you want, check out the description of the death flag glitch in [http://tasvideos.org/3467S.html|this Keen 4 submission on TASVideos], and describe it here.  [[User:B jonas|B jonas]] 08:34, 1 April 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Some .gifs aren&#039;t working? ==&lt;br /&gt;
&lt;br /&gt;
Some of the .gif files aren&#039;t moving, while others are. If I click on a frozen .gif, it still won&#039;t animate. When I come back later, some moving .gifs may stop while some frozen .gifs might start moving. I&#039;m not sure why any of this is happening. Is anyone else having this problem or is it just me? [[User:Quillax|Quillax]] ([[User talk:Quillax|talk]]) 05:24, 12 August 2023 (GMT)&lt;br /&gt;
&lt;br /&gt;
:I cannot reproduce this problem on my end. On my devices, all GIF animations are rendered correctly. &lt;br /&gt;
:-- [[User:Nisaba|Nisaba]] ([[User talk:Nisaba|talk]]) 10:11, 13 August 2023 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Sand Yego - Something like forgotten (incomplete) section with secret passage in Sand Yego? ==&lt;br /&gt;
&lt;br /&gt;
[[User:SupFanat|SupFanat]] ([[User talk:SupFanat|talk]]) 16:19, 8 May 2026 (GMT) There is a pole within one secret passage, at the beginning of the level (go right, fall into the lower area without getting killed by Poison Slug - kill the Poison Slug, then there is a section of wall at right - jump and move right while jumping to go into the secret area - there is an invisible pole within the area that Keen can climb downwards, fall into pit with water and die. Why did they insert a pole there?)&lt;/div&gt;</summary>
		<author><name>SupFanat</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Talk:Shikadi_Mine&amp;diff=51330</id>
		<title>Talk:Shikadi Mine</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Talk:Shikadi_Mine&amp;diff=51330"/>
		<updated>2026-05-08T13:14:31Z</updated>

		<summary type="html">&lt;p&gt;SupFanat: Not really immortal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:SupFanat|SupFanat]] ([[User talk:SupFanat|talk]]) 13:14, 8 May 2026 (GMT)They aren&#039;t immortal! While the Neural Stunner cannot do anything against Shikadi Mine, by detonation it gets destroyed and that&#039;s how the level Regulation Control Center, as well as (only in Hard Game) preceding level Defense Tunnel Burrh is solved - Keen comes close enough to Shikadi Mine to trigger the Shikadi Mine and avoids explosion and shrapnel&lt;/div&gt;</summary>
		<author><name>SupFanat</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Talk:Sand_Yego&amp;diff=51329</id>
		<title>Talk:Sand Yego</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Talk:Sand_Yego&amp;diff=51329"/>
		<updated>2026-05-08T09:34:19Z</updated>

		<summary type="html">&lt;p&gt;SupFanat: Created page with &amp;quot;~~~~A pole near the beginning of level - in secret passage!  It&amp;#039;s possible to enter secret passage near the beginning of level, go to pole, fall into the pool of water (edge of level) and die Does it mean that they were planning to make some more secret passage at the low-left edge of the level but never did?&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:SupFanat|SupFanat]] ([[User talk:SupFanat|talk]]) 09:34, 8 May 2026 (GMT)A pole near the beginning of level - in secret passage!&lt;br /&gt;
&lt;br /&gt;
It&#039;s possible to enter secret passage near the beginning of level, go to pole, fall into the pool of water (edge of level) and die&lt;br /&gt;
Does it mean that they were planning to make some more secret passage at the low-left edge of the level but never did?&lt;/div&gt;</summary>
		<author><name>SupFanat</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Talk:Bloogfoods,_Inc.&amp;diff=51328</id>
		<title>Talk:Bloogfoods, Inc.</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Talk:Bloogfoods,_Inc.&amp;diff=51328"/>
		<updated>2026-05-05T11:14:56Z</updated>

		<summary type="html">&lt;p&gt;SupFanat: Created page with &amp;quot;~~~~ An area which acts like Commander Keen can climb in but not out - but actually there is way out Near the end of level (top-right corner) there is optional bridge that can be opened to collect points - with two cubic blocks above left and right edge of bridge. If Keen climbs leftwards of the left cubic block, he cannot walk out of the area or jump out with normal jump - but using Pogo Stick allows going out, so at least in this location there is no way to get stuck.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:SupFanat|SupFanat]] ([[User talk:SupFanat|talk]]) 11:14, 5 May 2026 (GMT) An area which acts like Commander Keen can climb in but not out - but actually there is way out&lt;br /&gt;
Near the end of level (top-right corner) there is optional bridge that can be opened to collect points - with two cubic blocks above left and right edge of bridge. If Keen climbs leftwards of the left cubic block, he cannot walk out of the area or jump out with normal jump - but using Pogo Stick allows going out, so at least in this location there is no way to get stuck.&lt;/div&gt;</summary>
		<author><name>SupFanat</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Talk:Keen_6_Hazards&amp;diff=51327</id>
		<title>Talk:Keen 6 Hazards</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Talk:Keen_6_Hazards&amp;diff=51327"/>
		<updated>2026-05-04T20:59:43Z</updated>

		<summary type="html">&lt;p&gt;SupFanat: Sound of Pounder in PC Speaker audio mode&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:SupFanat|SupFanat]] ([[User talk:SupFanat|talk]]) 20:59, 4 May 2026 (GMT) Sound of Pounder in the audio mode PC Speaker&lt;br /&gt;
How come the Pounder sounds like а Slavic word &amp;quot;тыкберри&amp;quot; in Russian/Belarussian languages, &amp;quot;тикберри&amp;quot; in Ukrainian language or &amp;quot;tykberri&amp;quot; in Polish language? Even though the game was delevoped in English which has no letter like &amp;quot;ы&amp;quot; in Russian?&lt;br /&gt;
Or perhaps the English pronouncement that was used by developers is unfamiliar to me and it actually does have such a sound and writes it somehow, perhaps just like &amp;quot;y&amp;quot; in Polish?&lt;/div&gt;</summary>
		<author><name>SupFanat</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=SupFanat%27s_Keen_6_Level_Pack&amp;diff=51324</id>
		<title>SupFanat&#039;s Keen 6 Level Pack</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=SupFanat%27s_Keen_6_Level_Pack&amp;diff=51324"/>
		<updated>2026-05-03T09:44:59Z</updated>

		<summary type="html">&lt;p&gt;SupFanat: /* Technical Information */ Adding technical information about &amp;quot;tiling error&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mod Infobox&lt;br /&gt;
 | TitleImage = Keen 6 title.png&lt;br /&gt;
 | Episode = 6&lt;br /&gt;
 | Authors = SupFanat&lt;br /&gt;
 | Status = Abandoned&lt;br /&gt;
 | ReleaseDate = 2006-01-10&lt;br /&gt;
 | Discussion = [https://www.tapatalk.com/groups/publiccommanderkeenforum/10-new-levels-for-keen-4-6-t464.html PCKF]&lt;br /&gt;
 | Levels = 3&lt;br /&gt;
 | SecretLevels = 0&lt;br /&gt;
 | NewGameplay = No&lt;br /&gt;
 | NewGfx = No&lt;br /&gt;
 | NewLevels = Yes&lt;br /&gt;
 | NewSfx = No&lt;br /&gt;
 | NewMusic = No&lt;br /&gt;
 | LatestDownloadURL = https://files.shikadi.net/keenwiki/Packs/Keen6/l.supfanat.k6.2006-01-10.zip&lt;br /&gt;
 | Series = [[SupFanat&#039;s Keen 4 Level Pack]], [[SupFanat&#039;s Keen 5 Level Pack]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SupFanat&#039;s Keen 6 Level Pack&#039;&#039;&#039; is part of a pack of 10 new Galaxy levels SupFanat made, 3 of which are for [[Keen 6]]. The [[Keen 6]] ones are notable for being the first of their kind uploaded to the Internet. SupFanat was going to make more Galaxy levels, but he never did. The levels are huge and can take time to beat.&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
&lt;br /&gt;
{{ModLevelList}}&lt;br /&gt;
&lt;br /&gt;
== Technical Information ==&lt;br /&gt;
&lt;br /&gt;
* Graphics: [[Keen 6]] graphics&lt;br /&gt;
* Levels: 3 levels&lt;br /&gt;
* Tools used: [[CKPatch]], level editor(s) ([[TED5]]?)&lt;br /&gt;
* Known bugs: Many tiling errors are present, one green [[gem]] holder in level 4 crashes the game, the latter of which makes the level impossible without cheats.&lt;br /&gt;
[[Image:DELIBERATE_tile_error.png|thumb|Deliberate &amp;quot;tiling error&amp;quot; that had to be used to make the bridge operable in first place - after SupFanat tried with &amp;quot;all correct tiles&amp;quot; and failed]]&lt;/div&gt;</summary>
		<author><name>SupFanat</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File:SupFanat%27s_Keen_6_Level_Pack_-_deliberate_tile_error.png&amp;diff=51323</id>
		<title>File:SupFanat&#039;s Keen 6 Level Pack - deliberate tile error.png</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File:SupFanat%27s_Keen_6_Level_Pack_-_deliberate_tile_error.png&amp;diff=51323"/>
		<updated>2026-05-03T09:38:18Z</updated>

		<summary type="html">&lt;p&gt;SupFanat: Deliberate &amp;quot;tile error&amp;quot; in SupFanat Commander Keen 6 level pack that was uploaded in January 2006&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Deliberate &amp;quot;tile error&amp;quot; in SupFanat Commander Keen 6 level pack that was uploaded in January 2006&lt;/div&gt;</summary>
		<author><name>SupFanat</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Talk:SupFanat%27s_Keen_6_Level_Pack&amp;diff=51322</id>
		<title>Talk:SupFanat&#039;s Keen 6 Level Pack</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Talk:SupFanat%27s_Keen_6_Level_Pack&amp;diff=51322"/>
		<updated>2026-05-03T09:35:08Z</updated>

		<summary type="html">&lt;p&gt;SupFanat: Created page with &amp;quot;~~~~ While it may be true that there are many tile errors, one of them is deliberate - in custom Commander Keen 6 level 1 (at the left part of the bridge over water in Level 1) in order to make the bridge operable at all - I tried using &amp;quot;all correct tiles&amp;quot; and failed but replacing a leftmost bridge tile to alike tile with slightly different floor made the bridge operable so I kept this tile in the version of level to publish.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:SupFanat|SupFanat]] ([[User talk:SupFanat|talk]]) 09:35, 3 May 2026 (GMT)&lt;br /&gt;
While it may be true that there are many tile errors, one of them is deliberate - in custom Commander Keen 6 level 1 (at the left part of the bridge over water in Level 1) in order to make the bridge operable at all - I tried using &amp;quot;all correct tiles&amp;quot; and failed but replacing a leftmost bridge tile to alike tile with slightly different floor made the bridge operable so I kept this tile in the version of level to publish.&lt;/div&gt;</summary>
		<author><name>SupFanat</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Talk:Bloog_Control_Center&amp;diff=51318</id>
		<title>Talk:Bloog Control Center</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Talk:Bloog_Control_Center&amp;diff=51318"/>
		<updated>2026-05-01T09:21:22Z</updated>

		<summary type="html">&lt;p&gt;SupFanat: /* A door near the end to return to the beginning of level */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Malvineous,please revert it to the way it was.--[[User:Xterra1|Xterra1]] 16:59, 10 July 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
:I can&#039;t find any major changes here made by Malvineous except a small line jump. What do you need? (As Malvineous is not here right now, probably, I have to take care of the wiki, as long as I&#039;m here, btw) --[[User:Shadow Master|Shadow Master]] 17:11, 10 July 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
::He changed my &amp;quot;Keygem&amp;quot; to just &amp;quot;Gem&amp;quot;,including the link.--[[User:Xterra1|Xterra1]] 17:18, 10 July 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::Just do the link-I&#039;ll fix the rest.--[[User:Xterra1|Xterra1]] 17:19, 10 July 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::Fixed, also created a redirect page for keygem to gems. Although IMO gems should be moved to Keygems, not sure when that will happen. --[[User:Shadow Master|Shadow Master]] 17:23, 10 July 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::::I&#039;ll do it!--[[User:Xterra1|Xterra1]] 17:24, 10 July 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::::I never said you could just come and do it. I now have to fix all double redirects again. I was expecting to do it other day, but well. --[[User:Shadow Master|Shadow Master]] 17:27, 10 July 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::::I&#039;m fixing the links already.--[[User:Xterra1|Xterra1]] 17:28, 10 July 2007 (GMT)&lt;br /&gt;
:::::::So it seems. There are no double-redirects to fix. --[[User:Shadow Master|Shadow Master]] 17:29, 10 July 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::::::Finally,I did something right! Yeah!--[[User:Xterra1|Xterra1]] 17:30, 10 July 2007 (GMT)&lt;br /&gt;
::::::::They&#039;re All done.-Enjoy!--[[User:Xterra1|Xterra1]] 17:35, 10 July 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::::::::Can we please discuss things like this on the appropriate pages?  The reason why I changed &amp;quot;Keygem&amp;quot; to &amp;quot;Gem&amp;quot; was because Gem is the official name, according to the in-game help and the scanned CC314 manual.  If this was discussed on the Gem talk page first, this point would&#039;ve been raised and we wouldn&#039;t have to go back and rename Keygem back to Gem now... -- [[User:Malvineous|Malvineous]] 04:46, 11 July 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::::::::Leave my walkthrough alone! Malvineous,honestly,Leave it alone!--[[User:Xterra1|Xterra1]] 12:43, 11 July 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::Xterra, I point you to the condition you agree to every time you submit your work (located just above the &#039;save page&#039; button when you&#039;re editing a page): &#039;&#039;If you don&#039;t want your writing to be edited mercilessly, then don&#039;t submit it here.&#039;&#039;  Some of your expressions sounded too casual, and the writing style here is more formal - all I did was change the expression in a few places. -- [[User:Malvineous|Malvineous]] 13:06, 11 July 2007 (GMT)&lt;br /&gt;
::::::::::::At least let me revert &amp;quot;gem&amp;quot; to &amp;quot;keygem&amp;quot;. I could keep the link pointing to [[Gems]].--[[User:Xterra1|Xterra1]] 13:49, 11 July 2007 (GMT)&lt;br /&gt;
::::::::::::Malv-I changed the &amp;quot;gem&amp;quot; to &amp;quot;keygem&amp;quot;,but the link still points to [[Gems]].--[[User:Xterra1|Xterra1]] 17:30, 11 July 2007 (GMT)&lt;br /&gt;
:::::::::::::Why do you keep wanting to use the wrong name?  Everything inside Commander Keen calls them &amp;quot;Gems&amp;quot; yet you insist on using a name you made up instead! -- [[User:Malvineous|Malvineous]] 01:04, 12 July 2007 (GMT)&lt;br /&gt;
:::::::::::::Also, what are these &amp;quot;Bloog claws&amp;quot; you keep referring to?  [[Bloog]]s are green bird-like creatures, much smaller than the claws in that level. -- [[User:Malvineous|Malvineous]] 01:09, 12 July 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::::::::::::They are large-size Bloog claws-look closely.--[[User:Xterra1|Xterra1]] 01:17, 12 July 2007 (GMT)&lt;br /&gt;
:::::::::::::::Bloog claws are small and entirely yellow, those claws are large and purple with yellow nails...I can&#039;t see the similarity... -- [[User:Malvineous|Malvineous]] 01:24, 12 July 2007 (GMT)&lt;br /&gt;
::::::::::::::::They are made of &#039;&#039;&#039;stone&#039;&#039;&#039;. Can&#039;t you see?--[[User:Xterra1|Xterra1]] 02:06, 12 July 2007 (GMT)&lt;br /&gt;
:::::::::::::::::Hmmm...not really, but okay, since we don&#039;t have any better information I can live with them being stone statues of Bloog claws. -- [[User:Malvineous|Malvineous]] 02:25, 12 July 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::::::::Ok, I don&#039;t really care about the claws, but if we all agreed on the Gems being called Gems, they should be called like that here too. Do we all agree so we can change them to &amp;quot;gems&amp;quot;? There hasn&#039;t been any objective reason to keep them as keygems. [[User:Sega381|Sega381]] 03:36, 12 July 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::::::::::::::::Yes, the keygems should be changed to gems, and I&#039;ll change that once I finish writing this reply. Also, I&#039;ll change the Bloog claw to purple claw, as those hands really aren&#039;t picturing Bloog claws -- Bloogs have more than three fingers or whatever, Bloogs&#039; hands are large and very thick, perhaps even feathery? These purpole claws have three fingers and they all are very skinny and sharp, with nails -- which Bloogs don&#039;t have. I don&#039;t believe they&#039;re meant to be Bloog claws, just like the eyes aren&#039;t (most likely) meant to be Bloog eyes. --[[User:KeenRush|KeenRush]] 10:31, 12 July 2007 (GMT)&lt;br /&gt;
 &lt;br /&gt;
KR-They&#039;re Bloog &#039;&#039;&#039;feet&#039;&#039;&#039;.--[[User:Xterra1|Xterra1]] 15:36, 12 July 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
: Sorry for me putting my feet in others&#039; conversation, but... who&#039;s Bloog feet? --[[User:Shadow Master|Shadow Master]] 15:39, 12 July 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
Touche. I&#039;m talking to KeenRush.--[[User:Xterra1|Xterra1]] 16:07, 12 July 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
:: So I cannot participate? :( --[[User:Shadow Master|Shadow Master]] 16:17, 12 July 2007 (GMT)&lt;br /&gt;
 &lt;br /&gt;
Sure,you can!--[[User:Xterra1|Xterra1]] 16:30, 12 July 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I shold explain why I originally put &amp;quot;Bloog Feet&amp;quot;. The claws are in fact stone statues of giant Bloog claws.--[[User:Xterra1|&amp;lt;font color=&amp;quot;gold&amp;quot;&amp;gt;Xt&amp;lt;/font&amp;gt;]][[User talk:Xterra1|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;er&amp;lt;/font&amp;gt;]][[Special:Contributions/Xterra1|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;ra&amp;lt;/font&amp;gt;]][[Special:Randompage|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;1&amp;lt;/font&amp;gt;]] 16:58, 25 July 2008 (GMT)&lt;br /&gt;
&lt;br /&gt;
== A door near the end to return to the beginning of level ==&lt;br /&gt;
&lt;br /&gt;
[[User:SupFanat|SupFanat]] ([[User talk:SupFanat|talk]]) 09:21, 1 May 2026 (GMT) It&#039;s more than just curiosity - it&#039;s a way to backtrack to get the three of four gems - blue, green, yellow - if omitted before.&lt;/div&gt;</summary>
		<author><name>SupFanat</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Talk:Keen_6_Bugs&amp;diff=51315</id>
		<title>Talk:Keen 6 Bugs</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Talk:Keen_6_Bugs&amp;diff=51315"/>
		<updated>2026-04-29T09:49:27Z</updated>

		<summary type="html">&lt;p&gt;SupFanat: /* Bloogville - way to get locked at the lower part of the level (near the beginning) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Does anyone know if that Keen-6-walkthrough-without-any-points is? The &amp;quot;Keendom&amp;quot; site seems to be down! -- [[User:CK Guy|CK Guy]] 15:27, 28 February 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I&#039;m pretty sure it *is* down. I managed to rescue a copy from www.archive.org. -- [[User:CK Guy|CK Guy]] 14:46, 8 March 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
Hey,I&#039;ve noticed that when Keen enters the &amp;quot;Bloogfoods,Inc.&amp;quot; level,there&#039;s a typo in that it says &amp;quot;hungily&amp;quot; instead of &amp;quot;hungrily&amp;quot;.Please notice this. Thank you kindly,[[User:Xterra1|Xterra1]] 02:48, 3 July 2007 (GMT)&lt;br /&gt;
::Yes, it&#039;s listed in the [[Keen 6 Levels]] article.  It probably should be added here.  Any volunteers? -- [[User:Malvineous|Malvineous]] 11:41, 4 July 2007 (GMT)&lt;br /&gt;
:::I added it. Someone else will have to take a screenshot (with DOSBox normal2x scaler, please) and put it there, as my copy of Keen 6 is at home and I&#039;m at college. And while you&#039;re at it, an expert could fix the terrible layout of this article? --[[User:Shadow Master|Shadow Master]] 18:18, 4 July 2007 (GMT)&lt;br /&gt;
::::What do you think of that?  Previously I made the images alternate left/right so that they&#039;d be shown next to their articles, but perhaps that layout isn&#039;t for everyone.  I&#039;ve since discovered how useful &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;br&amp;amp;nbsp;style=&amp;quot;clear: both;&amp;quot;&amp;amp;nbsp;/&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; is, so I used that to move all the pictures over to the right, while keeping them next to the relevant explanation. -- [[User:Malvineous|Malvineous]] 07:50, 13 July 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Bloogville - way to get trapped at the lower part of the level (near the beginning) ==&lt;br /&gt;
&lt;br /&gt;
[[User:SupFanat|SupFanat]] ([[User talk:SupFanat|talk]]) 09:18, 29 April 2026 (GMT) Turn on the second switch for a moving platform near the beginning which leads the moving platform further up - to the red gem door. Then while the moving platform is located above the top of its path from its original way between lowest part of level and the first two passages upwards, turn it back off. Then the moving platform will move only in the top of its path. Now if you fall down, you are stuck there with only way upwards - die and restart the level - or (if you killed all the mortal enemies and no immortal Gik fell down), you can only use Impossible Bullet to go up again - or if you ran out of ammo too, then it&#039;s dead end.&lt;br /&gt;
&lt;br /&gt;
[[User:SupFanat|SupFanat]] ([[User talk:SupFanat|talk]]) 09:49, 29 April 2026 (GMT) Addition: in Hard Game, there is a Gik at the beginning of this level, thus this bug doesn&#039;t apply to Hard Game in the most troublesome form (dead end) - it&#039;s always possible to die by colliding with Gik (as it turns itself) and restart the level&lt;/div&gt;</summary>
		<author><name>SupFanat</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Talk:Keen_6_Bugs&amp;diff=51314</id>
		<title>Talk:Keen 6 Bugs</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Talk:Keen_6_Bugs&amp;diff=51314"/>
		<updated>2026-04-29T09:44:43Z</updated>

		<summary type="html">&lt;p&gt;SupFanat: /* Bloogville - way to get locked at the lower part of the level (near the beginning) */ added the case of Hard Game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Does anyone know if that Keen-6-walkthrough-without-any-points is? The &amp;quot;Keendom&amp;quot; site seems to be down! -- [[User:CK Guy|CK Guy]] 15:27, 28 February 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I&#039;m pretty sure it *is* down. I managed to rescue a copy from www.archive.org. -- [[User:CK Guy|CK Guy]] 14:46, 8 March 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
Hey,I&#039;ve noticed that when Keen enters the &amp;quot;Bloogfoods,Inc.&amp;quot; level,there&#039;s a typo in that it says &amp;quot;hungily&amp;quot; instead of &amp;quot;hungrily&amp;quot;.Please notice this. Thank you kindly,[[User:Xterra1|Xterra1]] 02:48, 3 July 2007 (GMT)&lt;br /&gt;
::Yes, it&#039;s listed in the [[Keen 6 Levels]] article.  It probably should be added here.  Any volunteers? -- [[User:Malvineous|Malvineous]] 11:41, 4 July 2007 (GMT)&lt;br /&gt;
:::I added it. Someone else will have to take a screenshot (with DOSBox normal2x scaler, please) and put it there, as my copy of Keen 6 is at home and I&#039;m at college. And while you&#039;re at it, an expert could fix the terrible layout of this article? --[[User:Shadow Master|Shadow Master]] 18:18, 4 July 2007 (GMT)&lt;br /&gt;
::::What do you think of that?  Previously I made the images alternate left/right so that they&#039;d be shown next to their articles, but perhaps that layout isn&#039;t for everyone.  I&#039;ve since discovered how useful &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;br&amp;amp;nbsp;style=&amp;quot;clear: both;&amp;quot;&amp;amp;nbsp;/&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; is, so I used that to move all the pictures over to the right, while keeping them next to the relevant explanation. -- [[User:Malvineous|Malvineous]] 07:50, 13 July 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Bloogville - way to get locked at the lower part of the level (near the beginning) ==&lt;br /&gt;
&lt;br /&gt;
[[User:SupFanat|SupFanat]] ([[User talk:SupFanat|talk]]) 09:18, 29 April 2026 (GMT) Turn on the second switch for a moving platform near the beginning which leads the moving platform further up - to the red gem door. Then while the moving platform is located above the top of its path from its original way between lowest part of level and the first two passages upwards, turn it back off. Then the moving platform will move only in the top of its path. Now if you fall down, you are stuck there with only way upwards - die and restart the level - or (if you killed all the mortal enemies and no immortal Gik fell down), you can only use Impossible Bullet to go up again - or if you ran out of ammo too, then it&#039;s dead end.&lt;br /&gt;
&lt;br /&gt;
Addition: in Hard Game, there is a Gik at the beginning of this level, thus this bug doesn&#039;t apply to Hard Game in the most troublesome form (dead end) - it&#039;s always possible to die by colliding with Gik (as it turns itself) and restart the level&lt;/div&gt;</summary>
		<author><name>SupFanat</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Talk:Keen_6_Bugs&amp;diff=51313</id>
		<title>Talk:Keen 6 Bugs</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Talk:Keen_6_Bugs&amp;diff=51313"/>
		<updated>2026-04-29T09:18:42Z</updated>

		<summary type="html">&lt;p&gt;SupFanat: /* Bloogville - way to get locked at the lower part of the level (near the beginning) */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Does anyone know if that Keen-6-walkthrough-without-any-points is? The &amp;quot;Keendom&amp;quot; site seems to be down! -- [[User:CK Guy|CK Guy]] 15:27, 28 February 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I&#039;m pretty sure it *is* down. I managed to rescue a copy from www.archive.org. -- [[User:CK Guy|CK Guy]] 14:46, 8 March 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
Hey,I&#039;ve noticed that when Keen enters the &amp;quot;Bloogfoods,Inc.&amp;quot; level,there&#039;s a typo in that it says &amp;quot;hungily&amp;quot; instead of &amp;quot;hungrily&amp;quot;.Please notice this. Thank you kindly,[[User:Xterra1|Xterra1]] 02:48, 3 July 2007 (GMT)&lt;br /&gt;
::Yes, it&#039;s listed in the [[Keen 6 Levels]] article.  It probably should be added here.  Any volunteers? -- [[User:Malvineous|Malvineous]] 11:41, 4 July 2007 (GMT)&lt;br /&gt;
:::I added it. Someone else will have to take a screenshot (with DOSBox normal2x scaler, please) and put it there, as my copy of Keen 6 is at home and I&#039;m at college. And while you&#039;re at it, an expert could fix the terrible layout of this article? --[[User:Shadow Master|Shadow Master]] 18:18, 4 July 2007 (GMT)&lt;br /&gt;
::::What do you think of that?  Previously I made the images alternate left/right so that they&#039;d be shown next to their articles, but perhaps that layout isn&#039;t for everyone.  I&#039;ve since discovered how useful &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;br&amp;amp;nbsp;style=&amp;quot;clear: both;&amp;quot;&amp;amp;nbsp;/&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; is, so I used that to move all the pictures over to the right, while keeping them next to the relevant explanation. -- [[User:Malvineous|Malvineous]] 07:50, 13 July 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Bloogville - way to get locked at the lower part of the level (near the beginning) ==&lt;br /&gt;
&lt;br /&gt;
[[User:SupFanat|SupFanat]] ([[User talk:SupFanat|talk]]) 09:18, 29 April 2026 (GMT) Turn on the second switch for a moving platform near the beginning which leads the moving platform further up - to the red gem door. Then while the moving platform is located above the top of its path from its original way between lowest part of level and the first two passages upwards, turn it back off. Then the moving platform will move only in the top of its path. Now if you fall down, you are stuck there with only way upwards - die and restart the level - or (if you killed all the mortal enemies and no immortal Gik fell down), you can only use Impossible Bullet to go up again - or if you ran out of ammo too, then it&#039;s dead end.&lt;/div&gt;</summary>
		<author><name>SupFanat</name></author>
	</entry>
</feed>