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	<updated>2026-04-16T13:19:50Z</updated>
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	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Keen_5_Bugs&amp;diff=11332</id>
		<title>Keen 5 Bugs</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Keen_5_Bugs&amp;diff=11332"/>
		<updated>2009-06-12T01:30:24Z</updated>

		<summary type="html">&lt;p&gt;WhiteCrane: Bugged Secret Area.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists all the bugs, odd behaviours and unexpected actions that have been discovered in [[Keen 5]].&lt;br /&gt;
&lt;br /&gt;
==== Die but win ====&lt;br /&gt;
&lt;br /&gt;
This is probably the most commonly seen trick. If, at the end of Keen 5 in the [[Quantum Explosion Dynamo]] Keen is too close to the [[Shikadi Mine]] he is using to destroy it, he will be killed along with the Q.E.D. However, the game will then end with Keen unharmed and victorious. Likewise, it is possible to break a fuse but still be killed by an enemy, and win the level.&lt;br /&gt;
&lt;br /&gt;
==== Shelley/Door Trick ====&lt;br /&gt;
&lt;br /&gt;
This trick allows you to warp to the secret level from level 10, the [[Brownian Motion Inducer]]. It only works in [[Keen 5 Versions|version 1.4]], as this is the only version in which the shellies can push Keen.&lt;br /&gt;
&lt;br /&gt;
* Start a game in Hard mode.&lt;br /&gt;
* Go to the [[Brownian Motion Inducer]] (The North globe level.)&lt;br /&gt;
* Make it to the area with the long hallway, where there are three small rooms above you with doors in them.&lt;br /&gt;
* In one of the small rooms, have a shelley push you towards the door. (Make sure you kill the [[Sparky]] first!).&lt;br /&gt;
* As you go past the door, press up, as if you were going to enter it. If done with correct timing, you should go through the door, and warp to [[Korath III Base]].&lt;br /&gt;
&lt;br /&gt;
This trick can be used in speed runs to get through the game incredibly fast. It allows you to skip 6 levels (3 Defense Tunnels and 3 Machine levels), since the secret level will then warp you up to the area where the last two levels are.&lt;br /&gt;
&lt;br /&gt;
==== Exit Omegamatic ====&lt;br /&gt;
&lt;br /&gt;
This is probably the least known bug in the game. It allows you to walk around in space outside the [[Omegamatic]] in the map level.&lt;br /&gt;
This only works in older versions of the game (probably [[Keen 5 Versions|1.0]].)&lt;br /&gt;
&lt;br /&gt;
* Start out by getting to the last level, the [[Quantum Explosion Dynamo]].&lt;br /&gt;
* On the map level, stand over to the very right side, against the wall of the tunnel.  Stand right outside the globe.  Enter the level.&lt;br /&gt;
* Die.  This is probably quickest by running into the [[Spindred]]s up above where you start.&lt;br /&gt;
* Choose to return to the Omegamatic.&lt;br /&gt;
* If done correctly, you should be halfway inside the wall of the tunnel. Just move to the right to get out. Be warned: You cannot get back into the Omegamatic once you do this (unless you use cheats.)&lt;br /&gt;
&lt;br /&gt;
This cannot do anything for you, not even getting to the secret level.  It is just a fun trick that allows you to see all of the map, including the yellow around the outside.&lt;br /&gt;
&lt;br /&gt;
==== Secret Elevator ====&lt;br /&gt;
&lt;br /&gt;
There is a secret bug elevator hidden outside of the map.&lt;br /&gt;
&lt;br /&gt;
* First, use the above bug (Exit Omegamatic) to get outside.&lt;br /&gt;
* Now, go up to the yellow at the top of the map.&lt;br /&gt;
* Go over to about where the left corner of the map is, and walk up near the top edge.&lt;br /&gt;
* Somewhere around here, if you try and walk north, you will &amp;quot;walk into&amp;quot; an elevator, and disappear. This will freeze the game, so you should probably use DOSbox to do it.&lt;br /&gt;
&lt;br /&gt;
This bug is caused by the fact that the game code requires the elevator tiles to be placed in the top of the map, above the view of the player. Although you can&#039;t see the actual tiles, you can still walk into them, causing the player to enter a non-existent elevator.&lt;br /&gt;
&lt;br /&gt;
==== Fuse Structure Typo ====&lt;br /&gt;
&lt;br /&gt;
[[Image:Fuse_sign.png|thumb|160px|The sign in question.]]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Warning: Fuse Structure Fragile&amp;quot; actually reads &amp;quot;Warning: Fuse Strcture Fragile&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Enter the [[Regulation Control Center]] or [[Energy Flow Systems]].&lt;br /&gt;
* Read the sign by the fuse.&lt;br /&gt;
&lt;br /&gt;
The sign is also in [[Brownian Motion Inducer]], but the part of the sign where the typo occurs is obscured by the machine.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Typo in High Scores entrance ====&lt;br /&gt;
&lt;br /&gt;
[[Image:Keen5_Lev15Typo.png|thumb|320px|High Scores level entry text typo.]]&lt;br /&gt;
&lt;br /&gt;
The [[High Scores (Keen 5 Level)|High Scores level]] is inaccessible from the world-map; however, there are [[High Scores (Keen 5 Level)|three alternative ways]] to reach it.&lt;br /&gt;
&lt;br /&gt;
When using two of the methods (level warp cheat and [[TED5|TEDLEVEL]] command line), you will see the entrance text for each level. In the particular case of the High Scores level, there is a typo (an absent space between &amp;quot;the&amp;quot; and &amp;quot;High&amp;quot;) in the text, which might not be considered a true bug as this text was never supposed to be shown to the player.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Lure Robo Red off a ledge ====&lt;br /&gt;
&lt;br /&gt;
[[Image:Robored_bug.png|thumb|320px|Robo Red is a bit lost.]]&lt;br /&gt;
&lt;br /&gt;
[[Robo Red]] can be lured off the edge of a ledge by getting its attention at just the right moment. The best way to do it is to shoot it right when it&#039;s on the edge. Robo Red always moves a certain distance after it shoots (so be careful) in the direction its attention is focused to, and it seems on those occasions the game doesn&#039;t check whether the next tile on the robot&#039;s path is solid or not, and thus the robot may end up in air. It can be moved further by shooting it more. In the air it appears to be twisting because on its both sides the tiles are non-solid, which usually tells it it&#039;s time to turn around, which it does now too, but can&#039;t find solid land on the opposite direction either, turning around again, and so on.&lt;br /&gt;
&lt;br /&gt;
* There is a YouTube video showing [http://www.youtube.com/watch?v=ojtqq4IX0RI Robo Red being lured off a ledge]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Don&#039;t fall off a rotating block ====&lt;br /&gt;
&lt;br /&gt;
[[Image:Keen5_RotatingBlockBug.png|frame|Don&#039;t look down!]]&lt;br /&gt;
&lt;br /&gt;
Certain of Keen&#039;s actions are immune to gravity. If Keen is looking up or down or ledgegripping, he cannot fall. Doing these on a rotating block will allow Keen to stand on it when it spins. If he then stops when the block is flat, he can stand normally on the block when it spins until his &#039;bored&#039; animations start.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Trapped Secret Area ====&lt;br /&gt;
&lt;br /&gt;
At the end of [[Defense Tunnel Sorra]] is a small secret area next to a ceiling-mounted laser cannon; jumping correctly will allow Keen to climb inside the wall to collect some points, but it is impossible to get out again without cheating.&lt;br /&gt;
&lt;br /&gt;
==== [[Shelley]]-ular errors ====&lt;br /&gt;
&lt;br /&gt;
There are two different clipping errors having to do with [[Shelley]]s.  One, you can force a [[Shelley]] to freeze itself onto a slanted platform.  Goto the top of [[Neutrino Burst Injector]] in Hard mode, then get a [[Shelley]] on screen.  Stand on a slanted part of the floor and wait.  The [[Shelley]] will collide with you, then freeze with its leg in the platform.  This makes it easy to jump over the [[Shelley]].  &lt;br /&gt;
&lt;br /&gt;
Two, you can force a [[Shelley]] off an edge and in some conditions, like the top of the machine in [[Brownian Motion Inducer]], onto a diferent ledge!  Make the [[Shelley]] stand on an edge, stand behind the [[Shelley]], and wait for them to reverse direction.  The [[Shelley]] will be a bit off their platform.  Push them gently to make them go farther.  If you do it for a long time, the [[Shelley]] may make it onto another ledge and start walking normally there! &lt;br /&gt;
&lt;br /&gt;
See a video [http://home.mchsi.com/~bootsisbig/keen5e_000.avi | here].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen 5]]&lt;/div&gt;</summary>
		<author><name>WhiteCrane</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Pyramid_of_Shadows&amp;diff=11216</id>
		<title>Pyramid of Shadows</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Pyramid_of_Shadows&amp;diff=11216"/>
		<updated>2009-05-28T18:45:35Z</updated>

		<summary type="html">&lt;p&gt;WhiteCrane: You can actually get out of the extra life area, as I&amp;#039;ve just explained.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| Game = [[Keen 4]]&lt;br /&gt;
| Level = 12&lt;br /&gt;
| Location = [[Shadowlands]]&lt;br /&gt;
| Points = 33,000&lt;br /&gt;
| Ammo = 7 x [[Neural Stunner]]&lt;br /&gt;
| Lives = 8&lt;br /&gt;
| Collectibles = [[Council Member]]&lt;br /&gt;
| Song = &amp;quot;[[Keen 4 Music|Too Hot]]&amp;quot;&lt;br /&gt;
| Required = Yes&lt;br /&gt;
}}&lt;br /&gt;
[[Image:Ck4lv12.png|thumb|Map of the [[Pyramid of Shadows]]]]&lt;br /&gt;
&lt;br /&gt;
The [[Pyramid of Shadows]] is a level in [[Keen 4]], one of the [[Pyramids of Shadowlands]] located in the jungles of the [[Shadowlands]] of [[Gnosticus IV]]. It is one of the two stepped-pyramids, along with the [[Pyramid of the Moons]]. It has a painting of a sun half in shadows, half bright over its entrance.&lt;br /&gt;
&lt;br /&gt;
The Pyramid of Shadows is a hard level, consisting of thre main sections: the pyramid itself, with lots of winding passages; a first underground cave area; and a second, lower, underground area, containing a traped [[Council Member]].&lt;br /&gt;
&lt;br /&gt;
As in all the pyramids, the most common [[Keen 4 Hazards|hazard]] is the knife shooter. There are also several moving shovels, specially in the main corridor; a big pool of acid; several spikes in the lower cave areas; and a tar pit in the lowest cave. The level is populated by [[Poison Slug]]s, [[Lick]]s and [[Skypest]]s.&lt;br /&gt;
&lt;br /&gt;
The main pyramid area consists of a small maze of tunnels, with several dead-ends which usually contain [[Neural Stunner]]s or point items. The maze has to be entered from the top of the pyramid, which can be reached by climbing the first pole in the main corridor, or through the door near the acid pool later in the same corridor. The objective of the maze is to get to a switch that will activate a bridge over the acid pool. Next to the switch there is a door that leads back to the aforementioned door next to the acid pool. After the bridge, another door leads to the first underground area.&lt;br /&gt;
&lt;br /&gt;
The first cave area consists mainly of several holes filled with spikes, with falling platforms above them, and small pieces of land in-between (the last hole contains no spikes, though). At the end of the spike holes there is a door that leads to the second, lowest cave area. In this area, [[Keen]] has to use a switch to activate a moving platform that will take him over the tar pit, to the stone door to the Council Member area. In this last area, Keen only has to get a blue [[gem]] and open the door to free the [[Gnosticenes|Gnosticene]].&lt;br /&gt;
&lt;br /&gt;
There are several secrets in the level. In order to get the [[Lifewater Flask]] on the right side of the acid pool, Keen has to first activate the bridge and get to the first underground area through the door. Once there, there is another bridge switch, that will reopen it. Then Keen has to go back through the door, and he can carefully fall into the right side of the pool and get the life.&lt;br /&gt;
&lt;br /&gt;
Another secret is right after entering the lowest area by the tar pit. Once Keen gets on the moving platform, he can &amp;quot;duck&amp;quot; (by looking down), and enter a hidden passage. Once the platform hits the hidden wall and starts to return, Keen can drop down to a passage with 6 Lifewater Flasks and a Neural Stunner. There is also another extra life on the way to that passage, but (though it can&#039;t be seen) it is under the platform and over the hidden tar, so it can only be obtained by falling off the platform and then dying.  It is possible to escape this area - to the far right is a vertical shaft with a hidden pole in it, which leads to the top of the area; afterwards, running to the right will drop you next to the Council Member.&lt;br /&gt;
&lt;br /&gt;
See also [[Pyramids of Shadowlands]] and [[Keen 4 Levels|List of Keen 4 Levels]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen 4 levels]]&lt;/div&gt;</summary>
		<author><name>WhiteCrane</name></author>
	</entry>
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