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	<id>https://keenwiki.shikadi.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ZidaneA</id>
	<title>KeenWiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://keenwiki.shikadi.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ZidaneA"/>
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	<updated>2026-05-25T00:33:07Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=User:ZidaneA&amp;diff=19035</id>
		<title>User:ZidaneA</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=User:ZidaneA&amp;diff=19035"/>
		<updated>2011-07-21T02:33:28Z</updated>

		<summary type="html">&lt;p&gt;ZidaneA: Name correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;[[User: ZidaneA|ZidaneA]]&#039;&#039; is the Commander Keen community nickname for Zid, who joined September 16, 2006. Keen fan since 1995.&lt;br /&gt;
He likes doing different kinds of fan-art, but mainly focuses on doing remixes of CK songs.&lt;br /&gt;
3 of them are available to download from the [[Keen Remixes]] page.&lt;br /&gt;
&lt;br /&gt;
He also made the music for the demo version of [[Commander Keen 64]], and provided tracks for [[CloneKeen|CloneKeenPlus]] as well as two tracks for [[Dead in the Desert]].&lt;/div&gt;</summary>
		<author><name>ZidaneA</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=User:ZidaneA&amp;diff=16284</id>
		<title>User:ZidaneA</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=User:ZidaneA&amp;diff=16284"/>
		<updated>2010-09-23T08:21:22Z</updated>

		<summary type="html">&lt;p&gt;ZidaneA: Removed degrading sentence; &amp;quot;-but since his skill on doing that is pretty low-&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;[[User: ZidaneA|ZidaneA]]&#039;&#039; is the Commander Keen community nickname for Anthon &#039;Zid&#039; Morin, who joined September 16, 2006. Keen fan since 1995.&lt;br /&gt;
He likes doing different kinds of fan-art, but mainly focuses on doing remixes of CK songs.&lt;br /&gt;
3 of them are available to download from the [[Keen Remixes]] page.&lt;br /&gt;
&lt;br /&gt;
He also made the music for the demo version of [[Commander Keen 64]], and provided tracks for [[CloneKeen|CloneKeenPlus]] as well as two tracks for [[Dead in the Desert]].&lt;/div&gt;</summary>
		<author><name>ZidaneA</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Commander_Keen_64&amp;diff=12074</id>
		<title>Commander Keen 64</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Commander_Keen_64&amp;diff=12074"/>
		<updated>2009-09-21T11:51:38Z</updated>

		<summary type="html">&lt;p&gt;ZidaneA: Added a few links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Logo.jpg|thumb|320px|Keen 64 logo.]]&lt;br /&gt;
&lt;br /&gt;
Commander Keen 64 is a Platformer being developed by Lava89. It is to be a 3D remake of Commander Keen 1: Marooned on Mars. The programming is done in Blitz3D and initial models are made in Wings3D.&lt;br /&gt;
&lt;br /&gt;
[[Image:Screen1.jpg|thumb|200px|Keen 64 Demo screenshot.]] &lt;br /&gt;
&lt;br /&gt;
== Releases ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Screen2.jpg|thumb|200px|Keen 64 Demo title screen.]]&lt;br /&gt;
&lt;br /&gt;
====Keen 64 Beta====&lt;br /&gt;
The first release of the game was an early beta. It featured only Keen&#039;s basic movements and the ability to shoot non-player-characters. &lt;br /&gt;
&lt;br /&gt;
Out of all of Keen 1&#039;s Non-player characters, it only featured the [[Yorp|Yorps]] and [[Garg|Gargs]]. The martians had very basic movement, only being able to move back and forth in a straight path.&lt;br /&gt;
&lt;br /&gt;
The beta also featured one level, that was not based on any existing Keen levels. &lt;br /&gt;
&lt;br /&gt;
[[Image:Screen3.jpg|thumb|200px|Keen 64 in-level screen.]]&lt;br /&gt;
&lt;br /&gt;
====Keen 64 Gamma (&amp;quot;gameplay demo&amp;quot;)====&lt;br /&gt;
The second major release of Keen 64 was the &amp;quot;gameplay demo&amp;quot;, which featured only the level from the beta and Keen, this was to get the community&#039;s feedback on the state of the controls. The game featured 3 control schemes, two of which are virtually identical, other than one that is designed for Gamepad and the other for Keyboard, these controls were largely based on Mario 64, while the third control scheme was based on MDK2.&lt;br /&gt;
&lt;br /&gt;
====Keen 64 Demo====&lt;br /&gt;
The latest and third release of the game was the Keen 64 demo, using the new controls from the &amp;quot;Gamma&amp;quot; release, it featured new animations and model designs for all characters from the beta, new NPC AI changes (especially with the [[Yorp]]), new levels (such as a new map overworld and a secret level), graphics changes to the original &amp;quot;beta&amp;quot; level (such as reflective cylinders, a new skybox and a glowing &amp;quot;exit&amp;quot; sign) and lastly new music and sounds (music provided by PCKF member [[User: ZidaneA|ZidaneA]]).&lt;br /&gt;
&lt;br /&gt;
To explain the creation of the new level and absence of many other Keen 1 elements (such as the pogo and vorticons), a new story was created specially for the demo. The story of the demo is set as a prequel to the original Commander Keen adventure, before the ship parts get stolen, as if Keen had explored another area of mars before landing where he landed in the first game.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Keen Dreams 3D]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fan_games]]&lt;br /&gt;
[[Category:In_progress_fan_games]]&lt;/div&gt;</summary>
		<author><name>ZidaneA</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Dead_in_the_Desert&amp;diff=12073</id>
		<title>Dead in the Desert</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Dead_in_the_Desert&amp;diff=12073"/>
		<updated>2009-09-21T11:47:23Z</updated>

		<summary type="html">&lt;p&gt;ZidaneA: Added links to &amp;quot;Zidanea&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:K8.png|thumb|320px|[[Dead in the Desert]] title screen.]]&lt;br /&gt;
&lt;br /&gt;
[[Dead in the Desert]] is the first complete [[Keen 6]] mod, produced by [[User: Ceilick|Ceilick]] with music composed by Mr.M and [[User: ZidaneA|ZidaneA]]. It is the second episode of the unofficial [[The Universe Is Toast]] trilogy. It was released on July 21, 2009.[http://www.pckf.com/viewtopic.php?t=762]&lt;br /&gt;
&lt;br /&gt;
The Story continues where [[The Keys of Krodacia]] left off.  After falling right into Mortimer McMire&#039;s hands, Commander Keen is transported across the universe to the desert planet Calidune.  Landing safely on the planet&#039;s surface, Keen meets an alien creature who believes himself to be Commander Keen.  After a brief argument over their identities, Commander Keen agrees to help the imposter by searching Calidune for a power source in order to power a fake Bean-with-Bacon Megarocket off the planet.  This seems to be the only way Keen can escape the planet and stop Mortimer McMire!&lt;br /&gt;
&lt;br /&gt;
== Level List ==&lt;br /&gt;
&lt;br /&gt;
* Keen wanders across Calidune&lt;br /&gt;
* Keen treads up the [[Dusty Dunes]]&lt;br /&gt;
* Keen crawls down the [[Arid Hills]]&lt;br /&gt;
* Keen clambers up [[Red Rock Mountain]]&lt;br /&gt;
* Keen blows through [[Tumbleworm Alley]]&lt;br /&gt;
* Keen dives into the [[Cobrit Pit]]&lt;br /&gt;
* Keen squirms through the [[Cactus Forest]]&lt;br /&gt;
* Keen crosses the [[Lava Lake]]&lt;br /&gt;
* Keen sweats through the [[Molten Passage]]&lt;br /&gt;
* Keen trips along the [[Rocky Road]]&lt;br /&gt;
* Keen scales [[Stalagmite Peak]]&lt;br /&gt;
* Keen bumps into [[The Boulder]]&lt;br /&gt;
* Keen blasts into the [[Hydro Palace]]&lt;br /&gt;
* Keen ducks into [[Hydro Corp 1]]&lt;br /&gt;
* Keen searches the [[Hydro Factory]]&lt;br /&gt;
* Keen investigates [[Hydro Corp 2]]&lt;br /&gt;
* Keen descends the [[Devil&#039;s Cavern]]&lt;br /&gt;
* Keen battles for the [[Battle for the Ship|Ship]]  &lt;br /&gt;
&lt;br /&gt;
== Creatures and other modifications ==&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Image:Cobrit.png]]&amp;lt;/center&amp;gt; || [[Cobrit]] - [[Babobba]] replacement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Image:WraithTadpole.png]]&amp;lt;/center&amp;gt; || [[Wraith Tadpole]] - [[Bip]] replacement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Image:SandWraith.png]]&amp;lt;/center&amp;gt; || [[Sand Wraith]] - [[Bipship]] replacement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Image:Cactoid.png]]&amp;lt;/center&amp;gt; || [[Cactoid]] - [[Bloog]] replacement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Image:Tumbleworm.png]]&amp;lt;/center&amp;gt; || [[Tumbleworm]] - Blue [[Blooglet]] replacement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Image:Loquax.png]]&amp;lt;/center&amp;gt; || [[Loquax]] - Green [[Blooglet]] replacement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Image:Scarab.png]]&amp;lt;/center&amp;gt; || [[Scarab]] - Red [[Blooglet]] replacement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Image:Bresh.png]]&amp;lt;/center&amp;gt; || [[Bresh]] - Yellow [[Blooglet]] replacement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Image:Stomper.png]]&amp;lt;/center&amp;gt; || [[Stomper]] - [[Blooguard]] replacement&lt;br /&gt;
|- &lt;br /&gt;
|&amp;lt;center&amp;gt;[[Image:Spikard.png]]&amp;lt;/center&amp;gt; || [[Spikard]] - [[Blorb]] replacement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Image:Snoz.png]]&amp;lt;/center&amp;gt; || [[Snoz]] - [[Bobba]] replacement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Image:Mirbot.png]]&amp;lt;/center&amp;gt; || [[Mirbot]] - [[Flect]] replacement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Image:GiantCactoid.png]]&amp;lt;/center&amp;gt; || [[Giant Cactoid]] - [[Fleex]] replacement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Image:Squib.png]]&amp;lt;/center&amp;gt; || [[Squib]] - [[Gik]] replacement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Image:FakeKeenWorldmap.png]]&amp;lt;/center&amp;gt; || [[Imposter Commander Keen]] (world map) - [[Grabbiter]] replacement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Image:FakeKeen.png]]&amp;lt;/center&amp;gt; || [[Imposter Commander Keen]] - [[Nospike]] replacement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Image:PortableGem.png]]&amp;lt;/center&amp;gt; || [[Portable Gem]] - [[Orbatrix]] replacement&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Points ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=4&lt;br /&gt;
|[[Image:Twistpop.png]] || [[Lolly Twistpop]] - 100 points&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Lemonade.png]] || [[Pink Lemonade]] - 200 points&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Hotdog.png]] || [[Hotdog]] - 500 points&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Sherbet.png]] || [[Rainbow Sherbet]] - 1000 points&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Cake.png]] || [[Cake Slice]] - 2000 points&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:IceCream.png]] || [[Ice Cream Tub]] - 5000 points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=4&lt;br /&gt;
|[[Image:Stunner.png]] || [[Neural Stunner]] (Gives you more shots)&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Gem.png]] || [[Gems]] (Open doors)&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:WPitcher.png]] || [[Water Pitcher]] (Extra Keen)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Collectables ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=4&lt;br /&gt;
|[[Image:Lantern.png]] || [[Lantern]] - useful to go through the dark cave&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Kcard.png]] || [[Keycard]] -  it activates the elevator in the factory &lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Battery.png]] || [[Battery]] - you have to find to replace it into the weird Bean-With-Bacon Megarocket and get away from the desert&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
&lt;br /&gt;
* Track 01&lt;br /&gt;
Title: Carchase&lt;br /&gt;
Composer: Antone S. Wallach (Arranged by Mr. M)&lt;br /&gt;
Length: 1:28&lt;br /&gt;
Appears in: Battle for the Ship, High Scores&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Track = 02&lt;br /&gt;
| Title = Robotic Keenery&lt;br /&gt;
| Composer = [[User: ZidaneA|ZidaneA]]&lt;br /&gt;
| Length = 0:33&lt;br /&gt;
&lt;br /&gt;
* Track = 03&lt;br /&gt;
| Title = Brimstone Alley&lt;br /&gt;
| Composer = Mr. M (ft. J. Greek)&lt;br /&gt;
| Length = 1:42&lt;br /&gt;
&lt;br /&gt;
* Track = 04&lt;br /&gt;
| Title = Water in the Desert&lt;br /&gt;
| Composer = Mr. M&lt;br /&gt;
| Length = 0:46&lt;br /&gt;
&lt;br /&gt;
* Track = 05&lt;br /&gt;
| Title = Vortiblue&lt;br /&gt;
| Composer = Mr. M&lt;br /&gt;
| Length = 1:55&lt;br /&gt;
&lt;br /&gt;
* Track = 06&lt;br /&gt;
| Title = Snakes on a BwB Megarocket&lt;br /&gt;
| Composer = [[User: ZidaneA|ZidaneA]]&lt;br /&gt;
| Length = 0:48&lt;br /&gt;
| Level1 = Calidune&lt;br /&gt;
&lt;br /&gt;
* Track = 07&lt;br /&gt;
| Title = Ceilicked&lt;br /&gt;
| Composer = Mr. M&lt;br /&gt;
| Length = 1:43&lt;br /&gt;
&lt;br /&gt;
* Track = 08&lt;br /&gt;
| Title = Sun, Sol, Soleil&lt;br /&gt;
| Composer = Mr. M&lt;br /&gt;
| Length = 1:08&lt;br /&gt;
| Level1 = Red Rock Mountain&lt;br /&gt;
| Level2 = Cobrit Pit&lt;br /&gt;
| Level3 = The Boulder&lt;br /&gt;
&lt;br /&gt;
* Track = 09&lt;br /&gt;
| Title = Dunes&lt;br /&gt;
| Composer = Mr. M&lt;br /&gt;
| Length = 0:41&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Technical Information ==&lt;br /&gt;
&lt;br /&gt;
* Graphics: custom graphics by Ceilick&lt;br /&gt;
* Levels: 17 levels, 1 secret level, 1 unreachable level (High Scores screen), new worldmap (Calidune) level&lt;br /&gt;
* Tools used: [[ModKeen]] 2.0.1, [[CKPatch]], [[Keen: Next]], MSPaint, Ck456Tli, KeenWave, KeenSCR, IMF Creator, Star Text, and The Neural Stunner&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
*  [http://files.commanderkeen.org/users/ceilick/Keen8.2.zip Download Dead in the Desert]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
[[Category:Keen 6 mods]]&lt;/div&gt;</summary>
		<author><name>ZidaneA</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=User:ZidaneA&amp;diff=12072</id>
		<title>User:ZidaneA</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=User:ZidaneA&amp;diff=12072"/>
		<updated>2009-09-21T11:45:03Z</updated>

		<summary type="html">&lt;p&gt;ZidaneA: Added information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;[[User: ZidaneA|ZidaneA]]&#039;&#039; is the Commander Keen community nickname for Anthon &#039;Zid&#039; Morin, who joined September 16, 2006. Keen fan since 1995.&lt;br /&gt;
He likes doing different kinds of fan-art, but since his skill on doing that is pretty low, he focuses on doing remixes of CK songs.&lt;br /&gt;
3 of them are available to download from the [[Keen Remixes]] page.&lt;br /&gt;
&lt;br /&gt;
He also made the music for the demo version of [[Commander Keen 64]], and provided tracks for [[CloneKeen|CloneKeenPlus]] as well as two tracks for [[Dead in the Desert]].&lt;/div&gt;</summary>
		<author><name>ZidaneA</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Keen_4_Bugs&amp;diff=11126</id>
		<title>Keen 4 Bugs</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Keen_4_Bugs&amp;diff=11126"/>
		<updated>2009-04-23T18:10:39Z</updated>

		<summary type="html">&lt;p&gt;ZidaneA: Added a picture to demonstrate the &amp;quot;Imaginary pole in The Perilous Pit&amp;quot;-glitch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists all the bugs, odd behaviours and unexpected actions that have been discovered in [[Keen 4]].&lt;br /&gt;
&lt;br /&gt;
==== Well of Wishes bug in God mode ====&lt;br /&gt;
&lt;br /&gt;
Often, when two [[Dopefish]] overlap and [[God mode]] is activated (this is accomplished by entering the [[Well of Wishes]] in Hard difficulty level), the game starts to get out of free memory, and all animated sprites (i.e. bubbles) get stuck in the game screen instead of disappearing after a certain amount of time. This eventually crashes the game in low-memory environments.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
==== Bad grammar entering the Pyramid of Shadows ====&lt;br /&gt;
[[Image:keen4-bug-badgrammar.png|thumb|320px|Bad grammar entering the [[Pyramid of Shadows]]]]&lt;br /&gt;
&lt;br /&gt;
When entering the [[Pyramid of Shadows]], the entrance text reads &amp;quot;Keen move silently in the Pyramid of Shadows&amp;quot; instead of &amp;quot;Keen &#039;&#039;&#039;moves&#039;&#039;&#039; silently in the Pyramid of Shadows&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
==== Not so Invisible ====&lt;br /&gt;
[[Image:Platin.PNG|thumb|320px|[[Keen]] hangs onto thin air.]]&lt;br /&gt;
&lt;br /&gt;
Only certain Keen sprites respond to gravity; if Keen is looking up or down, or hanging from a ledge, he is immune to falling. Thus if Keen does any of these on a Miragia platform, he can stand on it, even when it disappears. If he&#039;s looking up\down, if he then stops when the platform is solid, he can stand on the vanished platform for as long as it takes his &#039;bored&#039; animations to start. So if the blocks start disappearing, quickly grab the ledge of one of them and climb onto it again when it reappears.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Hole in his Head ====&lt;br /&gt;
When Keen is at the top of any pole and facing left, shooting left will display the sprite used for shooting left on a pole, this however is missing a piece of head that is normally covered by the pole, but not at the pole top.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
==== [[Blue Bird]] of unhappiness ====&lt;br /&gt;
[[Image:BIRDSTUCK.PNG|thumb|320px|A [[Blue Bird]] is stuck.]]&lt;br /&gt;
&lt;br /&gt;
If you can lure a flying [[Blue Bird]] to the right edge of a one tile thick platform (and sometimes walls or thicker platforms) it will get clipped into the platform and not be able to chase after Keen ([[God mode]] helps at least for practice.)  It can be freed only by stunning it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
==== What Lies Beyond ====&lt;br /&gt;
[[Image:Edgeerror.PNG|thumb|320px|[[Keen]] peeks past the level edge.]]&lt;br /&gt;
&lt;br /&gt;
Keen can peek at and past the lower level border under certain circumstances, viz that if the game is saved while he is standing on a moving platform near the level bottom, the screen will be recentered after saving (And whenever the game is loaded.) so that he can look down and see not only the level border, but also a bunch of scrambled, random graphics tiles &#039;outside&#039; the level, probably caused by reading memory out of the tile array, resulting in random garbage left by other programs or procedures of the game itself.&lt;br /&gt;
&lt;br /&gt;
The only place this can really be seen is beneath [[Crystalus]], but it works in any other level if platforms are placed right.&lt;br /&gt;
&lt;br /&gt;
In a similar vein, Keen can see what&#039;s offscreen by saving his game. This can be done in places like the Pyramid of the Gnosticene Ancients by using Godmode and dropping into certain tar pits.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
==== Well of Wishes clipping error ====&lt;br /&gt;
[[Image:keen4-bug-wow_clipping.png|thumb|320px|[[Well of Wishes]] clipping error]]&lt;br /&gt;
In the [[Well of Wishes]], if Keen is allowed to settle on the ground below the arch/doorway into the [[Council Member]], the clipping misbehaves and Keen sinks into the floor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
==== Cave of the Descendents unexpected end ====&lt;br /&gt;
In the [[Cave of the Descendents]], go to the lower leftmost part of the map, where are two elevators. Go down to the second one where has a door that teleport you to another on the top of the map. Enter the door then release the &#039;&#039;&#039;up key&#039;&#039;&#039;&lt;br /&gt;
and immediately press it again and keep-it pressed. It will make Keen enter to door in the top and consequently exit the level. For a video showing how this bug happens [http://www.megaupload.com/pt/?d=GPY7JLDN click here]!&lt;br /&gt;
&lt;br /&gt;
This works because when Keen exits any door, he initially does so standing. In this case Keen can enter the doors before falling. Since the doors have no information plane entry the game takes this as transporting Keen to 0,0 in the level, which is offscreen and thus lets him exit. If the doors are given a proper value, this can be fixed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Chasm of Chills door trick ====&lt;br /&gt;
[[Image:Chasm_of_chills_bug.PNG||thumb|320px|[[Keen]] performing the [[Chasm of Chills]] door trick]]&lt;br /&gt;
This bug works in a same way the &#039;&#039;&#039;Cave of the Descendents unexpected end&#039;&#039;&#039; -bug does. In the very beginning of the map, fall down from the edge and head right. You&#039;ll find three small chasms. Drop in the middle one, and jump trough the wall at the right. Keen will fall right in the front of a door. Press the &#039;&#039;&#039;up key&#039;&#039;&#039; to enter the door, then release the key and immediately press it again. Keep it pressed. Keen will then enter a door mid-air, in another room, and complete the level.&lt;br /&gt;
&lt;br /&gt;
==== Teleporting Keen ====&lt;br /&gt;
&lt;br /&gt;
In [[Lifewater Oasis]] when using the F10+J Jump Cheat, if you make Keen hit the ceiling in different places and at different angles, Keen will disappear and randomly reappear somewhere else within the level. In fact, there are at least two places (possibly more) in the ceiling if you make Keen jump in these places at the right angles, he will actually reappear in the water where the 5 [[Lifewater Flask]]s are. The interesting thing is that one of these places is right above the highest structure where the big door and the [[Thundercloud]] is. If the game designers would have created Keen to jump higher or designed the structure to be closer to the ceiling, then it would be possible to take advantage of this bug and get to the Lifewater Flasks without cheating. Unfortunately, once you are there, it is impossible to get back out without cheating. This bug only works when you are at the outside of the level. It does not work in the lower cavern. &lt;br /&gt;
&lt;br /&gt;
==== Outside the Pyramid of the Forbidden ====&lt;br /&gt;
&lt;br /&gt;
It is possible to go outside the [[Pyramid of the Forbidden]] without using the F10+N clipping cheat. At the beginning of the level as you are going towards the top of the pyramid where the first [[Lifewater Flask]] is, there is a green [[Keen 4 Hazards|Dart gun]] above the flask and there is a small gap in the wall just above the gun. Using F10+G God Mode You can grab onto the ledge where the gap is and it will push you off the screen and out of the pyramid. Then you save your game and then reload the game you just saved. It will show Keen standing outside the pyramid. &lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Spinning&amp;quot; Creatures ====&lt;br /&gt;
&lt;br /&gt;
If a creature that normally stays on the ground all the time is somehow forced onto the &amp;quot;air&amp;quot;, it will appear to spin around like a propellor, without falling down. This is probably because such creatures are programmed to turn and face the opposite direction when they come to a cliff edge (i.e. the next tile is empty air) but when they turn and find that there is &amp;quot;air&amp;quot; on the other side of them, they reverse direction again.&lt;br /&gt;
This can be done with [[Inchworm]]s (in the [[Pyramid of the Moons]]) and [[Poison Slug]]s (in [[Sand Yego]]). In both cases, Keen has to lure the creatures out onto a bridge, and then flip the switch that makes the bridge disappear. When this happens, the normally land-bound creature will find itself in the air, and commence spinning. If a Poison Slug is shot, it will then fall out of the air as per normal. May also work with [[Arachnut]]s.&lt;br /&gt;
&lt;br /&gt;
This bug is also observed in action in [[Keen 5]], with [[Robo Red]] being [[Keen_5_Bugs#Lure_Robo_Red_off_a_ledge|lured off a ledge]].&lt;br /&gt;
&lt;br /&gt;
==== Imaginary pole in The Perilous Pit  ====&lt;br /&gt;
[[Image:Imaginary_Pole_In_The_Perilous_Pit.jpg||thumb|320px|[[Keen]] climbs the imaginary pole in [[The Perilous Pit]] ]]&lt;br /&gt;
&lt;br /&gt;
In the same room as the [[Council Member]]s in [[The Perilous Pit]], there is a tile at the right side of the [[gem]]-holder which is set to act like a pole even though the tile is empty. Ordering [[Keen]] to look down while bypassing the tile will cause him to lag, changing him into his pole-climbing form back and forth into his ordinary running/standing form.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen 4]]&lt;/div&gt;</summary>
		<author><name>ZidaneA</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=Keen_4_Bugs&amp;diff=11124</id>
		<title>Keen 4 Bugs</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=Keen_4_Bugs&amp;diff=11124"/>
		<updated>2009-04-23T18:07:27Z</updated>

		<summary type="html">&lt;p&gt;ZidaneA: Added a newly discovered glitch from The Perilous Pit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists all the bugs, odd behaviours and unexpected actions that have been discovered in [[Keen 4]].&lt;br /&gt;
&lt;br /&gt;
==== Well of Wishes bug in God mode ====&lt;br /&gt;
&lt;br /&gt;
Often, when two [[Dopefish]] overlap and [[God mode]] is activated (this is accomplished by entering the [[Well of Wishes]] in Hard difficulty level), the game starts to get out of free memory, and all animated sprites (i.e. bubbles) get stuck in the game screen instead of disappearing after a certain amount of time. This eventually crashes the game in low-memory environments.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
==== Bad grammar entering the Pyramid of Shadows ====&lt;br /&gt;
[[Image:keen4-bug-badgrammar.png|thumb|320px|Bad grammar entering the [[Pyramid of Shadows]]]]&lt;br /&gt;
&lt;br /&gt;
When entering the [[Pyramid of Shadows]], the entrance text reads &amp;quot;Keen move silently in the Pyramid of Shadows&amp;quot; instead of &amp;quot;Keen &#039;&#039;&#039;moves&#039;&#039;&#039; silently in the Pyramid of Shadows&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
==== Not so Invisible ====&lt;br /&gt;
[[Image:Platin.PNG|thumb|320px|[[Keen]] hangs onto thin air.]]&lt;br /&gt;
&lt;br /&gt;
Only certain Keen sprites respond to gravity; if Keen is looking up or down, or hanging from a ledge, he is immune to falling. Thus if Keen does any of these on a Miragia platform, he can stand on it, even when it disappears. If he&#039;s looking up\down, if he then stops when the platform is solid, he can stand on the vanished platform for as long as it takes his &#039;bored&#039; animations to start. So if the blocks start disappearing, quickly grab the ledge of one of them and climb onto it again when it reappears.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Hole in his Head ====&lt;br /&gt;
When Keen is at the top of any pole and facing left, shooting left will display the sprite used for shooting left on a pole, this however is missing a piece of head that is normally covered by the pole, but not at the pole top.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
==== [[Blue Bird]] of unhappiness ====&lt;br /&gt;
[[Image:BIRDSTUCK.PNG|thumb|320px|A [[Blue Bird]] is stuck.]]&lt;br /&gt;
&lt;br /&gt;
If you can lure a flying [[Blue Bird]] to the right edge of a one tile thick platform (and sometimes walls or thicker platforms) it will get clipped into the platform and not be able to chase after Keen ([[God mode]] helps at least for practice.)  It can be freed only by stunning it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
==== What Lies Beyond ====&lt;br /&gt;
[[Image:Edgeerror.PNG|thumb|320px|[[Keen]] peeks past the level edge.]]&lt;br /&gt;
&lt;br /&gt;
Keen can peek at and past the lower level border under certain circumstances, viz that if the game is saved while he is standing on a moving platform near the level bottom, the screen will be recentered after saving (And whenever the game is loaded.) so that he can look down and see not only the level border, but also a bunch of scrambled, random graphics tiles &#039;outside&#039; the level, probably caused by reading memory out of the tile array, resulting in random garbage left by other programs or procedures of the game itself.&lt;br /&gt;
&lt;br /&gt;
The only place this can really be seen is beneath [[Crystalus]], but it works in any other level if platforms are placed right.&lt;br /&gt;
&lt;br /&gt;
In a similar vein, Keen can see what&#039;s offscreen by saving his game. This can be done in places like the Pyramid of the Gnosticene Ancients by using Godmode and dropping into certain tar pits.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
==== Well of Wishes clipping error ====&lt;br /&gt;
[[Image:keen4-bug-wow_clipping.png|thumb|320px|[[Well of Wishes]] clipping error]]&lt;br /&gt;
In the [[Well of Wishes]], if Keen is allowed to settle on the ground below the arch/doorway into the [[Council Member]], the clipping misbehaves and Keen sinks into the floor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
==== Cave of the Descendents unexpected end ====&lt;br /&gt;
In the [[Cave of the Descendents]], go to the lower leftmost part of the map, where are two elevators. Go down to the second one where has a door that teleport you to another on the top of the map. Enter the door then release the &#039;&#039;&#039;up key&#039;&#039;&#039;&lt;br /&gt;
and immediately press it again and keep-it pressed. It will make Keen enter to door in the top and consequently exit the level. For a video showing how this bug happens [http://www.megaupload.com/pt/?d=GPY7JLDN click here]!&lt;br /&gt;
&lt;br /&gt;
This works because when Keen exits any door, he initially does so standing. In this case Keen can enter the doors before falling. Since the doors have no information plane entry the game takes this as transporting Keen to 0,0 in the level, which is offscreen and thus lets him exit. If the doors are given a proper value, this can be fixed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Chasm of Chills door trick ====&lt;br /&gt;
[[Image:Chasm_of_chills_bug.PNG||thumb|320px|Keen performing the [[Chasm of Chills]] door trick]]&lt;br /&gt;
This bug works in a same way the &#039;&#039;&#039;Cave of the Descendents unexpected end&#039;&#039;&#039; -bug does. In the very beginning of the map, fall down from the edge and head right. You&#039;ll find three small chasms. Drop in the middle one, and jump trough the wall at the right. Keen will fall right in the front of a door. Press the &#039;&#039;&#039;up key&#039;&#039;&#039; to enter the door, then release the key and immediately press it again. Keep it pressed. Keen will then enter a door mid-air, in another room, and complete the level.&lt;br /&gt;
&lt;br /&gt;
==== Teleporting Keen ====&lt;br /&gt;
&lt;br /&gt;
In [[Lifewater Oasis]] when using the F10+J Jump Cheat, if you make Keen hit the ceiling in different places and at different angles, Keen will disappear and randomly reappear somewhere else within the level. In fact, there are at least two places (possibly more) in the ceiling if you make Keen jump in these places at the right angles, he will actually reappear in the water where the 5 [[Lifewater Flask]]s are. The interesting thing is that one of these places is right above the highest structure where the big door and the [[Thundercloud]] is. If the game designers would have created Keen to jump higher or designed the structure to be closer to the ceiling, then it would be possible to take advantage of this bug and get to the Lifewater Flasks without cheating. Unfortunately, once you are there, it is impossible to get back out without cheating. This bug only works when you are at the outside of the level. It does not work in the lower cavern. &lt;br /&gt;
&lt;br /&gt;
==== Outside the Pyramid of the Forbidden ====&lt;br /&gt;
&lt;br /&gt;
It is possible to go outside the [[Pyramid of the Forbidden]] without using the F10+N clipping cheat. At the beginning of the level as you are going towards the top of the pyramid where the first [[Lifewater Flask]] is, there is a green [[Keen 4 Hazards|Dart gun]] above the flask and there is a small gap in the wall just above the gun. Using F10+G God Mode You can grab onto the ledge where the gap is and it will push you off the screen and out of the pyramid. Then you save your game and then reload the game you just saved. It will show Keen standing outside the pyramid. &lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Spinning&amp;quot; Creatures ====&lt;br /&gt;
&lt;br /&gt;
If a creature that normally stays on the ground all the time is somehow forced onto the &amp;quot;air&amp;quot;, it will appear to spin around like a propellor, without falling down. This is probably because such creatures are programmed to turn and face the opposite direction when they come to a cliff edge (i.e. the next tile is empty air) but when they turn and find that there is &amp;quot;air&amp;quot; on the other side of them, they reverse direction again.&lt;br /&gt;
This can be done with [[Inchworm]]s (in the [[Pyramid of the Moons]]) and [[Poison Slug]]s (in [[Sand Yego]]). In both cases, Keen has to lure the creatures out onto a bridge, and then flip the switch that makes the bridge disappear. When this happens, the normally land-bound creature will find itself in the air, and commence spinning. If a Poison Slug is shot, it will then fall out of the air as per normal. May also work with [[Arachnut]]s.&lt;br /&gt;
&lt;br /&gt;
This bug is also observed in action in [[Keen 5]], with [[Robo Red]] being [[Keen_5_Bugs#Lure_Robo_Red_off_a_ledge|lured off a ledge]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Imaginary pole in The Perilous Pit  ====&lt;br /&gt;
&lt;br /&gt;
In the same room as the [[Council Member]]s in [[The Perilous Pit]], there is a tile at the right side of the [[gem]]-holder which is set to act like a pole even though the tile is empty. Ordering [[Keen]] to look down while bypassing the tile will cause him to lag, changing him into his pole-climbing form back and forth into his ordinary running/standing form.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Keen 4]]&lt;/div&gt;</summary>
		<author><name>ZidaneA</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=User:ZidaneA&amp;diff=10575</id>
		<title>User:ZidaneA</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=User:ZidaneA&amp;diff=10575"/>
		<updated>2009-01-25T13:38:22Z</updated>

		<summary type="html">&lt;p&gt;ZidaneA: I changed some stuff so that everything is correct (no false information here, no). Also added some stuff...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;ZidaneA&#039;&#039; is the Commander Keen community nickname for Anthon &#039;Zid&#039; Morin, who joined September 16, 2006. Keen fan since 1995.&lt;br /&gt;
He likes doing different kinds of fan-art, but since his skill on doing that is pretty low, he focuses on doing remixes of CK songs.&lt;br /&gt;
3 of them are available to download from the [[Keen Remixes]] page.&lt;br /&gt;
&lt;br /&gt;
He also made the music for the demo version of [[Commander Keen 64]].&lt;/div&gt;</summary>
		<author><name>ZidaneA</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=User:ZidaneA&amp;diff=8078</id>
		<title>User:ZidaneA</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=User:ZidaneA&amp;diff=8078"/>
		<updated>2007-09-19T19:37:35Z</updated>

		<summary type="html">&lt;p&gt;ZidaneA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;ZidaneA&#039;&#039; is the Commander Keen community nickname for Anthon &#039;Zid&#039; Morin, who joined September 16, 2006. Keen fan since 1995.&lt;br /&gt;
Have made several Commander Keen Remixes, where 2 of them is downloadable on Newgrounds.&lt;/div&gt;</summary>
		<author><name>ZidaneA</name></author>
	</entry>
</feed>