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	<id>https://keenwiki.shikadi.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zorath</id>
	<title>KeenWiki - User contributions [en-gb]</title>
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	<updated>2026-04-16T13:03:08Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=KeenWright&amp;diff=4918</id>
		<title>KeenWright</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=KeenWright&amp;diff=4918"/>
		<updated>2007-02-13T17:45:17Z</updated>

		<summary type="html">&lt;p&gt;Zorath: windows version screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[Image:keenwright dos.png|320px|thumb|The DOS version of KeenWright.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Keenwright win.png|320px|thumb|The Windows version of KeenWright.]]&lt;br /&gt;
&lt;br /&gt;
[[KeenWright]], also called &#039;&#039;&#039;KeenEdit&#039;&#039;&#039;, is a DOS-based, graphical level editor for Keens 1-3, created by [[Andrew Durdin]] and first released in 2000. It has the same resolution and colour depth as Keen, and therefore it allows the most immersive experience possible from a level editor. It can be used full-screen, and in Windows 98, ME, etc.,  it can also be used in a window. It is the preferred editor of many modders, partly due to its lack of bugs and widespread compatibility.&lt;br /&gt;
&lt;br /&gt;
It allows tiles, custom sprites (true sprites and numerical sprite values) to be placed in levels. It can assign a tile each to the letters Z, X and C on the keyboard.&lt;br /&gt;
&lt;br /&gt;
It has a map mode, accessed by pressing M, which shows sprite values as yellow boxes to show where levels and teleporters are located. It has a fill function, used by pressing F, which is useful for small areas, but crashes the program if used on an area that is too large. It also has a rectangle function, used by pressing R on a corner of the rectangle, then ENTER on the opposite corner. This function can be used to fill a whole level with a tile. There is a line function, used by pressing L at one end of the line, and ENTER at the other, which can draw straight lines across a level. Unlike many other editors, it lacks a facility for copying and pasting patterns of tiles.&lt;br /&gt;
&lt;br /&gt;
The graphics used in the editor are stored in a file called Keenedit.DAT. The [[TileInfo]] utility, also a work of Andrew Durdin&#039;s, is capable of exporting custom tiles into a Keenedit.DAT file which is compatible with KeenWright. There is no facility as yet for importing sprite images into KeenWright. &lt;br /&gt;
&lt;br /&gt;
It can automatically calculate the sprite numbers for map levels which block Keen from passing until the level is completed. The original release has no on-board helptext but it provides a separate, in-depth readme file.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://andy.durdin.net/keen/ Andrew Durdin&#039;s website]&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding Tools (Vorticons)]]&lt;br /&gt;
[[Category:Level Editors (Vorticons)]]&lt;/div&gt;</summary>
		<author><name>Zorath</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File:Keenwright_win.png&amp;diff=4917</id>
		<title>File:Keenwright win.png</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File:Keenwright_win.png&amp;diff=4917"/>
		<updated>2007-02-13T17:41:18Z</updated>

		<summary type="html">&lt;p&gt;Zorath: The Windows version of KeenWright.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Windows version of [[KeenWright]].&lt;/div&gt;</summary>
		<author><name>Zorath</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=KeenWright&amp;diff=4916</id>
		<title>KeenWright</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=KeenWright&amp;diff=4916"/>
		<updated>2007-02-13T16:14:25Z</updated>

		<summary type="html">&lt;p&gt;Zorath: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[Image:keenwright_dos.png|320px|thumb|The DOS version of KeenWright.]]&lt;br /&gt;
&lt;br /&gt;
[[KeenWright]], also called &#039;&#039;&#039;KeenEdit&#039;&#039;&#039;, is a DOS-based, graphical level editor for Keens 1-3, created by [[Andrew Durdin]] and first released in 2000. It has the same resolution and colour depth as Keen, and therefore it allows the most immersive experience possible from a level editor. It can be used full-screen, and in Windows 98, ME, etc.,  it can also be used in a window. It is the preferred editor of many modders, partly due to its lack of bugs and widespread compatibility.&lt;br /&gt;
&lt;br /&gt;
It allows tiles, custom sprites (true sprites and numerical sprite values) to be placed in levels. It can assign a tile each to the letters Z, X and C on the keyboard.&lt;br /&gt;
&lt;br /&gt;
It has a map mode, accessed by pressing M, which shows sprite values as yellow boxes to show where levels and teleporters are located. It has a fill function, used by pressing F, which is useful for small areas, but crashes the program if used on an area that is too large. It also has a rectangle function, used by pressing R on a corner of the rectangle, then ENTER on the opposite corner. This function can be used to fill a whole level with a tile. There is a line function, used by pressing L at one end of the line, and ENTER at the other, which can draw straight lines across a level. Unlike many other editors, it lacks a facility for copying and pasting patterns of tiles.&lt;br /&gt;
&lt;br /&gt;
The graphics used in the editor are stored in a file called Keenedit.DAT. The [[TileInfo]] utility, also a work of Andrew Durdin&#039;s, is capable of exporting custom tiles into a Keenedit.DAT file which is compatible with KeenWright. There is no facility as yet for importing sprite images into KeenWright. &lt;br /&gt;
&lt;br /&gt;
It can automatically calculate the sprite numbers for map levels which block Keen from passing until the level is completed. The original release has no on-board helptext but it provides a separate, in-depth readme file.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://andy.durdin.net/keen/ Andrew Durdin&#039;s website]&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding Tools (Vorticons)]]&lt;br /&gt;
[[Category:Level Editors (Vorticons)]]&lt;/div&gt;</summary>
		<author><name>Zorath</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=KeenWright&amp;diff=4915</id>
		<title>KeenWright</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=KeenWright&amp;diff=4915"/>
		<updated>2007-02-13T16:04:14Z</updated>

		<summary type="html">&lt;p&gt;Zorath: screenshot, minor changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[Image:keenwright_dos.png|320px|thumb|The DOS version of KeenWright.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KeenWright&#039;&#039;&#039;, also called &#039;&#039;&#039;KeenEdit&#039;&#039;&#039;, is a DOS-based, graphical level editor for Keens 1-3, created by [[Andrew Durdin]] and first released in 2000. It has the same resolution and colour depth as Keen, and therefore it allows the most immersive experience possible from a level editor. It can be used full-screen, and in Windows 98, ME, etc.,  it can also be used in a window. It is the preferred editor of many modders, partly due to its lack of bugs and widespread compatibility.&lt;br /&gt;
&lt;br /&gt;
It allows tiles, custom sprites (true sprites and numerical sprite values) to be placed in levels. It can assign a tile each to the letters Z, X and C on the keyboard.&lt;br /&gt;
&lt;br /&gt;
It has a map mode, accessed by pressing M, which shows sprite values as yellow boxes to show where levels and teleporters are located. It has a fill function, used by pressing F, which is useful for small areas, but crashes the program if used on an area that is too large. It also has a rectangle function, used by pressing R on a corner of the rectangle, then ENTER on the opposite corner. This function can be used to fill a whole level with a tile. There is a line function, used by pressing L at one end of the line, and ENTER at the other, which can draw straight lines across a level. Unlike many other editors, it lacks a facility for copying and pasting patterns of tiles.&lt;br /&gt;
&lt;br /&gt;
The graphics used in the editor are stored in a file called Keenedit.DAT. The [[TileInfo]] utility, also a work of Andrew Durdin&#039;s, is capable of exporting custom tiles into a Keenedit.DAT file which is compatible with KeenWright. There is no facility as yet for importing sprite images into KeenWright. &lt;br /&gt;
&lt;br /&gt;
It can automatically calculate the sprite numbers for map levels which block Keen from passing until the level is completed. The original release has no on-board helptext but it provides a separate, in-depth readme file.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://andy.durdin.net/keen/ Andrew Durdin&#039;s website]&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding Tools (Vorticons)]]&lt;br /&gt;
[[Category:Level Editors (Vorticons)]]&lt;/div&gt;</summary>
		<author><name>Zorath</name></author>
	</entry>
	<entry>
		<id>https://keenwiki.shikadi.net/w/index.php?title=File:Keenwright_dos.png&amp;diff=4914</id>
		<title>File:Keenwright dos.png</title>
		<link rel="alternate" type="text/html" href="https://keenwiki.shikadi.net/w/index.php?title=File:Keenwright_dos.png&amp;diff=4914"/>
		<updated>2007-02-13T16:01:44Z</updated>

		<summary type="html">&lt;p&gt;Zorath: The DOS version of KeenWright.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The DOS version of [[KeenWright]].&lt;/div&gt;</summary>
		<author><name>Zorath</name></author>
	</entry>
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