https://keenwiki.shikadi.net/w/api.php?action=feedcontributions&user=Pandakeen&feedformat=atomKeenWiki - User contributions [en-gb]2024-03-28T17:18:09ZUser contributionsMediaWiki 1.35.1https://keenwiki.shikadi.net/w/index.php?title=Atroxian_Realm&diff=48504Atroxian Realm2024-03-15T02:28:35Z<p>Pandakeen: definitely isn't the largest keen mod anymore :P</p>
<hr />
<div>{{Mod Infobox<br />
| Episode = 4<br />
| Authors = [[User:Gridlock|Gridlock]]<br />
| Discussion = PCKF: [https://pckf.com/viewtopic.php?t=1812 development], [https://pckf.com/viewtopic.php?t=3536 full&nbsp;version]<br />
| ReleaseDate = 2016-01-16<br />
| LatestUpdate = 2020-05-08<br />
| Status = Complete<br />
| Levels = 25<br />
| SecretLevels = 1<br />
| NewGameplay = No<br />
| NewGfx = Yes<br />
| NewLevels = Yes<br />
| NewSfx = Yes<br />
| NewMusic = Yes<br />
| LatestDownloadURL = https://files.shikadi.net/keenwiki/mods/SourceCode/m.gridlock.atroxian_realm_v1.4.sc.2020-05-08.zip<br />
| LatestVersion = v.1.4<br />
| Download = [https://files.shikadi.net/keenwiki/mods/SourceCode/m.gridlock.atroxian_realm_source_code_v1.4.sc.2020-05-08.zip source code] <br> <br />
[https://files.shikadi.net/keenwiki/mods/SourceCode/m.gridlock.atroxian_realm_v1.3.sc.2019-11-15.zip v.1.3], <br> [https://files.shikadi.net/keenwiki/mods/SourceCode/m.gridlock.atroxian_realm_v1.1.sc.2019-03-14.zip v.1.1], <br><br />
[https://files.shikadi.net/keenwiki/mods/SourceCode/m.gridlock.atroxian_realm.sc.2016-01-16.zip v.1.0], <br>[https://files.shikadi.net/keenwiki/mods/SourceCode/m.gridlock.atroxian_realm.sc.2013-12-26.zip Demo 2], <br>[https://files.shikadi.net/keenwiki/mods/SourceCode/m.gridlock.atroxian_realm.sc.2013-03-13.zip Demo 1] <br />
}}<br />
'''Atroxian Realm''' is a major [[Keen 4]] [[mod]] released in its completed form on the 16th of January 2016 by [[User:Gridlock|Gridlock]]. This project, in progress for five years, with multiple collaborators from the Commander Keen community, was dubbed "the largest Keen mod that's been made to date" by its author, a claim that was only supplanted by [[Foray in the Forest]] in 2023.<br />
<br />
== Story ==<br />
This mod follows the story of an adventure involving Commander Keen who is summoned by the Krile, native inhabitants of the planet Krisle. The Krile are in distress, as the robotic Atroxians have invaded their planet and begun to inflict a dark terraforming programme upon Krisle, using their deadly Realm Reactor. This adventure leads Keen through a myriad of rural and industrial settings leading ultimately to the fabled [[The Great Ziggurat|Great Ziggurat]].<br />
<br />
== Creatures and other modifications ==<br />
<br />
{{ModActorList}}<br />
<br />
<!-- Place the next four sections in columns --><br />
<table class="threecol"><tr><td><br />
<br />
==Points==<br />
<br />
{{ObjectList1Col<br />
| Object1 = Lemon Drop | Desc1 = 100 points | Link1 = -<br />
| Object2 = Quadpop | Desc2 = 200 points | Link2 = -<br />
| Object3 = French Fries | Desc3 = 500 points | Link3 = -<br />
| Object4= Kabob | Desc4 = 1000 points | Link4 = -<br />
| Object5 = Sphere Mint | Desc5 = 1000 points | Link5 = -<br />
| Object6 = Choc-Lover's Cone | Desc6 = 2000 points | Link6 = -<br />
| Object7 = Rainbow Snowcone| Desc7 = 5000 points | Link7 = -<br />
}}<br />
<br />
<!-- Move to next column --><br />
</td><td><br />
<br />
== Items ==<br />
<br />
{{ObjectList1Col<br />
| Object1 = Neural Stunner | Desc1 = More ammo<br />
| Object2 = Gems | Desc2 = Unlock doors | Image2 = Gem.png<br />
| Object3 = Spark | Desc3 = Collect 100 to get an extra life | Link3 = -<br />
| Object4 = Spark Star | Desc4 = Extra life | Link4 = -<br />
| Object5 = 3-UP Hyper Star | Desc5 = 3 extra lives | Link5 = -<br />
| Object6 = Question Mark | Desc6 = Spark, extra life, or 100-5,000 points | Link6 = -<br />
}}<br />
<br />
<!-- Move to next column --><br />
</td><td><br />
<br />
== Hazards ==<br />
<br />
{{ObjectList1Col<br />
| Object1 = Atroxian Power Grid | Desc1 = A Power Generator <br />
| Object2 = Ceiling Drill | Desc2 = Tile-based hazard | Link2 = -<br />
| Object3 = Fire | Desc3 = Tile-based hazard | Image3 = Fire_AR.png | Link3 = -<br />
| Object4 = Fireball | Desc4 = Tile-based hazard | Image4 = Fireball_AR.png | Link4 = -<br />
| Object5 = Larva | Desc5 = Tile-based hazard | Link5 = -<br />
| Object6 = Moving Fireball | Desc6 = [[Keen 4 Hazards#Underwater mines|Underwater Mine]] replacement | Link6 = -<br />
| Object7 = Water | Desc7 = Tile-based hazard | Image7 = Water_AR.png | Link7 = -<br />
}}<br />
<br />
<br />
<!-- Move to next column --><br />
</td><td><br />
<br />
== Specialties and innovations ==<br />
<br />
{{ObjectList1Col<br />
| Object1 = Checkpoint | Desc1 = Keen can now reach checkpoints in levels.<br />
| Object2 = Indicator | Desc2 = An auxiliary directional arrow.<br />
| Object3 = Travelator | Desc3 = A high-speed walkway<br />
| Object4 = Red Roots | Desc4 = Takes Keen to the [[Crystal Sanctuary]] | Link4 = -<br />
}}<br />
<!-- Finish four-column layout --><br />
</td></tr></table><br />
<br />
==Music==<br />
{|class="wikitable sortable"<br />
!Track!!Length!!Title!!Composer!!Levels used<br />
|-<br />
| 1 || 0:43 || Intro || [[User: Gridlock|Gridlock]] || [[Media:Atroxian_Realm.png|Intro]]<br />
|-<br />
| 2 || 0:56 || Main Theme || Gamebird || [[Media:AR_scrolling_text_story.png|Scrolling text story]]<br />
|-<br />
| 3 || 2:33 || Atroxian Adagio || [[User: Gridlock|Gridlock]] || [[Media:AR_Help_Screen.png|Help Screen]]<br />
|-<br />
| 4 || 0:56 || High Scores || Gamebird || [[Media:Atroxian Realm - Level 19.png|The Keenest]]<br />
|-<br />
| 5 || 1:13 || Crash Landing || [[User: Gridlock|Gridlock]] || [[BWB Megarocket Crash Site|BWB Crash Site]]<br />
|-<br />
| 6 || 1:29 || Exile of the Krile || [[User: Gridlock|Gridlock]] || [[Media:AR Exile of the Krile.png|Exile of the Krile]]<br />
|-<br />
| 7 || 2:42 || Krisle || Gamebird || [[Krisle|World Map]]<br />
|-<br />
| 8 || 1:39 || Dark Swamp || Gamebird || [[Dark Swamp]]<br />
|-<br />
| 9 || 1:58 || Murky Marsh || Gamebird || [[Murky Marsh]]<br />
|-<br />
| 10 || 3:02 || Larvae Lagoon || Gamebird || [[Larvae Lagoon]]<br />
|-<br />
| 11 || 2:20 || Brithom Bog || Gamebird || [[Brithom Bog]]<br />
|-<br />
| 12 || 1:44 || Crystallite Caverns || Gamebird || [[Crystallite Caverns]]<br />
|-<br />
| 13 || 1:38 || Crystalcomb Hive || Gamebird || [[Crystalcomb Hive]]<br />
|-<br />
| 14 || 2:10 || Emerald Canyon || Gamebird || [[Emerald Canyon]]<br />
|-<br />
| 15 || 1:04 || Cargo Transit A || Gamebird || [[Cargo Transit A]]<br />
|-<br />
| 16 || 1:57 || Atroxian Mines || Gamebird || [[Atroxian Mines]]<br />
|-<br />
| 17 || 2:14 || Krilewood Forest || Gamebird || [[Krilewood Forest]]<br />
|-<br />
| 18 || 1:41 || Port Atrox || Gamebird || [[Port Atrox]]<br />
|-<br />
| 19 || 2:05 || Security Layer || Gamebird || [[Security Layer]]<br />
|-<br />
| 20 || 1:21 || Cargo Transit B || Gamebird || [[Cargo Transit B]]<br />
|-<br />
| 21 || 1:35 || Atroxian Base || Gamebird || [[Atroxian Base]]<br />
|-<br />
| 22 || 1:51 || Hornet Hive || Gamebird || [[Hornet Hive]]<br />
|-<br />
| 23 || 2:44 || Crystal Shrine || Gamebird, [[User: Gridlock|Gridlock]] || [[Crystal Sanctuary]]<br />
|-<br />
| 24 || 2:00 || Kridonea Gateway || Gamebird || [[Kridonea Gateway]]<br />
|-<br />
| 25 || 0:29 || Atroxus Watches || [[User: Gridlock|Gridlock]] || [[Media:AR Atroxus Watches.png|Atroxus Watches]]<br />
|-<br />
| 26 || 2:30 || Kridonea Ruins (Part 1) || Gamebird || [[Kridonea Ruins]]<br />
|-<br />
| 27 || 2:43 || Kridonea Ruins (Part 2) || [[User: Gridlock|Gridlock]] || [[Kridonea Ruins]]<br />
|-<br />
| 28 || 2:32 || The Catacombs || Gamebird || [[The Catacombs]]<br />
|-<br />
| 29 || 1:51 || Great Ziggurat || Gamebird || [[The Great Ziggurat]]<br />
|-<br />
| 30 || 1:56 || The Elder || Gamebird || [[The Great Ziggurat]]<br />
|-<br />
| 31 || 0:27 || Atop the Mesa || [[User: Gridlock|Gridlock]] || [[Media:AR Atop the Mesa.png|Atop the Mesa]]<br />
|-<br />
| 32 || 2:46 || Sky Sanctum || Gamebird || [[The Sky Sanctum]]<br />
|-<br />
| 33 || 1:32 || Atroxus || [[User: Gridlock|Gridlock]] || [[Media:AR Atroxus Scans Keen.png|Atroxus scans Keen]]<br />
|-<br />
| 34 || 1:47 || Battle at the Realm Reactor || Gamebird || [[Realm Reactor]]<br />
|-<br />
| 35 || 1:56 || Ending (Part 1) || Gamebird || [[Media:AR Ending (Part 1).png|Ending (Part 1)]]<br />
|-<br />
| 36 || 2:40 || Ending (Part 2) || [[User: Gridlock|Gridlock]] || [[Media:AR Ending (Part 2).png|Ending (Part 2)]]<br />
|}<br />
<br />
== Levels ==<br />
<br />
22 levels are meant to be directly accessed in the game, one is accessed only from another level.<br />
<br />
{{ModLevelList}}<br />
<br />
== Technical Information ==<br />
<br />
*Utilities used: [[TED5]], [[The_Omegamatic|The Omegamatic (TOM)]], [[Abiathar]], [[CKPatch]], [[ModKeen]], [[KeenGrout]], [[Keengraph]], [[ModKeen#Unofficial_16-bit_ModId|ModID]], [[CK456DTli]], [[Galactile]], [[Wolf_Data_Compiler_(WDC)|WDC]], [[IMF_Creator|IMFCreator]], [[IMFCrush]], [[IMF2MIDI]], [[Startext]], [[TheDraw]], [[KeenWave]]<br />
<br />
==Credits==<br />
<br />
* Creator: [[User:Gridlock|Gridlock]]<br />
* Programming: [[User:Lemm|Lemm]], [[User:K1n9_Duk3|K1n9_Duk3]]<br />
* Music Composition: Gamebird<br />
* Additional Music Composition and Editing: [[User:Gridlock|Gridlock]]<br />
* Story Images: T-Squared<br />
* Main Testing: [[User:Fleexy|Fleexy]]<br />
* Additional Testing: Keenfan, T-Squared, Gamebird, [[User:Lemm|Lemm]]<br />
* Early Build Patching: [[User:Lemm|Lemm]], [[User:Levellass|Levellass]]<br />
* Programming Assistance: NY00123, [[User:Fleexy|Fleexy]]<br />
* Tools Support: [[User:Lemm|Lemm]], [[User:Levellass|Levellass]], [[User:Fleexy|Fleexy]], [[User:Mink|Mink]]<br />
* Artwork Contributions: [[User:Bubbatom|Bubbatom]], [[User:Ceilick|Ceilick]], T-Squared, Gamebird, Mobiethian, [[User:Tulip|Tulip]], Preston, Fantomx, [[User:DoomJedi|DoomJedi]], Grimson, [[User:Szemigi|Szemi]]<br />
* [[Zero_X|Zero X. Diamond]] is thanked in the credits for inspiring the name Atroxus.<br />
<br />
[[Category:Keen Source code mods]]<br />
[[Category:Atroxian_Realm]]</div>Pandakeenhttps://keenwiki.shikadi.net/w/index.php?title=Talk:Commander_Keen_in_the_Earth%27s_Chaos&diff=48301Talk:Commander Keen in the Earth's Chaos2024-02-16T23:31:23Z<p>Pandakeen: /* Thoughts on the Music section? */</p>
<hr />
<div>==Thoughts on the Music section?==<br />
<br />
What do you think about the "Music" section I added a while ago? Does it look good? I thought of using that as a template for other fangames that are entirely composed of MIDI arrangements of existing songs, such as Commander Keen 2000, so I'd like to know if it seems alright. I think it's a good way to acknowledge the people who made those MIDI files (most fangames don't credit them, they usually just credit the website).<br />
<br />
I used the filenames from the source because I can't find any MIDI files of the Mambo Snake theme that are just called "snake" (making its origins seem mysterious). I used question marks for the other two Bobby Prince MIDI files because the names are too long for The Games Factory to display (they cut themselves off with ellipses). I got the lengths by opening the MIDI files with Anvil Studio, which is why the Hyrule theme is listed as nine minutes even though Windows Media Player can only play the first four minutes before stopping (it's only a single track playing afterwards). VGMusic doesn't list who made the MIDI version of the SMRPG boss theme, but I got the name from the MIDI's contents (it's in a track name). The two MIDIs that have no sequencer listed appear to have no credits, neither in VGMusic nor the file's contents. [[User:Quinton|Quinton]] ([[User talk:Quinton|talk]]) 08:10, 16 February 2024 (GMT)<br />
<br />
:Looks good to me! We need a similar music table for Real Keen. One song in particular from that has always struck my curiosity, 37.MID. This song was also used in a few levels of Super Mario PC, an old Mario fangame (I think I saw you posted a review of it on MFGG a few years ago, so you probably know what I'm talking about). 14.MID sounds similar enough that it's very likely from the same source. I'd love to find out where these are from. [[User:Pandakeen|Pandakeen]] ([[User talk:Pandakeen|talk]]) 23:31, 16 February 2024 (GMT)</div>Pandakeenhttps://keenwiki.shikadi.net/w/index.php?title=Venture_to_Vorti_Peaks&diff=48062Venture to Vorti Peaks2024-01-26T18:33:39Z<p>Pandakeen: Edited to be a bit more formal.</p>
<hr />
<div>{{Mod Infobox<br />
| Episode = 1<br />
| Authors = [[User:Excuses|Excuses]]<br />
| Status = Complete<br />
| ReleaseDate = 2021-03-18<br />
| LatestUpdate = 2022-01-01<br />
| Homepage = [https://github.com/SleepingColossus/keen-venture-to-vorti-peaks GitHub]<br />
| Discussion = [https://pckf.com/viewtopic.php?p=97903 PCKF]<br />
| Levels = 16 <br />
| SecretLevels = 0<br />
| NewGameplay = No<br />
| NewGfx = Yes<br />
| NewLevels = Yes<br />
| NewSfx = No<br />
| NewMusic = No<br />
| LatestDownloadURL = https://github.com/SleepingColossus/keen-venture-to-vorti-peaks/releases/download/release-1.0.1/vorti-peaks-1.0.1.zip<br />
| LatestVersion = v.1.0.1<br />
}}<br />
[[File:Vorti peaks world map.png|thumb|right|320px|Worldmap]]<br />
<br />
'''Commander Keen in Venture to Vorti Peaks''' is a mod for [[Keen 1: Marooned on Mars|Commander Keen Episode 1]] created by [[User:Excuses|Excuses]] and his brother. The mod also has a gameplay trailer on [https://youtu.be/-onMhUi3kPI Youtube].<br />
<br />
== The Story ==<br />
After saving The Earth from the Vorticon threat, Billy decided it's time for a break. But our hero isn't content with just any kind of break. Billy signed up for a skiing field trip with his fellow classmates. Just because we're not saving the world doesn't mean we can't have a little excitement. On the bus ride you notice that your arch-nemesis, Mortimer McMire, is also aboard. After being sneered at for nearly the entire trip you can't help but to expect some trouble ahead ...<br />
<br />
Are you ready to face the slippery slopes and jagged edges of '''Vorti Peaks'''<br />
<br />
== Actors ==<br />
<br />
{{ObjectList1Col<br />
| Object1 = Penguin | Desc1 = [[Yorp]] replacement | Link1 = - | Image1 = Vorti_peaks_actors_penguin.gif<br />
| Object2 = Ice Cube | Desc2 = [[Butler_Robot|Butler Robot]] replacement | Link2 = - | Image2 = Vorti_peaks_actors_icecube.gif<br />
| Object3 = Snowman | Desc3 = [[Tank_Robot|Tank Robot]] replacement | Link3 = - | Image3 = Vorti_peaks_actors_snowman.gif<br />
| Object4 = Yeti | Desc4 = [[Garg]] replacement | Link4 = - | Image4 = Vorti_peaks_actors_yeti.gif<br />
| Object5 = Bully | Desc5 = [[Vorticon]] replacement | Link5 = - | Image5 = Vorti_peaks_actors_bully.gif<br />
| Object6 = Counselor | Desc6 = [[Yorp]] statue replacement | Link6 = - | Image6 = Vorti_peaks_actors_counselor.png<br />
| Object7 = Mortimer | Desc7 = [[Garg]] statue replacement | Link7 = - | Image7 = Vorti_peaks_actors_mortimer.png<br />
}}<br />
<br />
== Items ==<br />
<br />
{{ObjectList1Col<br />
| Object1 = Keys | Desc1 = [[Keycard_(Vorticons)|Keycard]] replacement | Link1 = - | Image1 = Vorti_peaks_items_keys.png<br />
| Object2 = Snowballs | Desc2 = [[Raygun]] replacement | Link2 = - | Image2 = Vorti_peaks_items_snowballs.png<br />
| Object3 = Polar Bear | Desc3 = 5000 Points | Link3 = - | Image3 = Vorti_peaks_items_bear.png<br />
| Object4 = Backpack | Desc4 = Gear required to finish the game | Link4 = - | Image4 = Vorti_peaks_items_backpack.png<br />
| Object5 = Compass | Desc5 = Gear required to finish the game | Link5 = - | Image5 = Vorti_peaks_items_compass.png<br />
| Object6 = Ice Picks | Desc6 = Gear required to finish the game | Link6 = - | Image6 = Vorti_peaks_items_icepick.png<br />
| Object7 = Map | Desc7 = Gear required to finish the game | Link7 = - | Image7 = Vorti_peaks_items_map.png<br />
}}<br />
<br />
== Levels ==<br />
<gallery><br />
File:Vorti_peaks_level_01.png|Level 1<br />
File:Vorti_peaks_level_02.png|Level 2<br />
File:Vorti_peaks_level_03.png|Level 3<br />
File:Vorti_peaks_level_04.png|Level 4<br />
File:Vorti_peaks_level_05.png|Level 5<br />
File:Vorti_peaks_level_06.png|Level 6<br />
File:Vorti_peaks_level_07.png|Level 7<br />
File:Vorti_peaks_level_08.png|Level 8<br />
File:Vorti_peaks_level_09.png|Level 9<br />
File:Vorti_peaks_level_10.png|Level 10<br />
File:Vorti_peaks_level_11.png|Level 11<br />
File:Vorti_peaks_level_12.png|Level 12<br />
File:Vorti_peaks_level_13.png|Level 13<br />
File:Vorti_peaks_level_14.png|Level 14<br />
File:Vorti_peaks_level_15.png|Level 15<br />
File:Vorti_peaks_level_16.png|Level 16<br />
</gallery></div>Pandakeenhttps://keenwiki.shikadi.net/w/index.php?title=File_talk:Quake_I_Dopefish.png&diff=48060File talk:Quake I Dopefish.png2024-01-26T18:19:00Z<p>Pandakeen: /* Brown tint? */</p>
<hr />
<div>==Brown tint?==<br />
<br />
Is the screenshot really supposed to have a brown tint? I've never played the game, so I'm not sure. [[User:Quinton|Quinton]] ([[User talk:Quinton|talk]]) 08:43, 26 January 2024 (GMT)<br />
<br />
Yes, in Quake the screen gets a brown tint when you're underwater. I took a screenshot using DOSBox's screenshot feature; The screenshot on dopefish.com used Quake's internal screenshot feature which doesn't account for palette changes, which is why it doesn't have the brown tint. I kept the tint for accuracy's sake. [[User:Pandakeen|Pandakeen]] ([[User talk:Pandakeen|talk]]) 18:18, 26 January 2024 (GMT)</div>Pandakeenhttps://keenwiki.shikadi.net/w/index.php?title=User:Pandakeen&diff=47492User:Pandakeen2023-10-13T20:41:42Z<p>Pandakeen: updating this</p>
<hr />
<div>I'm known as Pandakeen on PCKF and KeenWiki, and Plerb everywhere else. I started modding in 2014, and I have yet to actually release anything of substance, and progress on my mods is extremely slow. You can find info about my mods on my [https://plerb-tech.neocities.org/keen/keen Neocities site], though that page is still a work in progress. I'm fairly active around this community, however I haven't actually played Keen all that much lately for various reasons.</div>Pandakeenhttps://keenwiki.shikadi.net/w/index.php?title=Episode_58_-_The_Ruin_of_Roib&diff=47252Episode 58 - The Ruin of Roib2023-08-13T19:05:37Z<p>Pandakeen: /* Story */ fix typo</p>
<hr />
<div>{{Mod Infobox<br />
| Episode = 4<br />
| Authors = Bernie<br />
| ReleaseDate = 2013-05-25<br />
| LatestUpdate = 2019-07-03<br />
| Status = Beta<br />
| Levels = 24<br />
| SecretLevels = 5<br />
| NewGameplay = No<br />
| NewGfx = Yes<br />
| NewLevels = Yes<br />
| NewSfx = Yes<br />
| NewMusic = Yes<br />
| Discussion = [https://pckf.com/viewtopic.php?f=4&t=2791 PCKF (beta 3)] <br>[https://pckf.com/viewtopic.php?f=4&t=2786 PCKF (betas 1 & 2)]<br />
| LatestDownloadURL = https://files.shikadi.net/keenwiki/mods/Keen4/m.bernie.the_ruin_of_roib_v3.1.k4.2019-07-03.zip<br />
| LatestVersion = unofficial bug fixed v3.1 <br />
| Download = [https://files.shikadi.net/keenwiki/mods/Keen4/m.bernie.the_ruin_of_roib.k4.2013-07-01.zip Beta v3.0] <br> [https://files.shikadi.net/keenwiki/mods/Keen4/m.bernie.the_ruin_of_roib.k4.2013-06-09.zip Beta v2.0] <br> [https://files.shikadi.net/keenwiki/mods/Keen4/m.bernie.the_ruin_of_roib.k4.2013-05-25.zip Beta v1.0]<br />
| Series = [[Episode 59 - Underworld Ultimate!]]<br />
}}<br />
[[Image:MapRuinOfRoib.png|thumb|328px|World Map of Roib]]<br />
<br />
'''Episode 58 - The Ruin of Roib''' is a [[Keen 4]] mod released by Bernie.<br />
<br />
It features a humor laden plot involving an aged and disillusioned Commander Keen. The mod is set several decades after the conclusion of Keen's childhood adventures and is the first in a series of two, the sequel being [[Episode 59 - Underworld Ultimate!]]. (A joke sequel to both, [[Keen 60: Kreeg Crisis!]] also exists.) The graphics, patching and level design got highly praised by the community though the high difficulty, especially on hard mode, is often complained about.<br />
<br />
== Story ==<br />
<br />
The in game story states:<br />
<br />
Thirty five year old William Blaze - drunk, unemployed and treated like dirt by everyone - remembers his space adventures he had as a kid, and decides to transform into Commander Keen for one last time, to blast off into the stars forever. <br />
Finding his ship in the local dump he gets distress calls from planet Roib. <br />
Fumbling with the ship's controls, forgetting how he flew the damn thing, Keen eventually gets to Roib, but sees that he's too late.<br />
Roib is destroyed. <br />
Oops...<br />
<br />
== Level List ==<br />
* Keen roams around the Ruins<br />
* Keen crosses Boom St.<br />
* Keen flies the Crashed Ship<br />
* Keen visits Wreck City <br />
* Keen scales the Abandoned Tower<br />
* Keen drops down the Vault<br />
* Keen contracts the Sick Forest<br />
* Keen swims the Poison River<br />
* Keen needlessly enters the Wasteland<br />
* Keen resorts to ...the Resort<br />
* Keen nears the Border Woods<br />
* Keen finally enters the Last Outpost<br />
* Keen breaks into the Glass Gardens<br />
* Keen squints at Gleem City<br />
* Keen courts the Palace of Roib<br />
* Keen enters the Opening<br />
* Keen finds a secret Dump<br />
* ins.cq PLOH<br />
* Keen finds a forest of bugs<br />
* Keen comes across the Scoreboard<br />
* Keen finds some hermit's shack<br />
* Keen finds the emergency Candy Stores<br />
* Keen happens across the Roib Prophecy Stone<br />
* Keen checks out the rare Bobble Plant<br />
* Keen's Bean-with-Bacon Megarocket<br />
== Creatures and other modifications ==<br />
<br />
{{ObjectList2Col<br />
| Object1 = Beserky | Desc1 = [[Poison Slug]] replacement<br />
| Object2 = Fliphead | Desc2 = [[Arachnut]] replacement<br />
| Object3 = Slop | Desc3 = [[Blue Bird]] replacement<br />
| Object4 = Robo Wreck | Desc4 = [[Bounder]] replacement<br />
| Object5 = Bugbug | Desc5 = [[Mad Mushroom]] replacement<br />
| Object6 = Drone | Desc6 = [[Skypest]] replacement<br />
| Object7 = Mutate-O Tentacle| Desc7 = [[Wormouth]] replacement<br />
| Object8 = Loafer Mite | Desc8 = [[Treasure Eater]] replacement<br />
| Object9 = Ningnong Springship| Desc9 = [[Lick]] replacement<br />
| Object10 = Superduper | Desc10 = [[Mimrock]] replacement<br />
| Object11 = Roich | Desc11 = [[Inchworm]] replacement<br />
| Object12 = Junkball | Desc12 = [[Keen_4_Hazards|Underwater Mine]] replacement<br />
| Object13 = Sewage Shute | Desc13 = [[Thundercloud]] replacement<br />
| Object14 = Kreeg | Desc14 = [[Berkeloid]] replacement<br />
| Object15 = Killaea Keenilia| Desc15 = [[Sprite]] replacement<br />
| Object16 = Console Item | Desc16 = [[Foot]] replacement<br />
| Object17 = Yakki | Desc17 = [[Council Member]] replacement<br />
| Object18 = Megaboss 5000 | Desc18 = [[Dopefish]] replacement<br />
| Object19 = King Gak | Desc19 = [[Council Member|Oracle Janitor]] replacement<br />
| Object20 = Bobble Plant | Desc20 = [[Blue Bird Egg]] replacement<br />
}}<br />
<table class="threecol"><tr><br />
<td><br />
<br />
== Points ==<br />
<br />
{{ObjectList1Col<br />
| Object1 = Roib Cola | Desc1 = 100 points | Link1 = -<br />
| Object2 = Cupcake | Desc2 = 200 points | Link2 = -<br />
| Object3 = Thickshake | Desc3 = 500 points | Link3 = -<br />
| Object4 = Jell-o | Desc4 = 1000 points | Link4 = -<br />
| Object5 = Roib Cake | Desc5 = 2000 points | Link5 = -<br />
| Object6 = Keen Pez | Desc6 = 5000 points | Link6 = -<br />
}}<br />
<br />
</td><td><br />
<br />
== Items ==<br />
<br />
{{ObjectList1Col<br />
| Object1 = Neural Stunner | Desc1 = More ammo<br />
| Object2 = Gems | Desc2 = Unlock doors | Image2 = Gem.png<br />
| Object3 = Flowers | Desc3 = Collect 100 to get an extra life | Link3 = -<br />
| Object4 = Rare Flower | Desc4 = Extra life | Link4 = -<br />
| Object5 = Presents | Desc5 = Could contain anything at all<br />
}}<br />
<br />
</td></tr></table><br />
<br />
== Levels ==<br />
<gallery><br />
Roib_01_Boom_St.png<br />
Roib_02_Crashed_Ship.png<br />
Roib_03_Wreck_City.png<br />
Roib_04_Abandoned_Tower.png<br />
Roib_05_The_Vault.png<br />
Roib_06_Sick_Forest.png<br />
Roib_07_Poison_River.png<br />
Roib_08_Wasteland.png<br />
Roib_09_Resort.png<br />
Roib_10_Border_Woods.png<br />
Roib_11_Last_Outpost.png<br />
Roib_12_Glass_Gardens.png<br />
Roib_13_Gleem_City.png<br />
Roib_14_Palace.png<br />
Roib_15_Opening.png<br />
Roib_16_Dump.png<br />
Roib_17_PLOH.png<br />
Roib_18_Bug_Forest.png<br />
Roib_19_Scoreboard.png<br />
Roib_20_Shack.png<br />
Roib_21_Candy_Stores.png<br />
Roib_22_Stone.png<br />
Roib_23_Plant.png<br />
Roib_24_BWB_Megarocket.png<br />
</gallery><br />
<br />
<br />
== Known bugs and how to fix them ==<br />
<br />
The v3.0 beta still contains some bugs, including a nasty one in which any level containing the [[Superduper|Super Duper]] enemy is prone to crashing.<br />
<br />
To fix that particular bug, and possibly some others, open the ROIB.PAT file in a text editor and copy+paste the [https://pckf.com/viewtopic.php?p=89713#p89713 text] ([[Talk:Episode 58 - The Ruin of Roib|alternative link]]) written by [[User:K1n9 Duk3|K1n9 Duk3]]) into the line just ''before'' the very last line with the <tt>"%end"</tt> command. Then save the resulting file.<br />
<br />
<br />
[[Category:The Ruin of Roib]]</div>Pandakeenhttps://keenwiki.shikadi.net/w/index.php?title=Talk:Translations&diff=47251Talk:Translations2023-08-13T15:39:32Z<p>Pandakeen: /* Keen 1 Hungarian translation release date */ forgot to sign my comment whoops</p>
<hr />
<div>== Links to to this page ==<br />
<br />
I decided to create a new page for the translation mods, as Malvineous stated that the translations should be treated separately from the other mods (see the [[User_talk:Malvineous#Translation_mods|discussion]]). He also wrote about mentioning the translations on the main game pages. But where exactly? Any suggestions? --[[User:Grandy02|Grandy02]] ([[User talk:Grandy02|talk]]) 15:01, 30 June 2019 (UTC)<br />
<br />
:I would suggest keeping things as they are (as far as the mention in the skin section of the mod pages is concerned).<br />
: - [[User:Nisaba|Nisaba]] ([[User talk:Nisaba|talk]]) 10:22, 9 July 2019 (UTC)<br />
<br />
::Okay. --[[User:Grandy02|Grandy02]] ([[User talk:Grandy02|talk]]) 17:35, 9 July 2019 (UTC)<br />
<br />
:::In my opinion, they should be linked in the "Beyond the norm" section. [[User:Quinton|Quinton]] ([[User talk:Quinton|talk]]) 17:07, 15 August 2019 (UTC)<br />
<br />
== Keen 1 Hungarian translation release date ==<br />
<br />
Both the release date column and the zip file name say the release date for this was 2017-05-09, but the linked forum thread points to a release date of 2014-10-18. Is this an error or is there something I'm missing? [[User:Pandakeen|Pandakeen]] ([[User talk:Pandakeen|talk]]) 15:39, 13 August 2023 (GMT)</div>Pandakeenhttps://keenwiki.shikadi.net/w/index.php?title=Talk:Translations&diff=47250Talk:Translations2023-08-13T15:39:01Z<p>Pandakeen: /* Keen 1 Hungarian translation release date */ new section</p>
<hr />
<div>== Links to to this page ==<br />
<br />
I decided to create a new page for the translation mods, as Malvineous stated that the translations should be treated separately from the other mods (see the [[User_talk:Malvineous#Translation_mods|discussion]]). He also wrote about mentioning the translations on the main game pages. But where exactly? Any suggestions? --[[User:Grandy02|Grandy02]] ([[User talk:Grandy02|talk]]) 15:01, 30 June 2019 (UTC)<br />
<br />
:I would suggest keeping things as they are (as far as the mention in the skin section of the mod pages is concerned).<br />
: - [[User:Nisaba|Nisaba]] ([[User talk:Nisaba|talk]]) 10:22, 9 July 2019 (UTC)<br />
<br />
::Okay. --[[User:Grandy02|Grandy02]] ([[User talk:Grandy02|talk]]) 17:35, 9 July 2019 (UTC)<br />
<br />
:::In my opinion, they should be linked in the "Beyond the norm" section. [[User:Quinton|Quinton]] ([[User talk:Quinton|talk]]) 17:07, 15 August 2019 (UTC)<br />
<br />
== Keen 1 Hungarian translation release date ==<br />
<br />
Both the release date column and the zip file name say the release date for this was 2017-05-09, but the linked forum thread points to a release date of 2014-10-18. Is this an error or is there something I'm missing?</div>Pandakeenhttps://keenwiki.shikadi.net/w/index.php?title=File:Mod-ingame-Cosmic_Oblivion.png&diff=47167File:Mod-ingame-Cosmic Oblivion.png2023-07-01T17:58:47Z<p>Pandakeen: Cosmic Oblivion gameplay
Category:Keen mod title screens</p>
<hr />
<div>== Summary ==<br />
[[Cosmic Oblivion]] gameplay<br />
<br />
[[Category:Keen mod title screens]]</div>Pandakeenhttps://keenwiki.shikadi.net/w/index.php?title=File:Cosmic_Oblivion.png&diff=47166File:Cosmic Oblivion.png2023-07-01T17:57:39Z<p>Pandakeen: Cosmic Oblivion title screen
Category:Keen mod title screens</p>
<hr />
<div>== Summary ==<br />
[[Cosmic Oblivion]] title screen<br />
<br />
[[Category:Keen mod title screens]]</div>Pandakeenhttps://keenwiki.shikadi.net/w/index.php?title=Cosmic_Oblivion&diff=47165Cosmic Oblivion2023-07-01T17:43:55Z<p>Pandakeen: Created page.</p>
<hr />
<div>{{stub}}<br />
{{Mod Infobox<br />
| TitleImage = Cosmic Oblivion.png<br />
| GameplayImage = Mod-ingame-Cosmic Oblivion.png<br />
| Episode = Other<br />
| Game = Final Doom<br />
| Authors = [[User:StupidBunny|StupidBunny]]<br />
| ReleaseDate = 2008-08-14<br />
| Status = Abandoned<br />
| Discussion = [https://pckf.com/viewtopic.php?p=5328 PCKF]<br />
| Levels = 1<br />
| SecretLevels = 0<br />
| NewGameplay = No<br />
| NewGfx = Yes<br />
| NewLevels = Yes<br />
| NewSfx = Yes<br />
| NewMusic = Yes<br />
| Download = ([http://www.mediafire.com/?bm1ckko9e7v mirror])<br />
}}<br />
<br />
'''Cosmic Oblivion''' is an abandoned Doom mod by [[User:StupidBunny|StupidBunny]].</div>Pandakeenhttps://keenwiki.shikadi.net/w/index.php?title=Talk:Other_mods&diff=47164Talk:Other mods2023-07-01T17:25:54Z<p>Pandakeen: /* Doom mod by StupidBunny */</p>
<hr />
<div>== Doom mod by StupidBunny ==<br />
<br />
There is an abandoned Doom mod by StupidBunny called [https://pckf.com/viewtopic.php?p=5328#p5328 Cosmic Oblivion] (2008) with a single level that could be worth an article. Older screenshots can be seen [https://www.tapatalk.com/groups/publiccommanderkeenforum/commander-keen-doom-progress-thread-updated-10-21-t543-s10.html#p4658 here], [https://www.tapatalk.com/groups/publiccommanderkeenforum/commander-keen-doom-progress-thread-updated-10-21-t543-s20.html#p4661 here] and [https://www.tapatalk.com/groups/publiccommanderkeenforum/commander-keen-doom-progress-thread-updated-10-21-t543-s20.html#p4669 here]. --[[User:Grandy02|Grandy02]] ([[User talk:Grandy02|talk]]) 16:29, 7 February 2021 (GMT)<br />
:I downloaded this and played it. It totally deserves an article, I think I'll make one. [[User:Pandakeen|Pandakeen]] ([[User talk:Pandakeen|talk]]) 17:25, 1 July 2023 (GMT)</div>Pandakeenhttps://keenwiki.shikadi.net/w/index.php?title=Talk:Cameo_Appearances&diff=47135Talk:Cameo Appearances2023-06-07T22:17:57Z<p>Pandakeen: /* Change DoomWiki links? */</p>
<hr />
<div>The community discovered some neat Commander Keen related references in other games as well. However I'm not quite sure whether or not they do fit the "Cameo" topic. Maybe one can revisit the following links and make a decision.<br />
* [https://pckf.com/viewtopic.php?p=95071#p95071 Mother 3: Princess Lindsey]<br />
* [https://pckf.com/viewtopic.php?p=98028#p98028 Windows 95: Mortimer]<br />
* [https://pckf.com/viewtopic.php?p=83306#p83306 Gunman Taco Truck: Dopefish]<br />
-- [[User:Nisaba|Nisaba]] ([[User talk:Nisaba|talk]]) 15:17, 14 July 2021 (GMT)<br />
:If I'm not mistaken, the character in Mother 3 can be named anything, I wouldn't count that. "Mortimer" is probably a coincidence? The Dopefish one definitely is a cameo, though at the moment, Dopefish cameos are not covered by the page. But I'd support their addition, after all, the creature does originate from Keen. --[[User:Grandy02|Grandy02]] ([[User talk:Grandy02|talk]]) 15:02, 8 August 2021 (GMT)<br />
::I think all Dopefish references should be covered on Keenwiki. dopefish.com hasn't been updated in nearly 10 years, and even then it was missing some things. Maybe the Dopefish references could be on a seperate page though, because of the sheer number of them.<br />
::Also, Commander Keen references evidently [https://pckf.com/viewtopic.php?p=85175#p85175 aren't limited to video games], so how should those be handled? Should a seperate section be made for non-video game cameo appearances? [[User:Pandakeen|Pandakeen]] ([[User talk:Pandakeen|talk]]) 18:46, 10 August 2021 (GMT)<br />
:::Yeah, there should definitely be a separate section (with subsections) for non-game cameos. Regarding the Dopefish references, I'd prefer to have everything on the same page. --[[User:Grandy02|Grandy02]] ([[User talk:Grandy02|talk]]) 15:40, 5 September 2021 (GMT)<br />
::::I agree that KeenWiki should cover all Dopefish references, since Joe Siegler's website is very outdated. I also prefer to have everything on the same page. Non-game cameos would also be good to put in here, although the "Other games" section in the main page may need to be renamed. Maybe "Other games and media"? [[User:Quinton|Quinton]] ([[User talk:Quinton|talk]]) 07:37, 7 February 2023 (GMT)<br />
:::::"Other games and media" sounds good. And yeah, a seperate page for Dopefish references might be excessive, but I wonder if it should at least have a seperate section. [[User:Pandakeen|Pandakeen]] ([[User talk:Pandakeen|talk]]) 19:56, 4 March 2023 (GMT)<br />
::::::I wouldn't mind having a separate section for Dopefish cameos on the same page. What about media that include both the Dopefish and another reference to Keen? But that's probably so rare that there would only be a little bit of redundancy. --[[User:Grandy02|Grandy02]] ([[User talk:Grandy02|talk]]) 16:26, 10 March 2023 (GMT)<br />
:::::::Hmm yeah. I imagine they could just be put under the general references when there's both Dopefish and general Keen references. Anyways, if no one objects, I'll start importing all the (notable) references from dopefish.com onto this page under a new section "Dopefish References", and adding the header "General References in Video Games" for what's already on here. We can probably sort out the non-game references later, but we've gone far too long not documenting the most prevalent form of Keen references. [[User:Pandakeen|Pandakeen]] ([[User talk:Pandakeen|talk]]) 20:01, 10 March 2023 (GMT)<br />
::::::::On second thought, I think the Dopefish references probably should still have their own page, just due to the sheer number of them (one source said there were over 70 games with Dopefish cameos). [[User:Pandakeen|Pandakeen]] ([[User talk:Pandakeen|talk]]) 22:12, 7 June 2023 (GMT)<br />
<br />
== Change DoomWiki links? ==<br />
<br />
I notice there are a few places on KeenWiki that link to the Doom Wiki (Cameo Appearances, [[Standard Galactic Alphabet]]). These link to the one at "doom.fandom.com". However, I think they should be changed to instead link to "doomwiki.org". I'm not really part of the Doom community, but as far as I know, a good portion of them actually prefer the latter wiki and they consider the Fandom wiki to be obsolete. [[User:TheBigV|TheBigV]] ([[User talk:TheBigV|talk]]) 21:37, 10 August 2021 (GMT)<br />
:I went ahead and changed the links. If anyone objects, let me know. [[User:Pandakeen|Pandakeen]] ([[User talk:Pandakeen|talk]]) 22:17, 7 June 2023 (GMT)<br />
<br />
== Proof that JumpJet Rex has a Keen reference? ==<br />
<br />
From the screenshot alone it's kind of hard to tell if it's SGA. I don't know anything about this game other than that screenshot, so I'm wondering if there's more proof of it being an intentional Keen reference. [[User:Pandakeen|Pandakeen]] ([[User talk:Pandakeen|talk]]) 22:00, 10 March 2023 (GMT)</div>Pandakeenhttps://keenwiki.shikadi.net/w/index.php?title=Cameo_Appearances&diff=47134Cameo Appearances2023-06-07T22:16:56Z<p>Pandakeen: missed a link</p>
<hr />
<div>This page lists the cameo appearances made by [[Commander Keen]] or other characters/lore in the [[:Category:Keeniverse|Keeniverse]] in other unrelated games.<br />
<br />
= General References in Video Games =<br />
<br />
== Bio Menace ==<br />
<br />
* In Episode 2, Level 6 (Trash Dump), Keen appears as a hostage, who must be rescued by the player in order to exit the level.<br />
* In the same episode, Level 10, there is a giant [[Yorp]] statue. Later in the level, there are many Keen-related objects in a secret room, such as [[Boobus Bomb]]s, Yorps and [[Keen Dreams]] score items.<br />
* There's a creature in Episode 2 and 3 that looks like a [[Garg]], but smaller like a Yorp, that is called Gorp.<br />
<br />
[[Image:Biokeen1.png|frame|left|Keen about to be rescued in '''Bio Menace''']]<br />
[[Image:Biokeen2.png|frame|left|Keen thanking Snake Logan for rescuing him]]<br />
[[Image:Bioyorp.png|frame|left|The Yorp exhibit in '''Bio Menace''']]<br />
[[Image:Bioapogeetxt1.png|frame|left|Entering the secret area in E2L10]]<br />
[[Image:Bioapogee.png|frame|left|The secret area in E2L10]]<br />
[[Image:Bmenace2 gorp.png|frame|left|Two Gorps]]<br />
<br />
<br style="clear:both" /><br />
<br />
== Crystal Caves ==<br />
<br />
* Keen's helmet appears hidden in slime in Episode 2 Level 8, Episode 2 Level 10 and Episode 3 Level 2. This was originally done to poke fun at Commander Keen while Crystal Caves was being developed by a competing company. The company later became part of Apogee while Crystal Caves was still under development, and Keen's helmet was left in as an inside joke.<ref>[http://www.rinkworks.com/apogee/s/2.8.4.shtml Apogee FAQ section 2.8.4 - Crystal Caves and Secret Agent]</ref><br />
* "Yorp herding" is mentioned in the story.<br />
* B. Blaze is one of the names on the default high score list.<br />
<br />
[[Image:Crystalkeen.png|thumb|left|320px|Keen's helmet hidden in a slime pool in Episode 3 Level 2 of '''Crystal Caves''']]<br />
<br />
[[Image:crystalcaves-keen-highscore.png|frame|left|B. Blaze on the default high score list.]]<br />
<br />
<br style="clear:both" /><br />
<br />
== Doom II ==<br />
<br />
* [https://doomwiki.org/wiki/Commander_Keen Commander Keen] can be found at the end of [https://doomwiki.org/wiki/MAP32:_Grosse_(Doom_II) Doom II map 32] as an easter egg. Four Keens are hanging on ropes in the final room. You must kill all of them in order to be able to exit the level.<br />
<br />
[[Image:Map32_commander_keen.png|320px|left|thumb|Commander Keen in '''Doom II''' - MAP32: Grosse]]<br />
<br />
<br style="clear:both" /><br />
<br />
== Duke Nukem ==<br />
<br />
* In Episode 1, in the Mercury Mines, Dr. Proton mentions Commander Keen.<br />
<br />
[[Image:Keen_nukum.png|frame|left|Are you sure, Dr. Proton?]]<br />
<br />
<br style="clear:both" /><br />
<br />
== Duke Nukem 3D - High Resolution Pack ==<br />
<br />
* Commander Keen makes many cameos in this fan-made enhancement pack, in the form of several high-resolution textures containing Keen-related elements, such as [[SGA]] signs and boxes of cereal with Keen and the [[Dopefish]] on them.<br />
<br />
[[Image:dukenukem3d-hrp-sga.jpg|frame|left|A texture. The text reads "BLUEYONDAY / SHITTY / WORLD / PROPAN / BUTAN".]]<br />
<br />
<br style="clear:both" /><br />
<br />
== Guild Wars ==<br />
<br />
* "Keen Commander" is the fourth rank of the commander title track.<br />
<br />
<br style="clear:both" /><br />
<br />
== Jazz Jackrabbit 1 and 2 ==<br />
<br />
* The Sparks that appear in Tubelectric (both games) and Megairbase (first game only) bear a striking resemblance to the [[Volte-face]]s.<br />
<br />
[[Image:Volte-face-cousin.png|frame|left|A few Sparks, as seen in Jazz Jackrabbit]]<br />
<br />
<br style="clear:both" /><br />
<br />
== Jill of the Jungle ==<br />
<br />
* In a news bulletin (seen on the world map in episode one, when collecting the apple after completing the first level), Commander Keen is mentioned by his real name, Billy Blaze.<br />
<br />
[[Image:Jillblaze.png|frame|left|[[ModdingWiki:Category:Epic Megagames|Epic]] poking fun at Keen in [[ModdingWiki:Jill of the Jungle|Jill of the Jungle]]]]<br />
<br />
<br style="clear:both" /><br />
<br />
== JumpJet Rex==<br />
<br />
* One of the costumes in the game has Rex dressed like Mario, with the letter on the cap being the [[SGA]] letter 'A'.<br />
<br />
[[Image:Jumpjet_ck_ref.jpg|thumb|640px|left|The SGA letter 'A', found on the cap Rex is wearing.]]<br />
<br />
<br style="clear:both" /><br />
<br />
== Minecraft ==<br />
<br />
* The [[Standard Galactic Alphabet]] is used as the mystic text for the enchanting tables in Minecraft.<br />
<br />
[[Image:ImagesCAG0R74G.jpg|frame|left|Example text from in-game. Text reads as follows:<br />
"ignite klaatu hot",<br />
"bless fire berata fresh",<br />
"galvanize spirit xyzzy"]]<br />
<br />
<br style="clear:both" /><br />
<br />
== Monuments of Mars ==<br />
<br />
* One of the enemies of Monuments of Mars closely resembles the [[Garg]]s from Keen 1, which also takes place on [[Mars]].<br />
* Commander Keen is one of the names on the default high score list.<br />
<br />
[[Image:Marsgarg.png|frame|left|With two eyes on stalks, two legs and no arms, this creature looks like a Garg.]]<br />
[[Image:Marshigh.png|frame|left|Commander Keen is on the default high score list of Monuments of Mars.]]<br />
<br />
<br style="clear:both" /><br />
<br />
== Paganitzu ==<br />
<br />
* A [[yorp]] is in Episode 2 Level 15.<br />
* Commander Keen is one of the names on the default high score list.<br />
<br />
[[Image:Pagayorp.png|frame|left|A yorp appears in Paganitzu Episode 2 Level 15.]]<br />
[[Image:Pagahigh.png|frame|left|Commander Keen is on the default high score list of Paganitzu.]]<br />
<br />
<br style="clear:both" /><br />
<br />
== Pickle Wars ==<br />
<br />
* Commander Keen is mentioned in the story in Level 10 of Episode 1.<br />
<br />
[[Image:PickleKeen1.png|frame|left|Part 1 of 3.]]<br />
[[Image:PickleKeen2.png|frame|left|Part 2 of 3.]]<br />
[[Image:PickleKeen3.png|frame|left|Part 3 of 3. Benny Bookworm is a character from Word Rescue. Word Rescue and Pickle Wars are both made by Redwood Games.]]<br />
<br />
<br style="clear:both" /><br />
<br />
== Point One ==<br />
<br />
* [[Yorp]]s make an appearance in the Jump-and-Run game [https://web.archive.org/web/20050923203137/http://www.deskwork.de/FOTOS/POINTONE.HTM Point One], where the hero of the game must prevent the closure of a popular disco by local authorities. They have been included by the authors to explicitly pay tribute to the Commander Keen series. The Yorps appear occasionally in the second level of the game, which is set in the town's sewer (as appearing here interferes least with the game's non-fictional setting.)<br />
<br />
[[Image:Yorp-PointOne.png|frame|left|Yorps in the sewer in Point One]]<br />
<br />
<br style="clear:both" /><br />
<br />
== Realms of Chaos ==<br />
<br />
* [[Goodbye Galaxy]] is one of the names on the default high score list.<br />
<br />
[[Image:Rochigh.png|frame|left|Goodbye Galaxy is in the default Hall of Heroes.]]<br />
<br />
<br style="clear:both" /><br />
<br />
== Secret Agent ==<br />
<br />
* The [[Teddy Bear]] from Keen 1 is a score item in this game. In the help text it is mentioned as "the bonus of choice with Commander Keen."<br />
<br />
[[Image:Secret_agent_teddy_bear.png|frame|left|The help text in Secret Agent]]<br />
<br />
<br style="clear:both" /><br />
<br />
== Stargunner ==<br />
<br />
* Billy is one of the names on the default high score list.<br />
<br />
[[Image:Starhigh.png|frame|left|Not only the hero from the Commander Keen games is on this list, it also contains the heroes from Duke Nukem, Rise of the Triad, Halloween Harry, Wolfenstein 3D, Blake Stone, Bio Menace, Monster Bash, Crystal Caves and Paganitzu.]]<br />
<br />
<br style="clear:both" /><br />
<br />
== Strife ==<br />
<br />
One of the textures in [https://doomwiki.org/wiki/Strife Strife], which appears in at least two locations, uses stylised [[Standard Galactic Alphabet]] lettering which reads DAMEX from top to bottom.<br />
<br />
[[Image:Strife SGA.png|frame|left|The entrance to the Programmer's Keep in Strife.]]<br />
<br />
<br style="clear:both" /><br />
<br />
== Wolfenstein 3D and Spear of Destiny ==<br />
<br />
* The B + A + T [[KeenGalaxy Cheats|cheat code]] used in Keen 4–6 produces a message mentioning Commander Keen.<br />
<br />
[[Image:Wolfbat.png|frame|left|The message displayed when using a Keen cheat in Wolf3D]]<br />
<br />
<br style="clear:both" /><br />
<br />
= Dopefish References =<br />
<br />
The Dopefish also has an inactive [http://www.dopefish.com website] by Joe Siegler, a former employee at Apogee/3D Realms, noting various Dopefish references.<br />
<br />
== Anachronox ==<br />
<br />
== Battlezone ==<br />
<br />
== Daikatana ==<br />
<br />
== Descent 3 ==<br />
<br />
== Duke Nukem 3D ==<br />
<br />
* The text Dopefish Lives appears as an easter egg in E1L5: The Abyss.<br />
<br />
[[Image:Duke 3D Dopefish Lives.png|frame|left|The text Dopefish Lives appears at the bottom of a rock platform in E1L5: The Abyss.]]<br />
<br />
<br style="clear:both" /><br />
<br />
== Hitman 2 ==<br />
<br />
== Hyperspace Delivery Boy ==<br />
<br />
== Max Payne ==<br />
<br />
== Quake ==<br />
<br />
* In the level E2M3: The Crypt of Decay, there is a hidden underwater area. Entering it displays the message "Welcome to the Well of Wishes!", and a Dopefish is seen on a wall while the text "The Dopefish Lives!" blinks on the screen.<br />
<br />
[[Image:Quake I Dopefish.png|frame|left|The hidden underwater area, with a Dopefish and the message saying "The Dopefish Lives!".]]<br />
<br />
<br style="clear:both" /><br />
<br />
== Quake II ==<br />
<br />
== Quake III ==<br />
<br />
== Rise of the Triad ==<br />
<br />
== Wacky Wheels ==<br />
<br />
= References =<br />
<references/><br />
<br />
[[Category:Keeniverse]]</div>Pandakeenhttps://keenwiki.shikadi.net/w/index.php?title=Cameo_Appearances&diff=47133Cameo Appearances2023-06-07T22:15:59Z<p>Pandakeen: Changed doomwiki links to the independent website.</p>
<hr />
<div>This page lists the cameo appearances made by [[Commander Keen]] or other characters/lore in the [[:Category:Keeniverse|Keeniverse]] in other unrelated games.<br />
<br />
= General References in Video Games =<br />
<br />
== Bio Menace ==<br />
<br />
* In Episode 2, Level 6 (Trash Dump), Keen appears as a hostage, who must be rescued by the player in order to exit the level.<br />
* In the same episode, Level 10, there is a giant [[Yorp]] statue. Later in the level, there are many Keen-related objects in a secret room, such as [[Boobus Bomb]]s, Yorps and [[Keen Dreams]] score items.<br />
* There's a creature in Episode 2 and 3 that looks like a [[Garg]], but smaller like a Yorp, that is called Gorp.<br />
<br />
[[Image:Biokeen1.png|frame|left|Keen about to be rescued in '''Bio Menace''']]<br />
[[Image:Biokeen2.png|frame|left|Keen thanking Snake Logan for rescuing him]]<br />
[[Image:Bioyorp.png|frame|left|The Yorp exhibit in '''Bio Menace''']]<br />
[[Image:Bioapogeetxt1.png|frame|left|Entering the secret area in E2L10]]<br />
[[Image:Bioapogee.png|frame|left|The secret area in E2L10]]<br />
[[Image:Bmenace2 gorp.png|frame|left|Two Gorps]]<br />
<br />
<br style="clear:both" /><br />
<br />
== Crystal Caves ==<br />
<br />
* Keen's helmet appears hidden in slime in Episode 2 Level 8, Episode 2 Level 10 and Episode 3 Level 2. This was originally done to poke fun at Commander Keen while Crystal Caves was being developed by a competing company. The company later became part of Apogee while Crystal Caves was still under development, and Keen's helmet was left in as an inside joke.<ref>[http://www.rinkworks.com/apogee/s/2.8.4.shtml Apogee FAQ section 2.8.4 - Crystal Caves and Secret Agent]</ref><br />
* "Yorp herding" is mentioned in the story.<br />
* B. Blaze is one of the names on the default high score list.<br />
<br />
[[Image:Crystalkeen.png|thumb|left|320px|Keen's helmet hidden in a slime pool in Episode 3 Level 2 of '''Crystal Caves''']]<br />
<br />
[[Image:crystalcaves-keen-highscore.png|frame|left|B. Blaze on the default high score list.]]<br />
<br />
<br style="clear:both" /><br />
<br />
== Doom II ==<br />
<br />
* [https://doom.fandom.com/wiki/Commander_Keen Commander Keen] can be found at the end of [https://doomwiki.org/wiki/MAP32:_Grosse_(Doom_II) Doom II map 32] as an easter egg. Four Keens are hanging on ropes in the final room. You must kill all of them in order to be able to exit the level.<br />
<br />
[[Image:Map32_commander_keen.png|320px|left|thumb|Commander Keen in '''Doom II''' - MAP32: Grosse]]<br />
<br />
<br style="clear:both" /><br />
<br />
== Duke Nukem ==<br />
<br />
* In Episode 1, in the Mercury Mines, Dr. Proton mentions Commander Keen.<br />
<br />
[[Image:Keen_nukum.png|frame|left|Are you sure, Dr. Proton?]]<br />
<br />
<br style="clear:both" /><br />
<br />
== Duke Nukem 3D - High Resolution Pack ==<br />
<br />
* Commander Keen makes many cameos in this fan-made enhancement pack, in the form of several high-resolution textures containing Keen-related elements, such as [[SGA]] signs and boxes of cereal with Keen and the [[Dopefish]] on them.<br />
<br />
[[Image:dukenukem3d-hrp-sga.jpg|frame|left|A texture. The text reads "BLUEYONDAY / SHITTY / WORLD / PROPAN / BUTAN".]]<br />
<br />
<br style="clear:both" /><br />
<br />
== Guild Wars ==<br />
<br />
* "Keen Commander" is the fourth rank of the commander title track.<br />
<br />
<br style="clear:both" /><br />
<br />
== Jazz Jackrabbit 1 and 2 ==<br />
<br />
* The Sparks that appear in Tubelectric (both games) and Megairbase (first game only) bear a striking resemblance to the [[Volte-face]]s.<br />
<br />
[[Image:Volte-face-cousin.png|frame|left|A few Sparks, as seen in Jazz Jackrabbit]]<br />
<br />
<br style="clear:both" /><br />
<br />
== Jill of the Jungle ==<br />
<br />
* In a news bulletin (seen on the world map in episode one, when collecting the apple after completing the first level), Commander Keen is mentioned by his real name, Billy Blaze.<br />
<br />
[[Image:Jillblaze.png|frame|left|[[ModdingWiki:Category:Epic Megagames|Epic]] poking fun at Keen in [[ModdingWiki:Jill of the Jungle|Jill of the Jungle]]]]<br />
<br />
<br style="clear:both" /><br />
<br />
== JumpJet Rex==<br />
<br />
* One of the costumes in the game has Rex dressed like Mario, with the letter on the cap being the [[SGA]] letter 'A'.<br />
<br />
[[Image:Jumpjet_ck_ref.jpg|thumb|640px|left|The SGA letter 'A', found on the cap Rex is wearing.]]<br />
<br />
<br style="clear:both" /><br />
<br />
== Minecraft ==<br />
<br />
* The [[Standard Galactic Alphabet]] is used as the mystic text for the enchanting tables in Minecraft.<br />
<br />
[[Image:ImagesCAG0R74G.jpg|frame|left|Example text from in-game. Text reads as follows:<br />
"ignite klaatu hot",<br />
"bless fire berata fresh",<br />
"galvanize spirit xyzzy"]]<br />
<br />
<br style="clear:both" /><br />
<br />
== Monuments of Mars ==<br />
<br />
* One of the enemies of Monuments of Mars closely resembles the [[Garg]]s from Keen 1, which also takes place on [[Mars]].<br />
* Commander Keen is one of the names on the default high score list.<br />
<br />
[[Image:Marsgarg.png|frame|left|With two eyes on stalks, two legs and no arms, this creature looks like a Garg.]]<br />
[[Image:Marshigh.png|frame|left|Commander Keen is on the default high score list of Monuments of Mars.]]<br />
<br />
<br style="clear:both" /><br />
<br />
== Paganitzu ==<br />
<br />
* A [[yorp]] is in Episode 2 Level 15.<br />
* Commander Keen is one of the names on the default high score list.<br />
<br />
[[Image:Pagayorp.png|frame|left|A yorp appears in Paganitzu Episode 2 Level 15.]]<br />
[[Image:Pagahigh.png|frame|left|Commander Keen is on the default high score list of Paganitzu.]]<br />
<br />
<br style="clear:both" /><br />
<br />
== Pickle Wars ==<br />
<br />
* Commander Keen is mentioned in the story in Level 10 of Episode 1.<br />
<br />
[[Image:PickleKeen1.png|frame|left|Part 1 of 3.]]<br />
[[Image:PickleKeen2.png|frame|left|Part 2 of 3.]]<br />
[[Image:PickleKeen3.png|frame|left|Part 3 of 3. Benny Bookworm is a character from Word Rescue. Word Rescue and Pickle Wars are both made by Redwood Games.]]<br />
<br />
<br style="clear:both" /><br />
<br />
== Point One ==<br />
<br />
* [[Yorp]]s make an appearance in the Jump-and-Run game [https://web.archive.org/web/20050923203137/http://www.deskwork.de/FOTOS/POINTONE.HTM Point One], where the hero of the game must prevent the closure of a popular disco by local authorities. They have been included by the authors to explicitly pay tribute to the Commander Keen series. The Yorps appear occasionally in the second level of the game, which is set in the town's sewer (as appearing here interferes least with the game's non-fictional setting.)<br />
<br />
[[Image:Yorp-PointOne.png|frame|left|Yorps in the sewer in Point One]]<br />
<br />
<br style="clear:both" /><br />
<br />
== Realms of Chaos ==<br />
<br />
* [[Goodbye Galaxy]] is one of the names on the default high score list.<br />
<br />
[[Image:Rochigh.png|frame|left|Goodbye Galaxy is in the default Hall of Heroes.]]<br />
<br />
<br style="clear:both" /><br />
<br />
== Secret Agent ==<br />
<br />
* The [[Teddy Bear]] from Keen 1 is a score item in this game. In the help text it is mentioned as "the bonus of choice with Commander Keen."<br />
<br />
[[Image:Secret_agent_teddy_bear.png|frame|left|The help text in Secret Agent]]<br />
<br />
<br style="clear:both" /><br />
<br />
== Stargunner ==<br />
<br />
* Billy is one of the names on the default high score list.<br />
<br />
[[Image:Starhigh.png|frame|left|Not only the hero from the Commander Keen games is on this list, it also contains the heroes from Duke Nukem, Rise of the Triad, Halloween Harry, Wolfenstein 3D, Blake Stone, Bio Menace, Monster Bash, Crystal Caves and Paganitzu.]]<br />
<br />
<br style="clear:both" /><br />
<br />
== Strife ==<br />
<br />
One of the textures in [https://doomwiki.org/wiki/Strife Strife], which appears in at least two locations, uses stylised [[Standard Galactic Alphabet]] lettering which reads DAMEX from top to bottom.<br />
<br />
[[Image:Strife SGA.png|frame|left|The entrance to the Programmer's Keep in Strife.]]<br />
<br />
<br style="clear:both" /><br />
<br />
== Wolfenstein 3D and Spear of Destiny ==<br />
<br />
* The B + A + T [[KeenGalaxy Cheats|cheat code]] used in Keen 4–6 produces a message mentioning Commander Keen.<br />
<br />
[[Image:Wolfbat.png|frame|left|The message displayed when using a Keen cheat in Wolf3D]]<br />
<br />
<br style="clear:both" /><br />
<br />
= Dopefish References =<br />
<br />
The Dopefish also has an inactive [http://www.dopefish.com website] by Joe Siegler, a former employee at Apogee/3D Realms, noting various Dopefish references.<br />
<br />
== Anachronox ==<br />
<br />
== Battlezone ==<br />
<br />
== Daikatana ==<br />
<br />
== Descent 3 ==<br />
<br />
== Duke Nukem 3D ==<br />
<br />
* The text Dopefish Lives appears as an easter egg in E1L5: The Abyss.<br />
<br />
[[Image:Duke 3D Dopefish Lives.png|frame|left|The text Dopefish Lives appears at the bottom of a rock platform in E1L5: The Abyss.]]<br />
<br />
<br style="clear:both" /><br />
<br />
== Hitman 2 ==<br />
<br />
== Hyperspace Delivery Boy ==<br />
<br />
== Max Payne ==<br />
<br />
== Quake ==<br />
<br />
* In the level E2M3: The Crypt of Decay, there is a hidden underwater area. Entering it displays the message "Welcome to the Well of Wishes!", and a Dopefish is seen on a wall while the text "The Dopefish Lives!" blinks on the screen.<br />
<br />
[[Image:Quake I Dopefish.png|frame|left|The hidden underwater area, with a Dopefish and the message saying "The Dopefish Lives!".]]<br />
<br />
<br style="clear:both" /><br />
<br />
== Quake II ==<br />
<br />
== Quake III ==<br />
<br />
== Rise of the Triad ==<br />
<br />
== Wacky Wheels ==<br />
<br />
= References =<br />
<references/><br />
<br />
[[Category:Keeniverse]]</div>Pandakeenhttps://keenwiki.shikadi.net/w/index.php?title=Talk:Cameo_Appearances&diff=47132Talk:Cameo Appearances2023-06-07T22:12:19Z<p>Pandakeen: </p>
<hr />
<div>The community discovered some neat Commander Keen related references in other games as well. However I'm not quite sure whether or not they do fit the "Cameo" topic. Maybe one can revisit the following links and make a decision.<br />
* [https://pckf.com/viewtopic.php?p=95071#p95071 Mother 3: Princess Lindsey]<br />
* [https://pckf.com/viewtopic.php?p=98028#p98028 Windows 95: Mortimer]<br />
* [https://pckf.com/viewtopic.php?p=83306#p83306 Gunman Taco Truck: Dopefish]<br />
-- [[User:Nisaba|Nisaba]] ([[User talk:Nisaba|talk]]) 15:17, 14 July 2021 (GMT)<br />
:If I'm not mistaken, the character in Mother 3 can be named anything, I wouldn't count that. "Mortimer" is probably a coincidence? The Dopefish one definitely is a cameo, though at the moment, Dopefish cameos are not covered by the page. But I'd support their addition, after all, the creature does originate from Keen. --[[User:Grandy02|Grandy02]] ([[User talk:Grandy02|talk]]) 15:02, 8 August 2021 (GMT)<br />
::I think all Dopefish references should be covered on Keenwiki. dopefish.com hasn't been updated in nearly 10 years, and even then it was missing some things. Maybe the Dopefish references could be on a seperate page though, because of the sheer number of them.<br />
::Also, Commander Keen references evidently [https://pckf.com/viewtopic.php?p=85175#p85175 aren't limited to video games], so how should those be handled? Should a seperate section be made for non-video game cameo appearances? [[User:Pandakeen|Pandakeen]] ([[User talk:Pandakeen|talk]]) 18:46, 10 August 2021 (GMT)<br />
:::Yeah, there should definitely be a separate section (with subsections) for non-game cameos. Regarding the Dopefish references, I'd prefer to have everything on the same page. --[[User:Grandy02|Grandy02]] ([[User talk:Grandy02|talk]]) 15:40, 5 September 2021 (GMT)<br />
::::I agree that KeenWiki should cover all Dopefish references, since Joe Siegler's website is very outdated. I also prefer to have everything on the same page. Non-game cameos would also be good to put in here, although the "Other games" section in the main page may need to be renamed. Maybe "Other games and media"? [[User:Quinton|Quinton]] ([[User talk:Quinton|talk]]) 07:37, 7 February 2023 (GMT)<br />
:::::"Other games and media" sounds good. And yeah, a seperate page for Dopefish references might be excessive, but I wonder if it should at least have a seperate section. [[User:Pandakeen|Pandakeen]] ([[User talk:Pandakeen|talk]]) 19:56, 4 March 2023 (GMT)<br />
::::::I wouldn't mind having a separate section for Dopefish cameos on the same page. What about media that include both the Dopefish and another reference to Keen? But that's probably so rare that there would only be a little bit of redundancy. --[[User:Grandy02|Grandy02]] ([[User talk:Grandy02|talk]]) 16:26, 10 March 2023 (GMT)<br />
:::::::Hmm yeah. I imagine they could just be put under the general references when there's both Dopefish and general Keen references. Anyways, if no one objects, I'll start importing all the (notable) references from dopefish.com onto this page under a new section "Dopefish References", and adding the header "General References in Video Games" for what's already on here. We can probably sort out the non-game references later, but we've gone far too long not documenting the most prevalent form of Keen references. [[User:Pandakeen|Pandakeen]] ([[User talk:Pandakeen|talk]]) 20:01, 10 March 2023 (GMT)<br />
::::::::On second thought, I think the Dopefish references probably should still have their own page, just due to the sheer number of them (one source said there were over 70 games with Dopefish cameos). [[User:Pandakeen|Pandakeen]] ([[User talk:Pandakeen|talk]]) 22:12, 7 June 2023 (GMT)<br />
<br />
== Change DoomWiki links? ==<br />
<br />
I notice there are a few places on KeenWiki that link to the Doom Wiki (Cameo Appearances, [[Standard Galactic Alphabet]]). These link to the one at "doom.fandom.com". However, I think they should be changed to instead link to "doomwiki.org". I'm not really part of the Doom community, but as far as I know, a good portion of them actually prefer the latter wiki and they consider the Fandom wiki to be obsolete. [[User:TheBigV|TheBigV]] ([[User talk:TheBigV|talk]]) 21:37, 10 August 2021 (GMT)<br />
<br />
== Proof that JumpJet Rex has a Keen reference? ==<br />
<br />
From the screenshot alone it's kind of hard to tell if it's SGA. I don't know anything about this game other than that screenshot, so I'm wondering if there's more proof of it being an intentional Keen reference. [[User:Pandakeen|Pandakeen]] ([[User talk:Pandakeen|talk]]) 22:00, 10 March 2023 (GMT)</div>Pandakeenhttps://keenwiki.shikadi.net/w/index.php?title=Commander_Keen_0:_Part_1&diff=47102Commander Keen 0: Part 12023-04-28T22:16:35Z<p>Pandakeen: /* Note About Text */ the newest version uses patching now</p>
<hr />
<div>{{Mod Infobox<br />
| TitleImage = Keen0Title.png<br />
| GameplayImage = Mod-ingame-Commander Keen 0- Part 1.png<br />
| Episode = 1<br />
| Authors = [[User:Entropicdecay|entropicdecay]]<br />
| Status = Complete<br />
| ReleaseDate = 2004-02-26<br />
| LatestUpdate = 2023-04-28<br />
| Discussion = PCKF: [https://pckf.com/viewtopic.php?t=222 abandoned level pack]<br />Keen: Modding: [https://keenmodding.org/viewtopic.php?t=1577 level design]<br />
| Levels = 16<br />
| SecretLevels = 0<br />
| NewGameplay = No<br />
| NewGfx = Yes<br />
| NewLevels = Yes<br />
| NewSfx = No<br />
| NewMusic = No<br />
| LatestDownloadURL = https://files.shikadi.net/keenwiki/mods/Keen1/m.elecdude33.keen_0_plus.k1.2023-04-28.zip<br />
| Download = [https://files.shikadi.net/keenwiki/mods/Keen1/m.elecdude33.keen_0.k1.2004-02-26.zip initial version] <br />[https://files.shikadi.net/keenwiki/mods/Keen1/m.elecdude33.keen_0_april_fools_edition.k1.2004-04-01.zip April Fools edition]<br />
}}<br />
<br />
'''Commander Keen 0: Part 1''' is a Keen 1 mod by [[User:Entropicdecay|entropicdecay]]. It has no storyline, but a text file included with one version of the mod stated that the story was "Keen goes to a place."<br />
<br />
Many of the enemies look like squares or blocks. The graphics contain various superfluous crosses, somewhat intended as a parody of incomprehensible religious symbolism in anime and video games. The map level is very basic, with the levels all in a line. This was supposed to be a placeholder map until a more complex one was created, but it remained in the final version, although "proper" map levels had been tried a few times and given up on beforehand.<br />
<br />
A special edition was created for April Fools Day. In this version, the colours of the graphics were inverted and the exits to most levels were placed very near the beginning. In addition, parts of many levels were made inaccessible. In this special edition, the story text states that "everything goes weird". (?)<br />
<br />
It would be fair to call the release history of the mod confusing. entropicdecay has lost access to almost all old data that could help clear up some of the confusion, but were they to find it, some sort of rudimentary "making of" would be a possibility.<br />
<br />
A fairly early and amateurish mod from a modder whose efforts to produce more polished later mods have, thus far, failed to result in any finished product. Which is not to say that one won't eventually happen, nor to say that it will.<br />
<br />
In 2008, entropicdecay decided to create a Keen 0 level pack, but quickly lost motivation and made the abandoned pack available to the community on 28 April 2008. It includes an unfinished new world map and an incomplete level and can be downloaded [https://files.shikadi.net/keenwiki/Packs/ModPacks/l.elecdude33.keen_0.k1.2008-04-28.zip here].<br />
<br />
== Note About Text ==<br />
<br />
With lack of knowledge regarding patching, text edits in earlier versions of Commander Keen 0: Part 1 were done by hex editing of the EXE file rather than patching. As there are potential legal issues with modifying the executable and a patch is the more accepted way to change text in a mod, the updated Keen 0 Plus version uses patching instead.<br />
<br />
The edits to the EXE also may have caused issues with the game running properly.<br />
<br />
== Level Design ==<br />
<br />
Some levels show repeating patterns in a "more difficult retread of an earlier level"-type style. One of these repeated levels still shows possibly recognisable elements of the first level of the original [[Keen_1 | Marooned on Mars]].<br />
<br />
== Keen 0 Plus ==<br />
<br />
In 2023, entropicdecay released Keen 0 Plus, a slightly improved version of this mod.<br />
<br />
== Level Maps ==<br />
<br />
Spoiler Warning! This shows the whole levels.<br />
<br />
<gallery><br />
Image:Keen0Level01.png|Level 01<br />
Image:Keen0Level02.png|Level 02<br />
Image:Keen0Level03.png|Level 03<br />
Image:Keen0Level04.png|Level 04<br />
Image:Keen0Level05.png|Level 05<br />
Image:Keen0Level06.png|Level 06<br />
Image:Keen0Level07.png|Level 07<br />
Image:Keen0Level08.png|Level 08<br />
Image:Keen0Level09.png|Level 09<br />
Image:Keen0Level10.png|Level 10<br />
Image:Keen0Level11.png|Level 11<br />
Image:Keen0Level12.png|Level 12<br />
Image:Keen0Level13.png|Level 13<br />
Image:Keen0Level14.png|Level 14<br />
Image:Keen0Level15.png|Level 15<br />
Image:Keen0Level16.png|Level 16<br />
</gallery></div>Pandakeenhttps://keenwiki.shikadi.net/w/index.php?title=Talk:The_Grand_Intellect%EA%9E%89_Doomship_Dilemma&diff=46964Talk:The Grand Intellect꞉ Doomship Dilemma2023-03-19T23:47:37Z<p>Pandakeen: /* Split the page? */ bumped</p>
<hr />
<div>The link of the full version doesn't work anymore. [[User: Szemigi|Szemigi]] 7th of Dec, 2012, at 22:23<br />
<br />
== Split the page? ==<br />
<br />
The releases by Levellass and Szemi are actually two different mods based on the same small beta, so maybe each one should have its own page? Though I'm not sure which page should deal with the beta version. --[[User:Grandy02|Grandy02]] ([[User talk:Grandy02|talk]]) 10:18, 28 June 2014 (GMT)<br />
:Since they all come from the same root, I feel they should stay together on one page. There may be a better way to order the sections though. -- [[User:Flaose|Flaose]] ([[User talk:Flaose|talk]]) 13:56, 28 June 2014 (GMT)<br />
::Not that it would be that important, but doesn't that mean that one is not able to rate the two mods separately? I'm also not sure about the infobox, isn't it a little "unfair" to only feature images of one version? --[[User:Grandy02|Grandy02]] ([[User talk:Grandy02|talk]]) 20:20, 28 June 2014 (GMT)<br />
:::I agree that this page should either be split into multiple pages or have different sections for each version (with seperate infoboxes). The different interpretations are all very different from each other. If the latter is done, is it possible to be able to vote for all of them individually? [[User:Pandakeen|Pandakeen]] ([[User talk:Pandakeen|talk]]) 18:55, 5 August 2021 (GMT)<br />
::::I'd prefer a separate page named something like "The Grand Intellect꞉ Doomship Dilemma (ultimate version)" for Szemi's version. As both completed mods are derived from the same beta, there would be the same basic info on the original author's work on both pages (a little redundancy). At least that's how I would handle it. --[[User:Grandy02|Grandy02]] ([[User talk:Grandy02|talk]]) 20:48, 7 August 2021 (GMT)<br />
:::::So is there a consensus that the pages should be split now, in the manner you suggested? I'll do it as soon as I know if it's okay. [[User:Pandakeen|Pandakeen]] ([[User talk:Pandakeen|talk]]) 10:34, 18 April 2022 (GMT)<br />
::::::Bumping this because this still needs to happen. So does anyone else have thoughts on how this should be handled? [[User:Pandakeen|Pandakeen]] ([[User talk:Pandakeen|talk]]) 23:47, 19 March 2023 (GMT)</div>Pandakeenhttps://keenwiki.shikadi.net/w/index.php?title=Talk:XkyKeen4&diff=46872Talk:XkyKeen42023-03-14T00:08:55Z<p>Pandakeen: /* Creature names */</p>
<hr />
<div>The Berkeloid replacements were to be known as "Azores," and they would be found around the celery-stalk woods, chopping pieces off of the trees that would bounce around. <br />
<br />
The Lick and Treasure Eater replacements were Vrungs, who were pretty horrible gender stereotypes. I'm glad I never finished them. The little lady versions would "clean up" the point items, while the thuggish man versions would swing their wrenches at you. They were the primary denizens of the planet, and had helped construct some of Mortimer's ships. <br />
<br />
The Mimrocks were some sort of security system for the factories, while the Poison Slug replacements were spider-like things that would crawl through the ductwork inside the factories. I spent a while considering how to make the ductwork big enough for Keen to navigate without distracting from the look of the factories themselves.<br />
<br />
:Thanks for telling us the names of the creatures and what they're meant to do, Xky Rauh! Anyway, I've been looking through the sprites, and I found sprites for replacements of the Skypest and Bounder. Before I upload images of them to the article, I was wondering if you had any names for them and wouldn't mind telling them.<br />
<br />
:By the way, for future reference, whenever you reply in a talk page, you should sign your comment with four tildes, which will turn into your signature once you save it. [[User:Quinton|Quinton]] ([[User talk:Quinton|talk]]) 23:42, 12 October 2018 (UTC)<br />
<br />
::Let's see if I can figure out how to do it this time. :) The Bounder replacements never had a name. I knew they were platforms and could be used as platforms, and that's as far as I got in the editing process. I spent most of my time trying to figure out how to edit the Vrung swing distance and jump height. I don't even remember what the Skypest replacement was supposed to be. It almost looks like a fish! Haha. [[User:XkyRauh|XkyRauh]] ([User talk:XkyRauh|talk]]) 09:00, 17 June 2019 (PST)<br />
<br />
== Creature names ==<br />
<br />
AFAIK, Xky only confirmed the names "Vrung" and "Azore" (BTW, the patch file actually calls the Berkeloids Ozarks, not Azores). The name "Boson" appears to have come from that creature's use in Zoltan's Revenge. Where did "Xkyder", "Squipitor", "Jantaur" and "Security Statue" originate from? Should the page only use names that were officially named by Xky? [[User:Pandakeen|Pandakeen]] ([[User talk:Pandakeen|talk]]) 02:31, 12 March 2023 (GMT)<br />
<br />
:You brought up some good questions, Pandakeen! According to the page history, Nisaba added all of the creature names (Bounder and Skypest replacements aside, both of whom are unnamed) into the XkyKeen4 article, including the ones that weren't confirmed here. I'm not sure if she made them up or Xky confirmed the names somewhere else, whether publicly or privately with Nisaba (like in a Discord chat). I typed "Xkyder", "Squipitor", "Jantaur", and "Boson" into the search form on PCKF and K:M, but I only got one [https://pckf.com/viewtopic.php?p=64542&hilit=boson#p64542 irrelevant result]. Perhaps we should ask Xky Rauh (and Nisaba?) about those names.<br />
<br />
:Your question on whether we should only use names by Xky (or, in general, the mods' creators) reminds me of a [[Template talk:ActorImage|couple three-and-a-half year old questions]] that never got answered. (We could also be asking about some of the characters and levels with unofficial names from the official Keen games, like [[Blue Bird]] and [[Emerald City]], but I'd say those are at least justified by having their own articles.) [[User:Quinton|Quinton]] ([[User talk:Quinton|talk]]) 09:19, 12 March 2023 (GMT)<br />
<br />
::I remember Ozarks and Vrungs. I don't remember Xkyder or Squiptor and definitely not Jantaur or Boson. Sorry! [[User:XkyRauh|XkyRauh]] ([[User talk:XkyRauh|talk]]) 17:49, 12 March 2023 (GMT)<br />
<br />
:::XkyRauh and I had thrown a few ideas back and forth via Discord some time ago. The names "Jantaur" and "Squipitor" came up. Rather noncommittal, though. Also, I remember XkyRauh mentioning that the Mimrock was a security statue. So more of a characterization/description than a real name. I honestly have no idea where "Xkyder" came from. <br />
::: --[[User:Nisaba|Nisaba]] ([[User talk:Nisaba|talk]]) 19:16, 12 March 2023 (GMT)<br />
<br />
::::Can confirm, chat history with Nisaba from 2018 (which I have no memory of! Yikes!) that I thought "Jauntaur is neat because it sounds like Janitor." Really don't think Jauntaur or Squiptor or Xkyder or Boson should be official names for these things. They were abandoned for a reason... [[User:XkyRauh|XkyRauh]] ([[User talk:XkyRauh|talk]]) 15:40, 13 March 2023 (GMT)<br />
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:::::That makes sense. Accordingly, I have just removed the unofficial names.<br />
:::::(Side note: @XkyRauh, please make sure you put a brief description into the edit summary, before saving your edits.)<br />
:::::--[[User:Nisaba|Nisaba]] ([[User talk:Nisaba|talk]]) 15:03, 13 March 2023 (GMT)<br />
<br />
::::::I'm still not sure how to do this at all. I'm manually typing in the links for User and Talk and the time and stuff. X_x Sorry. I'll start adding descriptions, too. This is a lot of work! lol [[User:XkyRauh|XkyRauh]] ([[User talk:XkyRauh|talk]]) 23:32, 13 March 2023 (GMT)<br />
<br />
:::::::Woah, I wasn't expecting Xky to respond! Anyways, I noticed the Azore/Ozark's name was removed as well as the unofficial names. I guess there's still a bit of ambiguity regarding that creature's name. What name should be used, Ozark or Azore? [[User:Pandakeen|Pandakeen]] ([[User talk:Pandakeen|talk]]) 00:08, 14 March 2023 (GMT)</div>Pandakeenhttps://keenwiki.shikadi.net/w/index.php?title=Talk:XkyKeen4&diff=46823Talk:XkyKeen42023-03-12T02:31:56Z<p>Pandakeen: /* Creature names */ new section</p>
<hr />
<div>The Berkeloid replacements were to be known as "Azores," and they would be found around the celery-stalk woods, chopping pieces off of the trees that would bounce around. <br />
<br />
The Lick and Treasure Eater replacements were Vrungs, who were pretty horrible gender stereotypes. I'm glad I never finished them. The little lady versions would "clean up" the point items, while the thuggish man versions would swing their wrenches at you. They were the primary denizens of the planet, and had helped construct some of Mortimer's ships. <br />
<br />
The Mimrocks were some sort of security system for the factories, while the Poison Slug replacements were spider-like things that would crawl through the ductwork inside the factories. I spent a while considering how to make the ductwork big enough for Keen to navigate without distracting from the look of the factories themselves.<br />
<br />
:Thanks for telling us the names of the creatures and what they're meant to do, Xky Rauh! Anyway, I've been looking through the sprites, and I found sprites for replacements of the Skypest and Bounder. Before I upload images of them to the article, I was wondering if you had any names for them and wouldn't mind telling them.<br />
<br />
:By the way, for future reference, whenever you reply in a talk page, you should sign your comment with four tildes, which will turn into your signature once you save it. [[User:Quinton|Quinton]] ([[User talk:Quinton|talk]]) 23:42, 12 October 2018 (UTC)<br />
<br />
::Let's see if I can figure out how to do it this time. :) The Bounder replacements never had a name. I knew they were platforms and could be used as platforms, and that's as far as I got in the editing process. I spent most of my time trying to figure out how to edit the Vrung swing distance and jump height. I don't even remember what the Skypest replacement was supposed to be. It almost looks like a fish! Haha. [[User:XkyRauh|XkyRauh]] ([User talk:XkyRauh|talk]]) 09:00, 17 June 2019 (PST)<br />
<br />
== Creature names ==<br />
<br />
AFAIK, Xky only confirmed the names "Vrung" and "Azore" (BTW, the patch file actually calls the Berkeloids Ozarks, not Azores). The name "Boson" appears to have come from that creature's use in Zoltan's Revenge. Where did "Xkyder", "Squipitor", "Jantaur" and "Security Statue" originate from? Should the page only use names that were officially named by Xky? [[User:Pandakeen|Pandakeen]] ([[User talk:Pandakeen|talk]]) 02:31, 12 March 2023 (GMT)</div>Pandakeenhttps://keenwiki.shikadi.net/w/index.php?title=User_talk:Malvineous&diff=46671User talk:Malvineous2023-03-10T22:39:08Z<p>Pandakeen: /* Articles for comics and animations */</p>
<hr />
<div>Been whined at by Lemm and assorted people, apparently the term 'sprite' applies to graphics only and the terms I should have been using for all the 'sprite' patch stuff is 'actor'; is there any way to systematically change the term 'sprite' in patch page titles (and maybe text) to 'actor'? If not, leave it, but if so, it might be something to think about. --[[User:Levellass|Levellass]] 02:41, 17 July 2011 (GMT)<br />
<br />
: It is possible to do a bulk search and replace across pages, but the pages themselves will need to be renamed manually. [[User:DHeadshot]] has access to do this, perhaps you can ask him? If he renames pages when logged in as a bot, it's possible to avoid creating those redirect pages too. -- [[User:Malvineous|Malvineous]] 03:00, 17 July 2011 (GMT)<br />
<br />
== ''More talk...'' ==<br />
<br />
The older conversations on this page have been archived to keep the content current. To read the previous content on this page, please see:<br />
* 2010-08: [http://www.shikadi.net/wiki/keen/index.php?title=User_talk:Malvineous&oldid=15924 revision 15924]<br />
* 2008-04: [http://www.shikadi.net/wiki/keen/index.php?title=User_talk:Malvineous&oldid=9028 revision 9028]<br />
<br />
<!-- Please post new topics at the top of the page --><br />
<br />
== Needs pictures error ==<br />
<br />
This page [[Keen 1 640x480 Redux]] has itself listed under 'needs pictures' despite having pictures. This appears to be because the pictures on the page are resized. Is there any way aside from using fullsized pictures (Which ruins the page) to fix this? -[[User:Levellass|Levellass]] ([[User talk:Levellass|talk]]) 02:21, 29 August 2015 (UTC)<br />
<br />
: Thanks for pointing that out! I don't want to automatically resize all images in the infobox, because that makes it too easy to upload 640x400 images by accident as screenshots. So as a compromise I added an ImageScale option to the infobox, which will scale the image and takes care of the 'Needs pictures' category. Hopefully people won't abuse this and upload 320x200 screenshots scaled up to 640x400! -- [[User:Malvineous|Malvineous]] ([[User talk:Malvineous|talk]]) 03:39, 19 September 2015 (UTC)<br />
<br />
== Deletion for stupid redirect ==<br />
<br />
The page http://www.shikadi.net/keenwiki/Patch:Keen_sstanding_(Vorticons) is obviously misspelled and needs to be deleted. The correct redirect link has already been created so nothing of value will be lost. -[[User:Levellass|Levellass]] ([[User talk:Levellass|talk]]) 07:55, 15 April 2015 (UTC)<br />
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: You're an admin so you should have no trouble deleting the page! The delete link might be hidden under the 'More' drop down, next to the Read/Edit/History tabs at the top of the page. Let me know if you can't find it or it doesn't work for some reason. -- [[User:Malvineous|Malvineous]] ([[User talk:Malvineous|talk]]) 08:12, 15 April 2015 (UTC)<br />
<br />
== Jeez, have I been such an butt in the past? ==<br />
<br />
Hey Malv. I've not been on in ages, and I was looking at some of my past edits. I have just realized I was acting a total ass, and you should have banned me for what I did. Your patience (and Shadow Master's) with me, legendary as it is, was stretched to the limit, and I'm sorry for what I did to this wiki, with that fiasco wih KeenRush, and me smarting off to you over the preview button and all. I was going through a rather hard period im my life then, and it shows--looking at the comments and such, it looks as if they were written by someone else. Again, I'd like to apologize for any discord I've caused this place. -[[User:Xterra1|<font color="blue">Xt</font>]][[User talk:Xterra1|<font color="red">er</font>]][[Special:Contributions/Xterra1|<font color="gold">r</font>]][[Special:Random|<font color="green">a1</font>]] 17:02, 19 November 2011 (GMT)<br />
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: Hey Xt - no worries, I figured it was something you would grow out of eventually ;-) -- [[User:Malvineous|Malvineous]] 23:50, 19 November 2011 (GMT)<br />
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:: And I was looking at the [[Talk: Viva|Viva talkpage]] yesterday. "Xterra-ism". :-) At least I've gotten SOMETHING besides a Nissan SUV named after me. Again, I must compliment you on your patience with me. -[[User:Xterra1|<font color="blue">Xt</font>]][[User talk:Xterra1|<font color="red">er</font>]][[Special:Contributions/Xterra1|<font color="gold">r</font>]][[Special:Random|<font color="green">a1</font>]] 18:07, 20 November 2011 (GMT)<br />
<br />
== Abandoned mods / level packs ==<br />
<br />
Hello Malvineous. As I mentioned on [[Talk:Vorticon Mods#Missing_Download_links|Talk:Vorticon Mods]], I still have a few abandoned mods/level packs by different people that are not available for download anymore (at least according to the wiki). Various mods and packs have been directly uploaded to shikadi.net/wiki/, thus I sent one mod to Tulip who contributed a lot to the Vorticons Mods page. He replied two weeks ago, but since then no download has been added for "Mars Kingdoms", so I assume he is just too busy for editing. As you run this wiki, I wonder if I can also send them to you? --[[User:Grandy02|Grandy02]] 09:48, 20 November 2011 (GMT)<br />
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: Sure, just e-mail them to malvineous@shikadi.net and I will upload them to shikadi.net/wiki/ if you'd be willing to add the necessary links to the article pages! -- [[User:Malvineous|Malvineous]] 10:27, 20 November 2011 (GMT)<br />
::Great, I'll send them this day! :-) --[[User:Grandy02|Grandy02]] 11:46, 20 November 2011 (GMT)<br />
:::Sent. The names of the zip files are those of the original downloads (if I remember correctly), rename them as you please. The mail includes demos of Redemption, Lord of the Rings (two demos), and Mars Kingdoms. There is also a beta of Bp's "mod" Marooned on Mars Forever, but I think it seems more like a level pack (no changed graphics, no patches and only minimal edits of the story text). What do you think? --[[User:Grandy02|Grandy02]] 16:01, 20 November 2011 (GMT)<br />
::::Not really sure, whatever you think is best would be fine. And thanks, I've put them into http://www.shikadi.net/wiki/files/Mods/abandoned/ so you can link to them directly there. -- [[User:Malvineous|Malvineous]] 22:24, 20 November 2011 (GMT)<br />
:::::Thanks a lot! I added Bp's work to level packs, as I think that changed titles in the story text do not really make it a mod. Anyway, I noticed that the various download links for dosclassics.com are not working anymore. I haven't been able to access the site for quite a while. Do you know anything? Does the site even exist anymore? --[[User:Grandy02|Grandy02]] 14:09, 21 November 2011 (GMT)<br />
::::::I haven't heard anything but as of a year ago it seemed to be online only for "nostalgic reasons" so I guess it's finally offline now. You could try contacting Xtraverse (xtraverse@hotmail.com) and see if he still has a copy of the site... -- [[User:Malvineous|Malvineous]] 00:17, 22 November 2011 (GMT)<br />
:::::::Okay, I sent him a mail. I wonder, if he doesn't want to put the site online anymore, would it be possible to archive the site at shikadi.net just like CC314? --[[User:Grandy02|Grandy02]] 17:35, 23 November 2011 (GMT)<br />
::::::::Certainly I'm happy to do that, if Xtra is willing to send the files across or upload them to my server. -- [[User:Malvineous|Malvineous]] 22:56, 23 November 2011 (GMT)<br />
:::::::::Yeah, it would be great to keep that fine piece of Keen community history. By the way, the hotmail account seems to be inactive (I got "mailbox unavailable" as a response), so now I'm hoping that he'll answer the mail I sent to his @spatang.com address... --[[User:Grandy02|Grandy02]] 14:41, 24 November 2011 (GMT)<br />
::::::::::Hi again. I sent you another abandoned mod, "Trouble on Xion 2" (Keen 4 this time). On a side note, the zip file for [[Trapped Keen]] includes the KEEN3.EXE, which should probably be removed. Also, no answer from Xtraverse yet. --[[User:Grandy02|Grandy02]] 11:22, 26 November 2011 (GMT)<br />
:::::::::::Thanks, uploaded. Thanks also for pointing out keen3.exe, I have removed it from the zip. -- [[User:Malvineous|Malvineous]] 01:50, 27 November 2011 (GMT)<br />
::::::::::::Darn, I guess I should have been more vigilant in copying the levels and mods over to the keenwiki server... -- [[User:Flaose|Flaose]] 04:01, 30 November 2011 (GMT)<br />
:::::::::::::Meh, you couldn't get the official Keen3 game out of it anyway thanks to the modifications, so it's more a courtesy to id than anything else :-) -- [[User:Malvineous|Malvineous]] 11:18, 30 November 2011 (GMT)<br />
<br />
==PCKF Archive==<br />
Thanks again! On a side note, could you delete Norp3 title.png, please? But now something completely different: Maybe you have noticed that the old PCKF (its ezBoard incarnation) is not available in the Wayback Archive anymore since the Archive's new version was introduced. Due to the attack on ezBoard back in 2005, this means that basically all pre-2005 topics of the PCKF are lost now. I have basically not followed the community this year, do you know if there have been any reactions on this incident? The thing is, I saved a bunch of topics before the old Archive was taken down, and I'd like to send them over to someone who wants to turn that mess into something more comfortable on the web. But maybe I'm just late to the party and there already have been efforts to save the old PCKF. Has anything been said? --[[User:Grandy02|Grandy02]] 15:55, 27 November 2011 (GMT)<br />
: Done. And I'm not sure about the PCKF - after all those old topics were lost it seemed a bit hit and miss to save it. Plus it was all in HTML so it's difficult to convert - there was some discussion about importing all the topics into the current PCKF. I've also spent hardly any time at the PCKF for a long while, so I'm not sure what the mood is. I think many people who had topics then are no longer active, it seems to be quite a different group of people there now! -- [[User:Malvineous|Malvineous]] 07:16, 28 November 2011 (GMT)<br />
::Okay, I see. I might create a topic on this issue in the PCKF this week (after a quick look, there still are quite a few of the "old ones", though). But if nobody has archived anything, would you mind to host certain topics I saved (of course, not every "W00t! 3000 Posts!!!111!1!" thing)? I might select interesting topics bit by bit - but first I have to know if that is even possible. --[[User:Grandy02|Grandy02]] 17:01, 28 November 2011 (GMT)<br />
:::Sure, but in that case it'll be easier to give you some webspace so you can manage it all yourself, if you're prepared to do so! -- [[User:Malvineous|Malvineous]] 23:21, 28 November 2011 (GMT)<br />
::::Thanks for your offer! I'll create a topic in the PCKF first this weekend and see what others did (if anything), then I'll get back to you. --[[User:Grandy02|Grandy02]] 14:27, 29 November 2011 (GMT)<br />
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I had talked with tulip per mail the last few days. According to him, there was nothing on the forum about archiving the ezBoard, and as he is one of the most active members, that has to be the truth. I created a thread nonetheless, but I don't expect much. So I'd greatly appreciate if you really gave me some webspace. :-) --[[User:Grandy02|Grandy02]] 18:27, 6 December 2011 (GMT)<br />
<br />
Hello. I neither have mail nor FTP access right now, so could you write your answer on my last mail at this place (in case you already responded)? Also, could you do me a really big favour and make a little edit to the index.htm of the PCKF Archive? Actually, I finally wanted to post, but today I noticed that the page is incorretly displayed in certain browsers due to a little error on my side. Please change<br />
<br />
<nowiki><span class="logotext">PCKF Archive</a></nowiki><br />
<br />
to<br />
<br />
<nowiki><span class="logotext">PCKF Archive</span></nowiki><br />
<br />
and it should be fixed. Thanks in advance! :-) --[[User:Grandy02|Grandy02]] 20:05, 22 January 2012 (GMT)<br />
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: Done. There was a suspected intrusion on my web host, so my provider reset everyone's passwords as a precaution. Your new password is in your e-mail. -- [[User:Malvineous|Malvineous]] 22:39, 22 January 2012 (GMT)<br />
:: Thank you! :-D --[[User:Grandy02|Grandy02]] 21:06, 29 January 2012 (GMT)<br />
<br />
==DOS Classics is back!==<br />
Good news: Xtraverse replied and put DOS Classics back online! Oh, and by the way, he already created a little PCKF [http://dosclassics.com/old/pckf/ archive] of sorts in the past - well, those topics can be quite... entertaining. ;-) --[[User:Grandy02|Grandy02]] 17:37, 30 November 2011 (GMT)<br />
:Great news, good to have the site back. -- [[User:Malvineous|Malvineous]] 22:43, 30 November 2011 (GMT)<br />
::In a second message, he thanks you for your offer to host DOS Classics, but he intends to keep up the site for "the long haul." DOS Classics was just offline due to a DNS error he forgot to fix. Anyway, yeah, it's great to have it back, I learned lots of Keen stuff at that place, and it got me into modding. --[[User:Grandy02|Grandy02]] 20:06, 1 December 2011 (GMT)<br />
<br />
== Another apology ==<br />
<br />
Hey Malv. Recently, I made a couple of unnecessary double-edits on accident. Sorry if this irks you.-[[User:Xterra1|<font color="blue">Xt</font>]][[User talk:Xterra1|<font color="red">er</font>]][[Special:Contributions/Xterra1|<font color="gold">r</font>]][[Special:Random|<font color="green">a1</font>]] 04:29, 24 November 2011 (GMT)<br />
<br />
== Source of creatures' names ==<br />
<br />
Hello. I'm new here but I hope to be a good contributor :) What I'd like to know is where the names of the creatures from Keen Dreams and Keen 6 were found because Keen Dreams doesn't seem to list them all while Keen 6 doesn't even contain a help section and some of the names mentioned in Keen 6 user manual are different from the names listed here. Can you help? Levellass hasn't answered yet. [[User:Saluton|Saluton]] 05:46, 4 February 2013 (GMT)<br />
<br />
: Hi Saluton and welcome to the wiki! Things do move a little more slowly here so you might have to give people a week or two to respond :-) As far as I'm aware all the names are correct - if you can tell me which ones are wrong and let me know where the correct name is we will certainly fix it! Most of the names came from official sources like the manuals, while one or two were supplied by Tom Hall himself. I believe there are a few which have been named by fans lacking a more official source, but it should mention this on those creature pages. -- [[User:Malvineous|Malvineous]] 08:17, 4 February 2013 (GMT)<br />
:: Sorry, I was wrong, the names in Keen 6 user manual and here do match, but I couldn't find a user manual for Keen Dreams. Where should I look? In any case, it's only better for all the wiki articles to refer to sources. :) [[User:Saluton|Saluton]] 09:22, 4 February 2013 (GMT)<br />
<br />
::: The rule so far is that the creature names come from the help text for Keens 1-5+Dreams and from the manual for Keen 6. Anything different and it's mentioned in the article. If you have a look at [[Keen Dreams Creatures]] it will tell you that the names come from the help text in version 1.0 of the game. This information was removed from later versions. -- [[User:Malvineous|Malvineous]] 10:49, 4 February 2013 (GMT)<br />
:::: OK, I was wrong here, too :( but citations would still be useful. On another point, wouldn't it be better to combine those articles on creatures so that there's only one article per game? There can hardly be any information on most of the creatures anyway, apart from what they look like, how they move, and what they do. Most articles will forever be two- or three-paragraph stubs. [[User:Saluton|Saluton]] 14:59, 5 February 2013 (GMT)<br />
<br />
::::: I guess citations could be useful - they are already there on most if not all the Dreams pages, but there is a lot of more important work needed on all the mod pages so this is a fairly low priority for us. Combining the creatures onto a single page has already been done - each episode has a summary page for the creatures. But we decided long ago it was still worth having a dedicated page for each creature as that gives us more room for additional details, like which levels the creature appears in, bugs in its behaviour, tricks for avoiding it, and so on. It also makes it easier to link to creatures - otherwise we'd have dozens of redirect pages anyway. But likewise we also decided that mods should not have individual pages for each creature, as there would be thousands of unnecessary pages then. -- [[User:Malvineous|Malvineous]] 19:45, 5 February 2013 (GMT)<br />
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:::::: I see, thanks. Why is there no page on [[Bobby Prince]]? Was anything decided on that? [[User:Saluton|Saluton]] 06:11, 7 February 2013 (GMT)<br />
<br />
::::::: No, there has been no decision there. If you have some information about Bobby Prince related to Commander Keen, by all means go ahead and create a page for him. But if you're looking for things to do, there are [[Vorticon Mods|lots of]] [[Galaxy Mods|mods]] that don't have pages created yet, and each page needs infoboxes, screenshots, level lists, etc. This is where most of the work is being done at the moment. Have a look at [[Episode Null]] for what we're aiming for on each mod's page. -- [[User:Malvineous|Malvineous]] 22:03, 8 February 2013 (GMT)<br />
<br />
:::::::: I don't think pages on the creators of Keen should only contain information related to Keen. To my mind, a proper encyclopedic article about a person should give a complete view of their biography even if it's in a Keen encyclopedia, but anyway, we'll see about that when I have enough time to actually edit articles. Thanks for this discussion :) [[User:Saluton|Saluton]] 07:46, 11 February 2013 (GMT)<br />
<br />
::::::::: Of course you can include non Keen-related information, but since it's a Commander Keen encyclopaedia it makes sense to give a greater focus on things related to Commander Keen. Otherwise you may as well just link to the Wikipedia article instead! -- [[User:Malvineous|Malvineous]] 23:01, 15 February 2013 (GMT)<br />
<br />
:::::::::: I would suggest just linking to the Wikipedia article of Bobby Prince and other creators of Keen when needed. There's no reason to repeat something that is stated better elsewhere. -- [[User:Flaose|Flaose]] 15:48, 20 February 2013 (GMT)<br />
<br />
== Goodbye, Galaxy! ==<br />
<br />
Why is there no punctuation in the title [[Goodbye Galaxy]]? [[User:Saluton|Saluton]] 14:47, 11 February 2013 (GMT)<br />
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: Very good point. I've renamed the page - thanks! -- [[User:Malvineous|Malvineous]] 23:01, 15 February 2013 (GMT)<br />
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== Moving of pages and their location on alphabetical lists ==<br />
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I notice when a page is moved, it remains in the same place as the old page would when listed in a category. This could be confusing, is there any way to circumvent it? -[[User:Levellass|Always so much to do!]] 09:22, 16 February 2013 (GMT)<br />
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: It shouldn't - do you have any examples? Keep in mind the category pages are cached so it can take a few page views before they all get updated after a rename. Certainly by 24 hours later they should all be correct and up to date. -- [[User:Malvineous|Malvineous]] 21:27, 16 February 2013 (GMT)<br />
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== Delete some pages ==<br />
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[[:Category:Incompatible Patches]] is an invalid category, it seems that such pages should always have a small 'p' in patches due to the way the wiki works. This page is thus extra and should be deleted post haste. -[[User:Levellass|Always so much to do!]]<br />
: The following pages can also be deleted, having no other pages linking to them and being the subject of double redirects; [[Moving Platform]], [[Patch:Keens Left]] and [[Patches:Game start]], results of poor syntax -[[User:Levellass|Always so much to do!]]<br />
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:: Done! -- [[User:Malvineous|Malvineous]] 14:48, 20 March 2013 (GMT)<br />
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::: Many thanks, that clears things up a bit, I dislike superfluous pages. -[[User:Levellass|Always so much to do!]] 19:28, 20 March 2013 (GMT)<br />
:::: Bleah, found yet another duplicated page, (Mind the original was very old and in need of updating.) Could you please remove [[Patch:Light Switch]], it has stuff on it, but nothing that isn't on the original page now. (Also there's only one page that links directly to the light switch page, so it was easy to make sure there's no links to the duplicate page.)<br />
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::::: Done. I've also made you an administrator of the wiki so you should be able to delete pages yourself in future (there's a new tab at the top of each page you will see once you log out and back in again.) -- [[User:Malvineous|Malvineous]] 00:06, 2 April 2013 (GMT)<br />
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::::: Thanks, that should help, assuming I don;t make any more dumb mistakes like the mess you just fixed up. -[[User:Levellass|Always so much to do!]] 09:08, 8 April 2013 (GMT)<br />
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:::::: Hahaha no worries, everyone makes mistakes :-) -- [[User:Malvineous|Malvineous]] 11:56, 8 April 2013 (GMT)<br />
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== About my Cosmo Mod ==<br />
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Thanks for the heads-up. I didn't know there was a page at the Modding Wiki for Cosmo Mods. I'll make sure to put the mod article there next time.<br />
[[User:T-Squared|T-Squared]] ([[User talk:T-Squared|talk]]) 22:32, 23 February 2015 (UTC)<br />
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== A bug ==<br />
I tried to get my three mods in the Keen 1, Keen 2, and Keen 3 mods page. But I can't do it, because it won't do it. Sorry about the edits I've done. [[User:Quinton|Quinton]] ([[User talk:Quinton|talk]]) 23:52, 15 March 2015 (UTC)<br />
:Hello Quinton. You did everything right, but those pages are not always refreshed automatically. To purge a page's cached version, add "?action=purge" to the page title in the address bar and commit, e.g. <nowiki>http://www.shikadi.net/keenwiki/Keen_1_mods?action=purge</nowiki>. You can also read about this in the source code of the mod lists. --[[User:Grandy02|Grandy02]] ([[User talk:Grandy02|talk]]) 07:59, 16 March 2015 (UTC)<br />
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== Mod title confusion ==<br />
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Hi Malv. I'm currently creating stubs for the remaining missing mods, but I'm confused about the wiki's handling of mod titles, especially those with subtitles. Sometimes the main (series) title(+episode number) is used (e.g. [[The Clones of Evil 1]], [[Death to the Vorticons 3]]), but for others the subtitle/episode name (e.g. [[Vanished To Venus]], [[Kidnapped Keen]], TUIT trilogy), while in some cases the full title is given to the article (e.g. [[Onward: Silcar 1: Nightmare Before Teatime]]). Are there any rules for this? And a unique case seems to be [[OrbKeen1]], which is given its production name rather than actual title. --[[User:Grandy02|Grandy02]] ([[User talk:Grandy02|talk]]) 18:37, 21 March 2015 (UTC)<br />
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: I'm not sure - I don't think there's a specific rule at the moment, but if you want to come up with one then by all means. I guess what you want is something unique, so MyMod1, MyMod2, MyMod3, etc. aren't very good because they are too similar. Likewise the Onward: Silcar one is probably a bit too long. I'd be happy renaming that to [[Nightmare Before Teatime]] and then applying that rule to the others. There's probably no need to have the series name in the title, as the previous/next episodes in a series are listed in the infobox on each page. What do you think? -- [[User:Malvineous|Malvineous]] ([[User talk:Malvineous|talk]]) 23:22, 21 March 2015 (UTC)<br />
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::I'm okay with both using the full title or only the episode's name. Sure, there would be quite a few lengthy page titles in case of the former option, so it might be better to choose the latter one. My only concern is that some mods could be more commonly known by the series name+number rather than the subtitles from what I've seen (e.g. Norp the Yorp, Shadow Keen, Marta). Do you think that would be still acceptable? --[[User:Grandy02|Grandy02]] ([[User talk:Grandy02|talk]]) 11:03, 22 March 2015 (UTC)<br />
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::: I think so. Providing the common name(s) appear in the article itself then it will show up in a search for those names, so it shouldn't be a problem locating a mod. If it's really bad then we can always create a redirect, although personally I would try to manage without redirects first, as I'd rather not see every mod come with a dozen redirects attached as it will make it more difficult to maintain. -- [[User:Malvineous|Malvineous]] ([[User talk:Malvineous|talk]]) 11:49, 22 March 2015 (UTC)<br />
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::::Sounds good. Though I think there would generally have to be one redirect for the affected pages. For example, "Brain Damage" would have "Norp the Yorp 3" so that visitors can also find the mod when typing "Norp". --[[User:Grandy02|Grandy02]] ([[User talk:Grandy02|talk]]) 19:49, 25 March 2015 (UTC)<br />
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::::: That's fine, although if it's only searching you're worried about, on the mod page putting something like "Brain Damage (also known as Norp the Yorp 3)" should be enough. -- [[User:Malvineous|Malvineous]] ([[User talk:Malvineous|talk]]) 00:44, 29 March 2015 (UTC)<br />
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:::::: I think it would be more comfortable so that a visitor gets directly to the correct page when typing the title they are used to. So, could a rule for this be created? Also, would it affect the names of the zip files? --[[User:Grandy02|Grandy02]] ([[User talk:Grandy02|talk]]) 08:10, 8 April 2015 (UTC)<br />
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::::::: Can you give me an example? When I type "Norp the Yorp 3" into the search bar the mod is the first result, and if I type "Brain Damage" it's the second result. Wouldn't that be enough for people to find it using whatever name they prefer? Or you just prefer if it goes straight to the page if there's an exact match? I don't mind just as long as there's a good reason for doing it one way over the other. One thing I want to avoid is having a dozen redirects for each mod, with only things like capitalisation being the difference between some of them. -- [[User:Malvineous|Malvineous]] ([[User talk:Malvineous|talk]]) 09:07, 8 April 2015 (UTC)<br />
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::::::::Yeah, I'm only referring to going straight to the pages. I personally don't mind if I have to do one more click, just thought that some visitors wouldn't like that when entering a mod's common name a list of search results appears first. I fully understand that the number of redirects has to be kept small, never intended to add different capitalisations and stuff. If anything, I only imagined one per mod if it is relevant at all (as in case of the Norp mods). If a rule is made, would the zip files also have to be renamed? --[[User:Grandy02|Grandy02]] ([[User talk:Grandy02|talk]]) 17:54, 8 April 2015 (UTC)<br />
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::::::::: Fair enough if there aren't huge numbers of them. Remember that redirects aren't supposed to be categorised though, they're only supposed to be used for pages that used to exist on the wiki but were deleted/merged, so that any external sites linking to the old page still work. Up to you whether you want to rename the files, but I think we should stick to one title per filename though. Most people will only see the filenames temporarily while they download mods, so there should be no need to cram too much information into the filename! -- [[User:Malvineous|Malvineous]] ([[User talk:Malvineous|talk]]) 22:25, 8 April 2015 (UTC)<br />
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I'm almost done with with adding pages for the missing mods. However, I have a question related to the download links in the mod galleries. In most cases, only the download for the latest version is needed there. But what about downloads of remakes, e.g. those of Yorphius II, ShadowKeen and Crash on Gobo III? Maybe even a separate box (though not a separate article) that also includes the remake author's name? If there's one mod that definitely needs two download links, it is [[The Grand Intellect: Doomship Dilemma|Doomship Dilemma]], because the mods by Levellass and Szemigi are basically two different works based on the same beta. --[[User:Grandy02|Grandy02]] ([[User talk:Grandy02|talk]]) 07:38, 23 May 2015 (UTC)<br />
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: Nice work! If the mods are that different then they probably deserve their own pages, like [[The Grand Intellect: Doomship Dilemma (Levellass version)]], [[Yorphius II (Deluxe)]] or [[Crash on Gobo III (remake)]]. However I think we need to come up with some criteria to make sure we don't get a different page for every revision of a mod. I think the criteria should be:<br />
:* If the remake is by the same author as the original, then it should be considered the latest version and only that version included in the list (but the older versions of course listed on the article page.) This is to encourage mod authors to make new mods instead of endlessly tinkering with existing ones. It is fine to have screenshots of the different versions and to explain why they were released, but only one infobox can go on a page (otherwise it will break the categories and mod lists.)<br />
:* If a mod builds on another one (by the same or a different author), then a new article for it should not be created, and the new mod should be listed as an alternate version on the original mod's page. This is to avoid having people change a couple of graphics and get their own mod listed. The way [[Yorphius II]] is written now is perfect.<br />
:* An exception to the previous rule is allowed for substantial changes, such as a complete levelpack for an existing mod. If you are unsure whether a mod-mod counts or not, then it doesn't. It should be very obviously a whole new mod based on an existing one, and not just a few changes or a couple of new levels. This means [[Gridlock's Dead in the Desert Levelpack]] should have its article deleted, and the content moved onto [[Dead in the Desert]] where it should be listed as an alternate version by a different author.<br />
: Using this criteria, Doomship Dilemma would get split into two mods/pages, Yorphius II would have an alternate version listed (unchanged to how it is now), and Crash on Gobo III would have the more recent change listed as the latest version.<br />
: What do you think, does this seem fair? -- [[User:Malvineous|Malvineous]] ([[User talk:Malvineous|talk]]) 09:06, 23 May 2015 (UTC)<br />
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::I agree with the most points, but regarding Gridlock's level pack, I'm not sure. I mean, level "packs" with just one level based on the original games also have their own articles, so I think a small level pack for a mod is as worthy. But any way, what to do with level packs in general? Most pages don't use any mod/level pack-specific templates yet (though several have the level template). Should they also use the mod infobox and thus appear in the mod lists? Or a slightly altered template and separate lists? I think there should be a way to differentiate between them. --[[User:Grandy02|Grandy02]] ([[User talk:Grandy02|talk]]) 21:03, 13 June 2015 (UTC)<br />
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::: I'm not so keen on having an entirely different list for full mods vs level packs, but what if we modify the current mod lists so that under each mod (where it currently has a download link, the number of levels, and the mod status) we include a new item that says whether the mod includes new graphics? That way full mods would say yes here, and level packs say no, but everything could be in the same mod list. This item can pull from the existing mod infobox, so current pages wouldn't have to be updated to include the new info. Would that work? -- [[User:Malvineous|Malvineous]] ([[User talk:Malvineous|talk]]) 23:30, 13 June 2015 (UTC)<br />
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::::Good idea. Okay, now the only remaining issue is the sheer number of level packs that don't have a page yet (more than 40). Of course I could do it all on my own again, but the progress would be very slow, and the outdated links would continue to be in the navigation. It would be a different case if just putting infoboxes on those pages would be enough for stubs, not sure about that. --[[User:Grandy02|Grandy02]] ([[User talk:Grandy02|talk]]) 17:29, 21 June 2015 (UTC)<br />
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:::::The page only needs an infobox to appear in the list, and ideally a screenshot, but really, as much or as little as you can manage is fine. Maybe you can come up with a simple procedure explaining what to copy/paste and recruit some help from the PCKF? -- [[User:Malvineous|Malvineous]] ([[User talk:Malvineous|talk]]) 10:43, 27 June 2015 (UTC)<br />
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::::::I'll ask the PCKF members to help with screenshots and red links once I'm done with the few missing "blue links". --[[User:Grandy02|Grandy02]] ([[User talk:Grandy02|talk]]) 18:50, 24 July 2015 (UTC)<br />
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:::::::Sounds good! Thanks for all your effort cleaning up the mod lists, it's great to have someone willing to put the time in to do this properly! -- [[User:Malvineous|Malvineous]] ([[User talk:Malvineous|talk]]) 22:37, 24 July 2015 (UTC)<br />
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==File name problems==<br />
I moved [[Commander Keen & the Morticore]] to [[The Morticore]], and I have encountered a problem. The files are now broken, because the mod title has changed. I don't want to upload a duplicate of the file, so is there anything else I can do? [[User:Quinton|Quinton]] ([[User talk:Quinton|talk]]) 16:22, 23 May 2015 (UTC)<br />
:I've "moved" the files. --[[User:Grandy02|Grandy02]] ([[User talk:Grandy02|talk]]) 16:30, 23 May 2015 (UTC)<br />
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== Translation mods ==<br />
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Hi, I've two questions regarding mods that act as translations of the original games, more specifically the Hungarian translations by Szemigi. First, would each one of those mods have its own page just like other skin mods? Texts and text graphics are changed. And second, how to localise the downloads? The zip files contain installers for Windows. Should the zip archives include the actual game files or the installer executables? --[[User:Grandy02|Grandy02]] ([[User talk:Grandy02|talk]]) 19:15, 26 July 2015 (UTC)<br />
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: Hmm, they're not really "mods" in the gameplay sense so they kind of belong on the main episode pages instead. Do you think we could put them somewhere there? Maybe we need to expand each episode's page to contain a bit more info as well as things like this. As for the download, technically we can't distribute modified versions of the game so it should be the usual patch files that sit on top of the original game. You don't need an installer for this so hopefully that can be removed, especially since it won't work for anyone running a Mac, Linux, or a real DOS PC. -- [[User:Malvineous|Malvineous]] ([[User talk:Malvineous|talk]]) 21:54, 26 July 2015 (UTC)<br />
::Yeah, I was thinking the same, it would require an additional emulator for non-Windows users, so I'd zip the extracted files for the localised downloads. Maybe we could have a page named "Translations"? "Keen 1 Translations" and so on would have too little content each, so one page for all translations would be enough, and each episode page would have a link to it. What do you think? --[[User:Grandy02|Grandy02]] ([[User talk:Grandy02|talk]]) 15:03, 13 August 2015 (UTC)<br />
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::: That sounds fine to me, feel free to go ahead and create it! -- [[User:Malvineous|Malvineous]] ([[User talk:Malvineous|talk]]) 11:27, 15 August 2015 (UTC)<br />
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The translations are essentially skin mods, too, aren't they? What about a collective page for skin mods (that could also include the translations then)? I've to agree that it's hard to draw the line, and things like "play in CGA" or "play as Vorticon (Keen's sprites simply replaced by Vorticon's)" probably don't need their own pages. But I wouldn't like a complete exclusion of them, either. Not to mention that the wiki provides the downloads for all of them since more than two years. --[[User:Grandy02|Grandy02]] ([[User talk:Grandy02|talk]]) 10:41, 20 August 2015 (UTC)<br />
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:: I'm still not so keen on listing skin mods. To me they are not much different to changing the sounds or music and leaving the game otherwise unchanged. It's like an incomplete mod, and incomplete mods should not be listed here unless they are abandoned and enough progress has been made that playing them is significantly different to the original game. I guess it hinges on whether the KeenWiki is supposed to be a database of every single mod, no matter how insignificant, or whether it should be an index of the better more complete mods. I am of the opinion that you need to change more than one or two things in order for the mod to feature here. If a skin mod is good enough, then someone over at the PCKF will surely use it in a full mod and then there's no problem listing it here. For the completists, who want every single little change preserved, maybe other sites like moddb.com would be a better match? Translations are a special case as they make the original games accessible to a wider audience - in my opinion they aren't really mods, as the content is the same as the original game, just in another language. -- [[User:Malvineous|Malvineous]] ([[User talk:Malvineous|talk]]) 03:13, 19 September 2015 (UTC)<br />
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I've created [[User:Grandy02/Test|a list]] with all the skin mods + translations. Do you think the SGA mods would count as "translations", even though the language remains English? Regarding the skin mods, a few words have been exchanged in the [https://pckf.com/viewtopic.php?t=3206&start=15 PCKF topic]. Personally, I wouldn't mind if they had pages. Technically, the abandoned mods without changed levels are a similar case. But I wouldn't create pages for the "Military" mods, for example, as only some sprites have been changed and nothing else, but in those cases I'd keep download links somewhere due to their "historical" value (made during the early years of Keen modding). Not sure about Cybernetic Dreams, though, as quite a few graphics have been edited, while there is nothing else like patching or text edits. --[[User:Grandy02|Grandy02]] ([[User talk:Grandy02|talk]]) 21:24, 20 December 2015 (UTC)<br />
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: Translation mods definitely deserve a place, but I think they should be separate to mods and listed close to the official games, since the idea is that they are the same as the official games but open them up to a wider audience. An SGA translation mod is interesting, but if it's changing the English parts to SGA then it's more of a curiosity than something I think anyone would choose to play.<br />
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: For skin mods, I think we need something similar to Wikipedia's notability guidelines. Skin mods may be worth listing if they are historically significant (such as one of the first ever mods) but beyond that I personally feel that unless there are new levels, the mod doesn't add anything new to the original games. Playing the original games is fun - but playing them with a different sprite here or there is boring - you aren't going to make any new discoveries. I see skin mods as being lazy, and when people complain about having to make even just one new level, that just reinforces the idea that they are being lazy and want a mod page with the least amount of effort possible.<br />
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: How about asking the people over at Keen:Modding what they think? If you can get the modders themselves to cast a vote about whether we should include skin mods or not, then I am willing to go with their decision. -- [[User:Malvineous|Malvineous]] ([[User talk:Malvineous|talk]]) 22:30, 20 December 2015 (UTC)<br />
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== Galaxy Mods - adding additional topic ==<br />
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Hey Malvineous, quick question to that [[Galaxy Mods|Galaxy Mod]] page: What about adding a new topic like ''Notable Demos''. This section would comprise round about 12 alpha-mods and it might give a bit more clarity.<br />
I can take care of it, as soon as you give me your "OK" for doing so. -- [[User:Nisaba|Nisaba]] ([[User talk:Nisaba|talk]]) 21:21, 6 April 2016 (UTC)<br />
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: I'm not quite sure exactly what you are proposing, but you are welcome to make a start and then get some opinions about whether people like what you're doing or not. It's a community wiki so it's not up to me :-) However do bear in mind that per the note at the top of [[Galaxy Mods]], that page will be deleted once all the mods are moved off it. If you're going to start classifying mods as notable though, make sure the criteria you are using are very clear, otherwise everyone will want to add their own mods to the list! -- [[User:Malvineous|Malvineous]] ([[User talk:Malvineous|talk]]) 09:41, 25 April 2016 (UTC)<br />
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== What happened to the voting system? ==<br />
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I noticed that the voting system that is found inside the CK mod info boxes appears to be disabled. Is this because of some nasty bug happened or was this done on purpose? [[User:Quinton|Quinton]] ([[User talk:Quinton|talk]]) 05:45, 14 May 2016 (UTC)<br />
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:It seems that the extension was not updated and/or it's source is not longer available. @Malvineous: But there is an alternative extension available. The installation seems pretty straight forward. See: https://www.mediawiki.org/wiki/Extension:VoteNY -- [[User:Nisaba|Nisaba]] ([[User talk:Nisaba|talk]]) 20:10, 25 March 2017 (UTC)<br />
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== Possible username change? ==<br />
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Hey there, Malvineous. I was wondering if you admins have the power to rename user names or not. If so, then I would appreciate it if you could change my username into "Quillax", my current name in the PCKF and K:M. [[User:Quinton|Quinton]] ([[User talk:Quinton|talk]]) 02:33, 26 March 2017 (UTC)<br />
: I don't think we can do so easily, but if you are able to find some SQL that can do it for MediaWiki then I'm happy to run that. -- [[User:Malvineous|Malvineous]] ([[User talk:Malvineous|talk]]) 09:31, 1 October 2017 (UTC)<br />
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== Weird thing with adding new external links ==<br />
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I was updating the download link and adding a new one to my site in The Sunnylands. During the security thing, however, the images are only displayed as "V1 SHUTDOWN ON 2018-03-31" and no sounds are played when doing the audio challenge. I thought things broke at first, but I typed the text in the image and it was working fine. I feel like I should let you know about this, though, just in case. [[User:Quinton|Quinton]] ([[User talk:Quinton|talk]]) 14:31, 7 April 2018 (UTC)<br />
:Oh, it seems like anything will work in the security thing. I think it might be good to fix it if possible. [[User:Quinton|Quinton]] ([[User talk:Quinton|talk]]) 14:52, 7 April 2018 (UTC)<br />
::Thanks for the heads up! I'm glad it's not stopping people from adding links. I am (slowly) working towards moving the wiki onto a new server so I'll probably remove it when that happens. The requirement for people to fill out a biography when they register has so far kept out 100% of the spam, so hopefully that keeps up and we won't need the external link captcha any longer. -- [[User:Malvineous|Malvineous]] ([[User talk:Malvineous|talk]]) 01:42, 8 April 2018 (UTC)<br />
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== My Mortimer skin for Keen 5 and 6 got deleted ==<br />
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Hey, Nisaba from PCKF removed my Mortimer skin for Keen 5 and 6 and I cannot recover these anymore. These contained the EXE files, but this should have been updated, so these won't have the EXEs anymore. --[[User:Szemigi|Szemigi]] ([[User talk:Szemigi|talk]]) 13:45, 6 July 2018 (UTC)<br />
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: If it was a skin mod (only graphics changed) then it's against the [[KeenWiki:Guidelines|Guidelines]] so that might be why. You'll have to change more than just the graphics to justify including it here. Knowing how many popular mods you make though, I'm sure you'll have no trouble making some new levels for it! Then we can include it here. -- [[User:Malvineous|Malvineous]] ([[User talk:Malvineous|talk]]) 13:49, 6 July 2018 (UTC)<br />
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:: Strange, because Mortimer McMire Keen 5 and 6 skin changes has only sprite and some other graphic edits. What about Keen 1-3 skins then?--[[User:Szemigi|Szemigi]] ([[User talk:Szemigi|talk]]) 14:23, 6 July 2018 (UTC)<br />
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::: My personal preference is to delete them, but some in the community want to keep them, so we're still a bit undecided. If you have some good ideas let me know. I just want to avoid the KeenWiki becoming a dumping ground for fan art, when there are much better sites for that type of thing (e.g. DeviantArt) -- [[User:Malvineous|Malvineous]] ([[User talk:Malvineous|talk]]) 22:54, 28 July 2018 (UTC)<br />
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== EXE files in Keen 2,3,5,6 mods ==<br />
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Hey, I saw that some of the Keen 2,3,5,6 mods contain the EXE files. What to do? Because I have mods as well that has EXE and I should update them sometimes. --[[User:Szemigi|Szemigi]] ([[User talk:Szemigi|talk]]) 14:36, 6 July 2018 (UTC)<br />
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: We are trying to update these mods to delete the .EXE files where we can. If you are updating your mods it is best to set it up so that the player unzips the mod over the top of a working copy of the game, so that the .EXE is not distributed on the wiki. That would be very helpful if you have mods like this that you can update! -- [[User:Malvineous|Malvineous]] ([[User talk:Malvineous|talk]]) 22:54, 28 July 2018 (UTC)<br />
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== Semantic questions ==<br />
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Hey there, Malvineous. I've been updating mod pages to fit in the latest style, but I thought I'd ask you a few questions. First, I'd like to mention the ending and title screen levels in the Vorticon mods. I've been including them since your adding a mod tutorial requested so, but what I'm wondering about is if they should be considered required or not. I've been setting them to "Yes", since I figured that one has to go through them to beat the game, but I just want to make sure. Also, should the items in the title screens be counted for points or no? That is something I'm not so sure about.<br />
<br />
Another thing I want to bring up is hazards. In my mods, I put them into the actors list with their replacements stated. However though, I now feel like listing the tile hazards as replacing something is kinda dumb, as it's really easy for one to add more tile hazards and they don't have much differences between each other (especially in Vorticons mods). I think it's alright if it replaces a hazard that has something to do with a sprite, though, such as the Underwater Mine. I think it'd be nice to either have the ModActorImage template updated to have something for if it's a tile hazard or not or a new template (something like ModHazardImage?).<br />
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Finally, I want to bring up something that has to do with the regular Sqeeks and levels from therealdopefish's levelpacks. Both have been used in more than one mod, with the former replacing different creatures (although they act nearly identical) and the latter using different level numbers. I'm not sure how to explain it but if you were to look Flames on Earth and The Sqeek Battle for the former and therealdopefish's two levelpacks for the latter, I think you'll be able to see that there is a problem. It'd be nice if it can be fixed, although I think therealdopefish's levelpacks are a lot like each other, with one just having extra levels, so those two could probably just be merged. [[User:Quinton|Quinton]] ([[User talk:Quinton|talk]]) 20:09, 11 November 2018 (UTC)<br />
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: Hey, very good questions! I'm a bit out of the loop at the moment so not sure which levelpacks you mean, but (although I haven't tested it), in theory you should be able to put multiple <nowiki>{{LevelImage}}</nowiki> templates on a level page to have the same level appear in multiple mods. If this doesn't work let me know and I'll fix it.<br />
<br />
: With the hazards my opinion is that they are just tiles so they should not be listed (otherwise we'd be listing every single tile that's changed) however exceptions can be made if one of the hazard replacements is particularly notable for whatever reason. Otherwise I'd leave them out. The mod pages are after all just meant to be a summary of the important bits rather than a list of every single change. If you think it would be better to have a ModHazardImage then by all means go ahead and create one - just copy the existing one and modify as needed, that's perfectly fine.<br />
<br />
: The 'required' attribute was meant to indicate whether the level must be *played* in order to finish the game so I guess by that logic the title and ending levels can be set to false for most mods, unless somehow the player ends up in them intentionally and cannot finish the game otherwise. Interesting point though, I had not considered the non-level levels! I would still count it for points though, just for curiosity's sake, but at the same time I wouldn't give it a high priority so it's fine if it's left blank. However I am now wondering whether these should be included at all, since if there's no way to play the level without cheating, isn't not really a level... -- [[User:Malvineous|Malvineous]] ([[User talk:Malvineous|talk]]) 21:58, 11 November 2018 (UTC)<br />
<br />
== ModActorImage request ==<br />
<br />
Hi Malv, could you take a look at [[Template talk:ModActorImage]], please? I think the template needs a "Link" parameter just like the one used by ItemImage. --[[User:Grandy02|Grandy02]] ([[User talk:Grandy02|talk]]) 17:57, 18 May 2019 (UTC)<br />
<br />
: Sorry for the late reply, I didn't get a notification for some reason and I'm a bit behind on all this stuff at the moment! I replied on the [[Template talk:ModActorImage|Talk page]] but essentially to avoid the wiki becoming a dumping ground for all sorts of random fan art, there are some restrictions on what can be uploaded. Generally speaking it's one page per mod, and all the actor info, story, etc. should be on that single page. We found early on that having a separate article for each mod actor was too much work because they would never be completed fully, so by keeping everything on the one page it makes it easier to maintain. -- [[User:Malvineous|Malvineous]] ([[User talk:Malvineous|talk]]) 04:24, 13 July 2019 (UTC)<br />
<br />
::No problem, thanks for your reply. I answered on the talk page. --[[User:Grandy02|Grandy02]] ([[User talk:Grandy02|talk]]) 18:35, 13 July 2019 (UTC)<br />
<br />
== New version of a file doesn't work ==<br />
<br />
Some minutes ago, I uploaded a new version of The Ultra Omegamatic in-game image with new tiles, but it is the same as the first version of the image, how I can change it?--[[User:DarkAle|DarkAle]] ([[User talk:DarkAle|talk]]) 18:54, 8 September 2020 (UTC)<br />
<br />
: You have to clear the cache of your browser in order to see the changes take effect. <br />
: -- [[User:Nisaba|Nisaba]] ([[User talk:Nisaba|talk]]) 23:50, 8 September 2020 (UTC)<br />
<br />
== All the fangames use the new infobox ==<br />
<br />
Hi, I would like to tell you I checked all the fangames infobox and all of them use the new infobox, so there is a thing to remove in the list of "To do things". Soon I'll check the unused images--[[User:DarkAle|DarkAle]] ([[User talk:DarkAle|talk]]) 20:07, 8 October 2020 (UTC)<br />
: Nice job! Feel free to remove it from the list if you're satisfied it's done! (And feel free to add anything else you think is important.) -- [[User:Malvineous|Malvineous]] ([[User talk:Malvineous|talk]]) 01:34, 9 October 2020 (UTC)<br />
I now finished to check the unused images: some of them are present in their articles but it says they're unused, the others have been hidden so an administrator can delete them except for the 1st level of The Prisoner's Dilemma. It can be utilised when it'll be released--[[User:DarkAle|DarkAle]] ([[User talk:DarkAle|talk]]) 10:59, 9 October 2020 (UTC)<br />
<br />
I also uploaded some fangames images to fix the broken links, but I've done an error moving a file and uploading another image for [[Keen: Next (fangame)|Keen: Next]] because I didn't know both the files have the same name. The rest of the fangames that need pictures are unplayable on my PC so I can't do some screenshots of them--[[User:DarkAle|DarkAle]] ([[User talk:DarkAle|talk]]) 20:09, 9 October 2020 (UTC)<br />
<br />
I just finished putting all the files into categories. The remaining are 12: An image of Bobby Prince, some images of my mod in development that need to be deleted, some levels of Keen 3 Part 2 which are the same as the originals and which I think should be deleted and some screenshots of some other Mod. Keen Aqua 3 I think--[[User:DarkAle|DarkAle]] ([[User talk:DarkAle|talk]]) 07:41, 11 October 2020 (UTC)<br />
<br />
: That's great, thanks so much for all your effort! I've made you an administrator of the wiki so you should now have access to delete files if you want to tidy up that last little bit. Sometimes the wiki software can be a little slow to realise an image is in use if you have only just added it to a page, but if you use the [http://www.shikadi.net/wiki/keen/api.php?action=query&meta=siteinfo&siprop=statistics statistics API] and look at the "jobs" value then once it has reached zero everything should be up to date. If this is zero but you still have an image listed as unused when it's definitely in use, let me know and I'll investigate. Remember that filenames on the wiki are case sensitive so it's possible it's a duplicate if the case is different. -- [[User:Malvineous|Malvineous]] ([[User talk:Malvineous|talk]]) 00:19, 12 October 2020 (UTC)<br />
<br />
Obviously I'll have to get used to it. Because I don't know how certain functions work so by mistake I reversed your edits but quiet I fixed everything--[[User:DarkAle|DarkAle]] ([[User talk:DarkAle|talk]]) 08:01, 12 October 2020 (UTC)<br />
<br />
I also deleted all the unused images and the duplicates. The remaining images are from unreleased mods(They can be utilized when the mods will be finished) and levels that are present in their articles(even if it says they're unused) . So this work is finished<br />
<br />
: I refreshed the wiki link database as it looked like the unused images shouldn't have been there, and sure enough now it has realised which ones were in use and most of them have gone from the list. There are still a few unused images so hopefully those can easily be sorted. -- [[User:Malvineous|Malvineous]] ([[User talk:Malvineous|talk]]) 09:57, 14 October 2020 (UTC)<br />
<br />
Good. So I can sort the rest--[[User:DarkAle|DarkAle]] ([[User talk:DarkAle|talk]]) 10:40, 14 October 2020 (UTC)<br />
<br />
== Creatures and Hazards ==<br />
<br />
Hi Malv, since some years, the creatures and hazards of the original games appear on the main page of a game rather than on separate pages (though certain pages like [[Keen 1 Hazards]], [[Keen 6 Hazards]] and [[Keen GBC Creatures]] were not changed to redirects). While the template EpisodeInfo still contains separate links for creatures and hazards, both of them appear under the heading "Actors". Personally, I'd prefer to have separate sections for them (Nisaba agreed). What do you think? I guess that would not only require a new template, but also some new properties? Or would there be another way to split them on the game page? --[[User:Grandy02|Grandy02]] ([[User talk:Grandy02|talk]]) 21:07, 11 November 2020 (UTC)<br />
<br />
:I couldn't help but read. It would be a very nice idea to create separate pages for each hazard. It would help readers to know more about these--[[User:DarkAle|DarkAle]] ([[User talk:DarkAle|talk]]) 08:34, 12 November 2020 (UTC)<br />
<br />
::Actually, I was referring to separate sections on a game's main page rather than separate pages for the various hazards. Most of them are just deadly tiles, though I wouldn't mind if pages were made for ice cannon, laser cannon, jack, underwater mine, etc., since these stand out. --[[User:Grandy02|Grandy02]] ([[User talk:Grandy02|talk]]) 15:24, 12 November 2020 (UTC)<br />
<br />
:::Both are cool ideas. So let's wait Malvineous's reply--[[User:DarkAle|DarkAle]] ([[User talk:DarkAle|talk]]) 18:00, 12 November 2020 (UTC)<br />
<br />
:::: I just dropped by to let you guys know that I second Grandy02 suggestions. <br />
:::: -- [[User:Nisaba|Nisaba]] ([[User talk:Nisaba|talk]]) 19:49, 27 November 2020 (UTC)<br />
<br />
::::: Are you saying you just want the creatures under the "Actors" heading split into two headings, "Creatures" and "Hazards"? I'm fine with that (I think those pages could do with a revamp in general) but do we need to agree on the criteria for what goes where? e.g. if you say hazards are anything that is a tile then what about a [[Pat Pat]], isn't it a creature? Maybe hazards are things that are environmental, but then the Ice Cannon doesn't really qualify...<br />
::::: There is an existing property for 'harms keen' that could be used to split the sections but it sounds like this isn't what you are after. If you need to add a new property then that's no problem, let's just agree on how to classify it first. Perhaps it's worth asking on the PCKF or K:M for opinions there? I don't think too many active community members keep an eye on these talk pages. Either way we'll need to create a page for each hazard so we can use the Semantic MediaWiki query tools to populate the lists. -- [[User:Malvineous|Malvineous]] ([[User talk:Malvineous|talk]]) 11:14, 28 July 2021 (GMT)<br />
<br />
::::::Splitting into two headings (possibly as subheadings of "Actors") sounds good. What about an additional parameter for the "ActorImage" template that allows to distinguish between the two? The Pat Pat is indeed a tricky one, technically it's just a deadly tile, maybe an exception could be made for that one. I'd list everything as "hazards" what has been referred to as such on the "Hazards" pages (including Ice Cannon, Jack, Dart Gun, Laser Cannon etc.). Not sure about the "Stranded Fish" (or whatever it is), though. --[[User:Grandy02|Grandy02]] ([[User talk:Grandy02|talk]]) 16:03, 7 November 2021 (GMT)<br />
<br />
== HTTPS & New URL ==<br />
<br />
I see the URL for the KeenWiki has changed and the site is now HTTPS - when did that change and, out of interest, were you contacted by a user called "mr_pants" requesting it? It's just that I was contacted via IRC this morning under the mistaken assumption that I had control of that part of the wiki. -- [[User:DHeadshot|DHeadshot]] ([[User talk:DHeadshot|talk]]) 16:39, 11 May 2021 (GMT)<br />
<br />
:No, nobody has contacted me about it. It is something I have wanted to do for a long time, starting the process [https://pckf.com/viewtopic.php?f=3&t=4396 over two years ago] and only finishing [https://pckf.com/viewtopic.php?t=9247 a couple of months back]. -- [[User:Malvineous|Malvineous]] ([[User talk:Malvineous|talk]]) 23:30, 12 May 2021 (GMT)<br />
<br />
== Camoto: Dangerous Dave - graphic problems ==<br />
<br />
Hey! Today I translated (only hexadecimally unfortunately) Dangerous Dave 1 to Hungarian. I wanted to translate the graphic signs like "DAVES:" "GO THRU THE DOOR", etc. as well, but when I exported original VGA (!) graphic stuff and then I modificated it and re-imported it, the graphics were screwed up when I started new game. (Even the blazing Dangerous Dave sign had little glitch as well). Help me! [[User:Szemigi|Szemigi]] ([[User talk:Szemigi|talk]]) 20:48, 3 June 2021 (GMT)<br />
<br />
: This is a known problem that was only very recently fixed. I'm not working on the old Camoto version any longer, but you can try the incomplete development version of the new Camoto version that runs in a web browser. It can't do as many things as the old Camoto yet but it can modify the Dave graphics without corrupting them. See https://camoto.shikadi.net -- [[User:Malvineous|Malvineous]] ([[User talk:Malvineous|talk]]) 23:36, 3 June 2021 (GMT)<br />
<br />
== Adding a Demo/Beta release date to infoboxes? ==<br />
<br />
Right now, it seems half the time the first release date is the release of a demo/beta (such as with [[Atroxian Realm]]), and half the time it's the first full release (such as with [[Operation Ocflore]]). It's inconsistent.<br />
<br />
In my opinion, the best way to fix this would be to add a Demo/Beta Release date to the info box and rename the Release date to Official Release Date. [[User:Pandakeen|Pandakeen]] ([[User talk:Pandakeen|talk]]) 18:43, 7 August 2021 (GMT)<br />
<br />
: Fair point. I'm less keen on the demo/beta release date because mods shouldn't have pages made for them until they are finished (as this acts as motivation to finish the mod instead of abandoning it shortly after the demo has been done) so I'd be fine with only having the date of the full release and not worrying about any demos or betas. -- [[User:Malvineous|Malvineous]] ([[User talk:Malvineous|talk]]) 00:56, 9 August 2021 (GMT)<br />
<br />
:: I'll go ahead and correct the dates, then. [[User:Pandakeen|Pandakeen]] ([[User talk:Pandakeen|talk]]) 13:27, 20 October 2021 (GMT)<br />
<br />
<br />
== Thanks for the admin access! ==<br />
<br />
Hey Malv, thanks for giving me access to administrator tools, including mass-editing! A few days ago, I fixed tons of download links to reflect the KeenWiki server change. It took me a while to figure out how to use the mass-editing tool, but once I got it down it was a breeze. The download links seem to be working now. I also upgraded them so that they use HTTPS instead of HTTP -- hope that doesn't do any harm!<br />
<br />
When I first took care of the fan-game download links, I made a slight mistake. It messed up the "List of fan-games" page, but thankfully, I got that fixed. The individual fan-game pages seem to be alright, so I didn't bother with those, but I thought I'd point out the mistake just in case something else did get messed up. [[User:Quinton|Quinton]] ([[User talk:Quinton|talk]]) 07:10, 8 November 2021 (GMT)<br />
<br />
: All good, I wasn't sure if you got my e-mail or not! As long as you can fix any problems you create then it's no issue :) -- [[User:Malvineous|Malvineous]] ([[User talk:Malvineous|talk]]) 12:23, 8 November 2021 (GMT)<br />
<br />
== Is Keen 1 Randomiser a mod or a tool? ==<br />
<br />
I've been thinking of making an article about Multimania's [https://davidgow.net/keen/randomiser.html Keen 1 Randomiser], but I can't decide if it's a mod or a tool. On one hand, the index page of Multimania's website describes it as a tool and it looks like it could be used with mods, or at least the simple ones. On the other hand, however, it seems to be made more for playing rather than creation. What do you think? [[User:Quinton|Quinton]] ([[User talk:Quinton|talk]]) 07:10, 8 November 2021 (GMT)<br />
<br />
: In my opinion if it's a patch you run as part of the game then it's a mod, and if it's a program you run that produces a mod you then run as a second step (and can distribute independently), that's a tool. However if the difference is that slight then it won't hurt to list it in both categories. -- [[User:Malvineous|Malvineous]] ([[User talk:Malvineous|talk]]) 12:23, 8 November 2021 (GMT)<br />
<br />
::Well, you can run a program (RANDKEEN.EXE) that will generate the randomized levels and patch file, which could be independently distributed. On the other hand, however, you can run a batch file (RNDKEEN1.BAT) that will run RANDKEEN.EXE and then runs the game with the produced levels and patch file. Since the [[Random Maze Generator]] is considered a tool, I'm slightly leaning towards the tool category. [[User:Quinton|Quinton]] ([[User talk:Quinton|talk]]) 06:36, 16 November 2021 (GMT)<br />
<br />
::: It certainly is a borderline one. Is its primary purpose for people to play (like a mod), or to make levels for other modders to incorporate into their own levels (like a tool)? How many mods have made use of it as a tool? If there aren't too many that suggests it's a mod first, but also listed in tools second. -- [[User:Malvineous|Malvineous]] ([[User talk:Malvineous|talk]]) 07:00, 16 November 2021 (GMT)<br />
<br />
::::I just created an article about it, and it's classified as a tool. I saw your message after uploading the first image and while creating the article. I'm sure it's made for people to play, and I haven't seen any mods make use of it (at least not yet). I made it a tool, though, since I feel like it makes more sense and classifying it as a mod might make the article look awkward. Feel free to change it, though. [[User:Quinton|Quinton]] ([[User talk:Quinton|talk]]) 08:44, 16 November 2021 (GMT)<br />
<br />
== Mirror Keen in Second Dome of Darkness ==<br />
<br />
Hello. In the Second Dome of Darkness you can see a mirror Keen with the SGA sign "ICU". Is it really fake? [[User:Szemigi|Szemigi]] ([[User talk:Szemigi|talk]]) 13:45, 16 January 2022 (GMT)<br />
<br />
: I think so. If you look at the [[Second Dome of Darkness|level map]] there's nothing there - you can open the game in a level editor to confirm it for yourself. You can also extract the Keen 6 sprites and look through them to see if you can find any of the sprites you can see in the video. You can use the F10+T cheat in the game to view all the sprites loaded for the level and look for a mirror Keen sprite there. If it was real, I'm sure there would be more than a single video of it. I suppose the question now is, will someone make a Keen 6 mod to turn it into reality :) It looks like the video was of a Keen mod. I suppose if there is a background tile that animates quickly with enough frames it would be easy enough to do. You are a very experienced modder, I'm sure you would be able to work out how it was done and solve the mystery! -- [[User:Malvineous|Malvineous]] ([[User talk:Malvineous|talk]]) 14:33, 16 January 2022 (GMT)<br />
<br />
:: Well, I'm planning Keen 6 v2.0, which will be a Keen 6 mod based on v1.5, so I'll try everything. :) [[User:Szemigi|Szemigi]] ([[User talk:Szemigi|talk]]) 16:06, 16 January 2022 (GMT)<br />
<br />
== Patch wiki issues ==<br />
<br />
So I've just come back and noticed the patch wiki is broken. All the patches are an ugly red color, the [] and {} highlights are broken, the titles of patches that used to be present have been totally erased, the whole thing's a mess. What happened? What's this weird 'syntaxhighlight lang="asm"' stuff? If this is permanent it'll require a massive overhaul of all patch pages to remove the brackets and the descriptions that used the fact that brqackets highlighted stuff different colors. -[[User:Levellass|Levellass]] ([[User talk:Levellass|talk]]) 23:31, 30 January 2023 (GMT)<br />
<br />
: I've had a look at a few pages (e.g. [[Patch:A 2 Enter]] and [[Patch:Deadly tiles]]) and they seem to be displaying fine. Which pages are you seeing that are broken? The version of MediaWiki that powers the KeenWiki had to be upgraded a year or so ago to get the latest security patches, and the new version wasn't compatible with the old syntax highlighting feature we were using for the patches. Instead there was a "syntaxhighlight" extension (used for highlighting code) and after investigating a few options, the assembly language (asm) option gave the least-worst highlighting for CKPatch code, so we went with that. We did a bulk replace across all wiki pages so all patches should be wrapped in asm syntaxhighlight tags now instead, and the old patch titles should now have been moved to headings shown above the patch instead. Unfortunately there wasn't a lot we could do but I'm open to suggestions if you have any better ideas! -- [[User:Malvineous|Malvineous]] ([[User talk:Malvineous|talk]]) 00:32, 31 January 2023 (GMT)<br />
:: Are you not seeing lines like '%patch $825D {$BCEBW}' with the curly brackets? Those can't be copied into a patch file and were previously used for highlighting. If there's no way to revert they should be cut out of all the patches, along with the square brackets. A lot of text mentions the old highlight colors, which are now complete nonsense. If you're NOT seeing those brackets I can get a screenshot, as this might be a browser issue. -[[User:Levellass|Levellass]] ([[User talk:Levellass|talk]]) 10:59, 3 February 2023 (GMT)<br />
<br />
::: Ohh sorry you're right, I misunderstood and thought you meant you were seeing "syntaxhighlight asm" instead of the actual patch. I do see the curly braces and never noticed they weren't supposed to be there. Hmm. Not so keen on removing them especially if the text references them, but I'm not sure how easy it will be to correct. I guess the [https://github.com/Malvineous/ckpatch-highlight old CKPatch extension] will need to be updated to work with the latest Mediawiki release. Don't suppose anyone has any PHP skills and would be willing to update it? If it can be updated then we can go back to using it again like before. -- [[User:Malvineous|Malvineous]] ([[User talk:Malvineous|talk]]) 13:20, 3 February 2023 (GMT)<br />
:::: Yeah and square brackets too. Boy I wish I had PHP skills. It sounds like some effort will be needed either to clean up the changed highlights or get the old system working to be compatible. Quite a pity. -[[User:Levellass|Levellass]] ([[User talk:Levellass|talk]]) 21:51, 7 February 2023 (GMT)<br />
<br />
== Articles for comics and animations ==<br />
<br />
Hi Malv, the KeenWiki includes some pages on things that are apparently not covered by its guidelines, namely the comics [[Commander Keen: the comic strip]] (very outdated page) and [[Blegd and Smeeg]] as well as the animation [[Shadowlands (Animated Series)|Shadowlands]]. All pages exist since more than decade. I conversed with Nisaba a while ago, one thought of her was using a subdomain dedicated to such media, so that the main wiki would remain "clean". I suggested starting a PCKF thread to reach a consensus. What do you think about those pages? --[[User:Grandy02|Grandy02]] ([[User talk:Grandy02|talk]]) 18:40, 3 March 2023 (GMT)<br />
<br />
: It's an interesting question. I suppose they should be removed from the wiki, but where would a good place be to put them? The KeenWiki is a good central resource for both the official games, as well as mods, but is there a similar central place for the rest of the fan media? Also what about the fonts at [[Standard Galactic Alphabet]]? I think they are useful there but they are also unofficial fan creations. I suppose one thing everything has in common is that it is directly related to the original game in some way (using the original game engine, graphics, or fonts). Of course if we use this classification then the [[List of fan-games]] would have to go. But if you include the fan games, you could argue it is unfair to exclude fan art. And what about the music remixes? I suppose the real question is not whether we should host them, but rather where can we put all that such that it doesn't take over the KeenWiki and leaves it a relatively clean reference? e.g. I think fan media should go somewhere that you can vote/like it, so that the better quality content is easier for people to find. -- [[User:Malvineous|Malvineous]] ([[User talk:Malvineous|talk]]) 04:28, 4 March 2023 (GMT)<br />
<br />
::The KeenWiki isn't edited that often, I fear that separating the fangames, which already receive less attention than mods, wouldn't help the former. I thought that in addition to the manually edited table, there could also be an automatically generated list with screenshots based on infobox data, like those for the mods, and the option to rate the games on their respective pages, too. Do you think it would be a good idea to ask the PCKF community what they think about covering fan-made media that are not mods? --[[User:Grandy02|Grandy02]] ([[User talk:Grandy02|talk]]) 16:46, 10 March 2023 (GMT)<br />
<br />
:::I think that fangames should stay on KeenWiki. I can't think of why they should be treated differently than mods, the only difference is how they're made. Especially considering source-code mods are a bit of a gray area; NetKeen is listed as a fangame while Atroxian Realm is listed as a Keen 4 Mod, but they're both made using reverse-engineered source code from the original games. I think other fan-made media should be kept as well. [[User:Pandakeen|Pandakeen]] ([[User talk:Pandakeen|talk]]) 22:39, 10 March 2023 (GMT)</div>Pandakeenhttps://keenwiki.shikadi.net/w/index.php?title=Talk:Clouds_Unseen&diff=46668Talk:Clouds Unseen2023-03-10T22:27:05Z<p>Pandakeen: /* Changed Gameplay? */ new section</p>
<hr />
<div>== Levelmaps ==<br />
<br />
I don't know if I should feel bad for making a request for my own mod or not, but this is one of the few pages without maps and I think somebody should put up the level maps for consistency. I'm not sure how to do it myself.<br />
<br />
Thanks, [[User:StupidBunny|StupidBunny]] 21:52, 22 June 2011 (GMT)<br />
: Alrighty I'm on it, shouldn't be a problem. I can't do maps for mods that have been done with V2 modding so far, if you wonder why some things like Super Armageddon II don't have maps. [[User:Tulip|Tulip]] 11:30, 27 June 2011 (GMT)<br />
<br />
== Changed Gameplay? ==<br />
<br />
This mod is in the Changed Gameplay Mods category and table on the Vorticon Mods list, but the infobox says it doesn't have changed gameplay. In my opinion, it doesn't have changed gameplay. It has a very different look compared to most mods, but it plays the same as Keen 1. [[User:Pandakeen|Pandakeen]] ([[User talk:Pandakeen|talk]]) 22:27, 10 March 2023 (GMT)</div>Pandakeenhttps://keenwiki.shikadi.net/w/index.php?title=Talk:Cameo_Appearances&diff=46666Talk:Cameo Appearances2023-03-10T22:00:31Z<p>Pandakeen: /* Proof that JumpJet Rex has a Keen reference? */ new section</p>
<hr />
<div>The community discovered some neat Commander Keen related references in other games as well. However I'm not quite sure whether or not they do fit the "Cameo" topic. Maybe one can revisit the following links and make a decision.<br />
* [https://pckf.com/viewtopic.php?p=95071#p95071 Mother 3: Princess Lindsey]<br />
* [https://pckf.com/viewtopic.php?p=98028#p98028 Windows 95: Mortimer]<br />
* [https://pckf.com/viewtopic.php?p=83306#p83306 Gunman Taco Truck: Dopefish]<br />
-- [[User:Nisaba|Nisaba]] ([[User talk:Nisaba|talk]]) 15:17, 14 July 2021 (GMT)<br />
:If I'm not mistaken, the character in Mother 3 can be named anything, I wouldn't count that. "Mortimer" is probably a coincidence? The Dopefish one definitely is a cameo, though at the moment, Dopefish cameos are not covered by the page. But I'd support their addition, after all, the creature does originate from Keen. --[[User:Grandy02|Grandy02]] ([[User talk:Grandy02|talk]]) 15:02, 8 August 2021 (GMT)<br />
::I think all Dopefish references should be covered on Keenwiki. dopefish.com hasn't been updated in nearly 10 years, and even then it was missing some things. Maybe the Dopefish references could be on a seperate page though, because of the sheer number of them.<br />
::Also, Commander Keen references evidently [https://pckf.com/viewtopic.php?p=85175#p85175 aren't limited to video games], so how should those be handled? Should a seperate section be made for non-video game cameo appearances? [[User:Pandakeen|Pandakeen]] ([[User talk:Pandakeen|talk]]) 18:46, 10 August 2021 (GMT)<br />
:::Yeah, there should definitely be a separate section (with subsections) for non-game cameos. Regarding the Dopefish references, I'd prefer to have everything on the same page. --[[User:Grandy02|Grandy02]] ([[User talk:Grandy02|talk]]) 15:40, 5 September 2021 (GMT)<br />
::::I agree that KeenWiki should cover all Dopefish references, since Joe Siegler's website is very outdated. I also prefer to have everything on the same page. Non-game cameos would also be good to put in here, although the "Other games" section in the main page may need to be renamed. Maybe "Other games and media"? [[User:Quinton|Quinton]] ([[User talk:Quinton|talk]]) 07:37, 7 February 2023 (GMT)<br />
:::::"Other games and media" sounds good. And yeah, a seperate page for Dopefish references might be excessive, but I wonder if it should at least have a seperate section. [[User:Pandakeen|Pandakeen]] ([[User talk:Pandakeen|talk]]) 19:56, 4 March 2023 (GMT)<br />
::::::I wouldn't mind having a separate section for Dopefish cameos on the same page. What about media that include both the Dopefish and another reference to Keen? But that's probably so rare that there would only be a little bit of redundancy. --[[User:Grandy02|Grandy02]] ([[User talk:Grandy02|talk]]) 16:26, 10 March 2023 (GMT)<br />
:::::::Hmm yeah. I imagine they could just be put under the general references when there's both Dopefish and general Keen references. Anyways, if no one objects, I'll start importing all the (notable) references from dopefish.com onto this page under a new section "Dopefish References", and adding the header "General References in Video Games" for what's already on here. We can probably sort out the non-game references later, but we've gone far too long not documenting the most prevalent form of Keen references. [[User:Pandakeen|Pandakeen]] ([[User talk:Pandakeen|talk]]) 20:01, 10 March 2023 (GMT)<br />
<br />
== Change DoomWiki links? ==<br />
<br />
I notice there are a few places on KeenWiki that link to the Doom Wiki (Cameo Appearances, [[Standard Galactic Alphabet]]). These link to the one at "doom.fandom.com". However, I think they should be changed to instead link to "doomwiki.org". I'm not really part of the Doom community, but as far as I know, a good portion of them actually prefer the latter wiki and they consider the Fandom wiki to be obsolete. [[User:TheBigV|TheBigV]] ([[User talk:TheBigV|talk]]) 21:37, 10 August 2021 (GMT)<br />
<br />
== Proof that JumpJet Rex has a Keen reference? ==<br />
<br />
From the screenshot alone it's kind of hard to tell if it's SGA. I don't know anything about this game other than that screenshot, so I'm wondering if there's more proof of it being an intentional Keen reference. [[User:Pandakeen|Pandakeen]] ([[User talk:Pandakeen|talk]]) 22:00, 10 March 2023 (GMT)</div>Pandakeenhttps://keenwiki.shikadi.net/w/index.php?title=Cameo_Appearances&diff=46657Cameo Appearances2023-03-10T21:43:04Z<p>Pandakeen: Added info on the Duke Nukem 3D and Quake 1 Dopefish appearances.</p>
<hr />
<div>This page lists the cameo appearances made by [[Commander Keen]] or other characters/lore in the [[:Category:Keeniverse|Keeniverse]] in other unrelated games.<br />
<br />
= General References in Video Games =<br />
<br />
== Bio Menace ==<br />
<br />
* In Episode 2, Level 6 (Trash Dump), Keen appears as a hostage, who must be rescued by the player in order to exit the level.<br />
* In the same episode, Level 10, there is a giant [[Yorp]] statue. Later in the level, there are many Keen-related objects in a secret room, such as [[Boobus Bomb]]s, Yorps and [[Keen Dreams]] score items.<br />
* There's a creature in Episode 2 and 3 that looks like a [[Garg]], but smaller like a Yorp, that is called Gorp.<br />
<br />
[[Image:Biokeen1.png|frame|left|Keen about to be rescued in '''Bio Menace''']]<br />
[[Image:Biokeen2.png|frame|left|Keen thanking Snake Logan for rescuing him]]<br />
[[Image:Bioyorp.png|frame|left|The Yorp exhibit in '''Bio Menace''']]<br />
[[Image:Bioapogeetxt1.png|frame|left|Entering the secret area in E2L10]]<br />
[[Image:Bioapogee.png|frame|left|The secret area in E2L10]]<br />
[[Image:Bmenace2 gorp.png|frame|left|Two Gorps]]<br />
<br />
<br style="clear:both" /><br />
<br />
== Crystal Caves ==<br />
<br />
* Keen's helmet appears hidden in slime in Episode 2 Level 8, Episode 2 Level 10 and Episode 3 Level 2. This was originally done to poke fun at Commander Keen while Crystal Caves was being developed by a competing company. The company later became part of Apogee while Crystal Caves was still under development, and Keen's helmet was left in as an inside joke.<ref>[http://www.rinkworks.com/apogee/s/2.8.4.shtml Apogee FAQ section 2.8.4 - Crystal Caves and Secret Agent]</ref><br />
* "Yorp herding" is mentioned in the story.<br />
* B. Blaze is one of the names on the default high score list.<br />
<br />
[[Image:Crystalkeen.png|thumb|left|320px|Keen's helmet hidden in a slime pool in Episode 3 Level 2 of '''Crystal Caves''']]<br />
<br />
[[Image:crystalcaves-keen-highscore.png|frame|left|B. Blaze on the default high score list.]]<br />
<br />
<br style="clear:both" /><br />
<br />
== Doom II ==<br />
<br />
* [https://doom.fandom.com/wiki/Commander_Keen Commander Keen] can be found at the end of [https://doom.fandom.com/wiki/MAP32:_Grosse_(Doom_II) Doom II map 32] as an easter egg. Four Keens are hanging on ropes in the final room. You must kill all of them in order to be able to exit the level.<br />
<br />
[[Image:Map32_commander_keen.png|320px|left|thumb|Commander Keen in '''Doom II''' - MAP32: Grosse]]<br />
<br />
<br style="clear:both" /><br />
<br />
== Duke Nukem ==<br />
<br />
* In Episode 1, in the Mercury Mines, Dr. Proton mentions Commander Keen.<br />
<br />
[[Image:Keen_nukum.png|frame|left|Are you sure, Dr. Proton?]]<br />
<br />
<br style="clear:both" /><br />
<br />
== Duke Nukem 3D - High Resolution Pack ==<br />
<br />
* Commander Keen makes many cameos in this fan-made enhancement pack, in the form of several high-resolution textures containing Keen-related elements, such as [[SGA]] signs and boxes of cereal with Keen and the [[Dopefish]] on them.<br />
<br />
[[Image:dukenukem3d-hrp-sga.jpg|frame|left|A texture. The text reads "BLUEYONDAY / SHITTY / WORLD / PROPAN / BUTAN".]]<br />
<br />
<br style="clear:both" /><br />
<br />
== Guild Wars ==<br />
<br />
* "Keen Commander" is the fourth rank of the commander title track.<br />
<br />
<br style="clear:both" /><br />
<br />
== Jazz Jackrabbit 1 and 2 ==<br />
<br />
* The Sparks that appear in Tubelectric (both games) and Megairbase (first game only) bear a striking resemblance to the [[Volte-face]]s.<br />
<br />
[[Image:Volte-face-cousin.png|frame|left|A few Sparks, as seen in Jazz Jackrabbit]]<br />
<br />
<br style="clear:both" /><br />
<br />
== Jill of the Jungle ==<br />
<br />
* In a news bulletin (seen on the world map in episode one, when collecting the apple after completing the first level), Commander Keen is mentioned by his real name, Billy Blaze.<br />
<br />
[[Image:Jillblaze.png|frame|left|[[ModdingWiki:Category:Epic Megagames|Epic]] poking fun at Keen in [[ModdingWiki:Jill of the Jungle|Jill of the Jungle]]]]<br />
<br />
<br style="clear:both" /><br />
<br />
== JumpJet Rex==<br />
<br />
* One of the costumes in the game has Rex dressed like Mario, with the letter on the cap being the [[SGA]] letter 'A'.<br />
<br />
[[Image:Jumpjet_ck_ref.jpg|thumb|640px|left|The SGA letter 'A', found on the cap Rex is wearing.]]<br />
<br />
<br style="clear:both" /><br />
<br />
== Minecraft ==<br />
<br />
* The [[Standard Galactic Alphabet]] is used as the mystic text for the enchanting tables in Minecraft.<br />
<br />
[[Image:ImagesCAG0R74G.jpg|frame|left|Example text from in-game. Text reads as follows:<br />
"ignite klaatu hot",<br />
"bless fire berata fresh",<br />
"galvanize spirit xyzzy"]]<br />
<br />
<br style="clear:both" /><br />
<br />
== Monuments of Mars ==<br />
<br />
* One of the enemies of Monuments of Mars closely resembles the [[Garg]]s from Keen 1, which also takes place on [[Mars]].<br />
* Commander Keen is one of the names on the default high score list.<br />
<br />
[[Image:Marsgarg.png|frame|left|With two eyes on stalks, two legs and no arms, this creature looks like a Garg.]]<br />
[[Image:Marshigh.png|frame|left|Commander Keen is on the default high score list of Monuments of Mars.]]<br />
<br />
<br style="clear:both" /><br />
<br />
== Paganitzu ==<br />
<br />
* A [[yorp]] is in Episode 2 Level 15.<br />
* Commander Keen is one of the names on the default high score list.<br />
<br />
[[Image:Pagayorp.png|frame|left|A yorp appears in Paganitzu Episode 2 Level 15.]]<br />
[[Image:Pagahigh.png|frame|left|Commander Keen is on the default high score list of Paganitzu.]]<br />
<br />
<br style="clear:both" /><br />
<br />
== Pickle Wars ==<br />
<br />
* Commander Keen is mentioned in the story in Level 10 of Episode 1.<br />
<br />
[[Image:PickleKeen1.png|frame|left|Part 1 of 3.]]<br />
[[Image:PickleKeen2.png|frame|left|Part 2 of 3.]]<br />
[[Image:PickleKeen3.png|frame|left|Part 3 of 3. Benny Bookworm is a character from Word Rescue. Word Rescue and Pickle Wars are both made by Redwood Games.]]<br />
<br />
<br style="clear:both" /><br />
<br />
== Point One ==<br />
<br />
* [[Yorp]]s make an appearance in the Jump-and-Run game [https://web.archive.org/web/20050923203137/http://www.deskwork.de/FOTOS/POINTONE.HTM Point One], where the hero of the game must prevent the closure of a popular disco by local authorities. They have been included by the authors to explicitly pay tribute to the Commander Keen series. The Yorps appear occasionally in the second level of the game, which is set in the town's sewer (as appearing here interferes least with the game's non-fictional setting.)<br />
<br />
[[Image:Yorp-PointOne.png|frame|left|Yorps in the sewer in Point One]]<br />
<br />
<br style="clear:both" /><br />
<br />
== Realms of Chaos ==<br />
<br />
* [[Goodbye Galaxy]] is one of the names on the default high score list.<br />
<br />
[[Image:Rochigh.png|frame|left|Goodbye Galaxy is in the default Hall of Heroes.]]<br />
<br />
<br style="clear:both" /><br />
<br />
== Secret Agent ==<br />
<br />
* The [[Teddy Bear]] from Keen 1 is a score item in this game. In the help text it is mentioned as "the bonus of choice with Commander Keen."<br />
<br />
[[Image:Secret_agent_teddy_bear.png|frame|left|The help text in Secret Agent]]<br />
<br />
<br style="clear:both" /><br />
<br />
== Stargunner ==<br />
<br />
* Billy is one of the names on the default high score list.<br />
<br />
[[Image:Starhigh.png|frame|left|Not only the hero from the Commander Keen games is on this list, it also contains the heroes from Duke Nukem, Rise of the Triad, Halloween Harry, Wolfenstein 3D, Blake Stone, Bio Menace, Monster Bash, Crystal Caves and Paganitzu.]]<br />
<br />
<br style="clear:both" /><br />
<br />
== Strife ==<br />
<br />
One of the textures in [https://doom.fandom.com/wiki/Strife Strife], which appears in at least two locations, uses stylised [[Standard Galactic Alphabet]] lettering which reads DAMEX from top to bottom.<br />
<br />
[[Image:Strife SGA.png|frame|left|The entrance to the Programmer's Keep in Strife.]]<br />
<br />
<br style="clear:both" /><br />
<br />
== Wolfenstein 3D and Spear of Destiny ==<br />
<br />
* The B + A + T [[KeenGalaxy Cheats|cheat code]] used in Keen 4–6 produces a message mentioning Commander Keen.<br />
<br />
[[Image:Wolfbat.png|frame|left|The message displayed when using a Keen cheat in Wolf3D]]<br />
<br />
<br style="clear:both" /><br />
<br />
= Dopefish References =<br />
<br />
The Dopefish also has an inactive [http://www.dopefish.com website] by Joe Siegler, a former employee at Apogee/3D Realms, noting various Dopefish references.<br />
<br />
== Anachronox ==<br />
<br />
== Battlezone ==<br />
<br />
== Daikatana ==<br />
<br />
== Descent 3 ==<br />
<br />
== Duke Nukem 3D ==<br />
<br />
* The text Dopefish Lives appears as an easter egg in E1L5: The Abyss.<br />
<br />
[[Image:Duke 3D Dopefish Lives.png|frame|left|The text Dopefish Lives appears at the bottom of a rock platform in E1L5: The Abyss.]]<br />
<br />
<br style="clear:both" /><br />
<br />
== Hitman 2 ==<br />
<br />
== Hyperspace Delivery Boy ==<br />
<br />
== Max Payne ==<br />
<br />
== Quake ==<br />
<br />
* In the level E2M3: The Crypt of Decay, there is a hidden underwater area. Entering it displays the message "Welcome to the Well of Wishes!", and a Dopefish is seen on a wall while the text "The Dopefish Lives!" blinks on the screen.<br />
<br />
[[Image:Quake I Dopefish.png|frame|left|The hidden underwater area, with a Dopefish and the message saying "The Dopefish Lives!".]]<br />
<br />
<br style="clear:both" /><br />
<br />
== Quake II ==<br />
<br />
== Quake III ==<br />
<br />
== Rise of the Triad ==<br />
<br />
== Wacky Wheels ==<br />
<br />
= References =<br />
<references/><br />
<br />
[[Category:Keeniverse]]</div>Pandakeenhttps://keenwiki.shikadi.net/w/index.php?title=File:Duke_3D_Dopefish_Lives.png&diff=46602File:Duke 3D Dopefish Lives.png2023-03-10T21:18:55Z<p>Pandakeen: Dopefish Lives text in Duke Nukem 3D</p>
<hr />
<div>== Summary ==<br />
Dopefish Lives text in Duke Nukem 3D</div>Pandakeenhttps://keenwiki.shikadi.net/w/index.php?title=File:Quake_I_Dopefish.png&diff=46599File:Quake I Dopefish.png2023-03-10T21:18:13Z<p>Pandakeen: Dopefish in Quake I (DOS Version)</p>
<hr />
<div>== Summary ==<br />
Dopefish in Quake I (DOS Version)</div>Pandakeenhttps://keenwiki.shikadi.net/w/index.php?title=Cameo_Appearances&diff=46570Cameo Appearances2023-03-10T20:34:43Z<p>Pandakeen: Beginning to import most of the verified Dopefish video game references from dopefish.com onto this page.</p>
<hr />
<div>This page lists the cameo appearances made by [[Commander Keen]] or other characters/lore in the [[:Category:Keeniverse|Keeniverse]] in other unrelated games.<br />
<br />
= General References in Video Games =<br />
<br />
== Bio Menace ==<br />
<br />
* In Episode 2, Level 6 (Trash Dump), Keen appears as a hostage, who must be rescued by the player in order to exit the level.<br />
* In the same episode, Level 10, there is a giant [[Yorp]] statue. Later in the level, there are many Keen-related objects in a secret room, such as [[Boobus Bomb]]s, Yorps and [[Keen Dreams]] score items.<br />
* There's a creature in Episode 2 and 3 that looks like a [[Garg]], but smaller like a Yorp, that is called Gorp.<br />
<br />
[[Image:Biokeen1.png|frame|left|Keen about to be rescued in '''Bio Menace''']]<br />
[[Image:Biokeen2.png|frame|left|Keen thanking Snake Logan for rescuing him]]<br />
[[Image:Bioyorp.png|frame|left|The Yorp exhibit in '''Bio Menace''']]<br />
[[Image:Bioapogeetxt1.png|frame|left|Entering the secret area in E2L10]]<br />
[[Image:Bioapogee.png|frame|left|The secret area in E2L10]]<br />
[[Image:Bmenace2 gorp.png|frame|left|Two Gorps]]<br />
<br />
<br style="clear:both" /><br />
<br />
== Crystal Caves ==<br />
<br />
* Keen's helmet appears hidden in slime in Episode 2 Level 8, Episode 2 Level 10 and Episode 3 Level 2. This was originally done to poke fun at Commander Keen while Crystal Caves was being developed by a competing company. The company later became part of Apogee while Crystal Caves was still under development, and Keen's helmet was left in as an inside joke.<ref>[http://www.rinkworks.com/apogee/s/2.8.4.shtml Apogee FAQ section 2.8.4 - Crystal Caves and Secret Agent]</ref><br />
* "Yorp herding" is mentioned in the story.<br />
* B. Blaze is one of the names on the default high score list.<br />
<br />
[[Image:Crystalkeen.png|thumb|left|320px|Keen's helmet hidden in a slime pool in Episode 3 Level 2 of '''Crystal Caves''']]<br />
<br />
[[Image:crystalcaves-keen-highscore.png|frame|left|B. Blaze on the default high score list.]]<br />
<br />
<br style="clear:both" /><br />
<br />
== Doom II ==<br />
<br />
* [https://doom.fandom.com/wiki/Commander_Keen Commander Keen] can be found at the end of [https://doom.fandom.com/wiki/MAP32:_Grosse_(Doom_II) Doom II map 32] as an easter egg. Four Keens are hanging on ropes in the final room. You must kill all of them in order to be able to exit the level.<br />
<br />
[[Image:Map32_commander_keen.png|320px|left|thumb|Commander Keen in '''Doom II''' - MAP32: Grosse]]<br />
<br />
<br style="clear:both" /><br />
<br />
== Duke Nukem ==<br />
<br />
* In Episode 1, in the Mercury Mines, Dr. Proton mentions Commander Keen.<br />
<br />
[[Image:Keen_nukum.png|frame|left|Are you sure, Dr. Proton?]]<br />
<br />
<br style="clear:both" /><br />
<br />
== Duke Nukem 3D - High Resolution Pack ==<br />
<br />
* Commander Keen makes many cameos in this fan-made enhancement pack, in the form of several high-resolution textures containing Keen-related elements, such as [[SGA]] signs and boxes of cereal with Keen and the [[Dopefish]] on them.<br />
<br />
[[Image:dukenukem3d-hrp-sga.jpg|frame|left|A texture. The text reads "BLUEYONDAY / SHITTY / WORLD / PROPAN / BUTAN".]]<br />
<br />
<br style="clear:both" /><br />
<br />
== Guild Wars ==<br />
<br />
* "Keen Commander" is the fourth rank of the commander title track.<br />
<br />
<br style="clear:both" /><br />
<br />
== Jazz Jackrabbit 1 and 2 ==<br />
<br />
* The Sparks that appear in Tubelectric (both games) and Megairbase (first game only) bear a striking resemblance to the [[Volte-face]]s.<br />
<br />
[[Image:Volte-face-cousin.png|frame|left|A few Sparks, as seen in Jazz Jackrabbit]]<br />
<br />
<br style="clear:both" /><br />
<br />
== Jill of the Jungle ==<br />
<br />
* In a news bulletin (seen on the world map in episode one, when collecting the apple after completing the first level), Commander Keen is mentioned by his real name, Billy Blaze.<br />
<br />
[[Image:Jillblaze.png|frame|left|[[ModdingWiki:Category:Epic Megagames|Epic]] poking fun at Keen in [[ModdingWiki:Jill of the Jungle|Jill of the Jungle]]]]<br />
<br />
<br style="clear:both" /><br />
<br />
== JumpJet Rex==<br />
<br />
* One of the costumes in the game has Rex dressed like Mario, with the letter on the cap being the [[SGA]] letter 'A'.<br />
<br />
[[Image:Jumpjet_ck_ref.jpg|thumb|640px|left|The SGA letter 'A', found on the cap Rex is wearing.]]<br />
<br />
<br style="clear:both" /><br />
<br />
== Minecraft ==<br />
<br />
* The [[Standard Galactic Alphabet]] is used as the mystic text for the enchanting tables in Minecraft.<br />
<br />
[[Image:ImagesCAG0R74G.jpg|frame|left|Example text from in-game. Text reads as follows:<br />
"ignite klaatu hot",<br />
"bless fire berata fresh",<br />
"galvanize spirit xyzzy"]]<br />
<br />
<br style="clear:both" /><br />
<br />
== Monuments of Mars ==<br />
<br />
* One of the enemies of Monuments of Mars closely resembles the [[Garg]]s from Keen 1, which also takes place on [[Mars]].<br />
* Commander Keen is one of the names on the default high score list.<br />
<br />
[[Image:Marsgarg.png|frame|left|With two eyes on stalks, two legs and no arms, this creature looks like a Garg.]]<br />
[[Image:Marshigh.png|frame|left|Commander Keen is on the default high score list of Monuments of Mars.]]<br />
<br />
<br style="clear:both" /><br />
<br />
== Paganitzu ==<br />
<br />
* A [[yorp]] is in Episode 2 Level 15.<br />
* Commander Keen is one of the names on the default high score list.<br />
<br />
[[Image:Pagayorp.png|frame|left|A yorp appears in Paganitzu Episode 2 Level 15.]]<br />
[[Image:Pagahigh.png|frame|left|Commander Keen is on the default high score list of Paganitzu.]]<br />
<br />
<br style="clear:both" /><br />
<br />
== Pickle Wars ==<br />
<br />
* Commander Keen is mentioned in the story in Level 10 of Episode 1.<br />
<br />
[[Image:PickleKeen1.png|frame|left|Part 1 of 3.]]<br />
[[Image:PickleKeen2.png|frame|left|Part 2 of 3.]]<br />
[[Image:PickleKeen3.png|frame|left|Part 3 of 3. Benny Bookworm is a character from Word Rescue. Word Rescue and Pickle Wars are both made by Redwood Games.]]<br />
<br />
<br style="clear:both" /><br />
<br />
== Point One ==<br />
<br />
* [[Yorp]]s make an appearance in the Jump-and-Run game [https://web.archive.org/web/20050923203137/http://www.deskwork.de/FOTOS/POINTONE.HTM Point One], where the hero of the game must prevent the closure of a popular disco by local authorities. They have been included by the authors to explicitly pay tribute to the Commander Keen series. The Yorps appear occasionally in the second level of the game, which is set in the town's sewer (as appearing here interferes least with the game's non-fictional setting.)<br />
<br />
[[Image:Yorp-PointOne.png|frame|left|Yorps in the sewer in Point One]]<br />
<br />
<br style="clear:both" /><br />
<br />
== Realms of Chaos ==<br />
<br />
* [[Goodbye Galaxy]] is one of the names on the default high score list.<br />
<br />
[[Image:Rochigh.png|frame|left|Goodbye Galaxy is in the default Hall of Heroes.]]<br />
<br />
<br style="clear:both" /><br />
<br />
== Secret Agent ==<br />
<br />
* The [[Teddy Bear]] from Keen 1 is a score item in this game. In the help text it is mentioned as "the bonus of choice with Commander Keen."<br />
<br />
[[Image:Secret_agent_teddy_bear.png|frame|left|The help text in Secret Agent]]<br />
<br />
<br style="clear:both" /><br />
<br />
== Stargunner ==<br />
<br />
* Billy is one of the names on the default high score list.<br />
<br />
[[Image:Starhigh.png|frame|left|Not only the hero from the Commander Keen games is on this list, it also contains the heroes from Duke Nukem, Rise of the Triad, Halloween Harry, Wolfenstein 3D, Blake Stone, Bio Menace, Monster Bash, Crystal Caves and Paganitzu.]]<br />
<br />
<br style="clear:both" /><br />
<br />
== Strife ==<br />
<br />
One of the textures in [https://doom.fandom.com/wiki/Strife Strife], which appears in at least two locations, uses stylised [[Standard Galactic Alphabet]] lettering which reads DAMEX from top to bottom.<br />
<br />
[[Image:Strife SGA.png|frame|left|The entrance to the Programmer's Keep in Strife.]]<br />
<br />
<br style="clear:both" /><br />
<br />
== Wolfenstein 3D and Spear of Destiny ==<br />
<br />
* The B + A + T [[KeenGalaxy Cheats|cheat code]] used in Keen 4–6 produces a message mentioning Commander Keen.<br />
<br />
[[Image:Wolfbat.png|frame|left|The message displayed when using a Keen cheat in Wolf3D]]<br />
<br />
<br style="clear:both" /><br />
<br />
= Dopefish References =<br />
<br />
The Dopefish also has an inactive [http://www.dopefish.com website] by Joe Siegler, a former employee at Apogee/3D Realms, noting various Dopefish references.<br />
<br />
== Anachronox ==<br />
<br />
== Battlezone ==<br />
<br />
== Daikatana ==<br />
<br />
== Descent 3 ==<br />
<br />
== Duke Nukem 3D ==<br />
<br />
== Hitman 2 ==<br />
<br />
== Hyperspace Delivery Boy ==<br />
<br />
== Max Payne ==<br />
<br />
== Quake ==<br />
<br />
== Quake II ==<br />
<br />
== Quake III ==<br />
<br />
== Rise of the Triad ==<br />
<br />
== Wacky Wheels ==<br />
<br />
= References =<br />
<references/><br />
<br />
[[Category:Keeniverse]]</div>Pandakeenhttps://keenwiki.shikadi.net/w/index.php?title=Talk:Cameo_Appearances&diff=46569Talk:Cameo Appearances2023-03-10T20:01:11Z<p>Pandakeen: </p>
<hr />
<div>The community discovered some neat Commander Keen related references in other games as well. However I'm not quite sure whether or not they do fit the "Cameo" topic. Maybe one can revisit the following links and make a decision.<br />
* [https://pckf.com/viewtopic.php?p=95071#p95071 Mother 3: Princess Lindsey]<br />
* [https://pckf.com/viewtopic.php?p=98028#p98028 Windows 95: Mortimer]<br />
* [https://pckf.com/viewtopic.php?p=83306#p83306 Gunman Taco Truck: Dopefish]<br />
-- [[User:Nisaba|Nisaba]] ([[User talk:Nisaba|talk]]) 15:17, 14 July 2021 (GMT)<br />
:If I'm not mistaken, the character in Mother 3 can be named anything, I wouldn't count that. "Mortimer" is probably a coincidence? The Dopefish one definitely is a cameo, though at the moment, Dopefish cameos are not covered by the page. But I'd support their addition, after all, the creature does originate from Keen. --[[User:Grandy02|Grandy02]] ([[User talk:Grandy02|talk]]) 15:02, 8 August 2021 (GMT)<br />
::I think all Dopefish references should be covered on Keenwiki. dopefish.com hasn't been updated in nearly 10 years, and even then it was missing some things. Maybe the Dopefish references could be on a seperate page though, because of the sheer number of them.<br />
::Also, Commander Keen references evidently [https://pckf.com/viewtopic.php?p=85175#p85175 aren't limited to video games], so how should those be handled? Should a seperate section be made for non-video game cameo appearances? [[User:Pandakeen|Pandakeen]] ([[User talk:Pandakeen|talk]]) 18:46, 10 August 2021 (GMT)<br />
:::Yeah, there should definitely be a separate section (with subsections) for non-game cameos. Regarding the Dopefish references, I'd prefer to have everything on the same page. --[[User:Grandy02|Grandy02]] ([[User talk:Grandy02|talk]]) 15:40, 5 September 2021 (GMT)<br />
::::I agree that KeenWiki should cover all Dopefish references, since Joe Siegler's website is very outdated. I also prefer to have everything on the same page. Non-game cameos would also be good to put in here, although the "Other games" section in the main page may need to be renamed. Maybe "Other games and media"? [[User:Quinton|Quinton]] ([[User talk:Quinton|talk]]) 07:37, 7 February 2023 (GMT)<br />
:::::"Other games and media" sounds good. And yeah, a seperate page for Dopefish references might be excessive, but I wonder if it should at least have a seperate section. [[User:Pandakeen|Pandakeen]] ([[User talk:Pandakeen|talk]]) 19:56, 4 March 2023 (GMT)<br />
::::::I wouldn't mind having a separate section for Dopefish cameos on the same page. What about media that include both the Dopefish and another reference to Keen? But that's probably so rare that there would only be a little bit of redundancy. --[[User:Grandy02|Grandy02]] ([[User talk:Grandy02|talk]]) 16:26, 10 March 2023 (GMT)<br />
:::::::Hmm yeah. I imagine they could just be put under the general references when there's both Dopefish and general Keen references. Anyways, if no one objects, I'll start importing all the (notable) references from dopefish.com onto this page under a new section "Dopefish References", and adding the header "General References in Video Games" for what's already on here. We can probably sort out the non-game references later, but we've gone far too long not documenting the most prevalent form of Keen references. [[User:Pandakeen|Pandakeen]] ([[User talk:Pandakeen|talk]]) 20:01, 10 March 2023 (GMT)<br />
<br />
== Change DoomWiki links? ==<br />
<br />
I notice there are a few places on KeenWiki that link to the Doom Wiki (Cameo Appearances, [[Standard Galactic Alphabet]]). These link to the one at "doom.fandom.com". However, I think they should be changed to instead link to "doomwiki.org". I'm not really part of the Doom community, but as far as I know, a good portion of them actually prefer the latter wiki and they consider the Fandom wiki to be obsolete. [[User:TheBigV|TheBigV]] ([[User talk:TheBigV|talk]]) 21:37, 10 August 2021 (GMT)</div>Pandakeenhttps://keenwiki.shikadi.net/w/index.php?title=Talk:Cameo_Appearances&diff=46553Talk:Cameo Appearances2023-03-04T19:56:34Z<p>Pandakeen: </p>
<hr />
<div>The community discovered some neat Commander Keen related references in other games as well. However I'm not quite sure whether or not they do fit the "Cameo" topic. Maybe one can revisit the following links and make a decision.<br />
* [https://pckf.com/viewtopic.php?p=95071#p95071 Mother 3: Princess Lindsey]<br />
* [https://pckf.com/viewtopic.php?p=98028#p98028 Windows 95: Mortimer]<br />
* [https://pckf.com/viewtopic.php?p=83306#p83306 Gunman Taco Truck: Dopefish]<br />
-- [[User:Nisaba|Nisaba]] ([[User talk:Nisaba|talk]]) 15:17, 14 July 2021 (GMT)<br />
:If I'm not mistaken, the character in Mother 3 can be named anything, I wouldn't count that. "Mortimer" is probably a coincidence? The Dopefish one definitely is a cameo, though at the moment, Dopefish cameos are not covered by the page. But I'd support their addition, after all, the creature does originate from Keen. --[[User:Grandy02|Grandy02]] ([[User talk:Grandy02|talk]]) 15:02, 8 August 2021 (GMT)<br />
::I think all Dopefish references should be covered on Keenwiki. dopefish.com hasn't been updated in nearly 10 years, and even then it was missing some things. Maybe the Dopefish references could be on a seperate page though, because of the sheer number of them.<br />
::Also, Commander Keen references evidently [https://pckf.com/viewtopic.php?p=85175#p85175 aren't limited to video games], so how should those be handled? Should a seperate section be made for non-video game cameo appearances? [[User:Pandakeen|Pandakeen]] ([[User talk:Pandakeen|talk]]) 18:46, 10 August 2021 (GMT)<br />
:::Yeah, there should definitely be a separate section (with subsections) for non-game cameos. Regarding the Dopefish references, I'd prefer to have everything on the same page. --[[User:Grandy02|Grandy02]] ([[User talk:Grandy02|talk]]) 15:40, 5 September 2021 (GMT)<br />
::::I agree that KeenWiki should cover all Dopefish references, since Joe Siegler's website is very outdated. I also prefer to have everything on the same page. Non-game cameos would also be good to put in here, although the "Other games" section in the main page may need to be renamed. Maybe "Other games and media"? [[User:Quinton|Quinton]] ([[User talk:Quinton|talk]]) 07:37, 7 February 2023 (GMT)<br />
:::::"Other games and media" sounds good. And yeah, a seperate page for Dopefish references might be excessive, but I wonder if it should at least have a seperate section. [[User:Pandakeen|Pandakeen]] ([[User talk:Pandakeen|talk]]) 19:56, 4 March 2023 (GMT)<br />
<br />
== Change DoomWiki links? ==<br />
<br />
I notice there are a few places on KeenWiki that link to the Doom Wiki (Cameo Appearances, [[Standard Galactic Alphabet]]). These link to the one at "doom.fandom.com". However, I think they should be changed to instead link to "doomwiki.org". I'm not really part of the Doom community, but as far as I know, a good portion of them actually prefer the latter wiki and they consider the Fandom wiki to be obsolete. [[User:TheBigV|TheBigV]] ([[User talk:TheBigV|talk]]) 21:37, 10 August 2021 (GMT)</div>Pandakeenhttps://keenwiki.shikadi.net/w/index.php?title=Talk:The_Grand_Intellect%EA%9E%89_Doomship_Dilemma&diff=45563Talk:The Grand Intellect꞉ Doomship Dilemma2022-04-18T10:34:39Z<p>Pandakeen: </p>
<hr />
<div>The link of the full version doesn't work anymore. [[User: Szemigi|Szemigi]] 7th of Dec, 2012, at 22:23<br />
<br />
== Split the page? ==<br />
<br />
The releases by Levellass and Szemi are actually two different mods based on the same small beta, so maybe each one should have its own page? Though I'm not sure which page should deal with the beta version. --[[User:Grandy02|Grandy02]] ([[User talk:Grandy02|talk]]) 10:18, 28 June 2014 (GMT)<br />
:Since they all come from the same root, I feel they should stay together on one page. There may be a better way to order the sections though. -- [[User:Flaose|Flaose]] ([[User talk:Flaose|talk]]) 13:56, 28 June 2014 (GMT)<br />
::Not that it would be that important, but doesn't that mean that one is not able to rate the two mods separately? I'm also not sure about the infobox, isn't it a little "unfair" to only feature images of one version? --[[User:Grandy02|Grandy02]] ([[User talk:Grandy02|talk]]) 20:20, 28 June 2014 (GMT)<br />
:::I agree that this page should either be split into multiple pages or have different sections for each version (with seperate infoboxes). The different interpretations are all very different from each other. If the latter is done, is it possible to be able to vote for all of them individually? [[User:Pandakeen|Pandakeen]] ([[User talk:Pandakeen|talk]]) 18:55, 5 August 2021 (GMT)<br />
::::I'd prefer a separate page named something like "The Grand Intellect꞉ Doomship Dilemma (ultimate version)" for Szemi's version. As both completed mods are derived from the same beta, there would be the same basic info on the original author's work on both pages (a little redundancy). At least that's how I would handle it. --[[User:Grandy02|Grandy02]] ([[User talk:Grandy02|talk]]) 20:48, 7 August 2021 (GMT)<br />
:::::So is there a consensus that the pages should be split now, in the manner you suggested? I'll do it as soon as I know if it's okay. [[User:Pandakeen|Pandakeen]] ([[User talk:Pandakeen|talk]]) 10:34, 18 April 2022 (GMT)</div>Pandakeenhttps://keenwiki.shikadi.net/w/index.php?title=Keen_Dreams_Plus&diff=45562Keen Dreams Plus2022-04-18T10:16:06Z<p>Pandakeen: there's only some new graphics in this</p>
<hr />
<div>{{Mod Infobox<br />
| Episode = Dreams<br />
| Authors = [[User:Ceilick|Ceilick]]<br />
| ReleaseDate = 2011-02-15<br />
| Status = Complete<br />
| Discussion = [https://pckf.com/viewtopic.php?t=1840 PCKF]<br />
| Levels = 16<br />
| SecretLevels = 0<br />
| NewGameplay = No<br />
| NewGfx = Some<br />
| NewLevels = Yes<br />
| NewMusic = No<br />
| LatestDownloadURL = https://files.shikadi.net/keenwiki/mods/keend/m.ceilick.keen_dreams_plus.kd.2011-02-15.zip<br />
}}<br />
[[Image:KDP00.PNG|thumb|320px|The Land of Tuberia as seen in Keen Dreams Plus]]<br />
<br />
'''Keen Dreams Plus''' is an expanded version of [[Keen Dreams]] by [[User:Ceilick|Ceilick]] which includes new and modified levels, graphics, and two new enemies.<br />
<br />
==Level list==<br />
*Level 0 - The Land of Tuberia<br />
*Level 1 - Horseradish Hill<br />
*Level 2 - The Melon Mines<br />
*Level 3 - Bridge Bottoms<br />
*Level 4 - Rhubarb Rapids<br />
*Level 5 - Parsnip Pass<br />
*Level 6 - Beet Street<br />
*Level 7 - Spud City<br />
*Level 8 - Cucumber Court<br />
*Level 9 - Apple Acres<br />
*Level 10 - Grape Grove<br />
*Level 11 - Pea Pod Park<br />
*Level 12 - Brussels Sprout Bay<br />
*Level 13 - Watermelon Patch<br />
*Level 14 - Squash Swamp<br />
*Level 15 - Boobus' Chamber<br />
*Level 16 - Castle Tuberia<br />
<br />
== Creatures and other modifications ==<br />
{{ObjectList2Col<br />
| Object1 = Apel | Desc1 = A creature that can climb up and down poles<br />
| Object2 = Asparagusto | Desc2 = A creature that runs with much gusto!<br />
| Object3 = Broccolash | Desc3 = A vegetable with a strong head of hair...<br />
| Object4 = Colonel Corn | Desc4 = [[Frenchy]] replacement<br />
| Object5 = Sour Grape | Desc5 = A fruit hanging from ledges that will try to fall on top of you<br />
| Object6 = Carrot Courier | Desc6 = A harmless carrot-like creature that will push you around<br />
| Object7 = Mean Mr. Melon | Desc7 = Horizontal [[Melon Lips]] replacement<br />
| Object8 = Melon Lips | Desc8 = Lips that spit seeds from ceilings<br />
| Object9 = Pea Pod | Desc9 = Harmless creature that spits out dangerous peas<br />
| Object10 = Pea Brain | Desc10 = "Fired" out of a [[Pea Pod]]<br />
| Object11 = Squasher | Desc11 = A melon-like creature that will jump up and try to squash you<br />
| Object12 = Tater Trooper | Desc12 = [[King Boobus Tuber]]'s minions<br />
| Object13 = Tomatooth | Desc13 = Mad tomatoes with big teeth<br />
| Object14 = King Boobus Tuber | Desc14 = The final boss, a large potato<br />
| }}<br />
<table class="threecol"><tr><br />
<td><br />
== Points ==<br />
<br />
{{ObjectList1Col<br />
| Object1 = Peppermint | Desc1 = 100 points | Link1 = -<br />
| Object2 = Cookie | Desc2 = 200 points | Link2 = -<br />
| Object3 = Candy Cane | Desc3 = 500 points | Link3 = -<br />
| Object4 = Chocolate Bar | Desc4 = 1000 points | Link4 = - | Image4 = Candy_Bar_(Keen_Dreams).png<br />
| Object5 = Lollipop | Desc5 = 2000 points | Link5 = - | Image5 = Lollipop_(Keen_Dreams).png<br />
| Object6 = Cotton Candy | Desc6 = 5000 points | Link6 = -<br />
}}<br />
<br />
</td><td><br />
<br />
== Items ==<br />
<br />
{{ObjectList1Col<br />
| Object1 = Flower Power | Desc1 = More ammo | Link1 = - <br />
| Object2 = Super Flower Power | Desc2 = Get 5 [[Flower Power]]s |Link2 = - <br />
| Object3 = Waving Keen | Desc3 = Extra life | Link3 = -<br />
| Object4 = Magic Eyeball | Desc4 = 3 extra lives and 8 [[Flower Power]]s | Link4 = -<br />
| Object5 = Boobus Bomb | Desc5 = Used in the fight against [[King Boobus Tuber]] | Link5 = - | Image5 = Boobus_Bomb.png<br />
| Object6 = Key | Desc6 = Unlock gates | Link6 = -<br />
}}<br />
<br />
</td><td><br />
<br />
== Hazards ==<br />
{|<br />
|<center>[[Image:KeenDreams_RF.png]]</center> || '''Radioactive Floor''' – green toxic flooring found on the ground and that is lethal at touch, probably secreted by a plant.<br />
|-<br />
|<center>[[Image:KeenDreams_Fire.png]]</center> || '''Fire''' – 'Nuff said.<br />
|}<br />
<br />
</td><br />
</tr></table><br />
<br />
== Levels ==<br />
<gallery><br />
KDP01.PNG<br />
KDP02.PNG<br />
KDP03.PNG<br />
KDP04.PNG<br />
KDP05.PNG<br />
KDP06.PNG<br />
KDP07.PNG<br />
KDP08.PNG<br />
KDP09.PNG<br />
KDP10.PNG<br />
KDP11.PNG<br />
KDP12.PNG<br />
KDP13.PNG<br />
KDP14.PNG<br />
KDP15.PNG<br />
KDP16.PNG<br />
KDP20.PNG<br />
</gallery><br />
<br />
== Release History / Downloads ==<br />
<br />
* 2011-02-15: [https://files.shikadi.net/keenwiki/mods/keend/m.ceilick.keen_dreams_plus.kd.2011-02-15.zip full] ([http://files.commanderkeen.org/users/ceilick/Keen%20Dreams%20Plus.zip mirror])</div>Pandakeenhttps://keenwiki.shikadi.net/w/index.php?title=Secret_of_the_Sorcerer&diff=45561Secret of the Sorcerer2022-04-18T10:06:44Z<p>Pandakeen: minor mistake fixed</p>
<hr />
<div>{{Mod Infobox<br />
| Episode = 6<br />
| Authors = [[User:DarkAle|DarkAle]]<br />
| Status = Complete<br />
| ReleaseDate = 2022-02-26<br />
| LatestUpdate = 2022-04-14<br />
| Discussion = PCKF: [https://pckf.com/viewtopic.php?t=13031 full version]<br />
| Levels = 16<br />
| NewGameplay = No<br />
| NewGfx = Yes<br />
| NewLevels = Yes<br />
| NewMusic = Yes<br />
| LatestDownloadURL = https://www.mediafire.com/file/328chcknzttby5u/Version1.2.rar/file<br />
| LatestVersion = version 1.2<br />
}}<br />
<br />
{{stub}}<br />
<br />
'''Commander Keen 14: Secret of the Sorcerer''' is a [[Keen 6]] mod by [[User:DarkAle|DarkAle]].</div>Pandakeenhttps://keenwiki.shikadi.net/w/index.php?title=File:Mod-ingame-Secret_of_the_Sorcerer.png&diff=45560File:Mod-ingame-Secret of the Sorcerer.png2022-04-17T16:30:35Z<p>Pandakeen: </p>
<hr />
<div></div>Pandakeenhttps://keenwiki.shikadi.net/w/index.php?title=File:Secret_of_the_Sorcerer.png&diff=45559File:Secret of the Sorcerer.png2022-04-17T16:29:46Z<p>Pandakeen: Title screen of Secret of the Sorcerer.
Category:Keen mod title screens</p>
<hr />
<div>== Summary ==<br />
Title screen of [[Secret of the Sorcerer]].<br />
<br />
[[Category:Keen mod title screens]]</div>Pandakeenhttps://keenwiki.shikadi.net/w/index.php?title=Secret_of_the_Sorcerer&diff=45558Secret of the Sorcerer2022-04-17T16:28:19Z<p>Pandakeen: created stub</p>
<hr />
<div>{{Mod Infobox<br />
| Episode = 6<br />
| Authors = [[User:DarkAle|DarkAle]]<br />
| Status = Complete<br />
| ReleaseDate = 2022-02-26<br />
| LatestUpdate = 2022-04-14<br />
| Discussion = PCKF: [https://pckf.com/viewtopic.php?t=13031 full version]<br />
| Levels = 16<br />
| NewGameplay = No<br />
| NewGfx = Yes<br />
| NewLevels = Yes<br />
| NewMusic = Yes<br />
| LatestDownloadURL = https://www.mediafire.com/file/328chcknzttby5u/Version1.2.rar/file<br />
| LatestVersion = version 2.0<br />
}}<br />
<br />
{{stub}}<br />
<br />
'''Commander Keen 14: Secret of the Sorcerer''' is a [[Keen 6]] mod by [[User:DarkAle|DarkAle]].</div>Pandakeenhttps://keenwiki.shikadi.net/w/index.php?title=Galaxy_Mods&diff=45557Galaxy Mods2022-04-17T10:43:47Z<p>Pandakeen: Added Secret of the Sorceror</p>
<hr />
<div><!-- <div style="border: 4px solid red; padding: 1em; margin: 1em; background-color: #FFFFEE;"><br />
<center>'''This page is being replaced'''</center><br />
Due to the growing number of mods, and the fact that a lot of information is duplicated on this page and the mod pages themselves, it is proposed that this page be split into per-episode lists that are automatically generated from the infoboxes on each mod's page. Please see one of the new pages to see what this would look like:<br />
<br />
* [[Keen 4 mods]]<br />
* [[Keen 5 mods]]<br />
* [[Keen 6 mods]]<br />
<br />
Until all the mods are migrated to the new pages, the list below will remain available.<br />
<br />
If you can help, please remove mods from the list below once they appear on the new page, and all the information has been taken across correctly (especially release dates.)<br />
<br />
To add a new mod to the new list, create a new page for it and put an infobox on it (just copy it from an existing mod's page and change it accordingly.)<br />
</div> --><br />
<!-- Proposal for an optional usage of both types of lists: <br />
a) alphabetical & subcategories <br />
b) per-episode --><br />
{{Alert|The downloads for Keen 5 and 6 mods will not include the executable necessary to play the game (they are still not free to distribute). You will need to put your own executable in the mod directory and unpack it with [[UNLZEXE]] prior to playing for the first time.}}<br />
<br />
This is an '''alphabetical list''' of all Keen: Galaxy mods, one-level mods and level packs ever made for Keen. It also includes some in-progress mods.<br />
<br />
*Please click on the triangles to sort by different categories. i.e. if you click first on "Modder(s)" then on "Mod of", you will get a list that is sorted by which game was modded, and further sorted by modder name. Refresh the page to reset all sort settings.<br />
<br />
*Only the newest version of each mod or level pack is listed in the Download column; additional versions of mods or level packs may be found on their respective wiki pages.<br />
<br />
*Dates format: year-month-day (the release date is always for the ''first'' version of the mod, if known)<br />
<br />
<br />
For a '''per-episode list''' choose from the following instead: [[Keen 4 mods]], [[Keen 5 mods]], [[Keen 6 mods]].<br />
<br />
<br />
= Mods =<br />
<br />
A mod, or modification, is the alteration of content in order to make it operate in a manner different from its original version. They can include new items, modded weapons, characters, enemies, models, tile-sets, levels, music, story lines and game modes. <br />
<br />
== Full Mods ==<br />
{|class="wikitable sortable" border="1" cellpadding="1" cellspacing="0" style="font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;"<br />
|- style="background: #ececec"<br />
! Title<br />
! Download<br />
! Release date<br />
! Modder(s)<br />
! Mod of<br />
! # of levels<br />
! Notes<br />
|-<br />
|[[Aliens Ate My Babysitter ...Again]]<br />
|[https://files.shikadi.net/keenwiki/mods/Keen6/m.ny00123.aliens_ate_my_babysitter_again.k6.2009-09-26.zip full v3]<br />
|2009-09-26<br />
|NY00123<br />
|Keen 6<br />
|18<br />
|Keen 6 rearranged, color swaps, alternate graphics. [http://ny.duke4.net/files.html Website] [https://pckf.com/viewtopic.php?t=880 Release Thread]<br />
|-<br />
|[[Atroxian Realm]]<br />
|[https://files.shikadi.net/keenwiki/mods/SourceCode/m.gridlock.atroxian_realm_v1.3.sc.2019-11-15.zip full v1.3]<br />
|2016-01-16<br />
|[[User:Gridlock|Gridlock]]<br />
|Keen 4<br />
|25<br />
|First Source-Code Mod. [https://pckf.com/viewtopic.php?t=1812 Discussion Thread], [https://pckf.com/viewtopic.php?t=3536 Release Thread]<br />
|-<br />
|[[The Alphamatic]]<br />
|[https://files.shikadi.net/keenwiki/mods/Keen5/m.gridlock.the-alphamatic.k5.2017-11-26.zip full]<br />
|2017-07-04<br />
|[[User:Gridlock|Gridlock]]<br />
|Keen 5<br />
|20<br />
|An Atroxian Realm sequel. [https://pckf.com/viewtopic.php?f=4&t=4086 Release Thread]<br />
|-<br />
|[[The Armageddon App]]<br />
|[https://files.shikadi.net/keenwiki/mods/Keen5/m.55aavenue.the_armageddon_app_v.1.2.k5.2020-05-26.zip full]<br />
|2020-05-04<br />
|55Aavenue<br />
|Keen 5<br />
|20<br />
|A Short Circuit Oracle sequel. [https://pckf.com/viewtopic.php?f=4&t=6851 Release Thread]<br />
|-<br />
|[[Bounty Hunting Brouhaha]]<br />
|[https://files.shikadi.net/keenwiki/mods/Keen4/m.kohntarkosz_.bounty_hunting_brouhaha.k4.2019-11-26.zip full]<br />
|2019-11-26<br />
|Kohntarkosz_<br />
|Keen 4<br />
|<br />
|[https://pckf.com/viewtopic.php?f=4&t=6172 Release Thread]<br />
|-<br />
|[[The Prisoner's Dilemma]]<br />
|[https://drive.google.com/file/d/1ArdTI3ciwzRHnQ76FUXF1bQvtjwYcrwb/view full]<br />
|2021-07-16<br />
|Kohntarkosz_<br />
|Keen 6<br />
|<br />
|Sequel to [[Bounty Hunting Brouhaha]]. [https://pckf.com/viewtopic.php?f=4&t=11632 Release Thread]<br />
|-<br />
|[[Commander Keen's Valentine Bash]]<br />
|[https://files.shikadi.net/keenwiki/mods/Keen4/m.levellass.commander_keens_valentine_bash.k4.2013-01-04.zip full]<br />
|2013-01-04<br />
|[[User:Levellass|Levellass]]<br />
|Keen 4<br />
|20<br />
|Monster bash cross-over. [https://pckf.com/viewtopic.php?t=2532 Discussion Thread], [https://pckf.com/viewtopic.php?t=2616 Release Thread]<br />
|-<br />
|[[Commander Keen X Bio Menace]]<br />
|<!--[https://dl.dropboxusercontent.com/u/4975825/CKxBM.zip full]-->[https://files.shikadi.net/keenwiki/mods/Keen4/m.szemigi.commander_keen_x_bio_menace.k4.2016-02-16.zip full]<br />
|2016-02-15<br />
|[[User:Szemigi|Szemigi]]<br />
|Keen 4<br />
|13<br />
|A crossover between Keen 4 and Bio Menace 1. [https://pckf.com/viewtopic.php?f=4&t=3571Release Thread]<br />
|-<br />
|[[The Eight Accumulators]]<br />
|[https://files.shikadi.net/keenwiki/mods/Keen4/m.bubbatom.the_eight_accumulators.k4.2011-12-13.zip full]<br />
|2011-12-13<br />
|[[User:Bubbatom|Bubbatom]]<br />
|Keen 4<br />
|18<br />
|Uses new and original tiles. [https://pckf.com/viewtopic.php?t=2042 Discussion Thread], [https://pckf.com/viewtopic.php?t=2171 Release Thread]<br />
|-<br />
|[[Episode 58 - The Ruin of Roib|Episode 58 - The Ruin of Roib]]<br />
|[https://files.shikadi.net/keenwiki/mods/Keen4/m.bernie.the_ruin_of_roib.k4.2013-07-01.zip beta v3.0]<br />
|2013-05-25<br />
|Bernie<br />
|Keen 4<br />
|24<br />
|Aged Keen. [https://pckf.com/viewtopic.php?t=2786 Discussion Thread], [https://pckf.com/viewtopic.php?t=2791 Re-Release Thread]<br />
|-<br />
|[[Episode 59 - Underworld Ultimate!|Episode 59 - Underworld Ultimate!]]<br />
|[https://files.shikadi.net/keenwiki/mods/Keen4/m.bernie.underworld_ultimate.k4.2014-05-06.zip beta v1.0]<br />
|2014-05-06<br />
|Bernie<br />
|Keen 4<br />
|18<br />
|Aged Keen. [https://pckf.com/viewtopic.php?t=3057 Release Thread]<br />
|-<br />
|[[The Grand Intelligence IV: Intelligent Intellect]]<br />
|[https://files.shikadi.net/keenwiki/mods/Keen4/m.szemigi.intelligent_intellect.k4.2013-12-07.zip full v2]<br />
|2013-09-02<br />
|[[User:Szemigi|Szemigi]]<br />
|Keen 4<br />
|18<br />
|Protaginist is Martinez McMeyer. [https://pckf.com/viewtopic.php?t=2848 Release Thread]<br />
|-<br />
|[[Keen 10: Mirror Menace|Keen Ten: Mirror Menace]]<br />
|[https://files.shikadi.net/keenwiki/mods/Keen6/m.szemigi.mirror_menace.k6.2014-10-01.zip beta v1.3]<br />
|2013-11-24<br />
|[[User:Szemigi|Szemigi]]<br />
|Keen 6<br />
|18<br />
|<!--[https://pckf.com/viewtopic.php?t=2928 Beta I Release Thread], [https://pckf.com/viewtopic.php?f=4&t=3004 Beta II Release Thread], -->[https://pckf.com/viewtopic.php?t=3136 <!--Final--> Release Thread], known bug: the game freezes after Keen enters the teleporter<br />
|-<br />
|[[Marooned on Mars - Galaxy mod|Marooned on Mars]]<br />
|<!--[http://richard-balluff.de/MOMGalaxy1.0.rar beta v1.4]-->[https://files.shikadi.net/keenwiki/mods/Keen5/m.dr_colossus.marooned_on_mars_-_galaxy_mod_v.1.7.k5.2018-10-10.zip beta v1.7]<br />
|2016-03-14<br />
|[[User:DrColossus|Dr. Colossus]]<br />
|Keen 5<br />
|17<br />
|Keen 1 conversion into Galaxy style. [https://pckf.com/viewtopic.php?t=3598 Release Thread]<br />
|-<br />
|[[Operation Ocflore]]<br />
|[https://files.shikadi.net/keenwiki/mods/Keen4/m.bubbatom.operation_ocflore_v1.3.k4.2020-02-18.zip full v.1.3]<br />
|2020-01-14<br />
|[[User:Bubbatom|Bubbatom]]<br />
|Keen 4<br />
|18<br />
|Uses different EGA color palette [https://pckf.com/viewtopic.php?f=4&t=6379 Release Thread], [https://pckf.com/viewtopic.php?t=3022 Development Thread] <br />
|-<br />
|[[Secret of the Sorcerer]]<br />
|[https://www.mediafire.com/file/328chcknzttby5u/Version1.2.rar/file full v1.2]<br />
|2022-02-26<br />
|[[User:DarkAle|DarkAle]]<br />
|Keen 6<br />
|16<br />
| [https://pckf.com/viewtopic.php?t=13031 Release Thread] <br />
|-<br />
|[[Commander Keen in Suburb Shenanigans|Suburb Shenanigans]]<br />
|[https://files.shikadi.net/keenwiki/mods/Keen5/m.bubbatom.suburb_shenanigans_v1.1.k5.2019-02-09.zip full v1.1]<br />
|2018-12-24<br />
|[[User:Bubbatom|Bubbatom]]<br />
|Keen 5<br />
|23<br />
|[https://pckf.com/viewtopic.php?t=2306 Development Thread], [https://pckf.com/viewtopic.php?f=4&t=4701&p=88325 Release Thread]<br />
|-<br />
|[[The Terror from Outer Space|The Terror from Outer Space]]<br />
|[https://files.shikadi.net/keenwiki/mods/Keen4/m.dr_colossus.the_terror_from_outer_space.k4.2013-09-29.zip full]<br />
|2013-09-16<br />
|[[User:DrColossus|Dr. Colossus]]<br />
|Keen 4<br />
|19<br />
|[https://pckf.com/viewtopic.php?t=2864 Release Thread]<br />
|-<br />
|[[The Keys of Krodacia|The Universe is Toast (unofficial) I: The Keys of Krodacia]]<br />
|[https://files.shikadi.net/keenwiki/mods/Keen4/m.ceilick.the_keys_of_krodacia.k4.2009-03-14.zip full v2]<br />
|2009-03-14<br />
|[[User:Ceilick|Ceilick]]<br />
|Keen 4<br />
|18<br />
|[http://publiccommanderkeenforum.yuku.com/topic/886/Keen-4-mod-The-Keys-of-Krodacia Release Thread], [https://pckf.com/viewtopic.php?t=1379 Post Discussion Thread], [https://pckf.com/viewtopic.php?t=566 Re-Release Thread] (includes new music, additional content, and bug fixes)<br />
|-<br />
|[[Dead in the Desert|The Universe is Toast (unofficial) II: Dead in the Desert]]<br />
|[https://files.shikadi.net/keenwiki/mods/Keen6/m.ceilick.dead_in_the_desert.k6.2011-11-23.zip full v3.2]<br />
|2009-07-21<br />
|[[User:Ceilick|Ceilick]]<br />
|Keen 6<br />
|18<br />
|[https://pckf.com/viewtopic.php?t=536 Discussion Thread] [https://pckf.com/viewtopic.php?t=762 Release Thread]<br />
|-<br />
|[[Battle of the Brains|The Universe is Toast (unofficial) III: Battle of the Brains]]<br />
|[https://files.shikadi.net/keenwiki/mods/Keen5/m.ceilick_mink_tulip.battle_of_the_brains.k5.2011-11-23.zip full v2.5] <br/><br />
|2011-11-23<br />
|[[User:Ceilick|Ceilick]], [[User:Mink|Mink]], [[User:Tulip|Tulip]]<br />
|Keen 5<br />
|15<br />
|[https://pckf.com/viewtopic.php?t=774 Discussion Thread], [https://pckf.com/viewtopic.php?t=1808 Release Thread]<br />
|-<br />
|[[The Armageddon Continues]]<br />
|[https://files.shikadi.net/keenwiki/mods/Keen5/m.alessandro.the_armageddon_continues.k5.2020-06-07.zip full]<br />
|2020-06-07<br />
|[[User:DarkAle|DarkAle]]<br />
|Keen 5<br />
|12<br />
| An Ultra Omegamatic little sequel [https://pckf.com/viewtopic.php?f=4&t=6979 Release Thread] <br />
|-<br />
|[[Zoltan's Revenge]]<br />
|[https://files.shikadi.net/keenwiki/mods/Keen4/m.levellass.zoltans_revenge.k4.2012-10-20.zip full]<br />
|2012-10-20<br />
|[[User:Levellass|Levellass]]<br />
|Keen 4<br />
|16<br />
|The first demo won 1st place in the 2007 [http://keenmodding.org/viewtopic.php?t=924 Keen 4 minimod contest]<br />
|}<br />
<br />
== Changed Gameplay Mods ==<br />
<br />
This topic contains mods which differ largely from the ordinary Keen Galaxy gameplay. (Nearly) all mods in this category have substantial similarity in a distinctive gameplay derived from heavy patching.<br />
{|class="wikitable sortable" border="1" cellpadding="1" cellspacing="0" style="font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;"<br />
|- style="background: #ececec"<br />
! Title<br />
! Download<br />
! Release date<br />
! Modder(s)<br />
! Mod of<br />
! # of levels<br />
! Notes<br />
|-<br />
|[[Adventures in the BWB Megarocket]]<br />
|[https://files.shikadi.net/keenwiki/mods/Keen4/m.gargapplesauce.adventures_in_the_bwb_megarocket.k4.2010-06-09.zip beta]<br />
|2010-06-09<br />
|[[User:GARGapplesauce|GARGapplesauce]]<br />
|Keen 4<br />
|10<br />
|Changed Gameplay: Designed to pilot the BWB Megarocket. [https://pckf.com/viewtopic.php?t=1998 Discussion Thread]<br />
|-<br />
|[[Birdman]]<br />
|[https://files.shikadi.net/keenwiki/mods/Keen4/m.br1ck_dr_witherstone.birdman.k4.2004-03-26.zip demo]<br />
|2004-03-26<br />
|Br1ck, Dr.&nbsp;Witherstone<br />
|Keen 4<br />
|1<br />
|Changed Gameplay: Designed to fly as Blue Bird. Also first Keen 4 mod. [http://keenmodding.org/viewtopic.php?t=266 Forum Thread]<br />
|-<br />
|[[Galaxy Defender]]<br />
|[https://files.shikadi.net/keenwiki/mods/Keen4/m.dr_colossus.galaxy_defender.k4.2017-03-14.zip demo]<br />
|2017-03-14<br />
|[[User:DrColossus|Dr. Colossus]]<br />
|Keen 4<br />
|1<br />
|Changed Gameplay: BwB space-shooter style gameplay. [https://pckf.com/viewtopic.php?f=4&t=4029 Release Thread]<br />
|-<br />
|[[Keenball]]<br />
|[https://files.shikadi.net/keenwiki/mods/Keen4/m.levellass.keenball.k4.2019-03-14.zip demo]<br />
|2019-03-14<br />
|[[User:Levellass|Levellass]]<br />
|Keen 4<br />
|4<br />
|Changed Gameplay: pinball/snooker like game with an unique crosshairs mechanic. [https://keenmodding.org/viewtopic.php?f=13&t=3224 Release Thread]<br />
|-<br />
|[[Keen 60: Kreeg Crisis!]]<br />
|<!--[https://dl.dropboxusercontent.com/u/3940020/Keen60.zip full]-->[https://files.shikadi.net/keenwiki/mods/Keen4/m.levellass.keen_60_kreeg_crisis_.k4.2016-04-03.zip full]<br />
|2016-04-01<br />
|[[User:Levellass| Levellass]]<br />
|Keen 4<br />
|1<br />
|Changed Gameplay: Pogoing, jumping, shooting disabled. [https://pckf.com/viewtopic.php?t=3620 Forum Thread]<br />
|-<br />
|[[Kube]]<br />
|[https://files.shikadi.net/keenwiki/mods/Keen4/m.levellass.kube.k4.2015-07-09.zip full]<br />
|2015-07-08<br />
|[[User:Levellass|Levellass]]<br />
|Keen 4<br />
|11<br />
|Changed Gameplay: Worldmap mod. [https://pckf.com/viewtopic.php?t=3347 Discussion Thread]<br />
|-<br />
|[[Mink's Puzzle Pack]]<br />
|[https://files.shikadi.net/keenwiki/mods/Keen5/m.mink.minks_puzzle_pack.k5.2010-01-03.zip full v3]<br />
|2010-01-03<br />
|[[User:Mink|Mink]]<br />
|Keen 5<br />
|13<br />
|Changed Gameplay: Keen Clones to solve puzzles. [https://pckf.com/viewtopic.php?t=1007 Release Thread]<br />
|-<br />
|[[NY00123's tests level]]<br />
|[https://files.shikadi.net/keenwiki/mods/Keen4/m.ny00123.ny00123s_tests_level.k4.2017-04-22.zip full]<br />
|2017-04-22<br />
|NY00123<br />
|Keen 4<br />
|1<br />
|Changed Gameplay: Numerous challenges to go from A to B. [https://pckf.com/viewtopic.php?t=4049 Discussion Thread]<br />
|-<br />
|[[Pak Een]]<br />
|<!--[https://dl.dropboxusercontent.com/u/3940020/Pakeen.zip full]-->[https://files.shikadi.net/keenwiki/mods/Keen4/m.levellass.pakeen.k4.2016-06-01.zip full]<br />
|2016-06-01<br />
|[[User:Levellass|Levellass]]<br />
|Keen 4<br />
|11+<br />
|Changed Gameplay: Worldmap mod. [https://pckf.com/viewtopic.php?t=3537 Discussion Thread]<br />
|-<br />
|[[Save the Quillsheep]]<br />
|[https://files.shikadi.net/keenwiki/mods/Keen4/m.xky_rauh.save_the_quillsheep.k4.2007-07-14.zip full]<br />
|2007-07-14<br />
|[[User:XkyRauh|Xkylyr Rauh]]<br />
|Keen 4<br />
|4<br />
|Changed Gameplay: Save Quillsheep. 2nd place in the [http://keenmodding.org/viewtopic.php?t=924 Keen 4 minimod contest]<br />
|-<br />
|[[Skater Squirrel]]<br />
|[https://files.shikadi.net/keenwiki/mods/Keen4/m.levellass.skater_squirrel.k4.2017-10-19 demo]<br />
|2017-10-19<br />
|[[User:Levellass|Levellass]]<br />
|Keen 4<br />
|4<br />
|Changed Gameplay: stars a squirrel. has changed game physics. [https://pckf.com/viewtopic.php?f=4&t=4138 Release Thread]<br />
|-<br />
|[[Space Evaders]]<br />
|[https://files.shikadi.net/keenwiki/mods/Keen4/m.levellass.keenev.k4.2017-03-13.zip full]<br />
|2017-03-13<br />
|[[User:Levellass|Levellass]]<br />
|Keen 4<br />
|86<br />
|Changed Gameplay: shmup design. [https://pckf.com/viewtopic.php?f=4&t=4023 Release Thread]<br />
|-<br />
|}<br />
<br />
<!--<br />
== Announced Upcoming Mods / Demos ==<br />
{|class="wikitable sortable" border="1" cellpadding="1" cellspacing="0" style="font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;"<br />
|- style="background: #ececec"<br />
! Title<br />
! Download<br />
! Release date<br />
! Modder(s)<br />
! Mod of<br />
! # of levels<br />
! Notes<br />
|-<br />
|[[Foray in the Forest]]<br />
|[https://files.shikadi.net/keenwiki/mods/Keen4/m.nisaba.foray_in_the_forest.k4.2017-03-14.zip demo]<br />
|2017-03-14<br />
|[[User:Mr.M|Mr.M]], [[User:Nisaba|Nisaba]]<br />
|Keen 4<br />
|2<br />
|Abandoned by Mr.M. but recreated from scratch by Nisaba. [https://pckf.com/viewtopic.php?t=823 Discussion Thread], [https://pckf.com/viewtopic.php?p=83707#p83707 Demo Release Thread]<br />
|-<br />
|[[Sign of the Vool|Sign of the Vool]]<br />
|[[link needed]]<br />
|TBA<br />
|[[User:Ceilick|Ceilick]]<br />
|Keen 4<br />
|?<br />
|In-development [https://pckf.com/viewtopic.php?t=2494 Discussion Thread]<br />
|}<br />
--><br />
<br />
== Notable Alpha Versions ==<br />
This topic contains unfinished, abandoned, pre-alpha mods which are notable for unique creative reasons (see the notes). <br />
{|class="wikitable sortable" border="1" cellpadding="1" cellspacing="0" style="font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;"<br />
|- style="background: #ececec"<br />
! Title<br />
! Download<br />
! Release date<br />
! Modder(s)<br />
! Mod of<br />
! # of levels<br />
! Notes<br />
|-<br />
|[[ChargingMoose's 1st Levelpack]]<br />
|[https://files.shikadi.net/keenwiki/Packs/Keen4/l.chargingmoose.k4.2001-04-17.zip full]<br />
|2001-04-17<br />
|ChargingMoose<br />
|Keen 4<br />
|1<br />
|First fan-made galaxy level ever. (Partially made with a hex editor.) [http://archive.shikadi.net/pckf/official/151.htm Discussion]<br />
|-<br />
|[[Commander Keen at Ballican IV]]<br />
|[https://files.shikadi.net/keenwiki/mods/Keen4/m.fleexy.commander_keen_at_ballican_iv.k4.2009-03-15.zip alpha v0.1]<br />
|2009-03-15<br />
|[[User:Fleexy|Fleexy]]<br />
|Keen 4<br />
|1<br />
|Flashy creatures also on worldmap. [http://keenmodding.org/viewtopic.php?t=1135 Forum Thread]<br />
|-<br />
|[[Dr. Colossus: The Temple of Cydonia]]<br />
|[https://files.shikadi.net/keenwiki/mods/Keen5/m.dr_colossus.the_temple_of_cydonia.k5.2014-02-06.zip demo]<br />
|2014-02-06<br />
|[[User:DrColossus|Dr. Colossus]]<br />
|Keen 5<br />
|1<br />
|Keen is replaced by a new player. [https://pckf.com/viewtopic.php?t=2998 Discussion Thread]. (Abandoned)<br />
|-<br />
|[[Episode -3]]<br />
|[https://files.shikadi.net/keenwiki/mods/Keen4/m.cyber_zero.episode_-3.k4.2015-03-15.zip demo]<br />
|2015-03-15<br />
|cyber zero and brother<br />
|Keen 4<br />
|2<br />
|Planned as a prequel of the Keen series. [https://pckf.com/viewtopic.php?t=2546 Discussion Thread]<br />
|-<br />
|[[Keen 1 Redone]]<br />
|[https://files.shikadi.net/keenwiki/mods/Keen5/m.gridlock.keen_1_redone.k5.2011-02-11.zip alpha]<br />
|2011-02-11<br />
|[[User:Gridlock|Gridlock]]<br />
|Keen 5<br />
|4<br />
|Keen 1 conversion into Galaxy style. [https://pckf.com/viewtopic.php?t=1827 Discussion Thread]. (Abandoned)<br />
|-<br />
|[[NY00123's first abandoned CK4 level pack]]<br />
|[https://files.shikadi.net/keenwiki/mods/Keen4/m.ny00123.abandoned_levels.k4.2011-10-02.zip alpha]<br />
|2011-10-02<br />
|NY00123<br />
|Keen 4<br />
|2<br />
|Contains horizontally flipped graphics. [http://ny.duke4.net/files.html Website] [https://pckf.com/viewtopic.php?p=48636 Forum Thread]<br />
|-<br />
|[[Torgopolis]]<br />
|[https://files.shikadi.net/keenwiki/mods/Keen4/m.benvolio.torgopolis.k4.2005-03-13.zip demo]<br />
|2005-03-13<br />
|[[User:Benvolio|Benvolio]]<br />
|Keen 4<br />
|1<br />
|Style conversion into Vorticons look. [http://www.maguidhir.com/benvolio/ Homepage]<br />
|-<br />
|[[XkyKeen4|XkyKeen4 aka. Episode Pound: Fibers of Danak]]<br />
|[https://files.shikadi.net/keenwiki/mods/Keen4/m.xky_rauh.xkykeen4.k4.2008-09-20.zip alpha]<br />
|2008-09-20<br />
|[[User:XkyRauh|Xkylyr Rauh]]<br />
|Keen 4<br />
|1<br />
|Graphical redesign. [https://pckf.com/viewtopic.php?t=382 Thread] (Abandoned)<br />
|-<br />
|[[Zero X]]<br />
|[https://files.shikadi.net/keenwiki/mods/Keen4/m.zero_x_diamond.zero_x.k4.2007-07-14.zip demo]<br />
|2007-07-14<br />
|Zero X. Diamond<br />
|Keen 4<br />
|1<br />
|3rd place in the [http://keenmodding.org/viewtopic.php?t=924 Keen 4 minimod contest]<br />
|-<br />
|}<br />
<br />
<br />
= Level Packs =<br />
<br />
In contrast to mods, level packs do only change level designs and arrangements. Generally other alterations of content stay untouched though there might be some little exceptions.<br />
<br />
== Full Level Packs ==<br />
{|class="wikitable sortable" border="1" cellpadding="1" cellspacing="0" style="font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;"<br />
|- style="background: #ececec"<br />
! Title<br />
! Download<br />
! Release date<br />
! Modder(s)<br />
! Pack for<br />
! # of levels<br />
! Notes<br />
|-<br />
|[[Buried in Oblivion]]<br />
|[https://files.shikadi.net/keenwiki/Packs/Keen4/l.nisaba.buried_in_oblivion_v.1.4.k4.2020-10-10.zip full v1.4]<br />
|2020-10-10<br />
|[[User:Nisaba|Nisaba]] et al.<br />
|Keen 4<br />
|18<br />
|[https://pckf.com/viewtopic.php?f=4&t=3936 Discussion]. Community Pack: Level designs by multiple creators.<br />
|-<br />
|[[The Dead in the Desert Community Levelpack]]<br />
|[https://files.shikadi.net/keenwiki/mods/Keen6/m.keen_community.dead_in_the_desert.k6.2011-12-25.zip full]<br />
|2011-12-25<br />
|Keen Community<br />
|Keen 8<br />
|20<br />
|[https://pckf.com/viewtopic.php?t=2186 Discussion]<br />
|-<br />
|[[Fleex & Markeen's Keen 5 Level Pack]]<br />
|[https://files.shikadi.net/keenwiki/Packs/Keen5/l.fleex_&_markeen's_keen_5_level_pack.k5.2022-01-01.zip full]<br />
|2022-01-01<br />
|[[User:Fleexy|Fleexy]] & Markeen<br />
|Keen 5<br />
|13<br />
|Level maps were randomly generated by the tool [[Markeen]]. [https://pckf.com/viewtopic.php?t=12694 Discussion]<br />
|-<br />
|[[Keen_5.5|Keen 5½ ]]<br />
|[https://files.shikadi.net/keenwiki/Packs/Keen5/l.ck_guy.k5.2007-11-18.zip full v5]<br />
|2007-11-18<br />
|[[User:CK Guy|CK Guy]]<br />
|Keen 5<br />
|9<br />
|[https://pckf.com/viewtopic.php?t=24 Discussion]<br />
|-<br />
|[[Keen Asylum]]<br />
|[https://files.shikadi.net/keenwiki/Packs/Keen5/l.dr_witherstone.k5.2003-11-13.zip full]<br />
|2003-11-13<br />
|Br1ck, Dr.&nbsp;Witherstone<br />
|Keen 5<br />
|14<br />
|[http://web.archive.org/web/20040329072306/http://cosmicoding.com/Keendom/?BaseType=Articles:Review&QString1=keen%20asylum.asp Website] [http://archive.shikadi.net/pckf/other/779.htm Discussion]<br />
|-<br />
|[[Keen Fifteen: Hello Galaxy!]]<br />
|[https://files.shikadi.net/keenwiki/Packs/Keen5/l.zeus.k5.2012-03-13.zip beta]<br />
|2012-03-13<br />
|Zeus<br />
|Keen 5<br />
|13<br />
|[https://pckf.com/viewtopic.php?t=2302 Discussion]<br />
|-<br />
|[[Keen 4 Ultimate Edition]]<br />
|[https://files.shikadi.net/keenwiki/mods/Keen4/m.szemigi.keen_4_ultimate_edition.k4.2019-10-01.zip full]<br />
|2019-10-01<br />
|[[User:Szemigi|Szemigi]]<br />
|Keen 4<br />
|24<br />
|[https://pckf.com/viewtopic.php?f=4&t=5412 Release Thread]<br />
|-<br />
|[[MrBlackPack v4]]<br />
|[https://files.shikadi.net/keenwiki/Packs/Keen4/l.mrblack.k4.2012-04-18.zip beta]<br />
|2012-04-18<br />
|[[User:MrBlack|MrBlack]]<br />
|Keen 4<br />
|15<br />
|[https://pckf.com/viewtopic.php?t=2369 Discussion]<br />
|-<br />
|[[The Rapid Pack]]<br />
|[https://files.shikadi.net/keenwiki/Packs/Keen6/l.shikadi.k6.2009-02-18.zip full v4]<br />
|2009-02-18<br />
|[[User:shikadi|Shikadi]]<br />
|Keen 6<br />
|12<br />
|[https://keenmodding.org/viewtopic.php?t=1084 Discussion]<br />
|-<br />
|[[Return to the Shadowlands]]<br />
|[https://files.shikadi.net/keenwiki/Packs/SourceCode/l.ceilick.return_to_the_shadowlands_v.1.6.sc.2021-06-06.zip full v1.06]<br />
|2021-06-06<br />
|[[User:Ceilick|Ceilick]]<br />
|Keen 4<br />
|20<br />
|[https://pckf.com/viewtopic.php?f=4&t=11095 Release Thread] [https://pckf.com/viewtopic.php?f=2&t=9993 Discussion] Source code mod.<br />
|-<br />
|[[Short Circuit Oracle]]<br />
|[https://files.shikadi.net/keenwiki/Packs/Keen4/l.55aavenue.short_circuit_oracle_v1.5.k4.2019-12-22.zip full]<br />
|2018-06-18<br />
|55Aavenue<br />
|Keen 4<br />
|19<br />
|[https://pckf.com/viewtopic.php?f=4&t=4346 Discussion]<br />
|-<br />
|[[The Sunnylands]]<br />
|[https://files.shikadi.net/keenwiki/mods/Keen4/m.quillax.sunnylands.k4.2018-03-14.zip full]<br />
|2018-03-14<br />
|[[User:Quinton|Quillax]]<br />
|Keen 4<br />
|19<br />
|[http://quillaxship.com/game_detail.php?ID=10 Website] [https://pckf.com/viewtopic.php?f=4&t=4271 Discussion]<br />
|-<br />
|[[Twenty To]]<br />
|[https://files.shikadi.net/keenwiki/Packs/Keen5/l.dr_witherstone.k5.2005-06-07.zip full]<br />
|2005-06-07<br />
|Dr. Witherstone<br />
|Keen 5<br />
|7<br />
|[https://www.tapatalk.com/groups/publiccommanderkeenforum/cool-new-keen-5-levels-t854.html Discussion]<br />
|-<br />
|[[The Ultra Omegamatic]]<br />
|[https://files.shikadi.net/keenwiki/Packs/Keen5/l.darkale.the_ultra_omegamatic_v2.0.k5.2020-09-08.zip full v2.0]<br />
|2020-09-08<br />
|[[User:DarkAle|DarkAle]]<br />
|Keen 5<br />
|23<br />
|[https://pckf.com/viewtopic.php?f=4&t=6802 Release Thread]<br />
|}<br />
<br />
== Unfinished / abandoned Level Packs ==<br />
This topic contains unfinished, abandoned, or level packs with only a few altered levels (see the notes).<br />
{|class="wikitable sortable" border="1" cellpadding="1" cellspacing="0" style="font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;"<br />
|- style="background: #ececec"<br />
! Title<br />
! Download<br />
! Release date<br />
! Modder(s)<br />
! Pack for<br />
! # of levels<br />
! Notes<br />
|-<br />
|[[Br1ck's Keen 5 Level]]<br />
|[https://files.shikadi.net/keenwiki/Packs/Keen5/l.br1ck.k5.2003-04-10.zip full]<br />
|2003-04-10<br />
|Br1ck, Dr.&nbsp;Witherstone<br />
|Keen 5<br />
|1<br />
|The first level has been replaced by level 11. [http://archive.shikadi.net/pckf/other/654.htm Discussion]<br />
|-<br />
|[[BwB Megarocket Keen 5]]<br />
|[https://files.shikadi.net/keenwiki/mods/Keen5/m.szemigi.bwb_megarocket_keen_5.k5.2013-11-28.zip full]<br />
|2013-11-28<br />
|[[User:Szemigi|Szemigi]]<br />
|Keen 5<br />
|1<br />
|Level 14, the missing BWB Megarocket level. [https://pckf.com/viewtopic.php?t=2933 Thread]<br />
|-<br />
|[[ChargingMoose's 2nd Levelpack]]<br />
|[https://files.shikadi.net/keenwiki/Packs/Keen4/l.chargingmoose.k4.2002-07-16.zip full]<br />
|2002-07-16<br />
|ChargingMoose<br />
|Keen 4<br />
|7<br />
|[http://archive.shikadi.net/pckf/official/378.htm Discussion]<br />
|-<br />
<!--<br />
|[[Fire Station]]<br />
|[https://files.shikadi.net/keenwiki/Packs/Keen5/l.quirky_moron.k5.2004-02-15.zip alpha]<br />
|2004-02-15<br />
|Quirky Moron<br />
|Keen 5<br />
|1<br />
|[http://keenmodding.org/viewtopic.php?f=13&t=199 Discussion]<br />
|-<br />
--><br />
|[[Funny]]<br />
|[https://files.shikadi.net/keenwiki/Packs/Keen5/l.dr_witherstone.k5.2003-12-07.zip full]<br />
|2003-12-07<br />
|Dr. Witherstone<br />
|Keen 5<br />
|4<br />
|<br />
|-<br />
|[[Gridlock's Dead in the Desert Levelpack]]<br />
|[https://files.shikadi.net/keenwiki/Packs/ModPacks/l.gridlock.dead_in_the_desert.2011-02-11.zip beta]<br />
|2011-02-11<br />
|[[User:Gridlock|Gridlock]]<br />
|Keen 8<br />
|1.5<br />
|[https://pckf.com/viewtopic.php?t=1827 Discussion]. Abandoned.<br />
|-<br />
|[[Gridlock's Keen 4 Levelpack]]<br />
|[https://files.shikadi.net/keenwiki/Packs/Keen4/l.gridlock.k4.2011-02-11.zip beta]<br />
|2011-02-11<br />
|[[User:Gridlock|Gridlock]]<br />
|Keen 4<br />
|8<br />
|[https://pckf.com/viewtopic.php?t=1827 Discussion]. Abandoned.<br />
|-<br />
|[[KeenMark 4]]<br />
|[https://files.shikadi.net/keenwiki/Packs/Keen4/l.the_candyjunk.k4.2003-12-09.zip beta]<br />
|2003-12-09<br />
|The Candyjunk<br />
|Keen 4<br />
|4<br />
|Released in a pack with Keen 5 levels. [http://archive.shikadi.net/pckf/official/574.htm Discussion]<br />
|-<br />
|[[KeenMark 5]]<br />
|[https://files.shikadi.net/keenwiki/Packs/Keen5/l.the_candyjunk.k5.2003-12-09.zip beta]<br />
|2003-12-09<br />
|The Candyjunk<br />
|Keen 5<br />
|4<br />
|Released in a pack with Keen 4 levels. [http://archive.shikadi.net/pckf/official/574.htm Discussion]<br />
|-<br />
|[[New QED]]<br />
|[https://files.shikadi.net/keenwiki/Packs/Keen5/l.grelphy.k5.2003-06-27.zip full]<br />
|2003-06-27<br />
|Grelphy<br />
|Keen 5<br />
|1<br />
|[http://web.archive.org/web/20050905025440/http://grelphy.spatang.com/levels/index.html Website]<br />
|-<br />
|[[PCKF Keen 6 Patchwork LevelPair]]<br />
|[https://files.shikadi.net/keenwiki/Packs/Keen6/l.keen_community.k6.2014-03-07.zip full]<br />
|2014-03-07<br />
|Keen Community<br />
|Keen 6<br />
|2<br />
|[https://pckf.com/viewtopic.php?t=2736 Discussion] [https://pckf.com/viewtopic.php?t=3014 Release]<br />
|-<br />
<!--<br />
|[[Quirky Moron's Keen 4 Levelpack]]<br />
|[https://files.shikadi.net/keenwiki/Packs/Keen4/l.quirky_moron.k4.2004-02-03.zip full]<br />
|2004-02-03<br />
|Quirky Moron<br />
|Keen 4<br />
|2<br />
|[http://keenmodding.org/viewtopic.php?f=13&t=108 Discussion]<br />
|-<br />
--><br />
|[[The Pyramid of the Allowed]]<br />
|[https://files.shikadi.net/keenwiki/mods/Keen4/m.szemigi.the_pyramid_of_the_allowed.k4.2012-11-03.zip full]<br />
|2012-11-03<br />
|[[User:Szemigi|Szemigi]]<br />
|Keen 4<br />
|1<br />
|The opposite of the Pyramid of the Forbidden. [https://pckf.com/viewtopic.php?t=2545 Release Thread]<br />
|-<br />
|[[SupFanat's Keen 4 Level Pack]]<br />
|[https://files.shikadi.net/keenwiki/Packs/Keen4/l.supfanat.k4.2006-01-10.zip full]<br />
|2006-01-10<br />
|SupFanat<br />
|Keen 4<br />
|3<br />
|Released in a pack with Keen 5 and 6 levels. [https://www.tapatalk.com/groups/publiccommanderkeenforum/10-new-levels-for-keen-4-6-t464.html Discussion]<br />
|-<br />
|[[SupFanat's Keen 5 Level Pack]]<br />
|[https://files.shikadi.net/keenwiki/Packs/Keen5/l.supfanat.k5.2006-01-10.zip full]<br />
|2006-01-10<br />
|SupFanat<br />
|Keen 5<br />
|5<br />
|Released in a pack with Keen 4 and 6 levels. [https://www.tapatalk.com/groups/publiccommanderkeenforum/10-new-levels-for-keen-4-6-t464.html Discussion]<br />
|-<br />
|[[SupFanat's Keen 6 Level Pack]]<br />
|[https://files.shikadi.net/keenwiki/Packs/Keen6/l.supfanat.k6.2006-01-10.zip full]<br />
|2006-01-10<br />
|SupFanat<br />
|Keen 6<br />
|3<br />
|Released in a pack with Keen 4 and 5 levels. [https://www.tapatalk.com/groups/publiccommanderkeenforum/10-new-levels-for-keen-4-6-t464.html Discussion]<br />
|-<br />
|[[The Unknown Pyramid]]<br />
|[https://files.shikadi.net/keenwiki/Packs/Keen4/l.the_shifted_one.k4.2009-02-14.zip full]<br />
|2009-02-14<br />
|The Shifted One<br />
|Keen 4<br />
|1<br />
|[http://keenmodding.org/viewtopic.php?f=12&t=1119 Discussion]<br />
|}<br />
<br />
<br />
= Skin Mods =<br />
<br />
Skin Mods only change the look and feel of characters or tile-sets. But in contrast to level packs or mods, the original level designs stay untouched. <br />
<br />
[[Translations]] can be found on a separate page.<br />
<br />
{|class="wikitable sortable" border="1" cellpadding="1" cellspacing="0" style="font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;"<br />
|- style="background: #ececec"<br />
! Title<br />
! Download<br />
! Release date<br />
! Modder(s)<br />
! Mod for<br />
! Notes<br />
|-<br />
|[[Attack of the Silurians]]<br />
|[https://files.shikadi.net/keenwiki/mods/Keen4/m.stupidbunny.attack_of_the_silurians.k4.2012-03-16.zip demo]<br />
|2012-03-16<br />
|[[User:StupidBunny|StupidBunny]]<br />
|Keen 4<br />
|Abandoned. [https://pckf.com/viewtopic.php?t=2320 Release Thread] all enemies sprites replaced<br />
|-<br />
|[[DasBrot's First Mod]]<br />
|[https://files.shikadi.net/keenwiki/mods/Keen4/m.dasbrot.dasbrots_first_mod.k4.2004-11-30.zip demo]<br />
|2004-11-30<br />
|DasBrot<br />
|Keen 4<br />
|Original Keen 4 levels, edited monster graphics<br />
|- <!--<br />
|[[Mortimer McMire - The Armageddon Machine]]<br />
|[https://files.shikadi.net/keenwiki/mods/Keen5/m.szemigi.mortimer_mcmire_-_the_armageddon_machine.k5.2010-08-29.zip full]<br />
|2010-08-29<br />
|[[User:Szemigi|Szemigi]]<br />
|Keen 5<br />
|The Keen sprite is replaced by the Mortimer McMire sprite<br />
|-<br />
|[[Mortimer McMire - Aliens Ate My Babysitter]]<br />
|[https://files.shikadi.net/keenwiki/mods/Keen6/m.szemigi.mortimer_mcmire_-_aliens_ate_my_babysitter.k6.2010-08-02.zip full]<br />
|2010-08-02<br />
|[[User:Szemigi|Szemigi]]<br />
|Keen 6<br />
|The Keen sprite is replaced by the Mortimer McMire sprite<br />
|- --><br />
|[[Trouble on Xion 2]]<br />
|[https://files.shikadi.net/keenwiki/mods/Keen4/m.dasbrot.trouble_on_xion_2.k4.2004-12-05.zip beta]<br />
|2004-12-05<br />
|DasBrot<br />
|Keen 4<br />
|Original Keen 4 levels, new graphics and story<br />
|}<br />
<br />
<!--= Improvement Mods =<br />
This section has mods, which contains updates in connection with bugfixes, improvements. <br />
{|class="wikitable sortable" border="1" cellpadding="1" cellspacing="0" style="font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;"<br />
|- style="background: #ececec"<br />
! Title<br />
! Download<br />
! Release date<br />
! Modder(s)<br />
! Mod of<br />
! Notes<br />
|-<br />
|[[Version 1.6]]<br />
|[https://www.dropbox.com/s/8tpewlkp74s56tb/CK6v16.zip?dl=0 full]<br />
|2019-01-31<br />
|[[User:Szemigi|Szemigi]]<br />
|Keen 6<br />
|An unofficial bugfix patch mod to Keen 6<br />
|}--><br />
<br />
= See Also =<br />
*[[Vorticon Mods]]<br />
<br />
[[Category:Mods| ]]</div>Pandakeenhttps://keenwiki.shikadi.net/w/index.php?title=User:Pandakeen&diff=45555User:Pandakeen2022-04-10T13:32:19Z<p>Pandakeen: didn't release any of those for keen day this year (also wow it's been half a year since i made any edits to this site)</p>
<hr />
<div>"gonna add keen mods and stuff" -- Me.<br />
<br />
Currently, I'm working on 3 Keen 1 mods which have varying levels of complexity:<br />
<br />
* A puzzle centric mod started in 2018<br />
* A Keen 1 skin mod with all the graphics redrawn<br />
* ? ??? ???? ?????? (started in 2019)<br />
<br />
On the back burner, I have:<br />
<br />
* A keen 1 mod (started in 2016, this was restarted like 3 times and might be restarted again. It was originally going to be part of a trilogy, but as it grew more complex I downgraded it to standalone)<br />
* A keen 2 mod (started in 2019, and won't have any patches other than text)<br />
* A keen 5 mod (which will be kind of a mix between all my abandoned galaxy mods, primarily my first modding attempt in 2014)<br />
<br />
I also have dozens of abandoned projects made over the years, some of which I might release some day as well as incorporate into my newer projects.<br />
<br />
Disclaimer: How long these mods have been in development might not be proportional to how large-scale they are. It might be proportional to how much motivation I have for the projects, though.<br />
<br />
I was also in [[InsaLevs III]] and am currently part of a couple group projects.</div>Pandakeenhttps://keenwiki.shikadi.net/w/index.php?title=GARGapplesauce%27s_CK1_Levelpack&diff=43893GARGapplesauce's CK1 Levelpack2021-10-30T13:56:40Z<p>Pandakeen: No need for an alternate link as the rigeltechnical domain isn't needed now</p>
<hr />
<div>{{Mod Infobox<br />
| TitleImage = Keen_1_title.png<br />
| Episode = 1<br />
| Authors = GARGapplesauce<br />
| Status = Alpha<br />
| Discussion = [https://pckf.com/viewtopic.php?t=1660 PCKF]<br />
| ReleaseDate = 2010-11-20<br />
| Levels = 1<br />
| SecretLevels = 0<br />
| NewGameplay = No<br />
| NewGfx = No<br />
| NewLevels = Yes<br />
| NewSfx = No<br />
| NewMusic = No<br />
| LatestDownloadURL = http://www.shikadi.net/wiki/files/Packs/Keen1/l.gargapplesauce.k1.2010-11-20.zip<br />
}}<br />
'''GARGapplesauce's CK1 Levelpack''' currently contains only one level, which is called Rainbow Run. GARGapplesauce said that he would make more levels in the discussion topic. It is unknown if he is still working on it or not.<br />
<br />
== Level Map ==<br />
Spoiler warning! This shows the whole level.<br />
<br />
<gallery><br />
Image:Gargapplesauces ck1 lp level.png|Rainbow Run<br />
</gallery></div>Pandakeenhttps://keenwiki.shikadi.net/w/index.php?title=Episode_Dash&diff=43881Episode Dash2021-10-24T10:20:03Z<p>Pandakeen: Part of XkyKeen series</p>
<hr />
<div>{{Mod Infobox<br />
| TitleImage = Title_XkyKeen3.png<br />
| Episode = 3<br />
| Authors = [[User:XkyRauh|Xky Rauh]]<br />
| Status = Complete<br />
| ReleaseDate = 2004-10-22<br />
| Discussion = Keen: Modding: [https://keenmodding.org/viewtopic.php?t=272 development], [https://keenmodding.org/viewtopic.php?t=384 release]<br />
| Levels = 16<br />
| SecretLevels = 0<br />
| NewGameplay = Yes<br />
| NewGfx = Yes<br />
| NewLevels = Yes<br />
| NewSfx = No<br />
| NewMusic = No<br />
| LatestDownloadURL = http://files.shikadi.net/keenwiki/mods/Keen3/m.xky_rauh.episode_dash.k3.2004-10-22.zip <!-- full version --><br />
| Series = [[Episode X]], <br>[[Episode Y]], <br>[[Episode Z]], <br>[[Episode Null]]<br />
| Notes = Introduces a timer that will kill Keen when it runs out<br />
}}<br />
[[Image:EpisodeDashLevel80.png|thumb|320px|Map of The Forbidden Planet]]<br />
<br />
'''Commander Keen Episode Dash''', also known as '''XkyKeen3''', is a [[Keen 3]] mod by [[User:XkyRauh|Xkylyr Rauh]]. The gameplay is unique from most mods since a timer that will kill [[Keen]] when it runs out is set in each level, meaning that he must complete each level as soon as possible while getting points on the way. The timer can be increased by collecting stopwatches.<br />
<br />
There are three difficulties in the game, which can be accessed throughout different batch files. The difficulties affect how much time Keen starts with in each level, the point values, how much time is gained from each stopwatch pickup, and more.<br />
<br />
== Technical Information ==<br />
<br />
* Graphics: custom graphics by Xky Rauh<br />
* Levels: 16 <br />
* Tools used: Unknown<br />
<br />
== Story == <br />
<br />
It had been a long, long time since Mortimer had dropped any hints about his plans. Keen had already disabled ships, solved other races problems, and explored new territory--but all of the information he gathered pointed to what he already knew: Whatever it was Mortimer had in mind for the Universe, it hadn't come to fruition yet. So Keen decided to use the Photachyon Tranciever for something new... <br />
<br />
Having spent countless hours skimming the space-waves with the Photachyon Transciever, Keen had come to know more than a few intergalactic gameshows. Often the only entry fee in these contests was the contestant's life--but the rewards were really incredible. <br />
<br />
One show in particular stood out to Keen: The Forbidden Planet. Participants were dropped at one end of a lightly explored planet, and given a certain amount of time to reach the goal. Winners had their names steeped with fame and wealth.<br />
<br />
If anything was likely to attract Mortimer's attention, it was the prestige and fame that came with conquering The Forbidden Planet! <br />
<br />
Once he's dropped in the wilderness, the rules are simple:<br />
<br />
* Move fast: additional time is avaliable, if you can find it.<br />
* You are permitted to use your gun where necessary.<br />
* Often it is not possible to obtain ALL the points in a level--choose your route wisely. <br />
* After escaping the planet, highest score wins!<br />
<br />
Good luck!<br />
<br />
== Actors ==<br />
<br />
{{ModActorList}}<br />
<br />
== Items ==<br />
<br />
{{ItemList}}<br />
<br />
== Level Maps ==<br />
<br />
Spoiler Warning! This shows the whole levels.<br />
<br />
<gallery><br />
Image:Xkykeen3Level01.png|Level 01<br />
Image:Xkykeen3Level02.png|Level 02<br />
Image:Xkykeen3Level03.png|Level 03<br />
Image:Xkykeen3Level04.png|Level 04<br />
Image:Xkykeen3Level05.png|Level 05<br />
Image:Xkykeen3Level06.png|Level 06<br />
Image:Xkykeen3Level07.png|Level 07<br />
Image:Xkykeen3Level08.png|Level 08<br />
Image:Xkykeen3Level09.png|Level 09<br />
Image:Xkykeen3Level10.png|Level 10<br />
Image:Xkykeen3Level11.png|Level 11<br />
Image:Xkykeen3Level12.png|Level 12<br />
Image:Xkykeen3Level13.png|Level 13<br />
Image:Xkykeen3Level14.png|Level 14<br />
Image:Xkykeen3Level15.png|Level 15<br />
Image:Xkykeen3Level16.png|Level 16<br />
</gallery><br />
<br />
== Speedrun ==<br />
<br />
Befitting the theme of the mod, here is a 8:33.67 speedrun by CapnClever: [https://www.youtube.com/watch?v=TmJR41YLFdk https://www.youtube.com/watch?v=TmJR41YLFdk]</div>Pandakeenhttps://keenwiki.shikadi.net/w/index.php?title=Episode_Null&diff=43880Episode Null2021-10-24T10:18:38Z<p>Pandakeen: Episode Dash is part of the series too.</p>
<hr />
<div>{{Mod Infobox<br />
| Episode = 2<br />
| Authors = [[User:XkyRauh|Xky Rauh]]<br />
| Status = Complete<br />
| ReleaseDate = 2004-03-11<br />
| Discussion = [http://keenmodding.org/viewtopic.php?t=255 Keen: Modding]<br />
| Levels = 16<br />
| SecretLevels = 0<br />
| NewGameplay = No<br />
| NewGfx = Yes<br />
| NewLevels = Yes<br />
| NewSfx = No<br />
| NewMusic = No<br />
| Series = [[Episode X]], <br>[[Episode Y]], <br>[[Episode Z]], <br>[[Episode Dash]]<br />
| LatestDownloadURL = http://files.shikadi.net/keenwiki/mods/Keen2/m.xky_rauh.episode_null.k2.2004-03-11.zip <!-- full version --><br />
}}<br />
[[File:Xkykeen2Level80.png|thumb|320px|right|Overview map of the Narln Ship]]<br />
<br />
'''Commander Keen Episode Null''', aka. '''XkyKeen 2''' is a [[Keen 2]] mod by [[User:XkyRauh|Xkylyr Rauh]]. Its events occur immediately after [[Episode X]] and [[Episode Y]]. This mod was a long-term project started March 18th, 2003, and completed March 11th, 2004.<br />
<br />
== Technical Information ==<br />
<br />
* Graphics: custom graphics by Xkylyr Rauh<br />
* Levels: 16 levels<br />
* Tools used (incomplete list): [[ModKeen]], [[CKPatch]]<br />
<br />
== Story ==<br />
<br />
''Keen parked the [[Bean-with-Bacon Megarocket]] on a small but scenic planet and sat down on the shore, soaking in the peaceful sight. Before long, an oddly-shaped craft hummed into view over the horizon. It halted just off-shore from Keen, and a small pod deployed, silently hovering toward him. A creature resembling a humanoid seal with overalls and an enlongated snout approached him with a friendly gesture.<br />
<br />
''The creature identified itself as a Narln, and explained that the Narln had been allies with the [[Vorticon]]s before the [[Grand Intellect]] took control of them. The Grand Intellect's control over the Vorticons had decimated the Narln home-world. The Vorticons, thoughts clouded by the mind control belts, had been merciless in their methods, enslaving the peaceful Narln and forcing them to build the Grand Intellect's ships and robots. Keen had stopped the [[Mangling Machine]] just moments after completion of the Grand Intellect's greatest device yet--a deadly ship that would be difficult to board without help. Fortunately, the Narln kept the plans.<br />
<br />
''After repairing their cities and rebuilding their lives, the Narln knew that the Grand Intellect had to be stopped at all costs--they designed a ship to prepare Keen for the dangers ahead! The Narln before Keen extended his flipper and formally invited Keen aboard the ship. Keen knew that the hopes and dreams of the Narln were laid on his shoulders, so he accepted their challenge and stepped into the pod...''<br />
<br />
=== Information on the Narlns Ship ===<br />
<br />
Although the Narln are friendly, they didn't invite Keen on their ship just to chat--they are training him to deal with the threat of McMire's ship. They can be easily stunned with a single [[Neural Stunner]] shot. However, there are some Narlns in Stealth Gear, who shoot back and are more resilient.<br />
<br />
Keen has to shoot the Targets to open the path to each level's exit. Some parts of levels are not necessary to complete them; these areas are marked with a helmet symbol.<br />
<br />
* The wall-crawling tubs of Narln-feed can be stood upon. If a tub of Narln-feed is crawling DOWN a wall, Keen will not be able to jump very high off it.<br />
* Like Vorticons, Narlns will not jump in the dark; but Keen will never need the lights off to complete a level.<br />
* The translucent Kazzyts are fast, but will only stun Keen, not kill him.<br />
* All signs next to switches indicate what position they should be in when the level is completed. Keen may have to flip them once or twice in the process.<br />
<br />
=== The Tests ===<br />
<br />
During his stay on the Narln ship, Keen is tested on the following skills:<br />
<br />
* Jumping: basic platform hopping.<br />
* [[Pogo]]ing: gauging jumps via pogo.<br />
* Hunting: collecting all points.<br />
* Intuition: game mechanics and tricks.<br />
* Enemies: dispatching foes.<br />
* Cunning: overcoming a situation.<br />
* Stealth: ammoless enemy evasion.<br />
* Final: the all-inclusive final test.<br />
<br />
== Actors ==<br />
{{ModActorList}}<br />
<br />
== Items ==<br />
{{ItemList}}<br />
<br />
== Levels ==<br />
<br />
{{ModLevelList}}<br />
<br />
== Level Pack ==<br />
<br />
The [[XkyKeen2 Competition Level Pack]] was made by the Keen Community and compiled by [[User:CK Guy|CK Guy]] in 2008.</div>Pandakeenhttps://keenwiki.shikadi.net/w/index.php?title=Episode_X&diff=43879Episode X2021-10-24T10:17:36Z<p>Pandakeen: Episode Dash is part of the series too.</p>
<hr />
<div>{{Mod Infobox<br />
| Episode = 1<br />
| Authors = [[User:XkyRauh|Xkylyr Rauh]]<br />
| Status = Complete<br />
| ReleaseDate = 2002-06-30<br />
| Discussion = PCKF: [http://archive.shikadi.net/pckf/other/364.htm development], [http://archive.shikadi.net/pckf/other/382.htm release]<br />[http://keenmodding.org/viewtopic.php?t=13 Keen: Modding]<br />
| Levels = 18<br />
| SecretLevels = 0<br />
| NewGameplay = No<br />
| NewGfx = Yes<br />
| NewLevels = Yes<br />
| NewSfx = No<br />
| NewMusic = No<br />
| Series= [[Episode Y]], <br>[[Episode Z]], <br>[[Episode Null]], <br>[[Episode Dash]]<br />
| LatestDownloadURL = http://files.shikadi.net/keenwiki/mods/Keen1/m.xky_rauh.episode_x.k1.2002-06-30.zip <!-- full version --><br />
}}<br />
<br />
'''Commander Keen Episode X''' aka. '''XkyKeen1''' is a [[Keen 1]] [[mod]] by [[User:XkyRauh|Xkylyr Rauh]]. It's the second [[mod]] ever created for an original Commander Keen game. It won the 2002 [[Keen Awards]].<br />
<br />
It takes place aboard a spaceship. The story takes place after all the official Keen games, and is an interpretation of a possible storyline for Commander Keen: [[The Universe Is Toast|The Universe is Toast]].<br />
<br />
== Story ==<br />
<br />
''In this episode, having stopped the [[Shikadi]] [[Omegamatic|Armageddon Machine]] and saved his babysitter Molly from being devoured by the [[Bloog|Bloogs]] of [[Fribbulus Xax]], Commander Keen finally sits down to decypher the mysterious message he found in the command room of the [[Quantum Explosion Dynamo|Q.E.D]].<br />
<br />
''Upon translating, Keen was shocked to discover that [[Mortimer McMire|Mortimer's]] plans extended far beyond the destruction of Earth--or even the Galaxy! No, Mortimer's plan is to destroy the Universe!<br />
<br />
''Checking in on his still-groggy parents, (whom he had recently nursed back to conciousness via ice cream,) young Billy once again donned his brother's football helmet and blasted off into space, destination: McMire's ship.<br />
<br />
''After a considerable trip, Keen's ship slowed out of hyperspace and crept up to the underside of Mortimer's stealthy mothership. A simple frequency scan granted him access through some bay doors, and without a second's hesitation, Keen set out to dismantle key structures in this Universe-threatening ship!''<br />
<br />
== Actors ==<br />
<br />
{{ModActorList}}<br />
<br />
== Items ==<br />
<br />
{{ItemList}}<br />
<br />
== Levels ==<br />
<br />
{{ModLevelList}}<br />
<br />
== Levelpacks ==<br />
<br />
There are three levelpacks made for this mod.<br />
<br />
*[[User:KeenRush|KeenRush]] has made a levelpack called [[xky1tuned]]. The 16 new levels of the level pack are considerably more difficult than the original levels of the mod.<br />
<br />
*A [[Community Keen X Levelpack|Keen Community Levelpack]] for Keen X has been started by [[User:Fleexy|Fleexy]]. Release 2 of 2010-03-14 features 10 levels.<br />
<br />
*Years later after his first one, KeenRush released another levelpack called [[xky1rooms]]. It's a remake of 14 of the levels from the original mod as one-room levels.<br />
<br />
== Technical Information ==<br />
<br />
* Graphics: custom graphics by Xkylyr Rauh<br />
* Levels: 18 levels<br />
* Tools used (incomplete list): [[ModKeen]] 1.0, [[CKPatch]]</div>Pandakeenhttps://keenwiki.shikadi.net/w/index.php?title=Episode_Null&diff=43872Episode Null2021-10-20T15:36:19Z<p>Pandakeen: Updated to current level list format.</p>
<hr />
<div>{{Mod Infobox<br />
| Episode = 2<br />
| Authors = [[User:XkyRauh|Xky Rauh]]<br />
| Status = Complete<br />
| ReleaseDate = 2004-03-11<br />
| Discussion = [http://keenmodding.org/viewtopic.php?t=255 Keen: Modding]<br />
| Levels = 16<br />
| SecretLevels = 0<br />
| NewGameplay = No<br />
| NewGfx = Yes<br />
| NewLevels = Yes<br />
| NewSfx = No<br />
| NewMusic = No<br />
| Series = [[Episode X]], <br>[[Episode Y]], <br>[[Episode Z]]<br />
| LatestDownloadURL = http://files.shikadi.net/keenwiki/mods/Keen2/m.xky_rauh.episode_null.k2.2004-03-11.zip <!-- full version --><br />
}}<br />
[[File:Xkykeen2Level80.png|thumb|320px|right|Overview map of the Narln Ship]]<br />
<br />
'''Commander Keen Episode Null''', aka. '''XkyKeen 2''' is a [[Keen 2]] mod by [[User:XkyRauh|Xkylyr Rauh]]. Its events occur immediately after [[Episode X]] and [[Episode Y]]. This mod was a long-term project started March 18th, 2003, and completed March 11th, 2004.<br />
<br />
== Technical Information ==<br />
<br />
* Graphics: custom graphics by Xkylyr Rauh<br />
* Levels: 16 levels<br />
* Tools used (incomplete list): [[ModKeen]], [[CKPatch]]<br />
<br />
== Story ==<br />
<br />
''Keen parked the [[Bean-with-Bacon Megarocket]] on a small but scenic planet and sat down on the shore, soaking in the peaceful sight. Before long, an oddly-shaped craft hummed into view over the horizon. It halted just off-shore from Keen, and a small pod deployed, silently hovering toward him. A creature resembling a humanoid seal with overalls and an enlongated snout approached him with a friendly gesture.<br />
<br />
''The creature identified itself as a Narln, and explained that the Narln had been allies with the [[Vorticon]]s before the [[Grand Intellect]] took control of them. The Grand Intellect's control over the Vorticons had decimated the Narln home-world. The Vorticons, thoughts clouded by the mind control belts, had been merciless in their methods, enslaving the peaceful Narln and forcing them to build the Grand Intellect's ships and robots. Keen had stopped the [[Mangling Machine]] just moments after completion of the Grand Intellect's greatest device yet--a deadly ship that would be difficult to board without help. Fortunately, the Narln kept the plans.<br />
<br />
''After repairing their cities and rebuilding their lives, the Narln knew that the Grand Intellect had to be stopped at all costs--they designed a ship to prepare Keen for the dangers ahead! The Narln before Keen extended his flipper and formally invited Keen aboard the ship. Keen knew that the hopes and dreams of the Narln were laid on his shoulders, so he accepted their challenge and stepped into the pod...''<br />
<br />
=== Information on the Narlns Ship ===<br />
<br />
Although the Narln are friendly, they didn't invite Keen on their ship just to chat--they are training him to deal with the threat of McMire's ship. They can be easily stunned with a single [[Neural Stunner]] shot. However, there are some Narlns in Stealth Gear, who shoot back and are more resilient.<br />
<br />
Keen has to shoot the Targets to open the path to each level's exit. Some parts of levels are not necessary to complete them; these areas are marked with a helmet symbol.<br />
<br />
* The wall-crawling tubs of Narln-feed can be stood upon. If a tub of Narln-feed is crawling DOWN a wall, Keen will not be able to jump very high off it.<br />
* Like Vorticons, Narlns will not jump in the dark; but Keen will never need the lights off to complete a level.<br />
* The translucent Kazzyts are fast, but will only stun Keen, not kill him.<br />
* All signs next to switches indicate what position they should be in when the level is completed. Keen may have to flip them once or twice in the process.<br />
<br />
=== The Tests ===<br />
<br />
During his stay on the Narln ship, Keen is tested on the following skills:<br />
<br />
* Jumping: basic platform hopping.<br />
* [[Pogo]]ing: gauging jumps via pogo.<br />
* Hunting: collecting all points.<br />
* Intuition: game mechanics and tricks.<br />
* Enemies: dispatching foes.<br />
* Cunning: overcoming a situation.<br />
* Stealth: ammoless enemy evasion.<br />
* Final: the all-inclusive final test.<br />
<br />
== Actors ==<br />
{{ModActorList}}<br />
<br />
== Items ==<br />
{{ItemList}}<br />
<br />
== Levels ==<br />
<br />
{{ModLevelList}}<br />
<br />
== Level Pack ==<br />
<br />
The [[XkyKeen2 Competition Level Pack]] was made by the Keen Community and compiled by [[User:CK Guy|CK Guy]] in 2008.</div>Pandakeenhttps://keenwiki.shikadi.net/w/index.php?title=File:Xkykeen2Level16.png&diff=43871File:Xkykeen2Level16.png2021-10-20T15:35:48Z<p>Pandakeen: </p>
<hr />
<div>{{LevelImage<br />
| Game = Episode Null<br />
| LevelNumber = 16<br />
| Required = Yes<br />
}}<br />
[[Category:Episode Null]]<br />
[[Category:All mod level maps]]</div>Pandakeenhttps://keenwiki.shikadi.net/w/index.php?title=File:Xkykeen2Level15.png&diff=43870File:Xkykeen2Level15.png2021-10-20T15:35:46Z<p>Pandakeen: </p>
<hr />
<div>{{LevelImage<br />
| Game = Episode Null<br />
| LevelNumber = 15<br />
| Required = Yes<br />
}}<br />
[[Category:Episode Null]]<br />
[[Category:All mod level maps]]</div>Pandakeenhttps://keenwiki.shikadi.net/w/index.php?title=File:Xkykeen2Level14.png&diff=43869File:Xkykeen2Level14.png2021-10-20T15:35:14Z<p>Pandakeen: </p>
<hr />
<div>{{LevelImage<br />
| Game = Episode Null<br />
| LevelNumber = 14<br />
| Required = Yes<br />
}}<br />
[[Category:Episode Null]]<br />
[[Category:All mod level maps]]</div>Pandakeenhttps://keenwiki.shikadi.net/w/index.php?title=File:Xkykeen2Level13.png&diff=43868File:Xkykeen2Level13.png2021-10-20T15:34:44Z<p>Pandakeen: </p>
<hr />
<div>{{LevelImage<br />
| Game = Episode Null<br />
| LevelNumber = 13<br />
| Required = Yes<br />
}}<br />
[[Category:Episode Null]]<br />
[[Category:All mod level maps]]</div>Pandakeenhttps://keenwiki.shikadi.net/w/index.php?title=File:Xkykeen2Level12.png&diff=43867File:Xkykeen2Level12.png2021-10-20T15:34:35Z<p>Pandakeen: woops wrong number</p>
<hr />
<div>{{LevelImage<br />
| Game = Episode Null<br />
| LevelNumber = 12<br />
| Required = Yes<br />
}}<br />
[[Category:Episode Null]]<br />
[[Category:All mod level maps]]</div>Pandakeenhttps://keenwiki.shikadi.net/w/index.php?title=File:Xkykeen2Level12.png&diff=43866File:Xkykeen2Level12.png2021-10-20T15:34:16Z<p>Pandakeen: </p>
<hr />
<div>{{LevelImage<br />
| Game = Episode Null<br />
| LevelNumber = 13<br />
| Required = Yes<br />
}}<br />
[[Category:Episode Null]]<br />
[[Category:All mod level maps]]</div>Pandakeenhttps://keenwiki.shikadi.net/w/index.php?title=File:Xkykeen2Level11.png&diff=43865File:Xkykeen2Level11.png2021-10-20T15:34:00Z<p>Pandakeen: </p>
<hr />
<div>{{LevelImage<br />
| Game = Episode Null<br />
| LevelNumber = 11<br />
| Required = Yes<br />
}}<br />
[[Category:Episode Null]]<br />
[[Category:All mod level maps]]</div>Pandakeenhttps://keenwiki.shikadi.net/w/index.php?title=File:Xkykeen2Level10.png&diff=43864File:Xkykeen2Level10.png2021-10-20T15:33:45Z<p>Pandakeen: </p>
<hr />
<div>{{LevelImage<br />
| Game = Episode Null<br />
| LevelNumber = 10<br />
| Required = Yes<br />
}}<br />
[[Category:Episode Null]]<br />
[[Category:All mod level maps]]</div>Pandakeen