Hint Sheet (Invasion of the Vorticons)
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The following text is a verbatim extract of CKHINT.EXE, the electronic hint sheet that was distributed with registered version of Invasion of the Vorticons. This is where many of the official terms, creature names and other background information comes from.
▓▓██ THE "COMMANDER KEEN: INVASION OF THE VORTICONS" ON-DISK HINT SHEET ██▓▓ Copyright 1991 Id Software Published by Apogee Software Productions P.O. Box 496389 ■ Garland, TX 75049 ■ Hints line: (214) 278-5655 Game designed by Id Software ==================== ABOUT COMMANDER KEEN ==================== The story of Commander Keen is epic, and in the style of the memorable matinee serials, like Flash Gordon. You play the role of Billy Blaze, eight year-old kid genius who builds an interstellar ship when not working at home on his college fast-track degree. Among other household objects, Billy uses his Nintendo joystick for flight control and his mom's vacuum cleaner (heavily modified) for his ship's ion propulsion system (with carpet height adjustment). At the hint of galactic trouble, Billy dons his brother's football helmet and becomes "Commander Keen" - - defender of Earth, dispensing justice with an iron hand. =================================== INSTALLING & PLAYING COMMANDER KEEN =================================== You must first install each of the three volumes before playing. Place disk one in the appropriate disk drive. Select the drive from the DOS prompt. Type "INSTALL" and press the <ENTER> key. The installation program will prompt for the drive and then for the directory into which the software will be copied. Press <ENTER> to accept the defaults or type the destination of your choice. The installation program for multiple disk sets will prompt for additional disks as needed. After installation is complete, the three games may be played by typing either "KEEN1", "KEEN2" or "KEEN3". Unlike the Goodbye Galaxy series, there is no separate CGA version available. We apologize for any problems that this may cause. ================================ CAST OF CHARACTERS - EPISODE ONE ================================ Yorps: These lovable, one-eyed green Martians are friendly. Very friendly. Too friendly. Gargs: These wild-eyed, teeth-gritting Martian monsters are angry at you, angry at themselves, angry at dirt, angry at clouds ─ just plain angry. If Freud were to see them, he would call them the "Id." (This, and being "In Demand," are two of the meanings of our company name.) Vorticons: The Vorticons on Mars are members of a Mars outpost and are really on the bottom rung of the Vorticon social ladder. Being on an outpost has made them kind of tough. In the second two episodes, they are known as "Grunts." Butler "Tin Can" Robots: A nice little Martian robot that has trouble keeping his hat on. He is nice except for the fact that he usually pushes you off a platform to your death. Tank Robots: These robots exist to kill any intruders. Even friendly ones. ================================ CAST OF CHARACTERS - EPISODE TWO ================================ Grunts: These are the Vorticons from Episode One, but they have led a more posh lifestyle, so they are weaker. Youths: These young Vorticons were sent into space by the Grand Intellect to grow into fierce warriors. They like to tear around and don't much care what gets in their way. These youngsters will most likely grow up to be Vorticon Elite. Vorticon Elite: These are Elite warriors. To show their loyalty to the Grand Intellect, they had their ears clipped. They are mean and like to shoot a lot. They wear blue and purple suits. Vorticon Elders: Wise Elders are kept in stasis in the living quarters of the ship. They are from the Before Time─before the Grand Intellect. Scrubs: These little red robots perform various menial duties around the ship and can walk on almost any surface. Guard Robots: These awful purple robots are basically hovering machine guns. ================================== CAST OF CHARACTERS - EPISODE THREE ================================== Grunts: Here they are again, with red suits. Vorticon Women: They are very dangerous. They have big claws and breathe fire. You've come a long way, baby. Youths: The same spoiled brats that knocked you out in the second episode. Now they play a deadly game of jacks. Meeps: A race of green, egg-shaped, horrendously bad singers with sorely misplaced operatic intentions. They think they are the great singers in the world. They are wrong. Foobs: These little yellow creatures like to go out for strolls, whistling, and enjoy the day. Unfortunately, they are completely afraid of almost everything. If you touch them, they will grow so tense that they will pop. Messie: The great sea serpent of the legendary Loch Mess. Who knows if she even exists? The Vorticon Alphabet: In this volume of Commander Keen you can put together the entire Vorticon alphabet, and then read all of the signs and messages that appear in each volume of the series. The Grand Intellect: His scary picture is framed on the wall of various Vorticon homes and schools. Who is he? Finish the game and find out! ============= GENERAL HINTS ============= ■ Some places are only reachable by pogo stick. It is wise to practice your pogo skills. "The Impossible Pogo Trick" is a trick that makes the game easier. How it works: walk or run in a direction, then press the pogo key, release it QUICKLY and press jump. You will pogo up and over at an angle that's not possible using any other method. In Episodes Two and Three, this technique is very valuable. ■ All good Commanders know when to save the progress they've already made on their journey. It's a good idea, perhaps a great idea, to save your game after you finish each "city" level. To save a game from the "World Map", press F5, then specify a save position from 1 to 9. You can only restore a saved game from the title screen, choose "Continue Game" from the main menu, and select the number of a previously saved game. ======================================= HINTS FOR EPISODE ONE: MAROONED ON MARS ======================================= ■ Pogo Shrine ─ Once you get the pogo, activate it, and pogo up and to the right off of the silver cylinders. There are hidden bricks that you may jump on to get to a higher place in the level. ■ Ice City (first city on Dark Side of Mars) ─ To get past the Vorticon without firing, let him jump up on the blue cylinders and then run underneath him. ■ Red Maze City ─ At the bottom is a scary dark area which leads to the secret city. Fall down it, then pull right. To the right is an ice cannon. To get to the area the leads to the secret city, you will need to be frozen. You'll need to pogo into the ice cannon's line of fire and...(you'll see!) ■ Vorticon Commander's Castle ─ There are hidden bricks in the entrance hallway that lead to bonus points! ========================================= HINTS FOR EPISODE TWO: THE EARTH EXPLODES ========================================= ■ Tantalus Rays are destroyed by shooting the purple sparking cell in the glass bubble atop them. Make sure you don't stand too close to the switch that activates it, or the game may end rather abruptly! ■ The little red robots, called Scrubs, allow you to jump on them and ride them up a wall. This is often important to do. ■ You can stand on Vorta-Cola cans. This is also very important to get to higher places. And getting Vorta-Cola cans may change where Scrubs walk... ■ Vorticons and Vorticon Elites do not jump in the dark. There are big red light switches that turn the lights on and off. ■ A difficult "The Impossible Pogo Trick" jump will make it easy to get to the top of one of the Tantalus levels, avoiding all the nasty stuff below. ======================================= HINTS FOR EPISODE THREE: KEEN MUST DIE! ======================================= ■ When Meeps sing, the sound can kill, and can travel through anything, including solid walls. ■ You can usually run under a VortiNinja when he jumps high into the air. ■ Keep in mind, some plummets are necessary and some things are hidden in the heavens. ■ Jacks are almost always deadly. Do not enter areas where you see them. ■ All ankhs can be obtained. ■ On the final level, you can stand on the shoulders. (We don't want to give too much away, now do we?) ================= SECRET CHEAT KEYS ================= ■ If you are having trouble collecting "key cards", press the "C", "T", and [Space Bar] keys all at the same time. You will receive all the keycards, a pogo stick and a large supply of ray gun charges. You will need to repeat this for each city you want to cheat in! (When you exit a city, the cheat mode is deactivated.) ■ If you want to bypass an overly difficult city (on the world map view), press Shift-Tab while you walk through the city! ==================================== ADDITIONAL HINTS & TECHNICAL SUPPORT ==================================== As a registered user of Commander Keen, you are welcome to contact our Technical Support and Hints Department for any assistance required. Technical support and hints may be received by phoning (214) 278-5655, Monday through Friday, between 8:00 a.m. and 6:00 pm Central Standard Time or writing to Apogee Software at P.O. Box 496389, Garland, TX 75049-6389. To assist us in providing you with faster service, please be at your computer system when calling. Written inquiries should include your order number, system type and accessories, and any 'terminate and stay resident ' (TSR) programs you happen to be running. Please do not call the 800 line for technical support or game hints as this information will not be given there. ============================================ COMMANDER KEEN IN THE GOODBYE:GALAXY SERIES! ============================================ Eight year old Kid genius, Billy Blaze, is in his backyard fort testing out his newly built Photachyon Transceiver. Simply put, it's an instantaneous radio that can pick up signals anywhere in the galaxy. While listening to an alien sitcom, "My Favorite Yorp", Billy hears a disturbing message. Bzzt...grdddz...oment of great triumph...ferrrt... ast the Milky Way will be..zzz...terly destroyed...buzzt...can stop us now. We will remake...biipp...galaxy in the name...zzzzt...of the Gannalech. Power to the race! Pow...rrp...to the Shikadi!...bizzp! "So the Shikadi are planning to destroy the galaxy, huh?", thinks Billy. "Sounds like a job for... Commander Keen!" In episode one, "Secret of the Oracle", Keen rockets to an alien planet to rescue the Keepers of the Oracle, who are the only ones capable of helping Keen find out more about the Shikadi. Who are the Shikadi and why are they planning to use our Galaxy as target practice? After completing the mission in episode one, Keen learns of the Shikadi's enormous ship, which doubles as the largest weapon ever built. So in episode two, titled "The Armageddon Machine", Keen faces his greatest challenge yet-- to save the Galaxy! Both episode one "Secret of the Oracle", and episode two "The Armageddon Machine", are packed with exciting features, but episode two is a much bigger game. Exciting features include: ■ Incredible smooth scrolling EGA/VGA graphics and animation. ■ Titled perspective--gives all levels the appearance of depth & fullness. ■ 1.6 Megs graphics for episode one, a lot more in episode two! ■ Ad Lib soundtrack. Episode one has 5 songs, episode two has 13 songs! ■ 14 creatures in episode one, 20 all-new creatures in episode two. ■ Three skill levels, which can add new creatures to the game! ■ You can finally save ANYWHERE in the game, even inside levels. ■ Amazing ending animated sequences. ■ Hundreds and hundreds of screens to explore, with HUGE levels. ■ Keen has new abilities, such as hanging onto ledges and pulling himself up. ■ Self-running demonstration mode. ■ Joystick support. ■ More fun than you can probably live with! ============================================ COMMANDER KEEN IN 'ALIENS ATE MY BABYSITTER' ============================================ Aliens Ate My Baby Sitter is a SPECIAL EDITION of the Commander Keen series. It is a single, high-powered, tremendously fun game that is larger than the entire first trilogy combined! (Hint: This is a REALLY BIG game.) Commander Keen: Aliens Ate My Baby Sitter takes place right after Billy's incredible adventure in Goodbye Galaxy (but only if he succeeds!). It all begins when Billy Blaze's baby sitter is stolen by a mean bunch of hungry aliens from the planet Fribbulus Xax. She is going to be the main course for dinner! With your parents due home soon, how will you be able to tell them, "The aliens ate my baby sitter!"? Looks like a job for Commander Keen. Armed with your neural-stunner and pogo stick, you hop into your homemade starship and blast off to Fribbulus Xax to the rescue. Your galactic rescue mission will have you battling the dangerous aliens of Fribbulus Xax, while collecting goodies to help you along the way. Tons of secret areas to discover, plus you'll need to find a way to get to the space fortress orbiting high above the planet. AD LIB MUSIC AND SOUND EFFECTS. A full musical soundtrack accompanies Keen on his alien adventure. Also features three skill levels, gigantic scrolling levels, ultra-smooth animation and screen effects, save/restore games, joystick support, and much more! When Billy gets bored, he can even play a computer game on his specially built watch! All these further adventures of Commander Keen can be ordered from Apogee by calling 1-800-GAME-123, or by using the ORDER.FRM file! Remember, Keen can only save the universe if you help him! ================== THANKS FROM APOGEE ================== A sincere thanks for purchasing this software package. Much time, effort, and expense goes into the development of our software, and your support helps ensure that we will be able to continue bringing you high quality, enjoyable software. Enjoy the game! [ END OF FILE ]