Markeen

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Markeen
Developer(s)
Initial release
Latest update2017-03-14
Development statusFinished
PlatformCLI
Tool TypeOther
Engine(s)Keen:Galaxy
Homepagehttps://abiathar.keenmodding.org
Discussion(s)PCKF Discussion Thread
Downloadnewest
Old Version

Markeen is a tool written by Fleexy that randomly generates Keen Galaxy levels. It only generates the foreground layer, so the background and infoplane are up to you! You will have to polish the foreground layer and fix many errors to make an actually functional level.

Usage

First, open Abiathar, and start a project for any Keen:Galaxy game. (I will use Keen 5 for an example, but the procedure is the same for all 3 games.) Start a Keen 5 project, load the original level files, and leave everything else the same. Then, save the project as anything, then close Abiathar, and delete the .adeps file; we don't need that anymore.

Then, move your GAMEMAPS, MAPHEAD, Markeen, and FMod.dll (Comes with Abiathar) to a separate folder titled Markeen. Now open the command prompt and navigate to your Markeen folder. Then type:

markeen profile keenX.mkp 2 GAMEMAPS.CKX MAPHEAD.CKX

(Note that X stands for the episode number.)

There should be a short pause, and then type:

markeen generate keenX.mkp 20 OUTMAPS.CKX OUTHEAD.CKX

(Note that X stands for the episode number, and 20 is the number of levels that can be changed.)

Generating that levels can take a bit. (Normally around 15 seconds for 20 levels, and about 120 for 100 levels.) Once it's done, start a new Abiathar project and select your OUTMAPS and OUTHEAD files. You will need to make your own worldmap level or export it with Abiathar's Export/Import feature. Now you can view your randomly generated levels!

See Also

  • Abiathar (Needed for matching GAMEMAPS and MAPHEAD files)