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Combined display of all available logs of KeenWiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 13:14, 8 May 2026 SupFanat talk contribs created page Talk:Shikadi Mine (Not really immortal)
- 09:34, 8 May 2026 SupFanat talk contribs created page Talk:Sand Yego (Created page with "~~~~A pole near the beginning of level - in secret passage! It's possible to enter secret passage near the beginning of level, go to pole, fall into the pool of water (edge of level) and die Does it mean that they were planning to make some more secret passage at the low-left edge of the level but never did?")
- 11:14, 5 May 2026 SupFanat talk contribs created page Talk:Bloogfoods, Inc. (Created page with "~~~~ An area which acts like Commander Keen can climb in but not out - but actually there is way out Near the end of level (top-right corner) there is optional bridge that can be opened to collect points - with two cubic blocks above left and right edge of bridge. If Keen climbs leftwards of the left cubic block, he cannot walk out of the area or jump out with normal jump - but using Pogo Stick allows going out, so at least in this location there is no way to get stuck.")
- 20:59, 4 May 2026 SupFanat talk contribs created page Talk:Keen 6 Hazards (Sound of Pounder in PC Speaker audio mode)
- 09:38, 3 May 2026 SupFanat talk contribs uploaded File:DELIBERATE tile error.png (Deliberate "tile error" in SupFanat Commander Keen 6 level pack that was uploaded in January 2006)
- 09:38, 3 May 2026 SupFanat talk contribs created page File:DELIBERATE tile error.png (Deliberate "tile error" in SupFanat Commander Keen 6 level pack that was uploaded in January 2006)
- 09:35, 3 May 2026 SupFanat talk contribs created page Talk:SupFanat's Keen 6 Level Pack (Created page with "~~~~ While it may be true that there are many tile errors, one of them is deliberate - in custom Commander Keen 6 level 1 (at the left part of the bridge over water in Level 1) in order to make the bridge operable at all - I tried using "all correct tiles" and failed but replacing a leftmost bridge tile to alike tile with slightly different floor made the bridge operable so I kept this tile in the version of level to publish.")