Spork II: Escape from Dula 9
Author(s) | Slasher |
---|---|
Status | Complete |
Genre | Platform |
Created with | Click & Create |
OS | Windows |
Release date | 2000-05-29 |
Discussion(s) | PCKF |
Number of levels | 9 |
Secret levels | 0 |
Download | newest |
Vote | |
Other games in this series | Spork I: Robot's Revenge, Spork III: Code of the Sporkia |
Spork Trilogy Episode II: Ecape from Dula 9 is a fangame by Slasher made with Click'n'Create. It is the sequel to Spork I and has the same game mechanics. This time there is a Space Invaders minigame included in the menu. The background graphics have changed a bit towards high colour and rendered graphics. As a gameplay element switches have been added, some of them need keycards to operate.
Similar to Spork I, this game also constists of 9 levels which can be grouped into three game sections, at Level 3, 6, and 9 Keen faces a boss. The second section of levels takes place outside the space station, showing Keen in a space suit. Movement speed is severely reduced in these levels.
There is a highscore list but no point items to get in the levels, and there is no game over when Keen runs out of lives.
Story
Keen escaped from Dula 9, moments before it was hit with a nasty hang over, and self destructed. He flew through the cosmos, knowing that he, and he alone needed to stop the Kalorkian invasion. Just as he was about to open a hypergate, his Bean-with-Bacon Megarocket suddenly jerked, and stopped. A strange, mysterious voice spoke to Keen.
"Hello? Is this thing on? It is? Oh, well, very good then.
"Uhm, this is outpost 148. Please identify if you are robot, or human."
"Er-I'm a potato," Keen said, not sure if the voice was robot or human or alien.
"Potatoes don't talk. Are you sure you're a potato?"
"Oh, yes. Quite sure. See, I'm not moving. That means I'm a potato," Keen replied.
"Hmm. It's true that potatoes do not move. There is no denying this. Why once, I saw this potato that just sat there for hours. Played a good hand of poker that potato did. Oh-wai. My scans say you're human. Hold on a moment."
Keen'S ship was pulled into a hangar bay via tractor beam, wher several tiny robots took him out of his ship. Several large robots (remember Keen's only 3 feet tall) walked up to Keen.
"Buzzz. You have been invited to watch the Galaxy Squad compete for the ring. Buzzz," a robot told Keen.
"The galaxy squad? Sounds like fun. What game are they playing?" Keen asked.
"Buzzz. Kill the stupid human fool with an IQ of 314 and wears his brothers helmet."
"That sounds like a larf. Where am I sitting? VIP seat no doubt. Oh- you mean me. Well, this is just great, isn't it?" Keen asked himself.
The large robot picked Keen up, and dragged him into the first arena.
"Sparks, plugs, and Handy Toolz, I welcome you to this amazing event. Today, the galaxy squad will be beating up an eight year-old human! Doesn't that sound cool? To be fair, we'll give the human a running start. The first arena is a recreation of a mine, with lots of dangerous hazards. LET THE GAMES BEGIN!"
Enemies
Passwords
- Level 1 Mining Tunnels: bigbuff
- Level 2 Cargo Transportation: matrix
- Level 3 Arena 1: johndumb
- Level 4 Air Lock: peewee
- Level 5 Outer Hull: puppy
- Level 6 Arena 2: ladeda
- Level 7 Hangar Bay: cowsmell
- Level 8 Hangar Bay (Cont.): ducky
- Level 9 Arena 3: (No password)