Talk:Gems

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Why not move this to Keygem?--Xterra1 13:39, 11 July 2007 (GMT)

(sigh) Because they're not called Keygems. The Keen 4 in-game help calls them Gems (press F1 at the main menu, choose "The Game" and then scroll down.) The Keen 5 in-game help calls them Gems. The Keen 6 printed manual calls them Gems. They're called Gems, and unless you can find evidence to the contrary, we'll continue calling them by their official name. -- Malvineous 01:40, 12 July 2007 (GMT)
Screw it.--Xterra1 05:14, 1 August 2007 (GMT)
And how is that supposed to contribute to a one-month-old discussion? --Shadow Master 17:49, 27 August 2007 (GMT)
I said screw it. That 'stops' it. Xterra1(talk)(work)(?)
No, you said "sod it", then you came back a month later and changed it to "screw it", which is arguably just as offensive, as well as bringing the conversation up to the top of the recent changes, causing everyone to visit it to see what you've changed. -- Malvineous 22:25, 27 August 2007 (GMT)
Well,I thought that "Screw it" was less offensive than "sod it",so sorry!--Xterra1(talk)(work)(?)

Isn't this article a little short?

This article is short. Does it need a stub code?-Xterra1 21:26, 12 July 2010 (GMT)

It'd be better to just add some more content if there is something missing. Stub isn't meant for short articles, it's meant for articles where there are only a couple of lines and lots more information to add. Once an article is "finished" or covers most of the information it's no longer a stub. -- Malvineous 22:40, 12 July 2010 (GMT)

Keeping the gems

Re DHeadshot's latest change, Keen leaves the gem in the holder and continues on his way, which is why he can't reuse the same four gems. Presumably if he went back to collect the gem the door would close again and he couldn't get through... -- Malvineous 22:30, 13 July 2010 (GMT)