I'm David Gow, known in the Keen community as Multimania and elsewhere as sulix, and have done a variety of Keen-related things over the years. I still have the old 486 I first played Keen on, and continue to play Keen on it to this day.
I started the Omnispeak (game engine) project, which is a complete re-implementation of the Keen 4–6 engine for modern systems.
Keen Dreams always fascinated me as the weird "in-between" Keen, so I wrote KDRPatch and the Keen Dreams support in ModKeen. I was also the lead programmer on the short-lived Steam version of Keen Dreams, and released a version of its source code.
Finally, I wrote a lot of patches back in the day, including the initial version of the New sprite patch in Patch:Sprites (Keen 1).
- My PCKF Profile
- My Keen:Modding Profile
- Multimania's Keen Dreams Page — Contains some history of the SDL2 port, Steam version, and Keen Dreams versions of CKPatch and ModKeen.
- Omnispeak Homepage — The homepage for the Omnispeak game engine.
- Keen 1 Randomiser Homepage — The homepage for the Keen 1 Randomiser.