Omnispeak (game engine)

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Omnispeak (game engine)
File:Omnispeak (game engine).png
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Author(s)
StatusComplete
GenreGame engine
OSWindows, Linux
Release date
Latest update2024-12-16
HomepageHomepage
Discussion (Modding Preview)
Discussion (v1.1)
Discussion (v1.0)
Discussion (Keen Day 2014 Preview)
Discussion (Keen Day 2012 Preview)
GitHub
Number of levelsN/A"N/A" is not a number.
Secret levelsN/A"N/A" is not a number.
Downloadnewest (DOS 32-bit, Windows and Linux: Modding Preview)
Windows 32-bit v1.1
Windows 64-bit v1.1
Linux v1.1
Mac OS X 10.9 (Keen Day 2014 Preview)
Source Code v1.1
Vote
0.00
(0 votes)

Omnispeak is a game engine created by sulix, NY00123 and lemm. It is billed as 'an open-source reimplementation of Commander Keen episodes 4, 5, and 6' and aims to be a bug-for-bug compatible version of Keens 4–6 for modern systems. It is based on several reverse-engineering efforts, and supports features such as the cyan overscan border which are not supported by DOSBox.

It's possible to play through all of Keen 4, 5, and 6 under Omnispeak, and saved games from the original DOS games can be loaded by Omnispeak and vice-versa. The data files from a supported version of Keen are required to play: Omnispeak supports version 1.4 of Keens 4–6, and version 1.5 of Keen 6.

The Omnispeak Modding Preview Kit was released around Goodbye Galaxy's 33rd anniversary. Some modding capabilities are supported with the included version of Omnispeak. Adapted copies of The Keys of Krodacia, Keen Asylum and Keen 5.5 were bundled as examples. It is possible to port existing mods with relatively limited sets of changes, while more complicated mods may be adapted by modifying the Omnispeak source code: PCKF Discussion.

Parts of the Omnispeak code were used in CKSRCMOD and other source mods, like Atroxian Realm. Chocolate Keen is the equivalent for the Vorticons trilogy.